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@@ -106,8 +106,8 @@ e=Math.sin(e);if("XYZ"===a.order){a=g*h;var k=g*e,l=c*h,n=c*e;b[0]=f*h;b[4]=-f*e
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n*d+a,b[9]=k*d-l,b[2]=-d,b[6]=c*f,b[10]=g*f):"YZX"===a.order?(a=g*f,k=g*d,l=c*f,n=c*d,b[0]=f*h,b[4]=n-a*e,b[8]=l*e+k,b[1]=e,b[5]=g*h,b[9]=-c*h,b[2]=-d*h,b[6]=k*e+l,b[10]=a-n*e):"XZY"===a.order&&(a=g*f,k=g*d,l=c*f,n=c*d,b[0]=f*h,b[4]=-e,b[8]=d*h,b[1]=a*e+n,b[5]=g*h,b[9]=k*e-l,b[2]=l*e-k,b[6]=c*h,b[10]=n*e+a);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},setRotationFromQuaternion:function(a){console.warn("THREE.Matrix4: .setRotationFromQuaternion() has been renamed to .makeRotationFromQuaternion().");
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return this.makeRotationFromQuaternion(a)},makeRotationFromQuaternion:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,g=a.w,f=c+c,h=d+d,k=e+e;a=c*f;var l=c*h,c=c*k,n=d*h,d=d*k,e=e*k,f=g*f,h=g*h,g=g*k;b[0]=1-(n+e);b[4]=l-g;b[8]=c+h;b[1]=l+g;b[5]=1-(a+e);b[9]=d-f;b[2]=c-h;b[6]=d+f;b[10]=1-(a+n);b[3]=0;b[7]=0;b[11]=0;b[12]=0;b[13]=0;b[14]=0;b[15]=1;return this},lookAt:function(){var a,b,c;return function(d,e,g){void 0===a&&(a=new THREE.Vector3);void 0===b&&(b=new THREE.Vector3);void 0===c&&(c=new THREE.Vector3);
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var f=this.elements;c.subVectors(d,e).normalize();0===c.length()&&(c.z=1);a.crossVectors(g,c).normalize();0===a.length()&&(c.x+=1E-4,a.crossVectors(g,c).normalize());b.crossVectors(c,a);f[0]=a.x;f[4]=b.x;f[8]=c.x;f[1]=a.y;f[5]=b.y;f[9]=c.y;f[2]=a.z;f[6]=b.z;f[10]=c.z;return this}}(),multiply:function(a,b){return void 0!==b?(console.warn("THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead."),this.multiplyMatrices(a,b)):this.multiplyMatrices(this,a)},multiplyMatrices:function(a,
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-b){var c=a.elements,d=b.elements,e=this.elements,g=c[0],f=c[4],h=c[8],k=c[12],l=c[1],n=c[5],p=c[9],m=c[13],q=c[2],t=c[6],r=c[10],u=c[14],w=c[3],v=c[7],B=c[11],c=c[15],x=d[0],H=d[4],I=d[8],z=d[12],D=d[1],G=d[5],O=d[9],C=d[13],F=d[2],K=d[6],L=d[10],E=d[14],J=d[3],y=d[7],P=d[11],d=d[15];e[0]=g*x+f*D+h*F+k*J;e[4]=g*H+f*G+h*K+k*y;e[8]=g*I+f*O+h*L+k*P;e[12]=g*z+f*C+h*E+k*d;e[1]=l*x+n*D+p*F+m*J;e[5]=l*H+n*G+p*K+m*y;e[9]=l*I+n*O+p*L+m*P;e[13]=l*z+n*C+p*E+m*d;e[2]=q*x+t*D+r*F+u*J;e[6]=q*H+t*G+r*K+u*y;e[10]=
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-q*I+t*O+r*L+u*P;e[14]=q*z+t*C+r*E+u*d;e[3]=w*x+v*D+B*F+c*J;e[7]=w*H+v*G+B*K+c*y;e[11]=w*I+v*O+B*L+c*P;e[15]=w*z+v*C+B*E+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=
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+b){var c=a.elements,d=b.elements,e=this.elements,g=c[0],f=c[4],h=c[8],k=c[12],l=c[1],n=c[5],p=c[9],m=c[13],q=c[2],t=c[6],r=c[10],u=c[14],w=c[3],v=c[7],A=c[11],c=c[15],x=d[0],H=d[4],F=d[8],z=d[12],B=d[1],D=d[5],N=d[9],E=d[13],L=d[2],M=d[6],C=d[10],G=d[14],K=d[3],y=d[7],J=d[11],d=d[15];e[0]=g*x+f*B+h*L+k*K;e[4]=g*H+f*D+h*M+k*y;e[8]=g*F+f*N+h*C+k*J;e[12]=g*z+f*E+h*G+k*d;e[1]=l*x+n*B+p*L+m*K;e[5]=l*H+n*D+p*M+m*y;e[9]=l*F+n*N+p*C+m*J;e[13]=l*z+n*E+p*G+m*d;e[2]=q*x+t*B+r*L+u*K;e[6]=q*H+t*D+r*M+u*y;e[10]=
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+q*F+t*N+r*C+u*J;e[14]=q*z+t*E+r*G+u*d;e[3]=w*x+v*B+A*L+c*K;e[7]=w*H+v*D+A*M+c*y;e[11]=w*F+v*N+A*C+c*J;e[15]=w*z+v*E+A*G+c*d;return this},multiplyToArray:function(a,b,c){var d=this.elements;this.multiplyMatrices(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=
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a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},multiplyVector3:function(a){console.warn("THREE.Matrix4: .multiplyVector3() has been removed. Use vector.applyMatrix4( matrix ) or vector.applyProjection( matrix ) instead.");return a.applyProjection(this)},multiplyVector4:function(a){console.warn("THREE.Matrix4: .multiplyVector4() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},multiplyVector3Array:function(a){console.warn("THREE.Matrix4: .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");
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return this.applyToVector3Array(a)},applyToVector3Array:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length);for(var e=0;e<d;e+=3,c+=3)a.fromArray(b,c),a.applyMatrix4(this),a.toArray(b,c);return b}}(),applyToBuffer:function(){var a;return function(b,c,d){void 0===a&&(a=new THREE.Vector3);void 0===c&&(c=0);void 0===d&&(d=b.length/b.itemSize);for(var e=0;e<d;e++,c++)a.x=b.getX(c),a.y=b.getY(c),a.z=b.getZ(c),a.applyMatrix4(this),b.setXYZ(a.x,
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a.y,a.z);return b}}(),rotateAxis:function(a){console.warn("THREE.Matrix4: .rotateAxis() has been removed. Use Vector3.transformDirection( matrix ) instead.");a.transformDirection(this)},crossVector:function(a){console.warn("THREE.Matrix4: .crossVector() has been removed. Use vector.applyMatrix4( matrix ) instead.");return a.applyMatrix4(this)},determinant:function(){var a=this.elements,b=a[0],c=a[4],d=a[8],e=a[12],g=a[1],f=a[5],h=a[9],k=a[13],l=a[2],n=a[6],p=a[10],m=a[14];return a[3]*(+e*h*n-d*k*
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@@ -217,14 +217,14 @@ g;b++)q=t[b].clone(),void 0!==d&&q.applyMatrix3(d).normalize(),m.vertexNormals.p
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this.merge(a.geometry,a.matrix))},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),g,f;g=0;for(f=this.vertices.length;g<f;g++)d=this.vertices[g],d=Math.round(d.x*e)+"_"+Math.round(d.y*e)+"_"+Math.round(d.z*e),void 0===a[d]?(a[d]=g,b.push(this.vertices[g]),c[g]=b.length-1):c[g]=c[a[d]];a=[];g=0;for(f=this.faces.length;g<f;g++)for(e=this.faces[g],e.a=c[e.a],e.b=c[e.b],e.c=c[e.c],e=[e.a,e.b,e.c],d=0;3>d;d++)if(e[d]===e[(d+1)%3]){a.push(g);break}for(g=a.length-1;0<=g;g--)for(e=a[g],this.faces.splice(e,
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1),c=0,f=this.faceVertexUvs.length;c<f;c++)this.faceVertexUvs[c].splice(e,1);g=this.vertices.length-b.length;this.vertices=b;return g},toJSON:function(){function a(a,b,c){return c?a|1<<b:a&~(1<<b)}function b(a){var b=a.x.toString()+a.y.toString()+a.z.toString();if(void 0!==l[b])return l[b];l[b]=k.length/3;k.push(a.x,a.y,a.z);return l[b]}function c(a){var b=a.r.toString()+a.g.toString()+a.b.toString();if(void 0!==p[b])return p[b];p[b]=n.length;n.push(a.getHex());return p[b]}function d(a){var b=a.x.toString()+
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a.y.toString();if(void 0!==q[b])return q[b];q[b]=m.length/2;m.push(a.x,a.y);return q[b]}var e={metadata:{version:4.4,type:"Geometry",generator:"Geometry.toJSON"}};e.uuid=this.uuid;e.type=this.type;""!==this.name&&(e.name=this.name);if(void 0!==this.parameters){var g=this.parameters,f;for(f in g)void 0!==g[f]&&(e[f]=g[f]);return e}g=[];for(f=0;f<this.vertices.length;f++){var h=this.vertices[f];g.push(h.x,h.y,h.z)}var h=[],k=[],l={},n=[],p={},m=[],q={};for(f=0;f<this.faces.length;f++){var t=this.faces[f],
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-r=void 0!==this.faceVertexUvs[0][f],u=0<t.normal.length(),w=0<t.vertexNormals.length,v=1!==t.color.r||1!==t.color.g||1!==t.color.b,B=0<t.vertexColors.length,x=0,x=a(x,0,0),x=a(x,1,!1),x=a(x,2,!1),x=a(x,3,r),x=a(x,4,u),x=a(x,5,w),x=a(x,6,v),x=a(x,7,B);h.push(x);h.push(t.a,t.b,t.c);r&&(r=this.faceVertexUvs[0][f],h.push(d(r[0]),d(r[1]),d(r[2])));u&&h.push(b(t.normal));w&&(u=t.vertexNormals,h.push(b(u[0]),b(u[1]),b(u[2])));v&&h.push(c(t.color));B&&(t=t.vertexColors,h.push(c(t[0]),c(t[1]),c(t[2])))}e.data=
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+r=void 0!==this.faceVertexUvs[0][f],u=0<t.normal.length(),w=0<t.vertexNormals.length,v=1!==t.color.r||1!==t.color.g||1!==t.color.b,A=0<t.vertexColors.length,x=0,x=a(x,0,0),x=a(x,1,!1),x=a(x,2,!1),x=a(x,3,r),x=a(x,4,u),x=a(x,5,w),x=a(x,6,v),x=a(x,7,A);h.push(x);h.push(t.a,t.b,t.c);r&&(r=this.faceVertexUvs[0][f],h.push(d(r[0]),d(r[1]),d(r[2])));u&&h.push(b(t.normal));w&&(u=t.vertexNormals,h.push(b(u[0]),b(u[1]),b(u[2])));v&&h.push(c(t.color));A&&(t=t.vertexColors,h.push(c(t[0]),c(t[1]),c(t[2])))}e.data=
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{};e.data.vertices=g;e.data.normals=k;0<n.length&&(e.data.colors=n);0<m.length&&(e.data.uvs=[m]);e.data.faces=h;return e},clone:function(){return(new this.constructor).copy(this)},copy:function(a){this.vertices=[];this.faces=[];this.faceVertexUvs=[[]];for(var b=a.vertices,c=0,d=b.length;c<d;c++)this.vertices.push(b[c].clone());b=a.faces;c=0;for(d=b.length;c<d;c++)this.faces.push(b[c].clone());c=0;for(d=a.faceVertexUvs.length;c<d;c++){b=a.faceVertexUvs[c];void 0===this.faceVertexUvs[c]&&(this.faceVertexUvs[c]=
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[]);for(var e=0,g=b.length;e<g;e++){for(var f=b[e],h=[],k=0,l=f.length;k<l;k++)h.push(f[k].clone());this.faceVertexUvs[c].push(h)}}return this},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.Geometry.prototype);THREE.GeometryIdCount=0;
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THREE.DirectGeometry=function(){Object.defineProperty(this,"id",{value:THREE.GeometryIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="DirectGeometry";this.indices=[];this.vertices=[];this.normals=[];this.colors=[];this.uvs=[];this.uvs2=[];this.groups=[];this.morphTargets={};this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.groupsNeedUpdate=this.uvsNeedUpdate=this.colorsNeedUpdate=this.normalsNeedUpdate=this.verticesNeedUpdate=!1};
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THREE.DirectGeometry.prototype={constructor:THREE.DirectGeometry,computeBoundingBox:THREE.Geometry.prototype.computeBoundingBox,computeBoundingSphere:THREE.Geometry.prototype.computeBoundingSphere,computeFaceNormals:function(){console.warn("THREE.DirectGeometry: computeFaceNormals() is not a method of this type of geometry.")},computeVertexNormals:function(){console.warn("THREE.DirectGeometry: computeVertexNormals() is not a method of this type of geometry.")},computeGroups:function(a){var b,c=[],
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d;a=a.faces;for(var e=0;e<a.length;e++){var g=a[e];g.materialIndex!==d&&(d=g.materialIndex,void 0!==b&&(b.count=3*e-b.start,c.push(b)),b={start:3*e,materialIndex:d})}void 0!==b&&(b.count=3*e-b.start,c.push(b));this.groups=c},fromGeometry:function(a){var b=a.faces,c=a.vertices,d=a.faceVertexUvs,e=d[0]&&0<d[0].length,g=d[1]&&0<d[1].length,f=a.morphTargets,h=f.length;if(0<h){for(var k=[],l=0;l<h;l++)k[l]=[];this.morphTargets.position=k}var n=a.morphNormals,p=n.length;if(0<p){for(var m=[],l=0;l<p;l++)m[l]=
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[];this.morphTargets.normal=m}for(var q=a.skinIndices,t=a.skinWeights,r=q.length===c.length,u=t.length===c.length,l=0;l<b.length;l++){var w=b[l];this.vertices.push(c[w.a],c[w.b],c[w.c]);var v=w.vertexNormals;3===v.length?this.normals.push(v[0],v[1],v[2]):(v=w.normal,this.normals.push(v,v,v));v=w.vertexColors;3===v.length?this.colors.push(v[0],v[1],v[2]):(v=w.color,this.colors.push(v,v,v));!0===e&&(v=d[0][l],void 0!==v?this.uvs.push(v[0],v[1],v[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ",
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-l),this.uvs.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));!0===g&&(v=d[1][l],void 0!==v?this.uvs2.push(v[0],v[1],v[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ",l),this.uvs2.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));for(v=0;v<h;v++){var B=f[v].vertices;k[v].push(B[w.a],B[w.b],B[w.c])}for(v=0;v<p;v++)B=n[v].vertexNormals[l],m[v].push(B.a,B.b,B.c);r&&this.skinIndices.push(q[w.a],q[w.b],q[w.c]);u&&this.skinWeights.push(t[w.a],t[w.b],
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+l),this.uvs.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));!0===g&&(v=d[1][l],void 0!==v?this.uvs2.push(v[0],v[1],v[2]):(console.warn("THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ",l),this.uvs2.push(new THREE.Vector2,new THREE.Vector2,new THREE.Vector2)));for(v=0;v<h;v++){var A=f[v].vertices;k[v].push(A[w.a],A[w.b],A[w.c])}for(v=0;v<p;v++)A=n[v].vertexNormals[l],m[v].push(A.a,A.b,A.c);r&&this.skinIndices.push(q[w.a],q[w.b],q[w.c]);u&&this.skinWeights.push(t[w.a],t[w.b],
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t[w.c])}this.computeGroups(a);this.verticesNeedUpdate=a.verticesNeedUpdate;this.normalsNeedUpdate=a.normalsNeedUpdate;this.colorsNeedUpdate=a.colorsNeedUpdate;this.uvsNeedUpdate=a.uvsNeedUpdate;this.groupsNeedUpdate=a.groupsNeedUpdate;return this},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.DirectGeometry.prototype);
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THREE.BufferGeometry=function(){Object.defineProperty(this,"id",{value:THREE.GeometryIdCount++});this.uuid=THREE.Math.generateUUID();this.name="";this.type="BufferGeometry";this.index=null;this.attributes={};this.morphAttributes={};this.groups=[];this.boundingSphere=this.boundingBox=null;this.drawRange={start:0,count:Infinity}};
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THREE.BufferGeometry.prototype={constructor:THREE.BufferGeometry,addIndex:function(a){console.warn("THREE.BufferGeometry: .addIndex() has been renamed to .setIndex().");this.setIndex(a)},getIndex:function(){return this.index},setIndex:function(a){this.index=a},addAttribute:function(a,b,c){!1===b instanceof THREE.BufferAttribute&&!1===b instanceof THREE.InterleavedBufferAttribute?(console.warn("THREE.BufferGeometry: .addAttribute() now expects ( name, attribute )."),this.addAttribute(a,new THREE.BufferAttribute(b,
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@@ -275,8 +275,8 @@ this.shadowMapWidth=512;this.shadowMatrix=this.shadowCamera=this.shadowMapSize=t
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THREE.SpotLight.prototype.copy=function(a){THREE.Light.prototype.copy.call(this,a);this.intensity=a.intensity;this.distance=a.distance;this.angle=a.angle;this.exponent=a.exponent;this.decay=a.decay;this.target=a.target.clone();this.castShadow=a.castShadow;this.onlyShadow=a.onlyShadow;this.shadowCameraNear=a.shadowCameraNear;this.shadowCameraFar=a.shadowCameraFar;this.shadowCameraFov=a.shadowCameraFov;this.shadowCameraVisible=a.shadowCameraVisible;this.shadowBias=a.shadowBias;this.shadowDarkness=a.shadowDarkness;
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this.shadowMapWidth=a.shadowMapWidth;this.shadowMapHeight=a.shadowMapHeight;return this};THREE.SpotLight.prototype.toJSON=function(a){a=THREE.Object3D.prototype.toJSON.call(this,a);a.object.color=this.color.getHex();a.object.intensity=this.intensity;a.object.distance=this.distance;a.object.angle=this.angle;a.object.exponent=this.exponent;a.object.decay=this.decay;return a};
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THREE.Cache={enabled:!1,files:{},add:function(a,b){!1!==this.enabled&&(this.files[a]=b)},get:function(a){if(!1!==this.enabled)return this.files[a]},remove:function(a){delete this.files[a]},clear:function(){this.files={}}};THREE.Loader=function(){this.onLoadStart=function(){};this.onLoadProgress=function(){};this.onLoadComplete=function(){}};
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-THREE.Loader.prototype={constructor:THREE.Loader,crossOrigin:void 0,extractUrlBase:function(a){a=a.split("/");if(1===a.length)return"./";a.pop();return a.join("/")+"/"},initMaterials:function(a,b,c){for(var d=[],e=0;e<a.length;++e)d[e]=this.createMaterial(a[e],b,c);return d},createMaterial:function(){var a;return function(b,c,d){function e(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))}function g(b,g,f,h,k,l,u){var w=c+f,v,B=THREE.Loader.Handlers.get(w);null!==B?v=B.load(w):(v=new THREE.Texture,
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-B=a,B.setCrossOrigin(d),B.load(w,function(a){if(!1===THREE.Math.isPowerOfTwo(a.width)||!1===THREE.Math.isPowerOfTwo(a.height)){var b=e(a.width),c=e(a.height),d=document.createElement("canvas");d.width=b;d.height=c;d.getContext("2d").drawImage(a,0,0,b,c);v.image=d}else v.image=a;v.needsUpdate=!0}));v.sourceFile=f;h&&(v.repeat.set(h[0],h[1]),1!==h[0]&&(v.wrapS=THREE.RepeatWrapping),1!==h[1]&&(v.wrapT=THREE.RepeatWrapping));k&&v.offset.set(k[0],k[1]);l&&(f={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},
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+THREE.Loader.prototype={constructor:THREE.Loader,crossOrigin:void 0,extractUrlBase:function(a){a=a.split("/");if(1===a.length)return"./";a.pop();return a.join("/")+"/"},initMaterials:function(a,b,c){for(var d=[],e=0;e<a.length;++e)d[e]=this.createMaterial(a[e],b,c);return d},createMaterial:function(){var a;return function(b,c,d){function e(a){a=Math.log(a)/Math.LN2;return Math.pow(2,Math.round(a))}function g(b,g,f,h,k,l,u){var w=c+f,v,A=THREE.Loader.Handlers.get(w);null!==A?v=A.load(w):(v=new THREE.Texture,
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+A=a,A.setCrossOrigin(d),A.load(w,function(a){if(!1===THREE.Math.isPowerOfTwo(a.width)||!1===THREE.Math.isPowerOfTwo(a.height)){var b=e(a.width),c=e(a.height),d=document.createElement("canvas");d.width=b;d.height=c;d.getContext("2d").drawImage(a,0,0,b,c);v.image=d}else v.image=a;v.needsUpdate=!0}));v.sourceFile=f;h&&(v.repeat.set(h[0],h[1]),1!==h[0]&&(v.wrapS=THREE.RepeatWrapping),1!==h[1]&&(v.wrapT=THREE.RepeatWrapping));k&&v.offset.set(k[0],k[1]);l&&(f={repeat:THREE.RepeatWrapping,mirror:THREE.MirroredRepeatWrapping},
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void 0!==f[l[0]]&&(v.wrapS=f[l[0]]),void 0!==f[l[1]]&&(v.wrapT=f[l[1]]));u&&(v.anisotropy=u);b[g]=v}function f(a){return(255*a[0]<<16)+(255*a[1]<<8)+255*a[2]}void 0===d&&void 0!==this.crossOrigin&&(d=this.crossOrigin);void 0===a&&(a=new THREE.ImageLoader);var h="MeshLambertMaterial",k={};if(b.shading){var l=b.shading.toLowerCase();"phong"===l?h="MeshPhongMaterial":"basic"===l&&(h="MeshBasicMaterial")}void 0!==b.blending&&void 0!==THREE[b.blending]&&(k.blending=THREE[b.blending]);void 0!==b.transparent&&
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(k.transparent=b.transparent);void 0!==b.opacity&&1>b.opacity&&(k.transparent=!0);void 0!==b.depthTest&&(k.depthTest=b.depthTest);void 0!==b.depthWrite&&(k.depthWrite=b.depthWrite);void 0!==b.visible&&(k.visible=b.visible);void 0!==b.flipSided&&(k.side=THREE.BackSide);void 0!==b.doubleSided&&(k.side=THREE.DoubleSide);void 0!==b.wireframe&&(k.wireframe=b.wireframe);void 0!==b.vertexColors&&("face"===b.vertexColors?k.vertexColors=THREE.FaceColors:b.vertexColors&&(k.vertexColors=THREE.VertexColors));
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b.colorDiffuse?k.color=f(b.colorDiffuse):b.DbgColor&&(k.color=b.DbgColor);b.colorEmissive&&(k.emissive=f(b.colorEmissive));"MeshPhongMaterial"===h&&(b.colorSpecular&&(k.specular=f(b.colorSpecular)),b.specularCoef&&(k.shininess=b.specularCoef));void 0!==b.transparency&&(console.warn("THREE.Loader: transparency has been renamed to opacity"),b.opacity=b.transparency);void 0!==b.opacity&&(k.opacity=b.opacity);c&&(b.mapDiffuse&&g(k,"map",b.mapDiffuse,b.mapDiffuseRepeat,b.mapDiffuseOffset,b.mapDiffuseWrap,
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@@ -289,10 +289,10 @@ THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b,c,d
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e.manager.itemStart(a);f.src=a;return f},setCrossOrigin:function(a){this.crossOrigin=a}};THREE.JSONLoader=function(a){"boolean"===typeof a&&(console.warn("THREE.JSONLoader: showStatus parameter has been removed from constructor."),a=void 0);this.manager=void 0!==a?a:THREE.DefaultLoadingManager;this.withCredentials=!1};
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THREE.JSONLoader.prototype={constructor:THREE.JSONLoader,get statusDomElement(){void 0===this._statusDomElement&&(this._statusDomElement=document.createElement("div"));console.warn("THREE.JSONLoader: .statusDomElement has been removed.");return this._statusDomElement},load:function(a,b,c,d){var e=this,g=this.texturePath&&"string"===typeof this.texturePath?this.texturePath:THREE.Loader.prototype.extractUrlBase(a);c=new THREE.XHRLoader(this.manager);c.setCrossOrigin(this.crossOrigin);c.setWithCredentials(this.withCredentials);
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c.load(a,function(c){c=JSON.parse(c);var d=c.metadata;if(void 0!==d){if("object"===d.type){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.ObjectLoader instead.");return}if("scene"===d.type){console.error("THREE.JSONLoader: "+a+" should be loaded with THREE.SceneLoader instead.");return}}c=e.parse(c,g);b(c.geometry,c.materials)})},setCrossOrigin:function(a){this.crossOrigin=a},setTexturePath:function(a){this.texturePath=a},parse:function(a,b){var c=new THREE.Geometry,d=void 0!==
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-a.scale?1/a.scale:1;(function(b){var d,f,h,k,l,n,p,m,q,t,r,u,w,v=a.faces;n=a.vertices;var B=a.normals,x=a.colors,H=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&H++;for(d=0;d<H;d++)c.faceVertexUvs[d]=[]}k=0;for(l=n.length;k<l;)d=new THREE.Vector3,d.x=n[k++]*b,d.y=n[k++]*b,d.z=n[k++]*b,c.vertices.push(d);k=0;for(l=v.length;k<l;)if(b=v[k++],q=b&1,h=b&2,d=b&8,p=b&16,t=b&32,n=b&64,b&=128,q){q=new THREE.Face3;q.a=v[k];q.b=v[k+1];q.c=v[k+3];r=new THREE.Face3;r.a=v[k+1];r.b=v[k+2];r.c=
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-v[k+3];k+=4;h&&(h=v[k++],q.materialIndex=h,r.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<H;d++)for(u=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],f=0;4>f;f++)m=v[k++],w=u[2*m],m=u[2*m+1],w=new THREE.Vector2(w,m),2!==f&&c.faceVertexUvs[d][h].push(w),0!==f&&c.faceVertexUvs[d][h+1].push(w);p&&(p=3*v[k++],q.normal.set(B[p++],B[p++],B[p]),r.normal.copy(q.normal));if(t)for(d=0;4>d;d++)p=3*v[k++],t=new THREE.Vector3(B[p++],B[p++],B[p]),2!==d&&q.vertexNormals.push(t),0!==d&&r.vertexNormals.push(t);
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-n&&(n=v[k++],n=x[n],q.color.setHex(n),r.color.setHex(n));if(b)for(d=0;4>d;d++)n=v[k++],n=x[n],2!==d&&q.vertexColors.push(new THREE.Color(n)),0!==d&&r.vertexColors.push(new THREE.Color(n));c.faces.push(q);c.faces.push(r)}else{q=new THREE.Face3;q.a=v[k++];q.b=v[k++];q.c=v[k++];h&&(h=v[k++],q.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<H;d++)for(u=a.uvs[d],c.faceVertexUvs[d][h]=[],f=0;3>f;f++)m=v[k++],w=u[2*m],m=u[2*m+1],w=new THREE.Vector2(w,m),c.faceVertexUvs[d][h].push(w);p&&(p=3*v[k++],q.normal.set(B[p++],
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-B[p++],B[p]));if(t)for(d=0;3>d;d++)p=3*v[k++],t=new THREE.Vector3(B[p++],B[p++],B[p]),q.vertexNormals.push(t);n&&(n=v[k++],q.color.setHex(x[n]));if(b)for(d=0;3>d;d++)n=v[k++],q.vertexColors.push(new THREE.Color(x[n]));c.faces.push(q)}})(d);(function(){var b=void 0!==a.influencesPerVertex?a.influencesPerVertex:2;if(a.skinWeights)for(var d=0,f=a.skinWeights.length;d<f;d+=b)c.skinWeights.push(new THREE.Vector4(a.skinWeights[d],1<b?a.skinWeights[d+1]:0,2<b?a.skinWeights[d+2]:0,3<b?a.skinWeights[d+3]:
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+a.scale?1/a.scale:1;(function(b){var d,f,h,k,l,n,p,m,q,t,r,u,w,v=a.faces;n=a.vertices;var A=a.normals,x=a.colors,H=0;if(void 0!==a.uvs){for(d=0;d<a.uvs.length;d++)a.uvs[d].length&&H++;for(d=0;d<H;d++)c.faceVertexUvs[d]=[]}k=0;for(l=n.length;k<l;)d=new THREE.Vector3,d.x=n[k++]*b,d.y=n[k++]*b,d.z=n[k++]*b,c.vertices.push(d);k=0;for(l=v.length;k<l;)if(b=v[k++],q=b&1,h=b&2,d=b&8,p=b&16,t=b&32,n=b&64,b&=128,q){q=new THREE.Face3;q.a=v[k];q.b=v[k+1];q.c=v[k+3];r=new THREE.Face3;r.a=v[k+1];r.b=v[k+2];r.c=
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+v[k+3];k+=4;h&&(h=v[k++],q.materialIndex=h,r.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<H;d++)for(u=a.uvs[d],c.faceVertexUvs[d][h]=[],c.faceVertexUvs[d][h+1]=[],f=0;4>f;f++)m=v[k++],w=u[2*m],m=u[2*m+1],w=new THREE.Vector2(w,m),2!==f&&c.faceVertexUvs[d][h].push(w),0!==f&&c.faceVertexUvs[d][h+1].push(w);p&&(p=3*v[k++],q.normal.set(A[p++],A[p++],A[p]),r.normal.copy(q.normal));if(t)for(d=0;4>d;d++)p=3*v[k++],t=new THREE.Vector3(A[p++],A[p++],A[p]),2!==d&&q.vertexNormals.push(t),0!==d&&r.vertexNormals.push(t);
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+n&&(n=v[k++],n=x[n],q.color.setHex(n),r.color.setHex(n));if(b)for(d=0;4>d;d++)n=v[k++],n=x[n],2!==d&&q.vertexColors.push(new THREE.Color(n)),0!==d&&r.vertexColors.push(new THREE.Color(n));c.faces.push(q);c.faces.push(r)}else{q=new THREE.Face3;q.a=v[k++];q.b=v[k++];q.c=v[k++];h&&(h=v[k++],q.materialIndex=h);h=c.faces.length;if(d)for(d=0;d<H;d++)for(u=a.uvs[d],c.faceVertexUvs[d][h]=[],f=0;3>f;f++)m=v[k++],w=u[2*m],m=u[2*m+1],w=new THREE.Vector2(w,m),c.faceVertexUvs[d][h].push(w);p&&(p=3*v[k++],q.normal.set(A[p++],
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+A[p++],A[p]));if(t)for(d=0;3>d;d++)p=3*v[k++],t=new THREE.Vector3(A[p++],A[p++],A[p]),q.vertexNormals.push(t);n&&(n=v[k++],q.color.setHex(x[n]));if(b)for(d=0;3>d;d++)n=v[k++],q.vertexColors.push(new THREE.Color(x[n]));c.faces.push(q)}})(d);(function(){var b=void 0!==a.influencesPerVertex?a.influencesPerVertex:2;if(a.skinWeights)for(var d=0,f=a.skinWeights.length;d<f;d+=b)c.skinWeights.push(new THREE.Vector4(a.skinWeights[d],1<b?a.skinWeights[d+1]:0,2<b?a.skinWeights[d+2]:0,3<b?a.skinWeights[d+3]:
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0));if(a.skinIndices)for(d=0,f=a.skinIndices.length;d<f;d+=b)c.skinIndices.push(new THREE.Vector4(a.skinIndices[d],1<b?a.skinIndices[d+1]:0,2<b?a.skinIndices[d+2]:0,3<b?a.skinIndices[d+3]:0));c.bones=a.bones;c.bones&&0<c.bones.length&&(c.skinWeights.length!==c.skinIndices.length||c.skinIndices.length!==c.vertices.length)&&console.warn("When skinning, number of vertices ("+c.vertices.length+"), skinIndices ("+c.skinIndices.length+"), and skinWeights ("+c.skinWeights.length+") should match.");c.animation=
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a.animation;c.animations=a.animations})();(function(b){if(void 0!==a.morphTargets){var d,f,h,k,l,n;d=0;for(f=a.morphTargets.length;d<f;d++)for(c.morphTargets[d]={},c.morphTargets[d].name=a.morphTargets[d].name,c.morphTargets[d].vertices=[],l=c.morphTargets[d].vertices,n=a.morphTargets[d].vertices,h=0,k=n.length;h<k;h+=3){var p=new THREE.Vector3;p.x=n[h]*b;p.y=n[h+1]*b;p.z=n[h+2]*b;l.push(p)}}if(void 0!==a.morphColors)for(d=0,f=a.morphColors.length;d<f;d++)for(c.morphColors[d]={},c.morphColors[d].name=
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a.morphColors[d].name,c.morphColors[d].colors=[],k=c.morphColors[d].colors,l=a.morphColors[d].colors,b=0,h=l.length;b<h;b+=3)n=new THREE.Color(16755200),n.setRGB(l[b],l[b+1],l[b+2]),k.push(n)})(d);c.computeFaceNormals();c.computeBoundingSphere();if(void 0===a.materials||0===a.materials.length)return{geometry:c};d=THREE.Loader.prototype.initMaterials(a.materials,b,this.crossOrigin);return{geometry:c,materials:d}}};
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@@ -390,12 +390,12 @@ THREE.LineSegments.prototype=Object.create(THREE.Line.prototype);THREE.LineSegme
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THREE.Mesh.prototype.updateMorphTargets=function(){if(void 0!==this.geometry.morphTargets&&0<this.geometry.morphTargets.length){this.morphTargetBase=-1;this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var a=0,b=this.geometry.morphTargets.length;a<b;a++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[a].name]=a}};
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THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(void 0!==this.morphTargetDictionary[a])return this.morphTargetDictionary[a];console.warn("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};
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THREE.Mesh.prototype.raycast=function(){function a(a,b,c,d,e,f,g){THREE.Triangle.barycoordFromPoint(a,b,c,d,q);e.multiplyScalar(q.x);f.multiplyScalar(q.y);g.multiplyScalar(q.z);e.add(f).add(g);return e.clone()}var b=new THREE.Matrix4,c=new THREE.Ray,d=new THREE.Sphere,e=new THREE.Vector3,g=new THREE.Vector3,f=new THREE.Vector3,h=new THREE.Vector3,k=new THREE.Vector3,l=new THREE.Vector3,n=new THREE.Vector2,p=new THREE.Vector2,m=new THREE.Vector2,q=new THREE.Vector3,t=new THREE.Vector3,r=new THREE.Vector3;
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-return function(q,w){var v=this.geometry,B=this.material;if(void 0!==B&&(null===v.boundingSphere&&v.computeBoundingSphere(),d.copy(v.boundingSphere),d.applyMatrix4(this.matrixWorld),!1!==q.ray.isIntersectionSphere(d)&&(b.getInverse(this.matrixWorld),c.copy(q.ray).applyMatrix4(b),null===v.boundingBox||!1!==c.isIntersectionBox(v.boundingBox)))){var x,H,I;if(v instanceof THREE.BufferGeometry)if(x=v.index,v=v.attributes,null!==x)for(var z=x.array,D=v.position.array,G=0,O=z.length;G<O;G+=3){x=z[G];H=z[G+
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-1];I=z[G+2];e.fromArray(D,3*x);g.fromArray(D,3*H);f.fromArray(D,3*I);if(B.side===THREE.BackSide){if(null===c.intersectTriangle(f,g,e,!0,t))continue}else if(null===c.intersectTriangle(e,g,f,B.side!==THREE.DoubleSide,t))continue;r.copy(t);r.applyMatrix4(this.matrixWorld);var C=q.ray.origin.distanceTo(r);if(!(C<q.near||C>q.far)){var F;void 0!==v.uv&&(F=v.uv.array,n.fromArray(F,2*x),p.fromArray(F,2*H),m.fromArray(F,2*I),F=a(t,e,g,f,n,p,m));w.push({distance:C,point:r.clone(),uv:F,face:new THREE.Face3(x,
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-H,I,THREE.Triangle.normal(e,g,f)),faceIndex:Math.floor(G/3),object:this})}}else for(D=v.position.array,G=0,O=D.length;G<O;G+=9){e.fromArray(D,G);g.fromArray(D,G+3);f.fromArray(D,G+6);if(B.side===THREE.BackSide){if(null===c.intersectTriangle(f,g,e,!0,t))continue}else if(null===c.intersectTriangle(e,g,f,B.side!==THREE.DoubleSide,t))continue;r.copy(t);r.applyMatrix4(this.matrixWorld);C=q.ray.origin.distanceTo(r);C<q.near||C>q.far||(void 0!==v.uv&&(F=v.uv.array,n.fromArray(F,G),p.fromArray(F,G+2),m.fromArray(F,
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-G+4),F=a(t,e,g,f,n,p,m)),x=G/3,H=x+1,I=x+2,w.push({distance:C,point:r.clone(),uv:F,face:new THREE.Face3(x,H,I,THREE.Triangle.normal(e,g,f)),index:x,object:this}))}else if(v instanceof THREE.Geometry)for(var z=B instanceof THREE.MeshFaceMaterial,D=!0===z?B.materials:null,G=v.vertices,O=v.faces,K=0,L=O.length;K<L;K++){var E=O[K],C=!0===z?D[E.materialIndex]:B;if(void 0!==C){x=G[E.a];H=G[E.b];I=G[E.c];if(!0===C.morphTargets){var J=v.morphTargets,y=this.morphTargetInfluences;e.set(0,0,0);g.set(0,0,0);
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-f.set(0,0,0);for(var P=0,U=J.length;P<U;P++){var Q=y[P];if(0!==Q){var R=J[P].vertices;e.addScaledVector(h.subVectors(R[E.a],x),Q);g.addScaledVector(k.subVectors(R[E.b],H),Q);f.addScaledVector(l.subVectors(R[E.c],I),Q)}}e.add(x);g.add(H);f.add(I);x=e;H=g;I=f}if(C.side===THREE.BackSide){if(null===c.intersectTriangle(I,H,x,!0,t))continue}else if(null===c.intersectTriangle(x,H,I,C.side!==THREE.DoubleSide,t))continue;r.copy(t);r.applyMatrix4(this.matrixWorld);C=q.ray.origin.distanceTo(r);C<q.near||C>q.far||
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-(0<v.faceVertexUvs[0].length&&(F=v.faceVertexUvs[0][K],n.copy(F[0]),p.copy(F[1]),m.copy(F[2]),F=a(t,x,H,I,n,p,m)),w.push({distance:C,point:r.clone(),uv:F,face:E,faceIndex:K,object:this}))}}}}}();THREE.Mesh.prototype.clone=function(){return(new this.constructor(this.geometry,this.material)).copy(this)};
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+return function(q,w){var v=this.geometry,A=this.material;if(void 0!==A&&(null===v.boundingSphere&&v.computeBoundingSphere(),d.copy(v.boundingSphere),d.applyMatrix4(this.matrixWorld),!1!==q.ray.isIntersectionSphere(d)&&(b.getInverse(this.matrixWorld),c.copy(q.ray).applyMatrix4(b),null===v.boundingBox||!1!==c.isIntersectionBox(v.boundingBox)))){var x,H,F;if(v instanceof THREE.BufferGeometry)if(x=v.index,v=v.attributes,null!==x)for(var z=x.array,B=v.position.array,D=0,N=z.length;D<N;D+=3){x=z[D];H=z[D+
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+1];F=z[D+2];e.fromArray(B,3*x);g.fromArray(B,3*H);f.fromArray(B,3*F);if(A.side===THREE.BackSide){if(null===c.intersectTriangle(f,g,e,!0,t))continue}else if(null===c.intersectTriangle(e,g,f,A.side!==THREE.DoubleSide,t))continue;r.copy(t);r.applyMatrix4(this.matrixWorld);var E=q.ray.origin.distanceTo(r);if(!(E<q.near||E>q.far)){var L;void 0!==v.uv&&(L=v.uv.array,n.fromArray(L,2*x),p.fromArray(L,2*H),m.fromArray(L,2*F),L=a(t,e,g,f,n,p,m));w.push({distance:E,point:r.clone(),uv:L,face:new THREE.Face3(x,
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+H,F,THREE.Triangle.normal(e,g,f)),faceIndex:Math.floor(D/3),object:this})}}else for(B=v.position.array,D=0,N=B.length;D<N;D+=9){e.fromArray(B,D);g.fromArray(B,D+3);f.fromArray(B,D+6);if(A.side===THREE.BackSide){if(null===c.intersectTriangle(f,g,e,!0,t))continue}else if(null===c.intersectTriangle(e,g,f,A.side!==THREE.DoubleSide,t))continue;r.copy(t);r.applyMatrix4(this.matrixWorld);E=q.ray.origin.distanceTo(r);E<q.near||E>q.far||(void 0!==v.uv&&(L=v.uv.array,n.fromArray(L,D),p.fromArray(L,D+2),m.fromArray(L,
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+D+4),L=a(t,e,g,f,n,p,m)),x=D/3,H=x+1,F=x+2,w.push({distance:E,point:r.clone(),uv:L,face:new THREE.Face3(x,H,F,THREE.Triangle.normal(e,g,f)),index:x,object:this}))}else if(v instanceof THREE.Geometry)for(var z=A instanceof THREE.MeshFaceMaterial,B=!0===z?A.materials:null,D=v.vertices,N=v.faces,M=0,C=N.length;M<C;M++){var G=N[M],E=!0===z?B[G.materialIndex]:A;if(void 0!==E){x=D[G.a];H=D[G.b];F=D[G.c];if(!0===E.morphTargets){var K=v.morphTargets,y=this.morphTargetInfluences;e.set(0,0,0);g.set(0,0,0);
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+f.set(0,0,0);for(var J=0,V=K.length;J<V;J++){var Q=y[J];if(0!==Q){var R=K[J].vertices;e.addScaledVector(h.subVectors(R[G.a],x),Q);g.addScaledVector(k.subVectors(R[G.b],H),Q);f.addScaledVector(l.subVectors(R[G.c],F),Q)}}e.add(x);g.add(H);f.add(F);x=e;H=g;F=f}if(E.side===THREE.BackSide){if(null===c.intersectTriangle(F,H,x,!0,t))continue}else if(null===c.intersectTriangle(x,H,F,E.side!==THREE.DoubleSide,t))continue;r.copy(t);r.applyMatrix4(this.matrixWorld);E=q.ray.origin.distanceTo(r);E<q.near||E>q.far||
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+(0<v.faceVertexUvs[0].length&&(L=v.faceVertexUvs[0][M],n.copy(L[0]),p.copy(L[1]),m.copy(L[2]),L=a(t,x,H,F,n,p,m)),w.push({distance:E,point:r.clone(),uv:L,face:G,faceIndex:M,object:this}))}}}}}();THREE.Mesh.prototype.clone=function(){return(new this.constructor(this.geometry,this.material)).copy(this)};
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THREE.Mesh.prototype.toJSON=function(a){var b=THREE.Object3D.prototype.toJSON.call(this,a);void 0===a.geometries[this.geometry.uuid]&&(a.geometries[this.geometry.uuid]=this.geometry.toJSON(a));void 0===a.materials[this.material.uuid]&&(a.materials[this.material.uuid]=this.material.toJSON(a));b.object.geometry=this.geometry.uuid;b.object.material=this.material.uuid;return b};THREE.Bone=function(a){THREE.Object3D.call(this);this.type="Bone";this.skin=a};THREE.Bone.prototype=Object.create(THREE.Object3D.prototype);
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THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.copy=function(a){THREE.Object3D.prototype.copy.call(this,a);this.skin=a.skin;return this};
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THREE.Skeleton=function(a,b,c){this.useVertexTexture=void 0!==c?c:!0;this.identityMatrix=new THREE.Matrix4;a=a||[];this.bones=a.slice(0);this.useVertexTexture?(a=Math.sqrt(4*this.bones.length),a=THREE.Math.nextPowerOfTwo(Math.ceil(a)),this.boneTextureHeight=this.boneTextureWidth=a=Math.max(a,4),this.boneMatrices=new Float32Array(this.boneTextureWidth*this.boneTextureHeight*4),this.boneTexture=new THREE.DataTexture(this.boneMatrices,this.boneTextureWidth,this.boneTextureHeight,THREE.RGBAFormat,THREE.FloatType)):
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@@ -490,81 +490,81 @@ value:null},tFlip:{type:"f",value:-1}},vertexShader:["varying vec3 vWorldPositio
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THREE.ShaderChunk.logdepthbuf_vertex,"}"].join("\n"),fragmentShader:["uniform sampler2D tEquirect;\nuniform float tFlip;\nvarying vec3 vWorldPosition;",THREE.ShaderChunk.common,THREE.ShaderChunk.logdepthbuf_pars_fragment,"void main() {\nvec3 direction = normalize( vWorldPosition );\nvec2 sampleUV;\nsampleUV.y = saturate( tFlip * direction.y * -0.5 + 0.5 );\nsampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;\ngl_FragColor = texture2D( tEquirect, sampleUV );",THREE.ShaderChunk.logdepthbuf_fragment,
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"}"].join("\n")},depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.common,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.logdepthbuf_pars_vertex,"void main() {",THREE.ShaderChunk.skinbase_vertex,THREE.ShaderChunk.begin_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.project_vertex,THREE.ShaderChunk.logdepthbuf_vertex,"}"].join("\n"),fragmentShader:[THREE.ShaderChunk.common,THREE.ShaderChunk.logdepthbuf_pars_fragment,
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"vec4 pack_depth( const in float depth ) {\n\tconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\n\tconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\n\tvec4 res = mod( depth * bit_shift * vec4( 255 ), vec4( 256 ) ) / vec4( 255 );\n\tres -= res.xxyz * bit_mask;\n\treturn res;\n}\nvoid main() {",THREE.ShaderChunk.logdepthbuf_fragment,"\t#ifdef USE_LOGDEPTHBUF_EXT\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragDepthEXT );\n\t#else\n\t\tgl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n\t#endif\n}"].join("\n")}};
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-THREE.WebGLRenderer=function(a){function b(a,b,c,d){!0===Q&&(a*=d,b*=d,c*=d);s.clearColor(a,b,c,d)}function c(){M.init();s.viewport(Ja,Ka,ta,ua);b(A.r,A.g,A.b,ia)}function d(){Sa=ib=null;pa="";Ta=-1;db=!0;M.reset()}function e(a){a.preventDefault();d();c();Y.clear()}function g(a){a=a.target;a.removeEventListener("dispose",g);a:{var b=Y.get(a);if(a.image&&b.__image__webglTextureCube)s.deleteTexture(b.__image__webglTextureCube);else{if(void 0===b.__webglInit)break a;s.deleteTexture(b.__webglTexture)}Y.delete(a)}La.textures--}
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-function f(a){a=a.target;a.removeEventListener("dispose",f);var b=Y.get(a);if(a&&void 0!==b.__webglTexture){s.deleteTexture(b.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(var c=0;6>c;c++)s.deleteFramebuffer(b.__webglFramebuffer[c]),s.deleteRenderbuffer(b.__webglRenderbuffer[c]);else s.deleteFramebuffer(b.__webglFramebuffer),s.deleteRenderbuffer(b.__webglRenderbuffer);Y.delete(a)}La.textures--}function h(a){a=a.target;a.removeEventListener("dispose",h);k(a);Y.delete(a)}function k(a){var b=
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-Y.get(a).program;a.program=void 0;void 0!==b&&Ua.releaseProgram(b)}function l(a,b){return b[0]-a[0]}function n(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.material.id!==b.material.id?a.material.id-b.material.id:a.z!==b.z?a.z-b.z:a.id-b.id}function p(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.z!==b.z?b.z-a.z:a.id-b.id}function m(a,b,c,d,e){var f;c.transparent?(d=va,f=++ma):(d=fa,f=++V);
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-f=d[f];void 0!==f?(f.id=a.id,f.object=a,f.geometry=b,f.material=c,f.z=$.z,f.group=e):(f={id:a.id,object:a,geometry:b,material:c,z:$.z,group:e},d.push(f))}function q(a){if(!1!==a.visible){if(a instanceof THREE.Light)Z.push(a);else if(a instanceof THREE.Sprite)Ba.push(a);else if(a instanceof THREE.LensFlare)Va.push(a);else if(a instanceof THREE.ImmediateRenderObject){var b,c;a.material.transparent?(b=wa,c=++qa):(b=ja,c=++Ca);c<b.length?b[c]=a:b.push(a)}else if(a instanceof THREE.Mesh||a instanceof THREE.Line||
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-a instanceof THREE.Points)if(a instanceof THREE.SkinnedMesh&&a.skeleton.update(),!1===a.frustumCulled||!0===Wa.intersectsObject(a)){var d=a.material;if(!0===d.visible)if(!0===la.sortObjects&&($.setFromMatrixPosition(a.matrixWorld),$.applyProjection(Da)),b=Ea.update(a),d instanceof THREE.MeshFaceMaterial){c=b.groups;for(var e=d.materials,d=0,f=c.length;d<f;d++){var g=c[d],h=e[g.materialIndex];!0===h.visible&&m(a,b,h,$.z,g)}}else m(a,b,d,$.z)}a=a.children;d=0;for(f=a.length;d<f;d++)q(a[d])}}function t(a,
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-b,c,d,e){for(var f=0,g=a.length;f<g;f++){var h=a[f],k=h.object,l=h.geometry,m=void 0===e?h.material:e,h=h.group;k.modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,k.matrixWorld);k.normalMatrix.getNormalMatrix(k.modelViewMatrix);la.renderBufferDirect(b,c,d,l,m,k,h)}}function r(a,b,c,d,e){for(var f=e,g=0,h=a.length;g<h;g++){var k=a[g];k.modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,k.matrixWorld);k.normalMatrix.getNormalMatrix(k.modelViewMatrix);void 0===e&&(f=k.material);u(f);var l=w(b,
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-c,d,f,k);pa="";k.render(function(a){la.renderBufferImmediate(a,l,f)})}}function u(a){a.side!==THREE.DoubleSide?M.enable(s.CULL_FACE):M.disable(s.CULL_FACE);M.setFlipSided(a.side===THREE.BackSide);!0===a.transparent?M.setBlending(a.blending,a.blendEquation,a.blendSrc,a.blendDst,a.blendEquationAlpha,a.blendSrcAlpha,a.blendDstAlpha):M.setBlending(THREE.NoBlending);M.setDepthFunc(a.depthFunc);M.setDepthTest(a.depthTest);M.setDepthWrite(a.depthWrite);M.setColorWrite(a.colorWrite);M.setPolygonOffset(a.polygonOffset,
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-a.polygonOffsetFactor,a.polygonOffsetUnits)}function w(a,b,c,d,e){eb=0;var f=Y.get(d);if(d.needsUpdate||!f.program){a:{var l=Y.get(d),m=Ua.getParameters(d,b,c,e),n=Ua.getProgramCode(d,m),q=l.program,p=!0;if(void 0===q)d.addEventListener("dispose",h);else if(q.code!==n)k(d);else if(void 0!==m.shaderID)break a;else p=!1;if(p){if(m.shaderID){var t=THREE.ShaderLib[m.shaderID];l.__webglShader={name:d.type,uniforms:THREE.UniformsUtils.clone(t.uniforms),vertexShader:t.vertexShader,fragmentShader:t.fragmentShader}}else l.__webglShader=
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-{name:d.type,uniforms:d.uniforms,vertexShader:d.vertexShader,fragmentShader:d.fragmentShader};d.__webglShader=l.__webglShader;q=Ua.acquireProgram(d,m,n);l.program=q;d.program=q}var r=q.getAttributes();if(d.morphTargets)for(var w=d.numSupportedMorphTargets=0;w<la.maxMorphTargets;w++)0<=r["morphTarget"+w]&&d.numSupportedMorphTargets++;if(d.morphNormals)for(w=d.numSupportedMorphNormals=0;w<la.maxMorphNormals;w++)0<=r["morphNormal"+w]&&d.numSupportedMorphNormals++;l.uniformsList=[];var u=l.program.getUniforms(),
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-G;for(G in l.__webglShader.uniforms){var z=u[G];z&&l.uniformsList.push([l.__webglShader.uniforms[G],z])}}d.needsUpdate=!1}var D=!1,E=!1,K=!1,J=f.program,A=J.getUniforms(),y=f.__webglShader.uniforms;J.id!==ib&&(s.useProgram(J.program),ib=J.id,K=E=D=!0);d.id!==Ta&&(-1===Ta&&(K=!0),Ta=d.id,E=!0);if(D||a!==Sa)s.uniformMatrix4fv(A.projectionMatrix,!1,a.projectionMatrix.elements),na.logarithmicDepthBuffer&&s.uniform1f(A.logDepthBufFC,2/(Math.log(a.far+1)/Math.LN2)),a!==Sa&&(Sa=a),(d instanceof THREE.ShaderMaterial||
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-d instanceof THREE.MeshPhongMaterial||d.envMap)&&void 0!==A.cameraPosition&&($.setFromMatrixPosition(a.matrixWorld),s.uniform3f(A.cameraPosition,$.x,$.y,$.z)),(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshBasicMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&void 0!==A.viewMatrix&&s.uniformMatrix4fv(A.viewMatrix,!1,a.matrixWorldInverse.elements);if(d.skinning)if(e.bindMatrix&&void 0!==A.bindMatrix&&s.uniformMatrix4fv(A.bindMatrix,!1,
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-e.bindMatrix.elements),e.bindMatrixInverse&&void 0!==A.bindMatrixInverse&&s.uniformMatrix4fv(A.bindMatrixInverse,!1,e.bindMatrixInverse.elements),na.floatVertexTextures&&e.skeleton&&e.skeleton.useVertexTexture){if(void 0!==A.boneTexture){var P=B();s.uniform1i(A.boneTexture,P);la.setTexture(e.skeleton.boneTexture,P)}void 0!==A.boneTextureWidth&&s.uniform1i(A.boneTextureWidth,e.skeleton.boneTextureWidth);void 0!==A.boneTextureHeight&&s.uniform1i(A.boneTextureHeight,e.skeleton.boneTextureHeight)}else e.skeleton&&
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-e.skeleton.boneMatrices&&void 0!==A.boneGlobalMatrices&&s.uniformMatrix4fv(A.boneGlobalMatrices,!1,e.skeleton.boneMatrices);if(E){c&&d.fog&&(y.fogColor.value=c.color,c instanceof THREE.Fog?(y.fogNear.value=c.near,y.fogFar.value=c.far):c instanceof THREE.FogExp2&&(y.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(db){var K=!0,F,L,V,Q=0,U=0,R=0,ja,X,va,ma,Z,aa=tb,qa=a.matrixWorldInverse,Ca=aa.directional.colors,Ba=aa.directional.positions,
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-wa=aa.point.colors,Ra=aa.point.positions,Va=aa.point.distances,ia=aa.point.decays,fa=aa.spot.colors,ga=aa.spot.positions,sa=aa.spot.distances,pa=aa.spot.directions,Ea=aa.spot.anglesCos,Ja=aa.spot.exponents,Ka=aa.spot.decays,ta=aa.hemi.skyColors,ua=aa.hemi.groundColors,Aa=aa.hemi.positions,Xa=0,Fa=0,ra=0,Ma=0,Da=0,jb=0,kb=0,fb=0,Ya=0,Za=0,xa=0,Na=0;F=0;for(L=b.length;F<L;F++)V=b[F],V.onlyShadow||(ja=V.color,ma=V.intensity,Z=V.distance,V instanceof THREE.AmbientLight?V.visible&&(Q+=ja.r,U+=ja.g,R+=
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-ja.b):V instanceof THREE.DirectionalLight?(Da+=1,V.visible&&(ca.setFromMatrixPosition(V.matrixWorld),$.setFromMatrixPosition(V.target.matrixWorld),ca.sub($),ca.transformDirection(qa),Ya=3*Xa,Ba[Ya+0]=ca.x,Ba[Ya+1]=ca.y,Ba[Ya+2]=ca.z,x(Ca,Ya,ja,ma),Xa+=1)):V instanceof THREE.PointLight?(jb+=1,V.visible&&(Za=3*Fa,x(wa,Za,ja,ma),$.setFromMatrixPosition(V.matrixWorld),$.applyMatrix4(qa),Ra[Za+0]=$.x,Ra[Za+1]=$.y,Ra[Za+2]=$.z,Va[Fa]=Z,ia[Fa]=0===V.distance?0:V.decay,Fa+=1)):V instanceof THREE.SpotLight?
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-(kb+=1,V.visible&&(xa=3*ra,x(fa,xa,ja,ma),ca.setFromMatrixPosition(V.matrixWorld),$.copy(ca).applyMatrix4(qa),ga[xa+0]=$.x,ga[xa+1]=$.y,ga[xa+2]=$.z,sa[ra]=Z,$.setFromMatrixPosition(V.target.matrixWorld),ca.sub($),ca.transformDirection(qa),pa[xa+0]=ca.x,pa[xa+1]=ca.y,pa[xa+2]=ca.z,Ea[ra]=Math.cos(V.angle),Ja[ra]=V.exponent,Ka[ra]=0===V.distance?0:V.decay,ra+=1)):V instanceof THREE.HemisphereLight&&(fb+=1,V.visible&&(ca.setFromMatrixPosition(V.matrixWorld),ca.transformDirection(qa),Na=3*Ma,Aa[Na+0]=
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-ca.x,Aa[Na+1]=ca.y,Aa[Na+2]=ca.z,X=V.color,va=V.groundColor,x(ta,Na,X,ma),x(ua,Na,va,ma),Ma+=1)));F=3*Xa;for(L=Math.max(Ca.length,3*Da);F<L;F++)Ca[F]=0;F=3*Fa;for(L=Math.max(wa.length,3*jb);F<L;F++)wa[F]=0;F=3*ra;for(L=Math.max(fa.length,3*kb);F<L;F++)fa[F]=0;F=3*Ma;for(L=Math.max(ta.length,3*fb);F<L;F++)ta[F]=0;F=3*Ma;for(L=Math.max(ua.length,3*fb);F<L;F++)ua[F]=0;aa.directional.length=Xa;aa.point.length=Fa;aa.spot.length=ra;aa.hemi.length=Ma;aa.ambient[0]=Q;aa.ambient[1]=U;aa.ambient[2]=R;db=!1}if(K){var ea=
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-tb;y.ambientLightColor.value=ea.ambient;y.directionalLightColor.value=ea.directional.colors;y.directionalLightDirection.value=ea.directional.positions;y.pointLightColor.value=ea.point.colors;y.pointLightPosition.value=ea.point.positions;y.pointLightDistance.value=ea.point.distances;y.pointLightDecay.value=ea.point.decays;y.spotLightColor.value=ea.spot.colors;y.spotLightPosition.value=ea.spot.positions;y.spotLightDistance.value=ea.spot.distances;y.spotLightDirection.value=ea.spot.directions;y.spotLightAngleCos.value=
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-ea.spot.anglesCos;y.spotLightExponent.value=ea.spot.exponents;y.spotLightDecay.value=ea.spot.decays;y.hemisphereLightSkyColor.value=ea.hemi.skyColors;y.hemisphereLightGroundColor.value=ea.hemi.groundColors;y.hemisphereLightDirection.value=ea.hemi.positions;v(y,!0)}else v(y,!1)}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){y.opacity.value=d.opacity;y.diffuse.value=d.color;d.emissive&&(y.emissive.value=d.emissive);y.map.value=
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-d.map;y.specularMap.value=d.specularMap;y.alphaMap.value=d.alphaMap;d.aoMap&&(y.aoMap.value=d.aoMap,y.aoMapIntensity.value=d.aoMapIntensity);var oa;d.map?oa=d.map:d.specularMap?oa=d.specularMap:d.displacementMap?oa=d.displacementMap:d.normalMap?oa=d.normalMap:d.bumpMap?oa=d.bumpMap:d.alphaMap?oa=d.alphaMap:d.emissiveMap&&(oa=d.emissiveMap);if(void 0!==oa){var Wa=oa.offset,bb=oa.repeat;y.offsetRepeat.value.set(Wa.x,Wa.y,bb.x,bb.y)}y.envMap.value=d.envMap;y.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?
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-1:-1;y.reflectivity.value=d.reflectivity;y.refractionRatio.value=d.refractionRatio}if(d instanceof THREE.LineBasicMaterial)y.diffuse.value=d.color,y.opacity.value=d.opacity;else if(d instanceof THREE.LineDashedMaterial)y.diffuse.value=d.color,y.opacity.value=d.opacity,y.dashSize.value=d.dashSize,y.totalSize.value=d.dashSize+d.gapSize,y.scale.value=d.scale;else if(d instanceof THREE.PointsMaterial){if(y.psColor.value=d.color,y.opacity.value=d.opacity,y.size.value=d.size,y.scale.value=C.height/2,y.map.value=
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-d.map,null!==d.map){var cb=d.map.offset,ub=d.map.repeat;y.offsetRepeat.value.set(cb.x,cb.y,ub.x,ub.y)}}else d instanceof THREE.MeshPhongMaterial?(y.specular.value=d.specular,y.shininess.value=d.shininess,d.lightMap&&(y.lightMap.value=d.lightMap,y.lightMapIntensity.value=d.lightMapIntensity),d.emissiveMap&&(y.emissiveMap.value=d.emissiveMap),d.bumpMap&&(y.bumpMap.value=d.bumpMap,y.bumpScale.value=d.bumpScale),d.normalMap&&(y.normalMap.value=d.normalMap,y.normalScale.value.copy(d.normalScale)),d.displacementMap&&
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|
|
-(y.displacementMap.value=d.displacementMap,y.displacementScale.value=d.displacementScale,y.displacementBias.value=d.displacementBias)):d instanceof THREE.MeshDepthMaterial?(y.mNear.value=a.near,y.mFar.value=a.far,y.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(y.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&y.shadowMatrix)for(var Oa=0,lb=0,pb=b.length;lb<pb;lb++){var ya=b[lb];ya.castShadow&&(ya instanceof THREE.SpotLight||ya instanceof THREE.DirectionalLight)&&(y.shadowMap.value[Oa]=
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-ya.shadowMap,y.shadowMapSize.value[Oa]=ya.shadowMapSize,y.shadowMatrix.value[Oa]=ya.shadowMatrix,y.shadowDarkness.value[Oa]=ya.shadowDarkness,y.shadowBias.value[Oa]=ya.shadowBias,Oa++)}for(var mb=f.uniformsList,ka,Ga,gb=0,qb=mb.length;gb<qb;gb++){var S=mb[gb][0];if(!1!==S.needsUpdate){var vb=S.type,N=S.value,W=mb[gb][1];switch(vb){case "1i":s.uniform1i(W,N);break;case "1f":s.uniform1f(W,N);break;case "2f":s.uniform2f(W,N[0],N[1]);break;case "3f":s.uniform3f(W,N[0],N[1],N[2]);break;case "4f":s.uniform4f(W,
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-N[0],N[1],N[2],N[3]);break;case "1iv":s.uniform1iv(W,N);break;case "3iv":s.uniform3iv(W,N);break;case "1fv":s.uniform1fv(W,N);break;case "2fv":s.uniform2fv(W,N);break;case "3fv":s.uniform3fv(W,N);break;case "4fv":s.uniform4fv(W,N);break;case "Matrix3fv":s.uniformMatrix3fv(W,!1,N);break;case "Matrix4fv":s.uniformMatrix4fv(W,!1,N);break;case "i":s.uniform1i(W,N);break;case "f":s.uniform1f(W,N);break;case "v2":s.uniform2f(W,N.x,N.y);break;case "v3":s.uniform3f(W,N.x,N.y,N.z);break;case "v4":s.uniform4f(W,
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-N.x,N.y,N.z,N.w);break;case "c":s.uniform3f(W,N.r,N.g,N.b);break;case "iv1":s.uniform1iv(W,N);break;case "iv":s.uniform3iv(W,N);break;case "fv1":s.uniform1fv(W,N);break;case "fv":s.uniform3fv(W,N);break;case "v2v":void 0===S._array&&(S._array=new Float32Array(2*N.length));for(var T=0,hb=0,ha=N.length;T<ha;T++,hb+=2)S._array[hb+0]=N[T].x,S._array[hb+1]=N[T].y;s.uniform2fv(W,S._array);break;case "v3v":void 0===S._array&&(S._array=new Float32Array(3*N.length));for(var $a=T=0,ha=N.length;T<ha;T++,$a+=
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-3)S._array[$a+0]=N[T].x,S._array[$a+1]=N[T].y,S._array[$a+2]=N[T].z;s.uniform3fv(W,S._array);break;case "v4v":void 0===S._array&&(S._array=new Float32Array(4*N.length));for(var Pa=T=0,ha=N.length;T<ha;T++,Pa+=4)S._array[Pa+0]=N[T].x,S._array[Pa+1]=N[T].y,S._array[Pa+2]=N[T].z,S._array[Pa+3]=N[T].w;s.uniform4fv(W,S._array);break;case "m3":s.uniformMatrix3fv(W,!1,N.elements);break;case "m3v":void 0===S._array&&(S._array=new Float32Array(9*N.length));T=0;for(ha=N.length;T<ha;T++)N[T].flattenToArrayOffset(S._array,
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|
-9*T);s.uniformMatrix3fv(W,!1,S._array);break;case "m4":s.uniformMatrix4fv(W,!1,N.elements);break;case "m4v":void 0===S._array&&(S._array=new Float32Array(16*N.length));T=0;for(ha=N.length;T<ha;T++)N[T].flattenToArrayOffset(S._array,16*T);s.uniformMatrix4fv(W,!1,S._array);break;case "t":ka=N;Ga=B();s.uniform1i(W,Ga);if(!ka)continue;if(ka instanceof THREE.CubeTexture||Array.isArray(ka.image)&&6===ka.image.length){var ba=ka,wb=Ga,Qa=Y.get(ba);if(6===ba.image.length)if(0<ba.version&&Qa.__version!==ba.version){Qa.__image__webglTextureCube||
|
|
|
-(ba.addEventListener("dispose",g),Qa.__image__webglTextureCube=s.createTexture(),La.textures++);M.activeTexture(s.TEXTURE0+wb);M.bindTexture(s.TEXTURE_CUBE_MAP,Qa.__image__webglTextureCube);s.pixelStorei(s.UNPACK_FLIP_Y_WEBGL,ba.flipY);for(var xb=ba instanceof THREE.CompressedTexture,nb=ba.image[0]instanceof THREE.DataTexture,Ha=[],da=0;6>da;da++)Ha[da]=!la.autoScaleCubemaps||xb||nb?nb?ba.image[da].image:ba.image[da]:I(ba.image[da],na.maxCubemapSize);var yb=Ha[0],zb=THREE.Math.isPowerOfTwo(yb.width)&&
|
|
|
-THREE.Math.isPowerOfTwo(yb.height),za=O(ba.format),ob=O(ba.type);H(s.TEXTURE_CUBE_MAP,ba,zb);for(da=0;6>da;da++)if(xb)for(var Ia,Ab=Ha[da].mipmaps,ab=0,rb=Ab.length;ab<rb;ab++)Ia=Ab[ab],ba.format!==THREE.RGBAFormat&&ba.format!==THREE.RGBFormat?-1<M.getCompressedTextureFormats().indexOf(za)?M.compressedTexImage2D(s.TEXTURE_CUBE_MAP_POSITIVE_X+da,ab,za,Ia.width,Ia.height,0,Ia.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setCubeTexture()"):M.texImage2D(s.TEXTURE_CUBE_MAP_POSITIVE_X+
|
|
|
-da,ab,za,Ia.width,Ia.height,0,za,ob,Ia.data);else nb?M.texImage2D(s.TEXTURE_CUBE_MAP_POSITIVE_X+da,0,za,Ha[da].width,Ha[da].height,0,za,ob,Ha[da].data):M.texImage2D(s.TEXTURE_CUBE_MAP_POSITIVE_X+da,0,za,za,ob,Ha[da]);ba.generateMipmaps&&zb&&s.generateMipmap(s.TEXTURE_CUBE_MAP);Qa.__version=ba.version;if(ba.onUpdate)ba.onUpdate(ba)}else M.activeTexture(s.TEXTURE0+wb),M.bindTexture(s.TEXTURE_CUBE_MAP,Qa.__image__webglTextureCube)}else if(ka instanceof THREE.WebGLRenderTargetCube){var sb=ka;M.activeTexture(s.TEXTURE0+
|
|
|
-Ga);M.bindTexture(s.TEXTURE_CUBE_MAP,Y.get(sb).__webglTexture)}else la.setTexture(ka,Ga);break;case "tv":void 0===S._array&&(S._array=[]);T=0;for(ha=S.value.length;T<ha;T++)S._array[T]=B();s.uniform1iv(W,S._array);T=0;for(ha=S.value.length;T<ha;T++)ka=S.value[T],Ga=S._array[T],ka&&la.setTexture(ka,Ga);break;default:console.warn("THREE.WebGLRenderer: Unknown uniform type: "+vb)}}}}s.uniformMatrix4fv(A.modelViewMatrix,!1,e.modelViewMatrix.elements);A.normalMatrix&&s.uniformMatrix3fv(A.normalMatrix,
|
|
|
-!1,e.normalMatrix.elements);void 0!==A.modelMatrix&&s.uniformMatrix4fv(A.modelMatrix,!1,e.matrixWorld.elements);return J}function v(a,b){a.ambientLightColor.needsUpdate=b;a.directionalLightColor.needsUpdate=b;a.directionalLightDirection.needsUpdate=b;a.pointLightColor.needsUpdate=b;a.pointLightPosition.needsUpdate=b;a.pointLightDistance.needsUpdate=b;a.pointLightDecay.needsUpdate=b;a.spotLightColor.needsUpdate=b;a.spotLightPosition.needsUpdate=b;a.spotLightDistance.needsUpdate=b;a.spotLightDirection.needsUpdate=
|
|
|
-b;a.spotLightAngleCos.needsUpdate=b;a.spotLightExponent.needsUpdate=b;a.spotLightDecay.needsUpdate=b;a.hemisphereLightSkyColor.needsUpdate=b;a.hemisphereLightGroundColor.needsUpdate=b;a.hemisphereLightDirection.needsUpdate=b}function B(){var a=eb;a>=na.maxTextures&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+na.maxTextures);eb+=1;return a}function x(a,b,c,d){a[b+0]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function H(a,b,c){c?(s.texParameteri(a,s.TEXTURE_WRAP_S,
|
|
|
-O(b.wrapS)),s.texParameteri(a,s.TEXTURE_WRAP_T,O(b.wrapT)),s.texParameteri(a,s.TEXTURE_MAG_FILTER,O(b.magFilter)),s.texParameteri(a,s.TEXTURE_MIN_FILTER,O(b.minFilter))):(s.texParameteri(a,s.TEXTURE_WRAP_S,s.CLAMP_TO_EDGE),s.texParameteri(a,s.TEXTURE_WRAP_T,s.CLAMP_TO_EDGE),b.wrapS===THREE.ClampToEdgeWrapping&&b.wrapT===THREE.ClampToEdgeWrapping||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping. ( "+b.sourceFile+
|
|
|
-" )"),s.texParameteri(a,s.TEXTURE_MAG_FILTER,G(b.magFilter)),s.texParameteri(a,s.TEXTURE_MIN_FILTER,G(b.minFilter)),b.minFilter!==THREE.NearestFilter&&b.minFilter!==THREE.LinearFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter. ( "+b.sourceFile+" )"));!(c=X.get("EXT_texture_filter_anisotropic"))||b.type===THREE.FloatType&&null===X.get("OES_texture_float_linear")||b.type===THREE.HalfFloatType&&null===
|
|
|
-X.get("OES_texture_half_float_linear")||!(1<b.anisotropy||Y.get(b).__currentAnisotropy)||(s.texParameterf(a,c.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,la.getMaxAnisotropy())),Y.get(b).__currentAnisotropy=b.anisotropy)}function I(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElement("canvas");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,a.height,0,0,d.width,d.height);console.warn("THREE.WebGLRenderer: image is too big ("+
|
|
|
-a.width+"x"+a.height+"). Resized to "+d.width+"x"+d.height,a);return d}return a}function z(a,b,c){s.bindFramebuffer(s.FRAMEBUFFER,a);s.framebufferTexture2D(s.FRAMEBUFFER,s.COLOR_ATTACHMENT0,c,Y.get(b).__webglTexture,0)}function D(a,b){s.bindRenderbuffer(s.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(s.renderbufferStorage(s.RENDERBUFFER,s.DEPTH_COMPONENT16,b.width,b.height),s.framebufferRenderbuffer(s.FRAMEBUFFER,s.DEPTH_ATTACHMENT,s.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(s.renderbufferStorage(s.RENDERBUFFER,
|
|
|
-s.DEPTH_STENCIL,b.width,b.height),s.framebufferRenderbuffer(s.FRAMEBUFFER,s.DEPTH_STENCIL_ATTACHMENT,s.RENDERBUFFER,a)):s.renderbufferStorage(s.RENDERBUFFER,s.RGBA4,b.width,b.height)}function G(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?s.NEAREST:s.LINEAR}function O(a){var b;if(a===THREE.RepeatWrapping)return s.REPEAT;if(a===THREE.ClampToEdgeWrapping)return s.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return s.MIRRORED_REPEAT;
|
|
|
+THREE.WebGLRenderer=function(a){function b(a,b,c,d){!0===V&&(a*=d,b*=d,c*=d);s.clearColor(a,b,c,d)}function c(){O.init();s.viewport(ua,Ea,va,Fa);b(R.r,R.g,R.b,I)}function d(){Na=db=null;pa="";Oa=-1;Ya=!0;O.reset()}function e(a){a.preventDefault();d();c();Z.clear()}function g(a){a=a.target;a.removeEventListener("dispose",g);a:{var b=Z.get(a);if(a.image&&b.__image__webglTextureCube)s.deleteTexture(b.__image__webglTextureCube);else{if(void 0===b.__webglInit)break a;s.deleteTexture(b.__webglTexture)}Z.delete(a)}Ga.textures--}
|
|
|
+function f(a){a=a.target;a.removeEventListener("dispose",f);var b=Z.get(a);if(a&&void 0!==b.__webglTexture){s.deleteTexture(b.__webglTexture);if(a instanceof THREE.WebGLRenderTargetCube)for(var c=0;6>c;c++)s.deleteFramebuffer(b.__webglFramebuffer[c]),s.deleteRenderbuffer(b.__webglRenderbuffer[c]);else s.deleteFramebuffer(b.__webglFramebuffer),s.deleteRenderbuffer(b.__webglRenderbuffer);Z.delete(a)}Ga.textures--}function h(a){a=a.target;a.removeEventListener("dispose",h);k(a);Z.delete(a)}function k(a){var b=
|
|
|
+Z.get(a).program;a.program=void 0;void 0!==b&&Pa.releaseProgram(b)}function l(a,b){return b[0]-a[0]}function n(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.material.id!==b.material.id?a.material.id-b.material.id:a.z!==b.z?a.z-b.z:a.id-b.id}function p(a,b){return a.object.renderOrder!==b.object.renderOrder?a.object.renderOrder-b.object.renderOrder:a.z!==b.z?b.z-a.z:a.id-b.id}function m(a,b,c,d,e){var f;c.transparent?(d=U,f=++la):(d=ba,f=++ma);
|
|
|
+f=d[f];void 0!==f?(f.id=a.id,f.object=a,f.geometry=b,f.material=c,f.z=Y.z,f.group=e):(f={id:a.id,object:a,geometry:b,material:c,z:Y.z,group:e},d.push(f))}function q(a){if(!1!==a.visible){if(a instanceof THREE.Light)fa.push(a);else if(a instanceof THREE.Sprite)ka.push(a);else if(a instanceof THREE.LensFlare)qa.push(a);else if(a instanceof THREE.ImmediateRenderObject)!0===ia.sortObjects&&(Y.setFromMatrixPosition(a.matrixWorld),Y.applyProjection(Ha)),m(a,null,a.material,Y.z,null);else if(a instanceof
|
|
|
+THREE.Mesh||a instanceof THREE.Line||a instanceof THREE.Points)if(a instanceof THREE.SkinnedMesh&&a.skeleton.update(),!1===a.frustumCulled||!0===Za.intersectsObject(a)){var b=a.material;if(!0===b.visible){!0===ia.sortObjects&&(Y.setFromMatrixPosition(a.matrixWorld),Y.applyProjection(Ha));var c=ra.update(a);if(b instanceof THREE.MeshFaceMaterial)for(var d=c.groups,e=b.materials,b=0,f=d.length;b<f;b++){var g=d[b],h=e[g.materialIndex];!0===h.visible&&m(a,c,h,Y.z,g)}else m(a,c,b,Y.z,null)}}a=a.children;
|
|
|
+b=0;for(f=a.length;b<f;b++)q(a[b])}}function t(a,b,c,d,e){for(var f=0,g=a.length;f<g;f++){var h=a[f],k=h.object,l=h.geometry,m=void 0===e?h.material:e,h=h.group;k.modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,k.matrixWorld);k.normalMatrix.getNormalMatrix(k.modelViewMatrix);if(k instanceof THREE.ImmediateRenderObject){r(m);var n=u(b,c,d,m,k);pa="";k.render(function(a){ia.renderBufferImmediate(a,n,m)})}else ia.renderBufferDirect(b,c,d,l,m,k,h)}}function r(a){a.side!==THREE.DoubleSide?O.enable(s.CULL_FACE):
|
|
|
+O.disable(s.CULL_FACE);O.setFlipSided(a.side===THREE.BackSide);!0===a.transparent?O.setBlending(a.blending,a.blendEquation,a.blendSrc,a.blendDst,a.blendEquationAlpha,a.blendSrcAlpha,a.blendDstAlpha):O.setBlending(THREE.NoBlending);O.setDepthFunc(a.depthFunc);O.setDepthTest(a.depthTest);O.setDepthWrite(a.depthWrite);O.setColorWrite(a.colorWrite);O.setPolygonOffset(a.polygonOffset,a.polygonOffsetFactor,a.polygonOffsetUnits)}function u(a,b,c,d,e){$a=0;var f=Z.get(d);if(d.needsUpdate||!f.program){a:{var l=
|
|
|
+Z.get(d),m=Pa.getParameters(d,b,c,e),n=Pa.getProgramCode(d,m),q=l.program,p=!0;if(void 0===q)d.addEventListener("dispose",h);else if(q.code!==n)k(d);else if(void 0!==m.shaderID)break a;else p=!1;if(p){if(m.shaderID){var t=THREE.ShaderLib[m.shaderID];l.__webglShader={name:d.type,uniforms:THREE.UniformsUtils.clone(t.uniforms),vertexShader:t.vertexShader,fragmentShader:t.fragmentShader}}else l.__webglShader={name:d.type,uniforms:d.uniforms,vertexShader:d.vertexShader,fragmentShader:d.fragmentShader};
|
|
|
+d.__webglShader=l.__webglShader;q=Pa.acquireProgram(d,m,n);l.program=q;d.program=q}var r=q.getAttributes();if(d.morphTargets)for(var u=d.numSupportedMorphTargets=0;u<ia.maxMorphTargets;u++)0<=r["morphTarget"+u]&&d.numSupportedMorphTargets++;if(d.morphNormals)for(u=d.numSupportedMorphNormals=0;u<ia.maxMorphNormals;u++)0<=r["morphNormal"+u]&&d.numSupportedMorphNormals++;l.uniformsList=[];var z=l.program.getUniforms(),F;for(F in l.__webglShader.uniforms){var B=z[F];B&&l.uniformsList.push([l.__webglShader.uniforms[F],
|
|
|
+B])}}d.needsUpdate=!1}var E=!1,G=!1,M=!1,K=f.program,C=K.getUniforms(),y=f.__webglShader.uniforms;K.id!==db&&(s.useProgram(K.program),db=K.id,M=G=E=!0);d.id!==Oa&&(-1===Oa&&(M=!0),Oa=d.id,G=!0);if(E||a!==Na)s.uniformMatrix4fv(C.projectionMatrix,!1,a.projectionMatrix.elements),na.logarithmicDepthBuffer&&s.uniform1f(C.logDepthBufFC,2/(Math.log(a.far+1)/Math.LN2)),a!==Na&&(Na=a),(d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&void 0!==C.cameraPosition&&(Y.setFromMatrixPosition(a.matrixWorld),
|
|
|
+s.uniform3f(C.cameraPosition,Y.x,Y.y,Y.z)),(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshBasicMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&void 0!==C.viewMatrix&&s.uniformMatrix4fv(C.viewMatrix,!1,a.matrixWorldInverse.elements);if(d.skinning)if(e.bindMatrix&&void 0!==C.bindMatrix&&s.uniformMatrix4fv(C.bindMatrix,!1,e.bindMatrix.elements),e.bindMatrixInverse&&void 0!==C.bindMatrixInverse&&s.uniformMatrix4fv(C.bindMatrixInverse,!1,
|
|
|
+e.bindMatrixInverse.elements),na.floatVertexTextures&&e.skeleton&&e.skeleton.useVertexTexture){if(void 0!==C.boneTexture){var I=v();s.uniform1i(C.boneTexture,I);ia.setTexture(e.skeleton.boneTexture,I)}void 0!==C.boneTextureWidth&&s.uniform1i(C.boneTextureWidth,e.skeleton.boneTextureWidth);void 0!==C.boneTextureHeight&&s.uniform1i(C.boneTextureHeight,e.skeleton.boneTextureHeight)}else e.skeleton&&e.skeleton.boneMatrices&&void 0!==C.boneGlobalMatrices&&s.uniformMatrix4fv(C.boneGlobalMatrices,!1,e.skeleton.boneMatrices);
|
|
|
+if(G){c&&d.fog&&(y.fogColor.value=c.color,c instanceof THREE.Fog?(y.fogNear.value=c.near,y.fogFar.value=c.far):c instanceof THREE.FogExp2&&(y.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(Ya){var M=!0,J,L,U,Q=0,V=0,R=0,ka,X,Va,la,za,$=sb,qa=a.matrixWorldInverse,ba=$.directional.colors,pa=$.directional.positions,fa=$.point.colors,ga=$.point.positions,ma=$.point.distances,ta=$.point.decays,ra=$.spot.colors,ua=$.spot.positions,
|
|
|
+Ea=$.spot.distances,va=$.spot.directions,Fa=$.spot.anglesCos,Ha=$.spot.exponents,Za=$.spot.decays,eb=$.hemi.skyColors,fb=$.hemi.groundColors,gb=$.hemi.positions,Qa=0,Aa=0,sa=0,Ia=0,hb=0,ib=0,jb=0,ab=0,Ra=0,Sa=0,wa=0,Ja=0;J=0;for(L=b.length;J<L;J++)U=b[J],U.onlyShadow||(ka=U.color,la=U.intensity,za=U.distance,U instanceof THREE.AmbientLight?U.visible&&(Q+=ka.r,V+=ka.g,R+=ka.b):U instanceof THREE.DirectionalLight?(hb+=1,U.visible&&(ca.setFromMatrixPosition(U.matrixWorld),Y.setFromMatrixPosition(U.target.matrixWorld),
|
|
|
+ca.sub(Y),ca.transformDirection(qa),Ra=3*Qa,pa[Ra+0]=ca.x,pa[Ra+1]=ca.y,pa[Ra+2]=ca.z,A(ba,Ra,ka,la),Qa+=1)):U instanceof THREE.PointLight?(ib+=1,U.visible&&(Sa=3*Aa,A(fa,Sa,ka,la),Y.setFromMatrixPosition(U.matrixWorld),Y.applyMatrix4(qa),ga[Sa+0]=Y.x,ga[Sa+1]=Y.y,ga[Sa+2]=Y.z,ma[Aa]=za,ta[Aa]=0===U.distance?0:U.decay,Aa+=1)):U instanceof THREE.SpotLight?(jb+=1,U.visible&&(wa=3*sa,A(ra,wa,ka,la),ca.setFromMatrixPosition(U.matrixWorld),Y.copy(ca).applyMatrix4(qa),ua[wa+0]=Y.x,ua[wa+1]=Y.y,ua[wa+2]=
|
|
|
+Y.z,Ea[sa]=za,Y.setFromMatrixPosition(U.target.matrixWorld),ca.sub(Y),ca.transformDirection(qa),va[wa+0]=ca.x,va[wa+1]=ca.y,va[wa+2]=ca.z,Fa[sa]=Math.cos(U.angle),Ha[sa]=U.exponent,Za[sa]=0===U.distance?0:U.decay,sa+=1)):U instanceof THREE.HemisphereLight&&(ab+=1,U.visible&&(ca.setFromMatrixPosition(U.matrixWorld),ca.transformDirection(qa),Ja=3*Ia,gb[Ja+0]=ca.x,gb[Ja+1]=ca.y,gb[Ja+2]=ca.z,X=U.color,Va=U.groundColor,A(eb,Ja,X,la),A(fb,Ja,Va,la),Ia+=1)));J=3*Qa;for(L=Math.max(ba.length,3*hb);J<L;J++)ba[J]=
|
|
|
+0;J=3*Aa;for(L=Math.max(fa.length,3*ib);J<L;J++)fa[J]=0;J=3*sa;for(L=Math.max(ra.length,3*jb);J<L;J++)ra[J]=0;J=3*Ia;for(L=Math.max(eb.length,3*ab);J<L;J++)eb[J]=0;J=3*Ia;for(L=Math.max(fb.length,3*ab);J<L;J++)fb[J]=0;$.directional.length=Qa;$.point.length=Aa;$.spot.length=sa;$.hemi.length=Ia;$.ambient[0]=Q;$.ambient[1]=V;$.ambient[2]=R;Ya=!1}if(M){var ea=sb;y.ambientLightColor.value=ea.ambient;y.directionalLightColor.value=ea.directional.colors;y.directionalLightDirection.value=ea.directional.positions;
|
|
|
+y.pointLightColor.value=ea.point.colors;y.pointLightPosition.value=ea.point.positions;y.pointLightDistance.value=ea.point.distances;y.pointLightDecay.value=ea.point.decays;y.spotLightColor.value=ea.spot.colors;y.spotLightPosition.value=ea.spot.positions;y.spotLightDistance.value=ea.spot.distances;y.spotLightDirection.value=ea.spot.directions;y.spotLightAngleCos.value=ea.spot.anglesCos;y.spotLightExponent.value=ea.spot.exponents;y.spotLightDecay.value=ea.spot.decays;y.hemisphereLightSkyColor.value=
|
|
|
+ea.hemi.skyColors;y.hemisphereLightGroundColor.value=ea.hemi.groundColors;y.hemisphereLightDirection.value=ea.hemi.positions;w(y,!0)}else w(y,!1)}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){y.opacity.value=d.opacity;y.diffuse.value=d.color;d.emissive&&(y.emissive.value=d.emissive);y.map.value=d.map;y.specularMap.value=d.specularMap;y.alphaMap.value=d.alphaMap;d.aoMap&&(y.aoMap.value=d.aoMap,y.aoMapIntensity.value=d.aoMapIntensity);
|
|
|
+var oa;d.map?oa=d.map:d.specularMap?oa=d.specularMap:d.displacementMap?oa=d.displacementMap:d.normalMap?oa=d.normalMap:d.bumpMap?oa=d.bumpMap:d.alphaMap?oa=d.alphaMap:d.emissiveMap&&(oa=d.emissiveMap);if(void 0!==oa){var Wa=oa.offset,Xa=oa.repeat;y.offsetRepeat.value.set(Wa.x,Wa.y,Xa.x,Xa.y)}y.envMap.value=d.envMap;y.flipEnvMap.value=d.envMap instanceof THREE.WebGLRenderTargetCube?1:-1;y.reflectivity.value=d.reflectivity;y.refractionRatio.value=d.refractionRatio}if(d instanceof THREE.LineBasicMaterial)y.diffuse.value=
|
|
|
+d.color,y.opacity.value=d.opacity;else if(d instanceof THREE.LineDashedMaterial)y.diffuse.value=d.color,y.opacity.value=d.opacity,y.dashSize.value=d.dashSize,y.totalSize.value=d.dashSize+d.gapSize,y.scale.value=d.scale;else if(d instanceof THREE.PointsMaterial){if(y.psColor.value=d.color,y.opacity.value=d.opacity,y.size.value=d.size,y.scale.value=N.height/2,y.map.value=d.map,null!==d.map){var tb=d.map.offset,ub=d.map.repeat;y.offsetRepeat.value.set(tb.x,tb.y,ub.x,ub.y)}}else d instanceof THREE.MeshPhongMaterial?
|
|
|
+(y.specular.value=d.specular,y.shininess.value=d.shininess,d.lightMap&&(y.lightMap.value=d.lightMap,y.lightMapIntensity.value=d.lightMapIntensity),d.emissiveMap&&(y.emissiveMap.value=d.emissiveMap),d.bumpMap&&(y.bumpMap.value=d.bumpMap,y.bumpScale.value=d.bumpScale),d.normalMap&&(y.normalMap.value=d.normalMap,y.normalScale.value.copy(d.normalScale)),d.displacementMap&&(y.displacementMap.value=d.displacementMap,y.displacementScale.value=d.displacementScale,y.displacementBias.value=d.displacementBias)):
|
|
|
+d instanceof THREE.MeshDepthMaterial?(y.mNear.value=a.near,y.mFar.value=a.far,y.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(y.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&y.shadowMatrix)for(var Ka=0,kb=0,ob=b.length;kb<ob;kb++){var xa=b[kb];xa.castShadow&&(xa instanceof THREE.SpotLight||xa instanceof THREE.DirectionalLight)&&(y.shadowMap.value[Ka]=xa.shadowMap,y.shadowMapSize.value[Ka]=xa.shadowMapSize,y.shadowMatrix.value[Ka]=xa.shadowMatrix,y.shadowDarkness.value[Ka]=
|
|
|
+xa.shadowDarkness,y.shadowBias.value[Ka]=xa.shadowBias,Ka++)}for(var lb=f.uniformsList,ja,Ba,bb=0,pb=lb.length;bb<pb;bb++){var S=lb[bb][0];if(!1!==S.needsUpdate){var vb=S.type,P=S.value,W=lb[bb][1];switch(vb){case "1i":s.uniform1i(W,P);break;case "1f":s.uniform1f(W,P);break;case "2f":s.uniform2f(W,P[0],P[1]);break;case "3f":s.uniform3f(W,P[0],P[1],P[2]);break;case "4f":s.uniform4f(W,P[0],P[1],P[2],P[3]);break;case "1iv":s.uniform1iv(W,P);break;case "3iv":s.uniform3iv(W,P);break;case "1fv":s.uniform1fv(W,
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|
+P);break;case "2fv":s.uniform2fv(W,P);break;case "3fv":s.uniform3fv(W,P);break;case "4fv":s.uniform4fv(W,P);break;case "Matrix3fv":s.uniformMatrix3fv(W,!1,P);break;case "Matrix4fv":s.uniformMatrix4fv(W,!1,P);break;case "i":s.uniform1i(W,P);break;case "f":s.uniform1f(W,P);break;case "v2":s.uniform2f(W,P.x,P.y);break;case "v3":s.uniform3f(W,P.x,P.y,P.z);break;case "v4":s.uniform4f(W,P.x,P.y,P.z,P.w);break;case "c":s.uniform3f(W,P.r,P.g,P.b);break;case "iv1":s.uniform1iv(W,P);break;case "iv":s.uniform3iv(W,
|
|
|
+P);break;case "fv1":s.uniform1fv(W,P);break;case "fv":s.uniform3fv(W,P);break;case "v2v":void 0===S._array&&(S._array=new Float32Array(2*P.length));for(var T=0,cb=0,ha=P.length;T<ha;T++,cb+=2)S._array[cb+0]=P[T].x,S._array[cb+1]=P[T].y;s.uniform2fv(W,S._array);break;case "v3v":void 0===S._array&&(S._array=new Float32Array(3*P.length));for(var Ta=T=0,ha=P.length;T<ha;T++,Ta+=3)S._array[Ta+0]=P[T].x,S._array[Ta+1]=P[T].y,S._array[Ta+2]=P[T].z;s.uniform3fv(W,S._array);break;case "v4v":void 0===S._array&&
|
|
|
+(S._array=new Float32Array(4*P.length));for(var La=T=0,ha=P.length;T<ha;T++,La+=4)S._array[La+0]=P[T].x,S._array[La+1]=P[T].y,S._array[La+2]=P[T].z,S._array[La+3]=P[T].w;s.uniform4fv(W,S._array);break;case "m3":s.uniformMatrix3fv(W,!1,P.elements);break;case "m3v":void 0===S._array&&(S._array=new Float32Array(9*P.length));T=0;for(ha=P.length;T<ha;T++)P[T].flattenToArrayOffset(S._array,9*T);s.uniformMatrix3fv(W,!1,S._array);break;case "m4":s.uniformMatrix4fv(W,!1,P.elements);break;case "m4v":void 0===
|
|
|
+S._array&&(S._array=new Float32Array(16*P.length));T=0;for(ha=P.length;T<ha;T++)P[T].flattenToArrayOffset(S._array,16*T);s.uniformMatrix4fv(W,!1,S._array);break;case "t":ja=P;Ba=v();s.uniform1i(W,Ba);if(!ja)continue;if(ja instanceof THREE.CubeTexture||Array.isArray(ja.image)&&6===ja.image.length){var aa=ja,wb=Ba,Ma=Z.get(aa);if(6===aa.image.length)if(0<aa.version&&Ma.__version!==aa.version){Ma.__image__webglTextureCube||(aa.addEventListener("dispose",g),Ma.__image__webglTextureCube=s.createTexture(),
|
|
|
+Ga.textures++);O.activeTexture(s.TEXTURE0+wb);O.bindTexture(s.TEXTURE_CUBE_MAP,Ma.__image__webglTextureCube);s.pixelStorei(s.UNPACK_FLIP_Y_WEBGL,aa.flipY);for(var xb=aa instanceof THREE.CompressedTexture,mb=aa.image[0]instanceof THREE.DataTexture,Ca=[],da=0;6>da;da++)Ca[da]=!ia.autoScaleCubemaps||xb||mb?mb?aa.image[da].image:aa.image[da]:H(aa.image[da],na.maxCubemapSize);var yb=Ca[0],zb=THREE.Math.isPowerOfTwo(yb.width)&&THREE.Math.isPowerOfTwo(yb.height),ya=D(aa.format),nb=D(aa.type);x(s.TEXTURE_CUBE_MAP,
|
|
|
+aa,zb);for(da=0;6>da;da++)if(xb)for(var Da,Ab=Ca[da].mipmaps,Ua=0,qb=Ab.length;Ua<qb;Ua++)Da=Ab[Ua],aa.format!==THREE.RGBAFormat&&aa.format!==THREE.RGBFormat?-1<O.getCompressedTextureFormats().indexOf(ya)?O.compressedTexImage2D(s.TEXTURE_CUBE_MAP_POSITIVE_X+da,Ua,ya,Da.width,Da.height,0,Da.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .setCubeTexture()"):O.texImage2D(s.TEXTURE_CUBE_MAP_POSITIVE_X+da,Ua,ya,Da.width,Da.height,0,ya,nb,Da.data);else mb?
|
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|
+O.texImage2D(s.TEXTURE_CUBE_MAP_POSITIVE_X+da,0,ya,Ca[da].width,Ca[da].height,0,ya,nb,Ca[da].data):O.texImage2D(s.TEXTURE_CUBE_MAP_POSITIVE_X+da,0,ya,ya,nb,Ca[da]);aa.generateMipmaps&&zb&&s.generateMipmap(s.TEXTURE_CUBE_MAP);Ma.__version=aa.version;if(aa.onUpdate)aa.onUpdate(aa)}else O.activeTexture(s.TEXTURE0+wb),O.bindTexture(s.TEXTURE_CUBE_MAP,Ma.__image__webglTextureCube)}else if(ja instanceof THREE.WebGLRenderTargetCube){var rb=ja;O.activeTexture(s.TEXTURE0+Ba);O.bindTexture(s.TEXTURE_CUBE_MAP,
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|
|
+Z.get(rb).__webglTexture)}else ia.setTexture(ja,Ba);break;case "tv":void 0===S._array&&(S._array=[]);T=0;for(ha=S.value.length;T<ha;T++)S._array[T]=v();s.uniform1iv(W,S._array);T=0;for(ha=S.value.length;T<ha;T++)ja=S.value[T],Ba=S._array[T],ja&&ia.setTexture(ja,Ba);break;default:console.warn("THREE.WebGLRenderer: Unknown uniform type: "+vb)}}}}s.uniformMatrix4fv(C.modelViewMatrix,!1,e.modelViewMatrix.elements);C.normalMatrix&&s.uniformMatrix3fv(C.normalMatrix,!1,e.normalMatrix.elements);void 0!==
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|
|
+C.modelMatrix&&s.uniformMatrix4fv(C.modelMatrix,!1,e.matrixWorld.elements);return K}function w(a,b){a.ambientLightColor.needsUpdate=b;a.directionalLightColor.needsUpdate=b;a.directionalLightDirection.needsUpdate=b;a.pointLightColor.needsUpdate=b;a.pointLightPosition.needsUpdate=b;a.pointLightDistance.needsUpdate=b;a.pointLightDecay.needsUpdate=b;a.spotLightColor.needsUpdate=b;a.spotLightPosition.needsUpdate=b;a.spotLightDistance.needsUpdate=b;a.spotLightDirection.needsUpdate=b;a.spotLightAngleCos.needsUpdate=
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|
|
+b;a.spotLightExponent.needsUpdate=b;a.spotLightDecay.needsUpdate=b;a.hemisphereLightSkyColor.needsUpdate=b;a.hemisphereLightGroundColor.needsUpdate=b;a.hemisphereLightDirection.needsUpdate=b}function v(){var a=$a;a>=na.maxTextures&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+na.maxTextures);$a+=1;return a}function A(a,b,c,d){a[b+0]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function x(a,b,c){c?(s.texParameteri(a,s.TEXTURE_WRAP_S,D(b.wrapS)),s.texParameteri(a,
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|
|
+s.TEXTURE_WRAP_T,D(b.wrapT)),s.texParameteri(a,s.TEXTURE_MAG_FILTER,D(b.magFilter)),s.texParameteri(a,s.TEXTURE_MIN_FILTER,D(b.minFilter))):(s.texParameteri(a,s.TEXTURE_WRAP_S,s.CLAMP_TO_EDGE),s.texParameteri(a,s.TEXTURE_WRAP_T,s.CLAMP_TO_EDGE),b.wrapS===THREE.ClampToEdgeWrapping&&b.wrapT===THREE.ClampToEdgeWrapping||console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.wrapS and Texture.wrapT should be set to THREE.ClampToEdgeWrapping. ( "+b.sourceFile+" )"),s.texParameteri(a,s.TEXTURE_MAG_FILTER,
|
|
|
+B(b.magFilter)),s.texParameteri(a,s.TEXTURE_MIN_FILTER,B(b.minFilter)),b.minFilter!==THREE.NearestFilter&&b.minFilter!==THREE.LinearFilter&&console.warn("THREE.WebGLRenderer: Texture is not power of two. Texture.minFilter should be set to THREE.NearestFilter or THREE.LinearFilter. ( "+b.sourceFile+" )"));!(c=X.get("EXT_texture_filter_anisotropic"))||b.type===THREE.FloatType&&null===X.get("OES_texture_float_linear")||b.type===THREE.HalfFloatType&&null===X.get("OES_texture_half_float_linear")||!(1<
|
|
|
+b.anisotropy||Z.get(b).__currentAnisotropy)||(s.texParameterf(a,c.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,ia.getMaxAnisotropy())),Z.get(b).__currentAnisotropy=b.anisotropy)}function H(a,b){if(a.width>b||a.height>b){var c=b/Math.max(a.width,a.height),d=document.createElement("canvas");d.width=Math.floor(a.width*c);d.height=Math.floor(a.height*c);d.getContext("2d").drawImage(a,0,0,a.width,a.height,0,0,d.width,d.height);console.warn("THREE.WebGLRenderer: image is too big ("+a.width+"x"+a.height+
|
|
|
+"). Resized to "+d.width+"x"+d.height,a);return d}return a}function F(a,b,c){s.bindFramebuffer(s.FRAMEBUFFER,a);s.framebufferTexture2D(s.FRAMEBUFFER,s.COLOR_ATTACHMENT0,c,Z.get(b).__webglTexture,0)}function z(a,b){s.bindRenderbuffer(s.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(s.renderbufferStorage(s.RENDERBUFFER,s.DEPTH_COMPONENT16,b.width,b.height),s.framebufferRenderbuffer(s.FRAMEBUFFER,s.DEPTH_ATTACHMENT,s.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(s.renderbufferStorage(s.RENDERBUFFER,
|
|
|
+s.DEPTH_STENCIL,b.width,b.height),s.framebufferRenderbuffer(s.FRAMEBUFFER,s.DEPTH_STENCIL_ATTACHMENT,s.RENDERBUFFER,a)):s.renderbufferStorage(s.RENDERBUFFER,s.RGBA4,b.width,b.height)}function B(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?s.NEAREST:s.LINEAR}function D(a){var b;if(a===THREE.RepeatWrapping)return s.REPEAT;if(a===THREE.ClampToEdgeWrapping)return s.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return s.MIRRORED_REPEAT;
|
|
|
if(a===THREE.NearestFilter)return s.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return s.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return s.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return s.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return s.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return s.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return s.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return s.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return s.UNSIGNED_SHORT_5_5_5_1;
|
|
|
if(a===THREE.UnsignedShort565Type)return s.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return s.BYTE;if(a===THREE.ShortType)return s.SHORT;if(a===THREE.UnsignedShortType)return s.UNSIGNED_SHORT;if(a===THREE.IntType)return s.INT;if(a===THREE.UnsignedIntType)return s.UNSIGNED_INT;if(a===THREE.FloatType)return s.FLOAT;b=X.get("OES_texture_half_float");if(null!==b&&a===THREE.HalfFloatType)return b.HALF_FLOAT_OES;if(a===THREE.AlphaFormat)return s.ALPHA;if(a===THREE.RGBFormat)return s.RGB;if(a===THREE.RGBAFormat)return s.RGBA;
|
|
|
if(a===THREE.LuminanceFormat)return s.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return s.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return s.FUNC_ADD;if(a===THREE.SubtractEquation)return s.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return s.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return s.ZERO;if(a===THREE.OneFactor)return s.ONE;if(a===THREE.SrcColorFactor)return s.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return s.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return s.SRC_ALPHA;
|
|
|
if(a===THREE.OneMinusSrcAlphaFactor)return s.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return s.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return s.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return s.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return s.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return s.SRC_ALPHA_SATURATE;b=X.get("WEBGL_compressed_texture_s3tc");if(null!==b){if(a===THREE.RGB_S3TC_DXT1_Format)return b.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return b.COMPRESSED_RGBA_S3TC_DXT1_EXT;
|
|
|
if(a===THREE.RGBA_S3TC_DXT3_Format)return b.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return b.COMPRESSED_RGBA_S3TC_DXT5_EXT}b=X.get("WEBGL_compressed_texture_pvrtc");if(null!==b){if(a===THREE.RGB_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;if(a===THREE.RGB_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;if(a===THREE.RGBA_PVRTC_4BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;if(a===THREE.RGBA_PVRTC_2BPPV1_Format)return b.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG}b=
|
|
|
-X.get("EXT_blend_minmax");if(null!==b){if(a===THREE.MinEquation)return b.MIN_EXT;if(a===THREE.MaxEquation)return b.MAX_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var C=void 0!==a.canvas?a.canvas:document.createElement("canvas"),F=void 0!==a.context?a.context:null,K=C.width,L=C.height,E=1,J=void 0!==a.alpha?a.alpha:!1,y=void 0!==a.depth?a.depth:!0,P=void 0!==a.stencil?a.stencil:!0,U=void 0!==a.antialias?a.antialias:!1,Q=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:
|
|
|
-!0,R=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,A=new THREE.Color(0),ia=0,Z=[],fa=[],V=-1,va=[],ma=-1,ja=[],Ca=-1,wa=[],qa=-1,Ra=new Float32Array(8),Ba=[],Va=[];this.domElement=C;this.context=null;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.gammaFactor=2;this.gammaOutput=this.gammaInput=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;var la=this,ib=null,Aa=null,Ta=-1,pa="",Sa=null,eb=0,Ja=0,Ka=0,
|
|
|
-ta=C.width,ua=C.height,bb=0,cb=0,Wa=new THREE.Frustum,Da=new THREE.Matrix4,$=new THREE.Vector3,ca=new THREE.Vector3,db=!0,tb={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[],decays:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[],decays:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},La={geometries:0,textures:0},sa={calls:0,vertices:0,faces:0,points:0};this.info={render:sa,
|
|
|
-memory:La,programs:null};var s;try{J={alpha:J,depth:y,stencil:P,antialias:U,premultipliedAlpha:Q,preserveDrawingBuffer:R};s=F||C.getContext("webgl",J)||C.getContext("experimental-webgl",J);if(null===s){if(null!==C.getContext("webgl"))throw"Error creating WebGL context with your selected attributes.";throw"Error creating WebGL context.";}C.addEventListener("webglcontextlost",e,!1)}catch(pb){console.error("THREE.WebGLRenderer: "+pb)}var X=new THREE.WebGLExtensions(s);X.get("OES_texture_float");X.get("OES_texture_float_linear");
|
|
|
-X.get("OES_texture_half_float");X.get("OES_texture_half_float_linear");X.get("OES_standard_derivatives");X.get("ANGLE_instanced_arrays");X.get("OES_element_index_uint")&&(THREE.BufferGeometry.MaxIndex=4294967296);var na=new THREE.WebGLCapabilities(s,X,a),M=new THREE.WebGLState(s,X,O),Y=new THREE.WebGLProperties,Ea=new THREE.WebGLObjects(s,Y,this.info),Ua=new THREE.WebGLPrograms(this,na);this.info.programs=Ua.programs;var qb=new THREE.WebGLBufferRenderer(s,X,sa),rb=new THREE.WebGLIndexedBufferRenderer(s,
|
|
|
-X,sa);c();this.context=s;this.capabilities=na;this.extensions=X;this.state=M;var ga=new THREE.WebGLShadowMap(this,Z,Ea);this.shadowMap=ga;var sb=new THREE.SpritePlugin(this,Ba),Bb=new THREE.LensFlarePlugin(this,Va);this.getContext=function(){return s};this.getContextAttributes=function(){return s.getContextAttributes()};this.forceContextLoss=function(){X.get("WEBGL_lose_context").loseContext()};this.getMaxAnisotropy=function(){var a;return function(){if(void 0!==a)return a;var b=X.get("EXT_texture_filter_anisotropic");
|
|
|
-return a=null!==b?s.getParameter(b.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0}}();this.getPrecision=function(){return na.precision};this.getPixelRatio=function(){return E};this.setPixelRatio=function(a){void 0!==a&&(E=a)};this.getSize=function(){return{width:K,height:L}};this.setSize=function(a,b,c){K=a;L=b;C.width=a*E;C.height=b*E;!1!==c&&(C.style.width=a+"px",C.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){Ja=a*E;Ka=b*E;ta=c*E;ua=d*E;s.viewport(Ja,Ka,ta,ua)};this.setScissor=
|
|
|
-function(a,b,c,d){s.scissor(a*E,b*E,c*E,d*E)};this.enableScissorTest=function(a){M.setScissorTest(a)};this.getClearColor=function(){return A};this.setClearColor=function(a,c){A.set(a);ia=void 0!==c?c:1;b(A.r,A.g,A.b,ia)};this.getClearAlpha=function(){return ia};this.setClearAlpha=function(a){ia=a;b(A.r,A.g,A.b,ia)};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=s.COLOR_BUFFER_BIT;if(void 0===b||b)d|=s.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=s.STENCIL_BUFFER_BIT;s.clear(d)};this.clearColor=function(){s.clear(s.COLOR_BUFFER_BIT)};
|
|
|
-this.clearDepth=function(){s.clear(s.DEPTH_BUFFER_BIT)};this.clearStencil=function(){s.clear(s.STENCIL_BUFFER_BIT)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.resetGLState=d;this.dispose=function(){C.removeEventListener("webglcontextlost",e,!1)};this.renderBufferImmediate=function(a,b,c){M.initAttributes();var d=Y.get(a);a.hasPositions&&!d.position&&(d.position=s.createBuffer());a.hasNormals&&!d.normal&&(d.normal=s.createBuffer());a.hasUvs&&!d.uv&&(d.uv=s.createBuffer());
|
|
|
-a.hasColors&&!d.color&&(d.color=s.createBuffer());b=b.getAttributes();a.hasPositions&&(s.bindBuffer(s.ARRAY_BUFFER,d.position),s.bufferData(s.ARRAY_BUFFER,a.positionArray,s.DYNAMIC_DRAW),M.enableAttribute(b.position),s.vertexAttribPointer(b.position,3,s.FLOAT,!1,0,0));if(a.hasNormals){s.bindBuffer(s.ARRAY_BUFFER,d.normal);if("MeshPhongMaterial"!==c.type&&c.shading===THREE.FlatShading)for(var e=0,f=3*a.count;e<f;e+=9){var g=a.normalArray,h=(g[e+0]+g[e+3]+g[e+6])/3,k=(g[e+1]+g[e+4]+g[e+7])/3,l=(g[e+
|
|
|
-2]+g[e+5]+g[e+8])/3;g[e+0]=h;g[e+1]=k;g[e+2]=l;g[e+3]=h;g[e+4]=k;g[e+5]=l;g[e+6]=h;g[e+7]=k;g[e+8]=l}s.bufferData(s.ARRAY_BUFFER,a.normalArray,s.DYNAMIC_DRAW);M.enableAttribute(b.normal);s.vertexAttribPointer(b.normal,3,s.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(s.bindBuffer(s.ARRAY_BUFFER,d.uv),s.bufferData(s.ARRAY_BUFFER,a.uvArray,s.DYNAMIC_DRAW),M.enableAttribute(b.uv),s.vertexAttribPointer(b.uv,2,s.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(s.bindBuffer(s.ARRAY_BUFFER,d.color),s.bufferData(s.ARRAY_BUFFER,
|
|
|
-a.colorArray,s.DYNAMIC_DRAW),M.enableAttribute(b.color),s.vertexAttribPointer(b.color,3,s.FLOAT,!1,0,0));M.disableUnusedAttributes();s.drawArrays(s.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f,g){u(e);var h=w(a,b,c,e,f),k=!1;a=d.id+"_"+h.id+"_"+e.wireframe;a!==pa&&(pa=a,k=!0);a=f.morphTargetInfluences;if(void 0!==a){b=[];c=0;for(k=a.length;c<k;c++){var m=a[c];b.push([m,c])}b.sort(l);8<b.length&&(b.length=8);var n=d.morphAttributes;c=0;for(k=b.length;c<k;c++)m=b[c],
|
|
|
-Ra[c]=m[0],0!==m[0]?(a=m[1],!0===e.morphTargets&&n.position&&d.addAttribute("morphTarget"+c,n.position[a]),!0===e.morphNormals&&n.normal&&d.addAttribute("morphNormal"+c,n.normal[a])):(!0===e.morphTargets&&d.removeAttribute("morphTarget"+c),!0===e.morphNormals&&d.removeAttribute("morphNormal"+c));a=h.getUniforms();null!==a.morphTargetInfluences&&s.uniform1fv(a.morphTargetInfluences,Ra);k=!0}a=d.index;c=d.attributes.position;!0===e.wireframe&&(a=Ea.getWireframeAttribute(d));null!==a?(b=rb,b.setIndex(a)):
|
|
|
-b=qb;if(k){a:{var k=void 0,q;if(d instanceof THREE.InstancedBufferGeometry&&(q=X.get("ANGLE_instanced_arrays"),null===q)){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");break a}void 0===k&&(k=0);M.initAttributes();var m=d.attributes,h=h.getAttributes(),n=e.defaultAttributeValues,p;for(p in h){var t=h[p];if(0<=t){var r=m[p];if(void 0!==r){M.enableAttribute(t);var v=r.itemSize,x=Ea.getAttributeBuffer(r);
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|
|
-if(r instanceof THREE.InterleavedBufferAttribute){var G=r.data,B=G.stride,r=r.offset;s.bindBuffer(s.ARRAY_BUFFER,x);s.vertexAttribPointer(t,v,s.FLOAT,!1,B*G.array.BYTES_PER_ELEMENT,(k*B+r)*G.array.BYTES_PER_ELEMENT);if(G instanceof THREE.InstancedInterleavedBuffer){if(null===q){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferAttribute but hardware does not support extension ANGLE_instanced_arrays.");break a}q.vertexAttribDivisorANGLE(t,G.meshPerAttribute);void 0===
|
|
|
-d.maxInstancedCount&&(d.maxInstancedCount=G.meshPerAttribute*G.count)}}else if(s.bindBuffer(s.ARRAY_BUFFER,x),s.vertexAttribPointer(t,v,s.FLOAT,!1,0,k*v*4),r instanceof THREE.InstancedBufferAttribute){if(null===q){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferAttribute but hardware does not support extension ANGLE_instanced_arrays.");break a}q.vertexAttribDivisorANGLE(t,r.meshPerAttribute);void 0===d.maxInstancedCount&&(d.maxInstancedCount=r.meshPerAttribute*
|
|
|
-r.count)}}else if(void 0!==n&&(v=n[p],void 0!==v))switch(v.length){case 2:s.vertexAttrib2fv(t,v);break;case 3:s.vertexAttrib3fv(t,v);break;case 4:s.vertexAttrib4fv(t,v);break;default:s.vertexAttrib1fv(t,v)}}}M.disableUnusedAttributes()}null!==a&&s.bindBuffer(s.ELEMENT_ARRAY_BUFFER,Ea.getAttributeBuffer(a))}void 0===g&&(g=d.drawRange,g={start:g.start,count:Math.min(g.count,null!==a?a.count:c instanceof THREE.InterleavedBufferAttribute?c.data.array.length/3:c.count)});f instanceof THREE.Mesh?(!0===
|
|
|
-e.wireframe?(M.setLineWidth(e.wireframeLinewidth*E),b.setMode(s.LINES)):b.setMode(s.TRIANGLES),d instanceof THREE.InstancedBufferGeometry&&0<d.maxInstancedCount?b.renderInstances(d):b.render(g.start,g.count)):f instanceof THREE.Line?(d=e.linewidth,void 0===d&&(d=1),M.setLineWidth(d*E),f instanceof THREE.LineSegments?b.setMode(s.LINES):b.setMode(s.LINE_STRIP),b.render(g.start,g.count)):f instanceof THREE.Points&&(b.setMode(s.POINTS),b.render(g.start,g.count))};this.render=function(a,b,c,d){if(!1===
|
|
|
-b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e=a.fog;pa="";Ta=-1;Sa=null;db=!0;!0===a.autoUpdate&&a.updateMatrixWorld();null===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);Da.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);Wa.setFromMatrix(Da);Z.length=0;qa=Ca=ma=V=-1;Ba.length=0;Va.length=0;q(a);fa.length=V+1;va.length=ma+1;ja.length=Ca+1;wa.length=qa+1;!0===la.sortObjects&&(fa.sort(n),
|
|
|
-va.sort(p));ga.render(a,b);sa.calls=0;sa.vertices=0;sa.faces=0;sa.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);a.overrideMaterial?(d=a.overrideMaterial,t(fa,b,Z,e,d),t(va,b,Z,e,d),r(ja,b,Z,e,d),r(wa,b,Z,e,d)):(M.setBlending(THREE.NoBlending),t(fa,b,Z,e),r(ja,b,Z,e),t(va,b,Z,e),r(wa,b,Z,e));sb.render(a,b);Bb.render(a,b,bb,cb);c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&
|
|
|
-(c instanceof THREE.WebGLRenderTargetCube?(M.bindTexture(s.TEXTURE_CUBE_MAP,Y.get(c).__webglTexture),s.generateMipmap(s.TEXTURE_CUBE_MAP),M.bindTexture(s.TEXTURE_CUBE_MAP,null)):(M.bindTexture(s.TEXTURE_2D,Y.get(c).__webglTexture),s.generateMipmap(s.TEXTURE_2D),M.bindTexture(s.TEXTURE_2D,null)));M.setDepthTest(!0);M.setDepthWrite(!0);M.setColorWrite(!0)}};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?M.disable(s.CULL_FACE):(b===THREE.FrontFaceDirectionCW?s.frontFace(s.CW):s.frontFace(s.CCW),
|
|
|
-a===THREE.CullFaceBack?s.cullFace(s.BACK):a===THREE.CullFaceFront?s.cullFace(s.FRONT):s.cullFace(s.FRONT_AND_BACK),M.enable(s.CULL_FACE))};this.setTexture=function(a,b){var c=Y.get(a);if(0<a.version&&c.__version!==a.version){var d=a.image;if(void 0===d)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined",a);else if(!1===d.complete)console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete",a);else{void 0===c.__webglInit&&(c.__webglInit=!0,
|
|
|
-a.__webglInit=!0,a.addEventListener("dispose",g),c.__webglTexture=s.createTexture(),La.textures++);M.activeTexture(s.TEXTURE0+b);M.bindTexture(s.TEXTURE_2D,c.__webglTexture);s.pixelStorei(s.UNPACK_FLIP_Y_WEBGL,a.flipY);s.pixelStorei(s.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);s.pixelStorei(s.UNPACK_ALIGNMENT,a.unpackAlignment);a.image=I(a.image,na.maxTextureSize);var e=a.image,d=THREE.Math.isPowerOfTwo(e.width)&&THREE.Math.isPowerOfTwo(e.height),f=O(a.format),h=O(a.type);H(s.TEXTURE_2D,a,
|
|
|
-d);var k=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<k.length&&d){for(var l=0,m=k.length;l<m;l++)e=k[l],M.texImage2D(s.TEXTURE_2D,l,f,e.width,e.height,0,f,h,e.data);a.generateMipmaps=!1}else M.texImage2D(s.TEXTURE_2D,0,f,e.width,e.height,0,f,h,e.data);else if(a instanceof THREE.CompressedTexture)for(l=0,m=k.length;l<m;l++)e=k[l],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<M.getCompressedTextureFormats().indexOf(f)?M.compressedTexImage2D(s.TEXTURE_2D,l,f,e.width,e.height,0,e.data):
|
|
|
-console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):M.texImage2D(s.TEXTURE_2D,l,f,e.width,e.height,0,f,h,e.data);else if(0<k.length&&d){l=0;for(m=k.length;l<m;l++)e=k[l],M.texImage2D(s.TEXTURE_2D,l,f,f,h,e);a.generateMipmaps=!1}else M.texImage2D(s.TEXTURE_2D,0,f,f,h,a.image);a.generateMipmaps&&d&&s.generateMipmap(s.TEXTURE_2D);c.__version=a.version;if(a.onUpdate)a.onUpdate(a)}}else M.activeTexture(s.TEXTURE0+b),M.bindTexture(s.TEXTURE_2D,
|
|
|
-c.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&void 0===Y.get(a).__webglFramebuffer){var c=Y.get(a);void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",f);c.__webglTexture=s.createTexture();La.textures++;var d=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height),e=O(a.format),g=O(a.type);if(b){c.__webglFramebuffer=[];c.__webglRenderbuffer=[];M.bindTexture(s.TEXTURE_CUBE_MAP,
|
|
|
-c.__webglTexture);H(s.TEXTURE_CUBE_MAP,a,d);for(var h=0;6>h;h++)c.__webglFramebuffer[h]=s.createFramebuffer(),c.__webglRenderbuffer[h]=s.createRenderbuffer(),M.texImage2D(s.TEXTURE_CUBE_MAP_POSITIVE_X+h,0,e,a.width,a.height,0,e,g,null),z(c.__webglFramebuffer[h],a,s.TEXTURE_CUBE_MAP_POSITIVE_X+h),D(c.__webglRenderbuffer[h],a);a.generateMipmaps&&d&&s.generateMipmap(s.TEXTURE_CUBE_MAP)}else c.__webglFramebuffer=s.createFramebuffer(),c.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:
|
|
|
-s.createRenderbuffer(),M.bindTexture(s.TEXTURE_2D,c.__webglTexture),H(s.TEXTURE_2D,a,d),M.texImage2D(s.TEXTURE_2D,0,e,a.width,a.height,0,e,g,null),z(c.__webglFramebuffer,a,s.TEXTURE_2D),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?s.framebufferRenderbuffer(s.FRAMEBUFFER,s.DEPTH_ATTACHMENT,s.RENDERBUFFER,c.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&s.framebufferRenderbuffer(s.FRAMEBUFFER,s.DEPTH_STENCIL_ATTACHMENT,s.RENDERBUFFER,c.__webglRenderbuffer):D(c.__webglRenderbuffer,a),a.generateMipmaps&&
|
|
|
-d&&s.generateMipmap(s.TEXTURE_2D);b?M.bindTexture(s.TEXTURE_CUBE_MAP,null):M.bindTexture(s.TEXTURE_2D,null);s.bindRenderbuffer(s.RENDERBUFFER,null);s.bindFramebuffer(s.FRAMEBUFFER,null)}a?(c=Y.get(a),b=b?c.__webglFramebuffer[a.activeCubeFace]:c.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=ta,a=ua,d=Ja,e=Ka);b!==Aa&&(s.bindFramebuffer(s.FRAMEBUFFER,b),s.viewport(d,e,c,a),Aa=b);bb=c;cb=a};this.readRenderTargetPixels=function(a,b,c,d,e,f){if(!(a instanceof THREE.WebGLRenderTarget))console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");
|
|
|
-else if(Y.get(a).__webglFramebuffer)if(a.format!==THREE.RGBAFormat)console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA format. readPixels can read only RGBA format.");else{var g=!1;Y.get(a).__webglFramebuffer!==Aa&&(s.bindFramebuffer(s.FRAMEBUFFER,Y.get(a).__webglFramebuffer),g=!0);s.checkFramebufferStatus(s.FRAMEBUFFER)===s.FRAMEBUFFER_COMPLETE?s.readPixels(b,c,d,e,s.RGBA,s.UNSIGNED_BYTE,f):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.");
|
|
|
-g&&s.bindFramebuffer(s.FRAMEBUFFER,Aa)}};this.supportsFloatTextures=function(){console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' ).");return X.get("OES_texture_float")};this.supportsHalfFloatTextures=function(){console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' ).");return X.get("OES_texture_half_float")};this.supportsStandardDerivatives=function(){console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' ).");
|
|
|
+X.get("EXT_blend_minmax");if(null!==b){if(a===THREE.MinEquation)return b.MIN_EXT;if(a===THREE.MaxEquation)return b.MAX_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var N=void 0!==a.canvas?a.canvas:document.createElement("canvas"),E=void 0!==a.context?a.context:null,L=N.width,M=N.height,C=1,G=void 0!==a.alpha?a.alpha:!1,K=void 0!==a.depth?a.depth:!0,y=void 0!==a.stencil?a.stencil:!0,J=void 0!==a.antialias?a.antialias:!1,V=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:
|
|
|
+!0,Q=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,R=new THREE.Color(0),I=0,fa=[],ba=[],ma=-1,U=[],la=-1,Va=new Float32Array(8),ka=[],qa=[];this.domElement=N;this.context=null;this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.gammaFactor=2;this.gammaOutput=this.gammaInput=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;var ia=this,db=null,za=null,Oa=-1,pa="",Na=null,$a=0,ua=0,Ea=0,va=N.width,Fa=N.height,Wa=
|
|
|
+0,Xa=0,Za=new THREE.Frustum,Ha=new THREE.Matrix4,Y=new THREE.Vector3,ca=new THREE.Vector3,Ya=!0,sb={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[],decays:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[],decays:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},Ga={geometries:0,textures:0},ta={calls:0,vertices:0,faces:0,points:0};this.info={render:ta,memory:Ga,programs:null};
|
|
|
+var s;try{G={alpha:G,depth:K,stencil:y,antialias:J,premultipliedAlpha:V,preserveDrawingBuffer:Q};s=E||N.getContext("webgl",G)||N.getContext("experimental-webgl",G);if(null===s){if(null!==N.getContext("webgl"))throw"Error creating WebGL context with your selected attributes.";throw"Error creating WebGL context.";}N.addEventListener("webglcontextlost",e,!1)}catch(ob){console.error("THREE.WebGLRenderer: "+ob)}var X=new THREE.WebGLExtensions(s);X.get("OES_texture_float");X.get("OES_texture_float_linear");
|
|
|
+X.get("OES_texture_half_float");X.get("OES_texture_half_float_linear");X.get("OES_standard_derivatives");X.get("ANGLE_instanced_arrays");X.get("OES_element_index_uint")&&(THREE.BufferGeometry.MaxIndex=4294967296);var na=new THREE.WebGLCapabilities(s,X,a),O=new THREE.WebGLState(s,X,D),Z=new THREE.WebGLProperties,ra=new THREE.WebGLObjects(s,Z,this.info),Pa=new THREE.WebGLPrograms(this,na);this.info.programs=Pa.programs;var pb=new THREE.WebGLBufferRenderer(s,X,ta),qb=new THREE.WebGLIndexedBufferRenderer(s,
|
|
|
+X,ta);c();this.context=s;this.capabilities=na;this.extensions=X;this.state=O;var ga=new THREE.WebGLShadowMap(this,fa,ra);this.shadowMap=ga;var rb=new THREE.SpritePlugin(this,ka),Bb=new THREE.LensFlarePlugin(this,qa);this.getContext=function(){return s};this.getContextAttributes=function(){return s.getContextAttributes()};this.forceContextLoss=function(){X.get("WEBGL_lose_context").loseContext()};this.getMaxAnisotropy=function(){var a;return function(){if(void 0!==a)return a;var b=X.get("EXT_texture_filter_anisotropic");
|
|
|
+return a=null!==b?s.getParameter(b.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0}}();this.getPrecision=function(){return na.precision};this.getPixelRatio=function(){return C};this.setPixelRatio=function(a){void 0!==a&&(C=a)};this.getSize=function(){return{width:L,height:M}};this.setSize=function(a,b,c){L=a;M=b;N.width=a*C;N.height=b*C;!1!==c&&(N.style.width=a+"px",N.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){ua=a*C;Ea=b*C;va=c*C;Fa=d*C;s.viewport(ua,Ea,va,Fa)};this.setScissor=
|
|
|
+function(a,b,c,d){s.scissor(a*C,b*C,c*C,d*C)};this.enableScissorTest=function(a){O.setScissorTest(a)};this.getClearColor=function(){return R};this.setClearColor=function(a,c){R.set(a);I=void 0!==c?c:1;b(R.r,R.g,R.b,I)};this.getClearAlpha=function(){return I};this.setClearAlpha=function(a){I=a;b(R.r,R.g,R.b,I)};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=s.COLOR_BUFFER_BIT;if(void 0===b||b)d|=s.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=s.STENCIL_BUFFER_BIT;s.clear(d)};this.clearColor=function(){s.clear(s.COLOR_BUFFER_BIT)};
|
|
|
+this.clearDepth=function(){s.clear(s.DEPTH_BUFFER_BIT)};this.clearStencil=function(){s.clear(s.STENCIL_BUFFER_BIT)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.resetGLState=d;this.dispose=function(){N.removeEventListener("webglcontextlost",e,!1)};this.renderBufferImmediate=function(a,b,c){O.initAttributes();var d=Z.get(a);a.hasPositions&&!d.position&&(d.position=s.createBuffer());a.hasNormals&&!d.normal&&(d.normal=s.createBuffer());a.hasUvs&&!d.uv&&(d.uv=s.createBuffer());
|
|
|
+a.hasColors&&!d.color&&(d.color=s.createBuffer());b=b.getAttributes();a.hasPositions&&(s.bindBuffer(s.ARRAY_BUFFER,d.position),s.bufferData(s.ARRAY_BUFFER,a.positionArray,s.DYNAMIC_DRAW),O.enableAttribute(b.position),s.vertexAttribPointer(b.position,3,s.FLOAT,!1,0,0));if(a.hasNormals){s.bindBuffer(s.ARRAY_BUFFER,d.normal);if("MeshPhongMaterial"!==c.type&&c.shading===THREE.FlatShading)for(var e=0,f=3*a.count;e<f;e+=9){var g=a.normalArray,h=(g[e+0]+g[e+3]+g[e+6])/3,k=(g[e+1]+g[e+4]+g[e+7])/3,l=(g[e+
|
|
|
+2]+g[e+5]+g[e+8])/3;g[e+0]=h;g[e+1]=k;g[e+2]=l;g[e+3]=h;g[e+4]=k;g[e+5]=l;g[e+6]=h;g[e+7]=k;g[e+8]=l}s.bufferData(s.ARRAY_BUFFER,a.normalArray,s.DYNAMIC_DRAW);O.enableAttribute(b.normal);s.vertexAttribPointer(b.normal,3,s.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(s.bindBuffer(s.ARRAY_BUFFER,d.uv),s.bufferData(s.ARRAY_BUFFER,a.uvArray,s.DYNAMIC_DRAW),O.enableAttribute(b.uv),s.vertexAttribPointer(b.uv,2,s.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(s.bindBuffer(s.ARRAY_BUFFER,d.color),s.bufferData(s.ARRAY_BUFFER,
|
|
|
+a.colorArray,s.DYNAMIC_DRAW),O.enableAttribute(b.color),s.vertexAttribPointer(b.color,3,s.FLOAT,!1,0,0));O.disableUnusedAttributes();s.drawArrays(s.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f,g){r(e);var h=u(a,b,c,e,f),k=!1;a=d.id+"_"+h.id+"_"+e.wireframe;a!==pa&&(pa=a,k=!0);a=f.morphTargetInfluences;if(void 0!==a){b=[];c=0;for(k=a.length;c<k;c++){var m=a[c];b.push([m,c])}b.sort(l);8<b.length&&(b.length=8);var n=d.morphAttributes;c=0;for(k=b.length;c<k;c++)m=b[c],
|
|
|
+Va[c]=m[0],0!==m[0]?(a=m[1],!0===e.morphTargets&&n.position&&d.addAttribute("morphTarget"+c,n.position[a]),!0===e.morphNormals&&n.normal&&d.addAttribute("morphNormal"+c,n.normal[a])):(!0===e.morphTargets&&d.removeAttribute("morphTarget"+c),!0===e.morphNormals&&d.removeAttribute("morphNormal"+c));a=h.getUniforms();null!==a.morphTargetInfluences&&s.uniform1fv(a.morphTargetInfluences,Va);k=!0}a=d.index;c=d.attributes.position;!0===e.wireframe&&(a=ra.getWireframeAttribute(d));null!==a?(b=qb,b.setIndex(a)):
|
|
|
+b=pb;if(k){a:{var k=void 0,q;if(d instanceof THREE.InstancedBufferGeometry&&(q=X.get("ANGLE_instanced_arrays"),null===q)){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");break a}void 0===k&&(k=0);O.initAttributes();var m=d.attributes,h=h.getAttributes(),n=e.defaultAttributeValues,p;for(p in h){var t=h[p];if(0<=t){var v=m[p];if(void 0!==v){O.enableAttribute(t);var w=v.itemSize,x=ra.getAttributeBuffer(v);
|
|
|
+if(v instanceof THREE.InterleavedBufferAttribute){var D=v.data,A=D.stride,v=v.offset;s.bindBuffer(s.ARRAY_BUFFER,x);s.vertexAttribPointer(t,w,s.FLOAT,!1,A*D.array.BYTES_PER_ELEMENT,(k*A+v)*D.array.BYTES_PER_ELEMENT);if(D instanceof THREE.InstancedInterleavedBuffer){if(null===q){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferAttribute but hardware does not support extension ANGLE_instanced_arrays.");break a}q.vertexAttribDivisorANGLE(t,D.meshPerAttribute);void 0===
|
|
|
+d.maxInstancedCount&&(d.maxInstancedCount=D.meshPerAttribute*D.count)}}else if(s.bindBuffer(s.ARRAY_BUFFER,x),s.vertexAttribPointer(t,w,s.FLOAT,!1,0,k*w*4),v instanceof THREE.InstancedBufferAttribute){if(null===q){console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferAttribute but hardware does not support extension ANGLE_instanced_arrays.");break a}q.vertexAttribDivisorANGLE(t,v.meshPerAttribute);void 0===d.maxInstancedCount&&(d.maxInstancedCount=v.meshPerAttribute*
|
|
|
+v.count)}}else if(void 0!==n&&(w=n[p],void 0!==w))switch(w.length){case 2:s.vertexAttrib2fv(t,w);break;case 3:s.vertexAttrib3fv(t,w);break;case 4:s.vertexAttrib4fv(t,w);break;default:s.vertexAttrib1fv(t,w)}}}O.disableUnusedAttributes()}null!==a&&s.bindBuffer(s.ELEMENT_ARRAY_BUFFER,ra.getAttributeBuffer(a))}null===g&&(g=d.drawRange,g={start:g.start,count:Math.min(g.count,null!==a?a.count:c instanceof THREE.InterleavedBufferAttribute?c.data.array.length/3:c.count)});f instanceof THREE.Mesh?(!0===e.wireframe?
|
|
|
+(O.setLineWidth(e.wireframeLinewidth*C),b.setMode(s.LINES)):b.setMode(s.TRIANGLES),d instanceof THREE.InstancedBufferGeometry&&0<d.maxInstancedCount?b.renderInstances(d):b.render(g.start,g.count)):f instanceof THREE.Line?(d=e.linewidth,void 0===d&&(d=1),O.setLineWidth(d*C),f instanceof THREE.LineSegments?b.setMode(s.LINES):b.setMode(s.LINE_STRIP),b.render(g.start,g.count)):f instanceof THREE.Points&&(b.setMode(s.POINTS),b.render(g.start,g.count))};this.render=function(a,b,c,d){if(!1===b instanceof
|
|
|
+THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e=a.fog;pa="";Oa=-1;Na=null;Ya=!0;!0===a.autoUpdate&&a.updateMatrixWorld();null===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);Ha.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);Za.setFromMatrix(Ha);fa.length=0;la=ma=-1;ka.length=0;qa.length=0;q(a);ba.length=ma+1;U.length=la+1;!0===ia.sortObjects&&(ba.sort(n),U.sort(p));ga.render(a,b);ta.calls=0;
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|
+ta.vertices=0;ta.faces=0;ta.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);a.overrideMaterial?(d=a.overrideMaterial,t(ba,b,fa,e,d),t(U,b,fa,e,d)):(O.setBlending(THREE.NoBlending),t(ba,b,fa,e),t(U,b,fa,e));rb.render(a,b);Bb.render(a,b,Wa,Xa);c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&(c instanceof THREE.WebGLRenderTargetCube?(O.bindTexture(s.TEXTURE_CUBE_MAP,Z.get(c).__webglTexture),
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+s.generateMipmap(s.TEXTURE_CUBE_MAP),O.bindTexture(s.TEXTURE_CUBE_MAP,null)):(O.bindTexture(s.TEXTURE_2D,Z.get(c).__webglTexture),s.generateMipmap(s.TEXTURE_2D),O.bindTexture(s.TEXTURE_2D,null)));O.setDepthTest(!0);O.setDepthWrite(!0);O.setColorWrite(!0)}};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?O.disable(s.CULL_FACE):(b===THREE.FrontFaceDirectionCW?s.frontFace(s.CW):s.frontFace(s.CCW),a===THREE.CullFaceBack?s.cullFace(s.BACK):a===THREE.CullFaceFront?s.cullFace(s.FRONT):s.cullFace(s.FRONT_AND_BACK),
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+O.enable(s.CULL_FACE))};this.setTexture=function(a,b){var c=Z.get(a);if(0<a.version&&c.__version!==a.version){var d=a.image;if(void 0===d)console.warn("THREE.WebGLRenderer: Texture marked for update but image is undefined",a);else if(!1===d.complete)console.warn("THREE.WebGLRenderer: Texture marked for update but image is incomplete",a);else{void 0===c.__webglInit&&(c.__webglInit=!0,a.__webglInit=!0,a.addEventListener("dispose",g),c.__webglTexture=s.createTexture(),Ga.textures++);O.activeTexture(s.TEXTURE0+
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+b);O.bindTexture(s.TEXTURE_2D,c.__webglTexture);s.pixelStorei(s.UNPACK_FLIP_Y_WEBGL,a.flipY);s.pixelStorei(s.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);s.pixelStorei(s.UNPACK_ALIGNMENT,a.unpackAlignment);a.image=H(a.image,na.maxTextureSize);var e=a.image,d=THREE.Math.isPowerOfTwo(e.width)&&THREE.Math.isPowerOfTwo(e.height),f=D(a.format),h=D(a.type);x(s.TEXTURE_2D,a,d);var k=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<k.length&&d){for(var l=0,m=k.length;l<m;l++)e=k[l],O.texImage2D(s.TEXTURE_2D,
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+l,f,e.width,e.height,0,f,h,e.data);a.generateMipmaps=!1}else O.texImage2D(s.TEXTURE_2D,0,f,e.width,e.height,0,f,h,e.data);else if(a instanceof THREE.CompressedTexture)for(l=0,m=k.length;l<m;l++)e=k[l],a.format!==THREE.RGBAFormat&&a.format!==THREE.RGBFormat?-1<O.getCompressedTextureFormats().indexOf(f)?O.compressedTexImage2D(s.TEXTURE_2D,l,f,e.width,e.height,0,e.data):console.warn("THREE.WebGLRenderer: Attempt to load unsupported compressed texture format in .uploadTexture()"):O.texImage2D(s.TEXTURE_2D,
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+l,f,e.width,e.height,0,f,h,e.data);else if(0<k.length&&d){l=0;for(m=k.length;l<m;l++)e=k[l],O.texImage2D(s.TEXTURE_2D,l,f,f,h,e);a.generateMipmaps=!1}else O.texImage2D(s.TEXTURE_2D,0,f,f,h,a.image);a.generateMipmaps&&d&&s.generateMipmap(s.TEXTURE_2D);c.__version=a.version;if(a.onUpdate)a.onUpdate(a)}}else O.activeTexture(s.TEXTURE0+b),O.bindTexture(s.TEXTURE_2D,c.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&void 0===Z.get(a).__webglFramebuffer){var c=
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+Z.get(a);void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",f);c.__webglTexture=s.createTexture();Ga.textures++;var d=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height),e=D(a.format),g=D(a.type);if(b){c.__webglFramebuffer=[];c.__webglRenderbuffer=[];O.bindTexture(s.TEXTURE_CUBE_MAP,c.__webglTexture);x(s.TEXTURE_CUBE_MAP,a,d);for(var h=0;6>h;h++)c.__webglFramebuffer[h]=s.createFramebuffer(),c.__webglRenderbuffer[h]=
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+s.createRenderbuffer(),O.texImage2D(s.TEXTURE_CUBE_MAP_POSITIVE_X+h,0,e,a.width,a.height,0,e,g,null),F(c.__webglFramebuffer[h],a,s.TEXTURE_CUBE_MAP_POSITIVE_X+h),z(c.__webglRenderbuffer[h],a);a.generateMipmaps&&d&&s.generateMipmap(s.TEXTURE_CUBE_MAP)}else c.__webglFramebuffer=s.createFramebuffer(),c.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:s.createRenderbuffer(),O.bindTexture(s.TEXTURE_2D,c.__webglTexture),x(s.TEXTURE_2D,a,d),O.texImage2D(s.TEXTURE_2D,0,e,a.width,
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+a.height,0,e,g,null),F(c.__webglFramebuffer,a,s.TEXTURE_2D),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?s.framebufferRenderbuffer(s.FRAMEBUFFER,s.DEPTH_ATTACHMENT,s.RENDERBUFFER,c.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&s.framebufferRenderbuffer(s.FRAMEBUFFER,s.DEPTH_STENCIL_ATTACHMENT,s.RENDERBUFFER,c.__webglRenderbuffer):z(c.__webglRenderbuffer,a),a.generateMipmaps&&d&&s.generateMipmap(s.TEXTURE_2D);b?O.bindTexture(s.TEXTURE_CUBE_MAP,null):O.bindTexture(s.TEXTURE_2D,null);s.bindRenderbuffer(s.RENDERBUFFER,
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+null);s.bindFramebuffer(s.FRAMEBUFFER,null)}a?(c=Z.get(a),b=b?c.__webglFramebuffer[a.activeCubeFace]:c.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=va,a=Fa,d=ua,e=Ea);b!==za&&(s.bindFramebuffer(s.FRAMEBUFFER,b),s.viewport(d,e,c,a),za=b);Wa=c;Xa=a};this.readRenderTargetPixels=function(a,b,c,d,e,f){if(!(a instanceof THREE.WebGLRenderTarget))console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");else if(Z.get(a).__webglFramebuffer)if(a.format!==
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+THREE.RGBAFormat)console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA format. readPixels can read only RGBA format.");else{var g=!1;Z.get(a).__webglFramebuffer!==za&&(s.bindFramebuffer(s.FRAMEBUFFER,Z.get(a).__webglFramebuffer),g=!0);s.checkFramebufferStatus(s.FRAMEBUFFER)===s.FRAMEBUFFER_COMPLETE?s.readPixels(b,c,d,e,s.RGBA,s.UNSIGNED_BYTE,f):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete.");
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+g&&s.bindFramebuffer(s.FRAMEBUFFER,za)}};this.supportsFloatTextures=function(){console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' ).");return X.get("OES_texture_float")};this.supportsHalfFloatTextures=function(){console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' ).");return X.get("OES_texture_half_float")};this.supportsStandardDerivatives=function(){console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' ).");
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return X.get("OES_standard_derivatives")};this.supportsCompressedTextureS3TC=function(){console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' ).");return X.get("WEBGL_compressed_texture_s3tc")};this.supportsCompressedTexturePVRTC=function(){console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' ).");return X.get("WEBGL_compressed_texture_pvrtc")};this.supportsBlendMinMax=
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|
function(){console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' ).");return X.get("EXT_blend_minmax")};this.supportsVertexTextures=function(){return na.vertexTextures};this.supportsInstancedArrays=function(){console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' ).");return X.get("ANGLE_instanced_arrays")};this.initMaterial=function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")};
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|
this.addPrePlugin=function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")};this.addPostPlugin=function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")};this.updateShadowMap=function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")};Object.defineProperties(this,{shadowMapEnabled:{get:function(){return ga.enabled},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.");ga.enabled=
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|
@@ -601,8 +601,8 @@ g.__webglShader.name,u,"#define MAX_DIR_LIGHTS "+f.maxDirLights,"#define MAX_POI
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|
"",f.envMap?"#define "+m:"",f.envMap?"#define "+q:"",f.envMap?"#define "+t:"",f.lightMap?"#define USE_LIGHTMAP":"",f.aoMap?"#define USE_AOMAP":"",f.emissiveMap?"#define USE_EMISSIVEMAP":"",f.bumpMap?"#define USE_BUMPMAP":"",f.normalMap?"#define USE_NORMALMAP":"",f.specularMap?"#define USE_SPECULARMAP":"",f.alphaMap?"#define USE_ALPHAMAP":"",f.vertexColors?"#define USE_COLOR":"",f.flatShading?"#define FLAT_SHADED":"",f.metal?"#define METAL":"",f.doubleSided?"#define DOUBLE_SIDED":"",f.flipSided?"#define FLIP_SIDED":
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|
"",f.shadowMapEnabled?"#define USE_SHADOWMAP":"",f.shadowMapEnabled?"#define "+p:"",f.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",f.logarithmicDepthBuffer?"#define USE_LOGDEPTHBUF":"",f.logarithmicDepthBuffer&&d.extensions.get("EXT_frag_depth")?"#define USE_LOGDEPTHBUF_EXT":"","uniform mat4 viewMatrix;","uniform vec3 cameraPosition;","\n"].filter(b).join("\n"));n=d+n;l=THREE.WebGLShader(h,h.VERTEX_SHADER,k+l);n=THREE.WebGLShader(h,h.FRAGMENT_SHADER,n);h.attachShader(w,l);h.attachShader(w,n);void 0!==
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|
g.index0AttributeName?h.bindAttribLocation(w,0,g.index0AttributeName):!0===f.morphTargets&&h.bindAttribLocation(w,0,"position");h.linkProgram(w);f=h.getProgramInfoLog(w);p=h.getShaderInfoLog(l);m=h.getShaderInfoLog(n);t=q=!0;if(!1===h.getProgramParameter(w,h.LINK_STATUS))q=!1,console.error("THREE.WebGLProgram: shader error: ",h.getError(),"gl.VALIDATE_STATUS",h.getProgramParameter(w,h.VALIDATE_STATUS),"gl.getProgramInfoLog",f,p,m);else if(""!==f)console.warn("THREE.WebGLProgram: gl.getProgramInfoLog()",
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|
-f);else if(""===p||""===m)t=!1;t&&(this.diagnostics={runnable:q,material:g,programLog:f,vertexShader:{log:p,prefix:k},fragmentShader:{log:m,prefix:d}});h.deleteShader(l);h.deleteShader(n);var v;this.getUniforms=function(){if(void 0===v){for(var a={},b=h.getProgramParameter(w,h.ACTIVE_UNIFORMS),c=0;c<b;c++){var d=h.getActiveUniform(w,c).name,e=h.getUniformLocation(w,d),f=d.lastIndexOf("[0]");-1!==f&&f===d.length-3&&(a[d.substr(0,f)]=e);a[d]=e}v=a}return v};var B;this.getAttributes=function(){if(void 0===
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|
-B){for(var a={},b=h.getProgramParameter(w,h.ACTIVE_ATTRIBUTES),c=0;c<b;c++){var d=h.getActiveAttrib(w,c).name;a[d]=h.getAttribLocation(w,d)}B=a}return B};this.destroy=function(){h.deleteProgram(w);this.program=void 0};Object.defineProperties(this,{uniforms:{get:function(){console.warn("THREE.WebGLProgram: .uniforms is now .getUniforms().");return this.getUniforms()}},attributes:{get:function(){console.warn("THREE.WebGLProgram: .attributes is now .getAttributes().");return this.getAttributes()}}});
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|
+f);else if(""===p||""===m)t=!1;t&&(this.diagnostics={runnable:q,material:g,programLog:f,vertexShader:{log:p,prefix:k},fragmentShader:{log:m,prefix:d}});h.deleteShader(l);h.deleteShader(n);var v;this.getUniforms=function(){if(void 0===v){for(var a={},b=h.getProgramParameter(w,h.ACTIVE_UNIFORMS),c=0;c<b;c++){var d=h.getActiveUniform(w,c).name,e=h.getUniformLocation(w,d),f=d.lastIndexOf("[0]");-1!==f&&f===d.length-3&&(a[d.substr(0,f)]=e);a[d]=e}v=a}return v};var A;this.getAttributes=function(){if(void 0===
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|
+A){for(var a={},b=h.getProgramParameter(w,h.ACTIVE_ATTRIBUTES),c=0;c<b;c++){var d=h.getActiveAttrib(w,c).name;a[d]=h.getAttribLocation(w,d)}A=a}return A};this.destroy=function(){h.deleteProgram(w);this.program=void 0};Object.defineProperties(this,{uniforms:{get:function(){console.warn("THREE.WebGLProgram: .uniforms is now .getUniforms().");return this.getUniforms()}},attributes:{get:function(){console.warn("THREE.WebGLProgram: .attributes is now .getAttributes().");return this.getAttributes()}}});
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|
this.id=c++;this.code=e;this.usedTimes=1;this.program=w;this.vertexShader=l;this.fragmentShader=n;return this}}();
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|
THREE.WebGLPrograms=function(a,b){var c=[],d={MeshDepthMaterial:"depth",MeshNormalMaterial:"normal",MeshBasicMaterial:"basic",MeshLambertMaterial:"lambert",MeshPhongMaterial:"phong",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points"},e="precision supportsVertexTextures map envMap envMapMode lightMap aoMap emissiveMap bumpMap normalMap specularMap alphaMap combine vertexColors fog useFog fogExp flatShading sizeAttenuation logarithmicDepthBuffer skinning maxBones useVertexTexture morphTargets morphNormals maxMorphTargets maxMorphNormals maxDirLights maxPointLights maxSpotLights maxHemiLights maxShadows shadowMapEnabled shadowMapType shadowMapDebug alphaTest metal doubleSided flipSided".split(" ");this.getParameters=
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|
|
function(c,e,h,k){for(var l,n,p,m,q=d[c.type],t=m=p=n=l=0,r=e.length;t<r;t++){var u=e[t];u.onlyShadow||!1===u.visible||(u instanceof THREE.DirectionalLight&&l++,u instanceof THREE.PointLight&&n++,u instanceof THREE.SpotLight&&p++,u instanceof THREE.HemisphereLight&&m++)}r=t=0;for(u=e.length;r<u;r++){var w=e[r];w.castShadow&&(w instanceof THREE.SpotLight&&t++,w instanceof THREE.DirectionalLight&&t++)}e=t;b.floatVertexTextures&&k&&k.skeleton&&k.skeleton.useVertexTexture?t=1024:(t=Math.floor((b.maxVertexUniforms-
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|
@@ -617,35 +617,35 @@ THREE.WebGLShadowMap=function(a,b,c){function d(a,b){var c=a.geometry,c=void 0!=
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|
vertexShader:p.vertexShader,fragmentShader:p.fragmentShader,morphTargets:!0}),r=new THREE.ShaderMaterial({uniforms:m,vertexShader:p.vertexShader,fragmentShader:p.fragmentShader,skinning:!0}),u=new THREE.ShaderMaterial({uniforms:m,vertexShader:p.vertexShader,fragmentShader:p.fragmentShader,morphTargets:!0,skinning:!0});q._shadowPass=!0;t._shadowPass=!0;r._shadowPass=!0;u._shadowPass=!0;var w=this;this.enabled=!1;this.autoUpdate=!0;this.needsUpdate=!1;this.type=THREE.PCFShadowMap;this.cullFace=THREE.CullFaceFront;
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|
this.render=function(m,q){if(!1!==w.enabled&&(!1!==w.autoUpdate||!1!==w.needsUpdate)){g.clearColor(1,1,1,1);f.disable(g.BLEND);f.enable(g.CULL_FACE);g.frontFace(g.CCW);w.cullFace===THREE.CullFaceFront?g.cullFace(g.FRONT):g.cullFace(g.BACK);f.setDepthTest(!0);for(var p=0,t=b.length;p<t;p++){var r=b[p];if(r.castShadow){if(!r.shadowMap){var u=THREE.LinearFilter;w.type===THREE.PCFSoftShadowMap&&(u=THREE.NearestFilter);r.shadowMap=new THREE.WebGLRenderTarget(r.shadowMapWidth,r.shadowMapHeight,{minFilter:u,
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|
magFilter:u,format:THREE.RGBAFormat});r.shadowMapSize=new THREE.Vector2(r.shadowMapWidth,r.shadowMapHeight);r.shadowMatrix=new THREE.Matrix4}if(!r.shadowCamera){if(r instanceof THREE.SpotLight)r.shadowCamera=new THREE.PerspectiveCamera(r.shadowCameraFov,r.shadowMapWidth/r.shadowMapHeight,r.shadowCameraNear,r.shadowCameraFar);else if(r instanceof THREE.DirectionalLight)r.shadowCamera=new THREE.OrthographicCamera(r.shadowCameraLeft,r.shadowCameraRight,r.shadowCameraTop,r.shadowCameraBottom,r.shadowCameraNear,
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-r.shadowCameraFar);else{console.error("THREE.ShadowMapPlugin: Unsupported light type for shadow",r);continue}m.add(r.shadowCamera);!0===m.autoUpdate&&m.updateMatrixWorld()}r.shadowCameraVisible&&!r.cameraHelper&&(r.cameraHelper=new THREE.CameraHelper(r.shadowCamera),m.add(r.cameraHelper));var D=r.shadowMap,G=r.shadowMatrix,u=r.shadowCamera;u.position.setFromMatrixPosition(r.matrixWorld);l.setFromMatrixPosition(r.target.matrixWorld);u.lookAt(l);u.updateMatrixWorld();u.matrixWorldInverse.getInverse(u.matrixWorld);
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|
-r.cameraHelper&&(r.cameraHelper.visible=r.shadowCameraVisible);r.shadowCameraVisible&&r.cameraHelper.update();G.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1);G.multiply(u.projectionMatrix);G.multiply(u.matrixWorldInverse);k.multiplyMatrices(u.projectionMatrix,u.matrixWorldInverse);h.setFromMatrix(k);a.setRenderTarget(D);a.clear();n.length=0;e(m,u);r=0;for(D=n.length;r<D;r++){var G=n[r],O=c.update(G),C=G.material;if(C instanceof THREE.MeshFaceMaterial)for(var F=O.groups,C=C.materials,K=0,L=F.length;K<
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|
-L;K++){var E=F[K],J=C[E.materialIndex];!0===J.visible&&a.renderBufferDirect(u,b,null,O,d(G,J),G,E)}else a.renderBufferDirect(u,b,null,O,d(G,C),G)}}}p=a.getClearColor();t=a.getClearAlpha();a.setClearColor(p,t);f.enable(g.BLEND);w.cullFace===THREE.CullFaceFront&&g.cullFace(g.BACK);a.resetGLState();w.needsUpdate=!1}}};
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|
-THREE.WebGLState=function(a,b,c){var d=this,e=new Uint8Array(16),g=new Uint8Array(16),f={},h=null,k=null,l=null,n=null,p=null,m=null,q=null,t=null,r=null,u=null,w=null,v=null,B=null,x=null,H=null,I=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS),z=void 0,D={};this.init=function(){a.clearColor(0,0,0,1);a.clearDepth(1);a.clearStencil(0);this.enable(a.DEPTH_TEST);a.depthFunc(a.LEQUAL);a.frontFace(a.CCW);a.cullFace(a.BACK);this.enable(a.CULL_FACE);this.enable(a.BLEND);a.blendEquation(a.FUNC_ADD);a.blendFunc(a.SRC_ALPHA,
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+r.shadowCameraFar);else{console.error("THREE.ShadowMapPlugin: Unsupported light type for shadow",r);continue}m.add(r.shadowCamera);!0===m.autoUpdate&&m.updateMatrixWorld()}r.shadowCameraVisible&&!r.cameraHelper&&(r.cameraHelper=new THREE.CameraHelper(r.shadowCamera),m.add(r.cameraHelper));var B=r.shadowMap,D=r.shadowMatrix,u=r.shadowCamera;u.position.setFromMatrixPosition(r.matrixWorld);l.setFromMatrixPosition(r.target.matrixWorld);u.lookAt(l);u.updateMatrixWorld();u.matrixWorldInverse.getInverse(u.matrixWorld);
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+r.cameraHelper&&(r.cameraHelper.visible=r.shadowCameraVisible);r.shadowCameraVisible&&r.cameraHelper.update();D.set(.5,0,0,.5,0,.5,0,.5,0,0,.5,.5,0,0,0,1);D.multiply(u.projectionMatrix);D.multiply(u.matrixWorldInverse);k.multiplyMatrices(u.projectionMatrix,u.matrixWorldInverse);h.setFromMatrix(k);a.setRenderTarget(B);a.clear();n.length=0;e(m,u);r=0;for(B=n.length;r<B;r++){var D=n[r],N=c.update(D),E=D.material;if(E instanceof THREE.MeshFaceMaterial)for(var L=N.groups,E=E.materials,M=0,C=L.length;M<
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+C;M++){var G=L[M],K=E[G.materialIndex];!0===K.visible&&a.renderBufferDirect(u,b,null,N,d(D,K),D,G)}else a.renderBufferDirect(u,b,null,N,d(D,E),D,null)}}}p=a.getClearColor();t=a.getClearAlpha();a.setClearColor(p,t);f.enable(g.BLEND);w.cullFace===THREE.CullFaceFront&&g.cullFace(g.BACK);a.resetGLState();w.needsUpdate=!1}}};
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+THREE.WebGLState=function(a,b,c){var d=this,e=new Uint8Array(16),g=new Uint8Array(16),f={},h=null,k=null,l=null,n=null,p=null,m=null,q=null,t=null,r=null,u=null,w=null,v=null,A=null,x=null,H=null,F=a.getParameter(a.MAX_TEXTURE_IMAGE_UNITS),z=void 0,B={};this.init=function(){a.clearColor(0,0,0,1);a.clearDepth(1);a.clearStencil(0);this.enable(a.DEPTH_TEST);a.depthFunc(a.LEQUAL);a.frontFace(a.CCW);a.cullFace(a.BACK);this.enable(a.CULL_FACE);this.enable(a.BLEND);a.blendEquation(a.FUNC_ADD);a.blendFunc(a.SRC_ALPHA,
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a.ONE_MINUS_SRC_ALPHA)};this.initAttributes=function(){for(var a=0,b=e.length;a<b;a++)e[a]=0};this.enableAttribute=function(b){e[b]=1;0===g[b]&&(a.enableVertexAttribArray(b),g[b]=1)};this.disableUnusedAttributes=function(){for(var b=0,c=g.length;b<c;b++)g[b]!==e[b]&&(a.disableVertexAttribArray(b),g[b]=0)};this.enable=function(b){!0!==f[b]&&(a.enable(b),f[b]=!0)};this.disable=function(b){!1!==f[b]&&(a.disable(b),f[b]=!1)};this.getCompressedTextureFormats=function(){if(null===h&&(h=[],b.get("WEBGL_compressed_texture_pvrtc")||
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|
b.get("WEBGL_compressed_texture_s3tc")))for(var c=a.getParameter(a.COMPRESSED_TEXTURE_FORMATS),d=0;d<c.length;d++)h.push(c[d]);return h};this.setBlending=function(b,d,e,f,g,h,r){b!==k&&(b===THREE.NoBlending?this.disable(a.BLEND):b===THREE.AdditiveBlending?(this.enable(a.BLEND),a.blendEquation(a.FUNC_ADD),a.blendFunc(a.SRC_ALPHA,a.ONE)):b===THREE.SubtractiveBlending?(this.enable(a.BLEND),a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.ONE_MINUS_SRC_COLOR)):b===THREE.MultiplyBlending?(this.enable(a.BLEND),
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|
a.blendEquation(a.FUNC_ADD),a.blendFunc(a.ZERO,a.SRC_COLOR)):b===THREE.CustomBlending?this.enable(a.BLEND):(this.enable(a.BLEND),a.blendEquationSeparate(a.FUNC_ADD,a.FUNC_ADD),a.blendFuncSeparate(a.SRC_ALPHA,a.ONE_MINUS_SRC_ALPHA,a.ONE,a.ONE_MINUS_SRC_ALPHA)),k=b);if(b===THREE.CustomBlending){g=g||d;h=h||e;r=r||f;if(d!==l||g!==m)a.blendEquationSeparate(c(d),c(g)),l=d,m=g;if(e!==n||f!==p||h!==q||r!==t)a.blendFuncSeparate(c(e),c(f),c(h),c(r)),n=e,p=f,q=h,t=r}else t=q=m=p=n=l=null};this.setDepthFunc=
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|
function(b){if(r!==b){if(b)switch(b){case THREE.NeverDepth:a.depthFunc(a.NEVER);break;case THREE.AlwaysDepth:a.depthFunc(a.ALWAYS);break;case THREE.LessDepth:a.depthFunc(a.LESS);break;case THREE.LessEqualDepth:a.depthFunc(a.LEQUAL);break;case THREE.EqualDepth:a.depthFunc(a.EQUAL);break;case THREE.GreaterEqualDepth:a.depthFunc(a.GEQUAL);break;case THREE.GreaterDepth:a.depthFunc(a.GREATER);break;case THREE.NotEqualDepth:a.depthFunc(a.NOTEQUAL);break;default:a.depthFunc(a.LEQUAL)}else a.depthFunc(a.LEQUAL);
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|
-r=b}};this.setDepthTest=function(b){b?this.enable(a.DEPTH_TEST):this.disable(a.DEPTH_TEST)};this.setDepthWrite=function(b){u!==b&&(a.depthMask(b),u=b)};this.setColorWrite=function(b){w!==b&&(a.colorMask(b,b,b,b),w=b)};this.setFlipSided=function(b){v!==b&&(b?a.frontFace(a.CW):a.frontFace(a.CCW),v=b)};this.setLineWidth=function(b){b!==B&&(a.lineWidth(b),B=b)};this.setPolygonOffset=function(b,c,d){b?this.enable(a.POLYGON_OFFSET_FILL):this.disable(a.POLYGON_OFFSET_FILL);!b||x===c&&H===d||(a.polygonOffset(c,
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|
-d),x=c,H=d)};this.setScissorTest=function(b){b?this.enable(a.SCISSOR_TEST):this.disable(a.SCISSOR_TEST)};this.activeTexture=function(b){void 0===b&&(b=a.TEXTURE0+I-1);z!==b&&(a.activeTexture(b),z=b)};this.bindTexture=function(b,c){void 0===z&&d.activeTexture();var e=D[z];void 0===e&&(e={type:void 0,texture:void 0},D[z]=e);if(e.type!==b||e.texture!==c)a.bindTexture(b,c),e.type=b,e.texture=c};this.compressedTexImage2D=function(){try{a.compressedTexImage2D.apply(a,arguments)}catch(b){console.error(b)}};
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|
+r=b}};this.setDepthTest=function(b){b?this.enable(a.DEPTH_TEST):this.disable(a.DEPTH_TEST)};this.setDepthWrite=function(b){u!==b&&(a.depthMask(b),u=b)};this.setColorWrite=function(b){w!==b&&(a.colorMask(b,b,b,b),w=b)};this.setFlipSided=function(b){v!==b&&(b?a.frontFace(a.CW):a.frontFace(a.CCW),v=b)};this.setLineWidth=function(b){b!==A&&(a.lineWidth(b),A=b)};this.setPolygonOffset=function(b,c,d){b?this.enable(a.POLYGON_OFFSET_FILL):this.disable(a.POLYGON_OFFSET_FILL);!b||x===c&&H===d||(a.polygonOffset(c,
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|
+d),x=c,H=d)};this.setScissorTest=function(b){b?this.enable(a.SCISSOR_TEST):this.disable(a.SCISSOR_TEST)};this.activeTexture=function(b){void 0===b&&(b=a.TEXTURE0+F-1);z!==b&&(a.activeTexture(b),z=b)};this.bindTexture=function(b,c){void 0===z&&d.activeTexture();var e=B[z];void 0===e&&(e={type:void 0,texture:void 0},B[z]=e);if(e.type!==b||e.texture!==c)a.bindTexture(b,c),e.type=b,e.texture=c};this.compressedTexImage2D=function(){try{a.compressedTexImage2D.apply(a,arguments)}catch(b){console.error(b)}};
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|
this.texImage2D=function(){try{a.texImage2D.apply(a,arguments)}catch(b){console.error(b)}};this.reset=function(){for(var b=0;b<g.length;b++)1===g[b]&&(a.disableVertexAttribArray(b),g[b]=0);f={};v=w=u=k=h=null}};
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|
-THREE.LensFlarePlugin=function(a,b){var c,d,e,g,f,h,k,l,n,p,m=a.context,q=a.state,t,r,u,w,v,B;this.render=function(x,H,I,z){if(0!==b.length){x=new THREE.Vector3;var D=z/I,G=.5*I,O=.5*z,C=16/z,F=new THREE.Vector2(C*D,C),K=new THREE.Vector3(1,1,0),L=new THREE.Vector2(1,1);if(void 0===u){var C=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),E=new Uint16Array([0,1,2,0,2,3]);t=m.createBuffer();r=m.createBuffer();m.bindBuffer(m.ARRAY_BUFFER,t);m.bufferData(m.ARRAY_BUFFER,C,m.STATIC_DRAW);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,
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|
-r);m.bufferData(m.ELEMENT_ARRAY_BUFFER,E,m.STATIC_DRAW);v=m.createTexture();B=m.createTexture();q.bindTexture(m.TEXTURE_2D,v);m.texImage2D(m.TEXTURE_2D,0,m.RGB,16,16,0,m.RGB,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST);q.bindTexture(m.TEXTURE_2D,B);m.texImage2D(m.TEXTURE_2D,0,
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|
-m.RGBA,16,16,0,m.RGBA,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST);var C=(w=0<m.getParameter(m.MAX_VERTEX_TEXTURE_IMAGE_UNITS))?{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *= visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
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|
+THREE.LensFlarePlugin=function(a,b){var c,d,e,g,f,h,k,l,n,p,m=a.context,q=a.state,t,r,u,w,v,A;this.render=function(x,H,F,z){if(0!==b.length){x=new THREE.Vector3;var B=z/F,D=.5*F,N=.5*z,E=16/z,L=new THREE.Vector2(E*B,E),M=new THREE.Vector3(1,1,0),C=new THREE.Vector2(1,1);if(void 0===u){var E=new Float32Array([-1,-1,0,0,1,-1,1,0,1,1,1,1,-1,1,0,1]),G=new Uint16Array([0,1,2,0,2,3]);t=m.createBuffer();r=m.createBuffer();m.bindBuffer(m.ARRAY_BUFFER,t);m.bufferData(m.ARRAY_BUFFER,E,m.STATIC_DRAW);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,
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|
+r);m.bufferData(m.ELEMENT_ARRAY_BUFFER,G,m.STATIC_DRAW);v=m.createTexture();A=m.createTexture();q.bindTexture(m.TEXTURE_2D,v);m.texImage2D(m.TEXTURE_2D,0,m.RGB,16,16,0,m.RGB,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST);q.bindTexture(m.TEXTURE_2D,A);m.texImage2D(m.TEXTURE_2D,0,
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|
+m.RGBA,16,16,0,m.RGBA,m.UNSIGNED_BYTE,null);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MAG_FILTER,m.NEAREST);m.texParameteri(m.TEXTURE_2D,m.TEXTURE_MIN_FILTER,m.NEAREST);var E=(w=0<m.getParameter(m.MAX_VERTEX_TEXTURE_IMAGE_UNITS))?{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.1 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.9 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) );\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = visibility.r / 9.0;\nvVisibility *= 1.0 - visibility.g / 9.0;\nvVisibility *= visibility.b / 9.0;\nvVisibility *= 1.0 - visibility.a / 9.0;\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
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|
fragmentShader:"uniform lowp int renderType;\nuniform sampler2D map;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * vVisibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"}:{vertexShader:"uniform lowp int renderType;\nuniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uv;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",
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|
|
fragmentShader:"precision mediump float;\nuniform lowp int renderType;\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform vec3 color;\nvarying vec2 vUV;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a;\nvisibility += texture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 texture = texture2D( map, vUV );\ntexture.a *= opacity * visibility;\ngl_FragColor = texture;\ngl_FragColor.rgb *= color;\n}\n}"},
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|
-E=m.createProgram(),J=m.createShader(m.FRAGMENT_SHADER),y=m.createShader(m.VERTEX_SHADER),P="precision "+a.getPrecision()+" float;\n";m.shaderSource(J,P+C.fragmentShader);m.shaderSource(y,P+C.vertexShader);m.compileShader(J);m.compileShader(y);m.attachShader(E,J);m.attachShader(E,y);m.linkProgram(E);u=E;n=m.getAttribLocation(u,"position");p=m.getAttribLocation(u,"uv");c=m.getUniformLocation(u,"renderType");d=m.getUniformLocation(u,"map");e=m.getUniformLocation(u,"occlusionMap");g=m.getUniformLocation(u,
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|
|
-"opacity");f=m.getUniformLocation(u,"color");h=m.getUniformLocation(u,"scale");k=m.getUniformLocation(u,"rotation");l=m.getUniformLocation(u,"screenPosition")}m.useProgram(u);q.initAttributes();q.enableAttribute(n);q.enableAttribute(p);q.disableUnusedAttributes();m.uniform1i(e,0);m.uniform1i(d,1);m.bindBuffer(m.ARRAY_BUFFER,t);m.vertexAttribPointer(n,2,m.FLOAT,!1,16,0);m.vertexAttribPointer(p,2,m.FLOAT,!1,16,8);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,r);q.disable(m.CULL_FACE);m.depthMask(!1);E=0;for(J=
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|
|
-b.length;E<J;E++)if(C=16/z,F.set(C*D,C),y=b[E],x.set(y.matrixWorld.elements[12],y.matrixWorld.elements[13],y.matrixWorld.elements[14]),x.applyMatrix4(H.matrixWorldInverse),x.applyProjection(H.projectionMatrix),K.copy(x),L.x=K.x*G+G,L.y=K.y*O+O,w||0<L.x&&L.x<I&&0<L.y&&L.y<z){q.activeTexture(m.TEXTURE0);q.bindTexture(m.TEXTURE_2D,null);q.activeTexture(m.TEXTURE1);q.bindTexture(m.TEXTURE_2D,v);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGB,L.x-8,L.y-8,16,16,0);m.uniform1i(c,0);m.uniform2f(h,F.x,F.y);m.uniform3f(l,
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|
|
-K.x,K.y,K.z);q.disable(m.BLEND);q.enable(m.DEPTH_TEST);m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0);q.activeTexture(m.TEXTURE0);q.bindTexture(m.TEXTURE_2D,B);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGBA,L.x-8,L.y-8,16,16,0);m.uniform1i(c,1);q.disable(m.DEPTH_TEST);q.activeTexture(m.TEXTURE1);q.bindTexture(m.TEXTURE_2D,v);m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0);y.positionScreen.copy(K);y.customUpdateCallback?y.customUpdateCallback(y):y.updateLensFlares();m.uniform1i(c,2);q.enable(m.BLEND);for(var P=
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|
|
-0,U=y.lensFlares.length;P<U;P++){var Q=y.lensFlares[P];.001<Q.opacity&&.001<Q.scale&&(K.x=Q.x,K.y=Q.y,K.z=Q.z,C=Q.size*Q.scale/z,F.x=C*D,F.y=C,m.uniform3f(l,K.x,K.y,K.z),m.uniform2f(h,F.x,F.y),m.uniform1f(k,Q.rotation),m.uniform1f(g,Q.opacity),m.uniform3f(f,Q.color.r,Q.color.g,Q.color.b),q.setBlending(Q.blending,Q.blendEquation,Q.blendSrc,Q.blendDst),a.setTexture(Q.texture,1),m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0))}}q.enable(m.CULL_FACE);q.enable(m.DEPTH_TEST);m.depthMask(!0);a.resetGLState()}}};
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|
|
-THREE.SpritePlugin=function(a,b){var c,d,e,g,f,h,k,l,n,p,m,q,t,r,u,w,v;function B(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var x=a.context,H=a.state,I,z,D,G,O=new THREE.Vector3,C=new THREE.Quaternion,F=new THREE.Vector3;this.render=function(K,L){if(0!==b.length){if(void 0===D){var E=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),J=new Uint16Array([0,1,2,0,2,3]);I=x.createBuffer();z=x.createBuffer();x.bindBuffer(x.ARRAY_BUFFER,I);x.bufferData(x.ARRAY_BUFFER,E,x.STATIC_DRAW);x.bindBuffer(x.ELEMENT_ARRAY_BUFFER,
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|
|
-z);x.bufferData(x.ELEMENT_ARRAY_BUFFER,J,x.STATIC_DRAW);var E=x.createProgram(),J=x.createShader(x.VERTEX_SHADER),y=x.createShader(x.FRAGMENT_SHADER);x.shaderSource(J,["precision "+a.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
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|
|
+G=m.createProgram(),K=m.createShader(m.FRAGMENT_SHADER),y=m.createShader(m.VERTEX_SHADER),J="precision "+a.getPrecision()+" float;\n";m.shaderSource(K,J+E.fragmentShader);m.shaderSource(y,J+E.vertexShader);m.compileShader(K);m.compileShader(y);m.attachShader(G,K);m.attachShader(G,y);m.linkProgram(G);u=G;n=m.getAttribLocation(u,"position");p=m.getAttribLocation(u,"uv");c=m.getUniformLocation(u,"renderType");d=m.getUniformLocation(u,"map");e=m.getUniformLocation(u,"occlusionMap");g=m.getUniformLocation(u,
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|
|
+"opacity");f=m.getUniformLocation(u,"color");h=m.getUniformLocation(u,"scale");k=m.getUniformLocation(u,"rotation");l=m.getUniformLocation(u,"screenPosition")}m.useProgram(u);q.initAttributes();q.enableAttribute(n);q.enableAttribute(p);q.disableUnusedAttributes();m.uniform1i(e,0);m.uniform1i(d,1);m.bindBuffer(m.ARRAY_BUFFER,t);m.vertexAttribPointer(n,2,m.FLOAT,!1,16,0);m.vertexAttribPointer(p,2,m.FLOAT,!1,16,8);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,r);q.disable(m.CULL_FACE);m.depthMask(!1);G=0;for(K=
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|
|
+b.length;G<K;G++)if(E=16/z,L.set(E*B,E),y=b[G],x.set(y.matrixWorld.elements[12],y.matrixWorld.elements[13],y.matrixWorld.elements[14]),x.applyMatrix4(H.matrixWorldInverse),x.applyProjection(H.projectionMatrix),M.copy(x),C.x=M.x*D+D,C.y=M.y*N+N,w||0<C.x&&C.x<F&&0<C.y&&C.y<z){q.activeTexture(m.TEXTURE0);q.bindTexture(m.TEXTURE_2D,null);q.activeTexture(m.TEXTURE1);q.bindTexture(m.TEXTURE_2D,v);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGB,C.x-8,C.y-8,16,16,0);m.uniform1i(c,0);m.uniform2f(h,L.x,L.y);m.uniform3f(l,
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|
|
+M.x,M.y,M.z);q.disable(m.BLEND);q.enable(m.DEPTH_TEST);m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0);q.activeTexture(m.TEXTURE0);q.bindTexture(m.TEXTURE_2D,A);m.copyTexImage2D(m.TEXTURE_2D,0,m.RGBA,C.x-8,C.y-8,16,16,0);m.uniform1i(c,1);q.disable(m.DEPTH_TEST);q.activeTexture(m.TEXTURE1);q.bindTexture(m.TEXTURE_2D,v);m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0);y.positionScreen.copy(M);y.customUpdateCallback?y.customUpdateCallback(y):y.updateLensFlares();m.uniform1i(c,2);q.enable(m.BLEND);for(var J=
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|
|
+0,V=y.lensFlares.length;J<V;J++){var Q=y.lensFlares[J];.001<Q.opacity&&.001<Q.scale&&(M.x=Q.x,M.y=Q.y,M.z=Q.z,E=Q.size*Q.scale/z,L.x=E*B,L.y=E,m.uniform3f(l,M.x,M.y,M.z),m.uniform2f(h,L.x,L.y),m.uniform1f(k,Q.rotation),m.uniform1f(g,Q.opacity),m.uniform3f(f,Q.color.r,Q.color.g,Q.color.b),q.setBlending(Q.blending,Q.blendEquation,Q.blendSrc,Q.blendDst),a.setTexture(Q.texture,1),m.drawElements(m.TRIANGLES,6,m.UNSIGNED_SHORT,0))}}q.enable(m.CULL_FACE);q.enable(m.DEPTH_TEST);m.depthMask(!0);a.resetGLState()}}};
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|
|
+THREE.SpritePlugin=function(a,b){var c,d,e,g,f,h,k,l,n,p,m,q,t,r,u,w,v;function A(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}var x=a.context,H=a.state,F,z,B,D,N=new THREE.Vector3,E=new THREE.Quaternion,L=new THREE.Vector3;this.render=function(M,C){if(0!==b.length){if(void 0===B){var G=new Float32Array([-.5,-.5,0,0,.5,-.5,1,0,.5,.5,1,1,-.5,.5,0,1]),K=new Uint16Array([0,1,2,0,2,3]);F=x.createBuffer();z=x.createBuffer();x.bindBuffer(x.ARRAY_BUFFER,F);x.bufferData(x.ARRAY_BUFFER,G,x.STATIC_DRAW);x.bindBuffer(x.ELEMENT_ARRAY_BUFFER,
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+z);x.bufferData(x.ELEMENT_ARRAY_BUFFER,K,x.STATIC_DRAW);var G=x.createProgram(),K=x.createShader(x.VERTEX_SHADER),y=x.createShader(x.FRAGMENT_SHADER);x.shaderSource(K,["precision "+a.getPrecision()+" float;","uniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position * scale;\nvec2 rotatedPosition;\nrotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\nrotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\nvec4 finalPosition;\nfinalPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition;\nfinalPosition = projectionMatrix * finalPosition;\ngl_Position = finalPosition;\n}"].join("\n"));
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x.shaderSource(y,["precision "+a.getPrecision()+" float;","uniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nuniform int fogType;\nuniform vec3 fogColor;\nuniform float fogDensity;\nuniform float fogNear;\nuniform float fogFar;\nuniform float alphaTest;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\nif ( texture.a < alphaTest ) discard;\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\nif ( fogType > 0 ) {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat fogFactor = 0.0;\nif ( fogType == 1 ) {\nfogFactor = smoothstep( fogNear, fogFar, depth );\n} else {\nconst float LOG2 = 1.442695;\nfogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n}\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n}\n}"].join("\n"));
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-x.compileShader(J);x.compileShader(y);x.attachShader(E,J);x.attachShader(E,y);x.linkProgram(E);D=E;w=x.getAttribLocation(D,"position");v=x.getAttribLocation(D,"uv");c=x.getUniformLocation(D,"uvOffset");d=x.getUniformLocation(D,"uvScale");e=x.getUniformLocation(D,"rotation");g=x.getUniformLocation(D,"scale");f=x.getUniformLocation(D,"color");h=x.getUniformLocation(D,"map");k=x.getUniformLocation(D,"opacity");l=x.getUniformLocation(D,"modelViewMatrix");n=x.getUniformLocation(D,"projectionMatrix");p=
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-x.getUniformLocation(D,"fogType");m=x.getUniformLocation(D,"fogDensity");q=x.getUniformLocation(D,"fogNear");t=x.getUniformLocation(D,"fogFar");r=x.getUniformLocation(D,"fogColor");u=x.getUniformLocation(D,"alphaTest");E=document.createElement("canvas");E.width=8;E.height=8;J=E.getContext("2d");J.fillStyle="white";J.fillRect(0,0,8,8);G=new THREE.Texture(E);G.needsUpdate=!0}x.useProgram(D);H.initAttributes();H.enableAttribute(w);H.enableAttribute(v);H.disableUnusedAttributes();H.disable(x.CULL_FACE);
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-H.enable(x.BLEND);x.bindBuffer(x.ARRAY_BUFFER,I);x.vertexAttribPointer(w,2,x.FLOAT,!1,16,0);x.vertexAttribPointer(v,2,x.FLOAT,!1,16,8);x.bindBuffer(x.ELEMENT_ARRAY_BUFFER,z);x.uniformMatrix4fv(n,!1,L.projectionMatrix.elements);H.activeTexture(x.TEXTURE0);x.uniform1i(h,0);J=E=0;(y=K.fog)?(x.uniform3f(r,y.color.r,y.color.g,y.color.b),y instanceof THREE.Fog?(x.uniform1f(q,y.near),x.uniform1f(t,y.far),x.uniform1i(p,1),J=E=1):y instanceof THREE.FogExp2&&(x.uniform1f(m,y.density),x.uniform1i(p,2),J=E=2)):
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-(x.uniform1i(p,0),J=E=0);for(var y=0,P=b.length;y<P;y++){var U=b[y];U.modelViewMatrix.multiplyMatrices(L.matrixWorldInverse,U.matrixWorld);U.z=-U.modelViewMatrix.elements[14]}b.sort(B);for(var Q=[],y=0,P=b.length;y<P;y++){var U=b[y],R=U.material;x.uniform1f(u,R.alphaTest);x.uniformMatrix4fv(l,!1,U.modelViewMatrix.elements);U.matrixWorld.decompose(O,C,F);Q[0]=F.x;Q[1]=F.y;U=0;K.fog&&R.fog&&(U=J);E!==U&&(x.uniform1i(p,U),E=U);null!==R.map?(x.uniform2f(c,R.map.offset.x,R.map.offset.y),x.uniform2f(d,
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-R.map.repeat.x,R.map.repeat.y)):(x.uniform2f(c,0,0),x.uniform2f(d,1,1));x.uniform1f(k,R.opacity);x.uniform3f(f,R.color.r,R.color.g,R.color.b);x.uniform1f(e,R.rotation);x.uniform2fv(g,Q);H.setBlending(R.blending,R.blendEquation,R.blendSrc,R.blendDst);H.setDepthTest(R.depthTest);H.setDepthWrite(R.depthWrite);R.map&&R.map.image&&R.map.image.width?a.setTexture(R.map,0):a.setTexture(G,0);x.drawElements(x.TRIANGLES,6,x.UNSIGNED_SHORT,0)}H.enable(x.CULL_FACE);a.resetGLState()}}};
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+x.compileShader(K);x.compileShader(y);x.attachShader(G,K);x.attachShader(G,y);x.linkProgram(G);B=G;w=x.getAttribLocation(B,"position");v=x.getAttribLocation(B,"uv");c=x.getUniformLocation(B,"uvOffset");d=x.getUniformLocation(B,"uvScale");e=x.getUniformLocation(B,"rotation");g=x.getUniformLocation(B,"scale");f=x.getUniformLocation(B,"color");h=x.getUniformLocation(B,"map");k=x.getUniformLocation(B,"opacity");l=x.getUniformLocation(B,"modelViewMatrix");n=x.getUniformLocation(B,"projectionMatrix");p=
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+x.getUniformLocation(B,"fogType");m=x.getUniformLocation(B,"fogDensity");q=x.getUniformLocation(B,"fogNear");t=x.getUniformLocation(B,"fogFar");r=x.getUniformLocation(B,"fogColor");u=x.getUniformLocation(B,"alphaTest");G=document.createElement("canvas");G.width=8;G.height=8;K=G.getContext("2d");K.fillStyle="white";K.fillRect(0,0,8,8);D=new THREE.Texture(G);D.needsUpdate=!0}x.useProgram(B);H.initAttributes();H.enableAttribute(w);H.enableAttribute(v);H.disableUnusedAttributes();H.disable(x.CULL_FACE);
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+H.enable(x.BLEND);x.bindBuffer(x.ARRAY_BUFFER,F);x.vertexAttribPointer(w,2,x.FLOAT,!1,16,0);x.vertexAttribPointer(v,2,x.FLOAT,!1,16,8);x.bindBuffer(x.ELEMENT_ARRAY_BUFFER,z);x.uniformMatrix4fv(n,!1,C.projectionMatrix.elements);H.activeTexture(x.TEXTURE0);x.uniform1i(h,0);K=G=0;(y=M.fog)?(x.uniform3f(r,y.color.r,y.color.g,y.color.b),y instanceof THREE.Fog?(x.uniform1f(q,y.near),x.uniform1f(t,y.far),x.uniform1i(p,1),K=G=1):y instanceof THREE.FogExp2&&(x.uniform1f(m,y.density),x.uniform1i(p,2),K=G=2)):
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+(x.uniform1i(p,0),K=G=0);for(var y=0,J=b.length;y<J;y++){var V=b[y];V.modelViewMatrix.multiplyMatrices(C.matrixWorldInverse,V.matrixWorld);V.z=-V.modelViewMatrix.elements[14]}b.sort(A);for(var Q=[],y=0,J=b.length;y<J;y++){var V=b[y],R=V.material;x.uniform1f(u,R.alphaTest);x.uniformMatrix4fv(l,!1,V.modelViewMatrix.elements);V.matrixWorld.decompose(N,E,L);Q[0]=L.x;Q[1]=L.y;V=0;M.fog&&R.fog&&(V=K);G!==V&&(x.uniform1i(p,V),G=V);null!==R.map?(x.uniform2f(c,R.map.offset.x,R.map.offset.y),x.uniform2f(d,
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+R.map.repeat.x,R.map.repeat.y)):(x.uniform2f(c,0,0),x.uniform2f(d,1,1));x.uniform1f(k,R.opacity);x.uniform3f(f,R.color.r,R.color.g,R.color.b);x.uniform1f(e,R.rotation);x.uniform2fv(g,Q);H.setBlending(R.blending,R.blendEquation,R.blendSrc,R.blendDst);H.setDepthTest(R.depthTest);H.setDepthWrite(R.depthWrite);R.map&&R.map.image&&R.map.image.width?a.setTexture(R.map,0):a.setTexture(D,0);x.drawElements(x.TRIANGLES,6,x.UNSIGNED_SHORT,0)}H.enable(x.CULL_FACE);a.resetGLState()}}};
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THREE.GeometryUtils={merge:function(a,b,c){console.warn("THREE.GeometryUtils: .merge() has been moved to Geometry. Use geometry.merge( geometry2, matrix, materialIndexOffset ) instead.");var d;b instanceof THREE.Mesh&&(b.matrixAutoUpdate&&b.updateMatrix(),d=b.matrix,b=b.geometry);a.merge(b,d,c)},center:function(a){console.warn("THREE.GeometryUtils: .center() has been moved to Geometry. Use geometry.center() instead.");return a.center()}};
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THREE.ImageUtils={crossOrigin:void 0,loadTexture:function(a,b,c,d){var e=new THREE.ImageLoader;e.crossOrigin=this.crossOrigin;var g=new THREE.Texture(void 0,b);e.load(a,function(a){g.image=a;g.needsUpdate=!0;c&&c(g)},void 0,function(a){d&&d(a)});g.sourceFile=a;return g},loadTextureCube:function(a,b,c,d){var e=new THREE.ImageLoader;e.crossOrigin=this.crossOrigin;var g=new THREE.CubeTexture([],b),f=0;b=function(b){e.load(a[b],function(a){g.images[b]=a;f+=1;6===f&&(g.needsUpdate=!0,c&&c(g))},void 0,
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d)};for(var h=0,k=a.length;h<k;++h)b(h);return g},loadCompressedTexture:function(){console.error("THREE.ImageUtils.loadCompressedTexture has been removed. Use THREE.DDSLoader instead.")},loadCompressedTextureCube:function(){console.error("THREE.ImageUtils.loadCompressedTextureCube has been removed. Use THREE.DDSLoader instead.")},getNormalMap:function(a,b){var c=function(a){var b=Math.sqrt(a[0]*a[0]+a[1]*a[1]+a[2]*a[2]);return[a[0]/b,a[1]/b,a[2]/b]};b|=1;var d=a.width,e=a.height,g=document.createElement("canvas");
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@@ -659,7 +659,7 @@ break;case "l":k=b[a++]*c+d;n=b[a++]*c;e.lineTo(k,n);break;case "q":k=b[a++]*c+d
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m,t,u,n)}return{offset:w.ha*c,path:e}}}};
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THREE.FontUtils.generateShapes=function(a,b){b=b||{};var c=void 0!==b.curveSegments?b.curveSegments:4,d=void 0!==b.font?b.font:"helvetiker",e=void 0!==b.weight?b.weight:"normal",g=void 0!==b.style?b.style:"normal";THREE.FontUtils.size=void 0!==b.size?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=g;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(g=c.length;e<g;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
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(function(a){var b=function(a){for(var b=a.length,e=0,g=b-1,f=0;f<b;g=f++)e+=a[g].x*a[f].y-a[f].x*a[g].y;return.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var g=[],f=[],h=[],k,l,n;if(0<b(a))for(l=0;l<e;l++)f[l]=l;else for(l=0;l<e;l++)f[l]=e-1-l;var p=2*e;for(l=e-1;2<e;){if(0>=p--){console.warn("THREE.FontUtils: Warning, unable to triangulate polygon! in Triangulate.process()");break}k=l;e<=k&&(k=0);l=k+1;e<=l&&(l=0);n=l+1;e<=n&&(n=0);var m;a:{var q=m=void 0,t=void 0,r=void 0,
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-u=void 0,w=void 0,v=void 0,B=void 0,x=void 0,q=a[f[k]].x,t=a[f[k]].y,r=a[f[l]].x,u=a[f[l]].y,w=a[f[n]].x,v=a[f[n]].y;if(1E-10>(r-q)*(v-t)-(u-t)*(w-q))m=!1;else{var H=void 0,I=void 0,z=void 0,D=void 0,G=void 0,O=void 0,C=void 0,F=void 0,K=void 0,L=void 0,K=F=C=x=B=void 0,H=w-r,I=v-u,z=q-w,D=t-v,G=r-q,O=u-t;for(m=0;m<e;m++)if(B=a[f[m]].x,x=a[f[m]].y,!(B===q&&x===t||B===r&&x===u||B===w&&x===v)&&(C=B-q,F=x-t,K=B-r,L=x-u,B-=w,x-=v,K=H*L-I*K,C=G*F-O*C,F=z*x-D*B,-1E-10<=K&&-1E-10<=F&&-1E-10<=C)){m=!1;break a}m=
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+u=void 0,w=void 0,v=void 0,A=void 0,x=void 0,q=a[f[k]].x,t=a[f[k]].y,r=a[f[l]].x,u=a[f[l]].y,w=a[f[n]].x,v=a[f[n]].y;if(1E-10>(r-q)*(v-t)-(u-t)*(w-q))m=!1;else{var H=void 0,F=void 0,z=void 0,B=void 0,D=void 0,N=void 0,E=void 0,L=void 0,M=void 0,C=void 0,M=L=E=x=A=void 0,H=w-r,F=v-u,z=q-w,B=t-v,D=r-q,N=u-t;for(m=0;m<e;m++)if(A=a[f[m]].x,x=a[f[m]].y,!(A===q&&x===t||A===r&&x===u||A===w&&x===v)&&(E=A-q,L=x-t,M=A-r,C=x-u,A-=w,x-=v,M=H*C-F*M,E=D*L-N*E,L=z*x-B*A,-1E-10<=M&&-1E-10<=L&&-1E-10<=E)){m=!1;break a}m=
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!0}}if(m){g.push([a[f[k]],a[f[l]],a[f[n]]]);h.push([f[k],f[l],f[n]]);k=l;for(n=l+1;n<e;k++,n++)f[k]=f[n];e--;p=2*e}}return d?h:g};a.Triangulate.area=b;return a})(THREE.FontUtils);THREE.typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};"undefined"!==typeof self&&(self._typeface_js=THREE.typeface_js);
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THREE.Audio=function(a){THREE.Object3D.call(this);this.type="Audio";this.context=a.context;this.source=this.context.createBufferSource();this.source.onended=this.onEnded.bind(this);this.gain=this.context.createGain();this.gain.connect(this.context.destination);this.panner=this.context.createPanner();this.panner.connect(this.gain);this.autoplay=!1;this.startTime=0;this.playbackRate=1;this.isPlaying=!1};THREE.Audio.prototype=Object.create(THREE.Object3D.prototype);
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THREE.Audio.prototype.constructor=THREE.Audio;THREE.Audio.prototype.load=function(a){var b=this,c=new XMLHttpRequest;c.open("GET",a,!0);c.responseType="arraybuffer";c.onload=function(a){b.context.decodeAudioData(this.response,function(a){b.source.buffer=a;b.autoplay&&b.play()})};c.send();return this};
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@@ -692,18 +692,18 @@ THREE.Path.prototype.getSpacedPoints=function(a,b){a||(a=40);for(var c=[],d=0;d<
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THREE.Path.prototype.getPoints=function(a,b){if(this.useSpacedPoints)return this.getSpacedPoints(a,b);a=a||12;var c=[],d,e,g,f,h,k,l,n,p,m,q,t,r;d=0;for(e=this.actions.length;d<e;d++)switch(g=this.actions[d],f=g.action,g=g.args,f){case THREE.PathActions.MOVE_TO:c.push(new THREE.Vector2(g[0],g[1]));break;case THREE.PathActions.LINE_TO:c.push(new THREE.Vector2(g[0],g[1]));break;case THREE.PathActions.QUADRATIC_CURVE_TO:h=g[2];k=g[3];p=g[0];m=g[1];0<c.length?(f=c[c.length-1],q=f.x,t=f.y):(f=this.actions[d-
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1].args,q=f[f.length-2],t=f[f.length-1]);for(g=1;g<=a;g++)r=g/a,f=THREE.Shape.Utils.b2(r,q,p,h),r=THREE.Shape.Utils.b2(r,t,m,k),c.push(new THREE.Vector2(f,r));break;case THREE.PathActions.BEZIER_CURVE_TO:h=g[4];k=g[5];p=g[0];m=g[1];l=g[2];n=g[3];0<c.length?(f=c[c.length-1],q=f.x,t=f.y):(f=this.actions[d-1].args,q=f[f.length-2],t=f[f.length-1]);for(g=1;g<=a;g++)r=g/a,f=THREE.Shape.Utils.b3(r,q,p,l,h),r=THREE.Shape.Utils.b3(r,t,m,n,k),c.push(new THREE.Vector2(f,r));break;case THREE.PathActions.CSPLINE_THRU:f=
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this.actions[d-1].args;r=[new THREE.Vector2(f[f.length-2],f[f.length-1])];f=a*g[0].length;r=r.concat(g[0]);r=new THREE.SplineCurve(r);for(g=1;g<=f;g++)c.push(r.getPointAt(g/f));break;case THREE.PathActions.ARC:h=g[0];k=g[1];m=g[2];l=g[3];f=g[4];p=!!g[5];q=f-l;t=2*a;for(g=1;g<=t;g++)r=g/t,p||(r=1-r),r=l+r*q,f=h+m*Math.cos(r),r=k+m*Math.sin(r),c.push(new THREE.Vector2(f,r));break;case THREE.PathActions.ELLIPSE:h=g[0];k=g[1];m=g[2];n=g[3];l=g[4];f=g[5];p=!!g[6];var u=g[7];q=f-l;t=2*a;var w,v;0!==u&&
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-(w=Math.cos(u),v=Math.sin(u));for(g=1;g<=t;g++){r=g/t;p||(r=1-r);r=l+r*q;f=h+m*Math.cos(r);r=k+n*Math.sin(r);if(0!==u){var B=f;f=(B-h)*w-(r-k)*v+h;r=(B-h)*v+(r-k)*w+k}c.push(new THREE.Vector2(f,r))}}d=c[c.length-1];1E-10>Math.abs(d.x-c[0].x)&&1E-10>Math.abs(d.y-c[0].y)&&c.splice(c.length-1,1);b&&c.push(c[0]);return c};
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-THREE.Path.prototype.toShapes=function(a,b){function c(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=a[c],f=new THREE.Shape;f.actions=e.actions;f.curves=e.curves;b.push(f)}return b}function d(a,b){for(var c=b.length,d=!1,e=c-1,f=0;f<c;e=f++){var g=b[e],h=b[f],k=h.x-g.x,l=h.y-g.y;if(1E-10<Math.abs(l)){if(0>l&&(g=b[f],k=-k,h=b[e],l=-l),!(a.y<g.y||a.y>h.y))if(a.y===g.y){if(a.x===g.x)return!0}else{e=l*(a.x-g.x)-k*(a.y-g.y);if(0===e)return!0;0>e||(d=!d)}}else if(a.y===g.y&&(h.x<=a.x&&a.x<=g.x||g.x<=a.x&&
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+(w=Math.cos(u),v=Math.sin(u));for(g=1;g<=t;g++){r=g/t;p||(r=1-r);r=l+r*q;f=h+m*Math.cos(r);r=k+n*Math.sin(r);if(0!==u){var A=f;f=(A-h)*w-(r-k)*v+h;r=(A-h)*v+(r-k)*w+k}c.push(new THREE.Vector2(f,r))}}d=c[c.length-1];1E-10>Math.abs(d.x-c[0].x)&&1E-10>Math.abs(d.y-c[0].y)&&c.splice(c.length-1,1);b&&c.push(c[0]);return c};
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+THREE.Path.prototype.toShapes=function(a,b){function c(a){for(var b=[],c=0,d=a.length;c<d;c++){var e=a[c],f=new THREE.Shape;f.actions=e.actions;f.curves=e.curves;b.push(f)}return b}function d(a,b){for(var c=b.length,d=!1,e=c-1,f=0;f<c;e=f++){var g=b[e],h=b[f],k=h.x-g.x,m=h.y-g.y;if(1E-10<Math.abs(m)){if(0>m&&(g=b[f],k=-k,h=b[e],m=-m),!(a.y<g.y||a.y>h.y))if(a.y===g.y){if(a.x===g.x)return!0}else{e=m*(a.x-g.x)-k*(a.y-g.y);if(0===e)return!0;0>e||(d=!d)}}else if(a.y===g.y&&(h.x<=a.x&&a.x<=g.x||g.x<=a.x&&
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a.x<=h.x))return!0}return d}var e=function(a){var b,c,d,e,f=[],g=new THREE.Path;b=0;for(c=a.length;b<c;b++)d=a[b],e=d.args,d=d.action,d===THREE.PathActions.MOVE_TO&&0!==g.actions.length&&(f.push(g),g=new THREE.Path),g[d].apply(g,e);0!==g.actions.length&&f.push(g);return f}(this.actions);if(0===e.length)return[];if(!0===b)return c(e);var g,f,h,k=[];if(1===e.length)return f=e[0],h=new THREE.Shape,h.actions=f.actions,h.curves=f.curves,k.push(h),k;var l=!THREE.Shape.Utils.isClockWise(e[0].getPoints()),
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l=a?!l:l;h=[];var n=[],p=[],m=0,q;n[m]=void 0;p[m]=[];var t,r;t=0;for(r=e.length;t<r;t++)f=e[t],q=f.getPoints(),g=THREE.Shape.Utils.isClockWise(q),(g=a?!g:g)?(!l&&n[m]&&m++,n[m]={s:new THREE.Shape,p:q},n[m].s.actions=f.actions,n[m].s.curves=f.curves,l&&m++,p[m]=[]):p[m].push({h:f,p:q[0]});if(!n[0])return c(e);if(1<n.length){t=!1;r=[];f=0;for(e=n.length;f<e;f++)h[f]=[];f=0;for(e=n.length;f<e;f++)for(g=p[f],l=0;l<g.length;l++){m=g[l];q=!0;for(var u=0;u<n.length;u++)d(m.p,n[u].p)&&(f!==u&&r.push({froms:f,
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tos:u,hole:l}),q?(q=!1,h[u].push(m)):t=!0);q&&h[f].push(m)}0<r.length&&(t||(p=h))}t=0;for(r=n.length;t<r;t++)for(h=n[t].s,k.push(h),f=p[t],e=0,g=f.length;e<g;e++)h.holes.push(f[e].h);return k};THREE.Shape=function(){THREE.Path.apply(this,arguments);this.holes=[]};THREE.Shape.prototype=Object.create(THREE.Path.prototype);THREE.Shape.prototype.constructor=THREE.Shape;THREE.Shape.prototype.extrude=function(a){return new THREE.ExtrudeGeometry(this,a)};
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THREE.Shape.prototype.makeGeometry=function(a){return new THREE.ShapeGeometry(this,a)};THREE.Shape.prototype.getPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedPoints(a,this.bends);return d};THREE.Shape.prototype.getSpacedPointsHoles=function(a){var b,c=this.holes.length,d=[];for(b=0;b<c;b++)d[b]=this.holes[b].getTransformedSpacedPoints(a,this.bends);return d};
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THREE.Shape.prototype.extractAllPoints=function(a){return{shape:this.getTransformedPoints(a),holes:this.getPointsHoles(a)}};THREE.Shape.prototype.extractPoints=function(a){return this.useSpacedPoints?this.extractAllSpacedPoints(a):this.extractAllPoints(a)};THREE.Shape.prototype.extractAllSpacedPoints=function(a){return{shape:this.getTransformedSpacedPoints(a),holes:this.getSpacedPointsHoles(a)}};
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-THREE.Shape.Utils={triangulateShape:function(a,b){function c(a,b,c){return a.x!==b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,l=e.y-d.y,n=a.x-d.x,p=a.y-d.y,z=h*k-g*l,D=h*n-g*p;if(1E-10<Math.abs(z)){if(0<z){if(0>D||D>z)return[];k=l*n-k*p;if(0>k||k>z)return[]}else{if(0<D||D<z)return[];k=l*n-k*p;if(0<k||k<z)return[]}if(0===k)return!f||0!==D&&D!==z?[a]:[];if(k===z)return!f||0!==D&&D!==z?[b]:[];if(0===
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-D)return[d];if(D===z)return[e];f=k/z;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!==D||l*n!==k*p)return[];h=0===g&&0===h;k=0===k&&0===l;if(h&&k)return a.x!==d.x||a.y!==d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!==g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,z=d.x,l=e,d=e.x):(b=e,z=e.x,l=d,d=d.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,z=d.y,l=e,d=e.y):(b=e,z=e.y,l=d,d=d.y));return k<=z?a<z?[]:a===z?f?[]:[b]:a<=d?[b,h]:[b,l]:k>d?[]:
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+THREE.Shape.Utils={triangulateShape:function(a,b){function c(a,b,c){return a.x!==b.x?a.x<b.x?a.x<=c.x&&c.x<=b.x:b.x<=c.x&&c.x<=a.x:a.y<b.y?a.y<=c.y&&c.y<=b.y:b.y<=c.y&&c.y<=a.y}function d(a,b,d,e,f){var g=b.x-a.x,h=b.y-a.y,k=e.x-d.x,l=e.y-d.y,n=a.x-d.x,p=a.y-d.y,z=h*k-g*l,B=h*n-g*p;if(1E-10<Math.abs(z)){if(0<z){if(0>B||B>z)return[];k=l*n-k*p;if(0>k||k>z)return[]}else{if(0<B||B<z)return[];k=l*n-k*p;if(0<k||k<z)return[]}if(0===k)return!f||0!==B&&B!==z?[a]:[];if(k===z)return!f||0!==B&&B!==z?[b]:[];if(0===
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+B)return[d];if(B===z)return[e];f=k/z;return[{x:a.x+f*g,y:a.y+f*h}]}if(0!==B||l*n!==k*p)return[];h=0===g&&0===h;k=0===k&&0===l;if(h&&k)return a.x!==d.x||a.y!==d.y?[]:[a];if(h)return c(d,e,a)?[a]:[];if(k)return c(a,b,d)?[d]:[];0!==g?(a.x<b.x?(g=a,k=a.x,h=b,a=b.x):(g=b,k=b.x,h=a,a=a.x),d.x<e.x?(b=d,z=d.x,l=e,d=e.x):(b=e,z=e.x,l=d,d=d.x)):(a.y<b.y?(g=a,k=a.y,h=b,a=b.y):(g=b,k=b.y,h=a,a=a.y),d.y<e.y?(b=d,z=d.y,l=e,d=e.y):(b=e,z=e.y,l=d,d=d.y));return k<=z?a<z?[]:a===z?f?[]:[b]:a<=d?[b,h]:[b,l]:k>d?[]:
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k===d?f?[]:[g]:a<=d?[g,h]:[g,l]}function e(a,b,c,d){var e=b.x-a.x,f=b.y-a.y;b=c.x-a.x;c=c.y-a.y;var g=d.x-a.x;d=d.y-a.y;a=e*c-f*b;e=e*d-f*g;return 1E-10<Math.abs(a)?(b=g*c-d*b,0<a?0<=e&&0<=b:0<=e||0<=b):0<e}var g,f,h,k,l,n={};h=a.concat();g=0;for(f=b.length;g<f;g++)Array.prototype.push.apply(h,b[g]);g=0;for(f=h.length;g<f;g++)l=h[g].x+":"+h[g].y,void 0!==n[l]&&console.warn("THREE.Shape: Duplicate point",l),n[l]=g;g=function(a,b){function c(a,b){var d=h.length-1,f=a-1;0>f&&(f=d);var g=a+1;g>d&&(g=
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-0);d=e(h[a],h[f],h[g],k[b]);if(!d)return!1;d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;c<h.length;c++)if(e=c+1,e%=h.length,e=d(a,b,h[c],h[e],!0),0<e.length)return!0;return!1}function g(a,c){var e,f,h,k;for(e=0;e<l.length;e++)for(f=b[l[e]],h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,l=[],n,p,I,z,D,G=[],O,C,F,K=0;for(n=b.length;K<n;K++)l.push(K);O=0;for(var L=2*
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-l.length;0<l.length;){L--;if(0>L){console.log("Infinite Loop! Holes left:"+l.length+", Probably Hole outside Shape!");break}for(p=O;p<h.length;p++){I=h[p];n=-1;for(K=0;K<l.length;K++)if(z=l[K],D=I.x+":"+I.y+":"+z,void 0===G[D]){k=b[z];for(C=0;C<k.length;C++)if(z=k[C],c(p,C)&&!f(I,z)&&!g(I,z)){n=C;l.splice(K,1);O=h.slice(0,p+1);z=h.slice(p);C=k.slice(n);F=k.slice(0,n+1);h=O.concat(C).concat(F).concat(z);O=p;break}if(0<=n)break;G[D]=!0}if(0<=n)break}}return h}(a,b);var p=THREE.FontUtils.Triangulate(g,
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+0);d=e(h[a],h[f],h[g],k[b]);if(!d)return!1;d=k.length-1;f=b-1;0>f&&(f=d);g=b+1;g>d&&(g=0);return(d=e(k[b],k[f],k[g],h[a]))?!0:!1}function f(a,b){var c,e;for(c=0;c<h.length;c++)if(e=c+1,e%=h.length,e=d(a,b,h[c],h[e],!0),0<e.length)return!0;return!1}function g(a,c){var e,f,h,k;for(e=0;e<l.length;e++)for(f=b[l[e]],h=0;h<f.length;h++)if(k=h+1,k%=f.length,k=d(a,c,f[h],f[k],!0),0<k.length)return!0;return!1}var h=a.concat(),k,l=[],n,p,F,z,B,D=[],N,E,L,M=0;for(n=b.length;M<n;M++)l.push(M);N=0;for(var C=2*
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+l.length;0<l.length;){C--;if(0>C){console.log("Infinite Loop! Holes left:"+l.length+", Probably Hole outside Shape!");break}for(p=N;p<h.length;p++){F=h[p];n=-1;for(M=0;M<l.length;M++)if(z=l[M],B=F.x+":"+F.y+":"+z,void 0===D[B]){k=b[z];for(E=0;E<k.length;E++)if(z=k[E],c(p,E)&&!f(F,z)&&!g(F,z)){n=E;l.splice(M,1);N=h.slice(0,p+1);z=h.slice(p);E=k.slice(n);L=k.slice(0,n+1);h=N.concat(E).concat(L).concat(z);N=p;break}if(0<=n)break;D[B]=!0}if(0<=n)break}}return h}(a,b);var p=THREE.FontUtils.Triangulate(g,
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!1);g=0;for(f=p.length;g<f;g++)for(k=p[g],h=0;3>h;h++)l=k[h].x+":"+k[h].y,l=n[l],void 0!==l&&(k[h]=l);return p.concat()},isClockWise:function(a){return 0>THREE.FontUtils.Triangulate.area(a)},b2p0:function(a,b){var c=1-a;return c*c*b},b2p1:function(a,b){return 2*(1-a)*a*b},b2p2:function(a,b){return a*a*b},b2:function(a,b,c,d){return this.b2p0(a,b)+this.b2p1(a,c)+this.b2p2(a,d)},b3p0:function(a,b){var c=1-a;return c*c*c*b},b3p1:function(a,b){var c=1-a;return 3*c*c*a*b},b3p2:function(a,b){return 3*(1-
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a)*a*a*b},b3p3:function(a,b){return a*a*a*b},b3:function(a,b,c,d,e){return this.b3p0(a,b)+this.b3p1(a,c)+this.b3p2(a,d)+this.b3p3(a,e)}};THREE.LineCurve=function(a,b){this.v1=a;this.v2=b};THREE.LineCurve.prototype=Object.create(THREE.Curve.prototype);THREE.LineCurve.prototype.constructor=THREE.LineCurve;THREE.LineCurve.prototype.getPoint=function(a){var b=this.v2.clone().sub(this.v1);b.multiplyScalar(a).add(this.v1);return b};THREE.LineCurve.prototype.getPointAt=function(a){return this.getPoint(a)};
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THREE.LineCurve.prototype.getTangent=function(a){return this.v2.clone().sub(this.v1).normalize()};THREE.QuadraticBezierCurve=function(a,b,c){this.v0=a;this.v1=b;this.v2=c};THREE.QuadraticBezierCurve.prototype=Object.create(THREE.Curve.prototype);THREE.QuadraticBezierCurve.prototype.constructor=THREE.QuadraticBezierCurve;
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@@ -745,9 +745,9 @@ g.interpolate(f,f.time);this.data.hierarchy[a].node.updateMatrix();c.matrixWorld
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THREE.MorphAnimation=function(a){this.mesh=a;this.frames=a.morphTargetInfluences.length;this.currentTime=0;this.duration=1E3;this.loop=!0;this.currentFrame=this.lastFrame=0;this.isPlaying=!1};
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THREE.MorphAnimation.prototype={constructor:THREE.MorphAnimation,play:function(){this.isPlaying=!0},pause:function(){this.isPlaying=!1},update:function(a){if(!1!==this.isPlaying){this.currentTime+=a;!0===this.loop&&this.currentTime>this.duration&&(this.currentTime%=this.duration);this.currentTime=Math.min(this.currentTime,this.duration);var b=this.duration/this.frames;a=Math.floor(this.currentTime/b);var c=this.mesh.morphTargetInfluences;a!==this.currentFrame&&(c[this.lastFrame]=0,c[this.currentFrame]=
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1,c[a]=0,this.lastFrame=this.currentFrame,this.currentFrame=a);b=this.currentTime%b/b;c[a]=b;c[this.lastFrame]=1-b}}};
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-THREE.BoxGeometry=function(a,b,c,d,e,g){function f(a,b,c,d,e,f,g,r){var u,w=h.widthSegments,v=h.heightSegments,B=e/2,x=f/2,H=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)u="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)u="y",v=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)u="x",w=h.depthSegments;var I=w+1,z=v+1,D=e/w,G=f/v,O=new THREE.Vector3;O[u]=0<g?1:-1;for(e=0;e<z;e++)for(f=0;f<I;f++){var C=new THREE.Vector3;C[a]=(f*D-B)*c;C[b]=(e*G-x)*d;C[u]=g;h.vertices.push(C)}for(e=
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-0;e<v;e++)for(f=0;f<w;f++)x=f+I*e,a=f+I*(e+1),b=f+1+I*(e+1),c=f+1+I*e,d=new THREE.Vector2(f/w,1-e/v),g=new THREE.Vector2(f/w,1-(e+1)/v),u=new THREE.Vector2((f+1)/w,1-(e+1)/v),B=new THREE.Vector2((f+1)/w,1-e/v),x=new THREE.Face3(x+H,a+H,c+H),x.normal.copy(O),x.vertexNormals.push(O.clone(),O.clone(),O.clone()),x.materialIndex=r,h.faces.push(x),h.faceVertexUvs[0].push([d,g,B]),x=new THREE.Face3(a+H,b+H,c+H),x.normal.copy(O),x.vertexNormals.push(O.clone(),O.clone(),O.clone()),x.materialIndex=r,h.faces.push(x),
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-h.faceVertexUvs[0].push([g.clone(),u,B.clone()])}THREE.Geometry.call(this);this.type="BoxGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:g};this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=g||1;var h=this;d=a/2;e=b/2;g=c/2;f("z","y",-1,-1,c,b,d,0);f("z","y",1,-1,c,b,-d,1);f("x","z",1,1,a,c,e,2);f("x","z",1,-1,a,c,-e,3);f("x","y",1,-1,a,b,g,4);f("x","y",-1,-1,a,b,-g,5);this.mergeVertices()};THREE.BoxGeometry.prototype=Object.create(THREE.Geometry.prototype);
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+THREE.BoxGeometry=function(a,b,c,d,e,g){function f(a,b,c,d,e,f,g,r){var u,w=h.widthSegments,v=h.heightSegments,A=e/2,x=f/2,H=h.vertices.length;if("x"===a&&"y"===b||"y"===a&&"x"===b)u="z";else if("x"===a&&"z"===b||"z"===a&&"x"===b)u="y",v=h.depthSegments;else if("z"===a&&"y"===b||"y"===a&&"z"===b)u="x",w=h.depthSegments;var F=w+1,z=v+1,B=e/w,D=f/v,N=new THREE.Vector3;N[u]=0<g?1:-1;for(e=0;e<z;e++)for(f=0;f<F;f++){var E=new THREE.Vector3;E[a]=(f*B-A)*c;E[b]=(e*D-x)*d;E[u]=g;h.vertices.push(E)}for(e=
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+0;e<v;e++)for(f=0;f<w;f++)x=f+F*e,a=f+F*(e+1),b=f+1+F*(e+1),c=f+1+F*e,d=new THREE.Vector2(f/w,1-e/v),g=new THREE.Vector2(f/w,1-(e+1)/v),u=new THREE.Vector2((f+1)/w,1-(e+1)/v),A=new THREE.Vector2((f+1)/w,1-e/v),x=new THREE.Face3(x+H,a+H,c+H),x.normal.copy(N),x.vertexNormals.push(N.clone(),N.clone(),N.clone()),x.materialIndex=r,h.faces.push(x),h.faceVertexUvs[0].push([d,g,A]),x=new THREE.Face3(a+H,b+H,c+H),x.normal.copy(N),x.vertexNormals.push(N.clone(),N.clone(),N.clone()),x.materialIndex=r,h.faces.push(x),
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+h.faceVertexUvs[0].push([g.clone(),u,A.clone()])}THREE.Geometry.call(this);this.type="BoxGeometry";this.parameters={width:a,height:b,depth:c,widthSegments:d,heightSegments:e,depthSegments:g};this.widthSegments=d||1;this.heightSegments=e||1;this.depthSegments=g||1;var h=this;d=a/2;e=b/2;g=c/2;f("z","y",-1,-1,c,b,d,0);f("z","y",1,-1,c,b,-d,1);f("x","z",1,1,a,c,e,2);f("x","z",1,-1,a,c,-e,3);f("x","y",1,-1,a,b,g,4);f("x","y",-1,-1,a,b,-g,5);this.mergeVertices()};THREE.BoxGeometry.prototype=Object.create(THREE.Geometry.prototype);
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THREE.BoxGeometry.prototype.constructor=THREE.BoxGeometry;THREE.BoxGeometry.prototype.clone=function(){return new THREE.BoxGeometry(this.parameters.width,this.parameters.height,this.parameters.depth,this.parameters.widthSegments,this.parameters.heightSegments,this.parameters.depthSegments)};THREE.CubeGeometry=THREE.BoxGeometry;
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THREE.CircleGeometry=function(a,b,c,d){THREE.Geometry.call(this);this.type="CircleGeometry";this.parameters={radius:a,segments:b,thetaStart:c,thetaLength:d};a=a||50;b=void 0!==b?Math.max(3,b):8;c=void 0!==c?c:0;d=void 0!==d?d:2*Math.PI;var e,g=[];e=new THREE.Vector3;var f=new THREE.Vector2(.5,.5);this.vertices.push(e);g.push(f);for(e=0;e<=b;e++){var h=new THREE.Vector3,k=c+e/b*d;h.x=a*Math.cos(k);h.y=a*Math.sin(k);this.vertices.push(h);g.push(new THREE.Vector2((h.x/a+1)/2,(h.y/a+1)/2))}c=new THREE.Vector3(0,
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0,1);for(e=1;e<=b;e++)this.faces.push(new THREE.Face3(e,e+1,0,[c.clone(),c.clone(),c.clone()])),this.faceVertexUvs[0].push([g[e].clone(),g[e+1].clone(),f.clone()]);this.computeFaceNormals();this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.CircleGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CircleGeometry.prototype.constructor=THREE.CircleGeometry;
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@@ -757,20 +757,20 @@ THREE.CircleBufferGeometry=function(a,b,c,d){THREE.BufferGeometry.call(this);thi
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THREE.CircleBufferGeometry.prototype.clone=function(){var a=new THREE.CircleBufferGeometry(this.parameters.radius,this.parameters.segments,this.parameters.thetaStart,this.parameters.thetaLength);a.copy(this);return a};
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THREE.CylinderGeometry=function(a,b,c,d,e,g,f,h){THREE.Geometry.call(this);this.type="CylinderGeometry";this.parameters={radiusTop:a,radiusBottom:b,height:c,radialSegments:d,heightSegments:e,openEnded:g,thetaStart:f,thetaLength:h};a=void 0!==a?a:20;b=void 0!==b?b:20;c=void 0!==c?c:100;d=d||8;e=e||1;g=void 0!==g?g:!1;f=void 0!==f?f:0;h=void 0!==h?h:2*Math.PI;var k=c/2,l,n,p=[],m=[];for(n=0;n<=e;n++){var q=[],t=[],r=n/e,u=r*(b-a)+a;for(l=0;l<=d;l++){var w=l/d,v=new THREE.Vector3;v.x=u*Math.sin(w*h+
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f);v.y=-r*c+k;v.z=u*Math.cos(w*h+f);this.vertices.push(v);q.push(this.vertices.length-1);t.push(new THREE.Vector2(w,1-r))}p.push(q);m.push(t)}c=(b-a)/c;for(l=0;l<d;l++)for(0!==a?(f=this.vertices[p[0][l]].clone(),h=this.vertices[p[0][l+1]].clone()):(f=this.vertices[p[1][l]].clone(),h=this.vertices[p[1][l+1]].clone()),f.setY(Math.sqrt(f.x*f.x+f.z*f.z)*c).normalize(),h.setY(Math.sqrt(h.x*h.x+h.z*h.z)*c).normalize(),n=0;n<e;n++){var q=p[n][l],t=p[n+1][l],r=p[n+1][l+1],u=p[n][l+1],w=f.clone(),v=f.clone(),
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-B=h.clone(),x=h.clone(),H=m[n][l].clone(),I=m[n+1][l].clone(),z=m[n+1][l+1].clone(),D=m[n][l+1].clone();this.faces.push(new THREE.Face3(q,t,u,[w,v,x]));this.faceVertexUvs[0].push([H,I,D]);this.faces.push(new THREE.Face3(t,r,u,[v.clone(),B,x.clone()]));this.faceVertexUvs[0].push([I.clone(),z,D.clone()])}if(!1===g&&0<a)for(this.vertices.push(new THREE.Vector3(0,k,0)),l=0;l<d;l++)q=p[0][l],t=p[0][l+1],r=this.vertices.length-1,w=new THREE.Vector3(0,1,0),v=new THREE.Vector3(0,1,0),B=new THREE.Vector3(0,
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-1,0),H=m[0][l].clone(),I=m[0][l+1].clone(),z=new THREE.Vector2(I.x,0),this.faces.push(new THREE.Face3(q,t,r,[w,v,B],void 0,1)),this.faceVertexUvs[0].push([H,I,z]);if(!1===g&&0<b)for(this.vertices.push(new THREE.Vector3(0,-k,0)),l=0;l<d;l++)q=p[e][l+1],t=p[e][l],r=this.vertices.length-1,w=new THREE.Vector3(0,-1,0),v=new THREE.Vector3(0,-1,0),B=new THREE.Vector3(0,-1,0),H=m[e][l+1].clone(),I=m[e][l].clone(),z=new THREE.Vector2(I.x,1),this.faces.push(new THREE.Face3(q,t,r,[w,v,B],void 0,2)),this.faceVertexUvs[0].push([H,
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-I,z]);this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;THREE.CylinderGeometry.prototype.clone=function(){return new THREE.CylinderGeometry(this.parameters.radiusTop,this.parameters.radiusBottom,this.parameters.height,this.parameters.radialSegments,this.parameters.heightSegments,this.parameters.openEnded,this.parameters.thetaStart,this.parameters.thetaLength)};
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+A=h.clone(),x=h.clone(),H=m[n][l].clone(),F=m[n+1][l].clone(),z=m[n+1][l+1].clone(),B=m[n][l+1].clone();this.faces.push(new THREE.Face3(q,t,u,[w,v,x]));this.faceVertexUvs[0].push([H,F,B]);this.faces.push(new THREE.Face3(t,r,u,[v.clone(),A,x.clone()]));this.faceVertexUvs[0].push([F.clone(),z,B.clone()])}if(!1===g&&0<a)for(this.vertices.push(new THREE.Vector3(0,k,0)),l=0;l<d;l++)q=p[0][l],t=p[0][l+1],r=this.vertices.length-1,w=new THREE.Vector3(0,1,0),v=new THREE.Vector3(0,1,0),A=new THREE.Vector3(0,
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+1,0),H=m[0][l].clone(),F=m[0][l+1].clone(),z=new THREE.Vector2(F.x,0),this.faces.push(new THREE.Face3(q,t,r,[w,v,A],void 0,1)),this.faceVertexUvs[0].push([H,F,z]);if(!1===g&&0<b)for(this.vertices.push(new THREE.Vector3(0,-k,0)),l=0;l<d;l++)q=p[e][l+1],t=p[e][l],r=this.vertices.length-1,w=new THREE.Vector3(0,-1,0),v=new THREE.Vector3(0,-1,0),A=new THREE.Vector3(0,-1,0),H=m[e][l+1].clone(),F=m[e][l].clone(),z=new THREE.Vector2(F.x,1),this.faces.push(new THREE.Face3(q,t,r,[w,v,A],void 0,2)),this.faceVertexUvs[0].push([H,
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+F,z]);this.computeFaceNormals()};THREE.CylinderGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.CylinderGeometry.prototype.constructor=THREE.CylinderGeometry;THREE.CylinderGeometry.prototype.clone=function(){return new THREE.CylinderGeometry(this.parameters.radiusTop,this.parameters.radiusBottom,this.parameters.height,this.parameters.radialSegments,this.parameters.heightSegments,this.parameters.openEnded,this.parameters.thetaStart,this.parameters.thetaLength)};
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THREE.EdgesGeometry=function(a,b){THREE.BufferGeometry.call(this);var c=Math.cos(THREE.Math.degToRad(void 0!==b?b:1)),d=[0,0],e={},g=function(a,b){return a-b},f=["a","b","c"],h;a instanceof THREE.BufferGeometry?(h=new THREE.Geometry,h.fromBufferGeometry(a)):h=a.clone();h.mergeVertices();h.computeFaceNormals();var k=h.vertices;h=h.faces;for(var l=0,n=h.length;l<n;l++)for(var p=h[l],m=0;3>m;m++){d[0]=p[f[m]];d[1]=p[f[(m+1)%3]];d.sort(g);var q=d.toString();void 0===e[q]?e[q]={vert1:d[0],vert2:d[1],face1:l,
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face2:void 0}:e[q].face2=l}d=[];for(q in e)if(g=e[q],void 0===g.face2||h[g.face1].normal.dot(h[g.face2].normal)<=c)f=k[g.vert1],d.push(f.x),d.push(f.y),d.push(f.z),f=k[g.vert2],d.push(f.x),d.push(f.y),d.push(f.z);this.addAttribute("position",new THREE.BufferAttribute(new Float32Array(d),3))};THREE.EdgesGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.EdgesGeometry.prototype.constructor=THREE.EdgesGeometry;
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THREE.ExtrudeGeometry=function(a,b){"undefined"!==typeof a&&(THREE.Geometry.call(this),this.type="ExtrudeGeometry",a=Array.isArray(a)?a:[a],this.addShapeList(a,b),this.computeFaceNormals())};THREE.ExtrudeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ExtrudeGeometry.prototype.constructor=THREE.ExtrudeGeometry;THREE.ExtrudeGeometry.prototype.addShapeList=function(a,b){for(var c=a.length,d=0;d<c;d++)this.addShape(a[d],b)};
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THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||console.error("THREE.ExtrudeGeometry: vec does not exist");return b.clone().multiplyScalar(c).add(a)}function d(a,b,c){var d=1,d=a.x-b.x,e=a.y-b.y,f=c.x-a.x,g=c.y-a.y,h=d*d+e*e;if(1E-10<Math.abs(d*g-e*f)){var k=Math.sqrt(h),l=Math.sqrt(f*f+g*g),h=b.x-e/k;b=b.y+d/k;f=((c.x-g/l-h)*g-(c.y+f/l-b)*f)/(d*g-e*f);c=h+d*f-a.x;a=b+e*f-a.y;d=c*c+a*a;if(2>=d)return new THREE.Vector2(c,a);d=Math.sqrt(d/2)}else a=!1,1E-10<d?1E-10<f&&(a=
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-!0):-1E-10>d?-1E-10>f&&(a=!0):Math.sign(e)===Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(a,b){var c,d;for(A=a.length;0<=--A;){c=A;d=A-1;0>d&&(d=a.length-1);for(var e=0,f=q+2*n,e=0;e<f;e++){var g=U*e,h=U*(e+1),k=b+c+g,g=b+d+g,l=b+d+h,h=b+c+h,k=k+O,g=g+O,l=l+O,h=h+O;G.faces.push(new THREE.Face3(k,g,h));G.faces.push(new THREE.Face3(g,l,h));k=w.generateSideWallUV(G,k,g,l,h);G.faceVertexUvs[0].push([k[0],k[1],k[3]]);G.faceVertexUvs[0].push([k[1],
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-k[2],k[3]])}}}function g(a,b,c){G.vertices.push(new THREE.Vector3(a,b,c))}function f(a,b,c){a+=O;b+=O;c+=O;G.faces.push(new THREE.Face3(a,b,c));a=w.generateTopUV(G,a,b,c);G.faceVertexUvs[0].push(a)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,l=void 0!==b.bevelSize?b.bevelSize:k-2,n=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,m=void 0!==b.curveSegments?b.curveSegments:12,q=void 0!==b.steps?b.steps:1,t=b.extrudePath,
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-r,u=!1,w=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,v,B,x,H;t&&(r=t.getSpacedPoints(q),u=!0,p=!1,v=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(t,q,!1),B=new THREE.Vector3,x=new THREE.Vector3,H=new THREE.Vector3);p||(l=k=n=0);var I,z,D,G=this,O=this.vertices.length,t=a.extractPoints(m),m=t.shape,C=t.holes;if(t=!THREE.Shape.Utils.isClockWise(m)){m=m.reverse();z=0;for(D=C.length;z<D;z++)I=C[z],THREE.Shape.Utils.isClockWise(I)&&(C[z]=I.reverse());t=
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-!1}var F=THREE.Shape.Utils.triangulateShape(m,C),K=m;z=0;for(D=C.length;z<D;z++)I=C[z],m=m.concat(I);var L,E,J,y,P,U=m.length,Q,R=F.length,t=[],A=0;J=K.length;L=J-1;for(E=A+1;A<J;A++,L++,E++)L===J&&(L=0),E===J&&(E=0),t[A]=d(K[A],K[L],K[E]);var ia=[],Z,fa=t.concat();z=0;for(D=C.length;z<D;z++){I=C[z];Z=[];A=0;J=I.length;L=J-1;for(E=A+1;A<J;A++,L++,E++)L===J&&(L=0),E===J&&(E=0),Z[A]=d(I[A],I[L],I[E]);ia.push(Z);fa=fa.concat(Z)}for(L=0;L<n;L++){J=L/n;y=k*(1-J);E=l*Math.sin(J*Math.PI/2);A=0;for(J=K.length;A<
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-J;A++)P=c(K[A],t[A],E),g(P.x,P.y,-y);z=0;for(D=C.length;z<D;z++)for(I=C[z],Z=ia[z],A=0,J=I.length;A<J;A++)P=c(I[A],Z[A],E),g(P.x,P.y,-y)}E=l;for(A=0;A<U;A++)P=p?c(m[A],fa[A],E):m[A],u?(x.copy(v.normals[0]).multiplyScalar(P.x),B.copy(v.binormals[0]).multiplyScalar(P.y),H.copy(r[0]).add(x).add(B),g(H.x,H.y,H.z)):g(P.x,P.y,0);for(J=1;J<=q;J++)for(A=0;A<U;A++)P=p?c(m[A],fa[A],E):m[A],u?(x.copy(v.normals[J]).multiplyScalar(P.x),B.copy(v.binormals[J]).multiplyScalar(P.y),H.copy(r[J]).add(x).add(B),g(H.x,
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-H.y,H.z)):g(P.x,P.y,h/q*J);for(L=n-1;0<=L;L--){J=L/n;y=k*(1-J);E=l*Math.sin(J*Math.PI/2);A=0;for(J=K.length;A<J;A++)P=c(K[A],t[A],E),g(P.x,P.y,h+y);z=0;for(D=C.length;z<D;z++)for(I=C[z],Z=ia[z],A=0,J=I.length;A<J;A++)P=c(I[A],Z[A],E),u?g(P.x,P.y+r[q-1].y,r[q-1].x+y):g(P.x,P.y,h+y)}(function(){if(p){var a;a=0*U;for(A=0;A<R;A++)Q=F[A],f(Q[2]+a,Q[1]+a,Q[0]+a);a=q+2*n;a*=U;for(A=0;A<R;A++)Q=F[A],f(Q[0]+a,Q[1]+a,Q[2]+a)}else{for(A=0;A<R;A++)Q=F[A],f(Q[2],Q[1],Q[0]);for(A=0;A<R;A++)Q=F[A],f(Q[0]+U*q,Q[1]+
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-U*q,Q[2]+U*q)}})();(function(){var a=0;e(K,a);a+=K.length;z=0;for(D=C.length;z<D;z++)I=C[z],e(I,a),a+=I.length})()};
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+!0):-1E-10>d?-1E-10>f&&(a=!0):Math.sign(e)===Math.sign(g)&&(a=!0),a?(c=-e,a=d,d=Math.sqrt(h)):(c=d,a=e,d=Math.sqrt(h/2));return new THREE.Vector2(c/d,a/d)}function e(a,b){var c,d;for(I=a.length;0<=--I;){c=I;d=I-1;0>d&&(d=a.length-1);for(var e=0,f=q+2*n,e=0;e<f;e++){var g=V*e,h=V*(e+1),k=b+c+g,g=b+d+g,l=b+d+h,h=b+c+h,k=k+N,g=g+N,l=l+N,h=h+N;D.faces.push(new THREE.Face3(k,g,h));D.faces.push(new THREE.Face3(g,l,h));k=w.generateSideWallUV(D,k,g,l,h);D.faceVertexUvs[0].push([k[0],k[1],k[3]]);D.faceVertexUvs[0].push([k[1],
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+k[2],k[3]])}}}function g(a,b,c){D.vertices.push(new THREE.Vector3(a,b,c))}function f(a,b,c){a+=N;b+=N;c+=N;D.faces.push(new THREE.Face3(a,b,c));a=w.generateTopUV(D,a,b,c);D.faceVertexUvs[0].push(a)}var h=void 0!==b.amount?b.amount:100,k=void 0!==b.bevelThickness?b.bevelThickness:6,l=void 0!==b.bevelSize?b.bevelSize:k-2,n=void 0!==b.bevelSegments?b.bevelSegments:3,p=void 0!==b.bevelEnabled?b.bevelEnabled:!0,m=void 0!==b.curveSegments?b.curveSegments:12,q=void 0!==b.steps?b.steps:1,t=b.extrudePath,
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+r,u=!1,w=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,v,A,x,H;t&&(r=t.getSpacedPoints(q),u=!0,p=!1,v=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(t,q,!1),A=new THREE.Vector3,x=new THREE.Vector3,H=new THREE.Vector3);p||(l=k=n=0);var F,z,B,D=this,N=this.vertices.length,t=a.extractPoints(m),m=t.shape,E=t.holes;if(t=!THREE.Shape.Utils.isClockWise(m)){m=m.reverse();z=0;for(B=E.length;z<B;z++)F=E[z],THREE.Shape.Utils.isClockWise(F)&&(E[z]=F.reverse());t=
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+!1}var L=THREE.Shape.Utils.triangulateShape(m,E),M=m;z=0;for(B=E.length;z<B;z++)F=E[z],m=m.concat(F);var C,G,K,y,J,V=m.length,Q,R=L.length,t=[],I=0;K=M.length;C=K-1;for(G=I+1;I<K;I++,C++,G++)C===K&&(C=0),G===K&&(G=0),t[I]=d(M[I],M[C],M[G]);var fa=[],ba,ma=t.concat();z=0;for(B=E.length;z<B;z++){F=E[z];ba=[];I=0;K=F.length;C=K-1;for(G=I+1;I<K;I++,C++,G++)C===K&&(C=0),G===K&&(G=0),ba[I]=d(F[I],F[C],F[G]);fa.push(ba);ma=ma.concat(ba)}for(C=0;C<n;C++){K=C/n;y=k*(1-K);G=l*Math.sin(K*Math.PI/2);I=0;for(K=
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+M.length;I<K;I++)J=c(M[I],t[I],G),g(J.x,J.y,-y);z=0;for(B=E.length;z<B;z++)for(F=E[z],ba=fa[z],I=0,K=F.length;I<K;I++)J=c(F[I],ba[I],G),g(J.x,J.y,-y)}G=l;for(I=0;I<V;I++)J=p?c(m[I],ma[I],G):m[I],u?(x.copy(v.normals[0]).multiplyScalar(J.x),A.copy(v.binormals[0]).multiplyScalar(J.y),H.copy(r[0]).add(x).add(A),g(H.x,H.y,H.z)):g(J.x,J.y,0);for(K=1;K<=q;K++)for(I=0;I<V;I++)J=p?c(m[I],ma[I],G):m[I],u?(x.copy(v.normals[K]).multiplyScalar(J.x),A.copy(v.binormals[K]).multiplyScalar(J.y),H.copy(r[K]).add(x).add(A),
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+g(H.x,H.y,H.z)):g(J.x,J.y,h/q*K);for(C=n-1;0<=C;C--){K=C/n;y=k*(1-K);G=l*Math.sin(K*Math.PI/2);I=0;for(K=M.length;I<K;I++)J=c(M[I],t[I],G),g(J.x,J.y,h+y);z=0;for(B=E.length;z<B;z++)for(F=E[z],ba=fa[z],I=0,K=F.length;I<K;I++)J=c(F[I],ba[I],G),u?g(J.x,J.y+r[q-1].y,r[q-1].x+y):g(J.x,J.y,h+y)}(function(){if(p){var a;a=0*V;for(I=0;I<R;I++)Q=L[I],f(Q[2]+a,Q[1]+a,Q[0]+a);a=q+2*n;a*=V;for(I=0;I<R;I++)Q=L[I],f(Q[0]+a,Q[1]+a,Q[2]+a)}else{for(I=0;I<R;I++)Q=L[I],f(Q[2],Q[1],Q[0]);for(I=0;I<R;I++)Q=L[I],f(Q[0]+
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+V*q,Q[1]+V*q,Q[2]+V*q)}})();(function(){var a=0;e(M,a);a+=M.length;z=0;for(B=E.length;z<B;z++)F=E[z],e(F,a),a+=F.length})()};
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THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d){a=a.vertices;b=a[b];c=a[c];d=a[d];return[new THREE.Vector2(b.x,b.y),new THREE.Vector2(c.x,c.y),new THREE.Vector2(d.x,d.y)]},generateSideWallUV:function(a,b,c,d,e){a=a.vertices;b=a[b];c=a[c];d=a[d];e=a[e];return.01>Math.abs(b.y-c.y)?[new THREE.Vector2(b.x,1-b.z),new THREE.Vector2(c.x,1-c.z),new THREE.Vector2(d.x,1-d.z),new THREE.Vector2(e.x,1-e.z)]:[new THREE.Vector2(b.y,1-b.z),new THREE.Vector2(c.y,1-c.z),new THREE.Vector2(d.y,
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1-d.z),new THREE.Vector2(e.y,1-e.z)]}};THREE.ShapeGeometry=function(a,b){THREE.Geometry.call(this);this.type="ShapeGeometry";!1===Array.isArray(a)&&(a=[a]);this.addShapeList(a,b);this.computeFaceNormals()};THREE.ShapeGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.ShapeGeometry.prototype.constructor=THREE.ShapeGeometry;THREE.ShapeGeometry.prototype.addShapeList=function(a,b){for(var c=0,d=a.length;c<d;c++)this.addShape(a[c],b);return this};
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THREE.ShapeGeometry.prototype.addShape=function(a,b){void 0===b&&(b={});var c=b.material,d=void 0===b.UVGenerator?THREE.ExtrudeGeometry.WorldUVGenerator:b.UVGenerator,e,g,f,h=this.vertices.length;e=a.extractPoints(void 0!==b.curveSegments?b.curveSegments:12);var k=e.shape,l=e.holes;if(!THREE.Shape.Utils.isClockWise(k))for(k=k.reverse(),e=0,g=l.length;e<g;e++)f=l[e],THREE.Shape.Utils.isClockWise(f)&&(l[e]=f.reverse());var n=THREE.Shape.Utils.triangulateShape(k,l);e=0;for(g=l.length;e<g;e++)f=l[e],
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@@ -788,7 +788,7 @@ THREE.RingGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.RingG
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THREE.SphereGeometry=function(a,b,c,d,e,g,f){THREE.Geometry.call(this);this.type="SphereGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:g,thetaLength:f};this.fromBufferGeometry(new THREE.SphereBufferGeometry(a,b,c,d,e,g,f))};THREE.SphereGeometry.prototype=Object.create(THREE.Geometry.prototype);THREE.SphereGeometry.prototype.constructor=THREE.SphereGeometry;
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THREE.SphereGeometry.prototype.clone=function(){return new THREE.SphereGeometry(this.parameters.radius,this.parameters.widthSegments,this.parameters.heightSegments,this.parameters.phiStart,this.parameters.phiLength,this.parameters.thetaStart,this.parameters.thetaLength)};
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THREE.SphereBufferGeometry=function(a,b,c,d,e,g,f){THREE.BufferGeometry.call(this);this.type="SphereBufferGeometry";this.parameters={radius:a,widthSegments:b,heightSegments:c,phiStart:d,phiLength:e,thetaStart:g,thetaLength:f};a=a||50;b=Math.max(3,Math.floor(b)||8);c=Math.max(2,Math.floor(c)||6);d=void 0!==d?d:0;e=void 0!==e?e:2*Math.PI;g=void 0!==g?g:0;f=void 0!==f?f:Math.PI;for(var h=g+f,k=(b+1)*(c+1),l=new THREE.BufferAttribute(new Float32Array(3*k),3),n=new THREE.BufferAttribute(new Float32Array(3*
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-k),3),k=new THREE.BufferAttribute(new Float32Array(2*k),2),p=0,m=[],q=new THREE.Vector3,t=0;t<=c;t++){for(var r=[],u=t/c,w=0;w<=b;w++){var v=w/b,B=-a*Math.cos(d+v*e)*Math.sin(g+u*f),x=a*Math.cos(g+u*f),H=a*Math.sin(d+v*e)*Math.sin(g+u*f);q.set(B,x,H).normalize();l.setXYZ(p,B,x,H);n.setXYZ(p,q.x,q.y,q.z);k.setXY(p,v,1-u);r.push(p);p++}m.push(r)}d=[];for(t=0;t<c;t++)for(w=0;w<b;w++)e=m[t][w+1],f=m[t][w],p=m[t+1][w],q=m[t+1][w+1],(0!==t||0<g)&&d.push(e,f,q),(t!==c-1||h<Math.PI)&&d.push(f,p,q);this.setIndex(new THREE.BufferAttribute(new Uint16Array(d),
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+k),3),k=new THREE.BufferAttribute(new Float32Array(2*k),2),p=0,m=[],q=new THREE.Vector3,t=0;t<=c;t++){for(var r=[],u=t/c,w=0;w<=b;w++){var v=w/b,A=-a*Math.cos(d+v*e)*Math.sin(g+u*f),x=a*Math.cos(g+u*f),H=a*Math.sin(d+v*e)*Math.sin(g+u*f);q.set(A,x,H).normalize();l.setXYZ(p,A,x,H);n.setXYZ(p,q.x,q.y,q.z);k.setXY(p,v,1-u);r.push(p);p++}m.push(r)}d=[];for(t=0;t<c;t++)for(w=0;w<b;w++)e=m[t][w+1],f=m[t][w],p=m[t+1][w],q=m[t+1][w+1],(0!==t||0<g)&&d.push(e,f,q),(t!==c-1||h<Math.PI)&&d.push(f,p,q);this.setIndex(new THREE.BufferAttribute(new Uint16Array(d),
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1));this.addAttribute("position",l);this.addAttribute("normal",n);this.addAttribute("uv",k);this.boundingSphere=new THREE.Sphere(new THREE.Vector3,a)};THREE.SphereBufferGeometry.prototype=Object.create(THREE.BufferGeometry.prototype);THREE.SphereBufferGeometry.prototype.constructor=THREE.SphereBufferGeometry;
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THREE.SphereBufferGeometry.prototype.clone=function(){var a=new THREE.SphereBufferGeometry(this.parameters.radius,this.parameters.widthSegments,this.parameters.heightSegments,this.parameters.phiStart,this.parameters.phiLength,this.parameters.thetaStart,this.parameters.thetaLength);a.copy(this);return a};
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THREE.TextGeometry=function(a,b){b=b||{};var c=THREE.FontUtils.generateShapes(a,b);b.amount=void 0!==b.height?b.height:50;void 0===b.bevelThickness&&(b.bevelThickness=10);void 0===b.bevelSize&&(b.bevelSize=8);void 0===b.bevelEnabled&&(b.bevelEnabled=!1);THREE.ExtrudeGeometry.call(this,c,b);this.type="TextGeometry"};THREE.TextGeometry.prototype=Object.create(THREE.ExtrudeGeometry.prototype);THREE.TextGeometry.prototype.constructor=THREE.TextGeometry;
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@@ -859,8 +859,8 @@ THREE.VertexNormalsHelper=function(a,b,c,d){this.object=a;this.size=void 0!==b?b
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THREE.VertexNormalsHelper.prototype=Object.create(THREE.LineSegments.prototype);THREE.VertexNormalsHelper.prototype.constructor=THREE.VertexNormalsHelper;
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THREE.VertexNormalsHelper.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector3,c=new THREE.Matrix3;return function(){var d=["a","b","c"];this.object.updateMatrixWorld(!0);c.getNormalMatrix(this.object.matrixWorld);var e=this.object.matrixWorld,g=this.geometry.attributes.position,f=this.object.geometry;if(f instanceof THREE.Geometry)for(var h=f.vertices,k=f.faces,l=f=0,n=k.length;l<n;l++)for(var p=k[l],m=0,q=p.vertexNormals.length;m<q;m++){var t=p.vertexNormals[m];a.copy(h[p[d[m]]]).applyMatrix4(e);
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b.copy(t).applyMatrix3(c).normalize().multiplyScalar(this.size).add(a);g.setXYZ(f,a.x,a.y,a.z);f+=1;g.setXYZ(f,b.x,b.y,b.z);f+=1}else if(f instanceof THREE.BufferGeometry)for(d=f.attributes.position,h=f.attributes.normal,m=f=0,q=d.count;m<q;m++)a.set(d.getX(m),d.getY(m),d.getZ(m)).applyMatrix4(e),b.set(h.getX(m),h.getY(m),h.getZ(m)),b.applyMatrix3(c).normalize().multiplyScalar(this.size).add(a),g.setXYZ(f,a.x,a.y,a.z),f+=1,g.setXYZ(f,b.x,b.y,b.z),f+=1;g.needsUpdate=!0;return this}}();
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-THREE.WireframeHelper=function(a,b){var c=void 0!==b?b:16777215;THREE.LineSegments.call(this,new THREE.WireframeGeometry(a.geometry),new THREE.LineBasicMaterial({color:c}));this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1};THREE.WireframeHelper.prototype=Object.create(THREE.LineSegments.prototype);THREE.WireframeHelper.prototype.constructor=THREE.WireframeHelper;THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(a){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);
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-THREE.ImmediateRenderObject.prototype.constructor=THREE.ImmediateRenderObject;THREE.MorphBlendMesh=function(a,b){THREE.Mesh.call(this,a,b);this.animationsMap={};this.animationsList=[];var c=this.geometry.morphTargets.length;this.createAnimation("__default",0,c-1,c/1);this.setAnimationWeight("__default",1)};THREE.MorphBlendMesh.prototype=Object.create(THREE.Mesh.prototype);THREE.MorphBlendMesh.prototype.constructor=THREE.MorphBlendMesh;
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+THREE.WireframeHelper=function(a,b){var c=void 0!==b?b:16777215;THREE.LineSegments.call(this,new THREE.WireframeGeometry(a.geometry),new THREE.LineBasicMaterial({color:c}));this.matrix=a.matrixWorld;this.matrixAutoUpdate=!1};THREE.WireframeHelper.prototype=Object.create(THREE.LineSegments.prototype);THREE.WireframeHelper.prototype.constructor=THREE.WireframeHelper;THREE.ImmediateRenderObject=function(a){THREE.Object3D.call(this);this.material=a;this.render=function(a){}};
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+THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);THREE.ImmediateRenderObject.prototype.constructor=THREE.ImmediateRenderObject;THREE.MorphBlendMesh=function(a,b){THREE.Mesh.call(this,a,b);this.animationsMap={};this.animationsList=[];var c=this.geometry.morphTargets.length;this.createAnimation("__default",0,c-1,c/1);this.setAnimationWeight("__default",1)};THREE.MorphBlendMesh.prototype=Object.create(THREE.Mesh.prototype);THREE.MorphBlendMesh.prototype.constructor=THREE.MorphBlendMesh;
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THREE.MorphBlendMesh.prototype.createAnimation=function(a,b,c,d){b={start:b,end:c,length:c-b+1,fps:d,duration:(c-b)/d,lastFrame:0,currentFrame:0,active:!1,time:0,direction:1,weight:1,directionBackwards:!1,mirroredLoop:!1};this.animationsMap[a]=b;this.animationsList.push(b)};
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THREE.MorphBlendMesh.prototype.autoCreateAnimations=function(a){for(var b=/([a-z]+)_?(\d+)/,c,d={},e=this.geometry,g=0,f=e.morphTargets.length;g<f;g++){var h=e.morphTargets[g].name.match(b);if(h&&1<h.length){var k=h[1];d[k]||(d[k]={start:Infinity,end:-Infinity});h=d[k];g<h.start&&(h.start=g);g>h.end&&(h.end=g);c||(c=k)}}for(k in d)h=d[k],this.createAnimation(k,h.start,h.end,a);this.firstAnimation=c};
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THREE.MorphBlendMesh.prototype.setAnimationDirectionForward=function(a){if(a=this.animationsMap[a])a.direction=1,a.directionBackwards=!1};THREE.MorphBlendMesh.prototype.setAnimationDirectionBackward=function(a){if(a=this.animationsMap[a])a.direction=-1,a.directionBackwards=!0};THREE.MorphBlendMesh.prototype.setAnimationFPS=function(a,b){var c=this.animationsMap[a];c&&(c.fps=b,c.duration=(c.end-c.start)/c.fps)};
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