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@@ -39,7 +39,7 @@ THREE.Sprite.prototype.raycast = ( function () {
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matrixPosition.setFromMatrixPosition( this.matrixWorld );
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var distanceSq = raycaster.ray.distanceSqToPoint( matrixPosition );
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- var guessSizeSq = this.scale.x * this.scale.y;
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+ var guessSizeSq = this.scale.x * this.scale.y / 4;
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if ( distanceSq > guessSizeSq ) {
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