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+<!-- Licensed under a BSD license. See license.html for license -->
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+<!DOCTYPE html>
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+<html>
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+ <head>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
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+ <title>Three.js - Scenegraph - Tank</title>
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+ <style>
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+ body {
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+ margin: 0;
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+ }
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+ #c {
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+ width: 100vw;
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+ height: 100vh;
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+ display: block;
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+ }
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+ #info {
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+ position: absolute;
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+ left: 1em;
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+ top: 1em;
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+ background: rgba(0,0,0,.8);
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+ padding: .5em;
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+ color: white;
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+ font-family: monospace;
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+ }
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+ </style>
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+ </head>
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+ <body>
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+ <canvas id="c"></canvas>
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+ <div id="info"></div>
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+ </body>
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+<script src="resources/threejs/r105/three.min.js"></script>
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+<script>
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+'use strict';
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+
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+/* global THREE */
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+
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+function main() {
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+ const canvas = document.querySelector('#c');
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+ const renderer = new THREE.WebGLRenderer({canvas: canvas});
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+ renderer.setClearColor(0xAAAAAA);
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+ renderer.shadowMap.enabled = true;
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+
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+ function makeCamera(fov = 40) {
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+ const aspect = 2; // the canvas default
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+ const zNear = 0.1;
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+ const zFar = 1000;
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+ return new THREE.PerspectiveCamera(fov, aspect, zNear, zFar);
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+ }
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+ const camera = makeCamera();
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+ camera.position.set(8, 4, 10).multiplyScalar(3);
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+ camera.lookAt(0, 0, 0);
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+
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+ const scene = new THREE.Scene();
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+
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+ {
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+ const light = new THREE.DirectionalLight(0xffffff, 1);
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+ light.position.set(0, 20, 0);
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+ scene.add(light);
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+ light.castShadow = true;
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+ light.shadow.mapSize.width = 2048;
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+ light.shadow.mapSize.height = 2048;
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+
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+ const d = 50;
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+ light.shadow.camera.left = -d;
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+ light.shadow.camera.right = d;
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+ light.shadow.camera.top = d;
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+ light.shadow.camera.bottom = -d;
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+ light.shadow.camera.near = 1;
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+ light.shadow.camera.far = 50;
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+ light.shadow.bias = 0.001;
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+ }
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+
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+ {
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+ const light = new THREE.DirectionalLight(0xffffff, 1);
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+ light.position.set(1, 2, 4);
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+ scene.add(light);
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+ }
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+
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+ const groundGeometry = new THREE.PlaneBufferGeometry(50, 50);
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+ const groundMaterial = new THREE.MeshPhongMaterial({color: 0xCC8866});
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+ const groundMesh = new THREE.Mesh(groundGeometry, groundMaterial);
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+ groundMesh.rotation.x = Math.PI * -.5;
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+ groundMesh.receiveShadow = true;
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+ scene.add(groundMesh);
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+
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+ const carWidth = 4;
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+ const carHeight = 1;
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+ const carLength = 8;
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+
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+ const tank = new THREE.Object3D();
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+ scene.add(tank);
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+
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+ const bodyGeometry = new THREE.BoxBufferGeometry(carWidth, carHeight, carLength);
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+ const bodyMaterial = new THREE.MeshPhongMaterial({color: 0x6688AA});
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+ const bodyMesh = new THREE.Mesh(bodyGeometry, bodyMaterial);
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+ bodyMesh.position.y = 1.4;
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+ bodyMesh.castShadow = true;
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+ tank.add(bodyMesh);
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+
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+ const tankCameraFov = 75;
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+ const tankCamera = makeCamera(tankCameraFov);
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+ tankCamera.position.y = 3;
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+ tankCamera.position.z = -6;
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+ tankCamera.rotation.y = Math.PI;
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+ bodyMesh.add(tankCamera);
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+
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+ const wheelRadius = 1;
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+ const wheelThickness = .5;
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+ const wheelSegments = 6;
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+ const wheelGeometry = new THREE.CylinderBufferGeometry(
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+ wheelRadius, // top radius
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+ wheelRadius, // bottom radius
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+ wheelThickness, // height of cylinder
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+ wheelSegments);
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+ const wheelMaterial = new THREE.MeshPhongMaterial({color: 0x888888});
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+ const wheelPositions = [
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+ [-carWidth / 2 - wheelThickness / 2, -carHeight / 2, carLength / 3],
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+ [ carWidth / 2 + wheelThickness / 2, -carHeight / 2, carLength / 3],
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+ [-carWidth / 2 - wheelThickness / 2, -carHeight / 2, 0],
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+ [ carWidth / 2 + wheelThickness / 2, -carHeight / 2, 0],
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+ [-carWidth / 2 - wheelThickness / 2, -carHeight / 2, -carLength / 3],
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+ [ carWidth / 2 + wheelThickness / 2, -carHeight / 2, -carLength / 3],
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+ ];
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+ const wheelMeshes = wheelPositions.map((position) => {
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+ const mesh = new THREE.Mesh(wheelGeometry, wheelMaterial);
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+ mesh.position.set(...position);
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+ mesh.rotation.z = Math.PI * .5;
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+ mesh.castShadow = true;
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+ bodyMesh.add(mesh);
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+ return mesh;
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+ });
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+
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+ const domeRadius = 2;
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+ const domeWidthSubdivisions = 12;
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+ const domeHeightSubdivisions = 12;
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+ const domePhiStart = 0;
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+ const domePhiEnd = Math.PI * 2;
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+ const domeThetaStart = 0;
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+ const domeThetaEnd = Math.PI * .5;
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+ const domeGeometry = new THREE.SphereBufferGeometry(
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+ domeRadius, domeWidthSubdivisions, domeHeightSubdivisions,
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+ domePhiStart, domePhiEnd, domeThetaStart, domeThetaEnd);
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+ const domeMesh = new THREE.Mesh(domeGeometry, bodyMaterial);
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+ domeMesh.castShadow = true;
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+ bodyMesh.add(domeMesh);
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+ domeMesh.position.y = .5;
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+
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+ const turretWidth = .1;
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+ const turretHeight = .1;
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+ const turretLength = carLength * .75 * .2;
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+ const turretGeometry = new THREE.BoxBufferGeometry(
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+ turretWidth, turretHeight, turretLength);
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+ const turretMesh = new THREE.Mesh(turretGeometry, bodyMaterial);
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+ const turretPivot = new THREE.Object3D();
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+ turretMesh.castShadow = true;
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+ turretPivot.scale.set(5, 5, 5);
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+ turretPivot.position.y = .5;
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+ turretMesh.position.z = turretLength * .5;
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+ turretPivot.add(turretMesh);
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+ bodyMesh.add(turretPivot);
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+
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+ const turretCamera = makeCamera();
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+ turretCamera.position.y = .75 * .2;
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+ turretMesh.add(turretCamera);
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+
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+ const targetGeometry = new THREE.SphereBufferGeometry(.5, 6, 3);
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+ const targetMaterial = new THREE.MeshPhongMaterial({color: 0x00FF00, flatShading: true});
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+ const targetMesh = new THREE.Mesh(targetGeometry, targetMaterial);
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+ const targetOrbit = new THREE.Object3D();
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+ const targetElevation = new THREE.Object3D();
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+ const targetBob = new THREE.Object3D();
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+ targetMesh.castShadow = true;
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+ scene.add(targetOrbit);
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+ targetOrbit.add(targetElevation);
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+ targetElevation.position.z = carLength * 2;
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+ targetElevation.position.y = 8;
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+ targetElevation.add(targetBob);
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+ targetBob.add(targetMesh);
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+
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+ const targetCamera = makeCamera();
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+ const targetCameraPivot = new THREE.Object3D();
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+ targetCamera.position.y = 1;
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+ targetCamera.position.z = -2;
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+ targetCamera.rotation.y = Math.PI;
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+ targetBob.add(targetCameraPivot);
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+ targetCameraPivot.add(targetCamera);
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+
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+ // Create a sine-like wave
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+ const curve = new THREE.SplineCurve( [
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+ new THREE.Vector2( -10, 0 ),
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+ new THREE.Vector2( -5, 5 ),
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+ new THREE.Vector2( 0, 0 ),
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+ new THREE.Vector2( 5, -5 ),
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+ new THREE.Vector2( 10, 0 ),
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+ new THREE.Vector2( 5, 10 ),
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+ new THREE.Vector2( -5, 10 ),
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+ new THREE.Vector2( -10, -10 ),
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+ new THREE.Vector2( -15, -8 ),
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+ new THREE.Vector2( -10, 0 ),
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+ ] );
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+
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+ const points = curve.getPoints( 50 );
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+ const geometry = new THREE.BufferGeometry().setFromPoints( points );
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+ const material = new THREE.LineBasicMaterial( { color : 0xff0000 } );
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+ const splineObject = new THREE.Line( geometry, material );
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+ splineObject.rotation.x = Math.PI * .5;
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+ splineObject.position.y = 0.05;
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+ scene.add(splineObject);
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+
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+ function resizeRendererToDisplaySize(renderer) {
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+ const canvas = renderer.domElement;
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+ const width = canvas.clientWidth;
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+ const height = canvas.clientHeight;
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+ const needResize = canvas.width !== width || canvas.height !== height;
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+ if (needResize) {
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+ renderer.setSize(width, height, false);
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+ }
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+ return needResize;
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+ }
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+
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+ const targetPosition = new THREE.Vector3();
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+ const tankPosition = new THREE.Vector2();
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+ const tankTarget = new THREE.Vector2();
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+
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+ const cameras = [
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+ { cam: camera, desc: 'detached camera', },
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+ { cam: turretCamera, desc: 'on turret looking at target', },
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+ { cam: targetCamera, desc: 'near target looking at tank', },
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+ { cam: tankCamera, desc: 'above back of tank', },
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+ ];
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+
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+ const infoElem = document.querySelector('#info');
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+
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+ function render(time) {
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+ time *= 0.001;
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+
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+ if (resizeRendererToDisplaySize(renderer)) {
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+ const canvas = renderer.domElement;
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+ cameras.forEach((cameraInfo) => {
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+ const camera = cameraInfo.cam;
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+ camera.aspect = canvas.clientWidth / canvas.clientHeight;
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+ camera.updateProjectionMatrix();
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+ });
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+ }
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+
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+ // move target
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+ targetOrbit.rotation.y = time * .27;
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+ targetBob.position.y = Math.sin(time * 2) * 4;
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+ targetMesh.rotation.x = time * 7;
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+ targetMesh.rotation.y = time * 13;
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+ targetMaterial.emissive.setHSL(time * 10 % 1, 1, .25);
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+ targetMaterial.color.setHSL(time * 10 % 1, 1, .25);
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+
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+ // move tank
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+ const tankTime = time * .05;
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+ curve.getPointAt(tankTime % 1, tankPosition);
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+ curve.getPointAt((tankTime + 0.01) % 1, tankTarget);
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+ tank.position.set(tankPosition.x, 0, tankPosition.y);
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+ tank.lookAt(tankTarget.x, 0, tankTarget.y);
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+
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+ // face turret at target
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+ targetMesh.getWorldPosition(targetPosition);
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+ turretPivot.lookAt(targetPosition);
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+
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+ // make the turretCamera look at target
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+ turretCamera.lookAt(targetPosition);
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+
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+ // make the targetCameraPivot look at the at the tank
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+ tank.getWorldPosition(targetPosition);
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+ targetCameraPivot.lookAt(targetPosition);
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+
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+ wheelMeshes.forEach((obj) => {
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+ obj.rotation.x = time * 3;
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+ });
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+
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+ const camera = cameras[time * .25 % cameras.length | 0];
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+ infoElem.textContent = camera.desc;
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+
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+ renderer.render(scene, camera.cam);
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+
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+ requestAnimationFrame(render);
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+ }
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+
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+ requestAnimationFrame(render);
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+}
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+
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+main();
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+</script>
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+</html>
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+
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+
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+
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