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@@ -6,7 +6,7 @@ how to use `Geometry`. This article is about `BufferGeometry`.
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`BufferGeometry` is *generally* faster to start and uses
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less memory but can be harder to setup.
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-In [the article on Geometry] we went over that to use a `Geometry` you supply an
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+In [the article on Geometry](threejs-custom-geometry.html) we went over that to use a `Geometry` you supply an
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array of `Vector3` vertices (postions). You then make `Face3` objects specifying
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by index the 3 vertices that make each triangle of the shape you're making. To
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each `Face3` you can specify either a face normal or normals for each individual
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