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@@ -1236,7 +1236,7 @@ def generate_mesh_list_from_hierarchy(node, mesh_list):
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mesh_list.append(node.GetNodeAttribute())
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for i in range(node.GetChildCount()):
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- generate_embed_list_from_hierarchy(node.GetChild(i), mesh_list)
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+ generate_mesh_list_from_hierarchy(node.GetChild(i), mesh_list)
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def generate_mesh_list(scene):
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mesh_list = []
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