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@@ -9086,8 +9086,8 @@ class MeshBasicMaterial extends Material {
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MeshBasicMaterial.prototype.isMeshBasicMaterial = true;
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-const _vector$9 = new Vector3();
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-const _vector2 = new Vector2();
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+const _vector$9 = new /*@__PURE__*/ Vector3();
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+const _vector2 = new /*@__PURE__*/ Vector2();
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class BufferAttribute {
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@@ -9629,12 +9629,12 @@ function getTypedArray( type, buffer ) {
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let _id = 0;
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-const _m1 = new Matrix4();
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-const _obj = new Object3D();
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-const _offset = new Vector3();
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-const _box$1 = new Box3();
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-const _boxMorphTargets = new Box3();
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-const _vector$8 = new Vector3();
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+const _m1 = new /*@__PURE__*/ Matrix4();
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+const _obj = new /*@__PURE__*/ Object3D();
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+const _offset = new /*@__PURE__*/ Vector3();
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+const _box$1 = new /*@__PURE__*/ Box3();
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+const _boxMorphTargets = new /*@__PURE__*/ Box3();
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+const _vector$8 = new /*@__PURE__*/ Vector3();
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class BufferGeometry extends EventDispatcher {
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@@ -25568,7 +25568,7 @@ class InterleavedBuffer {
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InterleavedBuffer.prototype.isInterleavedBuffer = true;
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-const _vector$6 = new Vector3();
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+const _vector$6 = new /*@__PURE__*/ Vector3();
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class InterleavedBufferAttribute {
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