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@@ -1,277 +0,0 @@
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-/**
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- * @author mikael emtinger / http://gomo.se/
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- * @author alteredq / http://alteredqualia.com/
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- *
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- * Eye is fixed in position, camera's up is fixed to +Y, direction is constantly
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- * updated, with direction of mouse on screen compared to screen's center determining
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- * the direction of drift.
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- */
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-
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-THREE.RollControls = function ( object, domElement ) {
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-
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- this.object = object;
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- this.domElement = ( domElement !== undefined ) ? domElement : document;
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-
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- // API
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-
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- this.mouseLook = true;
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- this.autoForward = false;
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-
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- this.lookSpeed = 1;
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- this.movementSpeed = 1;
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- this.rollSpeed = 1;
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-
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- this.constrainVertical = [ -0.9, 0.9 ];
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-
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- // disable default target object behavior
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-
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- this.object.matrixAutoUpdate = false;
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-
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- // internals
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-
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- this.forward = new THREE.Vector3( 0, 0, 1 );
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- this.roll = 0;
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-
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- var xTemp = new THREE.Vector3();
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- var yTemp = new THREE.Vector3();
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- var zTemp = new THREE.Vector3();
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- var rollMatrix = new THREE.Matrix4();
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-
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- var doRoll = false, rollDirection = 1, forwardSpeed = 0, sideSpeed = 0, upSpeed = 0;
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-
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- var mouseX = 0, mouseY = 0;
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-
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- var windowHalfX = 0;
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- var windowHalfY = 0;
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-
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- //
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-
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- this.handleResize = function () {
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-
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- windowHalfX = window.innerWidth / 2;
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- windowHalfY = window.innerHeight / 2;
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-
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- };
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-
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- // custom update
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-
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- this.update = function ( delta ) {
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-
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- if ( this.mouseLook ) {
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-
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- var actualLookSpeed = delta * this.lookSpeed;
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-
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- this.rotateHorizontally( actualLookSpeed * mouseX );
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- this.rotateVertically( actualLookSpeed * mouseY );
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-
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- }
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-
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- var actualSpeed = delta * this.movementSpeed;
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- var forwardOrAuto = ( forwardSpeed > 0 || ( this.autoForward && ! ( forwardSpeed < 0 ) ) ) ? 1 : forwardSpeed;
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-
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- this.object.translateZ( -actualSpeed * forwardOrAuto );
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- this.object.translateX( actualSpeed * sideSpeed );
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- this.object.translateY( actualSpeed * upSpeed );
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-
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- if( doRoll ) {
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-
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- this.roll += this.rollSpeed * delta * rollDirection;
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-
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- }
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-
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- // cap forward up / down
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-
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- if( this.forward.y > this.constrainVertical[ 1 ] ) {
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-
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- this.forward.y = this.constrainVertical[ 1 ];
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- this.forward.normalize();
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-
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- } else if( this.forward.y < this.constrainVertical[ 0 ] ) {
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-
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- this.forward.y = this.constrainVertical[ 0 ];
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- this.forward.normalize();
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-
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- }
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-
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-
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- // construct unrolled camera matrix
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-
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- zTemp.copy( this.forward );
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- yTemp.set( 0, 1, 0 );
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-
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- xTemp.crossVectors( yTemp, zTemp ).normalize();
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- yTemp.crossVectors( zTemp, xTemp ).normalize();
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-
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- this.object.matrix.elements[0] = xTemp.x; this.object.matrix.elements[4] = yTemp.x; this.object.matrix.elements[8] = zTemp.x;
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- this.object.matrix.elements[1] = xTemp.y; this.object.matrix.elements[5] = yTemp.y; this.object.matrix.elements[9] = zTemp.y;
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- this.object.matrix.elements[2] = xTemp.z; this.object.matrix.elements[6] = yTemp.z; this.object.matrix.elements[10] = zTemp.z;
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-
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- // calculate roll matrix
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-
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- rollMatrix.identity();
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- rollMatrix.elements[0] = Math.cos( this.roll ); rollMatrix.elements[4] = -Math.sin( this.roll );
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- rollMatrix.elements[1] = Math.sin( this.roll ); rollMatrix.elements[5] = Math.cos( this.roll );
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-
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- // multiply camera with roll
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-
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- this.object.matrix.multiply( rollMatrix );
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- this.object.matrixWorldNeedsUpdate = true;
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-
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- // set position
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-
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- this.object.matrix.elements[12] = this.object.position.x;
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- this.object.matrix.elements[13] = this.object.position.y;
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- this.object.matrix.elements[14] = this.object.position.z;
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-
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-
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- };
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-
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- this.translateX = function ( distance ) {
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-
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- this.object.position.x += this.object.matrix.elements[0] * distance;
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- this.object.position.y += this.object.matrix.elements[1] * distance;
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- this.object.position.z += this.object.matrix.elements[2] * distance;
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-
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- };
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-
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- this.translateY = function ( distance ) {
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-
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- this.object.position.x += this.object.matrix.elements[4] * distance;
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- this.object.position.y += this.object.matrix.elements[5] * distance;
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- this.object.position.z += this.object.matrix.elements[6] * distance;
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-
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- };
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-
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- this.translateZ = function ( distance ) {
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-
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- this.object.position.x -= this.object.matrix.elements[8] * distance;
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- this.object.position.y -= this.object.matrix.elements[9] * distance;
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- this.object.position.z -= this.object.matrix.elements[10] * distance;
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-
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- };
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-
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-
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- this.rotateHorizontally = function ( amount ) {
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-
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- // please note that the amount is NOT degrees, but a scale value
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-
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- xTemp.set( this.object.matrix.elements[0], this.object.matrix.elements[1], this.object.matrix.elements[2] );
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- xTemp.multiplyScalar( amount );
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-
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- this.forward.sub( xTemp );
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- this.forward.normalize();
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-
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- };
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-
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- this.rotateVertically = function ( amount ) {
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-
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- // please note that the amount is NOT degrees, but a scale value
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-
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- yTemp.set( this.object.matrix.elements[4], this.object.matrix.elements[5], this.object.matrix.elements[6] );
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- yTemp.multiplyScalar( amount );
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-
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- this.forward.add( yTemp );
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- this.forward.normalize();
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-
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- };
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-
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- function onKeyDown( event ) {
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-
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- //event.preventDefault();
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-
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- switch ( event.keyCode ) {
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-
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- case 38: /*up*/
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- case 87: /*W*/ forwardSpeed = 1; break;
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-
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- case 37: /*left*/
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- case 65: /*A*/ sideSpeed = -1; break;
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-
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- case 40: /*down*/
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- case 83: /*S*/ forwardSpeed = -1; break;
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-
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- case 39: /*right*/
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- case 68: /*D*/ sideSpeed = 1; break;
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-
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- case 81: /*Q*/ doRoll = true; rollDirection = 1; break;
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- case 69: /*E*/ doRoll = true; rollDirection = -1; break;
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-
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- case 82: /*R*/ upSpeed = 1; break;
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- case 70: /*F*/ upSpeed = -1; break;
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-
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- }
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-
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- };
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-
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- function onKeyUp( event ) {
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-
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- switch( event.keyCode ) {
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-
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- case 38: /*up*/
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- case 87: /*W*/ forwardSpeed = 0; break;
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-
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- case 37: /*left*/
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- case 65: /*A*/ sideSpeed = 0; break;
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-
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- case 40: /*down*/
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- case 83: /*S*/ forwardSpeed = 0; break;
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-
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- case 39: /*right*/
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- case 68: /*D*/ sideSpeed = 0; break;
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-
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- case 81: /*Q*/ doRoll = false; break;
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- case 69: /*E*/ doRoll = false; break;
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-
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- case 82: /*R*/ upSpeed = 0; break;
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- case 70: /*F*/ upSpeed = 0; break;
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-
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- }
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-
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- };
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-
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- function onMouseMove( event ) {
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-
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- mouseX = ( event.clientX - windowHalfX ) / window.innerWidth;
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- mouseY = ( event.clientY - windowHalfY ) / window.innerHeight;
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-
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- };
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-
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- function onMouseDown ( event ) {
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-
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- event.preventDefault();
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- event.stopPropagation();
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-
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- switch ( event.button ) {
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-
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- case 0: forwardSpeed = 1; break;
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- case 2: forwardSpeed = -1; break;
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-
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- }
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-
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- };
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-
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- function onMouseUp ( event ) {
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-
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- event.preventDefault();
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- event.stopPropagation();
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-
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- switch ( event.button ) {
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-
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- case 0: forwardSpeed = 0; break;
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- case 2: forwardSpeed = 0; break;
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-
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- }
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-
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- };
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-
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- this.domElement.addEventListener( 'contextmenu', function ( event ) { event.preventDefault(); }, false );
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-
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- this.domElement.addEventListener( 'mousemove', onMouseMove, false );
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- this.domElement.addEventListener( 'mousedown', onMouseDown, false );
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- this.domElement.addEventListener( 'mouseup', onMouseUp, false );
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- this.domElement.addEventListener( 'keydown', onKeyDown, false );
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- this.domElement.addEventListener( 'keyup', onKeyUp, false );
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-
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- this.handleResize();
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-
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-};
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