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@@ -23,11 +23,11 @@ THREE.AfterimagePass = function ( damp ) {
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} );
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- this.textureOld = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, {
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+ this.textureOld = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, {
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- minFilter: THREE.LinearFilter,
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- magFilter: THREE.NearestFilter,
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- format: THREE.RGBAFormat
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+ minFilter: THREE.LinearFilter,
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+ magFilter: THREE.NearestFilter,
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+ format: THREE.RGBAFormat
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} );
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@@ -37,7 +37,7 @@ THREE.AfterimagePass = function ( damp ) {
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vertexShader: this.shader.vertexShader,
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fragmentShader: this.shader.fragmentShader
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- } );
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+ } );
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this.sceneComp = new THREE.Scene();
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this.scene = new THREE.Scene();
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