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-<!DOCTYPE html>
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-<html lang="en">
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- <head>
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- <title>three.js - webgl2 sandbox</title>
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- <meta charset="utf-8">
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- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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- <link type="text/css" rel="stylesheet" href="main.css">
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- </head>
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-
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- <body>
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- <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl2 sandbox</div>
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-
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- <script type="module">
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-
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- import * as THREE from '../build/three.module.js';
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-
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- import { OrbitControls } from './jsm/controls/OrbitControls.js';
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- import { WEBGL } from './jsm/WebGL.js';
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-
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- if ( WEBGL.isWebGL2Available() === false ) {
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-
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- document.body.appendChild( WEBGL.getWebGL2ErrorMessage() );
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-
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- }
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-
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- //
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-
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- var camera, scene, renderer;
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- var controls;
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-
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- init();
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- render();
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-
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- function init() {
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-
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- camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 0.1, 100 );
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- camera.position.z = 3;
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-
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- scene = new THREE.Scene();
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- scene.background = new THREE.Color( 0, 0, 0.5 );
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- scene.fog = new THREE.Fog( 0x000000, 0.1, 3 );
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-
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- var light = new THREE.PointLight( 0xffffff );
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- scene.add( light );
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-
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- var geometry = new THREE.SphereBufferGeometry( 0.05, 32, 16 );
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- var material = new THREE.MeshNormalMaterial();
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-
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- for ( var i = 0; i < 5000; i ++ ) {
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-
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- var mesh = new THREE.Mesh( geometry, material );
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-
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- mesh.position.x = Math.random() * 10 - 5;
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- mesh.position.y = Math.random() * 10 - 5;
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- mesh.position.z = Math.random() * 10 - 5;
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-
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- mesh.rotation.y = Math.random() * 2 * Math.PI;
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-
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- mesh.scale.setScalar( Math.random() * 4 + 1 );
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-
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- scene.add( mesh );
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-
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- }
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-
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- renderer = new THREE.WebGLRenderer();
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- renderer.setPixelRatio( window.devicePixelRatio );
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- renderer.setSize( window.innerWidth, window.innerHeight );
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- document.body.appendChild( renderer.domElement );
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-
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- window.addEventListener( 'resize', onWindowResize, false );
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-
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- //
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-
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- controls = new OrbitControls( camera, renderer.domElement );
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- controls.addEventListener( 'change', render );
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-
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- }
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-
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- function onWindowResize() {
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-
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- camera.aspect = window.innerWidth / window.innerHeight;
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- camera.updateProjectionMatrix();
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-
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- renderer.setSize( window.innerWidth, window.innerHeight );
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-
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- }
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-
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- //
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-
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- function render() {
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-
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- renderer.render( scene, camera );
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-
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- }
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-
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- </script>
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-
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- </body>
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-</html>
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