@@ -29,6 +29,11 @@ function WebGLInfo( gl ) {
render.faces += instanceCount * ( count / 3 );
break;
+ case gl.TRIANGLE_STRIP:
+ case gl.TRIANGLE_FAN:
+ render.faces += instanceCount * ( count - 2 );
+ break;
+
case gl.LINES:
render.segments += instanceCount * ( count / 2 );