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@@ -470,7 +470,13 @@
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<p>Updates the local transform.</p>
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<p>Updates the local transform.</p>
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<h3>[method:undefined updateMatrixWorld]( [param:Boolean force] )</h3>
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<h3>[method:undefined updateMatrixWorld]( [param:Boolean force] )</h3>
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- <p>Updates the global transform of the object and its descendants.</p>
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+ <p>
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+ force - A boolean that can be used to bypass [page:.matrixWorldAutoUpdate],
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+ to recalculate the world matrix of the object and descendants on the current frame.
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+ Useful if you cannot wait for the renderer to update it on the next frame (assuming [page:.matrixWorldAutoUpdate] set to true).<br /><br />
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+
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+ Updates the global transform of the object and its descendants if the world matrix needs update ([page:.matrixWorldNeedsUpdate] set to true) or if the force boolean parameter is set to true.
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+ </p>
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<h3>[method:undefined updateWorldMatrix]( [param:Boolean updateParents], [param:Boolean updateChildren] )</h3>
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<h3>[method:undefined updateWorldMatrix]( [param:Boolean updateParents], [param:Boolean updateChildren] )</h3>
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<p>
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<p>
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