Browse Source

Cleaned up WebGLRenderer.renderBufferDirect() whitespace.

alteredq 12 years ago
parent
commit
dcf6ff73e7
3 changed files with 382 additions and 289 deletions
  1. 109 22
      build/three.js
  2. 159 157
      build/three.min.js
  3. 114 110
      src/renderers/WebGLRenderer.js

+ 109 - 22
build/three.js

@@ -18842,17 +18842,110 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		if ( object instanceof THREE.Mesh ) {
 
-			var offsets = geometry.offsets;
+			var index = geometry.attributes[ "index" ];
 
-			// if there is more than 1 chunk
-			// must set attribute pointers to use new offsets for each chunk
-			// even if geometry and materials didn't change
+			// indexed triangles
 
-			if ( offsets.length > 1 ) updateBuffers = true;
+			if ( index ) {
 
-			for ( var i = 0, il = offsets.length; i < il; ++ i ) {
+				var offsets = geometry.offsets;
 
-				var startIndex = offsets[ i ].index;
+				// if there is more than 1 chunk
+				// must set attribute pointers to use new offsets for each chunk
+				// even if geometry and materials didn't change
+
+				if ( offsets.length > 1 ) updateBuffers = true;
+
+				for ( var i = 0, il = offsets.length; i < il; i ++ ) {
+
+					var startIndex = offsets[ i ].index;
+
+					if ( updateBuffers ) {
+
+						// vertices
+
+						var position = geometry.attributes[ "position" ];
+						var positionSize = position.itemSize;
+
+						_gl.bindBuffer( _gl.ARRAY_BUFFER, position.buffer );
+						enableAttribute( attributes.position );
+						_gl.vertexAttribPointer( attributes.position, positionSize, _gl.FLOAT, false, 0, startIndex * positionSize * 4 ); // 4 bytes per Float32
+
+						// normals
+
+						var normal = geometry.attributes[ "normal" ];
+
+						if ( attributes.normal >= 0 && normal ) {
+
+							var normalSize = normal.itemSize;
+
+							_gl.bindBuffer( _gl.ARRAY_BUFFER, normal.buffer );
+							enableAttribute( attributes.normal );
+							_gl.vertexAttribPointer( attributes.normal, normalSize, _gl.FLOAT, false, 0, startIndex * normalSize * 4 );
+
+						}
+
+						// uvs
+
+						var uv = geometry.attributes[ "uv" ];
+
+						if ( attributes.uv >= 0 && uv ) {
+
+							var uvSize = uv.itemSize;
+
+							_gl.bindBuffer( _gl.ARRAY_BUFFER, uv.buffer );
+							enableAttribute( attributes.uv );
+							_gl.vertexAttribPointer( attributes.uv, uvSize, _gl.FLOAT, false, 0, startIndex * uvSize * 4 );
+
+						}
+
+						// colors
+
+						var color = geometry.attributes[ "color" ];
+
+						if ( attributes.color >= 0 && color ) {
+
+							var colorSize = color.itemSize;
+
+							_gl.bindBuffer( _gl.ARRAY_BUFFER, color.buffer );
+							enableAttribute( attributes.color );
+							_gl.vertexAttribPointer( attributes.color, colorSize, _gl.FLOAT, false, 0, startIndex * colorSize * 4 );
+
+						}
+
+						// tangents
+
+						var tangent = geometry.attributes[ "tangent" ];
+
+						if ( attributes.tangent >= 0 && tangent ) {
+
+							var tangentSize = tangent.itemSize;
+
+							_gl.bindBuffer( _gl.ARRAY_BUFFER, tangent.buffer );
+							enableAttribute( attributes.tangent );
+							_gl.vertexAttribPointer( attributes.tangent, tangentSize, _gl.FLOAT, false, 0, startIndex * tangentSize * 4 );
+
+						}
+
+						// indices
+
+						_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, index.buffer );
+
+					}
+
+					// render indexed triangles
+
+					_gl.drawElements( _gl.TRIANGLES, offsets[ i ].count, _gl.UNSIGNED_SHORT, offsets[ i ].start * 2 ); // 2 bytes per Uint16
+
+					_this.info.render.calls ++;
+					_this.info.render.vertices += offsets[ i ].count; // not really true, here vertices can be shared
+					_this.info.render.faces += offsets[ i ].count / 3;
+
+				}
+
+			// non-indexed triangles
+
+			} else {
 
 				if ( updateBuffers ) {
 
@@ -18863,7 +18956,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 					_gl.bindBuffer( _gl.ARRAY_BUFFER, position.buffer );
 					enableAttribute( attributes.position );
-					_gl.vertexAttribPointer( attributes.position, positionSize, _gl.FLOAT, false, 0, startIndex * positionSize * 4 ); // 4 bytes per Float32
+					_gl.vertexAttribPointer( attributes.position, positionSize, _gl.FLOAT, false, 0, 0 );
 
 					// normals
 
@@ -18875,7 +18968,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 						_gl.bindBuffer( _gl.ARRAY_BUFFER, normal.buffer );
 						enableAttribute( attributes.normal );
-						_gl.vertexAttribPointer( attributes.normal, normalSize, _gl.FLOAT, false, 0, startIndex * normalSize * 4 );
+						_gl.vertexAttribPointer( attributes.normal, normalSize, _gl.FLOAT, false, 0, 0 );
 
 					}
 
@@ -18889,7 +18982,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 						_gl.bindBuffer( _gl.ARRAY_BUFFER, uv.buffer );
 						enableAttribute( attributes.uv );
-						_gl.vertexAttribPointer( attributes.uv, uvSize, _gl.FLOAT, false, 0, startIndex * uvSize * 4 );
+						_gl.vertexAttribPointer( attributes.uv, uvSize, _gl.FLOAT, false, 0, 0 );
 
 					}
 
@@ -18903,7 +18996,7 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 						_gl.bindBuffer( _gl.ARRAY_BUFFER, color.buffer );
 						enableAttribute( attributes.color );
-						_gl.vertexAttribPointer( attributes.color, colorSize, _gl.FLOAT, false, 0, startIndex * colorSize * 4 );
+						_gl.vertexAttribPointer( attributes.color, colorSize, _gl.FLOAT, false, 0, 0 );
 
 					}
 
@@ -18917,25 +19010,19 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 						_gl.bindBuffer( _gl.ARRAY_BUFFER, tangent.buffer );
 						enableAttribute( attributes.tangent );
-						_gl.vertexAttribPointer( attributes.tangent, tangentSize, _gl.FLOAT, false, 0, startIndex * tangentSize * 4 );
+						_gl.vertexAttribPointer( attributes.tangent, tangentSize, _gl.FLOAT, false, 0, 0 );
 
 					}
 
-					// indices
-
-					var index = geometry.attributes[ "index" ];
-
-					_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, index.buffer );
-
 				}
 
-				// render indexed triangles
+				// render non-indexed triangles
 
-				_gl.drawElements( _gl.TRIANGLES, offsets[ i ].count, _gl.UNSIGNED_SHORT, offsets[ i ].start * 2 ); // 2 bytes per Uint16
+				_gl.drawArrays( _gl.TRIANGLES, 0, position.numItems / 3 );
 
 				_this.info.render.calls ++;
-				_this.info.render.vertices += offsets[ i ].count; // not really true, here vertices can be shared
-				_this.info.render.faces += offsets[ i ].count / 3;
+				_this.info.render.vertices += position.numItems / 3;
+				_this.info.render.faces += position.numItems / 3 / 3;
 
 			}
 

+ 159 - 157
build/three.min.js

@@ -35,7 +35,7 @@ b[4]+b[6]*b[8],f=b[10]*b[0]-b[2]*b[8],g=-b[6]*b[0]+b[2]*b[4],h=b[9]*b[4]-b[5]*b[
 a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};THREE.Matrix3.__v1=new THREE.Vector3;THREE.Matrix4=function(a,b,c,d,e,f,g,h,i,j,l,m,n,o,p,q){this.elements=new Float32Array(16);this.set(void 0!==a?a:1,b||0,c||0,d||0,e||0,void 0!==f?f:1,g||0,h||0,i||0,j||0,void 0!==l?l:1,m||0,n||0,o||0,p||0,void 0!==q?q:1)};
 THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,i,j,l,m,n,o,p,q){var t=this.elements;t[0]=a;t[4]=b;t[8]=c;t[12]=d;t[1]=e;t[5]=f;t[9]=g;t[13]=h;t[2]=i;t[6]=j;t[10]=l;t[14]=m;t[3]=n;t[7]=o;t[11]=p;t[15]=q;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[4],a[8],a[12],a[1],a[5],a[9],a[13],a[2],a[6],a[10],a[14],a[3],a[7],a[11],a[15]);return this},lookAt:function(a,b,c){var d=this.elements,
 e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,g=THREE.Matrix4.__v3;g.sub(a,b).normalize();0===g.length()&&(g.z=1);e.cross(c,g).normalize();0===e.length()&&(g.x+=1E-4,e.cross(c,g).normalize());f.cross(g,e);d[0]=e.x;d[4]=f.x;d[8]=g.x;d[1]=e.y;d[5]=f.y;d[9]=g.y;d[2]=e.z;d[6]=f.z;d[10]=g.z;return this},multiply:function(a,b){var c=a.elements,d=b.elements,e=this.elements,f=c[0],g=c[4],h=c[8],i=c[12],j=c[1],l=c[5],m=c[9],n=c[13],o=c[2],p=c[6],q=c[10],t=c[14],r=c[3],C=c[7],w=c[11],c=c[15],s=d[0],E=d[4],z=d[8],
-u=d[12],y=d[1],D=d[5],A=d[9],I=d[13],J=d[2],B=d[6],K=d[10],G=d[14],L=d[3],P=d[7],N=d[11],d=d[15];e[0]=f*s+g*y+h*J+i*L;e[4]=f*E+g*D+h*B+i*P;e[8]=f*z+g*A+h*K+i*N;e[12]=f*u+g*I+h*G+i*d;e[1]=j*s+l*y+m*J+n*L;e[5]=j*E+l*D+m*B+n*P;e[9]=j*z+l*A+m*K+n*N;e[13]=j*u+l*I+m*G+n*d;e[2]=o*s+p*y+q*J+t*L;e[6]=o*E+p*D+q*B+t*P;e[10]=o*z+p*A+q*K+t*N;e[14]=o*u+p*I+q*G+t*d;e[3]=r*s+C*y+w*J+c*L;e[7]=r*E+C*D+w*B+c*P;e[11]=r*z+C*A+w*K+c*N;e[15]=r*u+C*I+w*G+c*d;return this},multiplySelf:function(a){return this.multiply(this,
+u=d[12],y=d[1],D=d[5],A=d[9],I=d[13],J=d[2],B=d[6],K=d[10],H=d[14],L=d[3],P=d[7],N=d[11],d=d[15];e[0]=f*s+g*y+h*J+i*L;e[4]=f*E+g*D+h*B+i*P;e[8]=f*z+g*A+h*K+i*N;e[12]=f*u+g*I+h*H+i*d;e[1]=j*s+l*y+m*J+n*L;e[5]=j*E+l*D+m*B+n*P;e[9]=j*z+l*A+m*K+n*N;e[13]=j*u+l*I+m*H+n*d;e[2]=o*s+p*y+q*J+t*L;e[6]=o*E+p*D+q*B+t*P;e[10]=o*z+p*A+q*K+t*N;e[14]=o*u+p*I+q*H+t*d;e[3]=r*s+C*y+w*J+c*L;e[7]=r*E+C*D+w*B+c*P;e[11]=r*z+C*A+w*K+c*N;e[15]=r*u+C*I+w*H+c*d;return this},multiplySelf:function(a){return this.multiply(this,
 a)},multiplyToArray:function(a,b,c){var d=this.elements;this.multiply(a,b);c[0]=d[0];c[1]=d[1];c[2]=d[2];c[3]=d[3];c[4]=d[4];c[5]=d[5];c[6]=d[6];c[7]=d[7];c[8]=d[8];c[9]=d[9];c[10]=d[10];c[11]=d[11];c[12]=d[12];c[13]=d[13];c[14]=d[14];c[15]=d[15];return this},multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[4]*=a;b[8]*=a;b[12]*=a;b[1]*=a;b[5]*=a;b[9]*=a;b[13]*=a;b[2]*=a;b[6]*=a;b[10]*=a;b[14]*=a;b[3]*=a;b[7]*=a;b[11]*=a;b[15]*=a;return this},multiplyVector3:function(a){var b=this.elements,
 c=a.x,d=a.y,e=a.z,f=1/(b[3]*c+b[7]*d+b[11]*e+b[15]);a.x=(b[0]*c+b[4]*d+b[8]*e+b[12])*f;a.y=(b[1]*c+b[5]*d+b[9]*e+b[13])*f;a.z=(b[2]*c+b[6]*d+b[10]*e+b[14])*f;return a},multiplyVector4:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z,f=a.w;a.x=b[0]*c+b[4]*d+b[8]*e+b[12]*f;a.y=b[1]*c+b[5]*d+b[9]*e+b[13]*f;a.z=b[2]*c+b[6]*d+b[10]*e+b[14]*f;a.w=b[3]*c+b[7]*d+b[11]*e+b[15]*f;return a},multiplyVector3Array:function(a){for(var b=THREE.Matrix4.__v1,c=0,d=a.length;c<d;c+=3)b.x=a[c],b.y=a[c+1],b.z=a[c+2],
 this.multiplyVector3(b),a[c]=b.x,a[c+1]=b.y,a[c+2]=b.z;return a},rotateAxis:function(a){var b=this.elements,c=a.x,d=a.y,e=a.z;a.x=c*b[0]+d*b[4]+e*b[8];a.y=c*b[1]+d*b[5]+e*b[9];a.z=c*b[2]+d*b[6]+e*b[10];a.normalize();return a},crossVector:function(a){var b=this.elements,c=new THREE.Vector4;c.x=b[0]*a.x+b[4]*a.y+b[8]*a.z+b[12]*a.w;c.y=b[1]*a.x+b[5]*a.y+b[9]*a.z+b[13]*a.w;c.z=b[2]*a.x+b[6]*a.y+b[10]*a.z+b[14]*a.w;c.w=a.w?b[3]*a.x+b[7]*a.y+b[11]*a.z+b[15]*a.w:1;return c},determinant:function(){var a=
@@ -79,17 +79,17 @@ this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix),this.matrixWorldN
 a.matrixWorld.copy(this.matrixWorld);a.matrixRotationWorld.copy(this.matrixRotationWorld);a.matrixAutoUpdate=this.matrixAutoUpdate;a.matrixWorldNeedsUpdate=this.matrixWorldNeedsUpdate;a.quaternion.copy(this.quaternion);a.useQuaternion=this.useQuaternion;a.boundRadius=this.boundRadius;a.boundRadiusScale=this.boundRadiusScale;a.visible=this.visible;a.castShadow=this.castShadow;a.receiveShadow=this.receiveShadow;a.frustumCulled=this.frustumCulled;for(var b=0;b<this.children.length;b++)a.add(this.children[b].clone());
 return a},deallocate:function(){var a=THREE.Object3DLibrary.indexOf(this);-1!==a&&THREE.Object3DLibrary.splice(a,1)}};THREE.Object3D.__m1=new THREE.Matrix4;THREE.Object3D.defaultEulerOrder="XYZ";THREE.Object3DIdCount=0;THREE.Object3DLibrary=[];
 THREE.Projector=function(){function a(){if(f===h){var a=new THREE.RenderableObject;g.push(a);h++;f++;return a}return g[f++]}function b(){if(j===m){var a=new THREE.RenderableVertex;l.push(a);m++;j++;return a}return l[j++]}function c(a,b){return b.z-a.z}function d(a,b){var c=0,d=1,e=a.z+a.w,f=b.z+b.w,g=-a.z+a.w,h=-b.z+b.w;if(0<=e&&0<=f&&0<=g&&0<=h)return!0;if(0>e&&0>f||0>g&&0>h)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>g?c=Math.max(c,g/(g-h)):0>h&&(d=Math.min(d,g/(g-h)));if(d<
-c)return!1;a.lerpSelf(b,c);b.lerpSelf(a,1-d);return!0}var e,f,g=[],h=0,i,j,l=[],m=0,n,o,p=[],q=0,t,r=[],C=0,w,s,E=[],z=0,u,y,D=[],A=0,I={objects:[],sprites:[],lights:[],elements:[]},J=new THREE.Vector3,B=new THREE.Vector4,K=new THREE.Matrix4,G=new THREE.Matrix4,L=new THREE.Matrix3,P=new THREE.Frustum,N=new THREE.Vector4,Q=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);K.multiply(b.projectionMatrix,b.matrixWorldInverse);K.multiplyVector3(a);return a};
-this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);K.multiply(b.matrixWorld,b.projectionMatrixInverse);K.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectScene=function(g,h,m,R){var $=h.near,fa=h.far,Ha=!1,H,ba,ha,Y,ia,ca,aa,na,eb,La,ya,pa,Ra,fb,ub;y=s=t=o=0;I.elements.length=0;g.updateMatrixWorld();
+c)return!1;a.lerpSelf(b,c);b.lerpSelf(a,1-d);return!0}var e,f,g=[],h=0,i,j,l=[],m=0,n,o,p=[],q=0,t,r=[],C=0,w,s,E=[],z=0,u,y,D=[],A=0,I={objects:[],sprites:[],lights:[],elements:[]},J=new THREE.Vector3,B=new THREE.Vector4,K=new THREE.Matrix4,H=new THREE.Matrix4,L=new THREE.Matrix3,P=new THREE.Frustum,N=new THREE.Vector4,Q=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);K.multiply(b.projectionMatrix,b.matrixWorldInverse);K.multiplyVector3(a);return a};
+this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);K.multiply(b.matrixWorld,b.projectionMatrixInverse);K.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectScene=function(g,h,m,R){var $=h.near,fa=h.far,Ha=!1,G,ba,ha,Y,ia,ca,aa,na,db,La,ya,pa,Ra,eb,ub;y=s=t=o=0;I.elements.length=0;g.updateMatrixWorld();
 void 0===h.parent&&h.updateMatrixWorld();h.matrixWorldInverse.getInverse(h.matrixWorld);K.multiply(h.projectionMatrix,h.matrixWorldInverse);P.setFromMatrix(K);f=0;I.objects.length=0;I.sprites.length=0;I.lights.length=0;var qb=function(b){for(var c=0,d=b.children.length;c<d;c++){var f=b.children[c];if(!1!==f.visible){if(f instanceof THREE.Light)I.lights.push(f);else if(f instanceof THREE.Mesh||f instanceof THREE.Line){if(!1===f.frustumCulled||!0===P.contains(f))e=a(),e.object=f,null!==f.renderDepth?
 e.z=f.renderDepth:(J.copy(f.matrixWorld.getPosition()),K.multiplyVector3(J),e.z=J.z),I.objects.push(e)}else f instanceof THREE.Sprite||f instanceof THREE.Particle?(e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(J.copy(f.matrixWorld.getPosition()),K.multiplyVector3(J),e.z=J.z),I.sprites.push(e)):(e=a(),e.object=f,null!==f.renderDepth?e.z=f.renderDepth:(J.copy(f.matrixWorld.getPosition()),K.multiplyVector3(J),e.z=J.z),I.objects.push(e));qb(f)}}};qb(g);!0===m&&I.objects.sort(c);g=0;for(m=I.objects.length;g<
-m;g++)if(na=I.objects[g].object,eb=na.matrixWorld,j=0,na instanceof THREE.Mesh){La=na.geometry;ha=La.vertices;ya=La.faces;La=La.faceVertexUvs;L.getInverse(eb);L.transpose();Ra=na.material instanceof THREE.MeshFaceMaterial;fb=!0===Ra?na.material:null;H=0;for(ba=ha.length;H<ba;H++)i=b(),i.positionWorld.copy(ha[H]),eb.multiplyVector3(i.positionWorld),i.positionScreen.copy(i.positionWorld),K.multiplyVector4(i.positionScreen),i.positionScreen.x/=i.positionScreen.w,i.positionScreen.y/=i.positionScreen.w,
-i.visible=i.positionScreen.z>$&&i.positionScreen.z<fa;ha=0;for(H=ya.length;ha<H;ha++)if(ba=ya[ha],ub=!0===Ra?fb.materials[ba.materialIndex]:na.material,void 0!==ub){ca=ub.side;if(ba instanceof THREE.Face3)if(Y=l[ba.a],ia=l[ba.b],aa=l[ba.c],!0===Y.visible&&!0===ia.visible&&!0===aa.visible)if(Ha=0>(aa.positionScreen.x-Y.positionScreen.x)*(ia.positionScreen.y-Y.positionScreen.y)-(aa.positionScreen.y-Y.positionScreen.y)*(ia.positionScreen.x-Y.positionScreen.x),ca===THREE.DoubleSide||Ha===(ca===THREE.FrontSide))o===
+m;g++)if(na=I.objects[g].object,db=na.matrixWorld,j=0,na instanceof THREE.Mesh){La=na.geometry;ha=La.vertices;ya=La.faces;La=La.faceVertexUvs;L.getInverse(db);L.transpose();Ra=na.material instanceof THREE.MeshFaceMaterial;eb=!0===Ra?na.material:null;G=0;for(ba=ha.length;G<ba;G++)i=b(),i.positionWorld.copy(ha[G]),db.multiplyVector3(i.positionWorld),i.positionScreen.copy(i.positionWorld),K.multiplyVector4(i.positionScreen),i.positionScreen.x/=i.positionScreen.w,i.positionScreen.y/=i.positionScreen.w,
+i.visible=i.positionScreen.z>$&&i.positionScreen.z<fa;ha=0;for(G=ya.length;ha<G;ha++)if(ba=ya[ha],ub=!0===Ra?eb.materials[ba.materialIndex]:na.material,void 0!==ub){ca=ub.side;if(ba instanceof THREE.Face3)if(Y=l[ba.a],ia=l[ba.b],aa=l[ba.c],!0===Y.visible&&!0===ia.visible&&!0===aa.visible)if(Ha=0>(aa.positionScreen.x-Y.positionScreen.x)*(ia.positionScreen.y-Y.positionScreen.y)-(aa.positionScreen.y-Y.positionScreen.y)*(ia.positionScreen.x-Y.positionScreen.x),ca===THREE.DoubleSide||Ha===(ca===THREE.FrontSide))o===
 q?(pa=new THREE.RenderableFace3,p.push(pa),q++,o++,n=pa):n=p[o++],n.v1.copy(Y),n.v2.copy(ia),n.v3.copy(aa);else continue;else continue;else if(ba instanceof THREE.Face4)if(Y=l[ba.a],ia=l[ba.b],aa=l[ba.c],pa=l[ba.d],!0===Y.visible&&!0===ia.visible&&!0===aa.visible&&!0===pa.visible)if(Ha=0>(pa.positionScreen.x-Y.positionScreen.x)*(ia.positionScreen.y-Y.positionScreen.y)-(pa.positionScreen.y-Y.positionScreen.y)*(ia.positionScreen.x-Y.positionScreen.x)||0>(ia.positionScreen.x-aa.positionScreen.x)*(pa.positionScreen.y-
 aa.positionScreen.y)-(ia.positionScreen.y-aa.positionScreen.y)*(pa.positionScreen.x-aa.positionScreen.x),ca===THREE.DoubleSide||Ha===(ca===THREE.FrontSide)){if(t===C){var mb=new THREE.RenderableFace4;r.push(mb);C++;t++;n=mb}else n=r[t++];n.v1.copy(Y);n.v2.copy(ia);n.v3.copy(aa);n.v4.copy(pa)}else continue;else continue;n.normalWorld.copy(ba.normal);!1===Ha&&(ca===THREE.BackSide||ca===THREE.DoubleSide)&&n.normalWorld.negate();L.multiplyVector3(n.normalWorld).normalize();n.centroidWorld.copy(ba.centroid);
-eb.multiplyVector3(n.centroidWorld);n.centroidScreen.copy(n.centroidWorld);K.multiplyVector3(n.centroidScreen);aa=ba.vertexNormals;Y=0;for(ia=aa.length;Y<ia;Y++)pa=n.vertexNormalsWorld[Y],pa.copy(aa[Y]),!1===Ha&&(ca===THREE.BackSide||ca===THREE.DoubleSide)&&pa.negate(),L.multiplyVector3(pa).normalize();n.vertexNormalsLength=aa.length;Y=0;for(ia=La.length;Y<ia;Y++)if(pa=La[Y][ha],void 0!==pa){ca=0;for(aa=pa.length;ca<aa;ca++)n.uvs[Y][ca]=pa[ca]}n.color=ba.color;n.material=ub;n.z=n.centroidScreen.z;
-I.elements.push(n)}}else if(na instanceof THREE.Line){G.multiply(K,eb);ha=na.geometry.vertices;Y=b();Y.positionScreen.copy(ha[0]);G.multiplyVector4(Y.positionScreen);eb=na.type===THREE.LinePieces?2:1;H=1;for(ba=ha.length;H<ba;H++)Y=b(),Y.positionScreen.copy(ha[H]),G.multiplyVector4(Y.positionScreen),0<(H+1)%eb||(ia=l[j-2],N.copy(Y.positionScreen),Q.copy(ia.positionScreen),!0===d(N,Q)&&(N.multiplyScalar(1/N.w),Q.multiplyScalar(1/Q.w),s===z?(ya=new THREE.RenderableLine,E.push(ya),z++,s++,w=ya):w=E[s++],
-w.v1.positionScreen.copy(N),w.v2.positionScreen.copy(Q),w.z=Math.max(N.z,Q.z),w.material=na.material,I.elements.push(w)))}g=0;for(m=I.sprites.length;g<m;g++)na=I.sprites[g].object,eb=na.matrixWorld,na instanceof THREE.Particle&&(B.set(eb.elements[12],eb.elements[13],eb.elements[14],1),K.multiplyVector4(B),B.z/=B.w,0<B.z&&1>B.z&&(y===A?($=new THREE.RenderableParticle,D.push($),A++,y++,u=$):u=D[y++],u.object=na,u.x=B.x/B.w,u.y=B.y/B.w,u.z=B.z,u.rotation=na.rotation.z,u.scale.x=na.scale.x*Math.abs(u.x-
+db.multiplyVector3(n.centroidWorld);n.centroidScreen.copy(n.centroidWorld);K.multiplyVector3(n.centroidScreen);aa=ba.vertexNormals;Y=0;for(ia=aa.length;Y<ia;Y++)pa=n.vertexNormalsWorld[Y],pa.copy(aa[Y]),!1===Ha&&(ca===THREE.BackSide||ca===THREE.DoubleSide)&&pa.negate(),L.multiplyVector3(pa).normalize();n.vertexNormalsLength=aa.length;Y=0;for(ia=La.length;Y<ia;Y++)if(pa=La[Y][ha],void 0!==pa){ca=0;for(aa=pa.length;ca<aa;ca++)n.uvs[Y][ca]=pa[ca]}n.color=ba.color;n.material=ub;n.z=n.centroidScreen.z;
+I.elements.push(n)}}else if(na instanceof THREE.Line){H.multiply(K,db);ha=na.geometry.vertices;Y=b();Y.positionScreen.copy(ha[0]);H.multiplyVector4(Y.positionScreen);db=na.type===THREE.LinePieces?2:1;G=1;for(ba=ha.length;G<ba;G++)Y=b(),Y.positionScreen.copy(ha[G]),H.multiplyVector4(Y.positionScreen),0<(G+1)%db||(ia=l[j-2],N.copy(Y.positionScreen),Q.copy(ia.positionScreen),!0===d(N,Q)&&(N.multiplyScalar(1/N.w),Q.multiplyScalar(1/Q.w),s===z?(ya=new THREE.RenderableLine,E.push(ya),z++,s++,w=ya):w=E[s++],
+w.v1.positionScreen.copy(N),w.v2.positionScreen.copy(Q),w.z=Math.max(N.z,Q.z),w.material=na.material,I.elements.push(w)))}g=0;for(m=I.sprites.length;g<m;g++)na=I.sprites[g].object,db=na.matrixWorld,na instanceof THREE.Particle&&(B.set(db.elements[12],db.elements[13],db.elements[14],1),K.multiplyVector4(B),B.z/=B.w,0<B.z&&1>B.z&&(y===A?($=new THREE.RenderableParticle,D.push($),A++,y++,u=$):u=D[y++],u.object=na,u.x=B.x/B.w,u.y=B.y/B.w,u.z=B.z,u.rotation=na.rotation.z,u.scale.x=na.scale.x*Math.abs(u.x-
 (B.x+h.projectionMatrix.elements[0])/(B.w+h.projectionMatrix.elements[12])),u.scale.y=na.scale.y*Math.abs(u.y-(B.y+h.projectionMatrix.elements[5])/(B.w+h.projectionMatrix.elements[13])),u.material=na.material,I.elements.push(u)));!0===R&&I.elements.sort(c);return I}};THREE.Quaternion=function(a,b,c,d){this.x=a||0;this.y=b||0;this.z=c||0;this.w=void 0!==d?d:1};
 THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,d){this.x=a;this.y=b;this.z=c;this.w=d;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a,b){var c=Math.cos(a.x/2),d=Math.cos(a.y/2),e=Math.cos(a.z/2),f=Math.sin(a.x/2),g=Math.sin(a.y/2),h=Math.sin(a.z/2);void 0===b||"XYZ"===b?(this.x=f*d*e+c*g*h,this.y=c*g*e-f*d*h,this.z=c*d*h+f*g*e,this.w=c*d*e-f*g*h):"YXZ"===b?(this.x=f*d*e+c*g*h,this.y=c*g*e-f*d*h,this.z=c*d*
 h-f*g*e,this.w=c*d*e+f*g*h):"ZXY"===b?(this.x=f*d*e-c*g*h,this.y=c*g*e+f*d*h,this.z=c*d*h+f*g*e,this.w=c*d*e-f*g*h):"ZYX"===b?(this.x=f*d*e-c*g*h,this.y=c*g*e+f*d*h,this.z=c*d*h-f*g*e,this.w=c*d*e+f*g*h):"YZX"===b?(this.x=f*d*e+c*g*h,this.y=c*g*e+f*d*h,this.z=c*d*h-f*g*e,this.w=c*d*e-f*g*h):"XZY"===b&&(this.x=f*d*e-c*g*h,this.y=c*g*e-f*d*h,this.z=c*d*h+f*g*e,this.w=c*d*e+f*g*h);return this},setFromAxisAngle:function(a,b){var c=b/2,d=Math.sin(c);this.x=a.x*d;this.y=a.y*d;this.z=a.z*d;this.w=Math.cos(c);
@@ -115,8 +115,8 @@ computeMorphNormals:function(){var a,b,c,d,e;c=0;for(d=this.faces.length;c<d;c++
 b;a++){if(!this.morphNormals[a]){this.morphNormals[a]={};this.morphNormals[a].faceNormals=[];this.morphNormals[a].vertexNormals=[];var g=this.morphNormals[a].faceNormals,h=this.morphNormals[a].vertexNormals,i,j;c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],i=new THREE.Vector3,j=e instanceof THREE.Face3?{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3}:{a:new THREE.Vector3,b:new THREE.Vector3,c:new THREE.Vector3,d:new THREE.Vector3},g.push(i),h.push(j)}g=this.morphNormals[a];f.vertices=
 this.morphTargets[a].vertices;f.computeFaceNormals();f.computeVertexNormals();c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],i=g.faceNormals[c],j=g.vertexNormals[c],i.copy(e.normal),e instanceof THREE.Face3?(j.a.copy(e.vertexNormals[0]),j.b.copy(e.vertexNormals[1]),j.c.copy(e.vertexNormals[2])):(j.a.copy(e.vertexNormals[0]),j.b.copy(e.vertexNormals[1]),j.c.copy(e.vertexNormals[2]),j.d.copy(e.vertexNormals[3]))}c=0;for(d=this.faces.length;c<d;c++)e=this.faces[c],e.normal=e.__originalFaceNormal,
 e.vertexNormals=e.__originalVertexNormals},computeTangents:function(){function a(a,b,c,d,e,f,y){h=a.vertices[b];i=a.vertices[c];j=a.vertices[d];l=g[e];m=g[f];n=g[y];o=i.x-h.x;p=j.x-h.x;q=i.y-h.y;t=j.y-h.y;r=i.z-h.z;C=j.z-h.z;w=m.u-l.u;s=n.u-l.u;E=m.v-l.v;z=n.v-l.v;u=1/(w*z-s*E);I.set((z*o-E*p)*u,(z*q-E*t)*u,(z*r-E*C)*u);J.set((w*p-s*o)*u,(w*t-s*q)*u,(w*C-s*r)*u);D[b].addSelf(I);D[c].addSelf(I);D[d].addSelf(I);A[b].addSelf(J);A[c].addSelf(J);A[d].addSelf(J)}var b,c,d,e,f,g,h,i,j,l,m,n,o,p,q,t,r,C,
-w,s,E,z,u,y,D=[],A=[],I=new THREE.Vector3,J=new THREE.Vector3,B=new THREE.Vector3,K=new THREE.Vector3,G=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++)D[b]=new THREE.Vector3,A[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)f=this.faces[b],g=this.faceVertexUvs[0][b],f instanceof THREE.Face3?a(this,f.a,f.b,f.c,0,1,2):f instanceof THREE.Face4&&(a(this,f.a,f.b,f.d,0,1,3),a(this,f.b,f.c,f.d,1,2,3));var L=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<
-f.vertexNormals.length;d++)G.copy(f.vertexNormals[d]),e=f[L[d]],y=D[e],B.copy(y),B.subSelf(G.multiplyScalar(G.dot(y))).normalize(),K.cross(f.vertexNormals[d],y),e=K.dot(A[e]),e=0>e?-1:1,f.vertexTangents[d]=new THREE.Vector4(B.x,B.y,B.z,e)}this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=a},computeBoundingBox:function(){this.boundingBox||(this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3});
+w,s,E,z,u,y,D=[],A=[],I=new THREE.Vector3,J=new THREE.Vector3,B=new THREE.Vector3,K=new THREE.Vector3,H=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++)D[b]=new THREE.Vector3,A[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)f=this.faces[b],g=this.faceVertexUvs[0][b],f instanceof THREE.Face3?a(this,f.a,f.b,f.c,0,1,2):f instanceof THREE.Face4&&(a(this,f.a,f.b,f.d,0,1,3),a(this,f.b,f.c,f.d,1,2,3));var L=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){f=this.faces[b];for(d=0;d<
+f.vertexNormals.length;d++)H.copy(f.vertexNormals[d]),e=f[L[d]],y=D[e],B.copy(y),B.subSelf(H.multiplyScalar(H.dot(y))).normalize(),K.cross(f.vertexNormals[d],y),e=K.dot(A[e]),e=0>e?-1:1,f.vertexTangents[d]=new THREE.Vector4(B.x,B.y,B.z,e)}this.hasTangents=!0},computeLineDistances:function(){for(var a=0,b=this.vertices,c=0,d=b.length;c<d;c++)0<c&&(a+=b[c].distanceTo(b[c-1])),this.lineDistances[c]=a},computeBoundingBox:function(){this.boundingBox||(this.boundingBox={min:new THREE.Vector3,max:new THREE.Vector3});
 if(0<this.vertices.length){var a;a=this.vertices[0];this.boundingBox.min.copy(a);this.boundingBox.max.copy(a);for(var b=this.boundingBox.min,c=this.boundingBox.max,d=1,e=this.vertices.length;d<e;d++)(a=this.vertices[d],a.x<b.x?b.x=a.x:a.x>c.x&&(c.x=a.x),a.y<b.y?b.y=a.y:a.y>c.y&&(c.y=a.y),a.z<b.z)?b.z=a.z:a.z>c.z&&(c.z=a.z)}else this.boundingBox.min.set(0,0,0),this.boundingBox.max.set(0,0,0)},computeBoundingSphere:function(){var a=0;null===this.boundingSphere&&(this.boundingSphere={radius:0});for(var b=
 0,c=this.vertices.length;b<c;b++){var d=this.vertices[b].lengthSq();d>a&&(a=d)}this.boundingSphere.radius=Math.sqrt(a)},mergeVertices:function(){var a={},b=[],c=[],d,e=Math.pow(10,4),f,g,h,i;f=0;for(g=this.vertices.length;f<g;f++)d=this.vertices[f],d=[Math.round(d.x*e),Math.round(d.y*e),Math.round(d.z*e)].join("_"),void 0===a[d]?(a[d]=f,b.push(this.vertices[f]),c[f]=b.length-1):c[f]=c[a[d]];f=0;for(g=this.faces.length;f<g;f++)if(a=this.faces[f],a instanceof THREE.Face3)a.a=c[a.a],a.b=c[a.b],a.c=c[a.c];
 else if(a instanceof THREE.Face4){a.a=c[a.a];a.b=c[a.b];a.c=c[a.c];a.d=c[a.d];d=[a.a,a.b,a.c,a.d];for(e=3;0<e;e--)if(d.indexOf(a["abcd"[e]])!==e){d.splice(e,1);this.faces[f]=new THREE.Face3(d[0],d[1],d[2],a.normal,a.color,a.materialIndex);d=0;for(h=this.faceVertexUvs.length;d<h;d++)(i=this.faceVertexUvs[d][f])&&i.splice(e,1);this.faces[f].vertexColors=a.vertexColors;break}}c=this.vertices.length-b.length;this.vertices=b;return c},clone:function(){for(var a=new THREE.Geometry,b=this.vertices,c=0,d=
@@ -128,9 +128,9 @@ var a=this.attributes.position.array;if(a){for(var b,c=0,d,e,f=0,g=a.length;f<g;
 0}var e=this.offsets,f=this.attributes.index.array,g=this.attributes.position.array,h=this.attributes.normal.array,i,j,l,m,n,o,p=new THREE.Vector3,q=new THREE.Vector3,t=new THREE.Vector3,r=new THREE.Vector3,C=new THREE.Vector3;c=0;for(d=e.length;c<d;++c){b=e[c].start;i=e[c].count;var w=e[c].index;a=b;for(b+=i;a<b;a+=3)i=w+f[a],j=w+f[a+1],l=w+f[a+2],m=g[3*i],n=g[3*i+1],o=g[3*i+2],p.set(m,n,o),m=g[3*j],n=g[3*j+1],o=g[3*j+2],q.set(m,n,o),m=g[3*l],n=g[3*l+1],o=g[3*l+2],t.set(m,n,o),r.sub(t,q),C.sub(p,
 q),r.crossSelf(C),h[3*i]+=r.x,h[3*i+1]+=r.y,h[3*i+2]+=r.z,h[3*j]+=r.x,h[3*j+1]+=r.y,h[3*j+2]+=r.z,h[3*l]+=r.x,h[3*l+1]+=r.y,h[3*l+2]+=r.z}this.normalizeNormals();this.normalsNeedUpdate=!0}},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},computeTangents:function(){function a(a){S.x=d[3*a];S.y=d[3*a+1];S.z=d[3*a+2];M.copy(S);R=i[a];N.copy(R);N.subSelf(S.multiplyScalar(S.dot(R))).normalize();
 Q.cross(M,R);$=Q.dot(j[a]);O=0>$?-1:1;h[4*a]=N.x;h[4*a+1]=N.y;h[4*a+2]=N.z;h[4*a+3]=O}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var b=this.attributes.index.array,c=this.attributes.position.array,d=this.attributes.normal.array,e=this.attributes.uv.array,f=c.length/3;if(void 0===this.attributes.tangent){var g=
-4*f;this.attributes.tangent={itemSize:4,array:new Float32Array(g),numItems:g}}for(var h=this.attributes.tangent.array,i=[],j=[],g=0;g<f;g++)i[g]=new THREE.Vector3,j[g]=new THREE.Vector3;var l,m,n,o,p,q,t,r,C,w,s,E,z,u,y,f=new THREE.Vector3,g=new THREE.Vector3,D,A,I,J,B,K,G,L=this.offsets;I=0;for(J=L.length;I<J;++I){A=L[I].start;B=L[I].count;var P=L[I].index;D=A;for(A+=B;D<A;D+=3)B=P+b[D],K=P+b[D+1],G=P+b[D+2],l=c[3*B],m=c[3*B+1],n=c[3*B+2],o=c[3*K],p=c[3*K+1],q=c[3*K+2],t=c[3*G],r=c[3*G+1],C=c[3*
-G+2],w=e[2*B],s=e[2*B+1],E=e[2*K],z=e[2*K+1],u=e[2*G],y=e[2*G+1],o-=l,l=t-l,p-=m,m=r-m,q-=n,n=C-n,E-=w,w=u-w,z-=s,s=y-s,y=1/(E*s-w*z),f.set((s*o-z*l)*y,(s*p-z*m)*y,(s*q-z*n)*y),g.set((E*l-w*o)*y,(E*m-w*p)*y,(E*n-w*q)*y),i[B].addSelf(f),i[K].addSelf(f),i[G].addSelf(f),j[B].addSelf(g),j[K].addSelf(g),j[G].addSelf(g)}var N=new THREE.Vector3,Q=new THREE.Vector3,S=new THREE.Vector3,M=new THREE.Vector3,O,R,$;I=0;for(J=L.length;I<J;++I){A=L[I].start;B=L[I].count;P=L[I].index;D=A;for(A+=B;D<A;D+=3)B=P+b[D],
-K=P+b[D+1],G=P+b[D+2],a(B),a(K),a(G)}this.tangentsNeedUpdate=this.hasTangents=!0}},deallocate:function(){var a=THREE.GeometryLibrary.indexOf(this);-1!==a&&THREE.GeometryLibrary.splice(a,1)}};
+4*f;this.attributes.tangent={itemSize:4,array:new Float32Array(g),numItems:g}}for(var h=this.attributes.tangent.array,i=[],j=[],g=0;g<f;g++)i[g]=new THREE.Vector3,j[g]=new THREE.Vector3;var l,m,n,o,p,q,t,r,C,w,s,E,z,u,y,f=new THREE.Vector3,g=new THREE.Vector3,D,A,I,J,B,K,H,L=this.offsets;I=0;for(J=L.length;I<J;++I){A=L[I].start;B=L[I].count;var P=L[I].index;D=A;for(A+=B;D<A;D+=3)B=P+b[D],K=P+b[D+1],H=P+b[D+2],l=c[3*B],m=c[3*B+1],n=c[3*B+2],o=c[3*K],p=c[3*K+1],q=c[3*K+2],t=c[3*H],r=c[3*H+1],C=c[3*
+H+2],w=e[2*B],s=e[2*B+1],E=e[2*K],z=e[2*K+1],u=e[2*H],y=e[2*H+1],o-=l,l=t-l,p-=m,m=r-m,q-=n,n=C-n,E-=w,w=u-w,z-=s,s=y-s,y=1/(E*s-w*z),f.set((s*o-z*l)*y,(s*p-z*m)*y,(s*q-z*n)*y),g.set((E*l-w*o)*y,(E*m-w*p)*y,(E*n-w*q)*y),i[B].addSelf(f),i[K].addSelf(f),i[H].addSelf(f),j[B].addSelf(g),j[K].addSelf(g),j[H].addSelf(g)}var N=new THREE.Vector3,Q=new THREE.Vector3,S=new THREE.Vector3,M=new THREE.Vector3,O,R,$;I=0;for(J=L.length;I<J;++I){A=L[I].start;B=L[I].count;P=L[I].index;D=A;for(A+=B;D<A;D+=3)B=P+b[D],
+K=P+b[D+1],H=P+b[D+2],a(B),a(K),a(H)}this.tangentsNeedUpdate=this.hasTangents=!0}},deallocate:function(){var a=THREE.GeometryLibrary.indexOf(this);-1!==a&&THREE.GeometryLibrary.splice(a,1)}};
 THREE.Spline=function(a){function b(a,b,c,d,e,f,g){a=0.5*(c-a);d=0.5*(d-b);return(2*(b-c)+a+d)*g+(-3*(b-c)-2*a-d)*f+a*e+b}this.points=a;var c=[],d={x:0,y:0,z:0},e,f,g,h,i,j,l,m,n;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){e=(this.points.length-1)*a;f=Math.floor(e);g=e-f;c[0]=0===f?f:f-1;c[1]=f;c[2]=f>this.points.length-2?this.points.length-1:f+1;c[3]=f>this.points.length-3?this.points.length-1:
 f+2;j=this.points[c[0]];l=this.points[c[1]];m=this.points[c[2]];n=this.points[c[3]];h=g*g;i=g*h;d.x=b(j.x,l.x,m.x,n.x,g,h,i);d.y=b(j.y,l.y,m.y,n.y,g,h,i);d.z=b(j.z,l.z,m.z,n.z,g,h,i);return d};this.getControlPointsArray=function(){var a,b,c=this.points.length,d=[];for(a=0;a<c;a++)b=this.points[a],d[a]=[b.x,b.y,b.z];return d};this.getLength=function(a){var b,c,d,e=b=b=0,f=new THREE.Vector3,g=new THREE.Vector3,h=[],i=0;h[0]=0;a||(a=100);c=this.points.length*a;f.copy(this.points[0]);for(a=1;a<c;a++)b=
 a/c,d=this.getPoint(b),g.copy(d),i+=g.distanceTo(f),f.copy(d),b*=this.points.length-1,b=Math.floor(b),b!=e&&(h[b]=i,e=b);h[h.length]=i;return{chunks:h,total:i}};this.reparametrizeByArcLength=function(a){var b,c,d,e,f,g,h=[],i=new THREE.Vector3,l=this.getLength();h.push(i.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=l.chunks[b]-l.chunks[b-1];g=Math.ceil(a*c/l.total);e=(b-1)/(this.points.length-1);f=b/(this.points.length-1);for(c=1;c<g-1;c++)d=e+c*(1/g)*(f-e),d=this.getPoint(d),
@@ -158,12 +158,12 @@ THREE.BinaryLoader.prototype.load=function(a,b,c,d){var c=c&&"string"===typeof c
 THREE.BinaryLoader.prototype.loadAjaxJSON=function(a,b,c,d,e,f){var g=new XMLHttpRequest;g.onreadystatechange=function(){if(4==g.readyState)if(200==g.status||0==g.status){var h=JSON.parse(g.responseText);a.loadAjaxBuffers(h,c,e,d,f)}else console.error("THREE.BinaryLoader: Couldn't load ["+b+"] ["+g.status+"]")};g.open("GET",b,!0);g.send(null)};
 THREE.BinaryLoader.prototype.loadAjaxBuffers=function(a,b,c,d,e){var f=new XMLHttpRequest,g=c+"/"+a.buffers,h=0;f.onreadystatechange=function(){if(4==f.readyState)if(200==f.status||0==f.status){var c=f.response;void 0===c&&(c=(new Uint8Array(f.responseBody)).buffer);THREE.BinaryLoader.prototype.createBinModel(c,b,d,a.materials)}else console.error("THREE.BinaryLoader: Couldn't load ["+g+"] ["+f.status+"]");else 3==f.readyState?e&&(0==h&&(h=f.getResponseHeader("Content-Length")),e({total:h,loaded:f.responseText.length})):
 2==f.readyState&&(h=f.getResponseHeader("Content-Length"))};f.open("GET",g,!0);f.responseType="arraybuffer";f.send(null)};
-THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var e=function(){var b,c,d,e,j,l,m,n,o,p,q,t,r,C,w,s;function E(a){return a%4?4-a%4:0}function z(a,b){return(new Uint8Array(a,b,1))[0]}function u(a,b){return(new Uint32Array(a,b,1))[0]}function y(b,c){var d,e,f,g,h,i,j,l=new Uint32Array(a,c,3*b);for(d=0;d<b;d++)e=l[3*d],f=l[3*d+1],g=l[3*d+2],h=P[2*e],e=P[2*e+1],i=P[2*f],j=P[2*f+1],f=P[2*g],g=P[2*g+1],K.faceVertexUvs[0].push([new THREE.UV(h,e),new THREE.UV(i,j),new THREE.UV(f,g)])}function D(b,
-c){var d,e,f,g,h,i,j,l,n,m=new Uint32Array(a,c,4*b);for(d=0;d<b;d++)e=m[4*d],f=m[4*d+1],g=m[4*d+2],h=m[4*d+3],i=P[2*e],e=P[2*e+1],j=P[2*f],l=P[2*f+1],f=P[2*g],n=P[2*g+1],g=P[2*h],h=P[2*h+1],K.faceVertexUvs[0].push([new THREE.UV(i,e),new THREE.UV(j,l),new THREE.UV(f,n),new THREE.UV(g,h)])}function A(b,c,d){for(var e,f,g,h,c=new Uint32Array(a,c,3*b),i=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[3*d],f=c[3*d+1],g=c[3*d+2],h=i[d],K.faces.push(new THREE.Face3(e,f,g,null,null,h))}function I(b,c,d){for(var e,
-f,g,h,i,c=new Uint32Array(a,c,4*b),j=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[4*d],f=c[4*d+1],g=c[4*d+2],h=c[4*d+3],i=j[d],K.faces.push(new THREE.Face4(e,f,g,h,null,null,i))}function J(b,c,d,e){for(var f,g,h,i,j,l,n,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),m=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[3*e];g=c[3*e+1];h=c[3*e+2];j=d[3*e];l=d[3*e+1];n=d[3*e+2];i=m[e];var o=L[3*l],p=L[3*l+1];l=L[3*l+2];var q=L[3*n],r=L[3*n+1];n=L[3*n+2];K.faces.push(new THREE.Face3(f,g,h,[new THREE.Vector3(L[3*
-j],L[3*j+1],L[3*j+2]),new THREE.Vector3(o,p,l),new THREE.Vector3(q,r,n)],null,i))}}function B(b,c,d,e){for(var f,g,h,i,j,l,n,m,o,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),p=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[4*e];g=c[4*e+1];h=c[4*e+2];i=c[4*e+3];l=d[4*e];n=d[4*e+1];m=d[4*e+2];o=d[4*e+3];j=p[e];var q=L[3*n],r=L[3*n+1];n=L[3*n+2];var s=L[3*m],t=L[3*m+1];m=L[3*m+2];var u=L[3*o],w=L[3*o+1];o=L[3*o+2];K.faces.push(new THREE.Face4(f,g,h,i,[new THREE.Vector3(L[3*l],L[3*l+1],L[3*l+2]),new THREE.Vector3(q,
-r,n),new THREE.Vector3(s,t,m),new THREE.Vector3(u,w,o)],null,j))}}var K=this,G=0,L=[],P=[],N,Q,S;THREE.Geometry.call(this);s=a;Q=G;C=new Uint8Array(s,Q,12);p="";for(r=0;12>r;r++)p+=String.fromCharCode(C[Q+r]);b=z(s,Q+12);z(s,Q+13);z(s,Q+14);z(s,Q+15);c=z(s,Q+16);d=z(s,Q+17);e=z(s,Q+18);j=z(s,Q+19);l=u(s,Q+20);m=u(s,Q+20+4);n=u(s,Q+20+8);o=u(s,Q+20+12);p=u(s,Q+20+16);q=u(s,Q+20+20);t=u(s,Q+20+24);r=u(s,Q+20+28);C=u(s,Q+20+32);w=u(s,Q+20+36);s=u(s,Q+20+40);G+=b;Q=3*c+j;S=4*c+j;N=o*Q;b=p*(Q+3*d);c=q*
-(Q+3*e);j=t*(Q+3*d+3*e);Q=r*S;d=C*(S+4*d);e=w*(S+4*e);S=G;var G=new Float32Array(a,G,3*l),M,O,R,$;for(M=0;M<l;M++)O=G[3*M],R=G[3*M+1],$=G[3*M+2],K.vertices.push(new THREE.Vector3(O,R,$));l=G=S+3*l*Float32Array.BYTES_PER_ELEMENT;if(m){G=new Int8Array(a,G,3*m);for(S=0;S<m;S++)M=G[3*S],O=G[3*S+1],R=G[3*S+2],L.push(M/127,O/127,R/127)}G=l+3*m*Int8Array.BYTES_PER_ELEMENT;m=G+=E(3*m);if(n){l=new Float32Array(a,G,2*n);for(G=0;G<n;G++)S=l[2*G],M=l[2*G+1],P.push(S,M)}n=G=m+2*n*Float32Array.BYTES_PER_ELEMENT;
+THREE.BinaryLoader.prototype.createBinModel=function(a,b,c,d){var e=function(){var b,c,d,e,j,l,m,n,o,p,q,t,r,C,w,s;function E(a){return a%4?4-a%4:0}function z(a,b){return(new Uint8Array(a,b,1))[0]}function u(a,b){return(new Uint32Array(a,b,1))[0]}function y(b,c){var d,e,f,g,h,i,l,j=new Uint32Array(a,c,3*b);for(d=0;d<b;d++)e=j[3*d],f=j[3*d+1],g=j[3*d+2],h=P[2*e],e=P[2*e+1],i=P[2*f],l=P[2*f+1],f=P[2*g],g=P[2*g+1],K.faceVertexUvs[0].push([new THREE.UV(h,e),new THREE.UV(i,l),new THREE.UV(f,g)])}function D(b,
+c){var d,e,f,g,h,i,l,j,n,m=new Uint32Array(a,c,4*b);for(d=0;d<b;d++)e=m[4*d],f=m[4*d+1],g=m[4*d+2],h=m[4*d+3],i=P[2*e],e=P[2*e+1],l=P[2*f],j=P[2*f+1],f=P[2*g],n=P[2*g+1],g=P[2*h],h=P[2*h+1],K.faceVertexUvs[0].push([new THREE.UV(i,e),new THREE.UV(l,j),new THREE.UV(f,n),new THREE.UV(g,h)])}function A(b,c,d){for(var e,f,g,h,c=new Uint32Array(a,c,3*b),i=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[3*d],f=c[3*d+1],g=c[3*d+2],h=i[d],K.faces.push(new THREE.Face3(e,f,g,null,null,h))}function I(b,c,d){for(var e,
+f,g,h,i,c=new Uint32Array(a,c,4*b),l=new Uint16Array(a,d,b),d=0;d<b;d++)e=c[4*d],f=c[4*d+1],g=c[4*d+2],h=c[4*d+3],i=l[d],K.faces.push(new THREE.Face4(e,f,g,h,null,null,i))}function J(b,c,d,e){for(var f,g,h,i,l,j,n,c=new Uint32Array(a,c,3*b),d=new Uint32Array(a,d,3*b),m=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[3*e];g=c[3*e+1];h=c[3*e+2];l=d[3*e];j=d[3*e+1];n=d[3*e+2];i=m[e];var o=L[3*j],p=L[3*j+1];j=L[3*j+2];var q=L[3*n],r=L[3*n+1];n=L[3*n+2];K.faces.push(new THREE.Face3(f,g,h,[new THREE.Vector3(L[3*
+l],L[3*l+1],L[3*l+2]),new THREE.Vector3(o,p,j),new THREE.Vector3(q,r,n)],null,i))}}function B(b,c,d,e){for(var f,g,h,i,l,j,n,m,o,c=new Uint32Array(a,c,4*b),d=new Uint32Array(a,d,4*b),p=new Uint16Array(a,e,b),e=0;e<b;e++){f=c[4*e];g=c[4*e+1];h=c[4*e+2];i=c[4*e+3];j=d[4*e];n=d[4*e+1];m=d[4*e+2];o=d[4*e+3];l=p[e];var q=L[3*n],r=L[3*n+1];n=L[3*n+2];var s=L[3*m],t=L[3*m+1];m=L[3*m+2];var u=L[3*o],w=L[3*o+1];o=L[3*o+2];K.faces.push(new THREE.Face4(f,g,h,i,[new THREE.Vector3(L[3*j],L[3*j+1],L[3*j+2]),new THREE.Vector3(q,
+r,n),new THREE.Vector3(s,t,m),new THREE.Vector3(u,w,o)],null,l))}}var K=this,H=0,L=[],P=[],N,Q,S;THREE.Geometry.call(this);s=a;Q=H;C=new Uint8Array(s,Q,12);p="";for(r=0;12>r;r++)p+=String.fromCharCode(C[Q+r]);b=z(s,Q+12);z(s,Q+13);z(s,Q+14);z(s,Q+15);c=z(s,Q+16);d=z(s,Q+17);e=z(s,Q+18);j=z(s,Q+19);l=u(s,Q+20);m=u(s,Q+20+4);n=u(s,Q+20+8);o=u(s,Q+20+12);p=u(s,Q+20+16);q=u(s,Q+20+20);t=u(s,Q+20+24);r=u(s,Q+20+28);C=u(s,Q+20+32);w=u(s,Q+20+36);s=u(s,Q+20+40);H+=b;Q=3*c+j;S=4*c+j;N=o*Q;b=p*(Q+3*d);c=q*
+(Q+3*e);j=t*(Q+3*d+3*e);Q=r*S;d=C*(S+4*d);e=w*(S+4*e);S=H;var H=new Float32Array(a,H,3*l),M,O,R,$;for(M=0;M<l;M++)O=H[3*M],R=H[3*M+1],$=H[3*M+2],K.vertices.push(new THREE.Vector3(O,R,$));l=H=S+3*l*Float32Array.BYTES_PER_ELEMENT;if(m){H=new Int8Array(a,H,3*m);for(S=0;S<m;S++)M=H[3*S],O=H[3*S+1],R=H[3*S+2],L.push(M/127,O/127,R/127)}H=l+3*m*Int8Array.BYTES_PER_ELEMENT;m=H+=E(3*m);if(n){l=new Float32Array(a,H,2*n);for(H=0;H<n;H++)S=l[2*H],M=l[2*H+1],P.push(S,M)}n=H=m+2*n*Float32Array.BYTES_PER_ELEMENT;
 N=n+N+E(2*o);m=N+b+E(2*p);b=m+c+E(2*q);c=b+j+E(2*t);Q=c+Q+E(2*r);j=Q+d+E(2*C);d=j+e+E(2*w);q&&(e=m+3*q*Uint32Array.BYTES_PER_ELEMENT,A(q,m,e+3*q*Uint32Array.BYTES_PER_ELEMENT),y(q,e));t&&(q=b+3*t*Uint32Array.BYTES_PER_ELEMENT,e=q+3*t*Uint32Array.BYTES_PER_ELEMENT,J(t,b,q,e+3*t*Uint32Array.BYTES_PER_ELEMENT),y(t,e));w&&(t=j+4*w*Uint32Array.BYTES_PER_ELEMENT,I(w,j,t+4*w*Uint32Array.BYTES_PER_ELEMENT),D(w,t));s&&(w=d+4*s*Uint32Array.BYTES_PER_ELEMENT,t=w+4*s*Uint32Array.BYTES_PER_ELEMENT,B(s,d,w,t+4*
 s*Uint32Array.BYTES_PER_ELEMENT),D(s,t));o&&A(o,n,n+3*o*Uint32Array.BYTES_PER_ELEMENT);p&&(o=N+3*p*Uint32Array.BYTES_PER_ELEMENT,J(p,N,o,o+3*p*Uint32Array.BYTES_PER_ELEMENT));r&&I(r,c,c+4*r*Uint32Array.BYTES_PER_ELEMENT);C&&(p=Q+4*C*Uint32Array.BYTES_PER_ELEMENT,B(C,Q,p,p+4*C*Uint32Array.BYTES_PER_ELEMENT));this.computeCentroids();this.computeFaceNormals()};e.prototype=Object.create(THREE.Geometry.prototype);e=new e(c);c=this.initMaterials(d,c);this.needsTangents(c)&&e.computeTangents();b(e,c)};
 THREE.ImageLoader=function(){THREE.EventTarget.call(this);this.crossOrigin=null};THREE.ImageLoader.prototype={constructor:THREE.ImageLoader,load:function(a,b){var c=this;void 0===b&&(b=new Image);b.addEventListener("load",function(){c.dispatchEvent({type:"load",content:b})},!1);b.addEventListener("error",function(){c.dispatchEvent({type:"error",message:"Couldn't load URL ["+a+"]"})},!1);c.crossOrigin&&(b.crossOrigin=c.crossOrigin);b.src=a}};
@@ -182,12 +182,12 @@ THREE.SceneLoader.prototype.addHierarchyHandler=function(a,b){this.hierarchyHand
 THREE.SceneLoader.prototype.parse=function(a,b,c){function d(a,b){return"relativeToHTML"==b?a:m+"/"+a}function e(){f(M.scene,R.objects)}function f(a,b){for(var c in b)if(void 0===M.objects[c]){var e=b[c],g=null;if(e.type&&e.type in l.hierarchyHandlerMap&&void 0===e.loading){var i={},j;for(j in t)"type"!==j&&"url"!==j&&(i[j]=t[j]);A=M.materials[e.material];e.loading=!0;var n=l.hierarchyHandlerMap[e.type].loaderObject;n.addEventListener?(n.addEventListener("load",h(c,a,A,e)),n.load(d(e.url,R.urlBaseType))):
 n.options?n.load(d(e.url,R.urlBaseType),h(c,a,A,e)):n.load(d(e.url,R.urlBaseType),h(c,a,A,e),i)}else if(void 0!==e.geometry){if(D=M.geometries[e.geometry]){g=!1;A=M.materials[e.material];g=A instanceof THREE.ShaderMaterial;w=e.position;s=e.rotation;E=e.quaternion;z=e.scale;r=e.matrix;E=0;e.material||(A=new THREE.MeshFaceMaterial(M.face_materials[e.geometry]));A instanceof THREE.MeshFaceMaterial&&0===A.materials.length&&(A=new THREE.MeshFaceMaterial(M.face_materials[e.geometry]));if(A instanceof THREE.MeshFaceMaterial)for(i=
 0;i<A.materials.length;i++)g=g||A.materials[i]instanceof THREE.ShaderMaterial;g&&D.computeTangents();e.skin?g=new THREE.SkinnedMesh(D,A):e.morph?(g=new THREE.MorphAnimMesh(D,A),void 0!==e.duration&&(g.duration=e.duration),void 0!==e.time&&(g.time=e.time),void 0!==e.mirroredLoop&&(g.mirroredLoop=e.mirroredLoop),A.morphNormals&&D.computeMorphNormals()):g=new THREE.Mesh(D,A);g.name=c;r?(g.matrixAutoUpdate=!1,g.matrix.set(r[0],r[1],r[2],r[3],r[4],r[5],r[6],r[7],r[8],r[9],r[10],r[11],r[12],r[13],r[14],
-r[15])):(g.position.set(w[0],w[1],w[2]),E?(g.quaternion.set(E[0],E[1],E[2],E[3]),g.useQuaternion=!0):g.rotation.set(s[0],s[1],s[2]),g.scale.set(z[0],z[1],z[2]));g.visible=e.visible;g.castShadow=e.castShadow;g.receiveShadow=e.receiveShadow;a.add(g);M.objects[c]=g}}else"DirectionalLight"===e.type||"PointLight"===e.type||"AmbientLight"===e.type?(G=void 0!==e.color?e.color:16777215,L=void 0!==e.intensity?e.intensity:1,"DirectionalLight"===e.type?(w=e.direction,K=new THREE.DirectionalLight(G,L),K.position.set(w[0],
-w[1],w[2]),e.target&&(O.push({object:K,targetName:e.target}),K.target=null)):"PointLight"===e.type?(w=e.position,C=e.distance,K=new THREE.PointLight(G,L,C),K.position.set(w[0],w[1],w[2])):"AmbientLight"===e.type&&(K=new THREE.AmbientLight(G)),a.add(K),K.name=c,M.lights[c]=K,M.objects[c]=K):"PerspectiveCamera"===e.type||"OrthographicCamera"===e.type?("PerspectiveCamera"===e.type?I=new THREE.PerspectiveCamera(e.fov,e.aspect,e.near,e.far):"OrthographicCamera"===e.type&&(I=new THREE.OrthographicCamera(u.left,
+r[15])):(g.position.set(w[0],w[1],w[2]),E?(g.quaternion.set(E[0],E[1],E[2],E[3]),g.useQuaternion=!0):g.rotation.set(s[0],s[1],s[2]),g.scale.set(z[0],z[1],z[2]));g.visible=e.visible;g.castShadow=e.castShadow;g.receiveShadow=e.receiveShadow;a.add(g);M.objects[c]=g}}else"DirectionalLight"===e.type||"PointLight"===e.type||"AmbientLight"===e.type?(H=void 0!==e.color?e.color:16777215,L=void 0!==e.intensity?e.intensity:1,"DirectionalLight"===e.type?(w=e.direction,K=new THREE.DirectionalLight(H,L),K.position.set(w[0],
+w[1],w[2]),e.target&&(O.push({object:K,targetName:e.target}),K.target=null)):"PointLight"===e.type?(w=e.position,C=e.distance,K=new THREE.PointLight(H,L,C),K.position.set(w[0],w[1],w[2])):"AmbientLight"===e.type&&(K=new THREE.AmbientLight(H)),a.add(K),K.name=c,M.lights[c]=K,M.objects[c]=K):"PerspectiveCamera"===e.type||"OrthographicCamera"===e.type?("PerspectiveCamera"===e.type?I=new THREE.PerspectiveCamera(e.fov,e.aspect,e.near,e.far):"OrthographicCamera"===e.type&&(I=new THREE.OrthographicCamera(u.left,
 u.right,u.top,u.bottom,u.near,u.far)),w=e.position,I.position.set(w[0],w[1],w[2]),a.add(I),I.name=c,M.cameras[c]=I,M.objects[c]=I):(w=e.position,s=e.rotation,E=e.quaternion,z=e.scale,E=0,g=new THREE.Object3D,g.name=c,g.position.set(w[0],w[1],w[2]),E?(g.quaternion.set(E[0],E[1],E[2],E[3]),g.useQuaternion=!0):g.rotation.set(s[0],s[1],s[2]),g.scale.set(z[0],z[1],z[2]),g.visible=void 0!==e.visible?e.visible:!1,a.add(g),M.objects[c]=g,M.empties[c]=g);if(g){if(void 0!==e.properties)for(var m in e.properties)g.properties[m]=
 e.properties[m];void 0!==e.children&&f(g,e.children)}}}function g(a){return function(b,c){M.geometries[a]=b;M.face_materials[a]=c;e();P-=1;l.onLoadComplete();j()}}function h(a,b,c,d){return function(f){var f=f.content?f.content:f.dae?f.scene:f,g=d.position,h=d.rotation,i=d.quaternion,n=d.scale;f.position.set(g[0],g[1],g[2]);i?(f.quaternion.set(i[0],i[1],i[2],i[3]),f.useQuaternion=!0):f.rotation.set(h[0],h[1],h[2]);f.scale.set(n[0],n[1],n[2]);c&&f.traverse(function(a){a.material=c});b.add(f);M.objects[a]=
 f;e();P-=1;l.onLoadComplete();j()}}function i(a){return function(b,c){M.geometries[a]=b;M.face_materials[a]=c}}function j(){l.callbackProgress({totalModels:Q,totalTextures:S,loadedModels:Q-P,loadedTextures:S-N},M);l.onLoadProgress();if(0===P&&0===N){for(var a=0;a<O.length;a++){var c=O[a],d=M.objects[c.targetName];d?c.object.target=d:(c.object.target=new THREE.Object3D,M.scene.add(c.object.target));c.object.target.properties.targetInverse=c.object}b(M)}}var l=this,m=THREE.Loader.prototype.extractUrlBase(c),
-n,o,p,q,t,r,C,w,s,E,z,u,y,D,A,I,J,B,K,G,L,P,N,Q,S,M,O=[],R=a,$;for($ in this.geometryHandlerMap)a=this.geometryHandlerMap[$].loaderClass,this.geometryHandlerMap[$].loaderObject=new a;for($ in this.hierarchyHandlerMap)a=this.hierarchyHandlerMap[$].loaderClass,this.hierarchyHandlerMap[$].loaderObject=new a;N=P=0;M={scene:new THREE.Scene,geometries:{},face_materials:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(R.transform&&($=R.transform.position,a=R.transform.rotation,
+n,o,p,q,t,r,C,w,s,E,z,u,y,D,A,I,J,B,K,H,L,P,N,Q,S,M,O=[],R=a,$;for($ in this.geometryHandlerMap)a=this.geometryHandlerMap[$].loaderClass,this.geometryHandlerMap[$].loaderObject=new a;for($ in this.hierarchyHandlerMap)a=this.hierarchyHandlerMap[$].loaderClass,this.hierarchyHandlerMap[$].loaderObject=new a;N=P=0;M={scene:new THREE.Scene,geometries:{},face_materials:{},materials:{},textures:{},objects:{},cameras:{},lights:{},fogs:{},empties:{}};if(R.transform&&($=R.transform.position,a=R.transform.rotation,
 c=R.transform.scale,$&&M.scene.position.set($[0],$[1],$[2]),a&&M.scene.rotation.set(a[0],a[1],a[2]),c&&M.scene.scale.set(c[0],c[1],c[2]),$||a||c))M.scene.updateMatrix(),M.scene.updateMatrixWorld();$=function(a){return function(){N-=a;j();l.onLoadComplete()}};for(p in R.fogs)a=R.fogs[p],"linear"===a.type?J=new THREE.Fog(0,a.near,a.far):"exp2"===a.type&&(J=new THREE.FogExp2(0,a.density)),u=a.color,J.color.setRGB(u[0],u[1],u[2]),M.fogs[p]=J;for(n in R.geometries)t=R.geometries[n],t.type in this.geometryHandlerMap&&
 (P+=1,l.onLoadStart());for(var fa in R.objects)p=R.objects[fa],p.type&&p.type in this.hierarchyHandlerMap&&(P+=1,l.onLoadStart());Q=P;for(n in R.geometries)if(t=R.geometries[n],"cube"===t.type)D=new THREE.CubeGeometry(t.width,t.height,t.depth,t.widthSegments,t.heightSegments,t.depthSegments),M.geometries[n]=D;else if("plane"===t.type)D=new THREE.PlaneGeometry(t.width,t.height,t.widthSegments,t.heightSegments),M.geometries[n]=D;else if("sphere"===t.type)D=new THREE.SphereGeometry(t.radius,t.widthSegments,
 t.heightSegments),M.geometries[n]=D;else if("cylinder"===t.type)D=new THREE.CylinderGeometry(t.topRad,t.botRad,t.height,t.radSegs,t.heightSegs),M.geometries[n]=D;else if("torus"===t.type)D=new THREE.TorusGeometry(t.radius,t.tube,t.segmentsR,t.segmentsT),M.geometries[n]=D;else if("icosahedron"===t.type)D=new THREE.IcosahedronGeometry(t.radius,t.subdivisions),M.geometries[n]=D;else if(t.type in this.geometryHandlerMap){fa={};for(B in t)"type"!==B&&"url"!==B&&(fa[B]=t[B]);this.geometryHandlerMap[t.type].loaderObject.load(d(t.url,
@@ -267,34 +267,34 @@ THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light)-1===t
 THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);-1!==b&&this.__lights.splice(b,1)}else a instanceof THREE.Camera||(b=this.__objects.indexOf(a),-1!==b&&(this.__objects.splice(b,1),this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),-1!==b&&this.__objectsAdded.splice(b,1)));for(b=0;b<a.children.length;b++)this.__removeObject(a.children[b])};
 THREE.Fog=function(a,b,c){this.name="";this.color=new THREE.Color(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3};THREE.Fog.prototype.clone=function(){return new THREE.Fog(this.color.getHex(),this.near,this.far)};THREE.FogExp2=function(a,b){this.name="";this.color=new THREE.Color(a);this.density=void 0!==b?b:2.5E-4};THREE.FogExp2.prototype.clone=function(){return new THREE.FogExp2(this.color.getHex(),this.density)};
 THREE.CanvasRenderer=function(a){function b(a){C!==a&&(C=q.globalAlpha=a)}function c(a){w!==a&&(a===THREE.NormalBlending?q.globalCompositeOperation="source-over":a===THREE.AdditiveBlending?q.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&(q.globalCompositeOperation="darker"),w=a)}function d(a){s!==a&&(s=q.strokeStyle=a)}function e(a){E!==a&&(E=q.fillStyle=a)}console.log("THREE.CanvasRenderer",THREE.REVISION);var a=a||{},f=this,g,h,i,j=new THREE.Projector,l=void 0!==a.canvas?a.canvas:
-document.createElement("canvas"),m,n,o,p,q=l.getContext("2d"),t=new THREE.Color(0),r=0,C=1,w=0,s=null,E=null,z=null,u=null,y=null,D,A,I,J,B=new THREE.RenderableVertex,K=new THREE.RenderableVertex,G,L,P,N,Q,S,M,O,R,$,fa,Ha,H=new THREE.Color,ba=new THREE.Color,ha=new THREE.Color,Y=new THREE.Color,ia=new THREE.Color,ca=new THREE.Color,aa=new THREE.Color,na={},eb={},La,ya,pa,Ra,fb,ub,qb,mb,lb,$b,pb=new THREE.Rectangle,Sa=new THREE.Rectangle,qa=new THREE.Rectangle,nb=!1,ka=new THREE.Color,rb=new THREE.Color,
-gb=new THREE.Color,Aa=new THREE.Vector3,sb,Va,vb,Wa,ab,cb,a=16;sb=document.createElement("canvas");sb.width=sb.height=2;Va=sb.getContext("2d");Va.fillStyle="rgba(0,0,0,1)";Va.fillRect(0,0,2,2);vb=Va.getImageData(0,0,2,2);Wa=vb.data;ab=document.createElement("canvas");ab.width=ab.height=a;cb=ab.getContext("2d");cb.translate(-a/2,-a/2);cb.scale(a,a);a--;this.domElement=l;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){m=a;n=b;o=
+document.createElement("canvas"),m,n,o,p,q=l.getContext("2d"),t=new THREE.Color(0),r=0,C=1,w=0,s=null,E=null,z=null,u=null,y=null,D,A,I,J,B=new THREE.RenderableVertex,K=new THREE.RenderableVertex,H,L,P,N,Q,S,M,O,R,$,fa,Ha,G=new THREE.Color,ba=new THREE.Color,ha=new THREE.Color,Y=new THREE.Color,ia=new THREE.Color,ca=new THREE.Color,aa=new THREE.Color,na={},db={},La,ya,pa,Ra,eb,ub,qb,mb,lb,$b,pb=new THREE.Rectangle,Sa=new THREE.Rectangle,qa=new THREE.Rectangle,nb=!1,ka=new THREE.Color,rb=new THREE.Color,
+fb=new THREE.Color,Aa=new THREE.Vector3,sb,Va,vb,Wa,$a,bb,a=16;sb=document.createElement("canvas");sb.width=sb.height=2;Va=sb.getContext("2d");Va.fillStyle="rgba(0,0,0,1)";Va.fillRect(0,0,2,2);vb=Va.getImageData(0,0,2,2);Wa=vb.data;$a=document.createElement("canvas");$a.width=$a.height=a;bb=$a.getContext("2d");bb.translate(-a/2,-a/2);bb.scale(a,a);a--;this.domElement=l;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.setSize=function(a,b){m=a;n=b;o=
 Math.floor(m/2);p=Math.floor(n/2);l.width=m;l.height=n;pb.set(-o,-p,o,p);Sa.set(-o,-p,o,p);C=1;w=0;y=u=z=E=s=null};this.setClearColor=function(a,b){t.copy(a);r=void 0!==b?b:1;Sa.set(-o,-p,o,p)};this.setClearColorHex=function(a,b){t.setHex(a);r=void 0!==b?b:1;Sa.set(-o,-p,o,p)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){q.setTransform(1,0,0,-1,o,p);!1===Sa.isEmpty()&&(Sa.minSelf(pb),Sa.inflate(2),1>r&&q.clearRect(Math.floor(Sa.getX()),Math.floor(Sa.getY()),Math.floor(Sa.getWidth()),
 Math.floor(Sa.getHeight())),0<r&&(c(THREE.NormalBlending),b(1),e("rgba("+Math.floor(255*t.r)+","+Math.floor(255*t.g)+","+Math.floor(255*t.b)+","+r+")"),q.fillRect(Math.floor(Sa.getX()),Math.floor(Sa.getY()),Math.floor(Sa.getWidth()),Math.floor(Sa.getHeight()))),Sa.empty())};this.render=function(a,l){function n(a,b,c){for(var d=0,e=i.length;d<e;d++){var f=i[d],g=f.color;if(f instanceof THREE.DirectionalLight){var h=f.matrixWorld.getPosition().normalize(),k=b.dot(h);0>=k||(k*=f.intensity,c.r+=g.r*k,
-c.g+=g.g*k,c.b+=g.b*k)}else f instanceof THREE.PointLight&&(h=f.matrixWorld.getPosition(),k=b.dot(Aa.sub(h,a).normalize()),0>=k||(k*=0==f.distance?1:1-Math.min(a.distanceTo(h)/f.distance,1),0!=k&&(k*=f.intensity,c.r+=g.r*k,c.g+=g.g*k,c.b+=g.b*k)))}}function k(a,d,e,g,h,k,i,j){f.info.render.vertices+=3;f.info.render.faces++;b(j.opacity);c(j.blending);G=a.positionScreen.x;L=a.positionScreen.y;P=d.positionScreen.x;N=d.positionScreen.y;Q=e.positionScreen.x;S=e.positionScreen.y;m(G,L,P,N,Q,S);(j instanceof
+c.g+=g.g*k,c.b+=g.b*k)}else f instanceof THREE.PointLight&&(h=f.matrixWorld.getPosition(),k=b.dot(Aa.sub(h,a).normalize()),0>=k||(k*=0==f.distance?1:1-Math.min(a.distanceTo(h)/f.distance,1),0!=k&&(k*=f.intensity,c.r+=g.r*k,c.g+=g.g*k,c.b+=g.b*k)))}}function k(a,d,e,g,h,k,i,j){f.info.render.vertices+=3;f.info.render.faces++;b(j.opacity);c(j.blending);H=a.positionScreen.x;L=a.positionScreen.y;P=d.positionScreen.x;N=d.positionScreen.y;Q=e.positionScreen.x;S=e.positionScreen.y;m(H,L,P,N,Q,S);(j instanceof
 THREE.MeshLambertMaterial||j instanceof THREE.MeshPhongMaterial)&&null===j.map&&null===j.map?(ca.copy(j.color),aa.copy(j.emissive),j.vertexColors===THREE.FaceColors&&(ca.r*=i.color.r,ca.g*=i.color.g,ca.b*=i.color.b),!0===nb)?!1===j.wireframe&&j.shading==THREE.SmoothShading&&3==i.vertexNormalsLength?(ba.r=ha.r=Y.r=ka.r,ba.g=ha.g=Y.g=ka.g,ba.b=ha.b=Y.b=ka.b,n(i.v1.positionWorld,i.vertexNormalsWorld[0],ba),n(i.v2.positionWorld,i.vertexNormalsWorld[1],ha),n(i.v3.positionWorld,i.vertexNormalsWorld[2],
-Y),ba.r=ba.r*ca.r+aa.r,ba.g=ba.g*ca.g+aa.g,ba.b=ba.b*ca.b+aa.b,ha.r=ha.r*ca.r+aa.r,ha.g=ha.g*ca.g+aa.g,ha.b=ha.b*ca.b+aa.b,Y.r=Y.r*ca.r+aa.r,Y.g=Y.g*ca.g+aa.g,Y.b=Y.b*ca.b+aa.b,ia.r=0.5*(ha.r+Y.r),ia.g=0.5*(ha.g+Y.g),ia.b=0.5*(ha.b+Y.b),pa=E(ba,ha,Y,ia),C(G,L,P,N,Q,S,0,0,1,0,0,1,pa)):(H.r=ka.r,H.g=ka.g,H.b=ka.b,n(i.centroidWorld,i.normalWorld,H),H.r=H.r*ca.r+aa.r,H.g=H.g*ca.g+aa.g,H.b=H.b*ca.b+aa.b,!0===j.wireframe?s(H,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):t(H)):!0===j.wireframe?
-s(j.color,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):t(j.color):j instanceof THREE.MeshBasicMaterial||j instanceof THREE.MeshLambertMaterial||j instanceof THREE.MeshPhongMaterial?null!==j.map?j.map.mapping instanceof THREE.UVMapping&&(Ra=i.uvs[0],w(G,L,P,N,Q,S,Ra[g].u,Ra[g].v,Ra[h].u,Ra[h].v,Ra[k].u,Ra[k].v,j.map)):null!==j.envMap?j.envMap.mapping instanceof THREE.SphericalReflectionMapping&&(a=l.matrixWorldInverse,Aa.copy(i.vertexNormalsWorld[g]),fb=0.5*(Aa.x*a.elements[0]+Aa.y*
-a.elements[4]+Aa.z*a.elements[8])+0.5,ub=0.5*(Aa.x*a.elements[1]+Aa.y*a.elements[5]+Aa.z*a.elements[9])+0.5,Aa.copy(i.vertexNormalsWorld[h]),qb=0.5*(Aa.x*a.elements[0]+Aa.y*a.elements[4]+Aa.z*a.elements[8])+0.5,mb=0.5*(Aa.x*a.elements[1]+Aa.y*a.elements[5]+Aa.z*a.elements[9])+0.5,Aa.copy(i.vertexNormalsWorld[k]),lb=0.5*(Aa.x*a.elements[0]+Aa.y*a.elements[4]+Aa.z*a.elements[8])+0.5,$b=0.5*(Aa.x*a.elements[1]+Aa.y*a.elements[5]+Aa.z*a.elements[9])+0.5,w(G,L,P,N,Q,S,fb,ub,qb,mb,lb,$b,j.envMap)):(H.copy(j.color),
-j.vertexColors===THREE.FaceColors&&(H.r*=i.color.r,H.g*=i.color.g,H.b*=i.color.b),!0===j.wireframe?s(H,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):t(H)):j instanceof THREE.MeshDepthMaterial?(La=l.near,ya=l.far,ba.r=ba.g=ba.b=1-Xa(a.positionScreen.z,La,ya),ha.r=ha.g=ha.b=1-Xa(d.positionScreen.z,La,ya),Y.r=Y.g=Y.b=1-Xa(e.positionScreen.z,La,ya),ia.r=0.5*(ha.r+Y.r),ia.g=0.5*(ha.g+Y.g),ia.b=0.5*(ha.b+Y.b),pa=E(ba,ha,Y,ia),C(G,L,P,N,Q,S,0,0,1,0,0,1,pa)):j instanceof THREE.MeshNormalMaterial&&
-(H.r=Ya(i.normalWorld.x),H.g=Ya(i.normalWorld.y),H.b=Ya(i.normalWorld.z),!0===j.wireframe?s(H,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):t(H))}function m(a,b,c,d,e,f){q.beginPath();q.moveTo(a,b);q.lineTo(c,d);q.lineTo(e,f);q.closePath()}function r(a,b,c,d,e,f,g,h){q.beginPath();q.moveTo(a,b);q.lineTo(c,d);q.lineTo(e,f);q.lineTo(g,h);q.closePath()}function s(a,b,c,e){z!==b&&(z=q.lineWidth=b);u!==c&&(u=q.lineCap=c);y!==e&&(y=q.lineJoin=e);d(a.getContextStyle());q.stroke();qa.inflate(2*
-b)}function t(a){e(a.getContextStyle());q.fill()}function w(a,b,c,d,f,g,h,i,k,j,l,Ya,n){if(!(n instanceof THREE.DataTexture||void 0===n.image||0==n.image.width)){if(!0===n.needsUpdate){var m=n.wrapS==THREE.RepeatWrapping,hb=n.wrapT==THREE.RepeatWrapping;na[n.id]=q.createPattern(n.image,!0===m&&!0===hb?"repeat":!0===m&&!1===hb?"repeat-x":!1===m&&!0===hb?"repeat-y":"no-repeat");n.needsUpdate=!1}void 0===na[n.id]?e("rgba(0,0,0,1)"):e(na[n.id]);var m=n.offset.x/n.repeat.x,hb=n.offset.y/n.repeat.y,o=n.image.width*
-n.repeat.x,p=n.image.height*n.repeat.y,h=(h+m)*o,i=(1-i+hb)*p,c=c-a,d=d-b,f=f-a,g=g-b,k=(k+m)*o-h,j=(1-j+hb)*p-i,l=(l+m)*o-h,Ya=(1-Ya+hb)*p-i,m=k*Ya-l*j;0===m?(void 0===eb[n.id]&&(b=document.createElement("canvas"),b.width=n.image.width,b.height=n.image.height,b=b.getContext("2d"),b.drawImage(n.image,0,0),eb[n.id]=b.getImageData(0,0,n.image.width,n.image.height).data),b=eb[n.id],h=4*(Math.floor(h)+Math.floor(i)*n.image.width),H.setRGB(b[h]/255,b[h+1]/255,b[h+2]/255),t(H)):(m=1/m,n=(Ya*c-j*f)*m,j=
-(Ya*d-j*g)*m,c=(k*f-l*c)*m,d=(k*g-l*d)*m,a=a-n*h-c*i,h=b-j*h-d*i,q.save(),q.transform(n,j,c,d,a,h),q.fill(),q.restore())}}function C(a,b,c,d,e,f,g,h,i,k,j,l,n){var Ya,m;Ya=n.width-1;m=n.height-1;g*=Ya;h*=m;c-=a;d-=b;e-=a;f-=b;i=i*Ya-g;k=k*m-h;j=j*Ya-g;l=l*m-h;m=1/(i*l-j*k);Ya=(l*c-k*e)*m;k=(l*d-k*f)*m;c=(i*e-j*c)*m;d=(i*f-j*d)*m;a=a-Ya*g-c*h;b=b-k*g-d*h;q.save();q.transform(Ya,k,c,d,a,b);q.clip();q.drawImage(n,0,0);q.restore()}function E(a,b,c,d){Wa[0]=255*a.r|0;Wa[1]=255*a.g|0;Wa[2]=255*a.b|0;Wa[4]=
-255*b.r|0;Wa[5]=255*b.g|0;Wa[6]=255*b.b|0;Wa[8]=255*c.r|0;Wa[9]=255*c.g|0;Wa[10]=255*c.b|0;Wa[12]=255*d.r|0;Wa[13]=255*d.g|0;Wa[14]=255*d.b|0;Va.putImageData(vb,0,0);cb.drawImage(sb,0,0);return ab}function Xa(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function Ya(a){a=0.5*(a+1);return 0>a?0:1<a?1:a}function ac(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;0!==e&&(e=1/Math.sqrt(e),c*=e,d*=e,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}if(!1===l instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");
-else{var hb,yc,la,da;!0===this.autoClear?this.clear():q.setTransform(1,0,0,-1,o,p);f.info.render.vertices=0;f.info.render.faces=0;g=j.projectScene(a,l,this.sortObjects,this.sortElements);h=g.elements;i=g.lights;nb=0<i.length;if(!0===nb){ka.setRGB(0,0,0);rb.setRGB(0,0,0);gb.setRGB(0,0,0);hb=0;for(yc=i.length;hb<yc;hb++){da=i[hb];var ma=da.color;da instanceof THREE.AmbientLight?(ka.r+=ma.r,ka.g+=ma.g,ka.b+=ma.b):da instanceof THREE.DirectionalLight?(rb.r+=ma.r,rb.g+=ma.g,rb.b+=ma.b):da instanceof THREE.PointLight&&
-(gb.r+=ma.r,gb.g+=ma.g,gb.b+=ma.b)}}hb=0;for(yc=h.length;hb<yc;hb++)if(la=h[hb],da=la.material,!(void 0===da||!1===da.visible)){qa.empty();if(la instanceof THREE.RenderableParticle){D=la;D.x*=o;D.y*=p;var ma=D,bb=la;b(da.opacity);c(da.blending);var Eb=void 0,Fb=void 0,wb=void 0,xb=void 0,ic=la=void 0,Qc=void 0;da instanceof THREE.ParticleBasicMaterial?null===da.map?(wb=bb.object.scale.x,xb=bb.object.scale.y,wb*=bb.scale.x*o,xb*=bb.scale.y*p,qa.set(ma.x-wb,ma.y-xb,ma.x+wb,ma.y+xb),!1!==pb.intersects(qa)&&
-(e(da.color.getContextStyle()),q.save(),q.translate(ma.x,ma.y),q.rotate(-bb.rotation),q.scale(wb,xb),q.fillRect(-1,-1,2,2),q.restore())):(la=da.map.image,ic=la.width>>1,Qc=la.height>>1,wb=bb.scale.x*o,xb=bb.scale.y*p,Eb=wb*ic,Fb=xb*Qc,qa.set(ma.x-Eb,ma.y-Fb,ma.x+Eb,ma.y+Fb),!1!==pb.intersects(qa)&&(q.save(),q.translate(ma.x,ma.y),q.rotate(-bb.rotation),q.scale(wb,-xb),q.translate(-ic,-Qc),q.drawImage(la,0,0),q.restore())):da instanceof THREE.ParticleCanvasMaterial&&(Eb=bb.scale.x*o,Fb=bb.scale.y*
-p,qa.set(ma.x-Eb,ma.y-Fb,ma.x+Eb,ma.y+Fb),!1!==pb.intersects(qa)&&(d(da.color.getContextStyle()),e(da.color.getContextStyle()),q.save(),q.translate(ma.x,ma.y),q.rotate(-bb.rotation),q.scale(Eb,Fb),da.program(q),q.restore()))}else if(la instanceof THREE.RenderableLine){if(D=la.v1,A=la.v2,D.positionScreen.x*=o,D.positionScreen.y*=p,A.positionScreen.x*=o,A.positionScreen.y*=p,qa.addPoint(D.positionScreen.x,D.positionScreen.y),qa.addPoint(A.positionScreen.x,A.positionScreen.y),!0===pb.intersects(qa)&&
-(ma=D,bb=A,b(da.opacity),c(da.blending),q.beginPath(),q.moveTo(ma.positionScreen.x,ma.positionScreen.y),q.lineTo(bb.positionScreen.x,bb.positionScreen.y),da instanceof THREE.LineBasicMaterial))ma=da.linewidth,z!==ma&&(z=q.lineWidth=ma),ma=da.linecap,u!==ma&&(u=q.lineCap=ma),ma=da.linejoin,y!==ma&&(y=q.lineJoin=ma),d(da.color.getContextStyle()),q.stroke(),qa.inflate(2*da.linewidth)}else if(la instanceof THREE.RenderableFace3)D=la.v1,A=la.v2,I=la.v3,D.positionScreen.x*=o,D.positionScreen.y*=p,A.positionScreen.x*=
+Y),ba.r=ba.r*ca.r+aa.r,ba.g=ba.g*ca.g+aa.g,ba.b=ba.b*ca.b+aa.b,ha.r=ha.r*ca.r+aa.r,ha.g=ha.g*ca.g+aa.g,ha.b=ha.b*ca.b+aa.b,Y.r=Y.r*ca.r+aa.r,Y.g=Y.g*ca.g+aa.g,Y.b=Y.b*ca.b+aa.b,ia.r=0.5*(ha.r+Y.r),ia.g=0.5*(ha.g+Y.g),ia.b=0.5*(ha.b+Y.b),pa=E(ba,ha,Y,ia),C(H,L,P,N,Q,S,0,0,1,0,0,1,pa)):(G.r=ka.r,G.g=ka.g,G.b=ka.b,n(i.centroidWorld,i.normalWorld,G),G.r=G.r*ca.r+aa.r,G.g=G.g*ca.g+aa.g,G.b=G.b*ca.b+aa.b,!0===j.wireframe?s(G,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):t(G)):!0===j.wireframe?
+s(j.color,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):t(j.color):j instanceof THREE.MeshBasicMaterial||j instanceof THREE.MeshLambertMaterial||j instanceof THREE.MeshPhongMaterial?null!==j.map?j.map.mapping instanceof THREE.UVMapping&&(Ra=i.uvs[0],w(H,L,P,N,Q,S,Ra[g].u,Ra[g].v,Ra[h].u,Ra[h].v,Ra[k].u,Ra[k].v,j.map)):null!==j.envMap?j.envMap.mapping instanceof THREE.SphericalReflectionMapping&&(a=l.matrixWorldInverse,Aa.copy(i.vertexNormalsWorld[g]),eb=0.5*(Aa.x*a.elements[0]+Aa.y*
+a.elements[4]+Aa.z*a.elements[8])+0.5,ub=0.5*(Aa.x*a.elements[1]+Aa.y*a.elements[5]+Aa.z*a.elements[9])+0.5,Aa.copy(i.vertexNormalsWorld[h]),qb=0.5*(Aa.x*a.elements[0]+Aa.y*a.elements[4]+Aa.z*a.elements[8])+0.5,mb=0.5*(Aa.x*a.elements[1]+Aa.y*a.elements[5]+Aa.z*a.elements[9])+0.5,Aa.copy(i.vertexNormalsWorld[k]),lb=0.5*(Aa.x*a.elements[0]+Aa.y*a.elements[4]+Aa.z*a.elements[8])+0.5,$b=0.5*(Aa.x*a.elements[1]+Aa.y*a.elements[5]+Aa.z*a.elements[9])+0.5,w(H,L,P,N,Q,S,eb,ub,qb,mb,lb,$b,j.envMap)):(G.copy(j.color),
+j.vertexColors===THREE.FaceColors&&(G.r*=i.color.r,G.g*=i.color.g,G.b*=i.color.b),!0===j.wireframe?s(G,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):t(G)):j instanceof THREE.MeshDepthMaterial?(La=l.near,ya=l.far,ba.r=ba.g=ba.b=1-Xa(a.positionScreen.z,La,ya),ha.r=ha.g=ha.b=1-Xa(d.positionScreen.z,La,ya),Y.r=Y.g=Y.b=1-Xa(e.positionScreen.z,La,ya),ia.r=0.5*(ha.r+Y.r),ia.g=0.5*(ha.g+Y.g),ia.b=0.5*(ha.b+Y.b),pa=E(ba,ha,Y,ia),C(H,L,P,N,Q,S,0,0,1,0,0,1,pa)):j instanceof THREE.MeshNormalMaterial&&
+(G.r=gb(i.normalWorld.x),G.g=gb(i.normalWorld.y),G.b=gb(i.normalWorld.z),!0===j.wireframe?s(G,j.wireframeLinewidth,j.wireframeLinecap,j.wireframeLinejoin):t(G))}function m(a,b,c,d,e,f){q.beginPath();q.moveTo(a,b);q.lineTo(c,d);q.lineTo(e,f);q.closePath()}function r(a,b,c,d,e,f,g,h){q.beginPath();q.moveTo(a,b);q.lineTo(c,d);q.lineTo(e,f);q.lineTo(g,h);q.closePath()}function s(a,b,c,e){z!==b&&(z=q.lineWidth=b);u!==c&&(u=q.lineCap=c);y!==e&&(y=q.lineJoin=e);d(a.getContextStyle());q.stroke();qa.inflate(2*
+b)}function t(a){e(a.getContextStyle());q.fill()}function w(a,b,c,d,f,g,h,k,i,j,l,gb,n){if(!(n instanceof THREE.DataTexture||void 0===n.image||0==n.image.width)){if(!0===n.needsUpdate){var m=n.wrapS==THREE.RepeatWrapping,hb=n.wrapT==THREE.RepeatWrapping;na[n.id]=q.createPattern(n.image,!0===m&&!0===hb?"repeat":!0===m&&!1===hb?"repeat-x":!1===m&&!0===hb?"repeat-y":"no-repeat");n.needsUpdate=!1}void 0===na[n.id]?e("rgba(0,0,0,1)"):e(na[n.id]);var m=n.offset.x/n.repeat.x,hb=n.offset.y/n.repeat.y,o=n.image.width*
+n.repeat.x,p=n.image.height*n.repeat.y,h=(h+m)*o,k=(1-k+hb)*p,c=c-a,d=d-b,f=f-a,g=g-b,i=(i+m)*o-h,j=(1-j+hb)*p-k,l=(l+m)*o-h,gb=(1-gb+hb)*p-k,m=i*gb-l*j;0===m?(void 0===db[n.id]&&(b=document.createElement("canvas"),b.width=n.image.width,b.height=n.image.height,b=b.getContext("2d"),b.drawImage(n.image,0,0),db[n.id]=b.getImageData(0,0,n.image.width,n.image.height).data),b=db[n.id],h=4*(Math.floor(h)+Math.floor(k)*n.image.width),G.setRGB(b[h]/255,b[h+1]/255,b[h+2]/255),t(G)):(m=1/m,n=(gb*c-j*f)*m,j=
+(gb*d-j*g)*m,c=(i*f-l*c)*m,d=(i*g-l*d)*m,a=a-n*h-c*k,h=b-j*h-d*k,q.save(),q.transform(n,j,c,d,a,h),q.fill(),q.restore())}}function C(a,b,c,d,e,f,g,h,k,i,j,l,gb){var n,m;n=gb.width-1;m=gb.height-1;g*=n;h*=m;c-=a;d-=b;e-=a;f-=b;k=k*n-g;i=i*m-h;j=j*n-g;l=l*m-h;m=1/(k*l-j*i);n=(l*c-i*e)*m;i=(l*d-i*f)*m;c=(k*e-j*c)*m;d=(k*f-j*d)*m;a=a-n*g-c*h;b=b-i*g-d*h;q.save();q.transform(n,i,c,d,a,b);q.clip();q.drawImage(gb,0,0);q.restore()}function E(a,b,c,d){Wa[0]=255*a.r|0;Wa[1]=255*a.g|0;Wa[2]=255*a.b|0;Wa[4]=
+255*b.r|0;Wa[5]=255*b.g|0;Wa[6]=255*b.b|0;Wa[8]=255*c.r|0;Wa[9]=255*c.g|0;Wa[10]=255*c.b|0;Wa[12]=255*d.r|0;Wa[13]=255*d.g|0;Wa[14]=255*d.b|0;Va.putImageData(vb,0,0);bb.drawImage(sb,0,0);return $a}function Xa(a,b,c){a=(a-b)/(c-b);return a*a*(3-2*a)}function gb(a){a=0.5*(a+1);return 0>a?0:1<a?1:a}function ac(a,b){var c=b.x-a.x,d=b.y-a.y,e=c*c+d*d;0!==e&&(e=1/Math.sqrt(e),c*=e,d*=e,b.x+=c,b.y+=d,a.x-=c,a.y-=d)}if(!1===l instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");
+else{var hb,yc,la,da;!0===this.autoClear?this.clear():q.setTransform(1,0,0,-1,o,p);f.info.render.vertices=0;f.info.render.faces=0;g=j.projectScene(a,l,this.sortObjects,this.sortElements);h=g.elements;i=g.lights;nb=0<i.length;if(!0===nb){ka.setRGB(0,0,0);rb.setRGB(0,0,0);fb.setRGB(0,0,0);hb=0;for(yc=i.length;hb<yc;hb++){da=i[hb];var ma=da.color;da instanceof THREE.AmbientLight?(ka.r+=ma.r,ka.g+=ma.g,ka.b+=ma.b):da instanceof THREE.DirectionalLight?(rb.r+=ma.r,rb.g+=ma.g,rb.b+=ma.b):da instanceof THREE.PointLight&&
+(fb.r+=ma.r,fb.g+=ma.g,fb.b+=ma.b)}}hb=0;for(yc=h.length;hb<yc;hb++)if(la=h[hb],da=la.material,!(void 0===da||!1===da.visible)){qa.empty();if(la instanceof THREE.RenderableParticle){D=la;D.x*=o;D.y*=p;var ma=D,ab=la;b(da.opacity);c(da.blending);var Eb=void 0,Fb=void 0,wb=void 0,xb=void 0,ic=la=void 0,Qc=void 0;da instanceof THREE.ParticleBasicMaterial?null===da.map?(wb=ab.object.scale.x,xb=ab.object.scale.y,wb*=ab.scale.x*o,xb*=ab.scale.y*p,qa.set(ma.x-wb,ma.y-xb,ma.x+wb,ma.y+xb),!1!==pb.intersects(qa)&&
+(e(da.color.getContextStyle()),q.save(),q.translate(ma.x,ma.y),q.rotate(-ab.rotation),q.scale(wb,xb),q.fillRect(-1,-1,2,2),q.restore())):(la=da.map.image,ic=la.width>>1,Qc=la.height>>1,wb=ab.scale.x*o,xb=ab.scale.y*p,Eb=wb*ic,Fb=xb*Qc,qa.set(ma.x-Eb,ma.y-Fb,ma.x+Eb,ma.y+Fb),!1!==pb.intersects(qa)&&(q.save(),q.translate(ma.x,ma.y),q.rotate(-ab.rotation),q.scale(wb,-xb),q.translate(-ic,-Qc),q.drawImage(la,0,0),q.restore())):da instanceof THREE.ParticleCanvasMaterial&&(Eb=ab.scale.x*o,Fb=ab.scale.y*
+p,qa.set(ma.x-Eb,ma.y-Fb,ma.x+Eb,ma.y+Fb),!1!==pb.intersects(qa)&&(d(da.color.getContextStyle()),e(da.color.getContextStyle()),q.save(),q.translate(ma.x,ma.y),q.rotate(-ab.rotation),q.scale(Eb,Fb),da.program(q),q.restore()))}else if(la instanceof THREE.RenderableLine){if(D=la.v1,A=la.v2,D.positionScreen.x*=o,D.positionScreen.y*=p,A.positionScreen.x*=o,A.positionScreen.y*=p,qa.addPoint(D.positionScreen.x,D.positionScreen.y),qa.addPoint(A.positionScreen.x,A.positionScreen.y),!0===pb.intersects(qa)&&
+(ma=D,ab=A,b(da.opacity),c(da.blending),q.beginPath(),q.moveTo(ma.positionScreen.x,ma.positionScreen.y),q.lineTo(ab.positionScreen.x,ab.positionScreen.y),da instanceof THREE.LineBasicMaterial))ma=da.linewidth,z!==ma&&(z=q.lineWidth=ma),ma=da.linecap,u!==ma&&(u=q.lineCap=ma),ma=da.linejoin,y!==ma&&(y=q.lineJoin=ma),d(da.color.getContextStyle()),q.stroke(),qa.inflate(2*da.linewidth)}else if(la instanceof THREE.RenderableFace3)D=la.v1,A=la.v2,I=la.v3,D.positionScreen.x*=o,D.positionScreen.y*=p,A.positionScreen.x*=
 o,A.positionScreen.y*=p,I.positionScreen.x*=o,I.positionScreen.y*=p,!0===da.overdraw&&(ac(D.positionScreen,A.positionScreen),ac(A.positionScreen,I.positionScreen),ac(I.positionScreen,D.positionScreen)),qa.add3Points(D.positionScreen.x,D.positionScreen.y,A.positionScreen.x,A.positionScreen.y,I.positionScreen.x,I.positionScreen.y),!0===pb.intersects(qa)&&k(D,A,I,0,1,2,la,da,a);else if(la instanceof THREE.RenderableFace4&&(D=la.v1,A=la.v2,I=la.v3,J=la.v4,D.positionScreen.x*=o,D.positionScreen.y*=p,A.positionScreen.x*=
 o,A.positionScreen.y*=p,I.positionScreen.x*=o,I.positionScreen.y*=p,J.positionScreen.x*=o,J.positionScreen.y*=p,B.positionScreen.copy(A.positionScreen),K.positionScreen.copy(J.positionScreen),!0===da.overdraw&&(ac(D.positionScreen,A.positionScreen),ac(A.positionScreen,J.positionScreen),ac(J.positionScreen,D.positionScreen),ac(I.positionScreen,B.positionScreen),ac(I.positionScreen,K.positionScreen)),qa.addPoint(D.positionScreen.x,D.positionScreen.y),qa.addPoint(A.positionScreen.x,A.positionScreen.y),
-qa.addPoint(I.positionScreen.x,I.positionScreen.y),qa.addPoint(J.positionScreen.x,J.positionScreen.y),!0===pb.intersects(qa)))(ma=D,bb=A,Eb=I,Fb=J,wb=B,xb=K,ic=a,f.info.render.vertices+=4,f.info.render.faces++,b(da.opacity),c(da.blending),void 0!==da.map&&null!==da.map||void 0!==da.envMap&&null!==da.envMap)?(k(ma,bb,Fb,0,1,3,la,da,ic),k(wb,Eb,xb,1,2,3,la,da,ic)):(G=ma.positionScreen.x,L=ma.positionScreen.y,P=bb.positionScreen.x,N=bb.positionScreen.y,Q=Eb.positionScreen.x,S=Eb.positionScreen.y,M=Fb.positionScreen.x,
+qa.addPoint(I.positionScreen.x,I.positionScreen.y),qa.addPoint(J.positionScreen.x,J.positionScreen.y),!0===pb.intersects(qa)))(ma=D,ab=A,Eb=I,Fb=J,wb=B,xb=K,ic=a,f.info.render.vertices+=4,f.info.render.faces++,b(da.opacity),c(da.blending),void 0!==da.map&&null!==da.map||void 0!==da.envMap&&null!==da.envMap)?(k(ma,ab,Fb,0,1,3,la,da,ic),k(wb,Eb,xb,1,2,3,la,da,ic)):(H=ma.positionScreen.x,L=ma.positionScreen.y,P=ab.positionScreen.x,N=ab.positionScreen.y,Q=Eb.positionScreen.x,S=Eb.positionScreen.y,M=Fb.positionScreen.x,
 O=Fb.positionScreen.y,R=wb.positionScreen.x,$=wb.positionScreen.y,fa=xb.positionScreen.x,Ha=xb.positionScreen.y,da instanceof THREE.MeshLambertMaterial||da instanceof THREE.MeshPhongMaterial)?(ca.copy(da.color),aa.copy(da.emissive),da.vertexColors===THREE.FaceColors&&(ca.r*=la.color.r,ca.g*=la.color.g,ca.b*=la.color.b),!0===nb)?!1===da.wireframe&&da.shading==THREE.SmoothShading&&4==la.vertexNormalsLength?(ba.r=ha.r=Y.r=ia.r=ka.r,ba.g=ha.g=Y.g=ia.g=ka.g,ba.b=ha.b=Y.b=ia.b=ka.b,n(la.v1.positionWorld,
-la.vertexNormalsWorld[0],ba),n(la.v2.positionWorld,la.vertexNormalsWorld[1],ha),n(la.v4.positionWorld,la.vertexNormalsWorld[3],Y),n(la.v3.positionWorld,la.vertexNormalsWorld[2],ia),ba.r=ba.r*ca.r+aa.r,ba.g=ba.g*ca.g+aa.g,ba.b=ba.b*ca.b+aa.b,ha.r=ha.r*ca.r+aa.r,ha.g=ha.g*ca.g+aa.g,ha.b=ha.b*ca.b+aa.b,Y.r=Y.r*ca.r+aa.r,Y.g=Y.g*ca.g+aa.g,Y.b=Y.b*ca.b+aa.b,ia.r=ia.r*ca.r+aa.r,ia.g=ia.g*ca.g+aa.g,ia.b=ia.b*ca.b+aa.b,pa=E(ba,ha,Y,ia),m(G,L,P,N,M,O),C(G,L,P,N,M,O,0,0,1,0,0,1,pa),m(R,$,Q,S,fa,Ha),C(R,$,Q,
-S,fa,Ha,1,0,1,1,0,1,pa)):(H.r=ka.r,H.g=ka.g,H.b=ka.b,n(la.centroidWorld,la.normalWorld,H),H.r=H.r*ca.r+aa.r,H.g=H.g*ca.g+aa.g,H.b=H.b*ca.b+aa.b,r(G,L,P,N,Q,S,M,O),!0===da.wireframe?s(H,da.wireframeLinewidth,da.wireframeLinecap,da.wireframeLinejoin):t(H)):(H.r=ca.r+aa.r,H.g=ca.g+aa.g,H.b=ca.b+aa.b,r(G,L,P,N,Q,S,M,O),!0===da.wireframe?s(H,da.wireframeLinewidth,da.wireframeLinecap,da.wireframeLinejoin):t(H)):da instanceof THREE.MeshBasicMaterial?(H.copy(da.color),da.vertexColors===THREE.FaceColors&&
-(H.r*=la.color.r,H.g*=la.color.g,H.b*=la.color.b),r(G,L,P,N,Q,S,M,O),!0===da.wireframe?s(H,da.wireframeLinewidth,da.wireframeLinecap,da.wireframeLinejoin):t(H)):da instanceof THREE.MeshNormalMaterial?(H.r=Ya(la.normalWorld.x),H.g=Ya(la.normalWorld.y),H.b=Ya(la.normalWorld.z),r(G,L,P,N,Q,S,M,O),!0===da.wireframe?s(H,da.wireframeLinewidth,da.wireframeLinecap,da.wireframeLinejoin):t(H)):da instanceof THREE.MeshDepthMaterial&&(La=l.near,ya=l.far,ba.r=ba.g=ba.b=1-Xa(ma.positionScreen.z,La,ya),ha.r=ha.g=
-ha.b=1-Xa(bb.positionScreen.z,La,ya),Y.r=Y.g=Y.b=1-Xa(Fb.positionScreen.z,La,ya),ia.r=ia.g=ia.b=1-Xa(Eb.positionScreen.z,La,ya),pa=E(ba,ha,Y,ia),m(G,L,P,N,M,O),C(G,L,P,N,M,O,0,0,1,0,0,1,pa),m(R,$,Q,S,fa,Ha),C(R,$,Q,S,fa,Ha,1,0,1,1,0,1,pa));Sa.addRectangle(qa)}q.setTransform(1,0,0,1,0,0)}}};
+la.vertexNormalsWorld[0],ba),n(la.v2.positionWorld,la.vertexNormalsWorld[1],ha),n(la.v4.positionWorld,la.vertexNormalsWorld[3],Y),n(la.v3.positionWorld,la.vertexNormalsWorld[2],ia),ba.r=ba.r*ca.r+aa.r,ba.g=ba.g*ca.g+aa.g,ba.b=ba.b*ca.b+aa.b,ha.r=ha.r*ca.r+aa.r,ha.g=ha.g*ca.g+aa.g,ha.b=ha.b*ca.b+aa.b,Y.r=Y.r*ca.r+aa.r,Y.g=Y.g*ca.g+aa.g,Y.b=Y.b*ca.b+aa.b,ia.r=ia.r*ca.r+aa.r,ia.g=ia.g*ca.g+aa.g,ia.b=ia.b*ca.b+aa.b,pa=E(ba,ha,Y,ia),m(H,L,P,N,M,O),C(H,L,P,N,M,O,0,0,1,0,0,1,pa),m(R,$,Q,S,fa,Ha),C(R,$,Q,
+S,fa,Ha,1,0,1,1,0,1,pa)):(G.r=ka.r,G.g=ka.g,G.b=ka.b,n(la.centroidWorld,la.normalWorld,G),G.r=G.r*ca.r+aa.r,G.g=G.g*ca.g+aa.g,G.b=G.b*ca.b+aa.b,r(H,L,P,N,Q,S,M,O),!0===da.wireframe?s(G,da.wireframeLinewidth,da.wireframeLinecap,da.wireframeLinejoin):t(G)):(G.r=ca.r+aa.r,G.g=ca.g+aa.g,G.b=ca.b+aa.b,r(H,L,P,N,Q,S,M,O),!0===da.wireframe?s(G,da.wireframeLinewidth,da.wireframeLinecap,da.wireframeLinejoin):t(G)):da instanceof THREE.MeshBasicMaterial?(G.copy(da.color),da.vertexColors===THREE.FaceColors&&
+(G.r*=la.color.r,G.g*=la.color.g,G.b*=la.color.b),r(H,L,P,N,Q,S,M,O),!0===da.wireframe?s(G,da.wireframeLinewidth,da.wireframeLinecap,da.wireframeLinejoin):t(G)):da instanceof THREE.MeshNormalMaterial?(G.r=gb(la.normalWorld.x),G.g=gb(la.normalWorld.y),G.b=gb(la.normalWorld.z),r(H,L,P,N,Q,S,M,O),!0===da.wireframe?s(G,da.wireframeLinewidth,da.wireframeLinecap,da.wireframeLinejoin):t(G)):da instanceof THREE.MeshDepthMaterial&&(La=l.near,ya=l.far,ba.r=ba.g=ba.b=1-Xa(ma.positionScreen.z,La,ya),ha.r=ha.g=
+ha.b=1-Xa(ab.positionScreen.z,La,ya),Y.r=Y.g=Y.b=1-Xa(Fb.positionScreen.z,La,ya),ia.r=ia.g=ia.b=1-Xa(Eb.positionScreen.z,La,ya),pa=E(ba,ha,Y,ia),m(H,L,P,N,M,O),C(H,L,P,N,M,O,0,0,1,0,0,1,pa),m(R,$,Q,S,fa,Ha),C(R,$,Q,S,fa,Ha,1,0,1,1,0,1,pa));Sa.addRectangle(qa)}q.setTransform(1,0,0,1,0,0)}}};
 THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nuniform bool useRefract;\nuniform float refractionRatio;\n#else\nvarying vec3 vReflect;\n#endif\n#endif",
 envmap_fragment:"#ifdef USE_ENVMAP\nvec3 reflectVec;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\nif ( useRefract ) {\nreflectVec = refract( cameraToVertex, normal, refractionRatio );\n} else { \nreflectVec = reflect( cameraToVertex, normal );\n}\n#else\nreflectVec = vReflect;\n#endif\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularStrength * reflectivity );\n} else if ( combine == 2 ) {\ngl_FragColor.xyz += cubeColor.xyz * specularStrength * reflectivity;\n} else {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, gl_FragColor.xyz * cubeColor.xyz, specularStrength * reflectivity );\n}\n#endif",
 envmap_pars_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n#ifdef USE_SKINNING\nvec4 worldPosition = modelMatrix * skinned;\n#endif\n#if defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( morphed, 1.0 );\n#endif\n#if ! defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n#endif\n#endif",
@@ -346,38 +346,38 @@ g=4:"c"===f.type&&(g=3);f.size=g;f.array=new Float32Array(c*g);f.buffer=k.create
 l;c++)a.__morphTargetsArrays.push(new Float32Array(3*i))}if(a.numMorphNormals){a.__morphNormalsArrays=[];c=0;for(l=a.numMorphNormals;c<l;c++)a.__morphNormalsArrays.push(new Float32Array(3*i))}a.__webglFaceCount=3*j;a.__webglLineCount=2*h;if(d.attributes){void 0===a.__webglCustomAttributesList&&(a.__webglCustomAttributesList=[]);for(var o in d.attributes){var j=d.attributes[o],c={},p;for(p in j)c[p]=j[p];if(!c.__webglInitialized||c.createUniqueBuffers)c.__webglInitialized=!0,h=1,"v2"===c.type?h=2:
 "v3"===c.type?h=3:"v4"===c.type?h=4:"c"===c.type&&(h=3),c.size=h,c.array=new Float32Array(i*h),c.buffer=k.createBuffer(),c.buffer.belongsToAttribute=o,j.needsUpdate=!0,c.__original=j;a.__webglCustomAttributesList.push(c)}}a.__inittedArrays=!0}function e(a,b){return a.material instanceof THREE.MeshFaceMaterial?a.material.materials[b.materialIndex]:a.material}function f(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?!1:a&&void 0!==a.shading&&a.shading===
 THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function g(a){return a.map||a.lightMap||a.bumpMap||a.normalMap||a.specularMap||a instanceof THREE.ShaderMaterial?!0:!1}function h(a){var b,c,d;for(b in a.attributes)d="index"===b?k.ELEMENT_ARRAY_BUFFER:k.ARRAY_BUFFER,c=a.attributes[b],c.buffer=k.createBuffer(),k.bindBuffer(d,c.buffer),k.bufferData(d,c.array,k.STATIC_DRAW)}function i(a,b,c){var d,e,f,g,h=a.vertices;g=h.length;var i=a.colors,j=i.length,l=a.__vertexArray,n=a.__colorArray,m=a.__sortArray,
-o=a.verticesNeedUpdate,p=a.colorsNeedUpdate,q=a.__webglCustomAttributesList;if(c.sortParticles){ab.copy(Wa);ab.multiplySelf(c.matrixWorld);for(d=0;d<g;d++)e=h[d],cb.copy(e),ab.multiplyVector3(cb),m[d]=[cb.z,d];m.sort(function(a,b){return b[0]-a[0]});for(d=0;d<g;d++)e=h[m[d][1]],f=3*d,l[f]=e.x,l[f+1]=e.y,l[f+2]=e.z;for(d=0;d<j;d++)f=3*d,e=i[m[d][1]],n[f]=e.r,n[f+1]=e.g,n[f+2]=e.b;if(q){i=0;for(j=q.length;i<j;i++)if(h=q[i],void 0===h.boundTo||"vertices"===h.boundTo)if(f=0,e=h.value.length,1===h.size)for(d=
+o=a.verticesNeedUpdate,p=a.colorsNeedUpdate,q=a.__webglCustomAttributesList;if(c.sortParticles){$a.copy(Wa);$a.multiplySelf(c.matrixWorld);for(d=0;d<g;d++)e=h[d],bb.copy(e),$a.multiplyVector3(bb),m[d]=[bb.z,d];m.sort(function(a,b){return b[0]-a[0]});for(d=0;d<g;d++)e=h[m[d][1]],f=3*d,l[f]=e.x,l[f+1]=e.y,l[f+2]=e.z;for(d=0;d<j;d++)f=3*d,e=i[m[d][1]],n[f]=e.r,n[f+1]=e.g,n[f+2]=e.b;if(q){i=0;for(j=q.length;i<j;i++)if(h=q[i],void 0===h.boundTo||"vertices"===h.boundTo)if(f=0,e=h.value.length,1===h.size)for(d=
 0;d<e;d++)g=m[d][1],h.array[d]=h.value[g];else if(2===h.size)for(d=0;d<e;d++)g=m[d][1],g=h.value[g],h.array[f]=g.x,h.array[f+1]=g.y,f+=2;else if(3===h.size)if("c"===h.type)for(d=0;d<e;d++)g=m[d][1],g=h.value[g],h.array[f]=g.r,h.array[f+1]=g.g,h.array[f+2]=g.b,f+=3;else for(d=0;d<e;d++)g=m[d][1],g=h.value[g],h.array[f]=g.x,h.array[f+1]=g.y,h.array[f+2]=g.z,f+=3;else if(4===h.size)for(d=0;d<e;d++)g=m[d][1],g=h.value[g],h.array[f]=g.x,h.array[f+1]=g.y,h.array[f+2]=g.z,h.array[f+3]=g.w,f+=4}}else{if(o)for(d=
 0;d<g;d++)e=h[d],f=3*d,l[f]=e.x,l[f+1]=e.y,l[f+2]=e.z;if(p)for(d=0;d<j;d++)e=i[d],f=3*d,n[f]=e.r,n[f+1]=e.g,n[f+2]=e.b;if(q){i=0;for(j=q.length;i<j;i++)if(h=q[i],h.needsUpdate&&(void 0===h.boundTo||"vertices"===h.boundTo))if(e=h.value.length,f=0,1===h.size)for(d=0;d<e;d++)h.array[d]=h.value[d];else if(2===h.size)for(d=0;d<e;d++)g=h.value[d],h.array[f]=g.x,h.array[f+1]=g.y,f+=2;else if(3===h.size)if("c"===h.type)for(d=0;d<e;d++)g=h.value[d],h.array[f]=g.r,h.array[f+1]=g.g,h.array[f+2]=g.b,f+=3;else for(d=
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 h.buffer),k.bufferData(k.ARRAY_BUFFER,h.array,b)}}function j(a,b,c){var d=a.attributes,e=d.index,f=d.position,g=d.normal,h=d.uv,i=d.color,d=d.tangent;a.elementsNeedUpdate&&void 0!==e&&(k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.buffer),k.bufferData(k.ELEMENT_ARRAY_BUFFER,e.array,b));a.verticesNeedUpdate&&void 0!==f&&(k.bindBuffer(k.ARRAY_BUFFER,f.buffer),k.bufferData(k.ARRAY_BUFFER,f.array,b));a.normalsNeedUpdate&&void 0!==g&&(k.bindBuffer(k.ARRAY_BUFFER,g.buffer),k.bufferData(k.ARRAY_BUFFER,g.array,b));
 a.uvsNeedUpdate&&void 0!==h&&(k.bindBuffer(k.ARRAY_BUFFER,h.buffer),k.bufferData(k.ARRAY_BUFFER,h.array,b));a.colorsNeedUpdate&&void 0!==i&&(k.bindBuffer(k.ARRAY_BUFFER,i.buffer),k.bufferData(k.ARRAY_BUFFER,i.array,b));a.tangentsNeedUpdate&&void 0!==d&&(k.bindBuffer(k.ARRAY_BUFFER,d.buffer),k.bufferData(k.ARRAY_BUFFER,d.array,b));if(c)for(var j in a.attributes)delete a.attributes[j].array}function l(a){Va[a]||(k.enableVertexAttribArray(a),Va[a]=!0)}function m(){for(var a in Va)Va[a]&&(k.disableVertexAttribArray(a),
-Va[a]=!1)}function n(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}function o(a,b){return b[1]-a[1]}function p(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++)na=Y=null,ca=aa=pa=ya=lb=mb=Ra=-1,Cb=!0,a[d].render(b,c,Aa,sb),na=Y=null,ca=aa=pa=ya=lb=mb=Ra=-1,Cb=!0}function q(a,b,c,d,e,f,g,h){var i,k,j,l;b?(k=a.length-1,l=b=-1):(k=0,b=a.length,l=1);for(var n=k;n!==b;n+=l)if(i=a[n],i.render){k=i.object;j=i.buffer;if(h)i=h;else{i=i[c];if(!i)continue;g&&H.setBlending(i.blending,i.blendEquation,i.blendSrc,i.blendDst);
-H.setDepthTest(i.depthTest);H.setDepthWrite(i.depthWrite);I(i.polygonOffset,i.polygonOffsetFactor,i.polygonOffsetUnits)}H.setMaterialFaces(i);j instanceof THREE.BufferGeometry?H.renderBufferDirect(d,e,f,i,j,k):H.renderBuffer(d,e,f,i,j,k)}}function t(a,b,c,d,e,f,g){for(var h,i,k=0,j=a.length;k<j;k++)if(h=a[k],i=h.object,i.visible){if(g)h=g;else{h=h[b];if(!h)continue;f&&H.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);H.setDepthTest(h.depthTest);H.setDepthWrite(h.depthWrite);I(h.polygonOffset,
-h.polygonOffsetFactor,h.polygonOffsetUnits)}H.renderImmediateObject(c,d,e,h,i)}}function r(a,b,c){a.push({buffer:b,object:c,opaque:null,transparent:null})}function C(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function w(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function s(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}function E(a,b){for(var c=a.length-1;0<=c;c--)a[c]===b&&a.splice(c,1)}function z(a,b,c,d,e){La=0;d.needsUpdate&&
-(d.program&&H.deallocateMaterial(d),H.initMaterial(d,b,c,e),d.needsUpdate=!1);d.morphTargets&&!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=new Float32Array(H.maxMorphTargets));var f=!1,g=d.program,h=g.uniforms,i=d.uniforms;g!==Y&&(k.useProgram(g),Y=g,f=!0);d.id!==ca&&(ca=d.id,f=!0);if(f||a!==na)k.uniformMatrix4fv(h.projectionMatrix,!1,a._projectionMatrixArray),a!==na&&(na=a);if(d.skinning)if(Xa&&e.useVertexTexture){if(null!==h.boneTexture){var j=u();k.uniform1i(h.boneTexture,j);
-H.setTexture(e.boneTexture,j)}}else null!==h.boneGlobalMatrices&&k.uniformMatrix4fv(h.boneGlobalMatrices,!1,e.boneMatrices);if(f){c&&d.fog&&(i.fogColor.value=c.color,c instanceof THREE.Fog?(i.fogNear.value=c.near,i.fogFar.value=c.far):c instanceof THREE.FogExp2&&(i.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(Cb){for(var l=0,n=0,m=0,o,p,q,r=wc,s=r.directional.colors,t=r.directional.positions,w=r.point.colors,y=r.point.positions,
-z=r.point.distances,C=r.spot.colors,B=r.spot.positions,E=r.spot.distances,G=r.spot.directions,I=r.spot.anglesCos,O=r.spot.exponents,L=r.hemi.skyColors,ba=r.hemi.groundColors,J=r.hemi.positions,M=0,aa=0,R=0,Q=0,ha=0,$=0,fa=0,ia=0,S=p=0,c=S=S=0,f=b.length;c<f;c++)j=b[c],j.onlyShadow||(o=j.color,q=j.intensity,p=j.distance,j instanceof THREE.AmbientLight?j.visible&&(H.gammaInput?(l+=o.r*o.r,n+=o.g*o.g,m+=o.b*o.b):(l+=o.r,n+=o.g,m+=o.b)):j instanceof THREE.DirectionalLight?(ha+=1,j.visible&&(p=3*M,H.gammaInput?
-D(s,p,o,q*q):A(s,p,o,q),za.copy(j.matrixWorld.getPosition()),za.subSelf(j.target.matrixWorld.getPosition()),za.normalize(),t[p]=za.x,t[p+1]=za.y,t[p+2]=za.z,M+=1)):j instanceof THREE.PointLight?($+=1,j.visible&&(S=3*aa,H.gammaInput?D(w,S,o,q*q):A(w,S,o,q),q=j.matrixWorld.getPosition(),y[S]=q.x,y[S+1]=q.y,y[S+2]=q.z,z[aa]=p,aa+=1)):j instanceof THREE.SpotLight?(fa+=1,j.visible&&(S=3*R,H.gammaInput?D(C,S,o,q*q):A(C,S,o,q),q=j.matrixWorld.getPosition(),B[S]=q.x,B[S+1]=q.y,B[S+2]=q.z,E[R]=p,za.copy(q),
-za.subSelf(j.target.matrixWorld.getPosition()),za.normalize(),G[S]=za.x,G[S+1]=za.y,G[S+2]=za.z,I[R]=Math.cos(j.angle),O[R]=j.exponent,R+=1)):j instanceof THREE.HemisphereLight&&(ia+=1,j.visible&&(o=j.color,p=j.groundColor,S=3*Q,H.gammaInput?(q*=q,D(L,S,o,q),D(ba,S,p,q)):(A(L,S,o,q),A(ba,S,p,q)),za.copy(j.matrixWorld.getPosition()),za.normalize(),J[S]=za.x,J[S+1]=za.y,J[S+2]=za.z,Q+=1)));c=3*M;for(f=Math.max(s.length,3*ha);c<f;c++)s[c]=0;c=3*M;for(f=Math.max(t.length,3*ha);c<f;c++)t[c]=0;c=3*aa;for(f=
-Math.max(w.length,3*$);c<f;c++)w[c]=0;c=3*aa;for(f=Math.max(y.length,3*$);c<f;c++)y[c]=0;c=aa;for(f=Math.max(z.length,$);c<f;c++)z[c]=0;c=3*R;for(f=Math.max(C.length,3*fa);c<f;c++)C[c]=0;c=3*R;for(f=Math.max(B.length,3*fa);c<f;c++)B[c]=0;c=3*R;for(f=Math.max(G.length,3*fa);c<f;c++)G[c]=0;c=R;for(f=Math.max(I.length,fa);c<f;c++)I[c]=0;c=R;for(f=Math.max(O.length,fa);c<f;c++)O[c]=0;c=R;for(f=Math.max(E.length,fa);c<f;c++)E[c]=0;c=3*Q;for(f=Math.max(L.length,3*ia);c<f;c++)L[c]=0;c=3*Q;for(f=Math.max(ba.length,
+Va[a]=!1)}function n(a,b){return a.z!==b.z?b.z-a.z:b.id-a.id}function o(a,b){return b[1]-a[1]}function p(a,b,c){if(a.length)for(var d=0,e=a.length;d<e;d++)na=Y=null,ca=aa=pa=ya=lb=mb=Ra=-1,Cb=!0,a[d].render(b,c,Aa,sb),na=Y=null,ca=aa=pa=ya=lb=mb=Ra=-1,Cb=!0}function q(a,b,c,d,e,f,g,h){var i,k,j,l;b?(k=a.length-1,l=b=-1):(k=0,b=a.length,l=1);for(var n=k;n!==b;n+=l)if(i=a[n],i.render){k=i.object;j=i.buffer;if(h)i=h;else{i=i[c];if(!i)continue;g&&G.setBlending(i.blending,i.blendEquation,i.blendSrc,i.blendDst);
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+G.setTexture(e.boneTexture,j)}}else null!==h.boneGlobalMatrices&&k.uniformMatrix4fv(h.boneGlobalMatrices,!1,e.boneMatrices);if(f){c&&d.fog&&(i.fogColor.value=c.color,c instanceof THREE.Fog?(i.fogNear.value=c.near,i.fogFar.value=c.far):c instanceof THREE.FogExp2&&(i.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(Cb){for(var l=0,n=0,m=0,o,p,q,r=wc,s=r.directional.colors,t=r.directional.positions,w=r.point.colors,y=r.point.positions,
+z=r.point.distances,C=r.spot.colors,B=r.spot.positions,E=r.spot.distances,H=r.spot.directions,I=r.spot.anglesCos,O=r.spot.exponents,L=r.hemi.skyColors,ba=r.hemi.groundColors,J=r.hemi.positions,M=0,aa=0,R=0,Q=0,ha=0,$=0,fa=0,ia=0,S=p=0,c=S=S=0,f=b.length;c<f;c++)j=b[c],j.onlyShadow||(o=j.color,q=j.intensity,p=j.distance,j instanceof THREE.AmbientLight?j.visible&&(G.gammaInput?(l+=o.r*o.r,n+=o.g*o.g,m+=o.b*o.b):(l+=o.r,n+=o.g,m+=o.b)):j instanceof THREE.DirectionalLight?(ha+=1,j.visible&&(p=3*M,G.gammaInput?
+D(s,p,o,q*q):A(s,p,o,q),za.copy(j.matrixWorld.getPosition()),za.subSelf(j.target.matrixWorld.getPosition()),za.normalize(),t[p]=za.x,t[p+1]=za.y,t[p+2]=za.z,M+=1)):j instanceof THREE.PointLight?($+=1,j.visible&&(S=3*aa,G.gammaInput?D(w,S,o,q*q):A(w,S,o,q),q=j.matrixWorld.getPosition(),y[S]=q.x,y[S+1]=q.y,y[S+2]=q.z,z[aa]=p,aa+=1)):j instanceof THREE.SpotLight?(fa+=1,j.visible&&(S=3*R,G.gammaInput?D(C,S,o,q*q):A(C,S,o,q),q=j.matrixWorld.getPosition(),B[S]=q.x,B[S+1]=q.y,B[S+2]=q.z,E[R]=p,za.copy(q),
+za.subSelf(j.target.matrixWorld.getPosition()),za.normalize(),H[S]=za.x,H[S+1]=za.y,H[S+2]=za.z,I[R]=Math.cos(j.angle),O[R]=j.exponent,R+=1)):j instanceof THREE.HemisphereLight&&(ia+=1,j.visible&&(o=j.color,p=j.groundColor,S=3*Q,G.gammaInput?(q*=q,D(L,S,o,q),D(ba,S,p,q)):(A(L,S,o,q),A(ba,S,p,q)),za.copy(j.matrixWorld.getPosition()),za.normalize(),J[S]=za.x,J[S+1]=za.y,J[S+2]=za.z,Q+=1)));c=3*M;for(f=Math.max(s.length,3*ha);c<f;c++)s[c]=0;c=3*M;for(f=Math.max(t.length,3*ha);c<f;c++)t[c]=0;c=3*aa;for(f=
+Math.max(w.length,3*$);c<f;c++)w[c]=0;c=3*aa;for(f=Math.max(y.length,3*$);c<f;c++)y[c]=0;c=aa;for(f=Math.max(z.length,$);c<f;c++)z[c]=0;c=3*R;for(f=Math.max(C.length,3*fa);c<f;c++)C[c]=0;c=3*R;for(f=Math.max(B.length,3*fa);c<f;c++)B[c]=0;c=3*R;for(f=Math.max(H.length,3*fa);c<f;c++)H[c]=0;c=R;for(f=Math.max(I.length,fa);c<f;c++)I[c]=0;c=R;for(f=Math.max(O.length,fa);c<f;c++)O[c]=0;c=R;for(f=Math.max(E.length,fa);c<f;c++)E[c]=0;c=3*Q;for(f=Math.max(L.length,3*ia);c<f;c++)L[c]=0;c=3*Q;for(f=Math.max(ba.length,
 3*ia);c<f;c++)ba[c]=0;c=3*Q;for(f=Math.max(J.length,3*ia);c<f;c++)J[c]=0;r.directional.length=M;r.point.length=aa;r.spot.length=R;r.hemi.length=Q;r.ambient[0]=l;r.ambient[1]=n;r.ambient[2]=m;Cb=!1}c=wc;i.ambientLightColor.value=c.ambient;i.directionalLightColor.value=c.directional.colors;i.directionalLightDirection.value=c.directional.positions;i.pointLightColor.value=c.point.colors;i.pointLightPosition.value=c.point.positions;i.pointLightDistance.value=c.point.distances;i.spotLightColor.value=c.spot.colors;
 i.spotLightPosition.value=c.spot.positions;i.spotLightDistance.value=c.spot.distances;i.spotLightDirection.value=c.spot.directions;i.spotLightAngleCos.value=c.spot.anglesCos;i.spotLightExponent.value=c.spot.exponents;i.hemisphereLightSkyColor.value=c.hemi.skyColors;i.hemisphereLightGroundColor.value=c.hemi.groundColors;i.hemisphereLightDirection.value=c.hemi.positions}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){i.opacity.value=
-d.opacity;H.gammaInput?i.diffuse.value.copyGammaToLinear(d.color):i.diffuse.value=d.color;i.map.value=d.map;i.lightMap.value=d.lightMap;i.specularMap.value=d.specularMap;d.bumpMap&&(i.bumpMap.value=d.bumpMap,i.bumpScale.value=d.bumpScale);d.normalMap&&(i.normalMap.value=d.normalMap,i.normalScale.value.copy(d.normalScale));var U;d.map?U=d.map:d.specularMap?U=d.specularMap:d.normalMap?U=d.normalMap:d.bumpMap&&(U=d.bumpMap);void 0!==U&&(c=U.offset,U=U.repeat,i.offsetRepeat.value.set(c.x,c.y,U.x,U.y));
+d.opacity;G.gammaInput?i.diffuse.value.copyGammaToLinear(d.color):i.diffuse.value=d.color;i.map.value=d.map;i.lightMap.value=d.lightMap;i.specularMap.value=d.specularMap;d.bumpMap&&(i.bumpMap.value=d.bumpMap,i.bumpScale.value=d.bumpScale);d.normalMap&&(i.normalMap.value=d.normalMap,i.normalScale.value.copy(d.normalScale));var U;d.map?U=d.map:d.specularMap?U=d.specularMap:d.normalMap?U=d.normalMap:d.bumpMap&&(U=d.bumpMap);void 0!==U&&(c=U.offset,U=U.repeat,i.offsetRepeat.value.set(c.x,c.y,U.x,U.y));
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-d.dashSize+d.gapSize,i.scale.value=d.scale):d instanceof THREE.ParticleBasicMaterial?(i.psColor.value=d.color,i.opacity.value=d.opacity,i.size.value=d.size,i.scale.value=N.height/2,i.map.value=d.map):d instanceof THREE.MeshPhongMaterial?(i.shininess.value=d.shininess,H.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),i.emissive.value.copyGammaToLinear(d.emissive),i.specular.value.copyGammaToLinear(d.specular)):(i.ambient.value=d.ambient,i.emissive.value=d.emissive,i.specular.value=d.specular),
-d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshLambertMaterial?(H.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),i.emissive.value.copyGammaToLinear(d.emissive)):(i.ambient.value=d.ambient,i.emissive.value=d.emissive),d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?(i.mNear.value=a.near,i.mFar.value=a.far,i.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(i.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&
+d.dashSize+d.gapSize,i.scale.value=d.scale):d instanceof THREE.ParticleBasicMaterial?(i.psColor.value=d.color,i.opacity.value=d.opacity,i.size.value=d.size,i.scale.value=N.height/2,i.map.value=d.map):d instanceof THREE.MeshPhongMaterial?(i.shininess.value=d.shininess,G.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),i.emissive.value.copyGammaToLinear(d.emissive),i.specular.value.copyGammaToLinear(d.specular)):(i.ambient.value=d.ambient,i.emissive.value=d.emissive,i.specular.value=d.specular),
+d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshLambertMaterial?(G.gammaInput?(i.ambient.value.copyGammaToLinear(d.ambient),i.emissive.value.copyGammaToLinear(d.emissive)):(i.ambient.value=d.ambient,i.emissive.value=d.emissive),d.wrapAround&&i.wrapRGB.value.copy(d.wrapRGB)):d instanceof THREE.MeshDepthMaterial?(i.mNear.value=a.near,i.mFar.value=a.far,i.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(i.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&
 i.shadowMatrix){c=U=0;for(f=b.length;c<f;c++)if(j=b[c],j.castShadow&&(j instanceof THREE.SpotLight||j instanceof THREE.DirectionalLight&&!j.shadowCascade))i.shadowMap.value[U]=j.shadowMap,i.shadowMapSize.value[U]=j.shadowMapSize,i.shadowMatrix.value[U]=j.shadowMatrix,i.shadowDarkness.value[U]=j.shadowDarkness,i.shadowBias.value[U]=j.shadowBias,U++}b=d.uniformsList;i=0;for(U=b.length;i<U;i++)if(f=g.uniforms[b[i][1]])if(c=b[i][0],l=c.type,j=c.value,"i"===l)k.uniform1i(f,j);else if("f"===l)k.uniform1f(f,
 j);else if("v2"===l)k.uniform2f(f,j.x,j.y);else if("v3"===l)k.uniform3f(f,j.x,j.y,j.z);else if("v4"===l)k.uniform4f(f,j.x,j.y,j.z,j.w);else if("c"===l)k.uniform3f(f,j.r,j.g,j.b);else if("iv1"===l)k.uniform1iv(f,j);else if("iv"===l)k.uniform3iv(f,j);else if("fv1"===l)k.uniform1fv(f,j);else if("fv"===l)k.uniform3fv(f,j);else if("v2v"===l){void 0===c._array&&(c._array=new Float32Array(2*j.length));l=0;for(n=j.length;l<n;l++)m=2*l,c._array[m]=j[l].x,c._array[m+1]=j[l].y;k.uniform2fv(f,c._array)}else if("v3v"===
 l){void 0===c._array&&(c._array=new Float32Array(3*j.length));l=0;for(n=j.length;l<n;l++)m=3*l,c._array[m]=j[l].x,c._array[m+1]=j[l].y,c._array[m+2]=j[l].z;k.uniform3fv(f,c._array)}else if("v4v"===l){void 0===c._array&&(c._array=new Float32Array(4*j.length));l=0;for(n=j.length;l<n;l++)m=4*l,c._array[m]=j[l].x,c._array[m+1]=j[l].y,c._array[m+2]=j[l].z,c._array[m+3]=j[l].w;k.uniform4fv(f,c._array)}else if("m4"===l)void 0===c._array&&(c._array=new Float32Array(16)),j.flattenToArray(c._array),k.uniformMatrix4fv(f,
 !1,c._array);else if("m4v"===l){void 0===c._array&&(c._array=new Float32Array(16*j.length));l=0;for(n=j.length;l<n;l++)j[l].flattenToArrayOffset(c._array,16*l);k.uniformMatrix4fv(f,!1,c._array)}else if("t"===l){if(m=j,j=u(),k.uniform1i(f,j),m)if(m.image instanceof Array&&6===m.image.length){if(c=m,f=j,6===c.image.length)if(c.needsUpdate){c.image.__webglTextureCube||(c.image.__webglTextureCube=k.createTexture());k.activeTexture(k.TEXTURE0+f);k.bindTexture(k.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);
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+k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,c.flipY);f=c instanceof THREE.CompressedTexture;j=[];for(l=0;6>l;l++)G.autoScaleCubemaps&&!f?(n=j,m=l,r=c.image[l],t=Pc,r.width<=t&&r.height<=t||(w=Math.max(r.width,r.height),s=Math.floor(r.width*t/w),t=Math.floor(r.height*t/w),w=document.createElement("canvas"),w.width=s,w.height=t,w.getContext("2d").drawImage(r,0,0,r.width,r.height,0,0,s,t),r=w),n[m]=r):j[l]=c.image[l];l=j[0];n=0===(l.width&l.width-1)&&0===(l.height&l.height-1);m=P(c.format);r=P(c.type);K(k.TEXTURE_CUBE_MAP,
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 xc);La+=1;return a}function y(a,b){a._modelViewMatrix.multiply(b.matrixWorldInverse,a.matrixWorld);a._normalMatrix.getInverse(a._modelViewMatrix);a._normalMatrix.transpose()}function D(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function A(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function I(a,b,c){$b!==a&&(a?k.enable(k.POLYGON_OFFSET_FILL):k.disable(k.POLYGON_OFFSET_FILL),$b=a);if(a&&(pb!==b||Sa!==c))k.polygonOffset(b,c),pb=b,Sa=c}function J(a){for(var a=a.split("\n"),b=0,c=a.length;b<
 c;b++)a[b]=b+1+": "+a[b];return a.join("\n")}function B(a,b){var c;"fragment"===a?c=k.createShader(k.FRAGMENT_SHADER):"vertex"===a&&(c=k.createShader(k.VERTEX_SHADER));k.shaderSource(c,b);k.compileShader(c);return!k.getShaderParameter(c,k.COMPILE_STATUS)?(console.error(k.getShaderInfoLog(c)),console.error(J(b)),null):c}function K(a,b,c){c?(k.texParameteri(a,k.TEXTURE_WRAP_S,P(b.wrapS)),k.texParameteri(a,k.TEXTURE_WRAP_T,P(b.wrapT)),k.texParameteri(a,k.TEXTURE_MAG_FILTER,P(b.magFilter)),k.texParameteri(a,
-k.TEXTURE_MIN_FILTER,P(b.minFilter))):(k.texParameteri(a,k.TEXTURE_WRAP_S,k.CLAMP_TO_EDGE),k.texParameteri(a,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE),k.texParameteri(a,k.TEXTURE_MAG_FILTER,L(b.magFilter)),k.texParameteri(a,k.TEXTURE_MIN_FILTER,L(b.minFilter)));if(Db&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy))k.texParameterf(a,Db.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,nc)),b.__oldAnisotropy=b.anisotropy}function G(a,b){k.bindRenderbuffer(k.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?
+k.TEXTURE_MIN_FILTER,P(b.minFilter))):(k.texParameteri(a,k.TEXTURE_WRAP_S,k.CLAMP_TO_EDGE),k.texParameteri(a,k.TEXTURE_WRAP_T,k.CLAMP_TO_EDGE),k.texParameteri(a,k.TEXTURE_MAG_FILTER,L(b.magFilter)),k.texParameteri(a,k.TEXTURE_MIN_FILTER,L(b.minFilter)));if(Db&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy))k.texParameterf(a,Db.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,nc)),b.__oldAnisotropy=b.anisotropy}function H(a,b){k.bindRenderbuffer(k.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?
 (k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_COMPONENT16,b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_ATTACHMENT,k.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(k.renderbufferStorage(k.RENDERBUFFER,k.DEPTH_STENCIL,b.width,b.height),k.framebufferRenderbuffer(k.FRAMEBUFFER,k.DEPTH_STENCIL_ATTACHMENT,k.RENDERBUFFER,a)):k.renderbufferStorage(k.RENDERBUFFER,k.RGBA4,b.width,b.height)}function L(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?
 k.NEAREST:k.LINEAR}function P(a){if(a===THREE.RepeatWrapping)return k.REPEAT;if(a===THREE.ClampToEdgeWrapping)return k.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return k.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return k.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return k.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return k.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return k.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return k.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return k.LINEAR_MIPMAP_LINEAR;
 if(a===THREE.UnsignedByteType)return k.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return k.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return k.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return k.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return k.BYTE;if(a===THREE.ShortType)return k.SHORT;if(a===THREE.UnsignedShortType)return k.UNSIGNED_SHORT;if(a===THREE.IntType)return k.INT;if(a===THREE.UnsignedIntType)return k.UNSIGNED_INT;if(a===THREE.FloatType)return k.FLOAT;
@@ -385,107 +385,109 @@ if(a===THREE.AlphaFormat)return k.ALPHA;if(a===THREE.RGBFormat)return k.RGB;if(a
 if(a===THREE.OneMinusSrcColorFactor)return k.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return k.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return k.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return k.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return k.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return k.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return k.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return k.SRC_ALPHA_SATURATE;if(void 0!==tb){if(a===THREE.RGB_S3TC_DXT1_Format)return tb.COMPRESSED_RGB_S3TC_DXT1_EXT;
 if(a===THREE.RGBA_S3TC_DXT1_Format)return tb.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return tb.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return tb.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);var a=a||{},N=void 0!==a.canvas?a.canvas:document.createElement("canvas"),Q=void 0!==a.precision?a.precision:"highp",S=void 0!==a.alpha?a.alpha:!0,M=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,O=void 0!==a.antialias?
 a.antialias:!1,R=void 0!==a.stencil?a.stencil:!0,$=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,fa=void 0!==a.clearColor?new THREE.Color(a.clearColor):new THREE.Color(0),Ha=void 0!==a.clearAlpha?a.clearAlpha:0;this.domElement=N;this.context=null;this.autoUpdateScene=this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.physicallyBasedShading=this.gammaOutput=this.gammaInput=!1;this.shadowMapCullFrontFaces=
-this.shadowMapSoft=this.shadowMapAutoUpdate=!0;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var H=this,ba=[],ha=0,Y=null,ia=null,ca=-1,aa=null,na=null,eb=0,La=0,ya=-1,pa=-1,Ra=-1,fb=-1,ub=-1,qb=-1,mb=-1,lb=-1,$b=null,pb=null,Sa=null,qa=null,nb=0,ka=0,rb=0,gb=0,Aa=0,sb=0,Va={},
-vb=new THREE.Frustum,Wa=new THREE.Matrix4,ab=new THREE.Matrix4,cb=new THREE.Vector4,za=new THREE.Vector3,Cb=!0,wc={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},k,Db,tb;try{if(!(k=N.getContext("experimental-webgl",{alpha:S,premultipliedAlpha:M,antialias:O,stencil:R,preserveDrawingBuffer:$})))throw"Error creating WebGL context.";
+this.shadowMapSoft=this.shadowMapAutoUpdate=!0;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var G=this,ba=[],ha=0,Y=null,ia=null,ca=-1,aa=null,na=null,db=0,La=0,ya=-1,pa=-1,Ra=-1,eb=-1,ub=-1,qb=-1,mb=-1,lb=-1,$b=null,pb=null,Sa=null,qa=null,nb=0,ka=0,rb=0,fb=0,Aa=0,sb=0,Va={},
+vb=new THREE.Frustum,Wa=new THREE.Matrix4,$a=new THREE.Matrix4,bb=new THREE.Vector4,za=new THREE.Vector3,Cb=!0,wc={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},k,Db,tb;try{if(!(k=N.getContext("experimental-webgl",{alpha:S,premultipliedAlpha:M,antialias:O,stencil:R,preserveDrawingBuffer:$})))throw"Error creating WebGL context.";
 }catch(Oc){console.error(Oc)}a=k.getExtension("OES_texture_float");S=k.getExtension("OES_standard_derivatives");Db=k.getExtension("EXT_texture_filter_anisotropic")||k.getExtension("MOZ_EXT_texture_filter_anisotropic")||k.getExtension("WEBKIT_EXT_texture_filter_anisotropic");tb=k.getExtension("WEBGL_compressed_texture_s3tc")||k.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||k.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");a||console.log("THREE.WebGLRenderer: Float textures not supported.");
 S||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");Db||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");tb||console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");k.clearColor(0,0,0,1);k.clearDepth(1);k.clearStencil(0);k.enable(k.DEPTH_TEST);k.depthFunc(k.LEQUAL);k.frontFace(k.CCW);k.cullFace(k.BACK);k.enable(k.CULL_FACE);k.enable(k.BLEND);k.blendEquation(k.FUNC_ADD);k.blendFunc(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA);k.clearColor(fa.r,
 fa.g,fa.b,Ha);this.context=k;var xc=k.getParameter(k.MAX_TEXTURE_IMAGE_UNITS),S=k.getParameter(k.MAX_VERTEX_TEXTURE_IMAGE_UNITS);k.getParameter(k.MAX_TEXTURE_SIZE);var Pc=k.getParameter(k.MAX_CUBE_MAP_TEXTURE_SIZE),nc=Db?k.getParameter(Db.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,hc=0<S,Xa=hc&&a;tb&&k.getParameter(k.COMPRESSED_TEXTURE_FORMATS);this.getContext=function(){return k};this.supportsVertexTextures=function(){return hc};this.getMaxAnisotropy=function(){return nc};this.setSize=function(a,b){N.width=
-a;N.height=b;this.setViewport(0,0,N.width,N.height)};this.setViewport=function(a,b,c,d){nb=void 0!==a?a:0;ka=void 0!==b?b:0;rb=void 0!==c?c:N.width;gb=void 0!==d?d:N.height;k.viewport(nb,ka,rb,gb)};this.setScissor=function(a,b,c,d){k.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.setClearColorHex=function(a,b){fa.setHex(a);Ha=b;k.clearColor(fa.r,fa.g,fa.b,Ha)};this.setClearColor=function(a,b){fa.copy(a);Ha=b;k.clearColor(fa.r,fa.g,fa.b,
+a;N.height=b;this.setViewport(0,0,N.width,N.height)};this.setViewport=function(a,b,c,d){nb=void 0!==a?a:0;ka=void 0!==b?b:0;rb=void 0!==c?c:N.width;fb=void 0!==d?d:N.height;k.viewport(nb,ka,rb,fb)};this.setScissor=function(a,b,c,d){k.scissor(a,b,c,d)};this.enableScissorTest=function(a){a?k.enable(k.SCISSOR_TEST):k.disable(k.SCISSOR_TEST)};this.setClearColorHex=function(a,b){fa.setHex(a);Ha=b;k.clearColor(fa.r,fa.g,fa.b,Ha)};this.setClearColor=function(a,b){fa.copy(a);Ha=b;k.clearColor(fa.r,fa.g,fa.b,
 Ha)};this.getClearColor=function(){return fa};this.getClearAlpha=function(){return Ha};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=k.COLOR_BUFFER_BIT;if(void 0===b||b)d|=k.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=k.STENCIL_BUFFER_BIT;k.clear(d)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.deallocateObject=
 function(a){if(a.__webglInit)if(a.__webglInit=!1,delete a._modelViewMatrix,delete a._normalMatrix,delete a._normalMatrixArray,delete a._modelViewMatrixArray,delete a._modelMatrixArray,a instanceof THREE.Mesh)for(var c in a.geometry.geometryGroups){var d=a.geometry.geometryGroups[c];k.deleteBuffer(d.__webglVertexBuffer);k.deleteBuffer(d.__webglNormalBuffer);k.deleteBuffer(d.__webglTangentBuffer);k.deleteBuffer(d.__webglColorBuffer);k.deleteBuffer(d.__webglUVBuffer);k.deleteBuffer(d.__webglUV2Buffer);
-k.deleteBuffer(d.__webglSkinIndicesBuffer);k.deleteBuffer(d.__webglSkinWeightsBuffer);k.deleteBuffer(d.__webglFaceBuffer);k.deleteBuffer(d.__webglLineBuffer);var e=void 0,f=void 0;if(d.numMorphTargets){e=0;for(f=d.numMorphTargets;e<f;e++)k.deleteBuffer(d.__webglMorphTargetsBuffers[e])}if(d.numMorphNormals){e=0;for(f=d.numMorphNormals;e<f;e++)k.deleteBuffer(d.__webglMorphNormalsBuffers[e])}b(d);H.info.memory.geometries--}else a instanceof THREE.Ribbon?(a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),
-k.deleteBuffer(a.__webglColorBuffer),k.deleteBuffer(a.__webglNormalBuffer),b(a),H.info.memory.geometries--):a instanceof THREE.Line?(a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),k.deleteBuffer(a.__webglColorBuffer),k.deleteBuffer(a.__webglLineDistanceBuffer),b(a),H.info.memory.geometries--):a instanceof THREE.ParticleSystem&&(a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),k.deleteBuffer(a.__webglColorBuffer),b(a),H.info.memory.geometries--)};this.deallocateTexture=function(a){a.__webglInit&&
-(a.__webglInit=!1,k.deleteTexture(a.__webglTexture),H.info.memory.textures--)};this.deallocateRenderTarget=function(a){if(a&&a.__webglTexture)if(k.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)k.deleteFramebuffer(a.__webglFramebuffer[b]),k.deleteRenderbuffer(a.__webglRenderbuffer[b]);else k.deleteFramebuffer(a.__webglFramebuffer),k.deleteRenderbuffer(a.__webglRenderbuffer)};this.deallocateMaterial=function(a){var b=a.program;if(b){a.program=void 0;var c,
-d,e=!1,a=0;for(c=ba.length;a<c;a++)if(d=ba[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(e){e=[];a=0;for(c=ba.length;a<c;a++)d=ba[a],d.program!==b&&e.push(d);ba=e;k.deleteProgram(b);H.info.memory.programs--}}};this.updateShadowMap=function(a,b){Y=null;ca=aa=lb=mb=Ra=-1;Cb=!0;pa=ya=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,b,c){a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=k.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=
+k.deleteBuffer(d.__webglSkinIndicesBuffer);k.deleteBuffer(d.__webglSkinWeightsBuffer);k.deleteBuffer(d.__webglFaceBuffer);k.deleteBuffer(d.__webglLineBuffer);var e=void 0,f=void 0;if(d.numMorphTargets){e=0;for(f=d.numMorphTargets;e<f;e++)k.deleteBuffer(d.__webglMorphTargetsBuffers[e])}if(d.numMorphNormals){e=0;for(f=d.numMorphNormals;e<f;e++)k.deleteBuffer(d.__webglMorphNormalsBuffers[e])}b(d);G.info.memory.geometries--}else a instanceof THREE.Ribbon?(a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),
+k.deleteBuffer(a.__webglColorBuffer),k.deleteBuffer(a.__webglNormalBuffer),b(a),G.info.memory.geometries--):a instanceof THREE.Line?(a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),k.deleteBuffer(a.__webglColorBuffer),k.deleteBuffer(a.__webglLineDistanceBuffer),b(a),G.info.memory.geometries--):a instanceof THREE.ParticleSystem&&(a=a.geometry,k.deleteBuffer(a.__webglVertexBuffer),k.deleteBuffer(a.__webglColorBuffer),b(a),G.info.memory.geometries--)};this.deallocateTexture=function(a){a.__webglInit&&
+(a.__webglInit=!1,k.deleteTexture(a.__webglTexture),G.info.memory.textures--)};this.deallocateRenderTarget=function(a){if(a&&a.__webglTexture)if(k.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)k.deleteFramebuffer(a.__webglFramebuffer[b]),k.deleteRenderbuffer(a.__webglRenderbuffer[b]);else k.deleteFramebuffer(a.__webglFramebuffer),k.deleteRenderbuffer(a.__webglRenderbuffer)};this.deallocateMaterial=function(a){var b=a.program;if(b){a.program=void 0;var c,
+d,e=!1,a=0;for(c=ba.length;a<c;a++)if(d=ba[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(e){e=[];a=0;for(c=ba.length;a<c;a++)d=ba[a],d.program!==b&&e.push(d);ba=e;k.deleteProgram(b);G.info.memory.programs--}}};this.updateShadowMap=function(a,b){Y=null;ca=aa=lb=mb=Ra=-1;Cb=!0;pa=ya=-1;this.shadowMapPlugin.update(a,b)};this.renderBufferImmediate=function(a,b,c){a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=k.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=
 k.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=k.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=k.createBuffer());a.hasPositions&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglVertexBuffer),k.bufferData(k.ARRAY_BUFFER,a.positionArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.position),k.vertexAttribPointer(b.attributes.position,3,k.FLOAT,!1,0,0));if(a.hasNormals){k.bindBuffer(k.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,
 e,f,g,h,i,j,l,n,m,o,p=3*a.count;for(o=0;o<p;o+=9)m=a.normalArray,d=m[o],e=m[o+1],f=m[o+2],g=m[o+3],i=m[o+4],l=m[o+5],h=m[o+6],j=m[o+7],n=m[o+8],d=(d+g+h)/3,e=(e+i+j)/3,f=(f+l+n)/3,m[o]=d,m[o+1]=e,m[o+2]=f,m[o+3]=d,m[o+4]=e,m[o+5]=f,m[o+6]=d,m[o+7]=e,m[o+8]=f}k.bufferData(k.ARRAY_BUFFER,a.normalArray,k.DYNAMIC_DRAW);k.enableVertexAttribArray(b.attributes.normal);k.vertexAttribPointer(b.attributes.normal,3,k.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglUvBuffer),k.bufferData(k.ARRAY_BUFFER,
 a.uvArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.uv),k.vertexAttribPointer(b.attributes.uv,2,k.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(k.bindBuffer(k.ARRAY_BUFFER,a.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,a.colorArray,k.DYNAMIC_DRAW),k.enableVertexAttribArray(b.attributes.color),k.vertexAttribPointer(b.attributes.color,3,k.FLOAT,!1,0,0));k.drawArrays(k.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(!1!==d.visible)if(c=
-z(a,b,c,d,f),a=c.attributes,b=!1,d=16777215*e.id+2*c.id+(d.wireframe?1:0),d!==aa&&(aa=d,b=!0),b&&m(),f instanceof THREE.Mesh){f=e.offsets;1<f.length&&(b=!0);d=0;for(c=f.length;d<c;++d){var g=f[d].index;if(b){var h=e.attributes.position,i=h.itemSize;k.bindBuffer(k.ARRAY_BUFFER,h.buffer);l(a.position);k.vertexAttribPointer(a.position,i,k.FLOAT,!1,0,4*g*i);h=e.attributes.normal;0<=a.normal&&h&&(i=h.itemSize,k.bindBuffer(k.ARRAY_BUFFER,h.buffer),l(a.normal),k.vertexAttribPointer(a.normal,i,k.FLOAT,!1,
-0,4*g*i));h=e.attributes.uv;0<=a.uv&&h&&(i=h.itemSize,k.bindBuffer(k.ARRAY_BUFFER,h.buffer),l(a.uv),k.vertexAttribPointer(a.uv,i,k.FLOAT,!1,0,4*g*i));i=e.attributes.color;if(0<=a.color&&i){var j=i.itemSize;k.bindBuffer(k.ARRAY_BUFFER,i.buffer);l(a.color);k.vertexAttribPointer(a.color,j,k.FLOAT,!1,0,4*g*j)}h=e.attributes.tangent;0<=a.tangent&&h&&(i=h.itemSize,k.bindBuffer(k.ARRAY_BUFFER,h.buffer),l(a.tangent),k.vertexAttribPointer(a.tangent,i,k.FLOAT,!1,0,4*g*i));k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,
-e.attributes.index.buffer)}k.drawElements(k.TRIANGLES,f[d].count,k.UNSIGNED_SHORT,2*f[d].start);H.info.render.calls++;H.info.render.vertices+=f[d].count;H.info.render.faces+=f[d].count/3}}else f instanceof THREE.ParticleSystem&&b&&(h=e.attributes.position,i=h.itemSize,k.bindBuffer(k.ARRAY_BUFFER,h.buffer),l(a.position),k.vertexAttribPointer(a.position,i,k.FLOAT,!1,0,0),i=e.attributes.color,0<=a.color&&i&&(j=i.itemSize,k.bindBuffer(k.ARRAY_BUFFER,i.buffer),l(a.color),k.vertexAttribPointer(a.color,
-j,k.FLOAT,!1,0,0)),k.drawArrays(k.POINTS,0,h.numItems/3),H.info.render.calls++,H.info.render.points+=h.numItems/3)};this.renderBuffer=function(a,b,c,d,e,f){if(!1!==d.visible){var g,h,c=z(a,b,c,d,f),b=c.attributes,a=!1,c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==aa&&(aa=c,a=!0);a&&m();if(!d.morphTargets&&0<=b.position)a&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer),l(b.position),k.vertexAttribPointer(b.position,3,k.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;-1!==f.morphTargetBase?
-(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),l(c.position),k.vertexAttribPointer(c.position,3,k.FLOAT,!1,0,0)):0<=c.position&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer),l(c.position),k.vertexAttribPointer(c.position,3,k.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){var i=0;h=f.morphTargetForcedOrder;for(g=f.morphTargetInfluences;i<d.numSupportedMorphTargets&&i<h.length;)k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[h[i]]),l(c["morphTarget"+
-i]),k.vertexAttribPointer(c["morphTarget"+i],3,k.FLOAT,!1,0,0),d.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[h[i]]),l(c["morphNormal"+i]),k.vertexAttribPointer(c["morphNormal"+i],3,k.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[i]=g[h[i]],i++}else{h=[];g=f.morphTargetInfluences;var j,n=g.length;for(j=0;j<n;j++)i=g[j],0<i&&h.push([j,i]);h.length>d.numSupportedMorphTargets?(h.sort(o),h.length=d.numSupportedMorphTargets):h.length>d.numSupportedMorphNormals?h.sort(o):0===
-h.length&&h.push([0,0]);for(i=0;i<d.numSupportedMorphTargets;)h[i]?(j=h[i][0],k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[j]),l(c["morphTarget"+i]),k.vertexAttribPointer(c["morphTarget"+i],3,k.FLOAT,!1,0,0),d.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[j]),l(c["morphNormal"+i]),k.vertexAttribPointer(c["morphNormal"+i],3,k.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[i]=g[j]):(k.vertexAttribPointer(c["morphTarget"+i],3,k.FLOAT,!1,0,0),d.morphNormals&&k.vertexAttribPointer(c["morphNormal"+
-i],3,k.FLOAT,!1,0,0),f.__webglMorphTargetInfluences[i]=0),i++}null!==d.program.uniforms.morphTargetInfluences&&k.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList){g=0;for(h=e.__webglCustomAttributesList.length;g<h;g++)c=e.__webglCustomAttributesList[g],0<=b[c.buffer.belongsToAttribute]&&(k.bindBuffer(k.ARRAY_BUFFER,c.buffer),l(b[c.buffer.belongsToAttribute]),k.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,k.FLOAT,
-!1,0,0))}0<=b.color&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglColorBuffer),l(b.color),k.vertexAttribPointer(b.color,3,k.FLOAT,!1,0,0));0<=b.normal&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglNormalBuffer),l(b.normal),k.vertexAttribPointer(b.normal,3,k.FLOAT,!1,0,0));0<=b.tangent&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglTangentBuffer),l(b.tangent),k.vertexAttribPointer(b.tangent,4,k.FLOAT,!1,0,0));0<=b.uv&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglUVBuffer),l(b.uv),k.vertexAttribPointer(b.uv,2,k.FLOAT,!1,0,0));
-0<=b.uv2&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglUV2Buffer),l(b.uv2),k.vertexAttribPointer(b.uv2,2,k.FLOAT,!1,0,0));d.skinning&&(0<=b.skinIndex&&0<=b.skinWeight)&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),l(b.skinIndex),k.vertexAttribPointer(b.skinIndex,4,k.FLOAT,!1,0,0),k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),l(b.skinWeight),k.vertexAttribPointer(b.skinWeight,4,k.FLOAT,!1,0,0));0<=b.lineDistance&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglLineDistanceBuffer),l(b.lineDistance),
-k.vertexAttribPointer(b.lineDistance,1,k.FLOAT,!1,0,0))}f instanceof THREE.Mesh?(d.wireframe?(d=d.wireframeLinewidth,d!==qa&&(k.lineWidth(d),qa=d),a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),k.drawElements(k.LINES,e.__webglLineCount,k.UNSIGNED_SHORT,0)):(a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),k.drawElements(k.TRIANGLES,e.__webglFaceCount,k.UNSIGNED_SHORT,0)),H.info.render.calls++,H.info.render.vertices+=e.__webglFaceCount,H.info.render.faces+=e.__webglFaceCount/
-3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?k.LINE_STRIP:k.LINES,d=d.linewidth,d!==qa&&(k.lineWidth(d),qa=d),k.drawArrays(f,0,e.__webglLineCount),H.info.render.calls++):f instanceof THREE.ParticleSystem?(k.drawArrays(k.POINTS,0,e.__webglParticleCount),H.info.render.calls++,H.info.render.points+=e.__webglParticleCount):f instanceof THREE.Ribbon&&(k.drawArrays(k.TRIANGLE_STRIP,0,e.__webglVertexCount),H.info.render.calls++)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");
-else{var e,f,g,h,i=a.__lights,j=a.fog;ca=-1;Cb=!0;this.autoUpdateScene&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b._viewMatrixArray||(b._viewMatrixArray=new Float32Array(16));b._projectionMatrixArray||(b._projectionMatrixArray=new Float32Array(16));b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);Wa.multiply(b.projectionMatrix,b.matrixWorldInverse);vb.setFromMatrix(Wa);
-this.autoUpdateObjects&&this.initWebGLObjects(a);p(this.renderPluginsPre,a,b);H.info.render.calls=0;H.info.render.vertices=0;H.info.render.faces=0;H.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);h=a.__webglObjects;d=0;for(e=h.length;d<e;d++)if(f=h[d],g=f.object,f.render=!1,g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||vb.contains(g))){y(g,b);var l=f,m=l.buffer,
-o=void 0,r=o=void 0,r=l.object.material;if(r instanceof THREE.MeshFaceMaterial)o=m.materialIndex,0<=o&&(o=r.materials[o],o.transparent?(l.transparent=o,l.opaque=null):(l.opaque=o,l.transparent=null));else if(o=r)o.transparent?(l.transparent=o,l.opaque=null):(l.opaque=o,l.transparent=null);f.render=!0;!0===this.sortObjects&&(null!==g.renderDepth?f.z=g.renderDepth:(cb.copy(g.matrixWorld.getPosition()),Wa.multiplyVector3(cb),f.z=cb.z),f.id=g.id)}this.sortObjects&&h.sort(n);h=a.__webglObjectsImmediate;
-d=0;for(e=h.length;d<e;d++)f=h[d],g=f.object,g.visible&&(y(g,b),g=f.object.material,g.transparent?(f.transparent=g,f.opaque=null):(f.opaque=g,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),I(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),q(a.__webglObjects,!1,"",b,i,j,!0,d),t(a.__webglObjectsImmediate,"",b,i,j,!1,d)):(this.setBlending(THREE.NormalBlending),
-q(a.__webglObjects,!0,"opaque",b,i,j,!1),t(a.__webglObjectsImmediate,"opaque",b,i,j,!1),q(a.__webglObjects,!1,"transparent",b,i,j,!0),t(a.__webglObjectsImmediate,"transparent",b,i,j,!0));p(this.renderPluginsPost,a,b);c&&(c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)&&(c instanceof THREE.WebGLRenderTargetCube?(k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture),k.generateMipmap(k.TEXTURE_CUBE_MAP),k.bindTexture(k.TEXTURE_CUBE_MAP,null)):(k.bindTexture(k.TEXTURE_2D,
-c.__webglTexture),k.generateMipmap(k.TEXTURE_2D),k.bindTexture(k.TEXTURE_2D,null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=z(a,b,c,d,e);aa=-1;H.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,k,vb):e.render(function(a){H.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;){var b=
-a.__objectsAdded[0],l=a,n=void 0,m=void 0,o=void 0,p=void 0;if(!b.__webglInit)if(b.__webglInit=!0,b._modelViewMatrix=new THREE.Matrix4,b._normalMatrix=new THREE.Matrix3,b instanceof THREE.Mesh)if(m=b.geometry,o=b.material,m instanceof THREE.Geometry){if(void 0===m.geometryGroups){var q=m,t=void 0,u=void 0,y=void 0,z=void 0,B=void 0,A=void 0,D=void 0,G={},I=q.morphTargets.length,K=q.morphNormals.length,Y=o instanceof THREE.MeshFaceMaterial;q.geometryGroups={};t=0;for(u=q.faces.length;t<u;t++)y=q.faces[t],
-z=Y?y.materialIndex:void 0,A=void 0!==z?z:-1,void 0===G[A]&&(G[A]={hash:A,counter:0}),D=G[A].hash+"_"+G[A].counter,void 0===q.geometryGroups[D]&&(q.geometryGroups[D]={faces3:[],faces4:[],materialIndex:z,vertices:0,numMorphTargets:I,numMorphNormals:K}),B=y instanceof THREE.Face3?3:4,65535<q.geometryGroups[D].vertices+B&&(G[A].counter+=1,D=G[A].hash+"_"+G[A].counter,void 0===q.geometryGroups[D]&&(q.geometryGroups[D]={faces3:[],faces4:[],materialIndex:z,vertices:0,numMorphTargets:I,numMorphNormals:K})),
-y instanceof THREE.Face3?q.geometryGroups[D].faces3.push(t):q.geometryGroups[D].faces4.push(t),q.geometryGroups[D].vertices+=B;q.geometryGroupsList=[];var O=void 0;for(O in q.geometryGroups)q.geometryGroups[O].id=eb++,q.geometryGroupsList.push(q.geometryGroups[O])}for(n in m.geometryGroups)if(p=m.geometryGroups[n],!p.__webglVertexBuffer){var J=p;J.__webglVertexBuffer=k.createBuffer();J.__webglNormalBuffer=k.createBuffer();J.__webglTangentBuffer=k.createBuffer();J.__webglColorBuffer=k.createBuffer();
-J.__webglUVBuffer=k.createBuffer();J.__webglUV2Buffer=k.createBuffer();J.__webglSkinIndicesBuffer=k.createBuffer();J.__webglSkinWeightsBuffer=k.createBuffer();J.__webglFaceBuffer=k.createBuffer();J.__webglLineBuffer=k.createBuffer();var L=void 0,ba=void 0;if(J.numMorphTargets){J.__webglMorphTargetsBuffers=[];L=0;for(ba=J.numMorphTargets;L<ba;L++)J.__webglMorphTargetsBuffers.push(k.createBuffer())}if(J.numMorphNormals){J.__webglMorphNormalsBuffers=[];L=0;for(ba=J.numMorphNormals;L<ba;L++)J.__webglMorphNormalsBuffers.push(k.createBuffer())}H.info.memory.geometries++;
-d(p,b);m.verticesNeedUpdate=!0;m.morphTargetsNeedUpdate=!0;m.elementsNeedUpdate=!0;m.uvsNeedUpdate=!0;m.normalsNeedUpdate=!0;m.tangentsNeedUpdate=!0;m.colorsNeedUpdate=!0}}else m instanceof THREE.BufferGeometry&&h(m);else if(b instanceof THREE.Ribbon){if(m=b.geometry,!m.__webglVertexBuffer){var M=m;M.__webglVertexBuffer=k.createBuffer();M.__webglColorBuffer=k.createBuffer();M.__webglNormalBuffer=k.createBuffer();H.info.memory.geometries++;var R=m,aa=b,N=R.vertices.length;R.__vertexArray=new Float32Array(3*
-N);R.__colorArray=new Float32Array(3*N);R.__normalArray=new Float32Array(3*N);R.__webglVertexCount=N;c(R,aa);m.verticesNeedUpdate=!0;m.colorsNeedUpdate=!0;m.normalsNeedUpdate=!0}}else if(b instanceof THREE.Line){if(m=b.geometry,!m.__webglVertexBuffer){var P=m;P.__webglVertexBuffer=k.createBuffer();P.__webglColorBuffer=k.createBuffer();P.__webglLineDistanceBuffer=k.createBuffer();H.info.memory.geometries++;var Q=m,ha=b,S=Q.vertices.length;Q.__vertexArray=new Float32Array(3*S);Q.__colorArray=new Float32Array(3*
-S);Q.__lineDistanceArray=new Float32Array(1*S);Q.__webglLineCount=S;c(Q,ha);m.verticesNeedUpdate=!0;m.colorsNeedUpdate=!0;m.lineDistancesNeedUpdate=!0}}else if(b instanceof THREE.ParticleSystem&&(m=b.geometry,!m.__webglVertexBuffer))if(m instanceof THREE.Geometry){var ca=m;ca.__webglVertexBuffer=k.createBuffer();ca.__webglColorBuffer=k.createBuffer();H.info.memory.geometries++;var $=m,fa=b,ia=$.vertices.length;$.__vertexArray=new Float32Array(3*ia);$.__colorArray=new Float32Array(3*ia);$.__sortArray=
-[];$.__webglParticleCount=ia;c($,fa);m.verticesNeedUpdate=!0;m.colorsNeedUpdate=!0}else m instanceof THREE.BufferGeometry&&h(m);if(!b.__webglActive){if(b instanceof THREE.Mesh)if(m=b.geometry,m instanceof THREE.BufferGeometry)r(l.__webglObjects,m,b);else for(n in m.geometryGroups)p=m.geometryGroups[n],r(l.__webglObjects,p,b);else b instanceof THREE.Ribbon||b instanceof THREE.Line||b instanceof THREE.ParticleSystem?(m=b.geometry,r(l.__webglObjects,m,b)):b instanceof THREE.ImmediateRenderObject||b.immediateRenderCallback?
-l.__webglObjectsImmediate.push({object:b,opaque:null,transparent:null}):b instanceof THREE.Sprite?l.__webglSprites.push(b):b instanceof THREE.LensFlare&&l.__webglFlares.push(b);b.__webglActive=!0}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var na=a.__objectsRemoved[0],pa=a;na instanceof THREE.Mesh||na instanceof THREE.ParticleSystem||na instanceof THREE.Ribbon||na instanceof THREE.Line?s(pa.__webglObjects,na):na instanceof THREE.Sprite?E(pa.__webglSprites,na):na instanceof THREE.LensFlare?
-E(pa.__webglFlares,na):(na instanceof THREE.ImmediateRenderObject||na.immediateRenderCallback)&&s(pa.__webglObjectsImmediate,na);na.__webglActive=!1;a.__objectsRemoved.splice(0,1)}for(var Ha=0,La=a.__webglObjects.length;Ha<La;Ha++){var qa=a.__webglObjects[Ha].object,U=qa.geometry,Aa=void 0,ya=void 0,ka=void 0;if(qa instanceof THREE.Mesh)if(U instanceof THREE.BufferGeometry)(U.verticesNeedUpdate||U.elementsNeedUpdate||U.uvsNeedUpdate||U.normalsNeedUpdate||U.colorsNeedUpdate||U.tangentsNeedUpdate)&&
-j(U,k.DYNAMIC_DRAW,!U.dynamic),U.verticesNeedUpdate=!1,U.elementsNeedUpdate=!1,U.uvsNeedUpdate=!1,U.normalsNeedUpdate=!1,U.colorsNeedUpdate=!1,U.tangentsNeedUpdate=!1;else{for(var Ra=0,Sa=U.geometryGroupsList.length;Ra<Sa;Ra++)if(Aa=U.geometryGroupsList[Ra],ka=e(qa,Aa),U.buffersNeedUpdate&&d(Aa,qa),ya=ka.attributes&&C(ka),U.verticesNeedUpdate||U.morphTargetsNeedUpdate||U.elementsNeedUpdate||U.uvsNeedUpdate||U.normalsNeedUpdate||U.colorsNeedUpdate||U.tangentsNeedUpdate||ya){var ra=Aa,Wa=qa,za=k.DYNAMIC_DRAW,
-ub=!U.dynamic,fb=ka;if(ra.__inittedArrays){var pb=f(fb),mb=fb.vertexColors?fb.vertexColors:!1,rb=g(fb),gb=pb===THREE.SmoothShading,F=void 0,Z=void 0,Va=void 0,T=void 0,cb=void 0,Xa=void 0,Gb=void 0,qb=void 0,ab=void 0,lb=void 0,nb=void 0,V=void 0,W=void 0,X=void 0,oa=void 0,Hb=void 0,Ib=void 0,Jb=void 0,sb=void 0,Kb=void 0,Lb=void 0,Mb=void 0,tb=void 0,Nb=void 0,Ob=void 0,Pb=void 0,vb=void 0,Qb=void 0,Rb=void 0,Sb=void 0,Cb=void 0,Tb=void 0,Ub=void 0,Vb=void 0,Db=void 0,ua=void 0,$b=void 0,bc=void 0,
-jc=void 0,kc=void 0,Oa=void 0,hc=void 0,Ma=void 0,Na=void 0,cc=void 0,Xb=void 0,Ia=0,Ka=0,Yb=0,Zb=0,yb=0,Za=0,xa=0,db=0,Ja=0,ga=0,ja=0,x=0,va=void 0,Pa=ra.__vertexArray,oc=ra.__uvArray,pc=ra.__uv2Array,zb=ra.__normalArray,Da=ra.__tangentArray,Qa=ra.__colorArray,Ea=ra.__skinIndexArray,Fa=ra.__skinWeightArray,Rc=ra.__morphTargetsArrays,Sc=ra.__morphNormalsArrays,Tc=ra.__webglCustomAttributesList,v=void 0,Wb=ra.__faceArray,ob=ra.__lineArray,ib=Wa.geometry,wc=ib.elementsNeedUpdate,nc=ib.uvsNeedUpdate,
-xc=ib.normalsNeedUpdate,Oc=ib.tangentsNeedUpdate,Pc=ib.colorsNeedUpdate,gd=ib.morphTargetsNeedUpdate,fc=ib.vertices,sa=ra.faces3,ta=ra.faces4,$a=ib.faces,Uc=ib.faceVertexUvs[0],Vc=ib.faceVertexUvs[1],gc=ib.skinIndices,dc=ib.skinWeights,ec=ib.morphTargets,zc=ib.morphNormals;if(ib.verticesNeedUpdate){F=0;for(Z=sa.length;F<Z;F++)T=$a[sa[F]],V=fc[T.a],W=fc[T.b],X=fc[T.c],Pa[Ka]=V.x,Pa[Ka+1]=V.y,Pa[Ka+2]=V.z,Pa[Ka+3]=W.x,Pa[Ka+4]=W.y,Pa[Ka+5]=W.z,Pa[Ka+6]=X.x,Pa[Ka+7]=X.y,Pa[Ka+8]=X.z,Ka+=9;F=0;for(Z=
-ta.length;F<Z;F++)T=$a[ta[F]],V=fc[T.a],W=fc[T.b],X=fc[T.c],oa=fc[T.d],Pa[Ka]=V.x,Pa[Ka+1]=V.y,Pa[Ka+2]=V.z,Pa[Ka+3]=W.x,Pa[Ka+4]=W.y,Pa[Ka+5]=W.z,Pa[Ka+6]=X.x,Pa[Ka+7]=X.y,Pa[Ka+8]=X.z,Pa[Ka+9]=oa.x,Pa[Ka+10]=oa.y,Pa[Ka+11]=oa.z,Ka+=12;k.bindBuffer(k.ARRAY_BUFFER,ra.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Pa,za)}if(gd){Oa=0;for(hc=ec.length;Oa<hc;Oa++){F=ja=0;for(Z=sa.length;F<Z;F++)cc=sa[F],T=$a[cc],V=ec[Oa].vertices[T.a],W=ec[Oa].vertices[T.b],X=ec[Oa].vertices[T.c],Ma=Rc[Oa],Ma[ja]=V.x,
-Ma[ja+1]=V.y,Ma[ja+2]=V.z,Ma[ja+3]=W.x,Ma[ja+4]=W.y,Ma[ja+5]=W.z,Ma[ja+6]=X.x,Ma[ja+7]=X.y,Ma[ja+8]=X.z,fb.morphNormals&&(gb?(Xb=zc[Oa].vertexNormals[cc],Kb=Xb.a,Lb=Xb.b,Mb=Xb.c):Mb=Lb=Kb=zc[Oa].faceNormals[cc],Na=Sc[Oa],Na[ja]=Kb.x,Na[ja+1]=Kb.y,Na[ja+2]=Kb.z,Na[ja+3]=Lb.x,Na[ja+4]=Lb.y,Na[ja+5]=Lb.z,Na[ja+6]=Mb.x,Na[ja+7]=Mb.y,Na[ja+8]=Mb.z),ja+=9;F=0;for(Z=ta.length;F<Z;F++)cc=ta[F],T=$a[cc],V=ec[Oa].vertices[T.a],W=ec[Oa].vertices[T.b],X=ec[Oa].vertices[T.c],oa=ec[Oa].vertices[T.d],Ma=Rc[Oa],
-Ma[ja]=V.x,Ma[ja+1]=V.y,Ma[ja+2]=V.z,Ma[ja+3]=W.x,Ma[ja+4]=W.y,Ma[ja+5]=W.z,Ma[ja+6]=X.x,Ma[ja+7]=X.y,Ma[ja+8]=X.z,Ma[ja+9]=oa.x,Ma[ja+10]=oa.y,Ma[ja+11]=oa.z,fb.morphNormals&&(gb?(Xb=zc[Oa].vertexNormals[cc],Kb=Xb.a,Lb=Xb.b,Mb=Xb.c,tb=Xb.d):tb=Mb=Lb=Kb=zc[Oa].faceNormals[cc],Na=Sc[Oa],Na[ja]=Kb.x,Na[ja+1]=Kb.y,Na[ja+2]=Kb.z,Na[ja+3]=Lb.x,Na[ja+4]=Lb.y,Na[ja+5]=Lb.z,Na[ja+6]=Mb.x,Na[ja+7]=Mb.y,Na[ja+8]=Mb.z,Na[ja+9]=tb.x,Na[ja+10]=tb.y,Na[ja+11]=tb.z),ja+=12;k.bindBuffer(k.ARRAY_BUFFER,ra.__webglMorphTargetsBuffers[Oa]);
-k.bufferData(k.ARRAY_BUFFER,Rc[Oa],za);fb.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,ra.__webglMorphNormalsBuffers[Oa]),k.bufferData(k.ARRAY_BUFFER,Sc[Oa],za))}}if(dc.length){F=0;for(Z=sa.length;F<Z;F++)T=$a[sa[F]],Qb=dc[T.a],Rb=dc[T.b],Sb=dc[T.c],Fa[ga]=Qb.x,Fa[ga+1]=Qb.y,Fa[ga+2]=Qb.z,Fa[ga+3]=Qb.w,Fa[ga+4]=Rb.x,Fa[ga+5]=Rb.y,Fa[ga+6]=Rb.z,Fa[ga+7]=Rb.w,Fa[ga+8]=Sb.x,Fa[ga+9]=Sb.y,Fa[ga+10]=Sb.z,Fa[ga+11]=Sb.w,Tb=gc[T.a],Ub=gc[T.b],Vb=gc[T.c],Ea[ga]=Tb.x,Ea[ga+1]=Tb.y,Ea[ga+2]=Tb.z,Ea[ga+3]=Tb.w,
-Ea[ga+4]=Ub.x,Ea[ga+5]=Ub.y,Ea[ga+6]=Ub.z,Ea[ga+7]=Ub.w,Ea[ga+8]=Vb.x,Ea[ga+9]=Vb.y,Ea[ga+10]=Vb.z,Ea[ga+11]=Vb.w,ga+=12;F=0;for(Z=ta.length;F<Z;F++)T=$a[ta[F]],Qb=dc[T.a],Rb=dc[T.b],Sb=dc[T.c],Cb=dc[T.d],Fa[ga]=Qb.x,Fa[ga+1]=Qb.y,Fa[ga+2]=Qb.z,Fa[ga+3]=Qb.w,Fa[ga+4]=Rb.x,Fa[ga+5]=Rb.y,Fa[ga+6]=Rb.z,Fa[ga+7]=Rb.w,Fa[ga+8]=Sb.x,Fa[ga+9]=Sb.y,Fa[ga+10]=Sb.z,Fa[ga+11]=Sb.w,Fa[ga+12]=Cb.x,Fa[ga+13]=Cb.y,Fa[ga+14]=Cb.z,Fa[ga+15]=Cb.w,Tb=gc[T.a],Ub=gc[T.b],Vb=gc[T.c],Db=gc[T.d],Ea[ga]=Tb.x,Ea[ga+1]=Tb.y,
-Ea[ga+2]=Tb.z,Ea[ga+3]=Tb.w,Ea[ga+4]=Ub.x,Ea[ga+5]=Ub.y,Ea[ga+6]=Ub.z,Ea[ga+7]=Ub.w,Ea[ga+8]=Vb.x,Ea[ga+9]=Vb.y,Ea[ga+10]=Vb.z,Ea[ga+11]=Vb.w,Ea[ga+12]=Db.x,Ea[ga+13]=Db.y,Ea[ga+14]=Db.z,Ea[ga+15]=Db.w,ga+=16;0<ga&&(k.bindBuffer(k.ARRAY_BUFFER,ra.__webglSkinIndicesBuffer),k.bufferData(k.ARRAY_BUFFER,Ea,za),k.bindBuffer(k.ARRAY_BUFFER,ra.__webglSkinWeightsBuffer),k.bufferData(k.ARRAY_BUFFER,Fa,za))}if(Pc&&mb){F=0;for(Z=sa.length;F<Z;F++)T=$a[sa[F]],Gb=T.vertexColors,qb=T.color,3===Gb.length&&mb===
-THREE.VertexColors?(Nb=Gb[0],Ob=Gb[1],Pb=Gb[2]):Pb=Ob=Nb=qb,Qa[Ja]=Nb.r,Qa[Ja+1]=Nb.g,Qa[Ja+2]=Nb.b,Qa[Ja+3]=Ob.r,Qa[Ja+4]=Ob.g,Qa[Ja+5]=Ob.b,Qa[Ja+6]=Pb.r,Qa[Ja+7]=Pb.g,Qa[Ja+8]=Pb.b,Ja+=9;F=0;for(Z=ta.length;F<Z;F++)T=$a[ta[F]],Gb=T.vertexColors,qb=T.color,4===Gb.length&&mb===THREE.VertexColors?(Nb=Gb[0],Ob=Gb[1],Pb=Gb[2],vb=Gb[3]):vb=Pb=Ob=Nb=qb,Qa[Ja]=Nb.r,Qa[Ja+1]=Nb.g,Qa[Ja+2]=Nb.b,Qa[Ja+3]=Ob.r,Qa[Ja+4]=Ob.g,Qa[Ja+5]=Ob.b,Qa[Ja+6]=Pb.r,Qa[Ja+7]=Pb.g,Qa[Ja+8]=Pb.b,Qa[Ja+9]=vb.r,Qa[Ja+10]=vb.g,
-Qa[Ja+11]=vb.b,Ja+=12;0<Ja&&(k.bindBuffer(k.ARRAY_BUFFER,ra.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,Qa,za))}if(Oc&&ib.hasTangents){F=0;for(Z=sa.length;F<Z;F++)T=$a[sa[F]],ab=T.vertexTangents,Hb=ab[0],Ib=ab[1],Jb=ab[2],Da[xa]=Hb.x,Da[xa+1]=Hb.y,Da[xa+2]=Hb.z,Da[xa+3]=Hb.w,Da[xa+4]=Ib.x,Da[xa+5]=Ib.y,Da[xa+6]=Ib.z,Da[xa+7]=Ib.w,Da[xa+8]=Jb.x,Da[xa+9]=Jb.y,Da[xa+10]=Jb.z,Da[xa+11]=Jb.w,xa+=12;F=0;for(Z=ta.length;F<Z;F++)T=$a[ta[F]],ab=T.vertexTangents,Hb=ab[0],Ib=ab[1],Jb=ab[2],sb=ab[3],Da[xa]=
-Hb.x,Da[xa+1]=Hb.y,Da[xa+2]=Hb.z,Da[xa+3]=Hb.w,Da[xa+4]=Ib.x,Da[xa+5]=Ib.y,Da[xa+6]=Ib.z,Da[xa+7]=Ib.w,Da[xa+8]=Jb.x,Da[xa+9]=Jb.y,Da[xa+10]=Jb.z,Da[xa+11]=Jb.w,Da[xa+12]=sb.x,Da[xa+13]=sb.y,Da[xa+14]=sb.z,Da[xa+15]=sb.w,xa+=16;k.bindBuffer(k.ARRAY_BUFFER,ra.__webglTangentBuffer);k.bufferData(k.ARRAY_BUFFER,Da,za)}if(xc&&pb){F=0;for(Z=sa.length;F<Z;F++)if(T=$a[sa[F]],cb=T.vertexNormals,Xa=T.normal,3===cb.length&&gb)for(ua=0;3>ua;ua++)bc=cb[ua],zb[Za]=bc.x,zb[Za+1]=bc.y,zb[Za+2]=bc.z,Za+=3;else for(ua=
-0;3>ua;ua++)zb[Za]=Xa.x,zb[Za+1]=Xa.y,zb[Za+2]=Xa.z,Za+=3;F=0;for(Z=ta.length;F<Z;F++)if(T=$a[ta[F]],cb=T.vertexNormals,Xa=T.normal,4===cb.length&&gb)for(ua=0;4>ua;ua++)bc=cb[ua],zb[Za]=bc.x,zb[Za+1]=bc.y,zb[Za+2]=bc.z,Za+=3;else for(ua=0;4>ua;ua++)zb[Za]=Xa.x,zb[Za+1]=Xa.y,zb[Za+2]=Xa.z,Za+=3;k.bindBuffer(k.ARRAY_BUFFER,ra.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,zb,za)}if(nc&&Uc&&rb){F=0;for(Z=sa.length;F<Z;F++)if(Va=sa[F],lb=Uc[Va],void 0!==lb)for(ua=0;3>ua;ua++)jc=lb[ua],oc[Yb]=jc.u,oc[Yb+
-1]=jc.v,Yb+=2;F=0;for(Z=ta.length;F<Z;F++)if(Va=ta[F],lb=Uc[Va],void 0!==lb)for(ua=0;4>ua;ua++)jc=lb[ua],oc[Yb]=jc.u,oc[Yb+1]=jc.v,Yb+=2;0<Yb&&(k.bindBuffer(k.ARRAY_BUFFER,ra.__webglUVBuffer),k.bufferData(k.ARRAY_BUFFER,oc,za))}if(nc&&Vc&&rb){F=0;for(Z=sa.length;F<Z;F++)if(Va=sa[F],nb=Vc[Va],void 0!==nb)for(ua=0;3>ua;ua++)kc=nb[ua],pc[Zb]=kc.u,pc[Zb+1]=kc.v,Zb+=2;F=0;for(Z=ta.length;F<Z;F++)if(Va=ta[F],nb=Vc[Va],void 0!==nb)for(ua=0;4>ua;ua++)kc=nb[ua],pc[Zb]=kc.u,pc[Zb+1]=kc.v,Zb+=2;0<Zb&&(k.bindBuffer(k.ARRAY_BUFFER,
-ra.__webglUV2Buffer),k.bufferData(k.ARRAY_BUFFER,pc,za))}if(wc){F=0;for(Z=sa.length;F<Z;F++)Wb[yb]=Ia,Wb[yb+1]=Ia+1,Wb[yb+2]=Ia+2,yb+=3,ob[db]=Ia,ob[db+1]=Ia+1,ob[db+2]=Ia,ob[db+3]=Ia+2,ob[db+4]=Ia+1,ob[db+5]=Ia+2,db+=6,Ia+=3;F=0;for(Z=ta.length;F<Z;F++)Wb[yb]=Ia,Wb[yb+1]=Ia+1,Wb[yb+2]=Ia+3,Wb[yb+3]=Ia+1,Wb[yb+4]=Ia+2,Wb[yb+5]=Ia+3,yb+=6,ob[db]=Ia,ob[db+1]=Ia+1,ob[db+2]=Ia,ob[db+3]=Ia+3,ob[db+4]=Ia+1,ob[db+5]=Ia+2,ob[db+6]=Ia+2,ob[db+7]=Ia+3,db+=8,Ia+=4;k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,ra.__webglFaceBuffer);
-k.bufferData(k.ELEMENT_ARRAY_BUFFER,Wb,za);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,ra.__webglLineBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,ob,za)}if(Tc){ua=0;for($b=Tc.length;ua<$b;ua++)if(v=Tc[ua],v.__original.needsUpdate){x=0;if(1===v.size)if(void 0===v.boundTo||"vertices"===v.boundTo){F=0;for(Z=sa.length;F<Z;F++)T=$a[sa[F]],v.array[x]=v.value[T.a],v.array[x+1]=v.value[T.b],v.array[x+2]=v.value[T.c],x+=3;F=0;for(Z=ta.length;F<Z;F++)T=$a[ta[F]],v.array[x]=v.value[T.a],v.array[x+1]=v.value[T.b],v.array[x+
-2]=v.value[T.c],v.array[x+3]=v.value[T.d],x+=4}else{if("faces"===v.boundTo){F=0;for(Z=sa.length;F<Z;F++)va=v.value[sa[F]],v.array[x]=va,v.array[x+1]=va,v.array[x+2]=va,x+=3;F=0;for(Z=ta.length;F<Z;F++)va=v.value[ta[F]],v.array[x]=va,v.array[x+1]=va,v.array[x+2]=va,v.array[x+3]=va,x+=4}}else if(2===v.size)if(void 0===v.boundTo||"vertices"===v.boundTo){F=0;for(Z=sa.length;F<Z;F++)T=$a[sa[F]],V=v.value[T.a],W=v.value[T.b],X=v.value[T.c],v.array[x]=V.x,v.array[x+1]=V.y,v.array[x+2]=W.x,v.array[x+3]=W.y,
-v.array[x+4]=X.x,v.array[x+5]=X.y,x+=6;F=0;for(Z=ta.length;F<Z;F++)T=$a[ta[F]],V=v.value[T.a],W=v.value[T.b],X=v.value[T.c],oa=v.value[T.d],v.array[x]=V.x,v.array[x+1]=V.y,v.array[x+2]=W.x,v.array[x+3]=W.y,v.array[x+4]=X.x,v.array[x+5]=X.y,v.array[x+6]=oa.x,v.array[x+7]=oa.y,x+=8}else{if("faces"===v.boundTo){F=0;for(Z=sa.length;F<Z;F++)X=W=V=va=v.value[sa[F]],v.array[x]=V.x,v.array[x+1]=V.y,v.array[x+2]=W.x,v.array[x+3]=W.y,v.array[x+4]=X.x,v.array[x+5]=X.y,x+=6;F=0;for(Z=ta.length;F<Z;F++)oa=X=W=
-V=va=v.value[ta[F]],v.array[x]=V.x,v.array[x+1]=V.y,v.array[x+2]=W.x,v.array[x+3]=W.y,v.array[x+4]=X.x,v.array[x+5]=X.y,v.array[x+6]=oa.x,v.array[x+7]=oa.y,x+=8}}else if(3===v.size){var ea;ea="c"===v.type?["r","g","b"]:["x","y","z"];if(void 0===v.boundTo||"vertices"===v.boundTo){F=0;for(Z=sa.length;F<Z;F++)T=$a[sa[F]],V=v.value[T.a],W=v.value[T.b],X=v.value[T.c],v.array[x]=V[ea[0]],v.array[x+1]=V[ea[1]],v.array[x+2]=V[ea[2]],v.array[x+3]=W[ea[0]],v.array[x+4]=W[ea[1]],v.array[x+5]=W[ea[2]],v.array[x+
-6]=X[ea[0]],v.array[x+7]=X[ea[1]],v.array[x+8]=X[ea[2]],x+=9;F=0;for(Z=ta.length;F<Z;F++)T=$a[ta[F]],V=v.value[T.a],W=v.value[T.b],X=v.value[T.c],oa=v.value[T.d],v.array[x]=V[ea[0]],v.array[x+1]=V[ea[1]],v.array[x+2]=V[ea[2]],v.array[x+3]=W[ea[0]],v.array[x+4]=W[ea[1]],v.array[x+5]=W[ea[2]],v.array[x+6]=X[ea[0]],v.array[x+7]=X[ea[1]],v.array[x+8]=X[ea[2]],v.array[x+9]=oa[ea[0]],v.array[x+10]=oa[ea[1]],v.array[x+11]=oa[ea[2]],x+=12}else if("faces"===v.boundTo){F=0;for(Z=sa.length;F<Z;F++)X=W=V=va=
-v.value[sa[F]],v.array[x]=V[ea[0]],v.array[x+1]=V[ea[1]],v.array[x+2]=V[ea[2]],v.array[x+3]=W[ea[0]],v.array[x+4]=W[ea[1]],v.array[x+5]=W[ea[2]],v.array[x+6]=X[ea[0]],v.array[x+7]=X[ea[1]],v.array[x+8]=X[ea[2]],x+=9;F=0;for(Z=ta.length;F<Z;F++)oa=X=W=V=va=v.value[ta[F]],v.array[x]=V[ea[0]],v.array[x+1]=V[ea[1]],v.array[x+2]=V[ea[2]],v.array[x+3]=W[ea[0]],v.array[x+4]=W[ea[1]],v.array[x+5]=W[ea[2]],v.array[x+6]=X[ea[0]],v.array[x+7]=X[ea[1]],v.array[x+8]=X[ea[2]],v.array[x+9]=oa[ea[0]],v.array[x+10]=
-oa[ea[1]],v.array[x+11]=oa[ea[2]],x+=12}else if("faceVertices"===v.boundTo){F=0;for(Z=sa.length;F<Z;F++)va=v.value[sa[F]],V=va[0],W=va[1],X=va[2],v.array[x]=V[ea[0]],v.array[x+1]=V[ea[1]],v.array[x+2]=V[ea[2]],v.array[x+3]=W[ea[0]],v.array[x+4]=W[ea[1]],v.array[x+5]=W[ea[2]],v.array[x+6]=X[ea[0]],v.array[x+7]=X[ea[1]],v.array[x+8]=X[ea[2]],x+=9;F=0;for(Z=ta.length;F<Z;F++)va=v.value[ta[F]],V=va[0],W=va[1],X=va[2],oa=va[3],v.array[x]=V[ea[0]],v.array[x+1]=V[ea[1]],v.array[x+2]=V[ea[2]],v.array[x+3]=
-W[ea[0]],v.array[x+4]=W[ea[1]],v.array[x+5]=W[ea[2]],v.array[x+6]=X[ea[0]],v.array[x+7]=X[ea[1]],v.array[x+8]=X[ea[2]],v.array[x+9]=oa[ea[0]],v.array[x+10]=oa[ea[1]],v.array[x+11]=oa[ea[2]],x+=12}}else if(4===v.size)if(void 0===v.boundTo||"vertices"===v.boundTo){F=0;for(Z=sa.length;F<Z;F++)T=$a[sa[F]],V=v.value[T.a],W=v.value[T.b],X=v.value[T.c],v.array[x]=V.x,v.array[x+1]=V.y,v.array[x+2]=V.z,v.array[x+3]=V.w,v.array[x+4]=W.x,v.array[x+5]=W.y,v.array[x+6]=W.z,v.array[x+7]=W.w,v.array[x+8]=X.x,v.array[x+
-9]=X.y,v.array[x+10]=X.z,v.array[x+11]=X.w,x+=12;F=0;for(Z=ta.length;F<Z;F++)T=$a[ta[F]],V=v.value[T.a],W=v.value[T.b],X=v.value[T.c],oa=v.value[T.d],v.array[x]=V.x,v.array[x+1]=V.y,v.array[x+2]=V.z,v.array[x+3]=V.w,v.array[x+4]=W.x,v.array[x+5]=W.y,v.array[x+6]=W.z,v.array[x+7]=W.w,v.array[x+8]=X.x,v.array[x+9]=X.y,v.array[x+10]=X.z,v.array[x+11]=X.w,v.array[x+12]=oa.x,v.array[x+13]=oa.y,v.array[x+14]=oa.z,v.array[x+15]=oa.w,x+=16}else if("faces"===v.boundTo){F=0;for(Z=sa.length;F<Z;F++)X=W=V=va=
-v.value[sa[F]],v.array[x]=V.x,v.array[x+1]=V.y,v.array[x+2]=V.z,v.array[x+3]=V.w,v.array[x+4]=W.x,v.array[x+5]=W.y,v.array[x+6]=W.z,v.array[x+7]=W.w,v.array[x+8]=X.x,v.array[x+9]=X.y,v.array[x+10]=X.z,v.array[x+11]=X.w,x+=12;F=0;for(Z=ta.length;F<Z;F++)oa=X=W=V=va=v.value[ta[F]],v.array[x]=V.x,v.array[x+1]=V.y,v.array[x+2]=V.z,v.array[x+3]=V.w,v.array[x+4]=W.x,v.array[x+5]=W.y,v.array[x+6]=W.z,v.array[x+7]=W.w,v.array[x+8]=X.x,v.array[x+9]=X.y,v.array[x+10]=X.z,v.array[x+11]=X.w,v.array[x+12]=oa.x,
-v.array[x+13]=oa.y,v.array[x+14]=oa.z,v.array[x+15]=oa.w,x+=16}else if("faceVertices"===v.boundTo){F=0;for(Z=sa.length;F<Z;F++)va=v.value[sa[F]],V=va[0],W=va[1],X=va[2],v.array[x]=V.x,v.array[x+1]=V.y,v.array[x+2]=V.z,v.array[x+3]=V.w,v.array[x+4]=W.x,v.array[x+5]=W.y,v.array[x+6]=W.z,v.array[x+7]=W.w,v.array[x+8]=X.x,v.array[x+9]=X.y,v.array[x+10]=X.z,v.array[x+11]=X.w,x+=12;F=0;for(Z=ta.length;F<Z;F++)va=v.value[ta[F]],V=va[0],W=va[1],X=va[2],oa=va[3],v.array[x]=V.x,v.array[x+1]=V.y,v.array[x+2]=
-V.z,v.array[x+3]=V.w,v.array[x+4]=W.x,v.array[x+5]=W.y,v.array[x+6]=W.z,v.array[x+7]=W.w,v.array[x+8]=X.x,v.array[x+9]=X.y,v.array[x+10]=X.z,v.array[x+11]=X.w,v.array[x+12]=oa.x,v.array[x+13]=oa.y,v.array[x+14]=oa.z,v.array[x+15]=oa.w,x+=16}k.bindBuffer(k.ARRAY_BUFFER,v.buffer);k.bufferData(k.ARRAY_BUFFER,v.array,za)}}ub&&(delete ra.__inittedArrays,delete ra.__colorArray,delete ra.__normalArray,delete ra.__tangentArray,delete ra.__uvArray,delete ra.__uv2Array,delete ra.__faceArray,delete ra.__vertexArray,
-delete ra.__lineArray,delete ra.__skinIndexArray,delete ra.__skinWeightArray)}}U.verticesNeedUpdate=!1;U.morphTargetsNeedUpdate=!1;U.elementsNeedUpdate=!1;U.uvsNeedUpdate=!1;U.normalsNeedUpdate=!1;U.colorsNeedUpdate=!1;U.tangentsNeedUpdate=!1;U.buffersNeedUpdate=!1;ka.attributes&&w(ka)}else if(qa instanceof THREE.Ribbon){ka=e(qa,U);ya=ka.attributes&&C(ka);if(U.verticesNeedUpdate||U.colorsNeedUpdate||U.normalsNeedUpdate||ya){var Ab=U,Ac=k.DYNAMIC_DRAW,qc=void 0,rc=void 0,sc=void 0,Bc=void 0,wa=void 0,
-Cc=void 0,Dc=void 0,Ec=void 0,Yc=void 0,Ta=void 0,lc=void 0,Ba=void 0,jb=void 0,Zc=Ab.vertices,$c=Ab.colors,ad=Ab.normals,hd=Zc.length,id=$c.length,jd=ad.length,Fc=Ab.__vertexArray,Gc=Ab.__colorArray,Hc=Ab.__normalArray,kd=Ab.colorsNeedUpdate,ld=Ab.normalsNeedUpdate,Wc=Ab.__webglCustomAttributesList;if(Ab.verticesNeedUpdate){for(qc=0;qc<hd;qc++)Bc=Zc[qc],wa=3*qc,Fc[wa]=Bc.x,Fc[wa+1]=Bc.y,Fc[wa+2]=Bc.z;k.bindBuffer(k.ARRAY_BUFFER,Ab.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Fc,Ac)}if(kd){for(rc=
-0;rc<id;rc++)Cc=$c[rc],wa=3*rc,Gc[wa]=Cc.r,Gc[wa+1]=Cc.g,Gc[wa+2]=Cc.b;k.bindBuffer(k.ARRAY_BUFFER,Ab.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Gc,Ac)}if(ld){for(sc=0;sc<jd;sc++)Dc=ad[sc],wa=3*sc,Hc[wa]=Dc.x,Hc[wa+1]=Dc.y,Hc[wa+2]=Dc.z;k.bindBuffer(k.ARRAY_BUFFER,Ab.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,Hc,Ac)}if(Wc){Ec=0;for(Yc=Wc.length;Ec<Yc;Ec++)if(Ba=Wc[Ec],Ba.needsUpdate&&(void 0===Ba.boundTo||"vertices"===Ba.boundTo)){wa=0;lc=Ba.value.length;if(1===Ba.size)for(Ta=0;Ta<lc;Ta++)Ba.array[Ta]=
-Ba.value[Ta];else if(2===Ba.size)for(Ta=0;Ta<lc;Ta++)jb=Ba.value[Ta],Ba.array[wa]=jb.x,Ba.array[wa+1]=jb.y,wa+=2;else if(3===Ba.size)if("c"===Ba.type)for(Ta=0;Ta<lc;Ta++)jb=Ba.value[Ta],Ba.array[wa]=jb.r,Ba.array[wa+1]=jb.g,Ba.array[wa+2]=jb.b,wa+=3;else for(Ta=0;Ta<lc;Ta++)jb=Ba.value[Ta],Ba.array[wa]=jb.x,Ba.array[wa+1]=jb.y,Ba.array[wa+2]=jb.z,wa+=3;else if(4===Ba.size)for(Ta=0;Ta<lc;Ta++)jb=Ba.value[Ta],Ba.array[wa]=jb.x,Ba.array[wa+1]=jb.y,Ba.array[wa+2]=jb.z,Ba.array[wa+3]=jb.w,wa+=4;k.bindBuffer(k.ARRAY_BUFFER,
-Ba.buffer);k.bufferData(k.ARRAY_BUFFER,Ba.array,Ac)}}}U.verticesNeedUpdate=!1;U.colorsNeedUpdate=!1;U.normalsNeedUpdate=!1;ka.attributes&&w(ka)}else if(qa instanceof THREE.Line){ka=e(qa,U);ya=ka.attributes&&C(ka);if(U.verticesNeedUpdate||U.colorsNeedUpdate||U.lineDistancesNeedUpdate||ya){var Bb=U,Ic=k.DYNAMIC_DRAW,tc=void 0,uc=void 0,vc=void 0,Jc=void 0,Ga=void 0,Kc=void 0,bd=Bb.vertices,cd=Bb.colors,dd=Bb.lineDistances,md=bd.length,nd=cd.length,od=dd.length,Lc=Bb.__vertexArray,Mc=Bb.__colorArray,
-ed=Bb.__lineDistanceArray,pd=Bb.colorsNeedUpdate,qd=Bb.lineDistancesNeedUpdate,Xc=Bb.__webglCustomAttributesList,Nc=void 0,fd=void 0,Ua=void 0,mc=void 0,kb=void 0,Ca=void 0;if(Bb.verticesNeedUpdate){for(tc=0;tc<md;tc++)Jc=bd[tc],Ga=3*tc,Lc[Ga]=Jc.x,Lc[Ga+1]=Jc.y,Lc[Ga+2]=Jc.z;k.bindBuffer(k.ARRAY_BUFFER,Bb.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Lc,Ic)}if(pd){for(uc=0;uc<nd;uc++)Kc=cd[uc],Ga=3*uc,Mc[Ga]=Kc.r,Mc[Ga+1]=Kc.g,Mc[Ga+2]=Kc.b;k.bindBuffer(k.ARRAY_BUFFER,Bb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,
-Mc,Ic)}if(qd){for(vc=0;vc<od;vc++)ed[vc]=dd[vc];k.bindBuffer(k.ARRAY_BUFFER,Bb.__webglLineDistanceBuffer);k.bufferData(k.ARRAY_BUFFER,ed,Ic)}if(Xc){Nc=0;for(fd=Xc.length;Nc<fd;Nc++)if(Ca=Xc[Nc],Ca.needsUpdate&&(void 0===Ca.boundTo||"vertices"===Ca.boundTo)){Ga=0;mc=Ca.value.length;if(1===Ca.size)for(Ua=0;Ua<mc;Ua++)Ca.array[Ua]=Ca.value[Ua];else if(2===Ca.size)for(Ua=0;Ua<mc;Ua++)kb=Ca.value[Ua],Ca.array[Ga]=kb.x,Ca.array[Ga+1]=kb.y,Ga+=2;else if(3===Ca.size)if("c"===Ca.type)for(Ua=0;Ua<mc;Ua++)kb=
-Ca.value[Ua],Ca.array[Ga]=kb.r,Ca.array[Ga+1]=kb.g,Ca.array[Ga+2]=kb.b,Ga+=3;else for(Ua=0;Ua<mc;Ua++)kb=Ca.value[Ua],Ca.array[Ga]=kb.x,Ca.array[Ga+1]=kb.y,Ca.array[Ga+2]=kb.z,Ga+=3;else if(4===Ca.size)for(Ua=0;Ua<mc;Ua++)kb=Ca.value[Ua],Ca.array[Ga]=kb.x,Ca.array[Ga+1]=kb.y,Ca.array[Ga+2]=kb.z,Ca.array[Ga+3]=kb.w,Ga+=4;k.bindBuffer(k.ARRAY_BUFFER,Ca.buffer);k.bufferData(k.ARRAY_BUFFER,Ca.array,Ic)}}}U.verticesNeedUpdate=!1;U.colorsNeedUpdate=!1;U.lineDistancesNeedUpdate=!1;ka.attributes&&w(ka)}else qa instanceof
-THREE.ParticleSystem&&(U instanceof THREE.BufferGeometry?((U.verticesNeedUpdate||U.colorsNeedUpdate)&&j(U,k.DYNAMIC_DRAW,!U.dynamic),U.verticesNeedUpdate=!1,U.colorsNeedUpdate=!1):(ka=e(qa,U),ya=ka.attributes&&C(ka),(U.verticesNeedUpdate||U.colorsNeedUpdate||qa.sortParticles||ya)&&i(U,k.DYNAMIC_DRAW,qa),U.verticesNeedUpdate=!1,U.colorsNeedUpdate=!1,ka.attributes&&w(ka)))}};this.initMaterial=function(a,b,c,d){var e,f,g,h,i,j,l,n,m;a instanceof THREE.MeshDepthMaterial?m="depth":a instanceof THREE.MeshNormalMaterial?
-m="normal":a instanceof THREE.MeshBasicMaterial?m="basic":a instanceof THREE.MeshLambertMaterial?m="lambert":a instanceof THREE.MeshPhongMaterial?m="phong":a instanceof THREE.LineBasicMaterial?m="basic":a instanceof THREE.LineDashedMaterial?m="dashed":a instanceof THREE.ParticleBasicMaterial&&(m="particle_basic");if(m){var o=THREE.ShaderLib[m];a.uniforms=THREE.UniformsUtils.clone(o.uniforms);a.vertexShader=o.vertexShader;a.fragmentShader=o.fragmentShader}var p,q,r;e=p=q=r=o=0;for(f=b.length;e<f;e++)g=
-b[e],g.onlyShadow||(g instanceof THREE.DirectionalLight&&p++,g instanceof THREE.PointLight&&q++,g instanceof THREE.SpotLight&&r++,g instanceof THREE.HemisphereLight&&o++);e=p;f=q;g=r;h=o;o=p=0;for(r=b.length;o<r;o++)q=b[o],q.castShadow&&(q instanceof THREE.SpotLight&&p++,q instanceof THREE.DirectionalLight&&!q.shadowCascade&&p++);n=p;Xa&&d&&d.useVertexTexture?l=1024:(b=k.getParameter(k.MAX_VERTEX_UNIFORM_VECTORS),b=Math.floor((b-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&(b=Math.min(d.bones.length,
-b),b<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")),l=b);a:{q=a.fragmentShader;r=a.vertexShader;o=a.uniforms;b=a.attributes;p=a.defines;var c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:l,
-useVertexTexture:Xa&&d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxHemiLights:h,maxShadows:n,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,
-metal:a.metal,perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide},s,t,u,d=[];m?d.push(m):(d.push(q),d.push(r));for(t in p)d.push(t),d.push(p[t]);for(s in c)d.push(s),d.push(c[s]);m=d.join();s=0;for(t=ba.length;s<t;s++)if(d=ba[s],d.code===m){d.usedTimes++;j=d.program;break a}s=[];for(u in p)t=p[u],!1!==t&&(t="#define "+u+" "+t,s.push(t));t=s.join("\n");u=k.createProgram();s=["precision "+Q+" float;",t,hc?"#define VERTEX_TEXTURES":"",
-H.gammaInput?"#define GAMMA_INPUT":"",H.gammaOutput?"#define GAMMA_OUTPUT":"",H.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":
-"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.boneTextureWidth?"#define N_BONE_PIXEL_X "+c.boneTextureWidth.toFixed(1):"",c.boneTextureHeight?"#define N_BONE_PIXEL_Y "+c.boneTextureHeight.toFixed(1):"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?
-"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
-t=["precision "+Q+" float;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"",t,"#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",H.gammaInput?"#define GAMMA_INPUT":"",H.gammaOutput?"#define GAMMA_OUTPUT":"",H.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",
+z(a,b,c,d,f),a=c.attributes,b=!1,d=16777215*e.id+2*c.id+(d.wireframe?1:0),d!==aa&&(aa=d,b=!0),b&&m(),f instanceof THREE.Mesh)if(f=e.attributes.index){d=e.offsets;1<d.length&&(b=!0);for(var c=0,g=d.length;c<g;c++){var h=d[c].index;if(b){var i=e.attributes.position,j=i.itemSize;k.bindBuffer(k.ARRAY_BUFFER,i.buffer);l(a.position);k.vertexAttribPointer(a.position,j,k.FLOAT,!1,0,4*h*j);j=e.attributes.normal;if(0<=a.normal&&j){var n=j.itemSize;k.bindBuffer(k.ARRAY_BUFFER,j.buffer);l(a.normal);k.vertexAttribPointer(a.normal,
+n,k.FLOAT,!1,0,4*h*n)}j=e.attributes.uv;0<=a.uv&&j&&(n=j.itemSize,k.bindBuffer(k.ARRAY_BUFFER,j.buffer),l(a.uv),k.vertexAttribPointer(a.uv,n,k.FLOAT,!1,0,4*h*n));j=e.attributes.color;0<=a.color&&j&&(n=j.itemSize,k.bindBuffer(k.ARRAY_BUFFER,j.buffer),l(a.color),k.vertexAttribPointer(a.color,n,k.FLOAT,!1,0,4*h*n));j=e.attributes.tangent;0<=a.tangent&&j&&(n=j.itemSize,k.bindBuffer(k.ARRAY_BUFFER,j.buffer),l(a.tangent),k.vertexAttribPointer(a.tangent,n,k.FLOAT,!1,0,4*h*n));k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,
+f.buffer)}k.drawElements(k.TRIANGLES,d[c].count,k.UNSIGNED_SHORT,2*d[c].start);G.info.render.calls++;G.info.render.vertices+=d[c].count;G.info.render.faces+=d[c].count/3}}else{if(b&&(i=e.attributes.position,j=i.itemSize,k.bindBuffer(k.ARRAY_BUFFER,i.buffer),l(a.position),k.vertexAttribPointer(a.position,j,k.FLOAT,!1,0,0),j=e.attributes.normal,0<=a.normal&&j&&(n=j.itemSize,k.bindBuffer(k.ARRAY_BUFFER,j.buffer),l(a.normal),k.vertexAttribPointer(a.normal,n,k.FLOAT,!1,0,0)),j=e.attributes.uv,0<=a.uv&&
+j&&(n=j.itemSize,k.bindBuffer(k.ARRAY_BUFFER,j.buffer),l(a.uv),k.vertexAttribPointer(a.uv,n,k.FLOAT,!1,0,0)),j=e.attributes.color,0<=a.color&&j&&(n=j.itemSize,k.bindBuffer(k.ARRAY_BUFFER,j.buffer),l(a.color),k.vertexAttribPointer(a.color,n,k.FLOAT,!1,0,0)),j=e.attributes.tangent,0<=a.tangent&&j))n=j.itemSize,k.bindBuffer(k.ARRAY_BUFFER,j.buffer),l(a.tangent),k.vertexAttribPointer(a.tangent,n,k.FLOAT,!1,0,0);k.drawArrays(k.TRIANGLES,0,i.numItems/3);G.info.render.calls++;G.info.render.vertices+=i.numItems/
+3;G.info.render.faces+=i.numItems/3/3}else f instanceof THREE.ParticleSystem&&b&&(i=e.attributes.position,j=i.itemSize,k.bindBuffer(k.ARRAY_BUFFER,i.buffer),l(a.position),k.vertexAttribPointer(a.position,j,k.FLOAT,!1,0,0),j=e.attributes.color,0<=a.color&&j&&(n=j.itemSize,k.bindBuffer(k.ARRAY_BUFFER,j.buffer),l(a.color),k.vertexAttribPointer(a.color,n,k.FLOAT,!1,0,0)),k.drawArrays(k.POINTS,0,i.numItems/3),G.info.render.calls++,G.info.render.points+=i.numItems/3)};this.renderBuffer=function(a,b,c,d,
+e,f){if(!1!==d.visible){var g,h,c=z(a,b,c,d,f),b=c.attributes,a=!1,c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==aa&&(aa=c,a=!0);a&&m();if(!d.morphTargets&&0<=b.position)a&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer),l(b.position),k.vertexAttribPointer(b.position,3,k.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;-1!==f.morphTargetBase?(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),l(c.position),k.vertexAttribPointer(c.position,3,k.FLOAT,!1,
+0,0)):0<=c.position&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglVertexBuffer),l(c.position),k.vertexAttribPointer(c.position,3,k.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){var i=0;h=f.morphTargetForcedOrder;for(g=f.morphTargetInfluences;i<d.numSupportedMorphTargets&&i<h.length;)k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[h[i]]),l(c["morphTarget"+i]),k.vertexAttribPointer(c["morphTarget"+i],3,k.FLOAT,!1,0,0),d.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[h[i]]),
+l(c["morphNormal"+i]),k.vertexAttribPointer(c["morphNormal"+i],3,k.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[i]=g[h[i]],i++}else{h=[];g=f.morphTargetInfluences;var j,n=g.length;for(j=0;j<n;j++)i=g[j],0<i&&h.push([j,i]);h.length>d.numSupportedMorphTargets?(h.sort(o),h.length=d.numSupportedMorphTargets):h.length>d.numSupportedMorphNormals?h.sort(o):0===h.length&&h.push([0,0]);for(i=0;i<d.numSupportedMorphTargets;)h[i]?(j=h[i][0],k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[j]),l(c["morphTarget"+
+i]),k.vertexAttribPointer(c["morphTarget"+i],3,k.FLOAT,!1,0,0),d.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[j]),l(c["morphNormal"+i]),k.vertexAttribPointer(c["morphNormal"+i],3,k.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[i]=g[j]):(k.vertexAttribPointer(c["morphTarget"+i],3,k.FLOAT,!1,0,0),d.morphNormals&&k.vertexAttribPointer(c["morphNormal"+i],3,k.FLOAT,!1,0,0),f.__webglMorphTargetInfluences[i]=0),i++}null!==d.program.uniforms.morphTargetInfluences&&k.uniform1fv(d.program.uniforms.morphTargetInfluences,
+f.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList){g=0;for(h=e.__webglCustomAttributesList.length;g<h;g++)c=e.__webglCustomAttributesList[g],0<=b[c.buffer.belongsToAttribute]&&(k.bindBuffer(k.ARRAY_BUFFER,c.buffer),l(b[c.buffer.belongsToAttribute]),k.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,k.FLOAT,!1,0,0))}0<=b.color&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglColorBuffer),l(b.color),k.vertexAttribPointer(b.color,3,k.FLOAT,!1,0,0));0<=b.normal&&(k.bindBuffer(k.ARRAY_BUFFER,
+e.__webglNormalBuffer),l(b.normal),k.vertexAttribPointer(b.normal,3,k.FLOAT,!1,0,0));0<=b.tangent&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglTangentBuffer),l(b.tangent),k.vertexAttribPointer(b.tangent,4,k.FLOAT,!1,0,0));0<=b.uv&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglUVBuffer),l(b.uv),k.vertexAttribPointer(b.uv,2,k.FLOAT,!1,0,0));0<=b.uv2&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglUV2Buffer),l(b.uv2),k.vertexAttribPointer(b.uv2,2,k.FLOAT,!1,0,0));d.skinning&&(0<=b.skinIndex&&0<=b.skinWeight)&&(k.bindBuffer(k.ARRAY_BUFFER,
+e.__webglSkinIndicesBuffer),l(b.skinIndex),k.vertexAttribPointer(b.skinIndex,4,k.FLOAT,!1,0,0),k.bindBuffer(k.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),l(b.skinWeight),k.vertexAttribPointer(b.skinWeight,4,k.FLOAT,!1,0,0));0<=b.lineDistance&&(k.bindBuffer(k.ARRAY_BUFFER,e.__webglLineDistanceBuffer),l(b.lineDistance),k.vertexAttribPointer(b.lineDistance,1,k.FLOAT,!1,0,0))}f instanceof THREE.Mesh?(d.wireframe?(d=d.wireframeLinewidth,d!==qa&&(k.lineWidth(d),qa=d),a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,
+e.__webglLineBuffer),k.drawElements(k.LINES,e.__webglLineCount,k.UNSIGNED_SHORT,0)):(a&&k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),k.drawElements(k.TRIANGLES,e.__webglFaceCount,k.UNSIGNED_SHORT,0)),G.info.render.calls++,G.info.render.vertices+=e.__webglFaceCount,G.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?k.LINE_STRIP:k.LINES,d=d.linewidth,d!==qa&&(k.lineWidth(d),qa=d),k.drawArrays(f,0,e.__webglLineCount),G.info.render.calls++):f instanceof
+THREE.ParticleSystem?(k.drawArrays(k.POINTS,0,e.__webglParticleCount),G.info.render.calls++,G.info.render.points+=e.__webglParticleCount):f instanceof THREE.Ribbon&&(k.drawArrays(k.TRIANGLE_STRIP,0,e.__webglVertexCount),G.info.render.calls++)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,h,i=a.__lights,j=a.fog;ca=-1;Cb=!0;this.autoUpdateScene&&a.updateMatrixWorld();void 0===b.parent&&
+b.updateMatrixWorld();b._viewMatrixArray||(b._viewMatrixArray=new Float32Array(16));b._projectionMatrixArray||(b._projectionMatrixArray=new Float32Array(16));b.matrixWorldInverse.getInverse(b.matrixWorld);b.matrixWorldInverse.flattenToArray(b._viewMatrixArray);b.projectionMatrix.flattenToArray(b._projectionMatrixArray);Wa.multiply(b.projectionMatrix,b.matrixWorldInverse);vb.setFromMatrix(Wa);this.autoUpdateObjects&&this.initWebGLObjects(a);p(this.renderPluginsPre,a,b);G.info.render.calls=0;G.info.render.vertices=
+0;G.info.render.faces=0;G.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);h=a.__webglObjects;d=0;for(e=h.length;d<e;d++)if(f=h[d],g=f.object,f.render=!1,g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||vb.contains(g))){y(g,b);var l=f,m=l.buffer,o=void 0,r=o=void 0,r=l.object.material;if(r instanceof THREE.MeshFaceMaterial)o=m.materialIndex,0<=o&&(o=r.materials[o],
+o.transparent?(l.transparent=o,l.opaque=null):(l.opaque=o,l.transparent=null));else if(o=r)o.transparent?(l.transparent=o,l.opaque=null):(l.opaque=o,l.transparent=null);f.render=!0;!0===this.sortObjects&&(null!==g.renderDepth?f.z=g.renderDepth:(bb.copy(g.matrixWorld.getPosition()),Wa.multiplyVector3(bb),f.z=bb.z),f.id=g.id)}this.sortObjects&&h.sort(n);h=a.__webglObjectsImmediate;d=0;for(e=h.length;d<e;d++)f=h[d],g=f.object,g.visible&&(y(g,b),g=f.object.material,g.transparent?(f.transparent=g,f.opaque=
+null):(f.opaque=g,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),I(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),q(a.__webglObjects,!1,"",b,i,j,!0,d),t(a.__webglObjectsImmediate,"",b,i,j,!1,d)):(this.setBlending(THREE.NormalBlending),q(a.__webglObjects,!0,"opaque",b,i,j,!1),t(a.__webglObjectsImmediate,"opaque",b,i,j,!1),q(a.__webglObjects,
+!1,"transparent",b,i,j,!0),t(a.__webglObjectsImmediate,"transparent",b,i,j,!0));p(this.renderPluginsPost,a,b);c&&(c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter)&&(c instanceof THREE.WebGLRenderTargetCube?(k.bindTexture(k.TEXTURE_CUBE_MAP,c.__webglTexture),k.generateMipmap(k.TEXTURE_CUBE_MAP),k.bindTexture(k.TEXTURE_CUBE_MAP,null)):(k.bindTexture(k.TEXTURE_2D,c.__webglTexture),k.generateMipmap(k.TEXTURE_2D),k.bindTexture(k.TEXTURE_2D,null)));this.setDepthTest(!0);
+this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=z(a,b,c,d,e);aa=-1;G.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,k,vb):e.render(function(a){G.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;){var b=a.__objectsAdded[0],l=a,n=void 0,m=void 0,o=void 0,p=void 0;if(!b.__webglInit)if(b.__webglInit=
+!0,b._modelViewMatrix=new THREE.Matrix4,b._normalMatrix=new THREE.Matrix3,b instanceof THREE.Mesh)if(m=b.geometry,o=b.material,m instanceof THREE.Geometry){if(void 0===m.geometryGroups){var q=m,t=void 0,u=void 0,y=void 0,z=void 0,B=void 0,A=void 0,D=void 0,H={},I=q.morphTargets.length,K=q.morphNormals.length,Y=o instanceof THREE.MeshFaceMaterial;q.geometryGroups={};t=0;for(u=q.faces.length;t<u;t++)y=q.faces[t],z=Y?y.materialIndex:void 0,A=void 0!==z?z:-1,void 0===H[A]&&(H[A]={hash:A,counter:0}),D=
+H[A].hash+"_"+H[A].counter,void 0===q.geometryGroups[D]&&(q.geometryGroups[D]={faces3:[],faces4:[],materialIndex:z,vertices:0,numMorphTargets:I,numMorphNormals:K}),B=y instanceof THREE.Face3?3:4,65535<q.geometryGroups[D].vertices+B&&(H[A].counter+=1,D=H[A].hash+"_"+H[A].counter,void 0===q.geometryGroups[D]&&(q.geometryGroups[D]={faces3:[],faces4:[],materialIndex:z,vertices:0,numMorphTargets:I,numMorphNormals:K})),y instanceof THREE.Face3?q.geometryGroups[D].faces3.push(t):q.geometryGroups[D].faces4.push(t),
+q.geometryGroups[D].vertices+=B;q.geometryGroupsList=[];var O=void 0;for(O in q.geometryGroups)q.geometryGroups[O].id=db++,q.geometryGroupsList.push(q.geometryGroups[O])}for(n in m.geometryGroups)if(p=m.geometryGroups[n],!p.__webglVertexBuffer){var J=p;J.__webglVertexBuffer=k.createBuffer();J.__webglNormalBuffer=k.createBuffer();J.__webglTangentBuffer=k.createBuffer();J.__webglColorBuffer=k.createBuffer();J.__webglUVBuffer=k.createBuffer();J.__webglUV2Buffer=k.createBuffer();J.__webglSkinIndicesBuffer=
+k.createBuffer();J.__webglSkinWeightsBuffer=k.createBuffer();J.__webglFaceBuffer=k.createBuffer();J.__webglLineBuffer=k.createBuffer();var L=void 0,ba=void 0;if(J.numMorphTargets){J.__webglMorphTargetsBuffers=[];L=0;for(ba=J.numMorphTargets;L<ba;L++)J.__webglMorphTargetsBuffers.push(k.createBuffer())}if(J.numMorphNormals){J.__webglMorphNormalsBuffers=[];L=0;for(ba=J.numMorphNormals;L<ba;L++)J.__webglMorphNormalsBuffers.push(k.createBuffer())}G.info.memory.geometries++;d(p,b);m.verticesNeedUpdate=
+!0;m.morphTargetsNeedUpdate=!0;m.elementsNeedUpdate=!0;m.uvsNeedUpdate=!0;m.normalsNeedUpdate=!0;m.tangentsNeedUpdate=!0;m.colorsNeedUpdate=!0}}else m instanceof THREE.BufferGeometry&&h(m);else if(b instanceof THREE.Ribbon){if(m=b.geometry,!m.__webglVertexBuffer){var M=m;M.__webglVertexBuffer=k.createBuffer();M.__webglColorBuffer=k.createBuffer();M.__webglNormalBuffer=k.createBuffer();G.info.memory.geometries++;var R=m,aa=b,N=R.vertices.length;R.__vertexArray=new Float32Array(3*N);R.__colorArray=
+new Float32Array(3*N);R.__normalArray=new Float32Array(3*N);R.__webglVertexCount=N;c(R,aa);m.verticesNeedUpdate=!0;m.colorsNeedUpdate=!0;m.normalsNeedUpdate=!0}}else if(b instanceof THREE.Line){if(m=b.geometry,!m.__webglVertexBuffer){var P=m;P.__webglVertexBuffer=k.createBuffer();P.__webglColorBuffer=k.createBuffer();P.__webglLineDistanceBuffer=k.createBuffer();G.info.memory.geometries++;var Q=m,ha=b,S=Q.vertices.length;Q.__vertexArray=new Float32Array(3*S);Q.__colorArray=new Float32Array(3*S);Q.__lineDistanceArray=
+new Float32Array(1*S);Q.__webglLineCount=S;c(Q,ha);m.verticesNeedUpdate=!0;m.colorsNeedUpdate=!0;m.lineDistancesNeedUpdate=!0}}else if(b instanceof THREE.ParticleSystem&&(m=b.geometry,!m.__webglVertexBuffer))if(m instanceof THREE.Geometry){var ca=m;ca.__webglVertexBuffer=k.createBuffer();ca.__webglColorBuffer=k.createBuffer();G.info.memory.geometries++;var $=m,fa=b,ia=$.vertices.length;$.__vertexArray=new Float32Array(3*ia);$.__colorArray=new Float32Array(3*ia);$.__sortArray=[];$.__webglParticleCount=
+ia;c($,fa);m.verticesNeedUpdate=!0;m.colorsNeedUpdate=!0}else m instanceof THREE.BufferGeometry&&h(m);if(!b.__webglActive){if(b instanceof THREE.Mesh)if(m=b.geometry,m instanceof THREE.BufferGeometry)r(l.__webglObjects,m,b);else for(n in m.geometryGroups)p=m.geometryGroups[n],r(l.__webglObjects,p,b);else b instanceof THREE.Ribbon||b instanceof THREE.Line||b instanceof THREE.ParticleSystem?(m=b.geometry,r(l.__webglObjects,m,b)):b instanceof THREE.ImmediateRenderObject||b.immediateRenderCallback?l.__webglObjectsImmediate.push({object:b,
+opaque:null,transparent:null}):b instanceof THREE.Sprite?l.__webglSprites.push(b):b instanceof THREE.LensFlare&&l.__webglFlares.push(b);b.__webglActive=!0}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){var na=a.__objectsRemoved[0],pa=a;na instanceof THREE.Mesh||na instanceof THREE.ParticleSystem||na instanceof THREE.Ribbon||na instanceof THREE.Line?s(pa.__webglObjects,na):na instanceof THREE.Sprite?E(pa.__webglSprites,na):na instanceof THREE.LensFlare?E(pa.__webglFlares,na):(na instanceof
+THREE.ImmediateRenderObject||na.immediateRenderCallback)&&s(pa.__webglObjectsImmediate,na);na.__webglActive=!1;a.__objectsRemoved.splice(0,1)}for(var Ha=0,La=a.__webglObjects.length;Ha<La;Ha++){var qa=a.__webglObjects[Ha].object,U=qa.geometry,Aa=void 0,ya=void 0,ka=void 0;if(qa instanceof THREE.Mesh)if(U instanceof THREE.BufferGeometry)(U.verticesNeedUpdate||U.elementsNeedUpdate||U.uvsNeedUpdate||U.normalsNeedUpdate||U.colorsNeedUpdate||U.tangentsNeedUpdate)&&j(U,k.DYNAMIC_DRAW,!U.dynamic),U.verticesNeedUpdate=
+!1,U.elementsNeedUpdate=!1,U.uvsNeedUpdate=!1,U.normalsNeedUpdate=!1,U.colorsNeedUpdate=!1,U.tangentsNeedUpdate=!1;else{for(var Ra=0,Sa=U.geometryGroupsList.length;Ra<Sa;Ra++)if(Aa=U.geometryGroupsList[Ra],ka=e(qa,Aa),U.buffersNeedUpdate&&d(Aa,qa),ya=ka.attributes&&C(ka),U.verticesNeedUpdate||U.morphTargetsNeedUpdate||U.elementsNeedUpdate||U.uvsNeedUpdate||U.normalsNeedUpdate||U.colorsNeedUpdate||U.tangentsNeedUpdate||ya){var ra=Aa,Wa=qa,za=k.DYNAMIC_DRAW,ub=!U.dynamic,eb=ka;if(ra.__inittedArrays){var pb=
+f(eb),mb=eb.vertexColors?eb.vertexColors:!1,rb=g(eb),fb=pb===THREE.SmoothShading,F=void 0,Z=void 0,Va=void 0,T=void 0,bb=void 0,Xa=void 0,Gb=void 0,qb=void 0,$a=void 0,lb=void 0,nb=void 0,V=void 0,W=void 0,X=void 0,oa=void 0,Hb=void 0,Ib=void 0,Jb=void 0,sb=void 0,Kb=void 0,Lb=void 0,Mb=void 0,tb=void 0,Nb=void 0,Ob=void 0,Pb=void 0,vb=void 0,Qb=void 0,Rb=void 0,Sb=void 0,Cb=void 0,Tb=void 0,Ub=void 0,Vb=void 0,Db=void 0,ua=void 0,$b=void 0,bc=void 0,jc=void 0,kc=void 0,Oa=void 0,hc=void 0,Ma=void 0,
+Na=void 0,cc=void 0,Xb=void 0,Ia=0,Ka=0,Yb=0,Zb=0,yb=0,Ya=0,xa=0,cb=0,Ja=0,ga=0,ja=0,x=0,va=void 0,Pa=ra.__vertexArray,oc=ra.__uvArray,pc=ra.__uv2Array,zb=ra.__normalArray,Da=ra.__tangentArray,Qa=ra.__colorArray,Ea=ra.__skinIndexArray,Fa=ra.__skinWeightArray,Rc=ra.__morphTargetsArrays,Sc=ra.__morphNormalsArrays,Tc=ra.__webglCustomAttributesList,v=void 0,Wb=ra.__faceArray,ob=ra.__lineArray,ib=Wa.geometry,wc=ib.elementsNeedUpdate,nc=ib.uvsNeedUpdate,xc=ib.normalsNeedUpdate,Oc=ib.tangentsNeedUpdate,
+Pc=ib.colorsNeedUpdate,gd=ib.morphTargetsNeedUpdate,fc=ib.vertices,sa=ra.faces3,ta=ra.faces4,Za=ib.faces,Uc=ib.faceVertexUvs[0],Vc=ib.faceVertexUvs[1],gc=ib.skinIndices,dc=ib.skinWeights,ec=ib.morphTargets,zc=ib.morphNormals;if(ib.verticesNeedUpdate){F=0;for(Z=sa.length;F<Z;F++)T=Za[sa[F]],V=fc[T.a],W=fc[T.b],X=fc[T.c],Pa[Ka]=V.x,Pa[Ka+1]=V.y,Pa[Ka+2]=V.z,Pa[Ka+3]=W.x,Pa[Ka+4]=W.y,Pa[Ka+5]=W.z,Pa[Ka+6]=X.x,Pa[Ka+7]=X.y,Pa[Ka+8]=X.z,Ka+=9;F=0;for(Z=ta.length;F<Z;F++)T=Za[ta[F]],V=fc[T.a],W=fc[T.b],
+X=fc[T.c],oa=fc[T.d],Pa[Ka]=V.x,Pa[Ka+1]=V.y,Pa[Ka+2]=V.z,Pa[Ka+3]=W.x,Pa[Ka+4]=W.y,Pa[Ka+5]=W.z,Pa[Ka+6]=X.x,Pa[Ka+7]=X.y,Pa[Ka+8]=X.z,Pa[Ka+9]=oa.x,Pa[Ka+10]=oa.y,Pa[Ka+11]=oa.z,Ka+=12;k.bindBuffer(k.ARRAY_BUFFER,ra.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Pa,za)}if(gd){Oa=0;for(hc=ec.length;Oa<hc;Oa++){F=ja=0;for(Z=sa.length;F<Z;F++)cc=sa[F],T=Za[cc],V=ec[Oa].vertices[T.a],W=ec[Oa].vertices[T.b],X=ec[Oa].vertices[T.c],Ma=Rc[Oa],Ma[ja]=V.x,Ma[ja+1]=V.y,Ma[ja+2]=V.z,Ma[ja+3]=W.x,Ma[ja+4]=
+W.y,Ma[ja+5]=W.z,Ma[ja+6]=X.x,Ma[ja+7]=X.y,Ma[ja+8]=X.z,eb.morphNormals&&(fb?(Xb=zc[Oa].vertexNormals[cc],Kb=Xb.a,Lb=Xb.b,Mb=Xb.c):Mb=Lb=Kb=zc[Oa].faceNormals[cc],Na=Sc[Oa],Na[ja]=Kb.x,Na[ja+1]=Kb.y,Na[ja+2]=Kb.z,Na[ja+3]=Lb.x,Na[ja+4]=Lb.y,Na[ja+5]=Lb.z,Na[ja+6]=Mb.x,Na[ja+7]=Mb.y,Na[ja+8]=Mb.z),ja+=9;F=0;for(Z=ta.length;F<Z;F++)cc=ta[F],T=Za[cc],V=ec[Oa].vertices[T.a],W=ec[Oa].vertices[T.b],X=ec[Oa].vertices[T.c],oa=ec[Oa].vertices[T.d],Ma=Rc[Oa],Ma[ja]=V.x,Ma[ja+1]=V.y,Ma[ja+2]=V.z,Ma[ja+3]=W.x,
+Ma[ja+4]=W.y,Ma[ja+5]=W.z,Ma[ja+6]=X.x,Ma[ja+7]=X.y,Ma[ja+8]=X.z,Ma[ja+9]=oa.x,Ma[ja+10]=oa.y,Ma[ja+11]=oa.z,eb.morphNormals&&(fb?(Xb=zc[Oa].vertexNormals[cc],Kb=Xb.a,Lb=Xb.b,Mb=Xb.c,tb=Xb.d):tb=Mb=Lb=Kb=zc[Oa].faceNormals[cc],Na=Sc[Oa],Na[ja]=Kb.x,Na[ja+1]=Kb.y,Na[ja+2]=Kb.z,Na[ja+3]=Lb.x,Na[ja+4]=Lb.y,Na[ja+5]=Lb.z,Na[ja+6]=Mb.x,Na[ja+7]=Mb.y,Na[ja+8]=Mb.z,Na[ja+9]=tb.x,Na[ja+10]=tb.y,Na[ja+11]=tb.z),ja+=12;k.bindBuffer(k.ARRAY_BUFFER,ra.__webglMorphTargetsBuffers[Oa]);k.bufferData(k.ARRAY_BUFFER,
+Rc[Oa],za);eb.morphNormals&&(k.bindBuffer(k.ARRAY_BUFFER,ra.__webglMorphNormalsBuffers[Oa]),k.bufferData(k.ARRAY_BUFFER,Sc[Oa],za))}}if(dc.length){F=0;for(Z=sa.length;F<Z;F++)T=Za[sa[F]],Qb=dc[T.a],Rb=dc[T.b],Sb=dc[T.c],Fa[ga]=Qb.x,Fa[ga+1]=Qb.y,Fa[ga+2]=Qb.z,Fa[ga+3]=Qb.w,Fa[ga+4]=Rb.x,Fa[ga+5]=Rb.y,Fa[ga+6]=Rb.z,Fa[ga+7]=Rb.w,Fa[ga+8]=Sb.x,Fa[ga+9]=Sb.y,Fa[ga+10]=Sb.z,Fa[ga+11]=Sb.w,Tb=gc[T.a],Ub=gc[T.b],Vb=gc[T.c],Ea[ga]=Tb.x,Ea[ga+1]=Tb.y,Ea[ga+2]=Tb.z,Ea[ga+3]=Tb.w,Ea[ga+4]=Ub.x,Ea[ga+5]=Ub.y,
+Ea[ga+6]=Ub.z,Ea[ga+7]=Ub.w,Ea[ga+8]=Vb.x,Ea[ga+9]=Vb.y,Ea[ga+10]=Vb.z,Ea[ga+11]=Vb.w,ga+=12;F=0;for(Z=ta.length;F<Z;F++)T=Za[ta[F]],Qb=dc[T.a],Rb=dc[T.b],Sb=dc[T.c],Cb=dc[T.d],Fa[ga]=Qb.x,Fa[ga+1]=Qb.y,Fa[ga+2]=Qb.z,Fa[ga+3]=Qb.w,Fa[ga+4]=Rb.x,Fa[ga+5]=Rb.y,Fa[ga+6]=Rb.z,Fa[ga+7]=Rb.w,Fa[ga+8]=Sb.x,Fa[ga+9]=Sb.y,Fa[ga+10]=Sb.z,Fa[ga+11]=Sb.w,Fa[ga+12]=Cb.x,Fa[ga+13]=Cb.y,Fa[ga+14]=Cb.z,Fa[ga+15]=Cb.w,Tb=gc[T.a],Ub=gc[T.b],Vb=gc[T.c],Db=gc[T.d],Ea[ga]=Tb.x,Ea[ga+1]=Tb.y,Ea[ga+2]=Tb.z,Ea[ga+3]=Tb.w,
+Ea[ga+4]=Ub.x,Ea[ga+5]=Ub.y,Ea[ga+6]=Ub.z,Ea[ga+7]=Ub.w,Ea[ga+8]=Vb.x,Ea[ga+9]=Vb.y,Ea[ga+10]=Vb.z,Ea[ga+11]=Vb.w,Ea[ga+12]=Db.x,Ea[ga+13]=Db.y,Ea[ga+14]=Db.z,Ea[ga+15]=Db.w,ga+=16;0<ga&&(k.bindBuffer(k.ARRAY_BUFFER,ra.__webglSkinIndicesBuffer),k.bufferData(k.ARRAY_BUFFER,Ea,za),k.bindBuffer(k.ARRAY_BUFFER,ra.__webglSkinWeightsBuffer),k.bufferData(k.ARRAY_BUFFER,Fa,za))}if(Pc&&mb){F=0;for(Z=sa.length;F<Z;F++)T=Za[sa[F]],Gb=T.vertexColors,qb=T.color,3===Gb.length&&mb===THREE.VertexColors?(Nb=Gb[0],
+Ob=Gb[1],Pb=Gb[2]):Pb=Ob=Nb=qb,Qa[Ja]=Nb.r,Qa[Ja+1]=Nb.g,Qa[Ja+2]=Nb.b,Qa[Ja+3]=Ob.r,Qa[Ja+4]=Ob.g,Qa[Ja+5]=Ob.b,Qa[Ja+6]=Pb.r,Qa[Ja+7]=Pb.g,Qa[Ja+8]=Pb.b,Ja+=9;F=0;for(Z=ta.length;F<Z;F++)T=Za[ta[F]],Gb=T.vertexColors,qb=T.color,4===Gb.length&&mb===THREE.VertexColors?(Nb=Gb[0],Ob=Gb[1],Pb=Gb[2],vb=Gb[3]):vb=Pb=Ob=Nb=qb,Qa[Ja]=Nb.r,Qa[Ja+1]=Nb.g,Qa[Ja+2]=Nb.b,Qa[Ja+3]=Ob.r,Qa[Ja+4]=Ob.g,Qa[Ja+5]=Ob.b,Qa[Ja+6]=Pb.r,Qa[Ja+7]=Pb.g,Qa[Ja+8]=Pb.b,Qa[Ja+9]=vb.r,Qa[Ja+10]=vb.g,Qa[Ja+11]=vb.b,Ja+=12;0<Ja&&
+(k.bindBuffer(k.ARRAY_BUFFER,ra.__webglColorBuffer),k.bufferData(k.ARRAY_BUFFER,Qa,za))}if(Oc&&ib.hasTangents){F=0;for(Z=sa.length;F<Z;F++)T=Za[sa[F]],$a=T.vertexTangents,Hb=$a[0],Ib=$a[1],Jb=$a[2],Da[xa]=Hb.x,Da[xa+1]=Hb.y,Da[xa+2]=Hb.z,Da[xa+3]=Hb.w,Da[xa+4]=Ib.x,Da[xa+5]=Ib.y,Da[xa+6]=Ib.z,Da[xa+7]=Ib.w,Da[xa+8]=Jb.x,Da[xa+9]=Jb.y,Da[xa+10]=Jb.z,Da[xa+11]=Jb.w,xa+=12;F=0;for(Z=ta.length;F<Z;F++)T=Za[ta[F]],$a=T.vertexTangents,Hb=$a[0],Ib=$a[1],Jb=$a[2],sb=$a[3],Da[xa]=Hb.x,Da[xa+1]=Hb.y,Da[xa+
+2]=Hb.z,Da[xa+3]=Hb.w,Da[xa+4]=Ib.x,Da[xa+5]=Ib.y,Da[xa+6]=Ib.z,Da[xa+7]=Ib.w,Da[xa+8]=Jb.x,Da[xa+9]=Jb.y,Da[xa+10]=Jb.z,Da[xa+11]=Jb.w,Da[xa+12]=sb.x,Da[xa+13]=sb.y,Da[xa+14]=sb.z,Da[xa+15]=sb.w,xa+=16;k.bindBuffer(k.ARRAY_BUFFER,ra.__webglTangentBuffer);k.bufferData(k.ARRAY_BUFFER,Da,za)}if(xc&&pb){F=0;for(Z=sa.length;F<Z;F++)if(T=Za[sa[F]],bb=T.vertexNormals,Xa=T.normal,3===bb.length&&fb)for(ua=0;3>ua;ua++)bc=bb[ua],zb[Ya]=bc.x,zb[Ya+1]=bc.y,zb[Ya+2]=bc.z,Ya+=3;else for(ua=0;3>ua;ua++)zb[Ya]=Xa.x,
+zb[Ya+1]=Xa.y,zb[Ya+2]=Xa.z,Ya+=3;F=0;for(Z=ta.length;F<Z;F++)if(T=Za[ta[F]],bb=T.vertexNormals,Xa=T.normal,4===bb.length&&fb)for(ua=0;4>ua;ua++)bc=bb[ua],zb[Ya]=bc.x,zb[Ya+1]=bc.y,zb[Ya+2]=bc.z,Ya+=3;else for(ua=0;4>ua;ua++)zb[Ya]=Xa.x,zb[Ya+1]=Xa.y,zb[Ya+2]=Xa.z,Ya+=3;k.bindBuffer(k.ARRAY_BUFFER,ra.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,zb,za)}if(nc&&Uc&&rb){F=0;for(Z=sa.length;F<Z;F++)if(Va=sa[F],lb=Uc[Va],void 0!==lb)for(ua=0;3>ua;ua++)jc=lb[ua],oc[Yb]=jc.u,oc[Yb+1]=jc.v,Yb+=2;F=0;for(Z=
+ta.length;F<Z;F++)if(Va=ta[F],lb=Uc[Va],void 0!==lb)for(ua=0;4>ua;ua++)jc=lb[ua],oc[Yb]=jc.u,oc[Yb+1]=jc.v,Yb+=2;0<Yb&&(k.bindBuffer(k.ARRAY_BUFFER,ra.__webglUVBuffer),k.bufferData(k.ARRAY_BUFFER,oc,za))}if(nc&&Vc&&rb){F=0;for(Z=sa.length;F<Z;F++)if(Va=sa[F],nb=Vc[Va],void 0!==nb)for(ua=0;3>ua;ua++)kc=nb[ua],pc[Zb]=kc.u,pc[Zb+1]=kc.v,Zb+=2;F=0;for(Z=ta.length;F<Z;F++)if(Va=ta[F],nb=Vc[Va],void 0!==nb)for(ua=0;4>ua;ua++)kc=nb[ua],pc[Zb]=kc.u,pc[Zb+1]=kc.v,Zb+=2;0<Zb&&(k.bindBuffer(k.ARRAY_BUFFER,ra.__webglUV2Buffer),
+k.bufferData(k.ARRAY_BUFFER,pc,za))}if(wc){F=0;for(Z=sa.length;F<Z;F++)Wb[yb]=Ia,Wb[yb+1]=Ia+1,Wb[yb+2]=Ia+2,yb+=3,ob[cb]=Ia,ob[cb+1]=Ia+1,ob[cb+2]=Ia,ob[cb+3]=Ia+2,ob[cb+4]=Ia+1,ob[cb+5]=Ia+2,cb+=6,Ia+=3;F=0;for(Z=ta.length;F<Z;F++)Wb[yb]=Ia,Wb[yb+1]=Ia+1,Wb[yb+2]=Ia+3,Wb[yb+3]=Ia+1,Wb[yb+4]=Ia+2,Wb[yb+5]=Ia+3,yb+=6,ob[cb]=Ia,ob[cb+1]=Ia+1,ob[cb+2]=Ia,ob[cb+3]=Ia+3,ob[cb+4]=Ia+1,ob[cb+5]=Ia+2,ob[cb+6]=Ia+2,ob[cb+7]=Ia+3,cb+=8,Ia+=4;k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,ra.__webglFaceBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,
+Wb,za);k.bindBuffer(k.ELEMENT_ARRAY_BUFFER,ra.__webglLineBuffer);k.bufferData(k.ELEMENT_ARRAY_BUFFER,ob,za)}if(Tc){ua=0;for($b=Tc.length;ua<$b;ua++)if(v=Tc[ua],v.__original.needsUpdate){x=0;if(1===v.size)if(void 0===v.boundTo||"vertices"===v.boundTo){F=0;for(Z=sa.length;F<Z;F++)T=Za[sa[F]],v.array[x]=v.value[T.a],v.array[x+1]=v.value[T.b],v.array[x+2]=v.value[T.c],x+=3;F=0;for(Z=ta.length;F<Z;F++)T=Za[ta[F]],v.array[x]=v.value[T.a],v.array[x+1]=v.value[T.b],v.array[x+2]=v.value[T.c],v.array[x+3]=
+v.value[T.d],x+=4}else{if("faces"===v.boundTo){F=0;for(Z=sa.length;F<Z;F++)va=v.value[sa[F]],v.array[x]=va,v.array[x+1]=va,v.array[x+2]=va,x+=3;F=0;for(Z=ta.length;F<Z;F++)va=v.value[ta[F]],v.array[x]=va,v.array[x+1]=va,v.array[x+2]=va,v.array[x+3]=va,x+=4}}else if(2===v.size)if(void 0===v.boundTo||"vertices"===v.boundTo){F=0;for(Z=sa.length;F<Z;F++)T=Za[sa[F]],V=v.value[T.a],W=v.value[T.b],X=v.value[T.c],v.array[x]=V.x,v.array[x+1]=V.y,v.array[x+2]=W.x,v.array[x+3]=W.y,v.array[x+4]=X.x,v.array[x+
+5]=X.y,x+=6;F=0;for(Z=ta.length;F<Z;F++)T=Za[ta[F]],V=v.value[T.a],W=v.value[T.b],X=v.value[T.c],oa=v.value[T.d],v.array[x]=V.x,v.array[x+1]=V.y,v.array[x+2]=W.x,v.array[x+3]=W.y,v.array[x+4]=X.x,v.array[x+5]=X.y,v.array[x+6]=oa.x,v.array[x+7]=oa.y,x+=8}else{if("faces"===v.boundTo){F=0;for(Z=sa.length;F<Z;F++)X=W=V=va=v.value[sa[F]],v.array[x]=V.x,v.array[x+1]=V.y,v.array[x+2]=W.x,v.array[x+3]=W.y,v.array[x+4]=X.x,v.array[x+5]=X.y,x+=6;F=0;for(Z=ta.length;F<Z;F++)oa=X=W=V=va=v.value[ta[F]],v.array[x]=
+V.x,v.array[x+1]=V.y,v.array[x+2]=W.x,v.array[x+3]=W.y,v.array[x+4]=X.x,v.array[x+5]=X.y,v.array[x+6]=oa.x,v.array[x+7]=oa.y,x+=8}}else if(3===v.size){var ea;ea="c"===v.type?["r","g","b"]:["x","y","z"];if(void 0===v.boundTo||"vertices"===v.boundTo){F=0;for(Z=sa.length;F<Z;F++)T=Za[sa[F]],V=v.value[T.a],W=v.value[T.b],X=v.value[T.c],v.array[x]=V[ea[0]],v.array[x+1]=V[ea[1]],v.array[x+2]=V[ea[2]],v.array[x+3]=W[ea[0]],v.array[x+4]=W[ea[1]],v.array[x+5]=W[ea[2]],v.array[x+6]=X[ea[0]],v.array[x+7]=X[ea[1]],
+v.array[x+8]=X[ea[2]],x+=9;F=0;for(Z=ta.length;F<Z;F++)T=Za[ta[F]],V=v.value[T.a],W=v.value[T.b],X=v.value[T.c],oa=v.value[T.d],v.array[x]=V[ea[0]],v.array[x+1]=V[ea[1]],v.array[x+2]=V[ea[2]],v.array[x+3]=W[ea[0]],v.array[x+4]=W[ea[1]],v.array[x+5]=W[ea[2]],v.array[x+6]=X[ea[0]],v.array[x+7]=X[ea[1]],v.array[x+8]=X[ea[2]],v.array[x+9]=oa[ea[0]],v.array[x+10]=oa[ea[1]],v.array[x+11]=oa[ea[2]],x+=12}else if("faces"===v.boundTo){F=0;for(Z=sa.length;F<Z;F++)X=W=V=va=v.value[sa[F]],v.array[x]=V[ea[0]],
+v.array[x+1]=V[ea[1]],v.array[x+2]=V[ea[2]],v.array[x+3]=W[ea[0]],v.array[x+4]=W[ea[1]],v.array[x+5]=W[ea[2]],v.array[x+6]=X[ea[0]],v.array[x+7]=X[ea[1]],v.array[x+8]=X[ea[2]],x+=9;F=0;for(Z=ta.length;F<Z;F++)oa=X=W=V=va=v.value[ta[F]],v.array[x]=V[ea[0]],v.array[x+1]=V[ea[1]],v.array[x+2]=V[ea[2]],v.array[x+3]=W[ea[0]],v.array[x+4]=W[ea[1]],v.array[x+5]=W[ea[2]],v.array[x+6]=X[ea[0]],v.array[x+7]=X[ea[1]],v.array[x+8]=X[ea[2]],v.array[x+9]=oa[ea[0]],v.array[x+10]=oa[ea[1]],v.array[x+11]=oa[ea[2]],
+x+=12}else if("faceVertices"===v.boundTo){F=0;for(Z=sa.length;F<Z;F++)va=v.value[sa[F]],V=va[0],W=va[1],X=va[2],v.array[x]=V[ea[0]],v.array[x+1]=V[ea[1]],v.array[x+2]=V[ea[2]],v.array[x+3]=W[ea[0]],v.array[x+4]=W[ea[1]],v.array[x+5]=W[ea[2]],v.array[x+6]=X[ea[0]],v.array[x+7]=X[ea[1]],v.array[x+8]=X[ea[2]],x+=9;F=0;for(Z=ta.length;F<Z;F++)va=v.value[ta[F]],V=va[0],W=va[1],X=va[2],oa=va[3],v.array[x]=V[ea[0]],v.array[x+1]=V[ea[1]],v.array[x+2]=V[ea[2]],v.array[x+3]=W[ea[0]],v.array[x+4]=W[ea[1]],v.array[x+
+5]=W[ea[2]],v.array[x+6]=X[ea[0]],v.array[x+7]=X[ea[1]],v.array[x+8]=X[ea[2]],v.array[x+9]=oa[ea[0]],v.array[x+10]=oa[ea[1]],v.array[x+11]=oa[ea[2]],x+=12}}else if(4===v.size)if(void 0===v.boundTo||"vertices"===v.boundTo){F=0;for(Z=sa.length;F<Z;F++)T=Za[sa[F]],V=v.value[T.a],W=v.value[T.b],X=v.value[T.c],v.array[x]=V.x,v.array[x+1]=V.y,v.array[x+2]=V.z,v.array[x+3]=V.w,v.array[x+4]=W.x,v.array[x+5]=W.y,v.array[x+6]=W.z,v.array[x+7]=W.w,v.array[x+8]=X.x,v.array[x+9]=X.y,v.array[x+10]=X.z,v.array[x+
+11]=X.w,x+=12;F=0;for(Z=ta.length;F<Z;F++)T=Za[ta[F]],V=v.value[T.a],W=v.value[T.b],X=v.value[T.c],oa=v.value[T.d],v.array[x]=V.x,v.array[x+1]=V.y,v.array[x+2]=V.z,v.array[x+3]=V.w,v.array[x+4]=W.x,v.array[x+5]=W.y,v.array[x+6]=W.z,v.array[x+7]=W.w,v.array[x+8]=X.x,v.array[x+9]=X.y,v.array[x+10]=X.z,v.array[x+11]=X.w,v.array[x+12]=oa.x,v.array[x+13]=oa.y,v.array[x+14]=oa.z,v.array[x+15]=oa.w,x+=16}else if("faces"===v.boundTo){F=0;for(Z=sa.length;F<Z;F++)X=W=V=va=v.value[sa[F]],v.array[x]=V.x,v.array[x+
+1]=V.y,v.array[x+2]=V.z,v.array[x+3]=V.w,v.array[x+4]=W.x,v.array[x+5]=W.y,v.array[x+6]=W.z,v.array[x+7]=W.w,v.array[x+8]=X.x,v.array[x+9]=X.y,v.array[x+10]=X.z,v.array[x+11]=X.w,x+=12;F=0;for(Z=ta.length;F<Z;F++)oa=X=W=V=va=v.value[ta[F]],v.array[x]=V.x,v.array[x+1]=V.y,v.array[x+2]=V.z,v.array[x+3]=V.w,v.array[x+4]=W.x,v.array[x+5]=W.y,v.array[x+6]=W.z,v.array[x+7]=W.w,v.array[x+8]=X.x,v.array[x+9]=X.y,v.array[x+10]=X.z,v.array[x+11]=X.w,v.array[x+12]=oa.x,v.array[x+13]=oa.y,v.array[x+14]=oa.z,
+v.array[x+15]=oa.w,x+=16}else if("faceVertices"===v.boundTo){F=0;for(Z=sa.length;F<Z;F++)va=v.value[sa[F]],V=va[0],W=va[1],X=va[2],v.array[x]=V.x,v.array[x+1]=V.y,v.array[x+2]=V.z,v.array[x+3]=V.w,v.array[x+4]=W.x,v.array[x+5]=W.y,v.array[x+6]=W.z,v.array[x+7]=W.w,v.array[x+8]=X.x,v.array[x+9]=X.y,v.array[x+10]=X.z,v.array[x+11]=X.w,x+=12;F=0;for(Z=ta.length;F<Z;F++)va=v.value[ta[F]],V=va[0],W=va[1],X=va[2],oa=va[3],v.array[x]=V.x,v.array[x+1]=V.y,v.array[x+2]=V.z,v.array[x+3]=V.w,v.array[x+4]=W.x,
+v.array[x+5]=W.y,v.array[x+6]=W.z,v.array[x+7]=W.w,v.array[x+8]=X.x,v.array[x+9]=X.y,v.array[x+10]=X.z,v.array[x+11]=X.w,v.array[x+12]=oa.x,v.array[x+13]=oa.y,v.array[x+14]=oa.z,v.array[x+15]=oa.w,x+=16}k.bindBuffer(k.ARRAY_BUFFER,v.buffer);k.bufferData(k.ARRAY_BUFFER,v.array,za)}}ub&&(delete ra.__inittedArrays,delete ra.__colorArray,delete ra.__normalArray,delete ra.__tangentArray,delete ra.__uvArray,delete ra.__uv2Array,delete ra.__faceArray,delete ra.__vertexArray,delete ra.__lineArray,delete ra.__skinIndexArray,
+delete ra.__skinWeightArray)}}U.verticesNeedUpdate=!1;U.morphTargetsNeedUpdate=!1;U.elementsNeedUpdate=!1;U.uvsNeedUpdate=!1;U.normalsNeedUpdate=!1;U.colorsNeedUpdate=!1;U.tangentsNeedUpdate=!1;U.buffersNeedUpdate=!1;ka.attributes&&w(ka)}else if(qa instanceof THREE.Ribbon){ka=e(qa,U);ya=ka.attributes&&C(ka);if(U.verticesNeedUpdate||U.colorsNeedUpdate||U.normalsNeedUpdate||ya){var Ab=U,Ac=k.DYNAMIC_DRAW,qc=void 0,rc=void 0,sc=void 0,Bc=void 0,wa=void 0,Cc=void 0,Dc=void 0,Ec=void 0,Yc=void 0,Ta=void 0,
+lc=void 0,Ba=void 0,jb=void 0,Zc=Ab.vertices,$c=Ab.colors,ad=Ab.normals,hd=Zc.length,id=$c.length,jd=ad.length,Fc=Ab.__vertexArray,Gc=Ab.__colorArray,Hc=Ab.__normalArray,kd=Ab.colorsNeedUpdate,ld=Ab.normalsNeedUpdate,Wc=Ab.__webglCustomAttributesList;if(Ab.verticesNeedUpdate){for(qc=0;qc<hd;qc++)Bc=Zc[qc],wa=3*qc,Fc[wa]=Bc.x,Fc[wa+1]=Bc.y,Fc[wa+2]=Bc.z;k.bindBuffer(k.ARRAY_BUFFER,Ab.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Fc,Ac)}if(kd){for(rc=0;rc<id;rc++)Cc=$c[rc],wa=3*rc,Gc[wa]=Cc.r,Gc[wa+
+1]=Cc.g,Gc[wa+2]=Cc.b;k.bindBuffer(k.ARRAY_BUFFER,Ab.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Gc,Ac)}if(ld){for(sc=0;sc<jd;sc++)Dc=ad[sc],wa=3*sc,Hc[wa]=Dc.x,Hc[wa+1]=Dc.y,Hc[wa+2]=Dc.z;k.bindBuffer(k.ARRAY_BUFFER,Ab.__webglNormalBuffer);k.bufferData(k.ARRAY_BUFFER,Hc,Ac)}if(Wc){Ec=0;for(Yc=Wc.length;Ec<Yc;Ec++)if(Ba=Wc[Ec],Ba.needsUpdate&&(void 0===Ba.boundTo||"vertices"===Ba.boundTo)){wa=0;lc=Ba.value.length;if(1===Ba.size)for(Ta=0;Ta<lc;Ta++)Ba.array[Ta]=Ba.value[Ta];else if(2===Ba.size)for(Ta=
+0;Ta<lc;Ta++)jb=Ba.value[Ta],Ba.array[wa]=jb.x,Ba.array[wa+1]=jb.y,wa+=2;else if(3===Ba.size)if("c"===Ba.type)for(Ta=0;Ta<lc;Ta++)jb=Ba.value[Ta],Ba.array[wa]=jb.r,Ba.array[wa+1]=jb.g,Ba.array[wa+2]=jb.b,wa+=3;else for(Ta=0;Ta<lc;Ta++)jb=Ba.value[Ta],Ba.array[wa]=jb.x,Ba.array[wa+1]=jb.y,Ba.array[wa+2]=jb.z,wa+=3;else if(4===Ba.size)for(Ta=0;Ta<lc;Ta++)jb=Ba.value[Ta],Ba.array[wa]=jb.x,Ba.array[wa+1]=jb.y,Ba.array[wa+2]=jb.z,Ba.array[wa+3]=jb.w,wa+=4;k.bindBuffer(k.ARRAY_BUFFER,Ba.buffer);k.bufferData(k.ARRAY_BUFFER,
+Ba.array,Ac)}}}U.verticesNeedUpdate=!1;U.colorsNeedUpdate=!1;U.normalsNeedUpdate=!1;ka.attributes&&w(ka)}else if(qa instanceof THREE.Line){ka=e(qa,U);ya=ka.attributes&&C(ka);if(U.verticesNeedUpdate||U.colorsNeedUpdate||U.lineDistancesNeedUpdate||ya){var Bb=U,Ic=k.DYNAMIC_DRAW,tc=void 0,uc=void 0,vc=void 0,Jc=void 0,Ga=void 0,Kc=void 0,bd=Bb.vertices,cd=Bb.colors,dd=Bb.lineDistances,md=bd.length,nd=cd.length,od=dd.length,Lc=Bb.__vertexArray,Mc=Bb.__colorArray,ed=Bb.__lineDistanceArray,pd=Bb.colorsNeedUpdate,
+qd=Bb.lineDistancesNeedUpdate,Xc=Bb.__webglCustomAttributesList,Nc=void 0,fd=void 0,Ua=void 0,mc=void 0,kb=void 0,Ca=void 0;if(Bb.verticesNeedUpdate){for(tc=0;tc<md;tc++)Jc=bd[tc],Ga=3*tc,Lc[Ga]=Jc.x,Lc[Ga+1]=Jc.y,Lc[Ga+2]=Jc.z;k.bindBuffer(k.ARRAY_BUFFER,Bb.__webglVertexBuffer);k.bufferData(k.ARRAY_BUFFER,Lc,Ic)}if(pd){for(uc=0;uc<nd;uc++)Kc=cd[uc],Ga=3*uc,Mc[Ga]=Kc.r,Mc[Ga+1]=Kc.g,Mc[Ga+2]=Kc.b;k.bindBuffer(k.ARRAY_BUFFER,Bb.__webglColorBuffer);k.bufferData(k.ARRAY_BUFFER,Mc,Ic)}if(qd){for(vc=0;vc<
+od;vc++)ed[vc]=dd[vc];k.bindBuffer(k.ARRAY_BUFFER,Bb.__webglLineDistanceBuffer);k.bufferData(k.ARRAY_BUFFER,ed,Ic)}if(Xc){Nc=0;for(fd=Xc.length;Nc<fd;Nc++)if(Ca=Xc[Nc],Ca.needsUpdate&&(void 0===Ca.boundTo||"vertices"===Ca.boundTo)){Ga=0;mc=Ca.value.length;if(1===Ca.size)for(Ua=0;Ua<mc;Ua++)Ca.array[Ua]=Ca.value[Ua];else if(2===Ca.size)for(Ua=0;Ua<mc;Ua++)kb=Ca.value[Ua],Ca.array[Ga]=kb.x,Ca.array[Ga+1]=kb.y,Ga+=2;else if(3===Ca.size)if("c"===Ca.type)for(Ua=0;Ua<mc;Ua++)kb=Ca.value[Ua],Ca.array[Ga]=
+kb.r,Ca.array[Ga+1]=kb.g,Ca.array[Ga+2]=kb.b,Ga+=3;else for(Ua=0;Ua<mc;Ua++)kb=Ca.value[Ua],Ca.array[Ga]=kb.x,Ca.array[Ga+1]=kb.y,Ca.array[Ga+2]=kb.z,Ga+=3;else if(4===Ca.size)for(Ua=0;Ua<mc;Ua++)kb=Ca.value[Ua],Ca.array[Ga]=kb.x,Ca.array[Ga+1]=kb.y,Ca.array[Ga+2]=kb.z,Ca.array[Ga+3]=kb.w,Ga+=4;k.bindBuffer(k.ARRAY_BUFFER,Ca.buffer);k.bufferData(k.ARRAY_BUFFER,Ca.array,Ic)}}}U.verticesNeedUpdate=!1;U.colorsNeedUpdate=!1;U.lineDistancesNeedUpdate=!1;ka.attributes&&w(ka)}else qa instanceof THREE.ParticleSystem&&
+(U instanceof THREE.BufferGeometry?((U.verticesNeedUpdate||U.colorsNeedUpdate)&&j(U,k.DYNAMIC_DRAW,!U.dynamic),U.verticesNeedUpdate=!1,U.colorsNeedUpdate=!1):(ka=e(qa,U),ya=ka.attributes&&C(ka),(U.verticesNeedUpdate||U.colorsNeedUpdate||qa.sortParticles||ya)&&i(U,k.DYNAMIC_DRAW,qa),U.verticesNeedUpdate=!1,U.colorsNeedUpdate=!1,ka.attributes&&w(ka)))}};this.initMaterial=function(a,b,c,d){var e,f,g,h,i,j,l,n,m;a instanceof THREE.MeshDepthMaterial?m="depth":a instanceof THREE.MeshNormalMaterial?m="normal":
+a instanceof THREE.MeshBasicMaterial?m="basic":a instanceof THREE.MeshLambertMaterial?m="lambert":a instanceof THREE.MeshPhongMaterial?m="phong":a instanceof THREE.LineBasicMaterial?m="basic":a instanceof THREE.LineDashedMaterial?m="dashed":a instanceof THREE.ParticleBasicMaterial&&(m="particle_basic");if(m){var o=THREE.ShaderLib[m];a.uniforms=THREE.UniformsUtils.clone(o.uniforms);a.vertexShader=o.vertexShader;a.fragmentShader=o.fragmentShader}var p,q,r;e=p=q=r=o=0;for(f=b.length;e<f;e++)g=b[e],g.onlyShadow||
+(g instanceof THREE.DirectionalLight&&p++,g instanceof THREE.PointLight&&q++,g instanceof THREE.SpotLight&&r++,g instanceof THREE.HemisphereLight&&o++);e=p;f=q;g=r;h=o;o=p=0;for(r=b.length;o<r;o++)q=b[o],q.castShadow&&(q instanceof THREE.SpotLight&&p++,q instanceof THREE.DirectionalLight&&!q.shadowCascade&&p++);n=p;Xa&&d&&d.useVertexTexture?l=1024:(b=k.getParameter(k.MAX_VERTEX_UNIFORM_VECTORS),b=Math.floor((b-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&(b=Math.min(d.bones.length,b),b<d.bones.length&&
+console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+b+" (try OpenGL instead of ANGLE)")),l=b);a:{q=a.fragmentShader;r=a.vertexShader;o=a.uniforms;b=a.attributes;p=a.defines;var c={map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:a.sizeAttenuation,skinning:a.skinning,maxBones:l,useVertexTexture:Xa&&
+d&&d.useVertexTexture,boneTextureWidth:d&&d.boneTextureWidth,boneTextureHeight:d&&d.boneTextureHeight,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxHemiLights:h,maxShadows:n,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow,shadowMapSoft:this.shadowMapSoft,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,
+perPixel:a.perPixel,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide},s,t,u,d=[];m?d.push(m):(d.push(q),d.push(r));for(t in p)d.push(t),d.push(p[t]);for(s in c)d.push(s),d.push(c[s]);m=d.join();s=0;for(t=ba.length;s<t;s++)if(d=ba[s],d.code===m){d.usedTimes++;j=d.program;break a}s=[];for(u in p)t=p[u],!1!==t&&(t="#define "+u+" "+t,s.push(t));t=s.join("\n");u=k.createProgram();s=["precision "+Q+" float;",t,hc?"#define VERTEX_TEXTURES":"",G.gammaInput?"#define GAMMA_INPUT":
+"",G.gammaOutput?"#define GAMMA_OUTPUT":"",G.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,"#define MAX_BONES "+c.maxBones,c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":
+"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.skinning?"#define USE_SKINNING":"",c.useVertexTexture?"#define BONE_TEXTURE":"",c.boneTextureWidth?"#define N_BONE_PIXEL_X "+c.boneTextureWidth.toFixed(1):"",c.boneTextureHeight?"#define N_BONE_PIXEL_Y "+c.boneTextureHeight.toFixed(1):"",c.morphTargets?"#define USE_MORPHTARGETS":"",c.morphNormals?"#define USE_MORPHNORMALS":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?
+"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"",c.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 modelMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\n#ifdef USE_MORPHNORMALS\nattribute vec3 morphNormal0;\nattribute vec3 morphNormal1;\nattribute vec3 morphNormal2;\nattribute vec3 morphNormal3;\n#else\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
+t=["precision "+Q+" float;",c.bumpMap||c.normalMap?"#extension GL_OES_standard_derivatives : enable":"",t,"#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SPOT_LIGHTS "+c.maxSpotLights,"#define MAX_HEMI_LIGHTS "+c.maxHemiLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",G.gammaInput?"#define GAMMA_INPUT":"",G.gammaOutput?"#define GAMMA_OUTPUT":"",G.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",
 c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fogExp?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":"",c.lightMap?"#define USE_LIGHTMAP":"",c.bumpMap?"#define USE_BUMPMAP":"",c.normalMap?"#define USE_NORMALMAP":"",c.specularMap?"#define USE_SPECULARMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.wrapAround?"#define WRAP_AROUND":"",c.doubleSided?"#define DOUBLE_SIDED":"",c.flipSided?"#define FLIP_SIDED":
 "",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapDebug?"#define SHADOWMAP_DEBUG":"",c.shadowMapCascade?"#define SHADOWMAP_CASCADE":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");t=B("fragment",t+q);s=B("vertex",s+r);k.attachShader(u,s);k.attachShader(u,t);k.linkProgram(u);k.getProgramParameter(u,k.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+k.getProgramParameter(u,k.VALIDATE_STATUS)+
 ", gl error ["+k.getError()+"]");k.deleteShader(t);k.deleteShader(s);u.uniforms={};u.attributes={};var w;s="viewMatrix modelViewMatrix projectionMatrix normalMatrix modelMatrix cameraPosition morphTargetInfluences".split(" ");c.useVertexTexture?s.push("boneTexture"):s.push("boneGlobalMatrices");for(w in o)s.push(w);w=s;s=0;for(t=w.length;s<t;s++)d=w[s],u.uniforms[d]=k.getUniformLocation(u,d);s="position normal uv uv2 tangent color skinIndex skinWeight lineDistance".split(" ");for(w=0;w<c.maxMorphTargets;w++)s.push("morphTarget"+
-w);for(w=0;w<c.maxMorphNormals;w++)s.push("morphNormal"+w);for(j in b)s.push(j);j=s;w=0;for(b=j.length;w<b;w++)s=j[w],u.attributes[s]=k.getAttribLocation(u,s);u.id=ha++;ba.push({program:u,code:m,usedTimes:1});H.info.memory.programs=ba.length;j=u}a.program=j;w=a.program.attributes;if(a.morphTargets){a.numSupportedMorphTargets=0;b="morphTarget";for(j=0;j<this.maxMorphTargets;j++)u=b+j,0<=w[u]&&a.numSupportedMorphTargets++}if(a.morphNormals){a.numSupportedMorphNormals=0;b="morphNormal";for(j=0;j<this.maxMorphNormals;j++)u=
+w);for(w=0;w<c.maxMorphNormals;w++)s.push("morphNormal"+w);for(j in b)s.push(j);j=s;w=0;for(b=j.length;w<b;w++)s=j[w],u.attributes[s]=k.getAttribLocation(u,s);u.id=ha++;ba.push({program:u,code:m,usedTimes:1});G.info.memory.programs=ba.length;j=u}a.program=j;w=a.program.attributes;if(a.morphTargets){a.numSupportedMorphTargets=0;b="morphTarget";for(j=0;j<this.maxMorphTargets;j++)u=b+j,0<=w[u]&&a.numSupportedMorphTargets++}if(a.morphNormals){a.numSupportedMorphNormals=0;b="morphNormal";for(j=0;j<this.maxMorphNormals;j++)u=
 b+j,0<=w[u]&&a.numSupportedMorphNormals++}a.uniformsList=[];for(i in a.uniforms)a.uniformsList.push([a.uniforms[i],i])};this.setFaceCulling=function(a,b){a?(!b||"ccw"===b?k.frontFace(k.CCW):k.frontFace(k.CW),"back"===a?k.cullFace(k.BACK):"front"===a?k.cullFace(k.FRONT):k.cullFace(k.FRONT_AND_BACK),k.enable(k.CULL_FACE)):k.disable(k.CULL_FACE)};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide,a=a.side===THREE.BackSide;ya!==b&&(b?k.disable(k.CULL_FACE):k.enable(k.CULL_FACE),ya=b);pa!==
 a&&(a?k.frontFace(k.CW):k.frontFace(k.CCW),pa=a)};this.setDepthTest=function(a){mb!==a&&(a?k.enable(k.DEPTH_TEST):k.disable(k.DEPTH_TEST),mb=a)};this.setDepthWrite=function(a){lb!==a&&(k.depthMask(a),lb=a)};this.setBlending=function(a,b,c,d){a!==Ra&&(a===THREE.NoBlending?k.disable(k.BLEND):a===THREE.AdditiveBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.SRC_ALPHA,k.ONE)):a===THREE.SubtractiveBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.ONE_MINUS_SRC_COLOR)):
-a===THREE.MultiplyBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.SRC_COLOR)):a===THREE.CustomBlending?k.enable(k.BLEND):(k.enable(k.BLEND),k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD),k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)),Ra=a);if(a===THREE.CustomBlending){if(b!==fb&&(k.blendEquation(P(b)),fb=b),c!==ub||d!==qb)k.blendFunc(P(c),P(d)),ub=c,qb=d}else qb=ub=fb=null};this.setTexture=function(a,b){if(a.needsUpdate){a.__webglInit||
-(a.__webglInit=!0,a.__webglTexture=k.createTexture(),H.info.memory.textures++);k.activeTexture(k.TEXTURE0+b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,a.flipY);k.pixelStorei(k.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);var c=a.image,d=0===(c.width&c.width-1)&&0===(c.height&c.height-1),e=P(a.format),f=P(a.type);K(k.TEXTURE_2D,a,d);if(a instanceof THREE.CompressedTexture)for(var f=a.mipmaps,g=0,h=f.length;g<h;g++)c=f[g],k.compressedTexImage2D(k.TEXTURE_2D,
+a===THREE.MultiplyBlending?(k.enable(k.BLEND),k.blendEquation(k.FUNC_ADD),k.blendFunc(k.ZERO,k.SRC_COLOR)):a===THREE.CustomBlending?k.enable(k.BLEND):(k.enable(k.BLEND),k.blendEquationSeparate(k.FUNC_ADD,k.FUNC_ADD),k.blendFuncSeparate(k.SRC_ALPHA,k.ONE_MINUS_SRC_ALPHA,k.ONE,k.ONE_MINUS_SRC_ALPHA)),Ra=a);if(a===THREE.CustomBlending){if(b!==eb&&(k.blendEquation(P(b)),eb=b),c!==ub||d!==qb)k.blendFunc(P(c),P(d)),ub=c,qb=d}else qb=ub=eb=null};this.setTexture=function(a,b){if(a.needsUpdate){a.__webglInit||
+(a.__webglInit=!0,a.__webglTexture=k.createTexture(),G.info.memory.textures++);k.activeTexture(k.TEXTURE0+b);k.bindTexture(k.TEXTURE_2D,a.__webglTexture);k.pixelStorei(k.UNPACK_FLIP_Y_WEBGL,a.flipY);k.pixelStorei(k.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);var c=a.image,d=0===(c.width&c.width-1)&&0===(c.height&c.height-1),e=P(a.format),f=P(a.type);K(k.TEXTURE_2D,a,d);if(a instanceof THREE.CompressedTexture)for(var f=a.mipmaps,g=0,h=f.length;g<h;g++)c=f[g],k.compressedTexImage2D(k.TEXTURE_2D,
 g,e,c.width,c.height,0,c.data);else a instanceof THREE.DataTexture?k.texImage2D(k.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data):k.texImage2D(k.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&k.generateMipmap(k.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()}else k.activeTexture(k.TEXTURE0+b),k.bindTexture(k.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);
 void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.__webglTexture=k.createTexture();var c=0===(a.width&a.width-1)&&0===(a.height&a.height-1),d=P(a.format),e=P(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];k.bindTexture(k.TEXTURE_CUBE_MAP,a.__webglTexture);K(k.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=k.createFramebuffer();a.__webglRenderbuffer[f]=k.createRenderbuffer();k.texImage2D(k.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=k.TEXTURE_CUBE_MAP_POSITIVE_X+
-f;k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer[f]);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,h,g.__webglTexture,0);G(a.__webglRenderbuffer[f],a)}c&&k.generateMipmap(k.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=k.createFramebuffer(),a.__webglRenderbuffer=k.createRenderbuffer(),k.bindTexture(k.TEXTURE_2D,a.__webglTexture),K(k.TEXTURE_2D,a,c),k.texImage2D(k.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=k.TEXTURE_2D,k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer),k.framebufferTexture2D(k.FRAMEBUFFER,
-k.COLOR_ATTACHMENT0,d,a.__webglTexture,0),G(a.__webglRenderbuffer,a),c&&k.generateMipmap(k.TEXTURE_2D);b?k.bindTexture(k.TEXTURE_CUBE_MAP,null):k.bindTexture(k.TEXTURE_2D,null);k.bindRenderbuffer(k.RENDERBUFFER,null);k.bindFramebuffer(k.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=rb,a=gb,d=nb,e=ka);b!==ia&&(k.bindFramebuffer(k.FRAMEBUFFER,b),k.viewport(d,e,c,a),ia=b);Aa=c;sb=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;
+f;k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer[f]);k.framebufferTexture2D(k.FRAMEBUFFER,k.COLOR_ATTACHMENT0,h,g.__webglTexture,0);H(a.__webglRenderbuffer[f],a)}c&&k.generateMipmap(k.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=k.createFramebuffer(),a.__webglRenderbuffer=k.createRenderbuffer(),k.bindTexture(k.TEXTURE_2D,a.__webglTexture),K(k.TEXTURE_2D,a,c),k.texImage2D(k.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=k.TEXTURE_2D,k.bindFramebuffer(k.FRAMEBUFFER,a.__webglFramebuffer),k.framebufferTexture2D(k.FRAMEBUFFER,
+k.COLOR_ATTACHMENT0,d,a.__webglTexture,0),H(a.__webglRenderbuffer,a),c&&k.generateMipmap(k.TEXTURE_2D);b?k.bindTexture(k.TEXTURE_CUBE_MAP,null):k.bindTexture(k.TEXTURE_2D,null);k.bindRenderbuffer(k.RENDERBUFFER,null);k.bindFramebuffer(k.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=rb,a=fb,d=nb,e=ka);b!==ia&&(k.bindFramebuffer(k.FRAMEBUFFER,b),k.viewport(d,e,c,a),ia=b);Aa=c;sb=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;
 this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};
 THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format:
 THREE.RGBAFormat;this.type=void 0!==c.type?c.type:THREE.UnsignedByteType;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.generateMipmaps=!0};
@@ -538,7 +540,7 @@ THREE.FontUtils={faces:{},face:"helvetiker",weight:"normal",style:"normal",size:
 c+d;l=b[a++]*c;o=b[a++]*c+d;p=b[a++]*c;e.quadraticCurveTo(o,p,i,l);if(g=f[f.length-1]){m=g.x;n=g.y;g=1;for(h=this.divisions;g<=h;g++){var C=g/h;THREE.Shape.Utils.b2(C,m,o,i);THREE.Shape.Utils.b2(C,n,p,l)}}break;case "b":if(i=b[a++]*c+d,l=b[a++]*c,o=b[a++]*c+d,p=b[a++]*-c,q=b[a++]*c+d,t=b[a++]*-c,e.bezierCurveTo(i,l,o,p,q,t),g=f[f.length-1]){m=g.x;n=g.y;g=1;for(h=this.divisions;g<=h;g++)C=g/h,THREE.Shape.Utils.b3(C,m,o,q,i),THREE.Shape.Utils.b3(C,n,p,t,l)}}}return{offset:r.ha*c,path:e}}}};
 THREE.FontUtils.generateShapes=function(a,b){var b=b||{},c=void 0!==b.curveSegments?b.curveSegments:4,d=void 0!==b.font?b.font:"helvetiker",e=void 0!==b.weight?b.weight:"normal",f=void 0!==b.style?b.style:"normal";THREE.FontUtils.size=void 0!==b.size?b.size:100;THREE.FontUtils.divisions=c;THREE.FontUtils.face=d;THREE.FontUtils.weight=e;THREE.FontUtils.style=f;c=THREE.FontUtils.drawText(a).paths;d=[];e=0;for(f=c.length;e<f;e++)Array.prototype.push.apply(d,c[e].toShapes());return d};
 (function(a){var b=function(a){for(var b=a.length,e=0,f=b-1,g=0;g<b;f=g++)e+=a[f].x*a[g].y-a[g].x*a[f].y;return 0.5*e};a.Triangulate=function(a,d){var e=a.length;if(3>e)return null;var f=[],g=[],h=[],i,j,l;if(0<b(a))for(j=0;j<e;j++)g[j]=j;else for(j=0;j<e;j++)g[j]=e-1-j;var m=2*e;for(j=e-1;2<e;){if(0>=m--){console.log("Warning, unable to triangulate polygon!");break}i=j;e<=i&&(i=0);j=i+1;e<=j&&(j=0);l=j+1;e<=l&&(l=0);var n;a:{n=a;var o=i,p=j,q=l,t=e,r=g,C=void 0,w=void 0,s=void 0,E=void 0,z=void 0,
-u=void 0,y=void 0,D=void 0,A=void 0,w=n[r[o]].x,s=n[r[o]].y,E=n[r[p]].x,z=n[r[p]].y,u=n[r[q]].x,y=n[r[q]].y;if(1E-10>(E-w)*(y-s)-(z-s)*(u-w))n=!1;else{for(C=0;C<t;C++)if(!(C==o||C==p||C==q)){var D=n[r[C]].x,A=n[r[C]].y,I=void 0,J=void 0,B=void 0,K=void 0,G=void 0,L=void 0,P=void 0,N=void 0,Q=void 0,S=void 0,M=void 0,O=void 0,I=B=G=void 0,I=u-E,J=y-z,B=w-u,K=s-y,G=E-w,L=z-s,P=D-w,N=A-s,Q=D-E,S=A-z,M=D-u,O=A-y,I=I*S-J*Q,G=G*N-L*P,B=B*O-K*M;if(0<=I&&0<=B&&0<=G){n=!1;break a}}n=!0}}if(n){f.push([a[g[i]],
+u=void 0,y=void 0,D=void 0,A=void 0,w=n[r[o]].x,s=n[r[o]].y,E=n[r[p]].x,z=n[r[p]].y,u=n[r[q]].x,y=n[r[q]].y;if(1E-10>(E-w)*(y-s)-(z-s)*(u-w))n=!1;else{for(C=0;C<t;C++)if(!(C==o||C==p||C==q)){var D=n[r[C]].x,A=n[r[C]].y,I=void 0,J=void 0,B=void 0,K=void 0,H=void 0,L=void 0,P=void 0,N=void 0,Q=void 0,S=void 0,M=void 0,O=void 0,I=B=H=void 0,I=u-E,J=y-z,B=w-u,K=s-y,H=E-w,L=z-s,P=D-w,N=A-s,Q=D-E,S=A-z,M=D-u,O=A-y,I=I*S-J*Q,H=H*N-L*P,B=B*O-K*M;if(0<=I&&0<=B&&0<=H){n=!1;break a}}n=!0}}if(n){f.push([a[g[i]],
 a[g[j]],a[g[l]]]);h.push([g[i],g[j],g[l]]);i=j;for(l=j+1;l<e;i++,l++)g[i]=g[l];e--;m=2*e}}return d?h:f};a.Triangulate.area=b;return a})(THREE.FontUtils);self._typeface_js={faces:THREE.FontUtils.faces,loadFace:THREE.FontUtils.loadFace};THREE.Curve=function(){};THREE.Curve.prototype.getPoint=function(){console.log("Warning, getPoint() not implemented!");return null};THREE.Curve.prototype.getPointAt=function(a){a=this.getUtoTmapping(a);return this.getPoint(a)};
 THREE.Curve.prototype.getPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPoint(b/a));return c};THREE.Curve.prototype.getSpacedPoints=function(a){a||(a=5);var b,c=[];for(b=0;b<=a;b++)c.push(this.getPointAt(b/a));return c};THREE.Curve.prototype.getLength=function(){var a=this.getLengths();return a[a.length-1]};
 THREE.Curve.prototype.getLengths=function(a){a||(a=this.__arcLengthDivisions?this.__arcLengthDivisions:200);if(this.cacheArcLengths&&this.cacheArcLengths.length==a+1&&!this.needsUpdate)return this.cacheArcLengths;this.needsUpdate=!1;var b=[],c,d=this.getPoint(0),e,f=0;b.push(0);for(e=1;e<=a;e++)c=this.getPoint(e/a),f+=c.distanceTo(d),b.push(f),d=c;return this.cacheArcLengths=b};THREE.Curve.prototype.updateArcLengths=function(){this.needsUpdate=!0;this.getLengths()};
@@ -635,9 +637,9 @@ THREE.ExtrudeGeometry.prototype.addShape=function(a,b){function c(a,b,c){b||cons
 h.copy(b).addSelf(f);i.copy(c).addSelf(g);f=d.dot(g);g=i.subSelf(h).dot(g);0===f&&(console.log("Either infinite or no solutions!"),0===g?console.log("Its finite solutions."):console.log("Too bad, no solutions."));g/=f;return 0>g?(b=Math.atan2(b.y-a.y,b.x-a.x),a=Math.atan2(c.y-a.y,c.x-a.x),b>a&&(a+=2*Math.PI),c=(b+a)/2,a=-Math.cos(c),c=-Math.sin(c),new THREE.Vector2(a,c)):d.multiplyScalar(g).addSelf(h).subSelf(a).clone()}function e(c,d){var e,f;for(O=c.length;0<=--O;){e=O;f=O-1;0>f&&(f=c.length-1);
 for(var g=0,h=n+2*l,g=0;g<h;g++){var i=Q*g,j=Q*(g+1),m=d+e+i,i=d+f+i,o=d+f+j,j=d+e+j,p=c,q=g,s=h,t=e,u=f,m=m+I,i=i+I,o=o+I,j=j+I;A.faces.push(new THREE.Face4(m,i,o,j,null,null,r));m=C.generateSideWallUV(A,a,p,b,m,i,o,j,q,s,t,u);A.faceVertexUvs[0].push(m)}}}function f(a,b,c){A.vertices.push(new THREE.Vector3(a,b,c))}function g(c,d,e,f){c+=I;d+=I;e+=I;A.faces.push(new THREE.Face3(c,d,e,null,null,t));c=f?C.generateBottomUV(A,a,b,c,d,e):C.generateTopUV(A,a,b,c,d,e);A.faceVertexUvs[0].push(c)}var h=void 0!==
 b.amount?b.amount:100,i=void 0!==b.bevelThickness?b.bevelThickness:6,j=void 0!==b.bevelSize?b.bevelSize:i-2,l=void 0!==b.bevelSegments?b.bevelSegments:3,m=void 0!==b.bevelEnabled?b.bevelEnabled:!0,n=void 0!==b.steps?b.steps:1,o=b.extrudePath,p,q=!1,t=b.material,r=b.extrudeMaterial,C=void 0!==b.UVGenerator?b.UVGenerator:THREE.ExtrudeGeometry.WorldUVGenerator,w,s,E,z;o&&(p=o.getSpacedPoints(n),q=!0,m=!1,w=void 0!==b.frames?b.frames:new THREE.TubeGeometry.FrenetFrames(o,n,!1),s=new THREE.Vector3,E=new THREE.Vector3,
-z=new THREE.Vector3);m||(j=i=l=0);var u,y,D,A=this,I=this.vertices.length,o=a.extractPoints(),J=o.shape,o=o.holes,B=!THREE.Shape.Utils.isClockWise(J);if(B){J=J.reverse();y=0;for(D=o.length;y<D;y++)u=o[y],THREE.Shape.Utils.isClockWise(u)&&(o[y]=u.reverse());B=!1}var K=THREE.Shape.Utils.triangulateShape(J,o),B=J;y=0;for(D=o.length;y<D;y++)u=o[y],J=J.concat(u);var G,L,P,N,Q=J.length,S=K.length,M=[],O=0,R=B.length;G=R-1;for(L=O+1;O<R;O++,G++,L++)G===R&&(G=0),L===R&&(L=0),M[O]=d(B[O],B[G],B[L]);var $=
-[],fa,Ha=M.concat();y=0;for(D=o.length;y<D;y++){u=o[y];fa=[];O=0;R=u.length;G=R-1;for(L=O+1;O<R;O++,G++,L++)G===R&&(G=0),L===R&&(L=0),fa[O]=d(u[O],u[G],u[L]);$.push(fa);Ha=Ha.concat(fa)}for(G=0;G<l;G++){u=G/l;P=i*(1-u);L=j*Math.sin(u*Math.PI/2);O=0;for(R=B.length;O<R;O++)N=c(B[O],M[O],L),f(N.x,N.y,-P);y=0;for(D=o.length;y<D;y++){u=o[y];fa=$[y];O=0;for(R=u.length;O<R;O++)N=c(u[O],fa[O],L),f(N.x,N.y,-P)}}L=j;for(O=0;O<Q;O++)N=m?c(J[O],Ha[O],L):J[O],q?(E.copy(w.normals[0]).multiplyScalar(N.x),s.copy(w.binormals[0]).multiplyScalar(N.y),
-z.copy(p[0]).addSelf(E).addSelf(s),f(z.x,z.y,z.z)):f(N.x,N.y,0);for(u=1;u<=n;u++)for(O=0;O<Q;O++)N=m?c(J[O],Ha[O],L):J[O],q?(E.copy(w.normals[u]).multiplyScalar(N.x),s.copy(w.binormals[u]).multiplyScalar(N.y),z.copy(p[u]).addSelf(E).addSelf(s),f(z.x,z.y,z.z)):f(N.x,N.y,h/n*u);for(G=l-1;0<=G;G--){u=G/l;P=i*(1-u);L=j*Math.sin(u*Math.PI/2);O=0;for(R=B.length;O<R;O++)N=c(B[O],M[O],L),f(N.x,N.y,h+P);y=0;for(D=o.length;y<D;y++){u=o[y];fa=$[y];O=0;for(R=u.length;O<R;O++)N=c(u[O],fa[O],L),q?f(N.x,N.y+p[n-
+z=new THREE.Vector3);m||(j=i=l=0);var u,y,D,A=this,I=this.vertices.length,o=a.extractPoints(),J=o.shape,o=o.holes,B=!THREE.Shape.Utils.isClockWise(J);if(B){J=J.reverse();y=0;for(D=o.length;y<D;y++)u=o[y],THREE.Shape.Utils.isClockWise(u)&&(o[y]=u.reverse());B=!1}var K=THREE.Shape.Utils.triangulateShape(J,o),B=J;y=0;for(D=o.length;y<D;y++)u=o[y],J=J.concat(u);var H,L,P,N,Q=J.length,S=K.length,M=[],O=0,R=B.length;H=R-1;for(L=O+1;O<R;O++,H++,L++)H===R&&(H=0),L===R&&(L=0),M[O]=d(B[O],B[H],B[L]);var $=
+[],fa,Ha=M.concat();y=0;for(D=o.length;y<D;y++){u=o[y];fa=[];O=0;R=u.length;H=R-1;for(L=O+1;O<R;O++,H++,L++)H===R&&(H=0),L===R&&(L=0),fa[O]=d(u[O],u[H],u[L]);$.push(fa);Ha=Ha.concat(fa)}for(H=0;H<l;H++){u=H/l;P=i*(1-u);L=j*Math.sin(u*Math.PI/2);O=0;for(R=B.length;O<R;O++)N=c(B[O],M[O],L),f(N.x,N.y,-P);y=0;for(D=o.length;y<D;y++){u=o[y];fa=$[y];O=0;for(R=u.length;O<R;O++)N=c(u[O],fa[O],L),f(N.x,N.y,-P)}}L=j;for(O=0;O<Q;O++)N=m?c(J[O],Ha[O],L):J[O],q?(E.copy(w.normals[0]).multiplyScalar(N.x),s.copy(w.binormals[0]).multiplyScalar(N.y),
+z.copy(p[0]).addSelf(E).addSelf(s),f(z.x,z.y,z.z)):f(N.x,N.y,0);for(u=1;u<=n;u++)for(O=0;O<Q;O++)N=m?c(J[O],Ha[O],L):J[O],q?(E.copy(w.normals[u]).multiplyScalar(N.x),s.copy(w.binormals[u]).multiplyScalar(N.y),z.copy(p[u]).addSelf(E).addSelf(s),f(z.x,z.y,z.z)):f(N.x,N.y,h/n*u);for(H=l-1;0<=H;H--){u=H/l;P=i*(1-u);L=j*Math.sin(u*Math.PI/2);O=0;for(R=B.length;O<R;O++)N=c(B[O],M[O],L),f(N.x,N.y,h+P);y=0;for(D=o.length;y<D;y++){u=o[y];fa=$[y];O=0;for(R=u.length;O<R;O++)N=c(u[O],fa[O],L),q?f(N.x,N.y+p[n-
 1].y,p[n-1].x+P):f(N.x,N.y,h+P)}}if(m){i=0*Q;for(O=0;O<S;O++)h=K[O],g(h[2]+i,h[1]+i,h[0]+i,!0);i=Q*(n+2*l);for(O=0;O<S;O++)h=K[O],g(h[0]+i,h[1]+i,h[2]+i,!1)}else{for(O=0;O<S;O++)h=K[O],g(h[2],h[1],h[0],!0);for(O=0;O<S;O++)h=K[O],g(h[0]+Q*n,h[1]+Q*n,h[2]+Q*n,!1)}h=0;e(B,h);h+=B.length;y=0;for(D=o.length;y<D;y++)u=o[y],e(u,h),h+=u.length};
 THREE.ExtrudeGeometry.WorldUVGenerator={generateTopUV:function(a,b,c,d,e,f){b=a.vertices[e].x;e=a.vertices[e].y;c=a.vertices[f].x;f=a.vertices[f].y;return[new THREE.UV(a.vertices[d].x,a.vertices[d].y),new THREE.UV(b,e),new THREE.UV(c,f)]},generateBottomUV:function(a,b,c,d,e,f){return this.generateTopUV(a,b,c,d,e,f)},generateSideWallUV:function(a,b,c,d,e,f,g,h){var b=a.vertices[e].x,c=a.vertices[e].y,e=a.vertices[e].z,d=a.vertices[f].x,i=a.vertices[f].y,f=a.vertices[f].z,j=a.vertices[g].x,l=a.vertices[g].y,
 g=a.vertices[g].z,m=a.vertices[h].x,n=a.vertices[h].y,a=a.vertices[h].z;return 0.01>Math.abs(c-i)?[new THREE.UV(b,1-e),new THREE.UV(d,1-f),new THREE.UV(j,1-g),new THREE.UV(m,1-a)]:[new THREE.UV(c,1-e),new THREE.UV(i,1-f),new THREE.UV(l,1-g),new THREE.UV(n,1-a)]}};THREE.ExtrudeGeometry.__v1=new THREE.Vector2;THREE.ExtrudeGeometry.__v2=new THREE.Vector2;THREE.ExtrudeGeometry.__v3=new THREE.Vector2;THREE.ExtrudeGeometry.__v4=new THREE.Vector2;THREE.ExtrudeGeometry.__v5=new THREE.Vector2;
@@ -712,10 +714,10 @@ THREE.SubdivisionModifier.prototype.smooth=function(a){function b(){l.debug&&(co
 1],o.r+=p.r,o.g+=p.g,o.b+=p.b;o.r/=q.length;o.g/=q.length;o.b/=q.length;n.vertexColors[r]=o}}i.push(n);l.supportUVs&&(g=[f(a,""),f(b,m),f(d,m),f(e,m)],g[0]?g[1]?g[2]?g[3]?j.push(g):c("d :( ",e+":"+m):c("c :( ",d+":"+m):c("b :( ",b+":"+m):c("a :( ",a+":"+m))}function f(a,b){var e=a+":"+b,f=w[e];return!f?(a>=q&&a<q+p.length?c("face pt"):c("edge pt"),d("warning, UV not found for",e),null):f}function g(a,b,c){var e=a+":"+b;e in w?d("dup vertexNo",a,"oldFaceNo",b,"value",c,"key",e,w[e]):w[e]=c}var h=[],
 i=[],j=[],l=this,m=THREE.GeometryUtils.orderedKey,n=THREE.GeometryUtils.computeEdgeFaces,o=a.vertices,p=a.faces,q=o.length,h=o.concat(),t=[],r={},C={},w={},s,E,z,u,y,D=a.faceVertexUvs[0],A;c("originalFaces, uvs, originalVerticesLength",p.length,D.length,q);if(l.supportUVs){s=0;for(E=D.length;s<E;s++){z=0;for(u=D[s].length;z<u;z++)A=p[s]["abcd".charAt(z)],g(A,s,D[s][z])}}0==D.length&&(l.supportUVs=!1);s=0;for(var I in w)s++;s||(l.supportUVs=!1,c("no uvs"));s=0;for(E=p.length;s<E;s++)y=p[s],t.push(y.centroid),
 h.push(y.centroid),l.supportUVs&&(u=new THREE.UV,y instanceof THREE.Face3?(u.u=f(y.a,s).u+f(y.b,s).u+f(y.c,s).u,u.v=f(y.a,s).v+f(y.b,s).v+f(y.c,s).v,u.u/=3,u.v/=3):y instanceof THREE.Face4&&(u.u=f(y.a,s).u+f(y.b,s).u+f(y.c,s).u+f(y.d,s).u,u.v=f(y.a,s).v+f(y.b,s).v+f(y.c,s).v+f(y.d,s).v,u.u/=4,u.v/=4),g(q+s,"",u));var n=n(a),J;E=0;var B,K;I={};D={};for(s in n){A=n[s];B=s.split("_");K=B[0];B=B[1];z=K;y=[K,B];void 0===I[z]&&(I[z]=[]);I[z].push(y);z=B;y=[K,B];void 0===I[z]&&(I[z]=[]);I[z].push(y);z=0;
-for(u=A.length;z<u;z++){y=A[z];J=K;var G=y,L=s;void 0===D[J]&&(D[J]={});D[J][G]=L;J=B;G=s;void 0===D[J]&&(D[J]={});D[J][y]=G}2>A.length&&(C[s]=!0)}for(s in n)if(A=n[s],y=A[0],J=A[1],B=s.split("_"),K=B[0],B=B[1],u=new THREE.Vector3,b(0<A.length,"an edge without faces?!"),1==A.length?(u.addSelf(o[K]),u.addSelf(o[B]),u.multiplyScalar(0.5)):(u.addSelf(t[y]),u.addSelf(t[J]),u.addSelf(o[K]),u.addSelf(o[B]),u.multiplyScalar(0.25)),r[s]=q+p.length+E,h.push(u),E++,l.supportUVs)u=new THREE.UV,u.u=f(K,y).u+
-f(B,y).u,u.v=f(K,y).v+f(B,y).v,u.u/=2,u.v/=2,g(r[s],y,u),2<=A.length&&(b(2==A.length,"did we plan for more than 2 edges?"),u=new THREE.UV,u.u=f(K,J).u+f(B,J).u,u.v=f(K,J).v+f(B,J).v,u.u/=2,u.v/=2,g(r[s],J,u));c("-- Step 2 done");var P,N;u=["123","12","2","23"];J=["123","23","3","31"];var G=["123","31","1","12"],L=["1234","12","2","23"],Q=["1234","23","3","34"],S=["1234","34","4","41"],M=["1234","41","1","12"];s=0;for(E=t.length;s<E;s++)y=p[s],A=q+s,y instanceof THREE.Face3?(K=m(y.a,y.b),B=m(y.b,y.c),
-P=m(y.c,y.a),e(A,r[K],y.b,r[B],y,u,s),e(A,r[B],y.c,r[P],y,J,s),e(A,r[P],y.a,r[K],y,G,s)):y instanceof THREE.Face4?(K=m(y.a,y.b),B=m(y.b,y.c),P=m(y.c,y.d),N=m(y.d,y.a),e(A,r[K],y.b,r[B],y,L,s),e(A,r[B],y.c,r[P],y,Q,s),e(A,r[P],y.d,r[N],y,S,s),e(A,r[N],y.a,r[K],y,M,s)):c("face should be a face!",y);r=new THREE.Vector3;y=new THREE.Vector3;s=0;for(E=o.length;s<E;s++)if(void 0!==I[s]){r.set(0,0,0);y.set(0,0,0);B=new THREE.Vector3(0,0,0);A=0;for(z in D[s])r.addSelf(t[z]),A++;J=0;K=I[s].length;u=A!=K;for(z=
-0;z<K;z++)C[m(I[s][z][0],I[s][z][1])]&&J++;r.divideScalar(A);J=0;if(u){for(z=0;z<K;z++)if(A=I[s][z],G=1==n[m(A[0],A[1])].length)A=o[A[0]].clone().addSelf(o[A[1]]).divideScalar(2),y.addSelf(A),J++;y.divideScalar(4);b(2==J,"should have only 2 boundary edges")}else{for(z=0;z<K;z++)A=I[s][z],A=o[A[0]].clone().addSelf(o[A[1]]).divideScalar(2),y.addSelf(A);y.divideScalar(K)}B.addSelf(o[s]);u?(B.divideScalar(2),B.addSelf(y)):(B.multiplyScalar(K-3),B.addSelf(r),B.addSelf(y.multiplyScalar(2)),B.divideScalar(K));
+for(u=A.length;z<u;z++){y=A[z];J=K;var H=y,L=s;void 0===D[J]&&(D[J]={});D[J][H]=L;J=B;H=s;void 0===D[J]&&(D[J]={});D[J][y]=H}2>A.length&&(C[s]=!0)}for(s in n)if(A=n[s],y=A[0],J=A[1],B=s.split("_"),K=B[0],B=B[1],u=new THREE.Vector3,b(0<A.length,"an edge without faces?!"),1==A.length?(u.addSelf(o[K]),u.addSelf(o[B]),u.multiplyScalar(0.5)):(u.addSelf(t[y]),u.addSelf(t[J]),u.addSelf(o[K]),u.addSelf(o[B]),u.multiplyScalar(0.25)),r[s]=q+p.length+E,h.push(u),E++,l.supportUVs)u=new THREE.UV,u.u=f(K,y).u+
+f(B,y).u,u.v=f(K,y).v+f(B,y).v,u.u/=2,u.v/=2,g(r[s],y,u),2<=A.length&&(b(2==A.length,"did we plan for more than 2 edges?"),u=new THREE.UV,u.u=f(K,J).u+f(B,J).u,u.v=f(K,J).v+f(B,J).v,u.u/=2,u.v/=2,g(r[s],J,u));c("-- Step 2 done");var P,N;u=["123","12","2","23"];J=["123","23","3","31"];var H=["123","31","1","12"],L=["1234","12","2","23"],Q=["1234","23","3","34"],S=["1234","34","4","41"],M=["1234","41","1","12"];s=0;for(E=t.length;s<E;s++)y=p[s],A=q+s,y instanceof THREE.Face3?(K=m(y.a,y.b),B=m(y.b,y.c),
+P=m(y.c,y.a),e(A,r[K],y.b,r[B],y,u,s),e(A,r[B],y.c,r[P],y,J,s),e(A,r[P],y.a,r[K],y,H,s)):y instanceof THREE.Face4?(K=m(y.a,y.b),B=m(y.b,y.c),P=m(y.c,y.d),N=m(y.d,y.a),e(A,r[K],y.b,r[B],y,L,s),e(A,r[B],y.c,r[P],y,Q,s),e(A,r[P],y.d,r[N],y,S,s),e(A,r[N],y.a,r[K],y,M,s)):c("face should be a face!",y);r=new THREE.Vector3;y=new THREE.Vector3;s=0;for(E=o.length;s<E;s++)if(void 0!==I[s]){r.set(0,0,0);y.set(0,0,0);B=new THREE.Vector3(0,0,0);A=0;for(z in D[s])r.addSelf(t[z]),A++;J=0;K=I[s].length;u=A!=K;for(z=
+0;z<K;z++)C[m(I[s][z][0],I[s][z][1])]&&J++;r.divideScalar(A);J=0;if(u){for(z=0;z<K;z++)if(A=I[s][z],H=1==n[m(A[0],A[1])].length)A=o[A[0]].clone().addSelf(o[A[1]]).divideScalar(2),y.addSelf(A),J++;y.divideScalar(4);b(2==J,"should have only 2 boundary edges")}else{for(z=0;z<K;z++)A=I[s][z],A=o[A[0]].clone().addSelf(o[A[1]]).divideScalar(2),y.addSelf(A);y.divideScalar(K)}B.addSelf(o[s]);u?(B.divideScalar(2),B.addSelf(y)):(B.multiplyScalar(K-3),B.addSelf(r),B.addSelf(y.multiplyScalar(2)),B.divideScalar(K));
 h[s]=B}a.vertices=h;a.faces=i;a.faceVertexUvs[0]=j;delete a.__tmpVertices;a.computeCentroids();a.computeFaceNormals();a.computeVertexNormals()};THREE.ImmediateRenderObject=function(){THREE.Object3D.call(this);this.render=function(){}};THREE.ImmediateRenderObject.prototype=Object.create(THREE.Object3D.prototype);THREE.LensFlare=function(a,b,c,d,e){THREE.Object3D.call(this);this.lensFlares=[];this.positionScreen=new THREE.Vector3;this.customUpdateCallback=void 0;void 0!==a&&this.add(a,b,c,d,e)};
 THREE.LensFlare.prototype=Object.create(THREE.Object3D.prototype);THREE.LensFlare.prototype.add=function(a,b,c,d,e,f){void 0===b&&(b=-1);void 0===c&&(c=0);void 0===f&&(f=1);void 0===e&&(e=new THREE.Color(16777215));void 0===d&&(d=THREE.NormalBlending);c=Math.min(c,Math.max(0,c));this.lensFlares.push({texture:a,size:b,distance:c,x:0,y:0,z:0,scale:1,rotation:1,opacity:f,color:e,blending:d})};
 THREE.LensFlare.prototype.updateLensFlares=function(){var a,b=this.lensFlares.length,c,d=2*-this.positionScreen.x,e=2*-this.positionScreen.y;for(a=0;a<b;a++)c=this.lensFlares[a],c.x=this.positionScreen.x+d*c.distance,c.y=this.positionScreen.y+e*c.distance,c.wantedRotation=0.25*c.x*Math.PI,c.rotation+=0.25*(c.wantedRotation-c.rotation)};
@@ -732,10 +734,10 @@ d[o++]=1;d[o++]=1;d[o++]=1;d[o++]=1;d[o++]=-1;d[o++]=1;d[o++]=0;d[o++]=1;o=0;e[o
 b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);b.bindTexture(b.TEXTURE_2D,i);b.texImage2D(b.TEXTURE_2D,0,b.RGBA,16,16,0,b.RGBA,b.UNSIGNED_BYTE,null);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_S,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_WRAP_T,b.CLAMP_TO_EDGE);b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MAG_FILTER,b.NEAREST);
 b.texParameteri(b.TEXTURE_2D,b.TEXTURE_MIN_FILTER,b.NEAREST);0>=b.getParameter(b.MAX_VERTEX_TEXTURE_IMAGE_UNITS)?(j=!1,l=a(THREE.ShaderFlares.lensFlare)):(j=!0,l=a(THREE.ShaderFlares.lensFlareVertexTexture));m={};n={};m.vertex=b.getAttribLocation(l,"position");m.uv=b.getAttribLocation(l,"uv");n.renderType=b.getUniformLocation(l,"renderType");n.map=b.getUniformLocation(l,"map");n.occlusionMap=b.getUniformLocation(l,"occlusionMap");n.opacity=b.getUniformLocation(l,"opacity");n.color=b.getUniformLocation(l,
 "color");n.scale=b.getUniformLocation(l,"scale");n.rotation=b.getUniformLocation(l,"rotation");n.screenPosition=b.getUniformLocation(l,"screenPosition")};this.render=function(a,d,e,t){var a=a.__webglFlares,r=a.length;if(r){var C=new THREE.Vector3,w=t/e,s=0.5*e,E=0.5*t,z=16/t,u=new THREE.Vector2(z*w,z),y=new THREE.Vector3(1,1,0),D=new THREE.Vector2(1,1),A=n,z=m;b.useProgram(l);b.enableVertexAttribArray(m.vertex);b.enableVertexAttribArray(m.uv);b.uniform1i(A.occlusionMap,0);b.uniform1i(A.map,1);b.bindBuffer(b.ARRAY_BUFFER,
-f);b.vertexAttribPointer(z.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(z.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.disable(b.CULL_FACE);b.depthMask(!1);var I,J,B,K,G;for(I=0;I<r;I++)if(z=16/t,u.set(z*w,z),K=a[I],C.set(K.matrixWorld.elements[12],K.matrixWorld.elements[13],K.matrixWorld.elements[14]),d.matrixWorldInverse.multiplyVector3(C),d.projectionMatrix.multiplyVector3(C),y.copy(C),D.x=y.x*s+s,D.y=y.y*E+E,j||0<D.x&&D.x<e&&0<D.y&&D.y<t){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,
+f);b.vertexAttribPointer(z.vertex,2,b.FLOAT,!1,16,0);b.vertexAttribPointer(z.uv,2,b.FLOAT,!1,16,8);b.bindBuffer(b.ELEMENT_ARRAY_BUFFER,g);b.disable(b.CULL_FACE);b.depthMask(!1);var I,J,B,K,H;for(I=0;I<r;I++)if(z=16/t,u.set(z*w,z),K=a[I],C.set(K.matrixWorld.elements[12],K.matrixWorld.elements[13],K.matrixWorld.elements[14]),d.matrixWorldInverse.multiplyVector3(C),d.projectionMatrix.multiplyVector3(C),y.copy(C),D.x=y.x*s+s,D.y=y.y*E+E,j||0<D.x&&D.x<e&&0<D.y&&D.y<t){b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,
 h);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGB,D.x-8,D.y-8,16,16,0);b.uniform1i(A.renderType,0);b.uniform2f(A.scale,u.x,u.y);b.uniform3f(A.screenPosition,y.x,y.y,y.z);b.disable(b.BLEND);b.enable(b.DEPTH_TEST);b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0);b.activeTexture(b.TEXTURE0);b.bindTexture(b.TEXTURE_2D,i);b.copyTexImage2D(b.TEXTURE_2D,0,b.RGBA,D.x-8,D.y-8,16,16,0);b.uniform1i(A.renderType,1);b.disable(b.DEPTH_TEST);b.activeTexture(b.TEXTURE1);b.bindTexture(b.TEXTURE_2D,h);b.drawElements(b.TRIANGLES,
-6,b.UNSIGNED_SHORT,0);K.positionScreen.copy(y);K.customUpdateCallback?K.customUpdateCallback(K):K.updateLensFlares();b.uniform1i(A.renderType,2);b.enable(b.BLEND);J=0;for(B=K.lensFlares.length;J<B;J++)G=K.lensFlares[J],0.001<G.opacity&&0.001<G.scale&&(y.x=G.x,y.y=G.y,y.z=G.z,z=G.size*G.scale/t,u.x=z*w,u.y=z,b.uniform3f(A.screenPosition,y.x,y.y,y.z),b.uniform2f(A.scale,u.x,u.y),b.uniform1f(A.rotation,G.rotation),b.uniform1f(A.opacity,G.opacity),b.uniform3f(A.color,G.color.r,G.color.g,G.color.b),c.setBlending(G.blending,
-G.blendEquation,G.blendSrc,G.blendDst),c.setTexture(G.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0))}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};
+6,b.UNSIGNED_SHORT,0);K.positionScreen.copy(y);K.customUpdateCallback?K.customUpdateCallback(K):K.updateLensFlares();b.uniform1i(A.renderType,2);b.enable(b.BLEND);J=0;for(B=K.lensFlares.length;J<B;J++)H=K.lensFlares[J],0.001<H.opacity&&0.001<H.scale&&(y.x=H.x,y.y=H.y,y.z=H.z,z=H.size*H.scale/t,u.x=z*w,u.y=z,b.uniform3f(A.screenPosition,y.x,y.y,y.z),b.uniform2f(A.scale,u.x,u.y),b.uniform1f(A.rotation,H.rotation),b.uniform1f(A.opacity,H.opacity),b.uniform3f(A.color,H.color.r,H.color.g,H.color.b),c.setBlending(H.blending,
+H.blendEquation,H.blendSrc,H.blendDst),c.setTexture(H.texture,1),b.drawElements(b.TRIANGLES,6,b.UNSIGNED_SHORT,0))}b.enable(b.CULL_FACE);b.enable(b.DEPTH_TEST);b.depthMask(!0)}}};
 THREE.ShadowMapPlugin=function(){var a,b,c,d,e,f,g=new THREE.Frustum,h=new THREE.Matrix4,i=new THREE.Vector3,j=new THREE.Vector3;this.init=function(g){a=g.context;b=g;var g=THREE.ShaderLib.depthRGBA,h=THREE.UniformsUtils.clone(g.uniforms);c=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h});d=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0});e=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,
 vertexShader:g.vertexShader,uniforms:h,skinning:!0});f=new THREE.ShaderMaterial({fragmentShader:g.fragmentShader,vertexShader:g.vertexShader,uniforms:h,morphTargets:!0,skinning:!0});c._shadowPass=!0;d._shadowPass=!0;e._shadowPass=!0;f._shadowPass=!0};this.render=function(a,c){b.shadowMapEnabled&&b.shadowMapAutoUpdate&&this.update(a,c)};this.update=function(l,m){var n,o,p,q,t,r,C,w,s,E=[];q=0;a.clearColor(1,1,1,1);a.disable(a.BLEND);a.enable(a.CULL_FACE);a.frontFace(a.CCW);b.shadowMapCullFrontFaces?
 a.cullFace(a.FRONT):a.cullFace(a.BACK);b.setDepthTest(!0);n=0;for(o=l.__lights.length;n<o;n++)if(p=l.__lights[n],p.castShadow)if(p instanceof THREE.DirectionalLight&&p.shadowCascade)for(t=0;t<p.shadowCascadeCount;t++){var z;if(p.shadowCascadeArray[t])z=p.shadowCascadeArray[t];else{s=p;C=t;z=new THREE.DirectionalLight;z.isVirtual=!0;z.onlyShadow=!0;z.castShadow=!0;z.shadowCameraNear=s.shadowCameraNear;z.shadowCameraFar=s.shadowCameraFar;z.shadowCameraLeft=s.shadowCameraLeft;z.shadowCameraRight=s.shadowCameraRight;

+ 114 - 110
src/renderers/WebGLRenderer.js

@@ -3266,185 +3266,189 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 		if ( object instanceof THREE.Mesh ) {
 
-		    var index = geometry.attributes["index"];
-		    if (index) {
-		        // Indexed triangles
-		        var offsets = geometry.offsets;
+			var index = geometry.attributes[ "index" ];
 
-		        // if there is more than 1 chunk
-		        // must set attribute pointers to use new offsets for each chunk
-		        // even if geometry and materials didn't change
+			// indexed triangles
 
-		        if (offsets.length > 1) updateBuffers = true;
+			if ( index ) {
 
-		        for (var i = 0, il = offsets.length; i < il; ++i) {
+				var offsets = geometry.offsets;
 
-		            var startIndex = offsets[i].index;
+				// if there is more than 1 chunk
+				// must set attribute pointers to use new offsets for each chunk
+				// even if geometry and materials didn't change
 
-		            if (updateBuffers) {
+				if ( offsets.length > 1 ) updateBuffers = true;
 
-		                // vertices
+				for ( var i = 0, il = offsets.length; i < il; i ++ ) {
 
-		                var position = geometry.attributes["position"];
-		                var positionSize = position.itemSize;
+					var startIndex = offsets[ i ].index;
 
-		                _gl.bindBuffer(_gl.ARRAY_BUFFER, position.buffer);
-		                enableAttribute(attributes.position);
-		                _gl.vertexAttribPointer(attributes.position, positionSize, _gl.FLOAT, false, 0, startIndex * positionSize * 4); // 4 bytes per Float32
+					if ( updateBuffers ) {
 
-		                // normals
+						// vertices
 
-		                var normal = geometry.attributes["normal"];
+						var position = geometry.attributes[ "position" ];
+						var positionSize = position.itemSize;
 
-		                if (attributes.normal >= 0 && normal) {
+						_gl.bindBuffer( _gl.ARRAY_BUFFER, position.buffer );
+						enableAttribute( attributes.position );
+						_gl.vertexAttribPointer( attributes.position, positionSize, _gl.FLOAT, false, 0, startIndex * positionSize * 4 ); // 4 bytes per Float32
 
-		                    var normalSize = normal.itemSize;
+						// normals
 
-		                    _gl.bindBuffer(_gl.ARRAY_BUFFER, normal.buffer);
-		                    enableAttribute(attributes.normal);
-		                    _gl.vertexAttribPointer(attributes.normal, normalSize, _gl.FLOAT, false, 0, startIndex * normalSize * 4);
+						var normal = geometry.attributes[ "normal" ];
 
-		                }
+						if ( attributes.normal >= 0 && normal ) {
 
-		                // uvs
+							var normalSize = normal.itemSize;
 
-		                var uv = geometry.attributes["uv"];
+							_gl.bindBuffer( _gl.ARRAY_BUFFER, normal.buffer );
+							enableAttribute( attributes.normal );
+							_gl.vertexAttribPointer( attributes.normal, normalSize, _gl.FLOAT, false, 0, startIndex * normalSize * 4 );
 
-		                if (attributes.uv >= 0 && uv) {
+						}
+
+						// uvs
+
+						var uv = geometry.attributes[ "uv" ];
 
-		                    var uvSize = uv.itemSize;
+						if ( attributes.uv >= 0 && uv ) {
 
-		                    _gl.bindBuffer(_gl.ARRAY_BUFFER, uv.buffer);
-		                    enableAttribute(attributes.uv);
-		                    _gl.vertexAttribPointer(attributes.uv, uvSize, _gl.FLOAT, false, 0, startIndex * uvSize * 4);
+							var uvSize = uv.itemSize;
+
+							_gl.bindBuffer( _gl.ARRAY_BUFFER, uv.buffer );
+							enableAttribute( attributes.uv );
+							_gl.vertexAttribPointer( attributes.uv, uvSize, _gl.FLOAT, false, 0, startIndex * uvSize * 4 );
+
+						}
 
-		                }
+						// colors
 
-		                // colors
+						var color = geometry.attributes[ "color" ];
+
+						if ( attributes.color >= 0 && color ) {
+
+							var colorSize = color.itemSize;
+
+							_gl.bindBuffer( _gl.ARRAY_BUFFER, color.buffer );
+							enableAttribute( attributes.color );
+							_gl.vertexAttribPointer( attributes.color, colorSize, _gl.FLOAT, false, 0, startIndex * colorSize * 4 );
+
+						}
 
-		                var color = geometry.attributes["color"];
+						// tangents
 
-		                if (attributes.color >= 0 && color) {
+						var tangent = geometry.attributes[ "tangent" ];
 
-		                    var colorSize = color.itemSize;
+						if ( attributes.tangent >= 0 && tangent ) {
 
-		                    _gl.bindBuffer(_gl.ARRAY_BUFFER, color.buffer);
-		                    enableAttribute(attributes.color);
-		                    _gl.vertexAttribPointer(attributes.color, colorSize, _gl.FLOAT, false, 0, startIndex * colorSize * 4);
+							var tangentSize = tangent.itemSize;
 
-		                }
+							_gl.bindBuffer( _gl.ARRAY_BUFFER, tangent.buffer );
+							enableAttribute( attributes.tangent );
+							_gl.vertexAttribPointer( attributes.tangent, tangentSize, _gl.FLOAT, false, 0, startIndex * tangentSize * 4 );
 
-		                // tangents
+						}
 
-		                var tangent = geometry.attributes["tangent"];
+						// indices
 
-		                if (attributes.tangent >= 0 && tangent) {
+						_gl.bindBuffer( _gl.ELEMENT_ARRAY_BUFFER, index.buffer );
 
-		                    var tangentSize = tangent.itemSize;
+					}
 
-		                    _gl.bindBuffer(_gl.ARRAY_BUFFER, tangent.buffer);
-		                    enableAttribute(attributes.tangent);
-		                    _gl.vertexAttribPointer(attributes.tangent, tangentSize, _gl.FLOAT, false, 0, startIndex * tangentSize * 4);
+					// render indexed triangles
 
-		                }
+					_gl.drawElements( _gl.TRIANGLES, offsets[ i ].count, _gl.UNSIGNED_SHORT, offsets[ i ].start * 2 ); // 2 bytes per Uint16
 
-		                // indices
-                        
-		                _gl.bindBuffer(_gl.ELEMENT_ARRAY_BUFFER, index.buffer);
+					_this.info.render.calls ++;
+					_this.info.render.vertices += offsets[ i ].count; // not really true, here vertices can be shared
+					_this.info.render.faces += offsets[ i ].count / 3;
 
-		            }
+				}
 
-		            // render indexed triangles
+			// non-indexed triangles
 
-		            _gl.drawElements(_gl.TRIANGLES, offsets[i].count, _gl.UNSIGNED_SHORT, offsets[i].start * 2); // 2 bytes per Uint16
+			} else {
 
-		            _this.info.render.calls++;
-		            _this.info.render.vertices += offsets[i].count; // not really true, here vertices can be shared
-		            _this.info.render.faces += offsets[i].count / 3;
+				if ( updateBuffers ) {
 
-		        }
+					// vertices
 
-		    }
-		    else
-		    {
-                // non-indexed triangles
-		        if (updateBuffers) {
+					var position = geometry.attributes[ "position" ];
+					var positionSize = position.itemSize;
 
-		            // vertices
-		            var position = geometry.attributes["position"];
-		            var positionSize = position.itemSize;
+					_gl.bindBuffer( _gl.ARRAY_BUFFER, position.buffer );
+					enableAttribute( attributes.position );
+					_gl.vertexAttribPointer( attributes.position, positionSize, _gl.FLOAT, false, 0, 0 );
 
-		            _gl.bindBuffer(_gl.ARRAY_BUFFER, position.buffer);
-		            enableAttribute(attributes.position);
-		            _gl.vertexAttribPointer(attributes.position, positionSize, _gl.FLOAT, false, 0, 0);
+					// normals
 
-		            // normals
+					var normal = geometry.attributes[ "normal" ];
 
-		            var normal = geometry.attributes["normal"];
+					if ( attributes.normal >= 0 && normal ) {
 
-		            if (attributes.normal >= 0 && normal) {
+						var normalSize = normal.itemSize;
 
-		                var normalSize = normal.itemSize;
+						_gl.bindBuffer( _gl.ARRAY_BUFFER, normal.buffer );
+						enableAttribute( attributes.normal );
+						_gl.vertexAttribPointer( attributes.normal, normalSize, _gl.FLOAT, false, 0, 0 );
 
-		                _gl.bindBuffer(_gl.ARRAY_BUFFER, normal.buffer);
-		                enableAttribute(attributes.normal);
-		                _gl.vertexAttribPointer(attributes.normal, normalSize, _gl.FLOAT, false, 0, 0);
+					}
 
-		            }
+					// uvs
 
-		            // uvs
+					var uv = geometry.attributes[ "uv" ];
 
-		            var uv = geometry.attributes["uv"];
+					if ( attributes.uv >= 0 && uv ) {
 
-		            if (attributes.uv >= 0 && uv) {
+						var uvSize = uv.itemSize;
 
-		                var uvSize = uv.itemSize;
+						_gl.bindBuffer( _gl.ARRAY_BUFFER, uv.buffer );
+						enableAttribute( attributes.uv );
+						_gl.vertexAttribPointer( attributes.uv, uvSize, _gl.FLOAT, false, 0, 0 );
 
-		                _gl.bindBuffer(_gl.ARRAY_BUFFER, uv.buffer);
-		                enableAttribute(attributes.uv);
-		                _gl.vertexAttribPointer(attributes.uv, uvSize, _gl.FLOAT, false, 0, 0);
+					}
 
-		            }
+					// colors
 
-		            // colors
+					var color = geometry.attributes[ "color" ];
 
-		            var color = geometry.attributes["color"];
+					if ( attributes.color >= 0 && color ) {
 
-		            if (attributes.color >= 0 && color) {
+						var colorSize = color.itemSize;
 
-		                var colorSize = color.itemSize;
+						_gl.bindBuffer( _gl.ARRAY_BUFFER, color.buffer );
+						enableAttribute( attributes.color );
+						_gl.vertexAttribPointer( attributes.color, colorSize, _gl.FLOAT, false, 0, 0 );
 
-		                _gl.bindBuffer(_gl.ARRAY_BUFFER, color.buffer);
-		                enableAttribute(attributes.color);
-		                _gl.vertexAttribPointer(attributes.color, colorSize, _gl.FLOAT, false, 0, 0);
+					}
 
-		            }
+					// tangents
 
-		            // tangents
+					var tangent = geometry.attributes[ "tangent" ];
 
-		            var tangent = geometry.attributes["tangent"];
+					if ( attributes.tangent >= 0 && tangent ) {
 
-		            if (attributes.tangent >= 0 && tangent) {
+						var tangentSize = tangent.itemSize;
 
-		                var tangentSize = tangent.itemSize;
+						_gl.bindBuffer( _gl.ARRAY_BUFFER, tangent.buffer );
+						enableAttribute( attributes.tangent );
+						_gl.vertexAttribPointer( attributes.tangent, tangentSize, _gl.FLOAT, false, 0, 0 );
 
-		                _gl.bindBuffer(_gl.ARRAY_BUFFER, tangent.buffer);
-		                enableAttribute(attributes.tangent);
-		                _gl.vertexAttribPointer(attributes.tangent, tangentSize, _gl.FLOAT, false, 0, 0);
+					}
 
-		            }
-                    
-		        }
+				}
 
-		        // render non-indexed triangles
+				// render non-indexed triangles
 
-		        _gl.drawArrays(_gl.TRIANGLES, 0, position.numItems / 3);
+				_gl.drawArrays( _gl.TRIANGLES, 0, position.numItems / 3 );
 
-		        _this.info.render.calls++;
-		        _this.info.render.vertices += position.numItems / 3;
-		        _this.info.render.faces += position.numItems / 3 / 3;
+				_this.info.render.calls ++;
+				_this.info.render.vertices += position.numItems / 3;
+				_this.info.render.faces += position.numItems / 3 / 3;
 
-		    }
+			}
 
 		// render particles