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@@ -46,14 +46,17 @@
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THREE.ReinhardToneMapping
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THREE.ReinhardToneMapping
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THREE.CineonToneMapping
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THREE.CineonToneMapping
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THREE.ACESFilmicToneMapping
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THREE.ACESFilmicToneMapping
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+ THREE.CustomToneMapping
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</code>
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</code>
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<p>
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<p>
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These define the WebGLRenderer's [page:WebGLRenderer.toneMapping toneMapping] property.
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These define the WebGLRenderer's [page:WebGLRenderer.toneMapping toneMapping] property.
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This is used to approximate the appearance of high dynamic range (HDR) on the
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This is used to approximate the appearance of high dynamic range (HDR) on the
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- low dynamic range medium of a standard computer monitor or mobile device's screen.<br /><br />
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-
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+ low dynamic range medium of a standard computer monitor or mobile device's screen.
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+ </p>
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+ <p>
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+ THREE.LinearToneMapping, THREE.ReinhardToneMapping, THREE.CineonToneMapping and THREE.ACESFilmicToneMapping are built-in implementations of tone mapping.
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+ THREE.CustomToneMapping expects a custom implementation by modyfing GLSL code of the material's fragment shader.
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See the [example:webgl_tonemapping WebGL / tonemapping] example.
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See the [example:webgl_tonemapping WebGL / tonemapping] example.
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-
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</p>
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</p>
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