فهرست منبع

Examples: Clean up.

Mugen87 5 سال پیش
والد
کامیت
dd0406e469
52فایلهای تغییر یافته به همراه52 افزوده شده و 101 حذف شده
  1. 1 1
      examples/js/exporters/GLTFExporter.js
  2. 3 3
      examples/js/lines/LineSegments2.js
  3. 1 3
      examples/jsm/animation/TimelinerController.d.ts
  4. 1 1
      examples/jsm/controls/OrbitControls.d.ts
  5. 0 2
      examples/jsm/controls/TransformControls.d.ts
  6. 1 1
      examples/jsm/exporters/GLTFExporter.js
  7. 2 2
      examples/jsm/lights/LightProbeGenerator.d.ts
  8. 3 3
      examples/jsm/lines/LineSegments2.js
  9. 2 2
      examples/jsm/loaders/GLTFLoader.d.ts
  10. 1 3
      examples/jsm/loaders/NRRDLoader.d.ts
  11. 0 1
      examples/jsm/loaders/OBJLoader.d.ts
  12. 0 1
      examples/jsm/loaders/TTFLoader.d.ts
  13. 1 1
      examples/jsm/loaders/obj2/worker/parallel/WorkerRunner.d.ts
  14. 9 9
      examples/jsm/loaders/obj2/worker/parallel/WorkerRunner.js
  15. 3 3
      examples/jsm/math/MeshSurfaceSampler.js
  16. 1 1
      examples/jsm/misc/MorphAnimMesh.d.ts
  17. 0 1
      examples/jsm/nodes/accessors/CameraNode.d.ts
  18. 0 1
      examples/jsm/nodes/accessors/ColorsNode.d.ts
  19. 0 1
      examples/jsm/nodes/accessors/LightNode.d.ts
  20. 0 1
      examples/jsm/nodes/accessors/NormalNode.d.ts
  21. 0 1
      examples/jsm/nodes/accessors/PositionNode.d.ts
  22. 0 3
      examples/jsm/nodes/accessors/ReflectNode.d.ts
  23. 0 1
      examples/jsm/nodes/accessors/ResolutionNode.d.ts
  24. 0 1
      examples/jsm/nodes/accessors/ScreenUVNode.d.ts
  25. 0 1
      examples/jsm/nodes/accessors/UVNode.d.ts
  26. 0 1
      examples/jsm/nodes/core/FunctionCallNode.d.ts
  27. 0 1
      examples/jsm/nodes/effects/BlurNode.d.ts
  28. 0 1
      examples/jsm/nodes/effects/ColorAdjustmentNode.d.ts
  29. 0 1
      examples/jsm/nodes/effects/LuminanceNode.d.ts
  30. 0 1
      examples/jsm/nodes/inputs/ReflectorNode.d.ts
  31. 0 1
      examples/jsm/nodes/inputs/TextureNode.d.ts
  32. 0 2
      examples/jsm/nodes/materials/NodeMaterial.d.ts
  33. 0 1
      examples/jsm/nodes/math/OperatorNode.d.ts
  34. 0 1
      examples/jsm/nodes/misc/BumpMapNode.d.ts
  35. 0 1
      examples/jsm/nodes/misc/NormalMapNode.d.ts
  36. 22 22
      examples/jsm/nodes/misc/NormalMapNode.js
  37. 0 1
      examples/jsm/nodes/misc/TextureCubeUVNode.d.ts
  38. 0 1
      examples/jsm/nodes/postprocessing/NodePass.d.ts
  39. 0 1
      examples/jsm/nodes/procedural/CheckerNode.d.ts
  40. 0 1
      examples/jsm/nodes/procedural/NoiseNode.d.ts
  41. 0 1
      examples/jsm/nodes/utils/BypassNode.d.ts
  42. 0 1
      examples/jsm/nodes/utils/ColorSpaceNode.d.ts
  43. 0 1
      examples/jsm/nodes/utils/JoinNode.d.ts
  44. 0 1
      examples/jsm/nodes/utils/SpecularMIPLevelNode.d.ts
  45. 0 1
      examples/jsm/nodes/utils/SubSlot.d.ts
  46. 0 1
      examples/jsm/nodes/utils/SwitchNode.d.ts
  47. 0 1
      examples/jsm/nodes/utils/UVTransformNode.d.ts
  48. 0 1
      examples/jsm/postprocessing/FilmPass.d.ts
  49. 0 1
      examples/jsm/renderers/WebGLDeferredRenderer.d.ts
  50. 0 4
      examples/jsm/shaders/BasicShader.d.ts
  51. 0 2
      examples/jsm/shaders/OceanShaders.d.ts
  52. 1 1
      examples/jsm/utils/RoughnessMipmapper.d.ts

+ 1 - 1
examples/js/exporters/GLTFExporter.js

@@ -1335,7 +1335,7 @@ THREE.GLTFExporter.prototype = {
 									attribute.getX( j ) - baseAttribute.getX( j ),
 									attribute.getY( j ) - baseAttribute.getY( j ),
 									attribute.getZ( j ) - baseAttribute.getZ( j )
-									);
+								);
 
 							}
 

+ 3 - 3
examples/js/lines/LineSegments2.js

@@ -155,7 +155,7 @@ THREE.LineSegments2.prototype = Object.assign( Object.create( THREE.Mesh.prototy
 
 				// check if the intersection point is within clip space
 				var zPos = THREE.Math.lerp( start.z, end.z, param );
-				var isInClipSpace = zPos >= -1 && zPos <= 1;
+				var isInClipSpace = zPos >= - 1 && zPos <= 1;
 
 				var isInside = ssOrigin3.distanceTo( closestPoint ) < lineWidth * 0.5;
 
@@ -190,8 +190,8 @@ THREE.LineSegments2.prototype = Object.assign( Object.create( THREE.Mesh.prototy
 
 			}
 
-		}
+		};
 
-	} () )
+	}() )
 
 } );

+ 1 - 3
examples/jsm/animation/TimelinerController.d.ts

@@ -1,7 +1,5 @@
 import {
-	AnimationClip,
-	Scene,
-	Vector3
+	Scene
 } from '../../../src/Three';
 
 export class TimelinerController {

+ 1 - 1
examples/jsm/controls/OrbitControls.d.ts

@@ -1,4 +1,4 @@
-import { Camera, MOUSE, Object3D, TOUCH, Vector3 } from '../../../src/Three';
+import { Camera, MOUSE, TOUCH, Vector3 } from '../../../src/Three';
 
 export class OrbitControls {
 

+ 0 - 2
examples/jsm/controls/TransformControls.d.ts

@@ -1,8 +1,6 @@
 import {
 	Object3D,
 	Camera,
-	Vector3,
-	Euler,
 	MOUSE
 } from '../../../src/Three';
 

+ 1 - 1
examples/jsm/exporters/GLTFExporter.js

@@ -1357,7 +1357,7 @@ GLTFExporter.prototype = {
 									attribute.getX( j ) - baseAttribute.getX( j ),
 									attribute.getY( j ) - baseAttribute.getY( j ),
 									attribute.getZ( j ) - baseAttribute.getZ( j )
-									);
+								);
 
 							}
 

+ 2 - 2
examples/jsm/lights/LightProbeGenerator.d.ts

@@ -7,7 +7,7 @@ import {
 
 export namespace LightProbeGenerator {
 
-	export function fromCubeTexture(cubeTexture: CubeTexture): LightProbe;
-	export function fromRenderTargetCube(renderer: WebGLRenderer, renderTargetCube: WebGLRenderTargetCube): LightProbe;
+	export function fromCubeTexture( cubeTexture: CubeTexture ): LightProbe;
+	export function fromRenderTargetCube( renderer: WebGLRenderer, renderTargetCube: WebGLRenderTargetCube ): LightProbe;
 
 }

+ 3 - 3
examples/jsm/lines/LineSegments2.js

@@ -168,7 +168,7 @@ LineSegments2.prototype = Object.assign( Object.create( Mesh.prototype ), {
 
 				// check if the intersection point is within clip space
 				var zPos = _Math.lerp( start.z, end.z, param );
-				var isInClipSpace = zPos >= -1 && zPos <= 1;
+				var isInClipSpace = zPos >= - 1 && zPos <= 1;
 
 				var isInside = ssOrigin3.distanceTo( closestPoint ) < lineWidth * 0.5;
 
@@ -203,9 +203,9 @@ LineSegments2.prototype = Object.assign( Object.create( Mesh.prototype ), {
 
 			}
 
-		}
+		};
 
-	} () )
+	}() )
 
 } );
 

+ 2 - 2
examples/jsm/loaders/GLTFLoader.d.ts

@@ -43,7 +43,7 @@ export class GLTFParser {
 
 	json: any;
 
-	getDependency: (type: string, index: number) => Promise<any>;
-	getDependencies: (type: string) => Promise<any[]>;
+	getDependency: ( type: string, index: number ) => Promise<any>;
+	getDependencies: ( type: string ) => Promise<any[]>;
 
 }

+ 1 - 3
examples/jsm/loaders/NRRDLoader.d.ts

@@ -1,7 +1,5 @@
 import {
-	Material,
-	LoadingManager,
-	Group
+	LoadingManager
 } from '../../../src/Three';
 
 import {

+ 0 - 1
examples/jsm/loaders/OBJLoader.d.ts

@@ -1,5 +1,4 @@
 import {
-	Material,
 	Loader,
 	LoadingManager,
 	Group

+ 0 - 1
examples/jsm/loaders/TTFLoader.d.ts

@@ -1,5 +1,4 @@
 import {
-	BufferGeometry,
 	Loader,
 	LoadingManager
 } from '../../../src/Three';

+ 1 - 1
examples/jsm/loaders/obj2/worker/parallel/WorkerRunner.d.ts

@@ -1,6 +1,6 @@
 export namespace ObjectManipulator {
 
-	export function applyProperties(objToAlter: object, params: object, forceCreation: boolean): void;
+	export function applyProperties( objToAlter: object, params: object, forceCreation: boolean ): void;
 
 }
 

+ 9 - 9
examples/jsm/loaders/obj2/worker/parallel/WorkerRunner.js

@@ -11,24 +11,24 @@ const ObjectManipulator = {
 	 * @param {Object} objToAlter The objToAlter instance
 	 * @param {Object} params The parameter object
 	 */
-	applyProperties: function (objToAlter, params, forceCreation) {
+	applyProperties: function ( objToAlter, params, forceCreation ) {
 
 		// fast-fail
-		if (objToAlter === undefined || objToAlter === null || params === undefined || params === null) return;
+		if ( objToAlter === undefined || objToAlter === null || params === undefined || params === null ) return;
 
 		let property, funcName, values;
-		for (property in params) {
+		for ( property in params ) {
 
-			funcName = 'set' + property.substring(0, 1).toLocaleUpperCase() + property.substring(1);
-			values = params[property];
+			funcName = 'set' + property.substring( 0, 1 ).toLocaleUpperCase() + property.substring( 1 );
+			values = params[ property ];
 
-			if (typeof objToAlter[funcName] === 'function') {
+			if ( typeof objToAlter[ funcName ] === 'function' ) {
 
-				objToAlter[funcName](values);
+				objToAlter[ funcName ]( values );
 
-			} else if (objToAlter.hasOwnProperty(property) || forceCreation) {
+			} else if ( objToAlter.hasOwnProperty( property ) || forceCreation ) {
 
-				objToAlter[property] = values;
+				objToAlter[ property ] = values;
 
 			}
 

+ 3 - 3
examples/jsm/math/MeshSurfaceSampler.js

@@ -20,7 +20,7 @@ var MeshSurfaceSampler = ( function () {
 
 	var _face = new Triangle();
 
-	function MeshSurfaceSampler ( mesh ) {
+	function MeshSurfaceSampler( mesh ) {
 
 		var geometry = mesh.geometry;
 
@@ -45,7 +45,7 @@ var MeshSurfaceSampler = ( function () {
 
 		this.distribution = null;
 
-	};
+	}
 
 	MeshSurfaceSampler.prototype = {
 
@@ -124,7 +124,7 @@ var MeshSurfaceSampler = ( function () {
 			var start = 0;
 			var end = dist.length - 1;
 
-			var index = -1;
+			var index = - 1;
 
 			while ( start <= end ) {
 

+ 1 - 1
examples/jsm/misc/MorphAnimMesh.d.ts

@@ -1,4 +1,4 @@
-import { AnimationAction } from '../../../src/animation/AnimationAction'
+import { AnimationAction } from '../../../src/animation/AnimationAction';
 import {
 	AnimationMixer,
 	BufferGeometry,

+ 0 - 1
examples/jsm/nodes/accessors/CameraNode.d.ts

@@ -1,6 +1,5 @@
 import { Camera } from '../../../../src/Three';
 
-import { NodeBuilder } from '../core/NodeBuilder';
 import { NodeFrame } from '../core/NodeFrame';
 import { TempNode } from '../core/TempNode';
 import { FunctionNode } from '../core/FunctionNode';

+ 0 - 1
examples/jsm/nodes/accessors/ColorsNode.d.ts

@@ -1,4 +1,3 @@
-import { NodeBuilder } from '../core/NodeBuilder';
 import { TempNode } from '../core/TempNode';
 
 export class ColorsNode extends TempNode {

+ 0 - 1
examples/jsm/nodes/accessors/LightNode.d.ts

@@ -1,4 +1,3 @@
-import { NodeBuilder } from '../core/NodeBuilder';
 import { TempNode } from '../core/TempNode';
 
 export class LightNode extends TempNode {

+ 0 - 1
examples/jsm/nodes/accessors/NormalNode.d.ts

@@ -1,4 +1,3 @@
-import { NodeBuilder } from '../core/NodeBuilder';
 import { TempNode } from '../core/TempNode';
 
 export class NormalNode extends TempNode {

+ 0 - 1
examples/jsm/nodes/accessors/PositionNode.d.ts

@@ -1,4 +1,3 @@
-import { NodeBuilder } from '../core/NodeBuilder';
 import { TempNode } from '../core/TempNode';
 
 export class PositionNode extends TempNode {

+ 0 - 3
examples/jsm/nodes/accessors/ReflectNode.d.ts

@@ -1,6 +1,3 @@
-import { Vector2 } from '../../../../src/Three';
-
-import { NodeBuilder } from '../core/NodeBuilder';
 import { TempNode } from '../core/TempNode';
 
 export class ReflectNode extends TempNode {

+ 0 - 1
examples/jsm/nodes/accessors/ResolutionNode.d.ts

@@ -1,6 +1,5 @@
 import { Vector2 } from '../../../../src/Three';
 
-import { NodeBuilder } from '../core/NodeBuilder';
 import { NodeFrame } from '../core/NodeFrame';
 import { Vector2Node } from '../inputs/Vector2Node';
 

+ 0 - 1
examples/jsm/nodes/accessors/ScreenUVNode.d.ts

@@ -1,4 +1,3 @@
-import { NodeBuilder } from '../core/NodeBuilder';
 import { TempNode } from '../core/TempNode';
 import { ResolutionNode } from './ResolutionNode';
 

+ 0 - 1
examples/jsm/nodes/accessors/UVNode.d.ts

@@ -1,4 +1,3 @@
-import { NodeBuilder } from '../core/NodeBuilder';
 import { TempNode } from '../core/TempNode';
 
 export class UVNode extends TempNode {

+ 0 - 1
examples/jsm/nodes/core/FunctionCallNode.d.ts

@@ -1,7 +1,6 @@
 import { Node } from './Node';
 import { FunctionNode } from './FunctionNode';
 import { TempNode } from './TempNode';
-import { NodeBuilder } from './NodeBuilder';
 
 export class FunctionCallNode extends TempNode {
 

+ 0 - 1
examples/jsm/nodes/effects/BlurNode.d.ts

@@ -1,7 +1,6 @@
 import { Vector2 } from '../../../../src/Three';
 
 import { TempNode } from '../core/TempNode';
-import { NodeBuilder } from '../core/NodeBuilder';
 import { NodeFrame } from '../core/NodeFrame';
 import { UVNode } from '../accessors/UVNode';
 import { Vector2Node } from '../inputs/Vector2Node';

+ 0 - 1
examples/jsm/nodes/effects/ColorAdjustmentNode.d.ts

@@ -1,5 +1,4 @@
 import { TempNode } from '../core/TempNode';
-import { NodeBuilder } from '../core/NodeBuilder';
 import { FloatNode } from '../inputs/FloatNode';
 import { FunctionNode } from '../core/FunctionNode';
 import { Node } from '../core/Node';

+ 0 - 1
examples/jsm/nodes/effects/LuminanceNode.d.ts

@@ -1,5 +1,4 @@
 import { TempNode } from '../core/TempNode';
-import { NodeBuilder } from '../core/NodeBuilder';
 import { FunctionNode } from '../core/FunctionNode';
 import { ConstNode } from '../core/ConstNode';
 import { Node } from '../core/Node';

+ 0 - 1
examples/jsm/nodes/inputs/ReflectorNode.d.ts

@@ -1,4 +1,3 @@
-import { NodeBuilder } from '../core/NodeBuilder';
 import { TempNode } from '../core/TempNode';
 import { Matrix4Node } from './Matrix4Node';
 import { OperatorNode } from '../math/OperatorNode';

+ 0 - 1
examples/jsm/nodes/inputs/TextureNode.d.ts

@@ -1,5 +1,4 @@
 import {
-	Matrix4,
 	Texture
 } from '../../../../src/Three';
 

+ 0 - 2
examples/jsm/nodes/materials/NodeMaterial.d.ts

@@ -5,8 +5,6 @@ import {
 
 import { NodeBuilder } from '../core/NodeBuilder';
 import { NodeFrame } from '../core/NodeFrame';
-import { StandardNode } from './nodes/StandardNode';
-import { PropertyNode } from '../inputs/PropertyNode';
 import { MeshStandardNode } from './nodes/MeshStandardNode';
 import { RawNode } from './nodes/RawNode';
 

+ 0 - 1
examples/jsm/nodes/math/OperatorNode.d.ts

@@ -1,5 +1,4 @@
 import { TempNode } from '../core/TempNode';
-import { NodeBuilder } from '../core/NodeBuilder';
 import { Node } from '../core/Node';
 
 export class OperatorNode extends TempNode {

+ 0 - 1
examples/jsm/nodes/misc/BumpMapNode.d.ts

@@ -1,5 +1,4 @@
 import { TempNode } from '../core/TempNode';
-import { NodeBuilder } from '../core/NodeBuilder';
 import { FloatNode } from '../inputs/FloatNode';
 import { FunctionNode } from '../core/FunctionNode';
 import { TextureNode } from '../inputs/TextureNode';

+ 0 - 1
examples/jsm/nodes/misc/NormalMapNode.d.ts

@@ -1,5 +1,4 @@
 import { TempNode } from '../core/TempNode';
-import { NodeBuilder } from '../core/NodeBuilder';
 import { FunctionNode } from '../core/FunctionNode';
 import { TextureNode } from '../inputs/TextureNode';
 import { Vector2Node } from '../inputs/Vector2Node';

+ 22 - 22
examples/jsm/nodes/misc/NormalMapNode.js

@@ -3,7 +3,7 @@
  */
 
 import {
-	BackSide 
+	BackSide
 } from '../../../../build/three.module.js';
 
 import { TempNode } from '../core/TempNode.js';
@@ -29,41 +29,41 @@ NormalMapNode.Nodes = ( function () {
 		// Per-Pixel Tangent Space Normal Mapping
 		// http://hacksoflife.blogspot.ch/2009/11/per-pixel-tangent-space-normal-mapping.html
 
-`vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 map, vec2 vUv, vec2 normalScale ) {
+		`vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm, vec3 map, vec2 vUv, vec2 normalScale ) {
 
-	// Workaround for Adreno 3XX dFd*( vec3 ) bug. See #9988
+		// Workaround for Adreno 3XX dFd*( vec3 ) bug. See #9988
 
-	vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );
-	vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );
-	vec2 st0 = dFdx( vUv.st );
-	vec2 st1 = dFdy( vUv.st );
+		vec3 q0 = vec3( dFdx( eye_pos.x ), dFdx( eye_pos.y ), dFdx( eye_pos.z ) );
+		vec3 q1 = vec3( dFdy( eye_pos.x ), dFdy( eye_pos.y ), dFdy( eye_pos.z ) );
+		vec2 st0 = dFdx( vUv.st );
+		vec2 st1 = dFdy( vUv.st );
 
-	float scale = sign( st1.t * st0.s - st0.t * st1.s ); // we do not care about the magnitude
+		float scale = sign( st1.t * st0.s - st0.t * st1.s ); // we do not care about the magnitude
 
-	vec3 S = normalize( ( q0 * st1.t - q1 * st0.t ) * scale );
-	vec3 T = normalize( ( - q0 * st1.s + q1 * st0.s ) * scale );
-	vec3 N = normalize( surf_norm );
+		vec3 S = normalize( ( q0 * st1.t - q1 * st0.t ) * scale );
+		vec3 T = normalize( ( - q0 * st1.s + q1 * st0.s ) * scale );
+		vec3 N = normalize( surf_norm );
 
-	vec3 mapN = map * 2.0 - 1.0;
+		vec3 mapN = map * 2.0 - 1.0;
 
-	mapN.xy *= normalScale;
+		mapN.xy *= normalScale;
 
-	#ifdef DOUBLE_SIDED
+		#ifdef DOUBLE_SIDED
 
-		// Workaround for Adreno GPUs gl_FrontFacing bug. See #15850 and #10331
+			// Workaround for Adreno GPUs gl_FrontFacing bug. See #15850 and #10331
 
-		if ( dot( cross( S, T ), N ) < 0.0 ) mapN.xy *= - 1.0;
+			if ( dot( cross( S, T ), N ) < 0.0 ) mapN.xy *= - 1.0;
 
-	#else
+		#else
 
-		mapN.xy *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );
+			mapN.xy *= ( float( gl_FrontFacing ) * 2.0 - 1.0 );
 
-	#endif
+		#endif
 
-	mat3 tsn = mat3( S, T, N );
-	return normalize( tsn * mapN );
+		mat3 tsn = mat3( S, T, N );
+		return normalize( tsn * mapN );
 
-}`, null, { derivatives: true } );
+	}`, null, { derivatives: true } );
 
 	return {
 		perturbNormal2Arb: perturbNormal2Arb

+ 0 - 1
examples/jsm/nodes/misc/TextureCubeUVNode.d.ts

@@ -1,5 +1,4 @@
 import { TempNode } from '../core/TempNode';
-import { NodeBuilder } from '../core/NodeBuilder';
 import { FloatNode } from '../inputs/FloatNode';
 import { StructNode } from '../core/StructNode';
 import { FunctionNode } from '../core/FunctionNode';

+ 0 - 1
examples/jsm/nodes/postprocessing/NodePass.d.ts

@@ -1,4 +1,3 @@
-import { NodeMaterial } from '../materials/NodeMaterial';
 import { ShaderPass } from '../../postprocessing/ShaderPass';
 import { ScreenNode } from '../inputs/ScreenNode';
 

+ 0 - 1
examples/jsm/nodes/procedural/CheckerNode.d.ts

@@ -1,5 +1,4 @@
 import { TempNode } from '../core/TempNode';
-import { NodeBuilder } from '../core/NodeBuilder';
 import { FunctionNode } from '../core/FunctionNode';
 import { UVNode } from '../accessors/UVNode';
 import { UVTransformNode } from '../utils/UVTransformNode';

+ 0 - 1
examples/jsm/nodes/procedural/NoiseNode.d.ts

@@ -1,5 +1,4 @@
 import { TempNode } from '../core/TempNode';
-import { NodeBuilder } from '../core/NodeBuilder';
 import { FunctionNode } from '../core/FunctionNode';
 import { UVNode } from '../accessors/UVNode';
 import { UVTransformNode } from '../utils/UVTransformNode';

+ 0 - 1
examples/jsm/nodes/utils/BypassNode.d.ts

@@ -1,5 +1,4 @@
 import { Node } from '../core/Node';
-import { NodeBuilder } from '../core/NodeBuilder';
 
 export class BypassNode extends Node {
 

+ 0 - 1
examples/jsm/nodes/utils/ColorSpaceNode.d.ts

@@ -1,7 +1,6 @@
 import { Node } from '../core/Node';
 import { TempNode } from '../core/TempNode';
 import { FunctionNode } from '../core/FunctionNode';
-import { NodeBuilder } from '../core/NodeBuilder';
 
 export class ColorSpaceNode extends TempNode {
 

+ 0 - 1
examples/jsm/nodes/utils/JoinNode.d.ts

@@ -1,5 +1,4 @@
 import { TempNode } from '../core/TempNode';
-import { NodeBuilder } from '../core/NodeBuilder';
 
 export class JoinNode extends TempNode {
 

+ 0 - 1
examples/jsm/nodes/utils/SpecularMIPLevelNode.d.ts

@@ -1,5 +1,4 @@
 import { TempNode } from '../core/TempNode';
-import { NodeBuilder } from '../core/NodeBuilder';
 import { MaxMIPLevelNode } from '../utils/MaxMIPLevelNode';
 import { FunctionNode } from '../core/FunctionNode';
 

+ 0 - 1
examples/jsm/nodes/utils/SubSlot.d.ts

@@ -1,5 +1,4 @@
 import { TempNode } from '../core/TempNode';
-import { NodeBuilder } from '../core/NodeBuilder';
 
 export class SubSlots extends TempNode {
 

+ 0 - 1
examples/jsm/nodes/utils/SwitchNode.d.ts

@@ -1,5 +1,4 @@
 import { Node } from '../core/Node';
-import { NodeBuilder } from '../core/NodeBuilder';
 
 export class SwitchNode extends Node {
 

+ 0 - 1
examples/jsm/nodes/utils/UVTransformNode.d.ts

@@ -1,5 +1,4 @@
 import { ExpressionNode } from '../core/ExpressionNode';
-import { NodeBuilder } from '../core/NodeBuilder';
 import { Matrix3Node } from '../inputs/Matrix3Node';
 import { UVNode } from '../accessors/UVNode';
 

+ 0 - 1
examples/jsm/postprocessing/FilmPass.d.ts

@@ -1,5 +1,4 @@
 import {
-	Vector2,
 	ShaderMaterial
 } from '../../../src/Three';
 

+ 0 - 1
examples/jsm/renderers/WebGLDeferredRenderer.d.ts

@@ -1,7 +1,6 @@
 import {
 	Camera,
 	Scene,
-	Vector2,
 	WebGLRenderer
 } from '../../../src/Three';
 

+ 0 - 4
examples/jsm/shaders/BasicShader.d.ts

@@ -1,7 +1,3 @@
-import {
-	Uniform
-} from '../../../src/Three';
-
 export const BasicShader: {
 	uniforms: {};
 	vertexShader: string;

+ 0 - 2
examples/jsm/shaders/OceanShaders.d.ts

@@ -1,7 +1,5 @@
 import {
-	Texture,
 	Uniform,
-	Vector2,
 } from '../../../src/Three';
 
 export const OceanShaders: {

+ 1 - 1
examples/jsm/utils/RoughnessMipmapper.d.ts

@@ -1,6 +1,6 @@
 import {
 	WebGLRenderer,
-    MeshStandardMaterial
+	MeshStandardMaterial
 } from '../../../src/Three';
 
 export class RoughnessMipmapper {