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@@ -152,8 +152,7 @@ THREE.Projector = function () {
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this.projectScene = function ( scene, camera, sortObjects, sortElements ) {
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var visible = false,
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- o, ol, v, vl, f, fl, n, nl, c, cl, u, ul, object,
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- geometry, vertices, faces, face, faceVertexNormals, faceVertexUvs, uvs,
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+ object, geometry, vertices, faces, face, faceVertexNormals, faceVertexUvs, uvs,
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v1, v2, v3, v4, isFaceMaterial, objectMaterials;
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_face3Count = 0;
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@@ -174,7 +173,7 @@ THREE.Projector = function () {
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projectGraph( scene, sortObjects );
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- for ( o = 0, ol = _renderData.objects.length; o < ol; o ++ ) {
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+ for ( var o = 0, ol = _renderData.objects.length; o < ol; o ++ ) {
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object = _renderData.objects[ o ].object;
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@@ -195,7 +194,7 @@ THREE.Projector = function () {
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isFaceMaterial = object.material instanceof THREE.MeshFaceMaterial;
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objectMaterials = isFaceMaterial === true ? object.material : null;
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- for ( v = 0, vl = vertices.length; v < vl; v ++ ) {
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+ for ( var v = 0, vl = vertices.length; v < vl; v ++ ) {
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_vertex = getNextVertexInPool();
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@@ -214,7 +213,7 @@ THREE.Projector = function () {
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}
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- for ( f = 0, fl = faces.length; f < fl; f ++ ) {
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+ for ( var f = 0, fl = faces.length; f < fl; f ++ ) {
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face = faces[ f ];
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@@ -279,7 +278,7 @@ THREE.Projector = function () {
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faceVertexNormals = face.vertexNormals;
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- for ( n = 0, nl = Math.min( faceVertexNormals.length, 3 ); n < nl; n ++ ) {
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+ for ( var n = 0, nl = Math.min( faceVertexNormals.length, 3 ); n < nl; n ++ ) {
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var normalModel = _face.vertexNormalsModel[ n ];
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normalModel.copy( faceVertexNormals[ n ] );
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@@ -299,13 +298,13 @@ THREE.Projector = function () {
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_face.vertexNormalsLength = faceVertexNormals.length;
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- for ( c = 0, cl = Math.min( faceVertexUvs.length, 3 ); c < cl; c ++ ) {
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+ for ( var c = 0, cl = Math.min( faceVertexUvs.length, 3 ); c < cl; c ++ ) {
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uvs = faceVertexUvs[ c ][ f ];
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if ( uvs === undefined ) continue;
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- for ( u = 0, ul = uvs.length; u < ul; u ++ ) {
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+ for ( var u = 0, ul = uvs.length; u < ul; u ++ ) {
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_face.uvs[ c ][ u ] = uvs[ u ];
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