2
0
Pontus Leitzler 9 жил өмнө
parent
commit
dbd9adecff

+ 0 - 5
examples/js/postprocessing/GlitchPass.js

@@ -21,8 +21,6 @@ THREE.GlitchPass = function ( dt_size ) {
 		fragmentShader: shader.fragmentShader
 		fragmentShader: shader.fragmentShader
 	} );
 	} );
 
 
-	console.log( this.material );
-	
 	this.enabled = true;
 	this.enabled = true;
 	this.renderToScreen = false;
 	this.renderToScreen = false;
 	this.needsSwap = true;
 	this.needsSwap = true;
@@ -95,7 +93,6 @@ THREE.GlitchPass.prototype = {
 	generateHeightmap: function( dt_size ) {
 	generateHeightmap: function( dt_size ) {
 
 
 		var data_arr = new Float32Array( dt_size * dt_size * 3 );
 		var data_arr = new Float32Array( dt_size * dt_size * 3 );
-		console.log( dt_size );
 		var length = dt_size * dt_size;
 		var length = dt_size * dt_size;
 		
 		
 		for ( var i = 0; i < length; i ++ ) {
 		for ( var i = 0; i < length; i ++ ) {
@@ -108,8 +105,6 @@ THREE.GlitchPass.prototype = {
 		}
 		}
 		
 		
 		var texture = new THREE.DataTexture( data_arr, dt_size, dt_size, THREE.RGBFormat, THREE.FloatType );
 		var texture = new THREE.DataTexture( data_arr, dt_size, dt_size, THREE.RGBFormat, THREE.FloatType );
-		console.log( texture );
-		console.log( dt_size );
 		texture.needsUpdate = true;
 		texture.needsUpdate = true;
 		return texture;
 		return texture;