|
@@ -1,506 +0,0 @@
|
|
|
-<!DOCTYPE html>
|
|
|
-<html lang="en">
|
|
|
- <head>
|
|
|
- <title>three.js webgl - adaptive tone-mapping</title>
|
|
|
- <meta charset="utf-8">
|
|
|
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
|
|
|
- <link type="text/css" rel="stylesheet" href="main.css">
|
|
|
- <style>
|
|
|
- #labels {
|
|
|
- position: absolute;
|
|
|
- display: grid;
|
|
|
- grid-template-columns: 1fr 1fr 1fr;
|
|
|
- justify-items: center;
|
|
|
- align-items: end;
|
|
|
- height: 100%;
|
|
|
- width: 100%;
|
|
|
- }
|
|
|
- #labels > div {
|
|
|
- background-color: black;
|
|
|
- padding: 6px;
|
|
|
- margin-bottom: 20%;
|
|
|
- }
|
|
|
- </style>
|
|
|
- </head>
|
|
|
-
|
|
|
- <body>
|
|
|
- <div id="d">
|
|
|
- <div id="info">
|
|
|
- <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl demo :
|
|
|
- Earth diffuse and city lights by <a href="http://seanward.org" target="_blank" rel="noopener">Sean Ward</a>
|
|
|
- </div>
|
|
|
- <div id="labels">
|
|
|
- <div>
|
|
|
- Low Dynamic Range<br/>
|
|
|
- Static Tone Mapping
|
|
|
- </div>
|
|
|
- <div>
|
|
|
- High Dynamic Range<br/>
|
|
|
- Static Tone Mapping
|
|
|
- </div>
|
|
|
- <div>
|
|
|
- High Dynamic Range<br/>
|
|
|
- Adaptive Tone Mapping
|
|
|
- </div>
|
|
|
- </div>
|
|
|
- </div>
|
|
|
-
|
|
|
- <!-- Import maps polyfill -->
|
|
|
- <!-- Remove this when import maps will be widely supported -->
|
|
|
- <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
|
|
|
-
|
|
|
- <script type="importmap">
|
|
|
- {
|
|
|
- "imports": {
|
|
|
- "three": "../build/three.module.js",
|
|
|
- "three/addons/": "./jsm/"
|
|
|
- }
|
|
|
- }
|
|
|
- </script>
|
|
|
-
|
|
|
- <script type="module">
|
|
|
-
|
|
|
- import * as THREE from 'three';
|
|
|
-
|
|
|
- import { GUI } from 'three/addons/libs/lil-gui.module.min.js';
|
|
|
- import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
|
|
|
- import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
|
|
|
- import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
|
|
|
- import { ShaderPass } from 'three/addons/postprocessing/ShaderPass.js';
|
|
|
- import { AdaptiveToneMappingPass } from 'three/addons/postprocessing/AdaptiveToneMappingPass.js';
|
|
|
- import { BloomPass } from 'three/addons/postprocessing/BloomPass.js';
|
|
|
- import { GammaCorrectionShader } from 'three/addons/shaders/GammaCorrectionShader.js';
|
|
|
-
|
|
|
- let bloomPass, adaptToneMappingPass, ldrToneMappingPass, hdrToneMappingPass;
|
|
|
- let params;
|
|
|
-
|
|
|
- let camera, scene, renderer, dynamicHdrEffectComposer, hdrEffectComposer, ldrEffectComposer;
|
|
|
- let cameraCube, sceneCube;
|
|
|
- let cameraBG, debugScene;
|
|
|
- let adaptiveLuminanceMat, currentLuminanceMat;
|
|
|
-
|
|
|
- let directionalLight;
|
|
|
-
|
|
|
- let orbitControls;
|
|
|
-
|
|
|
- let windowHalfX = window.innerWidth / 2;
|
|
|
- let windowHalfY = window.innerHeight / 2;
|
|
|
-
|
|
|
- let windowThirdX = window.innerWidth / 3;
|
|
|
-
|
|
|
- init();
|
|
|
- animate();
|
|
|
-
|
|
|
- function init() {
|
|
|
-
|
|
|
- params = {
|
|
|
- bloomAmount: 1.0,
|
|
|
- sunLight: 4.0,
|
|
|
-
|
|
|
- enabled: true,
|
|
|
- avgLuminance: 0.7,
|
|
|
- middleGrey: 0.04,
|
|
|
- maxLuminance: 16,
|
|
|
-
|
|
|
- adaptionRate: 2.0
|
|
|
- };
|
|
|
-
|
|
|
- const container = document.createElement( 'div' );
|
|
|
- document.body.appendChild( container );
|
|
|
-
|
|
|
- // CAMERAS
|
|
|
-
|
|
|
- camera = new THREE.PerspectiveCamera( 70, windowThirdX / window.innerHeight, 0.1, 100000 );
|
|
|
- camera.position.x = 700;
|
|
|
- camera.position.y = 400;
|
|
|
- camera.position.z = 800;
|
|
|
- cameraCube = new THREE.PerspectiveCamera( 70, windowThirdX / window.innerHeight, 1, 100000 );
|
|
|
-
|
|
|
- cameraBG = new THREE.OrthographicCamera( - windowHalfX, windowHalfX, windowHalfY, - windowHalfY, - 10000, 10000 );
|
|
|
- cameraBG.position.z = 100;
|
|
|
-
|
|
|
- orbitControls = new OrbitControls( camera, container );
|
|
|
- orbitControls.autoRotate = true;
|
|
|
- orbitControls.autoRotateSpeed = 1;
|
|
|
-
|
|
|
- // SCENE
|
|
|
-
|
|
|
- scene = new THREE.Scene();
|
|
|
- sceneCube = new THREE.Scene();
|
|
|
- debugScene = new THREE.Scene();
|
|
|
-
|
|
|
- // LIGHTS
|
|
|
-
|
|
|
- const ambient = new THREE.AmbientLight( 0x050505 );
|
|
|
- scene.add( ambient );
|
|
|
-
|
|
|
- directionalLight = new THREE.DirectionalLight( 0xffffff, params.sunLight );
|
|
|
- directionalLight.position.set( 2, 0, 10 ).normalize();
|
|
|
- scene.add( directionalLight );
|
|
|
-
|
|
|
- const atmoShader = {
|
|
|
- side: THREE.BackSide,
|
|
|
- // blending: THREE.AdditiveBlending,
|
|
|
- transparent: true,
|
|
|
- lights: true,
|
|
|
- uniforms: THREE.UniformsUtils.merge( [
|
|
|
-
|
|
|
- THREE.UniformsLib[ 'common' ],
|
|
|
- THREE.UniformsLib[ 'lights' ]
|
|
|
-
|
|
|
- ] ),
|
|
|
- vertexShader: [
|
|
|
- 'varying vec3 vViewPosition;',
|
|
|
- 'varying vec3 vNormal;',
|
|
|
- 'void main() {',
|
|
|
- THREE.ShaderChunk[ 'beginnormal_vertex' ],
|
|
|
- THREE.ShaderChunk[ 'defaultnormal_vertex' ],
|
|
|
-
|
|
|
- ' vNormal = normalize( transformedNormal );',
|
|
|
- 'vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );',
|
|
|
- 'vViewPosition = -mvPosition.xyz;',
|
|
|
- 'gl_Position = projectionMatrix * mvPosition;',
|
|
|
- '}'
|
|
|
-
|
|
|
- ].join( '\n' ),
|
|
|
-
|
|
|
- fragmentShader: [
|
|
|
-
|
|
|
- THREE.ShaderChunk[ 'common' ],
|
|
|
- THREE.ShaderChunk[ 'bsdfs' ],
|
|
|
- THREE.ShaderChunk[ 'lights_pars_begin' ],
|
|
|
- THREE.ShaderChunk[ 'normal_pars_fragment' ],
|
|
|
- THREE.ShaderChunk[ 'lights_phong_pars_fragment' ],
|
|
|
-
|
|
|
- 'void main() {',
|
|
|
- 'vec3 normal = normalize( -vNormal );',
|
|
|
- 'vec3 viewPosition = normalize( vViewPosition );',
|
|
|
- '#if NUM_DIR_LIGHTS > 0',
|
|
|
-
|
|
|
- 'vec3 dirDiffuse = vec3( 0.0 );',
|
|
|
-
|
|
|
- 'for( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {',
|
|
|
-
|
|
|
- 'vec4 lDirection = viewMatrix * vec4( directionalLights[i].direction, 0.0 );',
|
|
|
- 'vec3 dirVector = normalize( lDirection.xyz );',
|
|
|
- 'float dotProduct = dot( viewPosition, dirVector );',
|
|
|
- 'dotProduct = 1.0 * max( dotProduct, 0.0 ) + (1.0 - max( -dot( normal, dirVector ), 0.0 ));',
|
|
|
- 'dotProduct *= dotProduct;',
|
|
|
- 'dirDiffuse += max( 0.5 * dotProduct, 0.0 ) * directionalLights[i].color;',
|
|
|
- '}',
|
|
|
- '#endif',
|
|
|
-
|
|
|
- //Fade out atmosphere at edge
|
|
|
- 'float viewDot = abs(dot( normal, viewPosition ));',
|
|
|
- 'viewDot = clamp( pow( viewDot + 0.6, 10.0 ), 0.0, 1.0);',
|
|
|
-
|
|
|
- 'vec3 color = vec3( 0.05, 0.09, 0.13 ) * dirDiffuse;',
|
|
|
- 'gl_FragColor = vec4( color, viewDot );',
|
|
|
-
|
|
|
- '}'
|
|
|
-
|
|
|
- ].join( '\n' )
|
|
|
- };
|
|
|
-
|
|
|
- const earthAtmoMat = new THREE.ShaderMaterial( atmoShader );
|
|
|
-
|
|
|
- const earthMat = new THREE.MeshPhongMaterial( {
|
|
|
- color: 0xffffff,
|
|
|
- shininess: 200
|
|
|
- } );
|
|
|
-
|
|
|
- const textureLoader = new THREE.TextureLoader();
|
|
|
-
|
|
|
- textureLoader.load( 'textures/planets/earth_atmos_4096.jpg', function ( tex ) {
|
|
|
-
|
|
|
- earthMat.map = tex;
|
|
|
- earthMat.map.colorSpace = THREE.SRGBColorSpace;
|
|
|
- earthMat.needsUpdate = true;
|
|
|
-
|
|
|
- } );
|
|
|
- textureLoader.load( 'textures/planets/earth_specular_2048.jpg', function ( tex ) {
|
|
|
-
|
|
|
- earthMat.specularMap = tex;
|
|
|
- earthMat.specularMap.colorSpace = THREE.SRGBColorSpace;
|
|
|
- earthMat.needsUpdate = true;
|
|
|
-
|
|
|
- } );
|
|
|
-
|
|
|
- // let earthNormal = textureLoader.load( 'textures/planets/earth-new-normal-2048.jpg', function( tex ) {
|
|
|
- // earthMat.normalMap = tex;
|
|
|
- // earthMat.needsUpdate = true;
|
|
|
- // } );
|
|
|
-
|
|
|
- const earthLights = textureLoader.load( 'textures/planets/earth_lights_2048.png' );
|
|
|
- earthLights.colorSpace = THREE.SRGBColorSpace;
|
|
|
-
|
|
|
- const earthLightsMat = new THREE.MeshBasicMaterial( {
|
|
|
- color: 0xffffff,
|
|
|
- blending: THREE.AdditiveBlending,
|
|
|
- transparent: true,
|
|
|
- depthTest: false,
|
|
|
- map: earthLights,
|
|
|
-
|
|
|
- } );
|
|
|
-
|
|
|
- const clouds = textureLoader.load( 'textures/planets/earth_clouds_2048.png' );
|
|
|
- clouds.colorSpace = THREE.SRGBColorSpace;
|
|
|
-
|
|
|
- const earthCloudsMat = new THREE.MeshLambertMaterial( {
|
|
|
- color: 0xffffff,
|
|
|
- blending: THREE.NormalBlending,
|
|
|
- transparent: true,
|
|
|
- depthTest: false,
|
|
|
- map: clouds
|
|
|
- } );
|
|
|
-
|
|
|
-
|
|
|
- const earthGeo = new THREE.SphereGeometry( 600, 24, 24 );
|
|
|
- const sphereMesh = new THREE.Mesh( earthGeo, earthMat );
|
|
|
- scene.add( sphereMesh );
|
|
|
-
|
|
|
- const sphereLightsMesh = new THREE.Mesh( earthGeo, earthLightsMat );
|
|
|
- scene.add( sphereLightsMesh );
|
|
|
-
|
|
|
- const sphereCloudsMesh = new THREE.Mesh( earthGeo, earthCloudsMat );
|
|
|
- scene.add( sphereCloudsMesh );
|
|
|
-
|
|
|
- const sphereAtmoMesh = new THREE.Mesh( earthGeo, earthAtmoMat );
|
|
|
- sphereAtmoMesh.scale.set( 1.05, 1.05, 1.05 );
|
|
|
- scene.add( sphereAtmoMesh );
|
|
|
-
|
|
|
- const vBGShader = [
|
|
|
- // "attribute vec2 uv;",
|
|
|
- 'varying vec2 vUv;',
|
|
|
- 'void main() {',
|
|
|
- 'vUv = uv;',
|
|
|
- 'gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );',
|
|
|
- '}'
|
|
|
-
|
|
|
- ].join( '\n' );
|
|
|
-
|
|
|
- const pBGShader = [
|
|
|
-
|
|
|
- 'uniform sampler2D map;',
|
|
|
- 'varying vec2 vUv;',
|
|
|
-
|
|
|
- 'void main() {',
|
|
|
-
|
|
|
- 'vec2 sampleUV = vUv;',
|
|
|
- 'vec4 color = texture2D( map, sampleUV, 0.0 );',
|
|
|
-
|
|
|
- 'gl_FragColor = vec4( color.xyz, 1.0 );',
|
|
|
-
|
|
|
- '}'
|
|
|
-
|
|
|
- ].join( '\n' );
|
|
|
-
|
|
|
- // Skybox
|
|
|
- adaptiveLuminanceMat = new THREE.ShaderMaterial( {
|
|
|
- uniforms: {
|
|
|
- 'map': { value: null }
|
|
|
- },
|
|
|
- vertexShader: vBGShader,
|
|
|
- fragmentShader: pBGShader,
|
|
|
- depthTest: false,
|
|
|
- // color: 0xffffff
|
|
|
- blending: THREE.NoBlending
|
|
|
- } );
|
|
|
-
|
|
|
- currentLuminanceMat = new THREE.ShaderMaterial( {
|
|
|
- uniforms: {
|
|
|
- 'map': { value: null }
|
|
|
- },
|
|
|
- vertexShader: vBGShader,
|
|
|
- fragmentShader: pBGShader,
|
|
|
- depthTest: false
|
|
|
- // color: 0xffffff
|
|
|
- // blending: THREE.NoBlending
|
|
|
- } );
|
|
|
-
|
|
|
- let quadBG = new THREE.Mesh( new THREE.PlaneGeometry( 0.1, 0.1 ), currentLuminanceMat );
|
|
|
- quadBG.position.z = - 500;
|
|
|
- quadBG.position.x = - window.innerWidth * 0.5 + window.innerWidth * 0.05;
|
|
|
- quadBG.scale.set( window.innerWidth, window.innerHeight, 1 );
|
|
|
- debugScene.add( quadBG );
|
|
|
-
|
|
|
- quadBG = new THREE.Mesh( new THREE.PlaneGeometry( 0.1, 0.1 ), adaptiveLuminanceMat );
|
|
|
- quadBG.position.z = - 500;
|
|
|
- quadBG.position.x = - window.innerWidth * 0.5 + window.innerWidth * 0.15;
|
|
|
- quadBG.scale.set( window.innerWidth, window.innerHeight, 1 );
|
|
|
- debugScene.add( quadBG );
|
|
|
-
|
|
|
- const r = 'textures/cube/MilkyWay/';
|
|
|
- const urls = [ r + 'dark-s_px.jpg', r + 'dark-s_nx.jpg',
|
|
|
- r + 'dark-s_py.jpg', r + 'dark-s_ny.jpg',
|
|
|
- r + 'dark-s_pz.jpg', r + 'dark-s_nz.jpg' ];
|
|
|
-
|
|
|
- const textureCube = new THREE.CubeTextureLoader().load( urls );
|
|
|
- textureCube.colorSpace = THREE.SRGBColorSpace;
|
|
|
-
|
|
|
- sceneCube.background = textureCube;
|
|
|
-
|
|
|
- renderer = new THREE.WebGLRenderer();
|
|
|
- renderer.setPixelRatio( window.devicePixelRatio );
|
|
|
- renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
- renderer.autoClear = false;
|
|
|
-
|
|
|
- container.appendChild( renderer.domElement );
|
|
|
-
|
|
|
- // let width = window.innerWidth || 1;
|
|
|
- const height = window.innerHeight || 1;
|
|
|
-
|
|
|
- const parameters = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBAFormat };
|
|
|
- const regularRenderTarget = new THREE.WebGLRenderTarget( windowThirdX, height, parameters );
|
|
|
- ldrEffectComposer = new EffectComposer( renderer, regularRenderTarget );
|
|
|
-
|
|
|
- parameters.type = THREE.FloatType;
|
|
|
-
|
|
|
- if ( renderer.capabilities.isWebGL2 === false && renderer.extensions.has( 'OES_texture_half_float_linear' ) === false ) {
|
|
|
-
|
|
|
- parameters.type = undefined; // avoid usage of floating point textures
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- const hdrRenderTarget = new THREE.WebGLRenderTarget( windowThirdX, height, parameters );
|
|
|
- dynamicHdrEffectComposer = new EffectComposer( renderer, hdrRenderTarget );
|
|
|
- dynamicHdrEffectComposer.setSize( window.innerWidth, window.innerHeight );
|
|
|
- hdrEffectComposer = new EffectComposer( renderer, hdrRenderTarget );
|
|
|
-
|
|
|
- const debugPass = new RenderPass( debugScene, cameraBG );
|
|
|
- debugPass.clear = false;
|
|
|
- const scenePass = new RenderPass( scene, camera, undefined, undefined, undefined );
|
|
|
- const skyboxPass = new RenderPass( sceneCube, cameraCube );
|
|
|
- scenePass.clear = false;
|
|
|
-
|
|
|
- adaptToneMappingPass = new AdaptiveToneMappingPass( true, 256 );
|
|
|
- adaptToneMappingPass.needsSwap = true;
|
|
|
- ldrToneMappingPass = new AdaptiveToneMappingPass( false, 256 );
|
|
|
- hdrToneMappingPass = new AdaptiveToneMappingPass( false, 256 );
|
|
|
- bloomPass = new BloomPass();
|
|
|
- const gammaCorrectionPass = new ShaderPass( GammaCorrectionShader );
|
|
|
-
|
|
|
- dynamicHdrEffectComposer.addPass( skyboxPass );
|
|
|
- dynamicHdrEffectComposer.addPass( scenePass );
|
|
|
- dynamicHdrEffectComposer.addPass( adaptToneMappingPass );
|
|
|
- dynamicHdrEffectComposer.addPass( bloomPass );
|
|
|
- dynamicHdrEffectComposer.addPass( gammaCorrectionPass );
|
|
|
-
|
|
|
- hdrEffectComposer.addPass( skyboxPass );
|
|
|
- hdrEffectComposer.addPass( scenePass );
|
|
|
- hdrEffectComposer.addPass( hdrToneMappingPass );
|
|
|
- hdrEffectComposer.addPass( bloomPass );
|
|
|
- hdrEffectComposer.addPass( gammaCorrectionPass );
|
|
|
-
|
|
|
- ldrEffectComposer.addPass( skyboxPass );
|
|
|
- ldrEffectComposer.addPass( scenePass );
|
|
|
- ldrEffectComposer.addPass( ldrToneMappingPass );
|
|
|
- ldrEffectComposer.addPass( bloomPass );
|
|
|
- ldrEffectComposer.addPass( gammaCorrectionPass );
|
|
|
-
|
|
|
- const gui = new GUI();
|
|
|
-
|
|
|
- const sceneGui = gui.addFolder( 'Scenes' );
|
|
|
- const toneMappingGui = gui.addFolder( 'ToneMapping' );
|
|
|
- const staticToneMappingGui = gui.addFolder( 'StaticOnly' );
|
|
|
- const adaptiveToneMappingGui = gui.addFolder( 'AdaptiveOnly' );
|
|
|
-
|
|
|
- sceneGui.add( params, 'bloomAmount', 0.0, 10.0 );
|
|
|
- sceneGui.add( params, 'sunLight', 0.1, 12.0 );
|
|
|
-
|
|
|
- toneMappingGui.add( params, 'enabled' );
|
|
|
- toneMappingGui.add( params, 'middleGrey', 0, 12 );
|
|
|
- toneMappingGui.add( params, 'maxLuminance', 1, 30 );
|
|
|
-
|
|
|
- staticToneMappingGui.add( params, 'avgLuminance', 0.001, 2.0 );
|
|
|
- adaptiveToneMappingGui.add( params, 'adaptionRate', 0.0, 10.0 );
|
|
|
-
|
|
|
- gui.open();
|
|
|
-
|
|
|
- window.addEventListener( 'resize', onWindowResize );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- function onWindowResize() {
|
|
|
-
|
|
|
- windowHalfX = window.innerWidth / 2;
|
|
|
- windowHalfY = window.innerHeight / 2;
|
|
|
- windowThirdX = window.innerWidth / 3;
|
|
|
-
|
|
|
- camera.aspect = windowThirdX / window.innerHeight;
|
|
|
- camera.updateProjectionMatrix();
|
|
|
-
|
|
|
- cameraCube.aspect = windowThirdX / window.innerHeight;
|
|
|
- cameraCube.updateProjectionMatrix();
|
|
|
-
|
|
|
- renderer.setSize( window.innerWidth, window.innerHeight );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- function animate() {
|
|
|
-
|
|
|
- requestAnimationFrame( animate );
|
|
|
- if ( bloomPass ) {
|
|
|
-
|
|
|
- bloomPass.combineUniforms[ 'strength' ].value = params.bloomAmount;
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- if ( adaptToneMappingPass ) {
|
|
|
-
|
|
|
- adaptToneMappingPass.setAdaptionRate( params.adaptionRate );
|
|
|
- adaptiveLuminanceMat.uniforms[ 'map' ].value = adaptToneMappingPass.luminanceRT;
|
|
|
- currentLuminanceMat.uniforms[ 'map' ].value = adaptToneMappingPass.currentLuminanceRT;
|
|
|
-
|
|
|
- adaptToneMappingPass.enabled = params.enabled;
|
|
|
- adaptToneMappingPass.setMaxLuminance( params.maxLuminance );
|
|
|
- adaptToneMappingPass.setMiddleGrey( params.middleGrey );
|
|
|
-
|
|
|
- hdrToneMappingPass.enabled = params.enabled;
|
|
|
- hdrToneMappingPass.setMaxLuminance( params.maxLuminance );
|
|
|
- hdrToneMappingPass.setMiddleGrey( params.middleGrey );
|
|
|
- if ( hdrToneMappingPass.setAverageLuminance ) {
|
|
|
-
|
|
|
- hdrToneMappingPass.setAverageLuminance( params.avgLuminance );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- ldrToneMappingPass.enabled = params.enabled;
|
|
|
- ldrToneMappingPass.setMaxLuminance( params.maxLuminance );
|
|
|
- ldrToneMappingPass.setMiddleGrey( params.middleGrey );
|
|
|
- if ( ldrToneMappingPass.setAverageLuminance ) {
|
|
|
-
|
|
|
- ldrToneMappingPass.setAverageLuminance( params.avgLuminance );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- directionalLight.intensity = params.sunLight;
|
|
|
-
|
|
|
- orbitControls.update();
|
|
|
-
|
|
|
- render();
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- function render() {
|
|
|
-
|
|
|
- camera.lookAt( scene.position );
|
|
|
- cameraCube.rotation.copy( camera.rotation );
|
|
|
-
|
|
|
- renderer.setViewport( 0, 0, windowThirdX, window.innerHeight );
|
|
|
- ldrEffectComposer.render( 0.017 );
|
|
|
-
|
|
|
- renderer.setViewport( windowThirdX, 0, windowThirdX, window.innerHeight );
|
|
|
- hdrEffectComposer.render( 0.017 );
|
|
|
-
|
|
|
- renderer.setViewport( windowThirdX * 2, 0, windowThirdX, window.innerHeight );
|
|
|
- dynamicHdrEffectComposer.render( 0.017 );
|
|
|
-
|
|
|
- }
|
|
|
-
|
|
|
- </script>
|
|
|
-
|
|
|
- </body>
|
|
|
-</html>
|