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Mr.doob 4 tahun lalu
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dc8b21ffd6
2 mengubah file dengan 18 tambahan dan 18 penghapusan
  1. 9 9
      build/three.js
  2. 9 9
      build/three.module.js

+ 9 - 9
build/three.js

@@ -6922,9 +6922,9 @@
 
 	MeshBasicMaterial.prototype.isMeshBasicMaterial = true;
 
-	const _vector$9 = new Vector3();
+	const _vector$9 = new /*@__PURE__*/Vector3();
 
-	const _vector2 = new Vector2();
+	const _vector2 = new /*@__PURE__*/Vector2();
 
 	class BufferAttribute {
 		constructor(array, itemSize, normalized) {
@@ -7318,17 +7318,17 @@
 
 	let _id = 0;
 
-	const _m1 = new Matrix4();
+	const _m1 = new /*@__PURE__*/Matrix4();
 
-	const _obj = new Object3D();
+	const _obj = new /*@__PURE__*/Object3D();
 
-	const _offset = new Vector3();
+	const _offset = new /*@__PURE__*/Vector3();
 
-	const _box$1 = new Box3();
+	const _box$1 = new /*@__PURE__*/Box3();
 
-	const _boxMorphTargets = new Box3();
+	const _boxMorphTargets = new /*@__PURE__*/Box3();
 
-	const _vector$8 = new Vector3();
+	const _vector$8 = new /*@__PURE__*/Vector3();
 
 	class BufferGeometry extends EventDispatcher {
 		constructor() {
@@ -18683,7 +18683,7 @@
 
 	InterleavedBuffer.prototype.isInterleavedBuffer = true;
 
-	const _vector$6 = new Vector3();
+	const _vector$6 = new /*@__PURE__*/Vector3();
 
 	class InterleavedBufferAttribute {
 		constructor(interleavedBuffer, itemSize, offset, normalized) {

+ 9 - 9
build/three.module.js

@@ -9086,8 +9086,8 @@ class MeshBasicMaterial extends Material {
 
 MeshBasicMaterial.prototype.isMeshBasicMaterial = true;
 
-const _vector$9 = new Vector3();
-const _vector2 = new Vector2();
+const _vector$9 = new /*@__PURE__*/ Vector3();
+const _vector2 = new /*@__PURE__*/ Vector2();
 
 class BufferAttribute {
 
@@ -9629,12 +9629,12 @@ function getTypedArray( type, buffer ) {
 
 let _id = 0;
 
-const _m1 = new Matrix4();
-const _obj = new Object3D();
-const _offset = new Vector3();
-const _box$1 = new Box3();
-const _boxMorphTargets = new Box3();
-const _vector$8 = new Vector3();
+const _m1 = new /*@__PURE__*/ Matrix4();
+const _obj = new /*@__PURE__*/ Object3D();
+const _offset = new /*@__PURE__*/ Vector3();
+const _box$1 = new /*@__PURE__*/ Box3();
+const _boxMorphTargets = new /*@__PURE__*/ Box3();
+const _vector$8 = new /*@__PURE__*/ Vector3();
 
 class BufferGeometry extends EventDispatcher {
 
@@ -25568,7 +25568,7 @@ class InterleavedBuffer {
 
 InterleavedBuffer.prototype.isInterleavedBuffer = true;
 
-const _vector$6 = new Vector3();
+const _vector$6 = new /*@__PURE__*/ Vector3();
 
 class InterleavedBufferAttribute {