Browse Source

Merge remote branch 'origin/master'

Mr.doob 14 years ago
parent
commit
db99a5c9b5

File diff suppressed because it is too large
+ 5 - 4
build/Three.js


File diff suppressed because it is too large
+ 2 - 1
build/custom/ThreeExtras.js


+ 10 - 10
build/custom/ThreeWebGL.js

@@ -205,17 +205,17 @@ break;case THREE.ReverseSubtractiveBlending:c.blendEquation(c.FUNC_REVERSE_SUBTR
 c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(g,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(g,c.TEXTURE_MAG_FILTER,fa(l.magFilter));c.texParameteri(g,c.TEXTURE_MIN_FILTER,fa(l.minFilter))}}function U(g){if(g&&!g.__webGLFramebuffer){g.__webGLFramebuffer=c.createFramebuffer();g.__webGLRenderbuffer=c.createRenderbuffer();g.__webGLTexture=c.createTexture();c.bindRenderbuffer(c.RENDERBUFFER,g.__webGLRenderbuffer);c.renderbufferStorage(c.RENDERBUFFER,c.DEPTH_COMPONENT16,g.width,g.height);c.bindTexture(c.TEXTURE_2D,
 c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(g,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(g,c.TEXTURE_MAG_FILTER,fa(l.magFilter));c.texParameteri(g,c.TEXTURE_MIN_FILTER,fa(l.minFilter))}}function U(g){if(g&&!g.__webGLFramebuffer){g.__webGLFramebuffer=c.createFramebuffer();g.__webGLRenderbuffer=c.createRenderbuffer();g.__webGLTexture=c.createTexture();c.bindRenderbuffer(c.RENDERBUFFER,g.__webGLRenderbuffer);c.renderbufferStorage(c.RENDERBUFFER,c.DEPTH_COMPONENT16,g.width,g.height);c.bindTexture(c.TEXTURE_2D,
 g.__webGLTexture);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,ia(g.wrapS));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,ia(g.wrapT));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,ia(g.magFilter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,ia(g.minFilter));c.texImage2D(c.TEXTURE_2D,0,ia(g.format),g.width,g.height,0,ia(g.format),ia(g.type),null);c.bindFramebuffer(c.FRAMEBUFFER,g.__webGLFramebuffer);c.framebufferTexture2D(c.FRAMEBUFFER,c.COLOR_ATTACHMENT0,c.TEXTURE_2D,g.__webGLTexture,
 g.__webGLTexture);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,ia(g.wrapS));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,ia(g.wrapT));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,ia(g.magFilter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,ia(g.minFilter));c.texImage2D(c.TEXTURE_2D,0,ia(g.format),g.width,g.height,0,ia(g.format),ia(g.type),null);c.bindFramebuffer(c.FRAMEBUFFER,g.__webGLFramebuffer);c.framebufferTexture2D(c.FRAMEBUFFER,c.COLOR_ATTACHMENT0,c.TEXTURE_2D,g.__webGLTexture,
 0);c.framebufferRenderbuffer(c.FRAMEBUFFER,c.DEPTH_ATTACHMENT,c.RENDERBUFFER,g.__webGLRenderbuffer);c.bindTexture(c.TEXTURE_2D,null);c.bindRenderbuffer(c.RENDERBUFFER,null);c.bindFramebuffer(c.FRAMEBUFFER,null)}var l,n;if(g){l=g.__webGLFramebuffer;n=g.width;g=g.height}else{l=null;n=wa;g=P}if(l!=W){c.bindFramebuffer(c.FRAMEBUFFER,l);c.viewport(L,ka,n,g);W=l}}function ha(g,l){var n;if(g=="fragment")n=c.createShader(c.FRAGMENT_SHADER);else g=="vertex"&&(n=c.createShader(c.VERTEX_SHADER));c.shaderSource(n,
 0);c.framebufferRenderbuffer(c.FRAMEBUFFER,c.DEPTH_ATTACHMENT,c.RENDERBUFFER,g.__webGLRenderbuffer);c.bindTexture(c.TEXTURE_2D,null);c.bindRenderbuffer(c.RENDERBUFFER,null);c.bindFramebuffer(c.FRAMEBUFFER,null)}var l,n;if(g){l=g.__webGLFramebuffer;n=g.width;g=g.height}else{l=null;n=wa;g=P}if(l!=W){c.bindFramebuffer(c.FRAMEBUFFER,l);c.viewport(L,ka,n,g);W=l}}function ha(g,l){var n;if(g=="fragment")n=c.createShader(c.FRAGMENT_SHADER);else g=="vertex"&&(n=c.createShader(c.VERTEX_SHADER));c.shaderSource(n,
-l);c.compileShader(n);if(!c.getShaderParameter(n,c.COMPILE_STATUS)){alert(c.getShaderInfoLog(n));return null}return n}function fa(g){switch(g){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return c.NEAREST;case THREE.LinearFilter:case THREE.LinearMipMapNearestFilter:case THREE.LinearMipMapLinearFilter:return c.LINEAR}}function ia(g){switch(g){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;
-case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return c.BYTE;case THREE.UnsignedByteType:return c.UNSIGNED_BYTE;case THREE.ShortType:return c.SHORT;case THREE.UnsignedShortType:return c.UNSIGNED_SHORT;
-case THREE.IntType:return c.INT;case THREE.UnsignedShortType:return c.UNSIGNED_INT;case THREE.FloatType:return c.FLOAT;case THREE.AlphaFormat:return c.ALPHA;case THREE.RGBFormat:return c.RGB;case THREE.RGBAFormat:return c.RGBA;case THREE.LuminanceFormat:return c.LUMINANCE;case THREE.LuminanceAlphaFormat:return c.LUMINANCE_ALPHA}return 0}var M=document.createElement("canvas"),c,ja=null,W=null,la=this,Z=null,R=null,N=null,Ba=null,L=0,ka=0,wa=0,P=0,xa=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,
-new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Ha=new THREE.Matrix4,Na=new Float32Array(16),Ma=new Float32Array(16),Fa=new THREE.Vector4,va={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}},V=!0,sa=new THREE.Color(0),za=0;if(a){if(a.antialias!==undefined)V=a.antialias;a.clearColor!==undefined&&sa.setHex(a.clearColor);if(a.clearAlpha!==undefined)za=a.clearAlpha}this.maxMorphTargets=8;this.domElement=M;this.autoClear=!0;this.sortObjects=
-!0;(function(g,l,n){try{if(!(c=M.getContext("experimental-webgl",{antialias:g})))throw"Error creating WebGL context.";}catch(i){console.error(i)}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(l.r,l.g,l.b,n);_cullEnabled=!0})(V,sa,za);this.context=c;this.setSize=function(g,l){M.width=g;M.height=l;this.setViewport(0,0,M.width,M.height)};
-this.setViewport=function(g,l,n,i){L=g;ka=l;wa=n;P=i;c.viewport(L,ka,wa,P)};this.setScissor=function(g,l,n,i){c.scissor(g,l,n,i)};this.enableScissorTest=function(g){g?c.enable(c.SCISSOR_TEST):c.disable(c.SCISSOR_TEST)};this.enableDepthBufferWrite=function(g){c.depthMask(g)};this.setClearColorHex=function(g,l){var n=new THREE.Color(g);c.clearColor(n.r,n.g,n.b,l)};this.setClearColor=function(g,l){c.clearColor(g.r,g.g,g.b,l)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT)};this.initMaterial=
-function(g,l,n,i){var k,s,p;if(g instanceof THREE.MeshDepthMaterial)d(g,THREE.ShaderLib.depth);else if(g instanceof THREE.MeshNormalMaterial)d(g,THREE.ShaderLib.normal);else if(g instanceof THREE.MeshBasicMaterial)d(g,THREE.ShaderLib.basic);else if(g instanceof THREE.MeshLambertMaterial)d(g,THREE.ShaderLib.lambert);else if(g instanceof THREE.MeshPhongMaterial)d(g,THREE.ShaderLib.phong);else if(g instanceof THREE.LineBasicMaterial)d(g,THREE.ShaderLib.basic);else g instanceof THREE.ParticleBasicMaterial&&
-d(g,THREE.ShaderLib.particle_basic);var r,E,F,q;p=F=q=0;for(r=l.length;p<r;p++){E=l[p];E instanceof THREE.DirectionalLight&&F++;E instanceof THREE.PointLight&&q++}if(q+F<=4)l=F;else{l=Math.ceil(4*F/(q+F));q=4-l}p={directional:l,point:q};r=50;if(i!==undefined&&i instanceof THREE.SkinnedMesh)r=i.bones.length;q=g.fragmentShader;l=g.vertexShader;r={fog:n,map:g.map,envMap:g.envMap,lightMap:g.lightMap,vertexColors:g.vertexColors,sizeAttenuation:g.sizeAttenuation,skinning:g.skinning,morphTargets:g.morphTargets,
-maxDirLights:p.directional,maxPointLights:p.point,maxBones:r};n=c.createProgram();p=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+r.maxDirLights,"#define MAX_POINT_LIGHTS "+r.maxPointLights,r.fog?"#define USE_FOG":"",r.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",r.map?"#define USE_MAP":"",r.envMap?"#define USE_ENVMAP":"",r.lightMap?"#define USE_LIGHTMAP":"",r.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");
+l);c.compileShader(n);if(!c.getShaderParameter(n,c.COMPILE_STATUS)){console.error(c.getShaderInfoLog(n));return null}return n}function fa(g){switch(g){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return c.NEAREST;case THREE.LinearFilter:case THREE.LinearMipMapNearestFilter:case THREE.LinearMipMapLinearFilter:return c.LINEAR}}function ia(g){switch(g){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;
+case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return c.BYTE;case THREE.UnsignedByteType:return c.UNSIGNED_BYTE;case THREE.ShortType:return c.SHORT;
+case THREE.UnsignedShortType:return c.UNSIGNED_SHORT;case THREE.IntType:return c.INT;case THREE.UnsignedShortType:return c.UNSIGNED_INT;case THREE.FloatType:return c.FLOAT;case THREE.AlphaFormat:return c.ALPHA;case THREE.RGBFormat:return c.RGB;case THREE.RGBAFormat:return c.RGBA;case THREE.LuminanceFormat:return c.LUMINANCE;case THREE.LuminanceAlphaFormat:return c.LUMINANCE_ALPHA}return 0}var M=document.createElement("canvas"),c,ja=null,W=null,la=this,Z=null,R=null,N=null,Ba=null,L=0,ka=0,wa=0,P=
+0,xa=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Ha=new THREE.Matrix4,Na=new Float32Array(16),Ma=new Float32Array(16),Fa=new THREE.Vector4,va={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[]}},V=!0,sa=new THREE.Color(0),za=0;if(a){if(a.antialias!==undefined)V=a.antialias;a.clearColor!==undefined&&sa.setHex(a.clearColor);if(a.clearAlpha!==undefined)za=a.clearAlpha}this.maxMorphTargets=
+8;this.domElement=M;this.autoClear=!0;this.sortObjects=!0;(function(g,l,n){try{if(!(c=M.getContext("experimental-webgl",{antialias:g})))throw"Error creating WebGL context.";}catch(i){console.error(i)}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.clearColor(l.r,l.g,l.b,n);_cullEnabled=!0})(V,sa,za);this.context=c;this.setSize=function(g,l){M.width=
+g;M.height=l;this.setViewport(0,0,M.width,M.height)};this.setViewport=function(g,l,n,i){L=g;ka=l;wa=n;P=i;c.viewport(L,ka,wa,P)};this.setScissor=function(g,l,n,i){c.scissor(g,l,n,i)};this.enableScissorTest=function(g){g?c.enable(c.SCISSOR_TEST):c.disable(c.SCISSOR_TEST)};this.enableDepthBufferWrite=function(g){c.depthMask(g)};this.setClearColorHex=function(g,l){var n=new THREE.Color(g);c.clearColor(n.r,n.g,n.b,l)};this.setClearColor=function(g,l){c.clearColor(g.r,g.g,g.b,l)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|
+c.DEPTH_BUFFER_BIT)};this.initMaterial=function(g,l,n,i){var k,s,p;if(g instanceof THREE.MeshDepthMaterial)d(g,THREE.ShaderLib.depth);else if(g instanceof THREE.MeshNormalMaterial)d(g,THREE.ShaderLib.normal);else if(g instanceof THREE.MeshBasicMaterial)d(g,THREE.ShaderLib.basic);else if(g instanceof THREE.MeshLambertMaterial)d(g,THREE.ShaderLib.lambert);else if(g instanceof THREE.MeshPhongMaterial)d(g,THREE.ShaderLib.phong);else if(g instanceof THREE.LineBasicMaterial)d(g,THREE.ShaderLib.basic);else g instanceof
+THREE.ParticleBasicMaterial&&d(g,THREE.ShaderLib.particle_basic);var r,E,F,q;p=F=q=0;for(r=l.length;p<r;p++){E=l[p];E instanceof THREE.DirectionalLight&&F++;E instanceof THREE.PointLight&&q++}if(q+F<=4)l=F;else{l=Math.ceil(4*F/(q+F));q=4-l}p={directional:l,point:q};r=50;if(i!==undefined&&i instanceof THREE.SkinnedMesh)r=i.bones.length;q=g.fragmentShader;l=g.vertexShader;r={fog:n,map:g.map,envMap:g.envMap,lightMap:g.lightMap,vertexColors:g.vertexColors,sizeAttenuation:g.sizeAttenuation,skinning:g.skinning,
+morphTargets:g.morphTargets,maxDirLights:p.directional,maxPointLights:p.point,maxBones:r};n=c.createProgram();p=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+r.maxDirLights,"#define MAX_POINT_LIGHTS "+r.maxPointLights,r.fog?"#define USE_FOG":"",r.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",r.map?"#define USE_MAP":"",r.envMap?"#define USE_ENVMAP":"",r.lightMap?"#define USE_LIGHTMAP":"",r.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");
 r=[c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+r.maxDirLights,"#define MAX_POINT_LIGHTS "+r.maxPointLights,"#define MAX_BONES "+r.maxBones,r.map?"#define USE_MAP":"",r.envMap?"#define USE_ENVMAP":"",r.lightMap?"#define USE_LIGHTMAP":"",r.vertexColors?"#define USE_COLOR":"",r.skinning?"#define USE_SKINNING":"",r.morphTargets?"#define USE_MORPHTARGETS":"",r.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n");
 r=[c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+r.maxDirLights,"#define MAX_POINT_LIGHTS "+r.maxPointLights,"#define MAX_BONES "+r.maxBones,r.map?"#define USE_MAP":"",r.envMap?"#define USE_ENVMAP":"",r.lightMap?"#define USE_LIGHTMAP":"",r.vertexColors?"#define USE_COLOR":"",r.skinning?"#define USE_SKINNING":"",r.morphTargets?"#define USE_MORPHTARGETS":"",r.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\nattribute vec3 normal;\nattribute vec3 color;\nattribute vec2 uv;\nattribute vec2 uv2;\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n"].join("\n");
-c.attachShader(n,ha("fragment",p+q));c.attachShader(n,ha("vertex",r+l));c.linkProgram(n);c.getProgramParameter(n,c.LINK_STATUS)||alert("Could not initialise shaders\nVALIDATE_STATUS: "+c.getProgramParameter(n,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");n.uniforms={};n.attributes={};g.program=n;n=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(k in g.uniforms)n.push(k);
+c.attachShader(n,ha("fragment",p+q));c.attachShader(n,ha("vertex",r+l));c.linkProgram(n);c.getProgramParameter(n,c.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+c.getProgramParameter(n,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");n.uniforms={};n.attributes={};g.program=n;n=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(k in g.uniforms)n.push(k);
 k=g.program;q=0;for(l=n.length;q<l;q++){p=n[q];k.uniforms[p]=c.getUniformLocation(k,p)}n=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(k=0;k<this.maxMorphTargets;k++)n.push("morphTarget"+k);for(s in g.attributes)n.push(s);s=g.program;k=n;n=0;for(q=k.length;n<q;n++){l=k[n];s.attributes[l]=c.getAttribLocation(s,l)}s=g.program.attributes;c.enableVertexAttribArray(s.position);s.color>=0&&c.enableVertexAttribArray(s.color);s.normal>=0&&c.enableVertexAttribArray(s.normal);
 k=g.program;q=0;for(l=n.length;q<l;q++){p=n[q];k.uniforms[p]=c.getUniformLocation(k,p)}n=["position","normal","uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(k=0;k<this.maxMorphTargets;k++)n.push("morphTarget"+k);for(s in g.attributes)n.push(s);s=g.program;k=n;n=0;for(q=k.length;n<q;n++){l=k[n];s.attributes[l]=c.getAttribLocation(s,l)}s=g.program.attributes;c.enableVertexAttribArray(s.position);s.color>=0&&c.enableVertexAttribArray(s.color);s.normal>=0&&c.enableVertexAttribArray(s.normal);
 s.tangent>=0&&c.enableVertexAttribArray(s.tangent);if(g.skinning&&s.skinVertexA>=0&&s.skinVertexB>=0&&s.skinIndex>=0&&s.skinWeight>=0){c.enableVertexAttribArray(s.skinVertexA);c.enableVertexAttribArray(s.skinVertexB);c.enableVertexAttribArray(s.skinIndex);c.enableVertexAttribArray(s.skinWeight)}if(g.morphTargets){g.numSupportedMorphTargets=0;if(s.morphTarget0>=0){c.enableVertexAttribArray(s.morphTarget0);g.numSupportedMorphTargets++}if(s.morphTarget1>=0){c.enableVertexAttribArray(s.morphTarget1);
 s.tangent>=0&&c.enableVertexAttribArray(s.tangent);if(g.skinning&&s.skinVertexA>=0&&s.skinVertexB>=0&&s.skinIndex>=0&&s.skinWeight>=0){c.enableVertexAttribArray(s.skinVertexA);c.enableVertexAttribArray(s.skinVertexB);c.enableVertexAttribArray(s.skinIndex);c.enableVertexAttribArray(s.skinWeight)}if(g.morphTargets){g.numSupportedMorphTargets=0;if(s.morphTarget0>=0){c.enableVertexAttribArray(s.morphTarget0);g.numSupportedMorphTargets++}if(s.morphTarget1>=0){c.enableVertexAttribArray(s.morphTarget1);
 g.numSupportedMorphTargets++}if(s.morphTarget2>=0){c.enableVertexAttribArray(s.morphTarget2);g.numSupportedMorphTargets++}if(s.morphTarget3>=0){c.enableVertexAttribArray(s.morphTarget3);g.numSupportedMorphTargets++}if(s.morphTarget4>=0){c.enableVertexAttribArray(s.morphTarget4);g.numSupportedMorphTargets++}if(s.morphTarget5>=0){c.enableVertexAttribArray(s.morphTarget5);g.numSupportedMorphTargets++}if(s.morphTarget6>=0){c.enableVertexAttribArray(s.morphTarget6);g.numSupportedMorphTargets++}if(s.morphTarget7>=
 g.numSupportedMorphTargets++}if(s.morphTarget2>=0){c.enableVertexAttribArray(s.morphTarget2);g.numSupportedMorphTargets++}if(s.morphTarget3>=0){c.enableVertexAttribArray(s.morphTarget3);g.numSupportedMorphTargets++}if(s.morphTarget4>=0){c.enableVertexAttribArray(s.morphTarget4);g.numSupportedMorphTargets++}if(s.morphTarget5>=0){c.enableVertexAttribArray(s.morphTarget5);g.numSupportedMorphTargets++}if(s.morphTarget6>=0){c.enableVertexAttribArray(s.morphTarget6);g.numSupportedMorphTargets++}if(s.morphTarget7>=

+ 1 - 1
examples/canvas_camera_orthographic.html

@@ -16,7 +16,7 @@
 	<body>
 	<body>
 
 
 		<script type="text/javascript" src="../build/custom/ThreeCanvas.js"></script>
 		<script type="text/javascript" src="../build/custom/ThreeCanvas.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/Cube.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/Cube.js"></script>
 
 
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 		<script type="text/javascript" src="js/Stats.js"></script>
 		<script type="text/javascript" src="js/Stats.js"></script>

+ 0 - 3
examples/canvas_geometry_earth.html

@@ -34,9 +34,6 @@
 		<div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - earth demo</div>
 		<div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - earth demo</div>
 
 
 		<script type="text/javascript" src="../build/Three.js"></script>
 		<script type="text/javascript" src="../build/Three.js"></script>
-		<script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
 
 
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 		<script type="text/javascript" src="js/Stats.js"></script>
 		<script type="text/javascript" src="js/Stats.js"></script>

+ 1 - 80
examples/canvas_geometry_hierarchy.html

@@ -15,86 +15,7 @@
 	</head>
 	</head>
 	<body>
 	<body>
 
 
-		<!-- <script type="text/javascript" src="../build/Three.js"></script> -->
-
-		<script type="text/javascript" src="../src/Three.js"></script>
-		<script type="text/javascript" src="../src/core/Color.js"></script>
-		<script type="text/javascript" src="../src/core/Vector2.js"></script>
-		<script type="text/javascript" src="../src/core/Vector3.js"></script>
-		<script type="text/javascript" src="../src/core/Vector4.js"></script>
-		<script type="text/javascript" src="../src/core/Ray.js"></script>
-		<script type="text/javascript" src="../src/core/Rectangle.js"></script>
-		<script type="text/javascript" src="../src/core/Matrix3.js"></script>
-		<script type="text/javascript" src="../src/core/Matrix4.js"></script>
-		<script type="text/javascript" src="../src/core/Object3D.js"></script>
-		<script type="text/javascript" src="../src/core/Quaternion.js"></script>
-		<script type="text/javascript" src="../src/core/Vertex.js"></script>
-		<script type="text/javascript" src="../src/core/Face3.js"></script>
-		<script type="text/javascript" src="../src/core/Face4.js"></script>
-		<script type="text/javascript" src="../src/core/UV.js"></script>
-		<script type="text/javascript" src="../src/core/Geometry.js"></script>
-		<script type="text/javascript" src="../src/core/Spline.js"></script>
-		<script type="text/javascript" src="../src/animation/AnimationHandler.js"></script>
-		<script type="text/javascript" src="../src/animation/Animation.js"></script>
-		<script type="text/javascript" src="../src/cameras/Camera.js"></script>
-		<script type="text/javascript" src="../src/lights/Light.js"></script>
-		<script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
-		<script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
-		<script type="text/javascript" src="../src/lights/PointLight.js"></script>
-		<script type="text/javascript" src="../src/materials/Material.js"></script>
-		<script type="text/javascript" src="../src/materials/Mappings.js"></script>
-		<script type="text/javascript" src="../src/materials/LineBasicMaterial.js"></script>
-		<script type="text/javascript" src="../src/materials/MeshBasicMaterial.js"></script>
-		<script type="text/javascript" src="../src/materials/MeshLambertMaterial.js"></script>
-		<script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
-		<script type="text/javascript" src="../src/materials/MeshDepthMaterial.js"></script>
-		<script type="text/javascript" src="../src/materials/MeshNormalMaterial.js"></script>
-		<script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
-		<script type="text/javascript" src="../src/materials/MeshShaderMaterial.js"></script>
-		<script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script>
-		<script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
-		<script type="text/javascript" src="../src/materials/ParticleDOMMaterial.js"></script>
-		<script type="text/javascript" src="../src/materials/Texture.js"></script>
-		<script type="text/javascript" src="../src/materials/RenderTarget.js"></script>
-		<script type="text/javascript" src="../src/materials/Uniforms.js"></script>
-		<script type="text/javascript" src="../src/objects/Particle.js"></script>
-		<script type="text/javascript" src="../src/objects/ParticleSystem.js"></script>
-		<script type="text/javascript" src="../src/objects/Line.js"></script>
-		<script type="text/javascript" src="../src/objects/Mesh.js"></script>
-		<script type="text/javascript" src="../src/objects/Bone.js"></script>
-		<script type="text/javascript" src="../src/objects/SkinnedMesh.js"></script>
-		<script type="text/javascript" src="../src/objects/Ribbon.js"></script>
-		<script type="text/javascript" src="../src/objects/Sound.js"></script>
-		<script type="text/javascript" src="../src/objects/LOD.js"></script>
-		<script type="text/javascript" src="../src/scenes/Scene.js"></script>
-		<script type="text/javascript" src="../src/scenes/Fog.js"></script>
-		<script type="text/javascript" src="../src/scenes/FogExp2.js"></script>
-		<script type="text/javascript" src="../src/renderers/Projector.js"></script>
-		<script type="text/javascript" src="../src/renderers/DOMRenderer.js"></script>
-		<script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
-		<script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
-		<script type="text/javascript" src="../src/renderers/WebGLShaders.js"></script>
-		<script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
-		<script type="text/javascript" src="../src/renderers/SoundRenderer.js"></script>
-		<script type="text/javascript" src="../src/renderers/renderables/RenderableObject.js"></script>
-		<script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
-		<script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
-		<script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
-		<script type="text/javascript" src="../src/extras/GeometryUtils.js"></script>
-		<script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
-		<script type="text/javascript" src="../src/extras/SceneUtils.js"></script>
-		<script type="text/javascript" src="../src/extras/ShaderUtils.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/Cube.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/Cylinder.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/Torus.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/Icosahedron.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/LathedObject.js"></script>
-		<script type="text/javascript" src="../src/extras/objects/MarchingCubes.js"></script>
-		<script type="text/javascript" src="../src/extras/cameras/QuakeCamera.js"></script>
-		<script type="text/javascript" src="../src/extras/cameras/PathCamera.js"></script>
-		<script type="text/javascript" src="../src/extras/io/Loader.js"></script>
+		<script type="text/javascript" src="../build/Three.js"></script>
 		
 		
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 		<script type="text/javascript" src="js/Stats.js"></script>
 		<script type="text/javascript" src="js/Stats.js"></script>

+ 0 - 1
examples/canvas_geometry_panorama.html

@@ -32,7 +32,6 @@
 		<div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - panorama demo. cubemap by <a href="http://www.zfight.com/" target="_blank">Jochum Skoglund</a>.</div>
 		<div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - panorama demo. cubemap by <a href="http://www.zfight.com/" target="_blank">Jochum Skoglund</a>.</div>
 
 
 		<script type="text/javascript" src="../build/Three.js"></script>
 		<script type="text/javascript" src="../build/Three.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/Cube.js"></script>
 
 
 		<script type="text/javascript">
 		<script type="text/javascript">
 
 

+ 0 - 1
examples/canvas_geometry_panorama_fisheye.html

@@ -32,7 +32,6 @@
 		<div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - panorama fisheye demo. cubemap by <a href="http://www.zfight.com/" target="_blank">Jochum Skoglund</a>. (mousewheel: change fov)</div>
 		<div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - panorama fisheye demo. cubemap by <a href="http://www.zfight.com/" target="_blank">Jochum Skoglund</a>. (mousewheel: change fov)</div>
 
 
 		<script type="text/javascript" src="../build/Three.js"></script>
 		<script type="text/javascript" src="../build/Three.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/Cube.js"></script>
 
 
 		<script type="text/javascript">
 		<script type="text/javascript">
 
 

+ 0 - 1
examples/canvas_geometry_terrain.html

@@ -34,7 +34,6 @@
 		<div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - terrain demo. <a href="geometry_terrain.html">generate another</a></div> 
 		<div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - terrain demo. <a href="geometry_terrain.html">generate another</a></div> 
 
 
 		<script type="text/javascript" src="../build/Three.js"></script>
 		<script type="text/javascript" src="../build/Three.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
 
 
 		<script type="text/javascript" src="js/ImprovedNoise.js"></script>
 		<script type="text/javascript" src="js/ImprovedNoise.js"></script>
 
 

+ 0 - 1
examples/canvas_interactive_cubes.html

@@ -15,7 +15,6 @@
 	<body>
 	<body>
 
 
 		<script type="text/javascript" src="../build/Three.js"></script>
 		<script type="text/javascript" src="../build/Three.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/Cube.js"></script>
 
 
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 		<script type="text/javascript" src="js/Stats.js"></script>
 		<script type="text/javascript" src="js/Stats.js"></script>

+ 0 - 1
examples/canvas_interactive_cubes_tween.html

@@ -15,7 +15,6 @@
 	<body>
 	<body>
 
 
 		<script type="text/javascript" src="../build/Three.js"></script>
 		<script type="text/javascript" src="../build/Three.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/Cube.js"></script>
 
 
 		<script type="text/javascript" src="js/Tween.js"></script>
 		<script type="text/javascript" src="js/Tween.js"></script>
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>

+ 0 - 2
examples/canvas_interactive_voxelpainter.html

@@ -15,8 +15,6 @@
 	<body>
 	<body>
 
 
 		<script type="text/javascript" src="../build/Three.js"></script>
 		<script type="text/javascript" src="../build/Three.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/Cube.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
 
 
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 		<script type="text/javascript" src="js/Stats.js"></script>
 		<script type="text/javascript" src="js/Stats.js"></script>

+ 0 - 2
examples/canvas_materials.html

@@ -15,8 +15,6 @@
 	<body>
 	<body>
 
 
 		<script type="text/javascript" src="../build/Three.js"></script>
 		<script type="text/javascript" src="../build/Three.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
-		<script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
 
 
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 		<script type="text/javascript" src="js/Stats.js"></script>
 		<script type="text/javascript" src="js/Stats.js"></script>

+ 0 - 2
examples/canvas_materials_depth.html

@@ -15,8 +15,6 @@
 	<body>
 	<body>
 
 
 		<script type="text/javascript" src="../build/Three.js"></script>
 		<script type="text/javascript" src="../build/Three.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/Cube.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
 
 
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 		<script type="text/javascript" src="js/Stats.js"></script>
 		<script type="text/javascript" src="js/Stats.js"></script>

+ 0 - 1
examples/canvas_materials_video.html

@@ -16,7 +16,6 @@
 	<body>
 	<body>
 
 
 		<script type="text/javascript" src="../build/Three.js"></script>
 		<script type="text/javascript" src="../build/Three.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
 
 
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 		<script type="text/javascript" src="js/Stats.js"></script>
 		<script type="text/javascript" src="js/Stats.js"></script>

+ 1 - 82
examples/canvas_performance.html

@@ -14,88 +14,7 @@
 	</head>
 	</head>
 	<body>
 	<body>
 
 
-		<!-- <script type="text/javascript" src="../build/Three.js"></script> -->
-
-		<script type="text/javascript" src="../src/Three.js"></script>
-		<script type="text/javascript" src="../src/core/Color.js"></script>
-		<script type="text/javascript" src="../src/core/Vector2.js"></script>
-		<script type="text/javascript" src="../src/core/Vector3.js"></script>
-		<script type="text/javascript" src="../src/core/Vector4.js"></script>
-		<script type="text/javascript" src="../src/core/Ray.js"></script>
-		<script type="text/javascript" src="../src/core/Rectangle.js"></script>
-		<script type="text/javascript" src="../src/core/Matrix3.js"></script>
-		<script type="text/javascript" src="../src/core/Matrix4.js"></script>
-		<script type="text/javascript" src="../src/core/Object3D.js"></script>
-		<script type="text/javascript" src="../src/core/Quaternion.js"></script>
-		<script type="text/javascript" src="../src/core/Vertex.js"></script>
-		<script type="text/javascript" src="../src/core/Face3.js"></script>
-		<script type="text/javascript" src="../src/core/Face4.js"></script>
-		<script type="text/javascript" src="../src/core/UV.js"></script>
-		<script type="text/javascript" src="../src/core/Geometry.js"></script>
-		<script type="text/javascript" src="../src/core/Spline.js"></script>
-		<script type="text/javascript" src="../src/animation/AnimationHandler.js"></script>
-		<script type="text/javascript" src="../src/animation/Animation.js"></script>
-		<script type="text/javascript" src="../src/cameras/Camera.js"></script>
-		<script type="text/javascript" src="../src/lights/Light.js"></script>
-		<script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
-		<script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
-		<script type="text/javascript" src="../src/lights/PointLight.js"></script>
-		<script type="text/javascript" src="../src/materials/Material.js"></script>
-		<script type="text/javascript" src="../src/materials/Mappings.js"></script>
-		<script type="text/javascript" src="../src/materials/LineBasicMaterial.js"></script>
-		<script type="text/javascript" src="../src/materials/MeshBasicMaterial.js"></script>
-		<script type="text/javascript" src="../src/materials/MeshLambertMaterial.js"></script>
-		<script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
-		<script type="text/javascript" src="../src/materials/MeshDepthMaterial.js"></script>
-		<script type="text/javascript" src="../src/materials/MeshNormalMaterial.js"></script>
-		<script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
-		<script type="text/javascript" src="../src/materials/MeshShaderMaterial.js"></script>
-		<script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script>
-		<script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
-		<script type="text/javascript" src="../src/materials/ParticleDOMMaterial.js"></script>
-		<script type="text/javascript" src="../src/materials/Texture.js"></script>
-		<script type="text/javascript" src="../src/materials/RenderTarget.js"></script>
-		<script type="text/javascript" src="../src/materials/Uniforms.js"></script>
-		<script type="text/javascript" src="../src/objects/Particle.js"></script>
-		<script type="text/javascript" src="../src/objects/ParticleSystem.js"></script>
-		<script type="text/javascript" src="../src/objects/Line.js"></script>
-		<script type="text/javascript" src="../src/objects/Mesh.js"></script>
-		<script type="text/javascript" src="../src/objects/Bone.js"></script>
-		<script type="text/javascript" src="../src/objects/SkinnedMesh.js"></script>
-		<script type="text/javascript" src="../src/objects/Ribbon.js"></script>
-		<script type="text/javascript" src="../src/objects/Sound.js"></script>
-		<script type="text/javascript" src="../src/objects/LOD.js"></script>
-		<script type="text/javascript" src="../src/scenes/Scene.js"></script>
-		<script type="text/javascript" src="../src/scenes/Fog.js"></script>
-		<script type="text/javascript" src="../src/scenes/FogExp2.js"></script>
-		<script type="text/javascript" src="../src/renderers/Projector.js"></script>
-		<script type="text/javascript" src="../src/renderers/DOMRenderer.js"></script>
-		<script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
-		<script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
-		<script type="text/javascript" src="../src/renderers/WebGLShaders.js"></script>
-		<script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
-		<script type="text/javascript" src="../src/renderers/SoundRenderer.js"></script>
-		<script type="text/javascript" src="../src/renderers/renderables/RenderableObject.js"></script>
-		<script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
-		<script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
-		<script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
-		<script type="text/javascript" src="../src/extras/GeometryUtils.js"></script>
-		<script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
-		<script type="text/javascript" src="../src/extras/SceneUtils.js"></script>
-		<script type="text/javascript" src="../src/extras/ShaderUtils.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/Cube.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/Cylinder.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/Torus.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/Icosahedron.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/LathedObject.js"></script>
-		<script type="text/javascript" src="../src/extras/objects/MarchingCubes.js"></script>
-		<script type="text/javascript" src="../src/extras/cameras/QuakeCamera.js"></script>
-		<script type="text/javascript" src="../src/extras/cameras/PathCamera.js"></script>
-		<script type="text/javascript" src="../src/extras/io/Loader.js"></script>
-		
-		<script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
+		<script type="text/javascript" src="../build/Three.js"></script>		
 
 
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 		<script type="text/javascript" src="js/Stats.js"></script>
 		<script type="text/javascript" src="js/Stats.js"></script>

+ 9 - 10
examples/canvas_sandbox.html

@@ -83,20 +83,19 @@
 		<script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
 		<script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
 		<script type="text/javascript" src="../src/extras/SceneUtils.js"></script>
 		<script type="text/javascript" src="../src/extras/SceneUtils.js"></script>
 		<script type="text/javascript" src="../src/extras/ShaderUtils.js"></script>
 		<script type="text/javascript" src="../src/extras/ShaderUtils.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/Cube.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/Cylinder.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/Torus.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/Icosahedron.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/LathedObject.js"></script>
-		<script type="text/javascript" src="../src/extras/objects/MarchingCubes.js"></script>
 		<script type="text/javascript" src="../src/extras/cameras/QuakeCamera.js"></script>
 		<script type="text/javascript" src="../src/extras/cameras/QuakeCamera.js"></script>
 		<script type="text/javascript" src="../src/extras/cameras/PathCamera.js"></script>
 		<script type="text/javascript" src="../src/extras/cameras/PathCamera.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/Cube.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/Cylinder.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/Icosahedron.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/Lathe.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/Plane.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/Sphere.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/Torus.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/TorusKnot.js"></script>
 		<script type="text/javascript" src="../src/extras/io/Loader.js"></script>
 		<script type="text/javascript" src="../src/extras/io/Loader.js"></script>
+		<script type="text/javascript" src="../src/extras/objects/MarchingCubes.js"></script>
 		
 		
-		<script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
-		<script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
 
 
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 		<script type="text/javascript" src="js/Stats.js"></script>
 		<script type="text/javascript" src="js/Stats.js"></script>

+ 9 - 8
examples/misc_ubiquity_test.html

@@ -84,17 +84,18 @@
 		<script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
 		<script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
 		<script type="text/javascript" src="../src/extras/SceneUtils.js"></script>
 		<script type="text/javascript" src="../src/extras/SceneUtils.js"></script>
 		<script type="text/javascript" src="../src/extras/ShaderUtils.js"></script>
 		<script type="text/javascript" src="../src/extras/ShaderUtils.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/Cube.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/Cylinder.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/Torus.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/Icosahedron.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/LathedObject.js"></script>
-		<script type="text/javascript" src="../src/extras/objects/MarchingCubes.js"></script>
 		<script type="text/javascript" src="../src/extras/cameras/QuakeCamera.js"></script>
 		<script type="text/javascript" src="../src/extras/cameras/QuakeCamera.js"></script>
 		<script type="text/javascript" src="../src/extras/cameras/PathCamera.js"></script>
 		<script type="text/javascript" src="../src/extras/cameras/PathCamera.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/Cube.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/Cylinder.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/Icosahedron.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/Lathe.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/Plane.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/Sphere.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/Torus.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/TorusKnot.js"></script>
 		<script type="text/javascript" src="../src/extras/io/Loader.js"></script>
 		<script type="text/javascript" src="../src/extras/io/Loader.js"></script>
+		<script type="text/javascript" src="../src/extras/objects/MarchingCubes.js"></script>
 		
 		
 		<script type="text/javascript" src="obj/Qrcode.js"></script>
 		<script type="text/javascript" src="obj/Qrcode.js"></script>
 
 

+ 1 - 79
examples/webgl_performance.html

@@ -15,86 +15,8 @@
 	</head>
 	</head>
 	<body>
 	<body>
 
 
-		<!-- <script type="text/javascript" src="../build/Three.js"></script> -->
+		<script type="text/javascript" src="../build/Three.js"></script>
 		
 		
-		<script type="text/javascript" src="../src/Three.js"></script>
-		<script type="text/javascript" src="../src/core/Color.js"></script>
-		<script type="text/javascript" src="../src/core/Vector2.js"></script>
-		<script type="text/javascript" src="../src/core/Vector3.js"></script>
-		<script type="text/javascript" src="../src/core/Vector4.js"></script>
-		<script type="text/javascript" src="../src/core/Ray.js"></script>
-		<script type="text/javascript" src="../src/core/Rectangle.js"></script>
-		<script type="text/javascript" src="../src/core/Matrix3.js"></script>
-		<script type="text/javascript" src="../src/core/Matrix4.js"></script>
-		<script type="text/javascript" src="../src/core/Object3D.js"></script>
-		<script type="text/javascript" src="../src/core/Quaternion.js"></script>
-		<script type="text/javascript" src="../src/core/Vertex.js"></script>
-		<script type="text/javascript" src="../src/core/Face3.js"></script>
-		<script type="text/javascript" src="../src/core/Face4.js"></script>
-		<script type="text/javascript" src="../src/core/UV.js"></script>
-		<script type="text/javascript" src="../src/core/Geometry.js"></script>
-		<script type="text/javascript" src="../src/core/Spline.js"></script>
-		<script type="text/javascript" src="../src/animation/AnimationHandler.js"></script>
-		<script type="text/javascript" src="../src/animation/Animation.js"></script>
-		<script type="text/javascript" src="../src/cameras/Camera.js"></script>
-		<script type="text/javascript" src="../src/lights/Light.js"></script>
-		<script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
-		<script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
-		<script type="text/javascript" src="../src/lights/PointLight.js"></script>
-		<script type="text/javascript" src="../src/materials/Material.js"></script>
-		<script type="text/javascript" src="../src/materials/Mappings.js"></script>
-		<script type="text/javascript" src="../src/materials/LineBasicMaterial.js"></script>
-		<script type="text/javascript" src="../src/materials/MeshBasicMaterial.js"></script>
-		<script type="text/javascript" src="../src/materials/MeshLambertMaterial.js"></script>
-		<script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
-		<script type="text/javascript" src="../src/materials/MeshDepthMaterial.js"></script>
-		<script type="text/javascript" src="../src/materials/MeshNormalMaterial.js"></script>
-		<script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
-		<script type="text/javascript" src="../src/materials/MeshShaderMaterial.js"></script>
-		<script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script>
-		<script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
-		<script type="text/javascript" src="../src/materials/ParticleDOMMaterial.js"></script>
-		<script type="text/javascript" src="../src/materials/Texture.js"></script>
-		<script type="text/javascript" src="../src/materials/RenderTarget.js"></script>
-		<script type="text/javascript" src="../src/materials/Uniforms.js"></script>
-		<script type="text/javascript" src="../src/objects/Particle.js"></script>
-		<script type="text/javascript" src="../src/objects/ParticleSystem.js"></script>
-		<script type="text/javascript" src="../src/objects/Line.js"></script>
-		<script type="text/javascript" src="../src/objects/Mesh.js"></script>
-		<script type="text/javascript" src="../src/objects/Bone.js"></script>
-		<script type="text/javascript" src="../src/objects/SkinnedMesh.js"></script>
-		<script type="text/javascript" src="../src/objects/Ribbon.js"></script>
-		<script type="text/javascript" src="../src/objects/Sound.js"></script>
-		<script type="text/javascript" src="../src/objects/LOD.js"></script>
-		<script type="text/javascript" src="../src/scenes/Scene.js"></script>
-		<script type="text/javascript" src="../src/scenes/Fog.js"></script>
-		<script type="text/javascript" src="../src/scenes/FogExp2.js"></script>
-		<script type="text/javascript" src="../src/renderers/Projector.js"></script>
-		<script type="text/javascript" src="../src/renderers/DOMRenderer.js"></script>
-		<script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
-		<script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
-		<script type="text/javascript" src="../src/renderers/WebGLShaders.js"></script>
-		<script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
-		<script type="text/javascript" src="../src/renderers/SoundRenderer.js"></script>
-		<script type="text/javascript" src="../src/renderers/renderables/RenderableObject.js"></script>
-		<script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
-		<script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
-		<script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
-		<script type="text/javascript" src="../src/extras/GeometryUtils.js"></script>
-		<script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
-		<script type="text/javascript" src="../src/extras/SceneUtils.js"></script>
-		<script type="text/javascript" src="../src/extras/ShaderUtils.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/Cube.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/Cylinder.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/Torus.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/Icosahedron.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/LathedObject.js"></script>
-		<script type="text/javascript" src="../src/extras/objects/MarchingCubes.js"></script>
-		<script type="text/javascript" src="../src/extras/cameras/QuakeCamera.js"></script>
-		<script type="text/javascript" src="../src/extras/cameras/PathCamera.js"></script>
-		<script type="text/javascript" src="../src/extras/io/Loader.js"></script>
 		
 		
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 		<script type="text/javascript" src="js/Stats.js"></script>
 		<script type="text/javascript" src="js/Stats.js"></script>

+ 9 - 8
examples/webgl_sandbox.html

@@ -102,17 +102,18 @@
 		<script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
 		<script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
 		<script type="text/javascript" src="../src/extras/SceneUtils.js"></script>
 		<script type="text/javascript" src="../src/extras/SceneUtils.js"></script>
 		<script type="text/javascript" src="../src/extras/ShaderUtils.js"></script>
 		<script type="text/javascript" src="../src/extras/ShaderUtils.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/Cube.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/Cylinder.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/Torus.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/Icosahedron.js"></script>
-		<script type="text/javascript" src="../src/extras/primitives/LathedObject.js"></script>
-		<script type="text/javascript" src="../src/extras/objects/MarchingCubes.js"></script>
 		<script type="text/javascript" src="../src/extras/cameras/QuakeCamera.js"></script>
 		<script type="text/javascript" src="../src/extras/cameras/QuakeCamera.js"></script>
 		<script type="text/javascript" src="../src/extras/cameras/PathCamera.js"></script>
 		<script type="text/javascript" src="../src/extras/cameras/PathCamera.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/Cube.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/Cylinder.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/Icosahedron.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/Lathe.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/Plane.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/Sphere.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/Torus.js"></script>
+		<script type="text/javascript" src="../src/extras/geometries/TorusKnot.js"></script>
 		<script type="text/javascript" src="../src/extras/io/Loader.js"></script>
 		<script type="text/javascript" src="../src/extras/io/Loader.js"></script>
+		<script type="text/javascript" src="../src/extras/objects/MarchingCubes.js"></script>
 		
 		
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 		<script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
 		<script type="text/javascript" src="js/Stats.js"></script>
 		<script type="text/javascript" src="js/Stats.js"></script>

+ 22 - 0
src/extras/SceneUtils.js

@@ -462,6 +462,28 @@ var SceneUtils = {
 		SceneUtils.addMesh( scene, plane, 1,     0,  hsize,       0,  pi2,    0, pi, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[2] ) } ) );
 		SceneUtils.addMesh( scene, plane, 1,     0,  hsize,       0,  pi2,    0, pi, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[2] ) } ) );
 		SceneUtils.addMesh( scene, plane, 1,     0, -hsize,       0, -pi2,    0, pi, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[3] ) } ) );
 		SceneUtils.addMesh( scene, plane, 1,     0, -hsize,       0, -pi2,    0, pi, new THREE.MeshBasicMaterial( { map: new THREE.Texture( images[3] ) } ) );
 
 
+	},
+	
+	showHierarchy : function ( root, visible ) {
+		
+		SceneUtils.traverseHierarchy( root, function( node ) { node.visible = visible; } );
+		
+	},
+	
+	traverseHierarchy : function ( root, callback ) {
+		
+		var n, i, l = root.children.length;
+		
+		for( i = 0; i < l; i++ ) {
+			
+			n = root.children[ i ];
+			
+			callback( n );
+			
+			SceneUtils.traverseHierarchy( n, callback );
+			
+		}
+		
 	}
 	}
 
 
 };
 };

+ 19 - 24
src/renderers/WebGLRenderer.js

@@ -88,50 +88,50 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 
 	this.context = _gl;
 	this.context = _gl;
 
 
-	//alert( dumpObject( getGLParams() ) );
+	// alert( dumpObject( getGLParams() ) );
 
 
 	this.setSize = function ( width, height ) {
 	this.setSize = function ( width, height ) {
 
 
 		_canvas.width = width;
 		_canvas.width = width;
 		_canvas.height = height;
 		_canvas.height = height;
-		
+
 		this.setViewport( 0, 0, _canvas.width, _canvas.height );
 		this.setViewport( 0, 0, _canvas.width, _canvas.height );
 
 
 	};
 	};
 
 
 	this.setViewport = function ( x, y, width, height ) {
 	this.setViewport = function ( x, y, width, height ) {
-		
+
 		_viewportX = x;
 		_viewportX = x;
 		_viewportY = y;
 		_viewportY = y;
-		
+
 		_viewportWidth = width;
 		_viewportWidth = width;
 		_viewportHeight = height;
 		_viewportHeight = height;
-		
+
 		_gl.viewport( _viewportX, _viewportY, _viewportWidth, _viewportHeight );
 		_gl.viewport( _viewportX, _viewportY, _viewportWidth, _viewportHeight );
-		
+
 	};
 	};
-	
+
 	this.setScissor = function ( x, y, width, height ) {
 	this.setScissor = function ( x, y, width, height ) {
 
 
 		_gl.scissor( x, y, width, height );
 		_gl.scissor( x, y, width, height );
-		
+
 	};
 	};
-	
+
 	this.enableScissorTest = function ( enable ) {
 	this.enableScissorTest = function ( enable ) {
-		
+
 		if ( enable )
 		if ( enable )
 			_gl.enable( _gl.SCISSOR_TEST );
 			_gl.enable( _gl.SCISSOR_TEST );
 		else
 		else
 			_gl.disable( _gl.SCISSOR_TEST );
 			_gl.disable( _gl.SCISSOR_TEST );
-		
+
 	};
 	};
-	
+
 	this.enableDepthBufferWrite = function ( enable ) {
 	this.enableDepthBufferWrite = function ( enable ) {
-		
+
 		_gl.depthMask( enable );
 		_gl.depthMask( enable );
 
 
 	};
 	};
-	
+
 	this.setClearColorHex = function ( hex, alpha ) {
 	this.setClearColorHex = function ( hex, alpha ) {
 
 
 		var color = new THREE.Color( hex );
 		var color = new THREE.Color( hex );
@@ -2142,8 +2142,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 		var i, program, opaque, transparent, material,
 		var i, program, opaque, transparent, material,
 			o, ol, oil, webglObject, object, buffer,
 			o, ol, oil, webglObject, object, buffer,
 			lights = scene.lights,
 			lights = scene.lights,
-			fog = scene.fog,
-			ol;
+			fog = scene.fog;
 
 
 		camera.matrixAutoUpdate && camera.updateMatrix();
 		camera.matrixAutoUpdate && camera.updateMatrix();
 
 
@@ -2874,11 +2873,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 
 		if ( !_gl.getProgramParameter( program, _gl.LINK_STATUS ) ) {
 		if ( !_gl.getProgramParameter( program, _gl.LINK_STATUS ) ) {
 
 
-			alert( "Could not initialise shaders\n"+
-					"VALIDATE_STATUS: " + _gl.getProgramParameter( program, _gl.VALIDATE_STATUS ) + ", gl error [" + _gl.getError() + "]" );
-
-			//console.log( prefix_fragment + fragmentShader );
-			//console.log( prefix_vertex + vertexShader );
+			console.error( "Could not initialise shader\n" + "VALIDATE_STATUS: " + _gl.getProgramParameter( program, _gl.VALIDATE_STATUS ) + ", gl error [" + _gl.getError() + "]" );
 
 
 		}
 		}
 
 
@@ -3239,7 +3234,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 
 		if ( !_gl.getShaderParameter( shader, _gl.COMPILE_STATUS ) ) {
 		if ( !_gl.getShaderParameter( shader, _gl.COMPILE_STATUS ) ) {
 
 
-			alert( _gl.getShaderInfoLog( shader ) );
+			console.error( _gl.getShaderInfoLog( shader ) );
 			return null;
 			return null;
 
 
 		}
 		}
@@ -3249,9 +3244,9 @@ THREE.WebGLRenderer = function ( parameters ) {
 	};
 	};
 
 
 	// fallback filters for non-power-of-2 textures
 	// fallback filters for non-power-of-2 textures
-	
+
 	function filterFallback ( f ) {
 	function filterFallback ( f ) {
-		
+
 		switch ( f ) {
 		switch ( f ) {
 
 
 			case THREE.NearestFilter:
 			case THREE.NearestFilter:

+ 16 - 10
utils/exporters/convert_obj_threejs_slim.py

@@ -817,6 +817,8 @@ def convert_ascii(infile, morphfiles, outfile):
     elif ALIGN == "top":
     elif ALIGN == "top":
         top(vertices)
         top(vertices)
     
     
+    n_vertices = len(vertices)
+    
     normals_string = ""
     normals_string = ""
     if SHADING == "smooth":
     if SHADING == "smooth":
         normals_string = ",".join(generate_normal(n) for n in normals)
         normals_string = ",".join(generate_normal(n) for n in normals)
@@ -835,15 +837,19 @@ def convert_ascii(infile, morphfiles, outfile):
                 
                 
                 morphFaces, morphVertices, morphUvs, morphNormals, morphMaterials, morphMtllib = parse_obj(normpath)
                 morphFaces, morphVertices, morphUvs, morphNormals, morphMaterials, morphMtllib = parse_obj(normpath)
                 
                 
-                if ALIGN == "center":
-                    center(morphVertices)
-                elif ALIGN == "bottom":
-                    bottom(morphVertices)
-                elif ALIGN == "top":
-                    top(morphVertices)
-                    
-                morphData.append((get_name(name), morphVertices ))
-                print name, len(morphVertices)
+                n_morph_vertices = len(morphVertices)
+                if n_vertices != n_morph_vertices:
+                    print "WARNING: skipping morph [%s] with different number of vertices [%d] than the original model [%d]" % (name, n_morph_vertices, n_vertices)
+                else:                    
+                    if ALIGN == "center":
+                        center(morphVertices)
+                    elif ALIGN == "bottom":
+                        bottom(morphVertices)
+                    elif ALIGN == "top":
+                        top(morphVertices)
+                        
+                    morphData.append((get_name(name), morphVertices ))
+                    print "adding [%s] with %d vertices" % (name, len(morphVertices))
     
     
     morphTargets = ""
     morphTargets = ""
     if len(morphData):
     if len(morphData):
@@ -1228,7 +1234,7 @@ if __name__ == "__main__":
             outfile = a
             outfile = a
 
 
         elif o in ("-a", "--align"):
         elif o in ("-a", "--align"):
-            if a in ("top", "bottom", "center"):
+            if a in ("top", "bottom", "center","none"):
                 ALIGN = a
                 ALIGN = a
 
 
         elif o in ("-s", "--shading"):
         elif o in ("-s", "--shading"):

Some files were not shown because too many files changed in this diff