@@ -10,7 +10,6 @@ THREE.ParticleSystem = function ( geometry, material ) {
this.material = material !== undefined ? material : new THREE.ParticleSystemMaterial( { color: Math.random() * 0xffffff } );
this.sortParticles = false;
- this.frustumCulled = false;
};
@@ -3297,7 +3297,7 @@ THREE.WebGLRenderer = function ( parameters ) {
if ( object.visible ) {
- if ( ! ( object instanceof THREE.Mesh || object instanceof THREE.ParticleSystem ) || ! ( object.frustumCulled ) || _frustum.intersectsObject( object ) ) {
+ if ( object.frustumCulled === false || _frustum.intersectsObject( object ) === true ) {
setupMatrices( object, camera );