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@@ -1,94 +0,0 @@
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-<!DOCTYPE html>
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-<html lang="en">
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- <head>
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- <title></title>
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- <meta charset="utf-8">
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- <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
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- <link type="text/css" rel="stylesheet" href="main.css">
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- </head>
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- <body>
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-
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- <script src="https://polyfill.io/v3/polyfill.min.js?features=Array.from%2CFunction.name%2CMath.log2%2CMath.sign%2CNumber.EPSILON%2CNumber.isInteger%2CObject.assign%2CObject.values%2CPromise"></script>
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-
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- <script src="../build/three.js"></script>
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- <script src="./js/controls/OrbitControls.js"></script>
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- <script src="./js/loaders/GLTFLoader.js"></script>
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- <script src="./js/loaders/RGBELoader.js"></script>
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- <script>
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-
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- var camera, scene, renderer;
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- var controls;
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-
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- init();
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- animate();
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-
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- function init() {
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-
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- renderer = new THREE.WebGLRenderer( { antialias: true } );
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- renderer.setPixelRatio( window.devicePixelRatio );
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- renderer.setSize( window.innerWidth, window.innerHeight );
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- renderer.outputEncoding = THREE.sRGBEncoding;
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- renderer.toneMapping = THREE.ACESFilmicToneMapping;
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- document.body.appendChild( renderer.domElement );
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-
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- scene = new THREE.Scene();
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-
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- camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 20 );
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- camera.position.set( 1.5, 0.2, 1.5 );
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-
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- controls = new THREE.OrbitControls( camera, document.body );
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- controls.autoRotate = true;
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- controls.autoRotateSpeed = - 1.0;
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-
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- var pmremGenerator = new THREE.PMREMGenerator( renderer );
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- pmremGenerator.compileEquirectangularShader();
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-
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- new THREE.RGBELoader()
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- .setDataType( THREE.UnsignedByteType )
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- .load( './textures/equirectangular/venice_sunset_1k.hdr', function ( texture ) {
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-
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- var envMap = pmremGenerator.fromEquirectangular( texture ).texture;
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-
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- scene.background = envMap;
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- scene.environment = envMap;
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-
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- } );
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-
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- var url = './models/gltf/BoomBox/glTF-Binary/BoomBox.glb';
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- var loader = new THREE.GLTFLoader();
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- loader.load( url, function ( gltf ) {
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-
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- var model = gltf.scene;
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- model.rotation.y = Math.PI;
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- model.scale.setScalar( 50 );
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- scene.add( model );
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-
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- } );
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-
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- window.addEventListener( 'resize', onWindowResize );
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-
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- }
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-
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- function onWindowResize() {
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-
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- camera.aspect = window.innerWidth / window.innerHeight;
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- camera.updateProjectionMatrix();
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-
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- renderer.setSize( window.innerWidth, window.innerHeight );
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-
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- }
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-
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- //
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-
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- function animate() {
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-
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- renderer.setAnimationLoop( animate );
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-
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- controls.update();
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- renderer.render( scene, camera );
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-
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- }
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-
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- </script>
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- </body>
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-</html>
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