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Updated modules.

Mr.doob há 5 anos atrás
pai
commit
dbfcb830d2
2 ficheiros alterados com 2 adições e 45 exclusões
  1. 1 0
      examples/jsm/loaders/GLTFLoader.js
  2. 1 45
      examples/jsm/shaders/VolumeShader.js

+ 1 - 0
examples/jsm/loaders/GLTFLoader.js

@@ -628,6 +628,7 @@ var GLTFLoader = ( function () {
 	 * Transmission Materials Extension
 	 *
 	 * Specification: https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Khronos/KHR_materials_transmission
+	 * Draft: https://github.com/KhronosGroup/glTF/pull/1698
 	 */
 	function GLTFMaterialsTransmissionExtension( parser ) {
 

+ 1 - 45
examples/jsm/shaders/VolumeShader.js

@@ -25,55 +25,11 @@ var VolumeRenderShader1 = {
 		"		varying vec4 v_farpos;",
 		"		varying vec3 v_position;",
 
-		"		mat4 inversemat(mat4 m) {",
-		// Taken from https://github.com/stackgl/glsl-inverse/blob/master/index.glsl
-		// This function is licenced by the MIT license to Mikola Lysenko
-		"				float",
-		"				a00 = m[0][0], a01 = m[0][1], a02 = m[0][2], a03 = m[0][3],",
-		"				a10 = m[1][0], a11 = m[1][1], a12 = m[1][2], a13 = m[1][3],",
-		"				a20 = m[2][0], a21 = m[2][1], a22 = m[2][2], a23 = m[2][3],",
-		"				a30 = m[3][0], a31 = m[3][1], a32 = m[3][2], a33 = m[3][3],",
-
-		"				b00 = a00 * a11 - a01 * a10,",
-		"				b01 = a00 * a12 - a02 * a10,",
-		"				b02 = a00 * a13 - a03 * a10,",
-		"				b03 = a01 * a12 - a02 * a11,",
-		"				b04 = a01 * a13 - a03 * a11,",
-		"				b05 = a02 * a13 - a03 * a12,",
-		"				b06 = a20 * a31 - a21 * a30,",
-		"				b07 = a20 * a32 - a22 * a30,",
-		"				b08 = a20 * a33 - a23 * a30,",
-		"				b09 = a21 * a32 - a22 * a31,",
-		"				b10 = a21 * a33 - a23 * a31,",
-		"				b11 = a22 * a33 - a23 * a32,",
-
-		"				det = b00 * b11 - b01 * b10 + b02 * b09 + b03 * b08 - b04 * b07 + b05 * b06;",
-
-		"		return mat4(",
-		"				a11 * b11 - a12 * b10 + a13 * b09,",
-		"				a02 * b10 - a01 * b11 - a03 * b09,",
-		"				a31 * b05 - a32 * b04 + a33 * b03,",
-		"				a22 * b04 - a21 * b05 - a23 * b03,",
-		"				a12 * b08 - a10 * b11 - a13 * b07,",
-		"				a00 * b11 - a02 * b08 + a03 * b07,",
-		"				a32 * b02 - a30 * b05 - a33 * b01,",
-		"				a20 * b05 - a22 * b02 + a23 * b01,",
-		"				a10 * b10 - a11 * b08 + a13 * b06,",
-		"				a01 * b08 - a00 * b10 - a03 * b06,",
-		"				a30 * b04 - a31 * b02 + a33 * b00,",
-		"				a21 * b02 - a20 * b04 - a23 * b00,",
-		"				a11 * b07 - a10 * b09 - a12 * b06,",
-		"				a00 * b09 - a01 * b07 + a02 * b06,",
-		"				a31 * b01 - a30 * b03 - a32 * b00,",
-		"				a20 * b03 - a21 * b01 + a22 * b00) / det;",
-		"		}",
-
-
 		"		void main() {",
 		// Prepare transforms to map to "camera view". See also:
 		// https://threejs.org/docs/#api/renderers/webgl/WebGLProgram
 		"				mat4 viewtransformf = modelViewMatrix;",
-		"				mat4 viewtransformi = inversemat(modelViewMatrix);",
+		"				mat4 viewtransformi = inverse(modelViewMatrix);",
 
 		// Project local vertex coordinate to camera position. Then do a step
 		// backward (in cam coords) to the near clipping plane, and project back. Do