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@@ -14,11 +14,10 @@ THREE.WebGLRenderTarget = function ( width, height, options ) {
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this.texture = new THREE.Texture(undefined, undefined,
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options.wrapS, options.wrapT,
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- options.magFilter, options.minFilter,
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+ options.magFilter,
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+ options.minFilter !== undefined ? options.minFilter : THREE.LinearFilter,
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options.format, options.type,
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options.anisotropy);
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- // Don't generate mipmaps from target texture
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- this.texture.generateMipmaps = false;
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this.depthBuffer = options.depthBuffer !== undefined ? options.depthBuffer : true;
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this.stencilBuffer = options.stencilBuffer !== undefined ? options.stencilBuffer : true;
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@@ -55,7 +54,7 @@ THREE.WebGLRenderTarget.prototype = {
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this.width = source.width;
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this.height = source.height;
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- this.texture = this.texture.clone();
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+ this.texture = source.texture.clone();
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this.depthBuffer = source.depthBuffer;
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this.stencilBuffer = source.stencilBuffer;
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@@ -70,7 +69,28 @@ THREE.WebGLRenderTarget.prototype = {
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this.dispatchEvent( { type: 'dispose' } );
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- }
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+ },
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+
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+ get wrapS() { return this.texture.wrapS; },
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+ set wrapS(wrapS) { this.texture.wrapS = wrapS; },
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+ get wrapT() { return this.texture.wrapT; },
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+ set wrapT(wrapT) { this.texture.wrapT = wrapT; },
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+ get magFilter() { return this.texture.magFilter; },
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+ set magFilter(magFilter) { this.texture.magFilter = magFilter; },
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+ get minFilter() { return this.texture.minFilter; },
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+ set minFilter(minFilter) { this.texture.minFilter = minFilter; },
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+ get anisotropy() { return this.texture.anisotropy; },
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+ set anisotropy(anisotropy) { this.texture.anisotropy = anisotropy; },
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+ get offset() { return this.texture.offset; },
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+ set offset(offset) { this.texture.offset = offset; },
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+ get repeat() { return this.texture.repeat; },
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+ set repeat(repeat) { this.texture.repeat = repeat; },
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+ get format() { return this.texture.format; },
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+ set format(format) { this.texture.format = format; },
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+ get type() { return this.texture.type; },
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+ set type(type) { this.texture.type = type; },
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+ get generateMipmaps() { return this.texture.generateMipmaps; },
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+ set generateMipmaps(generateMipmaps) { this.texture.generateMipmaps = generateMipmaps; }
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};
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