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Merged mrdoob's changes.

alteredq 14 years ago
parent
commit
dad635b64c
5 changed files with 247 additions and 82 deletions
  1. 26 26
      build/Three.js
  2. 25 25
      build/ThreeDebug.js
  3. 31 31
      build/ThreeExtras.js
  4. 161 0
      examples/shader.html
  5. 4 0
      src/renderers/WebGLRenderer.js

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+ 26 - 26
build/Three.js


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+ 25 - 25
build/ThreeDebug.js


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+ 31 - 31
build/ThreeExtras.js


+ 161 - 0
examples/shader.html

@@ -0,0 +1,161 @@
+<!DOCTYPE HTML>
+<html lang="en">
+	<head>
+		<title>three.js - shader</title>
+		<meta charset="utf-8">
+		<style type="text/css">
+			body {
+				color: #ffffff;
+				font-family:Monospace;
+				font-size:13px;
+				text-align:center;
+				font-weight: bold;
+
+				background-color: #000000;
+				margin: 0px;
+				overflow: hidden;
+			}
+
+			#info {
+				position: absolute;
+				top: 0px; width: 100%;
+				padding: 5px;
+			}
+
+			a {
+
+				color: #ffffff;
+			}
+
+		</style>
+	</head>
+	<body>
+
+		<div id="container"></div> 
+		<div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - shader demo. featuring <a href="http://www.pouet.net/prod.php?which=52761" target="_blank">Monjori by Mic</a></div> 
+
+		<script type="text/javascript" src="js/Stats.js"></script>
+
+		<script type="text/javascript" src="../build/Three.js"></script>
+		<script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
+
+		<script id="vertex_shader" type="x-shader/x-vertex">
+			void main()
+			{
+				gl_Position = vec4( position, 1.0 );
+			}
+		</script>
+
+		<script id="fragment_shader" type="x-shader/x-fragment">
+			#ifdef GL_ES
+			precision highp float;
+			#endif
+
+			uniform vec2 resolution;
+			uniform float time;
+
+			void main(void)
+			{
+			    vec2 p = -1.0 + 2.0 * gl_FragCoord.xy / resolution.xy;
+			    float a = time*40.0;
+			    float d,e,f,g=1.0/40.0,h,i,r,q;
+			    e=400.0*(p.x*0.5+0.5);
+			    f=400.0*(p.y*0.5+0.5);
+			    i=200.0+sin(e*g+a/150.0)*20.0;
+			    d=200.0+cos(f*g/2.0)*18.0+cos(e*g)*7.0;
+			    r=sqrt(pow(i-e,2.0)+pow(d-f,2.0));
+			    q=f/r;
+			    e=(r*cos(q))-a/2.0;f=(r*sin(q))-a/2.0;
+			    d=sin(e*g)*176.0+sin(e*g)*164.0+r;
+			    h=((f+d)+a/2.0)*g;
+			    i=cos(h+r*p.x/1.3)*(e+e+a)+cos(q*g*6.0)*(r+h/3.0);
+			    h=sin(f*g)*144.0-sin(e*g)*212.0*p.x;
+			    h=(h+(f-e)*q+sin(r-(a+h)/7.0)*10.0+i/4.0)*g;
+			    i+=cos(h*2.3*sin(a/350.0-q))*184.0*sin(q-(r*4.3+a/12.0)*g)+tan(r*g+h)*184.0*cos(r*g+h);
+			    i=mod(i/5.6,256.0)/64.0;
+			    if(i<0.0) i+=4.0;
+			    if(i>=2.0) i=4.0-i;
+			    d=r/350.0;
+			    d+=sin(d*d*8.0)*0.52;
+			    f=(sin(a*g)+1.0)/2.0;
+			    gl_FragColor=vec4(vec3(f*i/1.6,i/2.0+d/13.0,i)*d*p.x+vec3(i/1.3+d/8.0,i/2.0+d/18.0,i)*d*(1.0-p.x),1.0);
+			}
+		</script>
+
+		<script type="text/javascript">
+
+			var container, stats;
+
+			var camera, scene, renderer;
+
+			var uniforms, material, mesh;
+
+			var mouseX = 0, mouseY = 0,
+			lat = 0, lon = 0, phy = 0, theta = 0;
+
+			var windowHalfX = window.innerWidth / 2;
+			var windowHalfY = window.innerHeight / 2;
+
+			init();
+			setInterval( loop, 1000 / 60 );
+
+			function init() {
+
+				container = document.getElementById( 'container' );
+
+				camera = new THREE.Camera();
+				camera.position.z = 1;
+
+				scene = new THREE.Scene();
+
+				uniforms = {
+					time: { type: "f", value: 1.0 },
+					resolution: { type: "v2", value: new THREE.Vector2() }
+				};
+
+				material = new THREE.MeshShaderMaterial( {
+
+					vertex_shader: document.getElementById( 'vertex_shader' ).innerText,
+					fragment_shader: document.getElementById( 'fragment_shader' ).innerText,
+					uniforms: uniforms
+
+					} );
+
+				mesh = new THREE.Mesh( new Plane( 2, 2 ), material );
+				scene.addObject( mesh );
+
+				renderer = new THREE.WebGLRenderer( { scene: scene } );
+				container.appendChild( renderer.domElement );
+
+				stats = new Stats();
+				stats.domElement.style.position = 'absolute';
+				stats.domElement.style.top = '0px';
+				container.appendChild( stats.domElement );
+
+				onWindowResize();
+
+				window.addEventListener( 'resize', onWindowResize, false );
+
+			}
+
+			function onWindowResize( event ) {
+
+				uniforms.resolution.value.x = window.innerWidth;
+				uniforms.resolution.value.y = window.innerHeight;
+				renderer.setSize( window.innerWidth, window.innerHeight );
+
+			}
+
+			function loop() {
+
+				uniforms.time.value += 0.05;
+
+				renderer.render( scene, camera );
+				stats.update();
+
+			}
+
+		</script>
+
+	</body>
+</html>

+ 4 - 0
src/renderers/WebGLRenderer.js

@@ -1304,6 +1304,10 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 
 				_gl.uniform3fv( location, value );
 				_gl.uniform3fv( location, value );
 
 
+			} else if( type == "v2" ) {
+
+				_gl.uniform2f( location, value.x, value.y );
+
 			} else if( type == "v3" ) {
 			} else if( type == "v3" ) {
 
 
 				_gl.uniform3f( location, value.x, value.y, value.z );
 				_gl.uniform3f( location, value.x, value.y, value.z );

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