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@@ -1,24 +1,20 @@
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+/**
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+ * @author WestLangley / http://github.com/WestLangley
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+ *
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+ * A LightProbe is a source of indirect-diffuse light
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+ */
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+
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import { _Math } from '../math/Math.js';
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import { _Math } from '../math/Math.js';
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import { Vector3 } from '../math/Vector3.js';
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import { Vector3 } from '../math/Vector3.js';
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import { Color } from '../math/Color.js';
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import { Color } from '../math/Color.js';
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import { SphericalHarmonics3 } from '../math/SphericalHarmonics3.js';
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import { SphericalHarmonics3 } from '../math/SphericalHarmonics3.js';
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import { Light } from './Light.js';
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import { Light } from './Light.js';
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-/**
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- * @author WestLangley / http://github.com/WestLangley
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- */
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-
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-// A LightProbe is a source of indirect-diffuse light
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-
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-function LightProbe( color, intensity ) {
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-
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- Light.call( this, color, intensity );
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+function LightProbe( sh, intensity ) {
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- this.sh = new SphericalHarmonics3();
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+ Light.call( this, undefined, intensity );
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- this.sh.coefficients[ 0 ].set( 1, 1, 1 );
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-
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- this.type = 'LightProbe';
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+ this.sh = ( sh !== undefined ) ? sh : new SphericalHarmonics3();
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}
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}
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@@ -28,161 +24,12 @@ LightProbe.prototype = Object.assign( Object.create( Light.prototype ), {
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isLightProbe: true,
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isLightProbe: true,
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- setAmbientProbe: function ( color, intensity ) {
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-
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- this.color.set( color );
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-
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- this.intensity = intensity !== undefined ? intensity : 1;
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-
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- this.sh.zero();
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-
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- // without extra factor of PI in the shader, would be 2 / Math.sqrt( Math.PI );
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- this.sh.coefficients[ 0 ].set( 1, 1, 1 ).multiplyScalar( 2 * Math.sqrt( Math.PI ) );
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-
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- },
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-
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- setHemisphereProbe: function ( skyColor, groundColor, intensity ) {
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-
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- // up-direction hardwired
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-
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- this.color.setHex( 0xffffff );
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-
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- this.intensity = intensity !== undefined ? intensity : 1;
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-
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- var sky = new Color( skyColor );
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- var ground = new Color( groundColor );
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-
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- /* cough */
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- sky = new Vector3( sky.r, sky.g, sky.b );
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- ground = new Vector3( ground.r, ground.g, ground.b );
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-
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- // without extra factor of PI in the shader, should = 1 / Math.sqrt( Math.PI );
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- var c0 = Math.sqrt( Math.PI );
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- var c1 = c0 * Math.sqrt( 0.75 );
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-
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- this.sh.zero();
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-
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- this.sh.coefficients[ 0 ].copy( sky ).add( ground ).multiplyScalar( c0 );
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- this.sh.coefficients[ 1 ].copy( sky ).sub( ground ).multiplyScalar( c1 );
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-
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- },
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-
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- // https://www.ppsloan.org/publications/StupidSH36.pdf
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- setFromCubeTexture: function ( cubeTexture ) {
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-
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- var norm, lengthSq, weight, totalWeight = 0;
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-
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- var coord = new Vector3();
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-
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- var dir = new Vector3();
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-
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- var color = new Color();
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-
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- var shBasis = [ 0, 0, 0, 0, 0, 0, 0, 0, 0 ];
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-
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- var shCoefficients = this.sh.coefficients;
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-
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- for ( var faceIndex = 0; faceIndex < 6; faceIndex ++ ) {
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-
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- var image = cubeTexture.image[ faceIndex ];
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-
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- var width = image.width;
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- var height = image.height;
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-
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- var canvas = document.createElement( 'canvas' );
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-
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- canvas.width = width;
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- canvas.height = height;
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-
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- var context = canvas.getContext( '2d' );
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-
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- context.drawImage( image, 0, 0, width, height );
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-
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- var imageData = context.getImageData( 0, 0, width, height );
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-
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- var data = imageData.data;
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-
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- var imageWidth = imageData.width; // assumed to be square
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-
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- var pixelSize = 2 / imageWidth;
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-
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- for ( var i = 0, il = data.length; i < il; i += 4 ) { // RGBA assumed
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-
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- // pixel color
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- color.setRGB( data[ i ] / 255, data[ i + 1 ] / 255, data[ i + 2 ] / 255 );
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-
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- // convert to linear color space
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- color.copySRGBToLinear( color );
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-
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- // pixel coordinate on unit cube
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-
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- var pixelIndex = i / 4;
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-
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- var col = - 1 + ( pixelIndex % imageWidth + 0.5 ) * pixelSize;
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-
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- var row = 1 - ( Math.floor( pixelIndex / imageWidth ) + 0.5 ) * pixelSize;
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-
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- switch ( faceIndex ) {
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-
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- case 0: coord.set( - 1, row, - col ); break;
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-
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- case 1: coord.set( 1, row, col ); break;
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-
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- case 2: coord.set( - col, 1, - row ); break;
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-
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- case 3: coord.set( - col, - 1, row ); break;
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-
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- case 4: coord.set( - col, row, 1 ); break;
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-
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- case 5: coord.set( col, row, - 1 ); break;
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-
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- }
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-
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- // weight assigned to this pixel
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-
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- lengthSq = coord.lengthSq();
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-
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- weight = 4 / ( Math.sqrt( lengthSq ) * lengthSq );
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-
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- totalWeight += weight;
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-
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- // direction vector to this pixel
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- dir.copy( coord ).normalize();
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-
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- // evaluate SH basis functions in direction dir
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- SphericalHarmonics3.getBasisAt( dir, shBasis );
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-
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- // accummuulate
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- for ( var j = 0; j < 9; j ++ ) {
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-
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- shCoefficients[ j ].x += shBasis[ j ] * color.r * weight;
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- shCoefficients[ j ].y += shBasis[ j ] * color.g * weight;
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- shCoefficients[ j ].z += shBasis[ j ] * color.b * weight;
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-
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- }
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-
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- }
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-
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- }
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-
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- // normalize
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- norm = ( 4 * Math.PI ) / totalWeight;
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-
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- for ( var j = 0; j < 9; j ++ ) {
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-
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- shCoefficients[ j ].x *= norm;
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- shCoefficients[ j ].y *= norm;
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- shCoefficients[ j ].z *= norm;
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-
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- }
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-
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- },
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-
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copy: function ( source ) {
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copy: function ( source ) {
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Light.prototype.copy.call( this, source );
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Light.prototype.copy.call( this, source );
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this.sh.copy( source.sh );
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this.sh.copy( source.sh );
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+ this.intensity = source.intensity;
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return this;
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return this;
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@@ -192,7 +39,7 @@ LightProbe.prototype = Object.assign( Object.create( Light.prototype ), {
|
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|
|
|
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var data = Light.prototype.toJSON.call( this, meta );
|
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var data = Light.prototype.toJSON.call( this, meta );
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- //data.sh = this.sh.toArray(); // todo
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+ // data.sh = this.sh.toArray(); // todo
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return data;
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return data;
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