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Merge pull request #15977 from garyo/feature/gltf-exporter-jsm

Update GLTFExporter to jsm
Mr.doob 6 years ago
parent
commit
dd5a42c608
1 changed files with 2229 additions and 0 deletions
  1. 2229 0
      examples/jsm/exporters/GLTFExporter.js

+ 2229 - 0
examples/jsm/exporters/GLTFExporter.js

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+/**
+ * @author fernandojsg / http://fernandojsg.com
+ * @author Don McCurdy / https://www.donmccurdy.com
+ * @author Takahiro / https://github.com/takahirox
+ */
+
+import {
+  NearestFilter,
+  NearestMipMapNearestFilter,
+  NearestMipMapLinearFilter,
+  LinearFilter,
+  LinearMipMapNearestFilter,
+  LinearMipMapLinearFilter,
+  ClampToEdgeWrapping,
+  RepeatWrapping,
+  MirroredRepeatWrapping,
+	Scene,
+	BufferAttribute,
+	BufferGeometry,
+	TriangleFanDrawMode,
+	TriangleStripDrawMode,
+	RGBAFormat,
+	DoubleSide,
+	PropertyBinding,
+	InterpolateDiscrete,
+	InterpolateLinear,
+	Vector3,
+} from "../../../build/three.module.js";
+
+//------------------------------------------------------------------------------
+// Constants
+//------------------------------------------------------------------------------
+var WEBGL_CONSTANTS = {
+	POINTS: 0x0000,
+	LINES: 0x0001,
+	LINE_LOOP: 0x0002,
+	LINE_STRIP: 0x0003,
+	TRIANGLES: 0x0004,
+	TRIANGLE_STRIP: 0x0005,
+	TRIANGLE_FAN: 0x0006,
+
+	UNSIGNED_BYTE: 0x1401,
+	UNSIGNED_SHORT: 0x1403,
+	FLOAT: 0x1406,
+	UNSIGNED_INT: 0x1405,
+	ARRAY_BUFFER: 0x8892,
+	ELEMENT_ARRAY_BUFFER: 0x8893,
+
+	NEAREST: 0x2600,
+	LINEAR: 0x2601,
+	NEAREST_MIPMAP_NEAREST: 0x2700,
+	LINEAR_MIPMAP_NEAREST: 0x2701,
+	NEAREST_MIPMAP_LINEAR: 0x2702,
+	LINEAR_MIPMAP_LINEAR: 0x2703,
+
+	CLAMP_TO_EDGE: 33071,
+	MIRRORED_REPEAT: 33648,
+	REPEAT: 10497
+};
+
+var THREE_TO_WEBGL = {};
+
+THREE_TO_WEBGL[ NearestFilter ] = WEBGL_CONSTANTS.NEAREST;
+THREE_TO_WEBGL[ NearestMipMapNearestFilter ] = WEBGL_CONSTANTS.NEAREST_MIPMAP_NEAREST;
+THREE_TO_WEBGL[ NearestMipMapLinearFilter ] = WEBGL_CONSTANTS.NEAREST_MIPMAP_LINEAR;
+THREE_TO_WEBGL[ LinearFilter ] = WEBGL_CONSTANTS.LINEAR;
+THREE_TO_WEBGL[ LinearMipMapNearestFilter ] = WEBGL_CONSTANTS.LINEAR_MIPMAP_NEAREST;
+THREE_TO_WEBGL[ LinearMipMapLinearFilter ] = WEBGL_CONSTANTS.LINEAR_MIPMAP_LINEAR;
+
+THREE_TO_WEBGL[ ClampToEdgeWrapping ] = WEBGL_CONSTANTS.CLAMP_TO_EDGE;
+THREE_TO_WEBGL[ RepeatWrapping ] = WEBGL_CONSTANTS.REPEAT;
+THREE_TO_WEBGL[ MirroredRepeatWrapping ] = WEBGL_CONSTANTS.MIRRORED_REPEAT;
+
+var PATH_PROPERTIES = {
+	scale: 'scale',
+	position: 'translation',
+	quaternion: 'rotation',
+	morphTargetInfluences: 'weights'
+};
+
+//------------------------------------------------------------------------------
+// GLTF Exporter
+//------------------------------------------------------------------------------
+var GLTFExporter = ( function () {
+
+	function GLTFExporter() {
+	}
+
+	GLTFExporter.prototype = {
+
+		constructor: GLTFExporter,
+		/**
+		 * Parse scenes and generate GLTF output
+		 * @param	 {Scene or [Scenes]} input	 Scene or Array of Scenes
+		 * @param	 {Function} onDone	Callback on completed
+		 * @param	 {Object} options options
+		 */
+		parse: function ( input, onDone, options ) {
+
+			var DEFAULT_OPTIONS = {
+				binary: false,
+				trs: false,
+				onlyVisible: true,
+				truncateDrawRange: true,
+				embedImages: true,
+				animations: [],
+				forceIndices: false,
+				forcePowerOfTwoTextures: false
+			};
+
+			options = Object.assign( {}, DEFAULT_OPTIONS, options );
+
+			if ( options.animations.length > 0 ) {
+
+				// Only TRS properties, and not matrices, may be targeted by animation.
+				options.trs = true;
+
+			}
+
+			var outputJSON = {
+
+				asset: {
+
+					version: "2.0",
+					generator: "GLTFExporter"
+
+				}
+
+			};
+
+			var byteOffset = 0;
+			var buffers = [];
+			var pending = [];
+			var nodeMap = new Map();
+			var skins = [];
+			var extensionsUsed = {};
+			var cachedData = {
+
+				meshes: new Map(),
+				attributes: new Map(),
+				attributesNormalized: new Map(),
+				materials: new Map(),
+				textures: new Map(),
+				images: new Map()
+
+			};
+
+			var cachedCanvas;
+
+			/**
+			 * Compare two arrays
+			 */
+			/**
+			 * Compare two arrays
+			 * @param	 {Array} array1 Array 1 to compare
+			 * @param	 {Array} array2 Array 2 to compare
+			 * @return {Boolean}				Returns true if both arrays are equal
+			 */
+			function equalArray( array1, array2 ) {
+
+				return ( array1.length === array2.length ) && array1.every( function ( element, index ) {
+
+					return element === array2[ index ];
+
+				} );
+
+			}
+
+			/**
+			 * Converts a string to an ArrayBuffer.
+			 * @param	 {string} text
+			 * @return {ArrayBuffer}
+			 */
+			function stringToArrayBuffer( text ) {
+
+				if ( window.TextEncoder !== undefined ) {
+
+					return new TextEncoder().encode( text ).buffer;
+
+				}
+
+				var array = new Uint8Array( new ArrayBuffer( text.length ) );
+
+				for ( var i = 0, il = text.length; i < il; i ++ ) {
+
+					var value = text.charCodeAt( i );
+
+					// Replacing multi-byte character with space(0x20).
+					array[ i ] = value > 0xFF ? 0x20 : value;
+
+				}
+
+				return array.buffer;
+
+			}
+
+			/**
+			 * Get the min and max vectors from the given attribute
+			 * @param	 {BufferAttribute} attribute Attribute to find the min/max in range from start to start + count
+			 * @param	 {Integer} start
+			 * @param	 {Integer} count
+			 * @return {Object} Object containing the `min` and `max` values (As an array of attribute.itemSize components)
+			 */
+			function getMinMax( attribute, start, count ) {
+
+				var output = {
+
+					min: new Array( attribute.itemSize ).fill( Number.POSITIVE_INFINITY ),
+					max: new Array( attribute.itemSize ).fill( Number.NEGATIVE_INFINITY )
+
+				};
+
+				for ( var i = start; i < start + count; i ++ ) {
+
+					for ( var a = 0; a < attribute.itemSize; a ++ ) {
+
+						var value = attribute.array[ i * attribute.itemSize + a ];
+						output.min[ a ] = Math.min( output.min[ a ], value );
+						output.max[ a ] = Math.max( output.max[ a ], value );
+
+					}
+
+				}
+
+				return output;
+
+			}
+
+			/**
+			 * Checks if image size is POT.
+			 *
+			 * @param {Image} image The image to be checked.
+			 * @returns {Boolean} Returns true if image size is POT.
+			 *
+			 */
+			function isPowerOfTwo( image ) {
+
+				return Math.isPowerOfTwo( image.width ) && Math.isPowerOfTwo( image.height );
+
+			}
+
+			/**
+			 * Checks if normal attribute values are normalized.
+			 *
+			 * @param {BufferAttribute} normal
+			 * @returns {Boolean}
+			 *
+			 */
+			function isNormalizedNormalAttribute( normal ) {
+
+				if ( cachedData.attributesNormalized.has( normal ) ) {
+
+					return false;
+
+				}
+
+				var v = new Vector3();
+
+				for ( var i = 0, il = normal.count; i < il; i ++ ) {
+
+					// 0.0005 is from glTF-validator
+					if ( Math.abs( v.fromArray( normal.array, i * 3 ).length() - 1.0 ) > 0.0005 ) return false;
+
+				}
+
+				return true;
+
+			}
+
+			/**
+			 * Creates normalized normal buffer attribute.
+			 *
+			 * @param {BufferAttribute} normal
+			 * @returns {BufferAttribute}
+			 *
+			 */
+			function createNormalizedNormalAttribute( normal ) {
+
+				if ( cachedData.attributesNormalized.has( normal ) ) {
+
+					return cachedData.attributesNormalized.get( normal );
+
+				}
+
+				var attribute = normal.clone();
+
+				var v = new Vector3();
+
+				for ( var i = 0, il = attribute.count; i < il; i ++ ) {
+
+					v.fromArray( attribute.array, i * 3 );
+
+					if ( v.x === 0 && v.y === 0 && v.z === 0 ) {
+
+						// if values can't be normalized set (1, 0, 0)
+						v.setX( 1.0 );
+
+					} else {
+
+						v.normalize();
+
+					}
+
+					v.toArray( attribute.array, i * 3 );
+
+				}
+
+				cachedData.attributesNormalized.set( normal, attribute );
+
+				return attribute;
+
+			}
+
+			/**
+			 * Get the required size + padding for a buffer, rounded to the next 4-byte boundary.
+			 * https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#data-alignment
+			 *
+			 * @param {Integer} bufferSize The size the original buffer.
+			 * @returns {Integer} new buffer size with required padding.
+			 *
+			 */
+			function getPaddedBufferSize( bufferSize ) {
+
+				return Math.ceil( bufferSize / 4 ) * 4;
+
+			}
+
+			/**
+			 * Returns a buffer aligned to 4-byte boundary.
+			 *
+			 * @param {ArrayBuffer} arrayBuffer Buffer to pad
+			 * @param {Integer} paddingByte (Optional)
+			 * @returns {ArrayBuffer} The same buffer if it's already aligned to 4-byte boundary or a new buffer
+			 */
+			function getPaddedArrayBuffer( arrayBuffer, paddingByte ) {
+
+				paddingByte = paddingByte || 0;
+
+				var paddedLength = getPaddedBufferSize( arrayBuffer.byteLength );
+
+				if ( paddedLength !== arrayBuffer.byteLength ) {
+
+					var array = new Uint8Array( paddedLength );
+					array.set( new Uint8Array( arrayBuffer ) );
+
+					if ( paddingByte !== 0 ) {
+
+						for ( var i = arrayBuffer.byteLength; i < paddedLength; i ++ ) {
+
+							array[ i ] = paddingByte;
+
+						}
+
+					}
+
+					return array.buffer;
+
+				}
+
+				return arrayBuffer;
+
+			}
+
+			/**
+			 * Serializes a userData.
+			 *
+			 * @param {Object3D|Material} object
+			 * @returns {Object}
+			 */
+			function serializeUserData( object ) {
+
+				try {
+
+					return JSON.parse( JSON.stringify( object.userData ) );
+
+				} catch ( error ) {
+
+					console.warn( 'GLTFExporter: userData of \'' + object.name + '\' ' +
+												'won\'t be serialized because of JSON.stringify error - ' + error.message );
+
+					return {};
+
+				}
+
+			}
+
+			/**
+			 * Applies a texture transform, if present, to the map definition. Requires
+			 * the KHR_texture_transform extension.
+			 */
+			function applyTextureTransform( mapDef, texture ) {
+
+				var didTransform = false;
+				var transformDef = {};
+
+				if ( texture.offset.x !== 0 || texture.offset.y !== 0 ) {
+
+					transformDef.offset = texture.offset.toArray();
+					didTransform = true;
+
+				}
+
+				if ( texture.rotation !== 0 ) {
+
+					transformDef.rotation = texture.rotation;
+					didTransform = true;
+
+				}
+
+				if ( texture.repeat.x !== 1 || texture.repeat.y !== 1 ) {
+
+					transformDef.scale = texture.repeat.toArray();
+					didTransform = true;
+
+				}
+
+				if ( didTransform ) {
+
+					mapDef.extensions = mapDef.extensions || {};
+					mapDef.extensions[ 'KHR_texture_transform' ] = transformDef;
+					extensionsUsed[ 'KHR_texture_transform' ] = true;
+
+				}
+
+			}
+
+			/**
+			 * Process a buffer to append to the default one.
+			 * @param	 {ArrayBuffer} buffer
+			 * @return {Integer}
+			 */
+			function processBuffer( buffer ) {
+
+				if ( ! outputJSON.buffers ) {
+
+					outputJSON.buffers = [ { byteLength: 0 } ];
+
+				}
+
+				// All buffers are merged before export.
+				buffers.push( buffer );
+
+				return 0;
+
+			}
+
+			/**
+			 * Process and generate a BufferView
+			 * @param	 {BufferAttribute} attribute
+			 * @param	 {number} componentType
+			 * @param	 {number} start
+			 * @param	 {number} count
+			 * @param	 {number} target (Optional) Target usage of the BufferView
+			 * @return {Object}
+			 */
+			function processBufferView( attribute, componentType, start, count, target ) {
+
+				if ( ! outputJSON.bufferViews ) {
+
+					outputJSON.bufferViews = [];
+
+				}
+
+				// Create a new dataview and dump the attribute's array into it
+
+				var componentSize;
+
+				if ( componentType === WEBGL_CONSTANTS.UNSIGNED_BYTE ) {
+
+					componentSize = 1;
+
+				} else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_SHORT ) {
+
+					componentSize = 2;
+
+				} else {
+
+					componentSize = 4;
+
+				}
+
+				var byteLength = getPaddedBufferSize( count * attribute.itemSize * componentSize );
+				var dataView = new DataView( new ArrayBuffer( byteLength ) );
+				var offset = 0;
+
+				for ( var i = start; i < start + count; i ++ ) {
+
+					for ( var a = 0; a < attribute.itemSize; a ++ ) {
+
+						// @TODO Fails on InterleavedBufferAttribute, and could probably be
+						// optimized for normal BufferAttribute.
+						var value = attribute.array[ i * attribute.itemSize + a ];
+
+						if ( componentType === WEBGL_CONSTANTS.FLOAT ) {
+
+							dataView.setFloat32( offset, value, true );
+
+						} else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_INT ) {
+
+							dataView.setUint32( offset, value, true );
+
+						} else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_SHORT ) {
+
+							dataView.setUint16( offset, value, true );
+
+						} else if ( componentType === WEBGL_CONSTANTS.UNSIGNED_BYTE ) {
+
+							dataView.setUint8( offset, value );
+
+						}
+
+						offset += componentSize;
+
+					}
+
+				}
+
+				var gltfBufferView = {
+
+					buffer: processBuffer( dataView.buffer ),
+					byteOffset: byteOffset,
+					byteLength: byteLength
+
+				};
+
+				if ( target !== undefined ) gltfBufferView.target = target;
+
+				if ( target === WEBGL_CONSTANTS.ARRAY_BUFFER ) {
+
+					// Only define byteStride for vertex attributes.
+					gltfBufferView.byteStride = attribute.itemSize * componentSize;
+
+				}
+
+				byteOffset += byteLength;
+
+				outputJSON.bufferViews.push( gltfBufferView );
+
+				// @TODO Merge bufferViews where possible.
+				var output = {
+
+					id: outputJSON.bufferViews.length - 1,
+					byteLength: 0
+
+				};
+
+				return output;
+
+			}
+
+			/**
+			 * Process and generate a BufferView from an image Blob.
+			 * @param {Blob} blob
+			 * @return {Promise<Integer>}
+			 */
+			function processBufferViewImage( blob ) {
+
+				if ( ! outputJSON.bufferViews ) {
+
+					outputJSON.bufferViews = [];
+
+				}
+
+				return new Promise( function ( resolve ) {
+
+					var reader = new window.FileReader();
+					reader.readAsArrayBuffer( blob );
+					reader.onloadend = function () {
+
+						var buffer = getPaddedArrayBuffer( reader.result );
+
+						var bufferView = {
+							buffer: processBuffer( buffer ),
+							byteOffset: byteOffset,
+							byteLength: buffer.byteLength
+						};
+
+						byteOffset += buffer.byteLength;
+
+						outputJSON.bufferViews.push( bufferView );
+
+						resolve( outputJSON.bufferViews.length - 1 );
+
+					};
+
+				} );
+
+			}
+
+			/**
+			 * Process attribute to generate an accessor
+			 * @param	 {BufferAttribute} attribute Attribute to process
+			 * @param	 {BufferGeometry} geometry (Optional) Geometry used for truncated draw range
+			 * @param	 {Integer} start (Optional)
+			 * @param	 {Integer} count (Optional)
+			 * @return {Integer}					 Index of the processed accessor on the "accessors" array
+			 */
+			function processAccessor( attribute, geometry, start, count ) {
+
+				var types = {
+
+					1: 'SCALAR',
+					2: 'VEC2',
+					3: 'VEC3',
+					4: 'VEC4',
+					16: 'MAT4'
+
+				};
+
+				var componentType;
+
+				// Detect the component type of the attribute array (float, uint or ushort)
+				if ( attribute.array.constructor === Float32Array ) {
+
+					componentType = WEBGL_CONSTANTS.FLOAT;
+
+				} else if ( attribute.array.constructor === Uint32Array ) {
+
+					componentType = WEBGL_CONSTANTS.UNSIGNED_INT;
+
+				} else if ( attribute.array.constructor === Uint16Array ) {
+
+					componentType = WEBGL_CONSTANTS.UNSIGNED_SHORT;
+
+				} else if ( attribute.array.constructor === Uint8Array ) {
+
+					componentType = WEBGL_CONSTANTS.UNSIGNED_BYTE;
+
+				} else {
+
+					throw new Error( 'GLTFExporter: Unsupported bufferAttribute component type.' );
+
+				}
+
+				if ( start === undefined ) start = 0;
+				if ( count === undefined ) count = attribute.count;
+
+				// @TODO Indexed buffer geometry with drawRange not supported yet
+				if ( options.truncateDrawRange && geometry !== undefined && geometry.index === null ) {
+
+					var end = start + count;
+					var end2 = geometry.drawRange.count === Infinity
+							? attribute.count
+							: geometry.drawRange.start + geometry.drawRange.count;
+
+					start = Math.max( start, geometry.drawRange.start );
+					count = Math.min( end, end2 ) - start;
+
+					if ( count < 0 ) count = 0;
+
+				}
+
+				// Skip creating an accessor if the attribute doesn't have data to export
+				if ( count === 0 ) {
+
+					return null;
+
+				}
+
+				var minMax = getMinMax( attribute, start, count );
+
+				var bufferViewTarget;
+
+				// If geometry isn't provided, don't infer the target usage of the bufferView. For
+				// animation samplers, target must not be set.
+				if ( geometry !== undefined ) {
+
+					bufferViewTarget = attribute === geometry.index ? WEBGL_CONSTANTS.ELEMENT_ARRAY_BUFFER : WEBGL_CONSTANTS.ARRAY_BUFFER;
+
+				}
+
+				var bufferView = processBufferView( attribute, componentType, start, count, bufferViewTarget );
+
+				var gltfAccessor = {
+
+					bufferView: bufferView.id,
+					byteOffset: bufferView.byteOffset,
+					componentType: componentType,
+					count: count,
+					max: minMax.max,
+					min: minMax.min,
+					type: types[ attribute.itemSize ]
+
+				};
+
+				if ( ! outputJSON.accessors ) {
+
+					outputJSON.accessors = [];
+
+				}
+
+				outputJSON.accessors.push( gltfAccessor );
+
+				return outputJSON.accessors.length - 1;
+
+			}
+
+			/**
+			 * Process image
+			 * @param	 {Image} image to process
+			 * @param	 {Integer} format of the image (e.g. RGBFormat, RGBAFormat etc)
+			 * @param	 {Boolean} flipY before writing out the image
+			 * @return {Integer}		 Index of the processed texture in the "images" array
+			 */
+			function processImage( image, format, flipY ) {
+
+				if ( ! cachedData.images.has( image ) ) {
+
+					cachedData.images.set( image, {} );
+
+				}
+
+				var cachedImages = cachedData.images.get( image );
+				var mimeType = format === RGBAFormat ? 'image/png' : 'image/jpeg';
+				var key = mimeType + ":flipY/" + flipY.toString();
+
+				if ( cachedImages[ key ] !== undefined ) {
+
+					return cachedImages[ key ];
+
+				}
+
+				if ( ! outputJSON.images ) {
+
+					outputJSON.images = [];
+
+				}
+
+				var gltfImage = { mimeType: mimeType };
+
+				if ( options.embedImages ) {
+
+					var canvas = cachedCanvas = cachedCanvas || document.createElement( 'canvas' );
+
+					canvas.width = image.width;
+					canvas.height = image.height;
+
+					if ( options.forcePowerOfTwoTextures && ! isPowerOfTwo( image ) ) {
+
+						console.warn( 'GLTFExporter: Resized non-power-of-two image.', image );
+
+						canvas.width = Math.floorPowerOfTwo( canvas.width );
+						canvas.height = Math.floorPowerOfTwo( canvas.height );
+
+					}
+
+					var ctx = canvas.getContext( '2d' );
+
+					if ( flipY === true ) {
+
+						ctx.translate( 0, canvas.height );
+						ctx.scale( 1, - 1 );
+
+					}
+
+					ctx.drawImage( image, 0, 0, canvas.width, canvas.height );
+
+					if ( options.binary === true ) {
+
+						pending.push( new Promise( function ( resolve ) {
+
+							canvas.toBlob( function ( blob ) {
+
+								processBufferViewImage( blob ).then( function ( bufferViewIndex ) {
+
+									gltfImage.bufferView = bufferViewIndex;
+
+									resolve();
+
+								} );
+
+							}, mimeType );
+
+						} ) );
+
+					} else {
+
+						gltfImage.uri = canvas.toDataURL( mimeType );
+
+					}
+
+				} else {
+
+					gltfImage.uri = image.src;
+
+				}
+
+				outputJSON.images.push( gltfImage );
+
+				var index = outputJSON.images.length - 1;
+				cachedImages[ key ] = index;
+
+				return index;
+
+			}
+
+			/**
+			 * Process sampler
+			 * @param	 {Texture} map Texture to process
+			 * @return {Integer}		 Index of the processed texture in the "samplers" array
+			 */
+			function processSampler( map ) {
+
+				if ( ! outputJSON.samplers ) {
+
+					outputJSON.samplers = [];
+
+				}
+
+				var gltfSampler = {
+
+					magFilter: THREE_TO_WEBGL[ map.magFilter ],
+					minFilter: THREE_TO_WEBGL[ map.minFilter ],
+					wrapS: THREE_TO_WEBGL[ map.wrapS ],
+					wrapT: THREE_TO_WEBGL[ map.wrapT ]
+
+				};
+
+				outputJSON.samplers.push( gltfSampler );
+
+				return outputJSON.samplers.length - 1;
+
+			}
+
+			/**
+			 * Process texture
+			 * @param	 {Texture} map Map to process
+			 * @return {Integer}		 Index of the processed texture in the "textures" array
+			 */
+			function processTexture( map ) {
+
+				if ( cachedData.textures.has( map ) ) {
+
+					return cachedData.textures.get( map );
+
+				}
+
+				if ( ! outputJSON.textures ) {
+
+					outputJSON.textures = [];
+
+				}
+
+				var gltfTexture = {
+
+					sampler: processSampler( map ),
+					source: processImage( map.image, map.format, map.flipY )
+
+				};
+
+				outputJSON.textures.push( gltfTexture );
+
+				var index = outputJSON.textures.length - 1;
+				cachedData.textures.set( map, index );
+
+				return index;
+
+			}
+
+			/**
+			 * Process material
+			 * @param	 {Material} material Material to process
+			 * @return {Integer}			Index of the processed material in the "materials" array
+			 */
+			function processMaterial( material ) {
+
+				if ( cachedData.materials.has( material ) ) {
+
+					return cachedData.materials.get( material );
+
+				}
+
+				if ( ! outputJSON.materials ) {
+
+					outputJSON.materials = [];
+
+				}
+
+				if ( material.isShaderMaterial ) {
+
+					console.warn( 'GLTFExporter: ShaderMaterial not supported.' );
+					return null;
+
+				}
+
+				// @QUESTION Should we avoid including any attribute that has the default value?
+				var gltfMaterial = {
+
+					pbrMetallicRoughness: {}
+
+				};
+
+				if ( material.isMeshBasicMaterial ) {
+
+					gltfMaterial.extensions = { KHR_materials_unlit: {} };
+
+					extensionsUsed[ 'KHR_materials_unlit' ] = true;
+
+				} else if ( ! material.isMeshStandardMaterial ) {
+
+					console.warn( 'GLTFExporter: Use MeshStandardMaterial or MeshBasicMaterial for best results.' );
+
+				}
+
+				// pbrMetallicRoughness.baseColorFactor
+				var color = material.color.toArray().concat( [ material.opacity ] );
+
+				if ( ! equalArray( color, [ 1, 1, 1, 1 ] ) ) {
+
+					gltfMaterial.pbrMetallicRoughness.baseColorFactor = color;
+
+				}
+
+				if ( material.isMeshStandardMaterial ) {
+
+					gltfMaterial.pbrMetallicRoughness.metallicFactor = material.metalness;
+					gltfMaterial.pbrMetallicRoughness.roughnessFactor = material.roughness;
+
+				} else if ( material.isMeshBasicMaterial ) {
+
+					gltfMaterial.pbrMetallicRoughness.metallicFactor = 0.0;
+					gltfMaterial.pbrMetallicRoughness.roughnessFactor = 0.9;
+
+				} else {
+
+					gltfMaterial.pbrMetallicRoughness.metallicFactor = 0.5;
+					gltfMaterial.pbrMetallicRoughness.roughnessFactor = 0.5;
+
+				}
+
+				// pbrMetallicRoughness.metallicRoughnessTexture
+				if ( material.metalnessMap || material.roughnessMap ) {
+
+					if ( material.metalnessMap === material.roughnessMap ) {
+
+						var metalRoughMapDef = { index: processTexture( material.metalnessMap ) };
+						applyTextureTransform( metalRoughMapDef, material.metalnessMap );
+						gltfMaterial.pbrMetallicRoughness.metallicRoughnessTexture = metalRoughMapDef;
+
+					} else {
+
+						console.warn( 'GLTFExporter: Ignoring metalnessMap and roughnessMap because they are not the same Texture.' );
+
+					}
+
+				}
+
+				// pbrMetallicRoughness.baseColorTexture
+				if ( material.map ) {
+
+					var baseColorMapDef = { index: processTexture( material.map ) };
+					applyTextureTransform( baseColorMapDef, material.map );
+					gltfMaterial.pbrMetallicRoughness.baseColorTexture = baseColorMapDef;
+
+				}
+
+				if ( material.isMeshBasicMaterial ||
+						 material.isLineBasicMaterial ||
+						 material.isPointsMaterial ) {
+
+				} else {
+
+					// emissiveFactor
+					var emissive = material.emissive.clone().multiplyScalar( material.emissiveIntensity ).toArray();
+
+					if ( ! equalArray( emissive, [ 0, 0, 0 ] ) ) {
+
+						gltfMaterial.emissiveFactor = emissive;
+
+					}
+
+					// emissiveTexture
+					if ( material.emissiveMap ) {
+
+						var emissiveMapDef = { index: processTexture( material.emissiveMap ) };
+						applyTextureTransform( emissiveMapDef, material.emissiveMap );
+						gltfMaterial.emissiveTexture = emissiveMapDef;
+
+					}
+
+				}
+
+				// normalTexture
+				if ( material.normalMap ) {
+
+					var normalMapDef = { index: processTexture( material.normalMap ) };
+
+					if ( material.normalScale.x !== - 1 ) {
+
+						if ( material.normalScale.x !== material.normalScale.y ) {
+
+							console.warn( 'GLTFExporter: Normal scale components are different, ignoring Y and exporting X.' );
+
+						}
+
+						normalMapDef.scale = material.normalScale.x;
+
+					}
+
+					applyTextureTransform( normalMapDef, material.normalMap );
+
+					gltfMaterial.normalTexture = normalMapDef;
+
+				}
+
+				// occlusionTexture
+				if ( material.aoMap ) {
+
+					var occlusionMapDef = {
+						index: processTexture( material.aoMap ),
+						texCoord: 1
+					};
+
+					if ( material.aoMapIntensity !== 1.0 ) {
+
+						occlusionMapDef.strength = material.aoMapIntensity;
+
+					}
+
+					applyTextureTransform( occlusionMapDef, material.aoMap );
+
+					gltfMaterial.occlusionTexture = occlusionMapDef;
+
+				}
+
+				// alphaMode
+				if ( material.transparent || material.alphaTest > 0.0 ) {
+
+					gltfMaterial.alphaMode = material.opacity < 1.0 ? 'BLEND' : 'MASK';
+
+					// Write alphaCutoff if it's non-zero and different from the default (0.5).
+					if ( material.alphaTest > 0.0 && material.alphaTest !== 0.5 ) {
+
+						gltfMaterial.alphaCutoff = material.alphaTest;
+
+					}
+
+				}
+
+				// doubleSided
+				if ( material.side === DoubleSide ) {
+
+					gltfMaterial.doubleSided = true;
+
+				}
+
+				if ( material.name !== '' ) {
+
+					gltfMaterial.name = material.name;
+
+				}
+
+				if ( Object.keys( material.userData ).length > 0 ) {
+
+					gltfMaterial.extras = serializeUserData( material );
+
+				}
+
+				outputJSON.materials.push( gltfMaterial );
+
+				var index = outputJSON.materials.length - 1;
+				cachedData.materials.set( material, index );
+
+				return index;
+
+			}
+
+			/**
+			 * Process mesh
+			 * @param	 {Mesh} mesh Mesh to process
+			 * @return {Integer}			Index of the processed mesh in the "meshes" array
+			 */
+			function processMesh( mesh ) {
+
+				var cacheKey = mesh.geometry.uuid + ':' + mesh.material.uuid;
+				if ( cachedData.meshes.has( cacheKey ) ) {
+
+					return cachedData.meshes.get( cacheKey );
+
+				}
+
+				var geometry = mesh.geometry;
+
+				var mode;
+
+				// Use the correct mode
+				if ( mesh.isLineSegments ) {
+
+					mode = WEBGL_CONSTANTS.LINES;
+
+				} else if ( mesh.isLineLoop ) {
+
+					mode = WEBGL_CONSTANTS.LINE_LOOP;
+
+				} else if ( mesh.isLine ) {
+
+					mode = WEBGL_CONSTANTS.LINE_STRIP;
+
+				} else if ( mesh.isPoints ) {
+
+					mode = WEBGL_CONSTANTS.POINTS;
+
+				} else {
+
+					if ( ! geometry.isBufferGeometry ) {
+
+						console.warn( 'GLTFExporter: Exporting Geometry will increase file size. Use BufferGeometry instead.' );
+
+						var geometryTemp = new BufferGeometry();
+						geometryTemp.fromGeometry( geometry );
+						geometry = geometryTemp;
+
+					}
+
+					if ( mesh.drawMode === TriangleFanDrawMode ) {
+
+						console.warn( 'GLTFExporter: TriangleFanDrawMode and wireframe incompatible.' );
+						mode = WEBGL_CONSTANTS.TRIANGLE_FAN;
+
+					} else if ( mesh.drawMode === TriangleStripDrawMode ) {
+
+						mode = mesh.material.wireframe ? WEBGL_CONSTANTS.LINE_STRIP : WEBGL_CONSTANTS.TRIANGLE_STRIP;
+
+					} else {
+
+						mode = mesh.material.wireframe ? WEBGL_CONSTANTS.LINES : WEBGL_CONSTANTS.TRIANGLES;
+
+					}
+
+				}
+
+				var gltfMesh = {};
+
+				var attributes = {};
+				var primitives = [];
+				var targets = [];
+
+				// Conversion between attributes names in threejs and gltf spec
+				var nameConversion = {
+
+					uv: 'TEXCOORD_0',
+					uv2: 'TEXCOORD_1',
+					color: 'COLOR_0',
+					skinWeight: 'WEIGHTS_0',
+					skinIndex: 'JOINTS_0'
+
+				};
+
+				var originalNormal = geometry.getAttribute( 'normal' );
+
+				if ( originalNormal !== undefined && ! isNormalizedNormalAttribute( originalNormal ) ) {
+
+					console.warn( 'GLTFExporter: Creating normalized normal attribute from the non-normalized one.' );
+
+					geometry.addAttribute( 'normal', createNormalizedNormalAttribute( originalNormal ) );
+
+				}
+
+				// @QUESTION Detect if .vertexColors = VertexColors?
+				// For every attribute create an accessor
+				var modifiedAttribute = null;
+				for ( var attributeName in geometry.attributes ) {
+
+					var attribute = geometry.attributes[ attributeName ];
+					attributeName = nameConversion[ attributeName ] || attributeName.toUpperCase();
+					if (attributeName == 'PRIMITIVEID')
+						continue;
+
+					if ( cachedData.attributes.has( attribute ) ) {
+
+						attributes[ attributeName ] = cachedData.attributes.get( attribute );
+						continue;
+
+					}
+
+					// JOINTS_0 must be UNSIGNED_BYTE or UNSIGNED_SHORT.
+					modifiedAttribute = null;
+					var array = attribute.array;
+					if ( attributeName === 'JOINTS_0' &&
+							 ! ( array instanceof Uint16Array ) &&
+							 ! ( array instanceof Uint8Array ) ) {
+
+						console.warn( 'GLTFExporter: Attribute "skinIndex" converted to type UNSIGNED_SHORT.' );
+						modifiedAttribute = new BufferAttribute( new Uint16Array( array ), attribute.itemSize, attribute.normalized );
+
+					}
+
+					if ( attributeName.substr( 0, 5 ) !== 'MORPH' ) {
+
+						var accessor = processAccessor( modifiedAttribute || attribute, geometry );
+						if ( accessor !== null ) {
+
+							attributes[ attributeName ] = accessor;
+							cachedData.attributes.set( attribute, accessor );
+
+						}
+
+					}
+
+				}
+
+				if ( originalNormal !== undefined ) geometry.addAttribute( 'normal', originalNormal );
+
+				// Skip if no exportable attributes found
+				if ( Object.keys( attributes ).length === 0 ) {
+
+					return null;
+
+				}
+
+				// Morph targets
+				if ( mesh.morphTargetInfluences !== undefined && mesh.morphTargetInfluences.length > 0 ) {
+
+					var weights = [];
+					var targetNames = [];
+					var reverseDictionary = {};
+
+					if ( mesh.morphTargetDictionary !== undefined ) {
+
+						for ( var key in mesh.morphTargetDictionary ) {
+
+							reverseDictionary[ mesh.morphTargetDictionary[ key ] ] = key;
+
+						}
+
+					}
+
+					for ( var i = 0; i < mesh.morphTargetInfluences.length; ++ i ) {
+
+						var target = {};
+
+						var warned = false;
+
+						for ( var attributeName in geometry.morphAttributes ) {
+
+							// glTF 2.0 morph supports only POSITION/NORMAL/TANGENT.
+							// Three.js doesn't support TANGENT yet.
+
+							if ( attributeName !== 'position' && attributeName !== 'normal' ) {
+
+								if ( ! warned ) {
+
+									console.warn( 'GLTFExporter: Only POSITION and NORMAL morph are supported.' );
+									warned = true;
+
+								}
+
+								continue;
+
+							}
+
+							var attribute = geometry.morphAttributes[ attributeName ][ i ];
+							var gltfAttributeName = attributeName.toUpperCase();
+
+							// Three.js morph attribute has absolute values while the one of glTF has relative values.
+							//
+							// glTF 2.0 Specification:
+							// https://github.com/KhronosGroup/glTF/tree/master/specification/2.0#morph-targets
+
+							var baseAttribute = geometry.attributes[ attributeName ];
+
+							if ( cachedData.attributes.has( attribute ) ) {
+
+								target[ gltfAttributeName ] = cachedData.attributes.get( attribute );
+								continue;
+
+							}
+
+							// Clones attribute not to override
+							var relativeAttribute = attribute.clone();
+
+							for ( var j = 0, jl = attribute.count; j < jl; j ++ ) {
+
+								relativeAttribute.setXYZ(
+									j,
+									attribute.getX( j ) - baseAttribute.getX( j ),
+									attribute.getY( j ) - baseAttribute.getY( j ),
+									attribute.getZ( j ) - baseAttribute.getZ( j )
+								);
+
+							}
+
+							target[ gltfAttributeName ] = processAccessor( relativeAttribute, geometry );
+							cachedData.attributes.set( baseAttribute, target[ gltfAttributeName ] );
+
+						}
+
+						targets.push( target );
+
+						weights.push( mesh.morphTargetInfluences[ i ] );
+						if ( mesh.morphTargetDictionary !== undefined ) targetNames.push( reverseDictionary[ i ] );
+
+					}
+
+					gltfMesh.weights = weights;
+
+					if ( targetNames.length > 0 ) {
+
+						gltfMesh.extras = {};
+						gltfMesh.extras.targetNames = targetNames;
+
+					}
+
+				}
+
+				var extras = ( Object.keys( geometry.userData ).length > 0 ) ? serializeUserData( geometry ) : undefined;
+
+				var forceIndices = options.forceIndices;
+				var isMultiMaterial = Array.isArray( mesh.material );
+
+				if ( isMultiMaterial && geometry.groups.length === 0 ) return null;
+
+				if ( ! forceIndices && geometry.index === null && isMultiMaterial ) {
+
+					// temporal workaround.
+					console.warn( 'GLTFExporter: Creating index for non-indexed multi-material mesh.' );
+					forceIndices = true;
+
+				}
+
+				var didForceIndices = false;
+
+				if ( geometry.index === null && forceIndices ) {
+
+					var indices = [];
+
+					for ( var i = 0, il = geometry.attributes.position.count; i < il; i ++ ) {
+
+						indices[ i ] = i;
+
+					}
+
+					geometry.setIndex( indices );
+
+					didForceIndices = true;
+
+				}
+
+				var materials = isMultiMaterial ? mesh.material : [ mesh.material ];
+				var groups = isMultiMaterial ? geometry.groups : [ { materialIndex: 0, start: undefined, count: undefined } ];
+
+				for ( var i = 0, il = groups.length; i < il; i ++ ) {
+
+					var primitive = {
+						mode: mode,
+						attributes: attributes,
+					};
+
+					if ( extras ) primitive.extras = extras;
+
+					if ( targets.length > 0 ) primitive.targets = targets;
+
+					if ( geometry.index !== null ) {
+
+						if ( cachedData.attributes.has( geometry.index ) ) {
+
+							primitive.indices = cachedData.attributes.get( geometry.index );
+						} else {
+
+							primitive.indices = processAccessor( geometry.index, geometry, groups[ i ].start, groups[ i ].count );
+							cachedData.attributes.set( geometry.index, primitive.indices );
+						}
+						if (primitive.indices === null)
+							delete primitive.indices
+					}
+
+					var material = processMaterial( materials[ groups[ i ].materialIndex ] );
+
+					if ( material !== null ) {
+
+						primitive.material = material;
+
+					}
+
+					primitives.push( primitive );
+
+				}
+
+				if ( didForceIndices ) {
+
+					geometry.setIndex( null );
+
+				}
+
+				gltfMesh.primitives = primitives;
+
+				if ( ! outputJSON.meshes ) {
+
+					outputJSON.meshes = [];
+
+				}
+
+				outputJSON.meshes.push( gltfMesh );
+
+				var index = outputJSON.meshes.length - 1;
+				cachedData.meshes.set( cacheKey, index );
+
+				return index;
+
+			}
+
+			/**
+			 * Process camera
+			 * @param	 {Camera} camera Camera to process
+			 * @return {Integer}			Index of the processed mesh in the "camera" array
+			 */
+			function processCamera( camera ) {
+
+				if ( ! outputJSON.cameras ) {
+
+					outputJSON.cameras = [];
+
+				}
+
+				var isOrtho = camera.isOrthographicCamera;
+
+				var gltfCamera = {
+
+					type: isOrtho ? 'orthographic' : 'perspective'
+
+				};
+
+				if ( isOrtho ) {
+
+					gltfCamera.orthographic = {
+
+						xmag: camera.right * 2,
+						ymag: camera.top * 2,
+						zfar: camera.far <= 0 ? 0.001 : camera.far,
+						znear: camera.near < 0 ? 0 : camera.near
+
+					};
+
+				} else {
+
+					gltfCamera.perspective = {
+
+						aspectRatio: camera.aspect,
+						yfov: Math.degToRad( camera.fov ),
+						zfar: camera.far <= 0 ? 0.001 : camera.far,
+						znear: camera.near < 0 ? 0 : camera.near
+
+					};
+
+				}
+
+				if ( camera.name !== '' ) {
+
+					gltfCamera.name = camera.type;
+
+				}
+
+				outputJSON.cameras.push( gltfCamera );
+
+				return outputJSON.cameras.length - 1;
+
+			}
+
+			/**
+			 * Creates glTF animation entry from AnimationClip object.
+			 *
+			 * Status:
+			 * - Only properties listed in PATH_PROPERTIES may be animated.
+			 *
+			 * @param {AnimationClip} clip
+			 * @param {Object3D} root
+			 * @return {number}
+			 */
+			function processAnimation( clip, root ) {
+
+				if ( ! outputJSON.animations ) {
+
+					outputJSON.animations = [];
+
+				}
+
+				clip = GLTFExporter.Utils.mergeMorphTargetTracks( clip.clone(), root );
+
+				var tracks = clip.tracks;
+				var channels = [];
+				var samplers = [];
+
+				for ( var i = 0; i < tracks.length; ++ i ) {
+
+					var track = tracks[ i ];
+					var trackBinding = PropertyBinding.parseTrackName( track.name );
+					var trackNode = PropertyBinding.findNode( root, trackBinding.nodeName );
+					var trackProperty = PATH_PROPERTIES[ trackBinding.propertyName ];
+
+					if ( trackBinding.objectName === 'bones' ) {
+
+						if ( trackNode.isSkinnedMesh === true ) {
+
+							trackNode = trackNode.skeleton.getBoneByName( trackBinding.objectIndex );
+
+						} else {
+
+							trackNode = undefined;
+
+						}
+
+					}
+
+					if ( ! trackNode || ! trackProperty ) {
+
+						console.warn( 'GLTFExporter: Could not export animation track "%s".', track.name );
+						return null;
+
+					}
+
+					var inputItemSize = 1;
+					var outputItemSize = track.values.length / track.times.length;
+
+					if ( trackProperty === PATH_PROPERTIES.morphTargetInfluences ) {
+
+						outputItemSize /= trackNode.morphTargetInfluences.length;
+
+					}
+
+					var interpolation;
+
+					// @TODO export CubicInterpolant(InterpolateSmooth) as CUBICSPLINE
+
+					// Detecting glTF cubic spline interpolant by checking factory method's special property
+					// GLTFCubicSplineInterpolant is a custom interpolant and track doesn't return
+					// valid value from .getInterpolation().
+					if ( track.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline === true ) {
+
+						interpolation = 'CUBICSPLINE';
+
+						// itemSize of CUBICSPLINE keyframe is 9
+						// (VEC3 * 3: inTangent, splineVertex, and outTangent)
+						// but needs to be stored as VEC3 so dividing by 3 here.
+						outputItemSize /= 3;
+
+					} else if ( track.getInterpolation() === InterpolateDiscrete ) {
+
+						interpolation = 'STEP';
+
+					} else {
+
+						interpolation = 'LINEAR';
+
+					}
+
+					samplers.push( {
+
+						input: processAccessor( new BufferAttribute( track.times, inputItemSize ) ),
+						output: processAccessor( new BufferAttribute( track.values, outputItemSize ) ),
+						interpolation: interpolation
+
+					} );
+
+					channels.push( {
+
+						sampler: samplers.length - 1,
+						target: {
+							node: nodeMap.get( trackNode ),
+							path: trackProperty
+						}
+
+					} );
+
+				}
+
+				outputJSON.animations.push( {
+
+					name: clip.name || 'clip_' + outputJSON.animations.length,
+					samplers: samplers,
+					channels: channels
+
+				} );
+
+				return outputJSON.animations.length - 1;
+
+			}
+
+			function processSkin( object ) {
+
+				var node = outputJSON.nodes[ nodeMap.get( object ) ];
+
+				var skeleton = object.skeleton;
+				var rootJoint = object.skeleton.bones[ 0 ];
+
+				if ( rootJoint === undefined ) return null;
+
+				var joints = [];
+				var inverseBindMatrices = new Float32Array( skeleton.bones.length * 16 );
+
+				for ( var i = 0; i < skeleton.bones.length; ++ i ) {
+
+					joints.push( nodeMap.get( skeleton.bones[ i ] ) );
+
+					skeleton.boneInverses[ i ].toArray( inverseBindMatrices, i * 16 );
+
+				}
+
+				if ( outputJSON.skins === undefined ) {
+
+					outputJSON.skins = [];
+
+				}
+
+				outputJSON.skins.push( {
+
+					inverseBindMatrices: processAccessor( new BufferAttribute( inverseBindMatrices, 16 ) ),
+					joints: joints,
+					skeleton: nodeMap.get( rootJoint )
+
+				} );
+
+				var skinIndex = node.skin = outputJSON.skins.length - 1;
+
+				return skinIndex;
+
+			}
+
+			function processLight( light ) {
+
+				var lightDef = {};
+
+				if ( light.name ) lightDef.name = light.name;
+
+				lightDef.color = light.color.toArray();
+
+				lightDef.intensity = light.intensity;
+
+				if ( light.isDirectionalLight ) {
+
+					lightDef.type = 'directional';
+
+				} else if ( light.isPointLight ) {
+
+					lightDef.type = 'point';
+					if ( light.distance > 0 ) lightDef.range = light.distance;
+
+				} else if ( light.isSpotLight ) {
+
+					lightDef.type = 'spot';
+					if ( light.distance > 0 ) lightDef.range = light.distance;
+					lightDef.spot = {};
+					lightDef.spot.innerConeAngle = ( light.penumbra - 1.0 ) * light.angle * - 1.0;
+					lightDef.spot.outerConeAngle = light.angle;
+
+				}
+
+				if ( light.decay !== undefined && light.decay !== 2 ) {
+
+					console.warn( 'GLTFExporter: Light decay may be lost. glTF is physically-based, '
+												+ 'and expects light.decay=2.' );
+
+				}
+
+				if ( light.target
+						 && ( light.target.parent !== light
+									|| light.target.position.x !== 0
+									|| light.target.position.y !== 0
+									|| light.target.position.z !== - 1 ) ) {
+
+					console.warn( 'GLTFExporter: Light direction may be lost. For best results, '
+												+ 'make light.target a child of the light with position 0,0,-1.' );
+
+				}
+
+				var lights = outputJSON.extensions[ 'KHR_lights_punctual' ].lights;
+				lights.push( lightDef );
+				return lights.length - 1;
+
+			}
+
+			/**
+			 * Process Object3D node
+			 * @param	 {Object3D} node Object3D to processNode
+			 * @return {Integer}			Index of the node in the nodes list
+			 */
+			function processNode( object ) {
+
+				if ( ! outputJSON.nodes ) {
+
+					outputJSON.nodes = [];
+
+				}
+
+				var gltfNode = {};
+
+				if ( options.trs ) {
+
+					var rotation = object.quaternion.toArray();
+					var position = object.position.toArray();
+					var scale = object.scale.toArray();
+
+					if ( ! equalArray( rotation, [ 0, 0, 0, 1 ] ) ) {
+
+						gltfNode.rotation = rotation;
+
+					}
+
+					if ( ! equalArray( position, [ 0, 0, 0 ] ) ) {
+
+						gltfNode.translation = position;
+
+					}
+
+					if ( ! equalArray( scale, [ 1, 1, 1 ] ) ) {
+
+						gltfNode.scale = scale;
+
+					}
+
+				} else {
+
+					object.updateMatrix();
+					if ( ! equalArray( object.matrix.elements, [ 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1 ] ) ) {
+
+						gltfNode.matrix = object.matrix.elements;
+
+					}
+
+				}
+
+				// We don't export empty strings name because it represents no-name in Three.js.
+				if ( object.name !== '' ) {
+
+					gltfNode.name = String( object.name );
+
+				}
+
+				if ( object.userData && Object.keys( object.userData ).length > 0 ) {
+
+					gltfNode.extras = serializeUserData( object );
+
+				}
+
+				if ( object.isMesh || object.isLine || object.isPoints ) {
+
+					var mesh = processMesh( object );
+
+					if ( mesh !== null ) {
+
+						gltfNode.mesh = mesh;
+
+					}
+
+				} else if ( object.isCamera ) {
+
+					gltfNode.camera = processCamera( object );
+
+				} else if ( object.isDirectionalLight || object.isPointLight || object.isSpotLight ) {
+
+					if ( ! extensionsUsed[ 'KHR_lights_punctual' ] ) {
+
+						outputJSON.extensions = outputJSON.extensions || {};
+						outputJSON.extensions[ 'KHR_lights_punctual' ] = { lights: [] };
+						extensionsUsed[ 'KHR_lights_punctual' ] = true;
+
+					}
+
+					gltfNode.extensions = gltfNode.extensions || {};
+					gltfNode.extensions[ 'KHR_lights_punctual' ] = { light: processLight( object ) };
+
+				} else if ( object.isLight ) {
+
+					console.warn( `GLTFExporter: light ${object.name} of type ${object.constructor.name}: Only directional, point, and spot lights are supported.` );
+					return null;
+
+				}
+
+				if ( object.isSkinnedMesh ) {
+
+					skins.push( object );
+
+				}
+
+				if ( object.children.length > 0 ) {
+
+					var children = [];
+
+					for ( var i = 0, l = object.children.length; i < l; i ++ ) {
+
+						var child = object.children[ i ];
+
+						if ( child.visible || options.onlyVisible === false ) {
+
+							var node = processNode( child );
+
+							if ( node !== null ) {
+
+								children.push( node );
+
+							}
+
+						}
+
+					}
+
+					if ( children.length > 0 ) {
+
+						gltfNode.children = children;
+
+					}
+
+
+				}
+
+				outputJSON.nodes.push( gltfNode );
+
+				var nodeIndex = outputJSON.nodes.length - 1;
+				nodeMap.set( object, nodeIndex );
+
+				return nodeIndex;
+
+			}
+
+			/**
+			 * Process Scene
+			 * @param	 {Scene} node Scene to process
+			 */
+			function processScene( scene ) {
+
+				if ( ! outputJSON.scenes ) {
+
+					outputJSON.scenes = [];
+					outputJSON.scene = 0;
+
+				}
+
+				var gltfScene = {
+
+					nodes: []
+
+				};
+
+				if ( scene.name !== '' ) {
+
+					gltfScene.name = scene.name;
+
+				}
+
+				if ( scene.userData && Object.keys( scene.userData ).length > 0 ) {
+
+					gltfScene.extras = serializeUserData( scene );
+
+				}
+
+				outputJSON.scenes.push( gltfScene );
+
+				var nodes = [];
+
+				for ( var i = 0, l = scene.children.length; i < l; i ++ ) {
+
+					var child = scene.children[ i ];
+
+					if ( child.visible || options.onlyVisible === false ) {
+
+						var node = processNode( child );
+
+						if ( node !== null ) {
+
+							nodes.push( node );
+
+						}
+
+					}
+
+				}
+
+				if ( nodes.length > 0 ) {
+
+					gltfScene.nodes = nodes;
+
+				}
+
+			}
+
+			/**
+			 * Creates a Scene to hold a list of objects and parse it
+			 * @param	 {Array} objects List of objects to process
+			 */
+			function processObjects( objects ) {
+
+				var scene = new Scene();
+				scene.name = 'AuxScene';
+
+				for ( var i = 0; i < objects.length; i ++ ) {
+
+					// We push directly to children instead of calling `add` to prevent
+					// modify the .parent and break its original scene and hierarchy
+					scene.children.push( objects[ i ] );
+
+				}
+
+				processScene( scene );
+
+			}
+
+			function processInput( input ) {
+
+				input = input instanceof Array ? input : [ input ];
+
+				var objectsWithoutScene = [];
+
+				for ( var i = 0; i < input.length; i ++ ) {
+
+					if ( input[ i ] instanceof Scene ) {
+
+						processScene( input[ i ] );
+
+					} else {
+
+						objectsWithoutScene.push( input[ i ] );
+
+					}
+
+				}
+
+				if ( objectsWithoutScene.length > 0 ) {
+
+					processObjects( objectsWithoutScene );
+
+				}
+
+				for ( var i = 0; i < skins.length; ++ i ) {
+
+					processSkin( skins[ i ] );
+
+				}
+
+				for ( var i = 0; i < options.animations.length; ++ i ) {
+
+					processAnimation( options.animations[ i ], input[ 0 ] );
+
+				}
+
+			}
+
+			processInput( input );
+
+			Promise.all( pending ).then( function () {
+
+				// Merge buffers.
+				var blob = new Blob( buffers, { type: 'application/octet-stream' } );
+
+				// Declare extensions.
+				var extensionsUsedList = Object.keys( extensionsUsed );
+				if ( extensionsUsedList.length > 0 ) outputJSON.extensionsUsed = extensionsUsedList;
+
+				if ( outputJSON.buffers && outputJSON.buffers.length > 0 ) {
+
+					// Update bytelength of the single buffer.
+					outputJSON.buffers[ 0 ].byteLength = blob.size;
+
+					var reader = new window.FileReader();
+
+					if ( options.binary === true ) {
+
+						// https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/README.md#glb-file-format-specification
+
+						var GLB_HEADER_BYTES = 12;
+						var GLB_HEADER_MAGIC = 0x46546C67;
+						var GLB_VERSION = 2;
+
+						var GLB_CHUNK_PREFIX_BYTES = 8;
+						var GLB_CHUNK_TYPE_JSON = 0x4E4F534A;
+						var GLB_CHUNK_TYPE_BIN = 0x004E4942;
+
+						reader.readAsArrayBuffer( blob );
+						reader.onloadend = function () {
+
+							// Binary chunk.
+							var binaryChunk = getPaddedArrayBuffer( reader.result );
+							var binaryChunkPrefix = new DataView( new ArrayBuffer( GLB_CHUNK_PREFIX_BYTES ) );
+							binaryChunkPrefix.setUint32( 0, binaryChunk.byteLength, true );
+							binaryChunkPrefix.setUint32( 4, GLB_CHUNK_TYPE_BIN, true );
+
+							// JSON chunk.
+							var jsonChunk = getPaddedArrayBuffer( stringToArrayBuffer( JSON.stringify( outputJSON ) ), 0x20 );
+							var jsonChunkPrefix = new DataView( new ArrayBuffer( GLB_CHUNK_PREFIX_BYTES ) );
+							jsonChunkPrefix.setUint32( 0, jsonChunk.byteLength, true );
+							jsonChunkPrefix.setUint32( 4, GLB_CHUNK_TYPE_JSON, true );
+
+							// GLB header.
+							var header = new ArrayBuffer( GLB_HEADER_BYTES );
+							var headerView = new DataView( header );
+							headerView.setUint32( 0, GLB_HEADER_MAGIC, true );
+							headerView.setUint32( 4, GLB_VERSION, true );
+							var totalByteLength = GLB_HEADER_BYTES
+									+ jsonChunkPrefix.byteLength + jsonChunk.byteLength
+									+ binaryChunkPrefix.byteLength + binaryChunk.byteLength;
+							headerView.setUint32( 8, totalByteLength, true );
+
+							var glbBlob = new Blob( [
+								header,
+								jsonChunkPrefix,
+								jsonChunk,
+								binaryChunkPrefix,
+								binaryChunk
+							], { type: 'application/octet-stream' } );
+
+							var glbReader = new window.FileReader();
+							glbReader.readAsArrayBuffer( glbBlob );
+							glbReader.onloadend = function () {
+
+								onDone( glbReader.result );
+
+							};
+
+						};
+
+					} else {
+
+						reader.readAsDataURL( blob );
+						reader.onloadend = function () {
+
+							var base64data = reader.result;
+							outputJSON.buffers[ 0 ].uri = base64data;
+							onDone( outputJSON );
+
+						};
+
+					}
+
+				} else {
+
+					onDone( outputJSON );
+
+				}
+
+			} );
+
+		}
+
+	};
+
+	GLTFExporter.Utils = {
+
+		insertKeyframe: function ( track, time ) {
+
+			var tolerance = 0.001; // 1ms
+			var valueSize = track.getValueSize();
+
+			var times = new track.TimeBufferType( track.times.length + 1 );
+			var values = new track.ValueBufferType( track.values.length + valueSize );
+			var interpolant = track.createInterpolant( new track.ValueBufferType( valueSize ) );
+
+			var index;
+
+			if ( track.times.length === 0 ) {
+
+				times[ 0 ] = time;
+
+				for ( var i = 0; i < valueSize; i ++ ) {
+
+					values[ i ] = 0;
+
+				}
+
+				index = 0;
+
+			} else if ( time < track.times[ 0 ] ) {
+
+				if ( Math.abs( track.times[ 0 ] - time ) < tolerance ) return 0;
+
+				times[ 0 ] = time;
+				times.set( track.times, 1 );
+
+				values.set( interpolant.evaluate( time ), 0 );
+				values.set( track.values, valueSize );
+
+				index = 0;
+
+			} else if ( time > track.times[ track.times.length - 1 ] ) {
+
+				if ( Math.abs( track.times[ track.times.length - 1 ] - time ) < tolerance ) {
+
+					return track.times.length - 1;
+
+				}
+
+				times[ times.length - 1 ] = time;
+				times.set( track.times, 0 );
+
+				values.set( track.values, 0 );
+				values.set( interpolant.evaluate( time ), track.values.length );
+
+				index = times.length - 1;
+
+			} else {
+
+				for ( var i = 0; i < track.times.length; i ++ ) {
+
+					if ( Math.abs( track.times[ i ] - time ) < tolerance ) return i;
+
+					if ( track.times[ i ] < time && track.times[ i + 1 ] > time ) {
+
+						times.set( track.times.slice( 0, i + 1 ), 0 );
+						times[ i + 1 ] = time;
+						times.set( track.times.slice( i + 1 ), i + 2 );
+
+						values.set( track.values.slice( 0, ( i + 1 ) * valueSize ), 0 );
+						values.set( interpolant.evaluate( time ), ( i + 1 ) * valueSize );
+						values.set( track.values.slice( ( i + 1 ) * valueSize ), ( i + 2 ) * valueSize );
+
+						index = i + 1;
+
+						break;
+
+					}
+
+				}
+
+			}
+
+			track.times = times;
+			track.values = values;
+
+			return index;
+
+		},
+
+		mergeMorphTargetTracks: function ( clip, root ) {
+
+			var tracks = [];
+			var mergedTracks = {};
+			var sourceTracks = clip.tracks;
+
+			for ( var i = 0; i < sourceTracks.length; ++ i ) {
+
+				var sourceTrack = sourceTracks[ i ];
+				var sourceTrackBinding = PropertyBinding.parseTrackName( sourceTrack.name );
+				var sourceTrackNode = PropertyBinding.findNode( root, sourceTrackBinding.nodeName );
+
+				if ( sourceTrackBinding.propertyName !== 'morphTargetInfluences' || sourceTrackBinding.propertyIndex === undefined ) {
+
+					// Tracks that don't affect morph targets, or that affect all morph targets together, can be left as-is.
+					tracks.push( sourceTrack );
+					continue;
+
+				}
+
+				if ( sourceTrack.createInterpolant !== sourceTrack.InterpolantFactoryMethodDiscrete
+						 && sourceTrack.createInterpolant !== sourceTrack.InterpolantFactoryMethodLinear ) {
+
+					if ( sourceTrack.createInterpolant.isInterpolantFactoryMethodGLTFCubicSpline ) {
+
+						// This should never happen, because glTF morph target animations
+						// affect all targets already.
+						throw new Error( 'GLTFExporter: Cannot merge tracks with glTF CUBICSPLINE interpolation.' );
+
+					}
+
+					console.warn( 'GLTFExporter: Morph target interpolation mode not yet supported. Using LINEAR instead.' );
+
+					sourceTrack = sourceTrack.clone();
+					sourceTrack.setInterpolation( InterpolateLinear );
+
+				}
+
+				var targetCount = sourceTrackNode.morphTargetInfluences.length;
+				var targetIndex = sourceTrackNode.morphTargetDictionary[ sourceTrackBinding.propertyIndex ];
+
+				if ( targetIndex === undefined ) {
+
+					throw new Error( 'GLTFExporter: Morph target name not found: ' + sourceTrackBinding.propertyIndex );
+
+				}
+
+				var mergedTrack;
+
+				// If this is the first time we've seen this object, create a new
+				// track to store merged keyframe data for each morph target.
+				if ( mergedTracks[ sourceTrackNode.uuid ] === undefined ) {
+
+					mergedTrack = sourceTrack.clone();
+
+					var values = new mergedTrack.ValueBufferType( targetCount * mergedTrack.times.length );
+
+					for ( var j = 0; j < mergedTrack.times.length; j ++ ) {
+
+						values[ j * targetCount + targetIndex ] = mergedTrack.values[ j ];
+
+					}
+
+					mergedTrack.name = '.morphTargetInfluences';
+					mergedTrack.values = values;
+
+					mergedTracks[ sourceTrackNode.uuid ] = mergedTrack;
+					tracks.push( mergedTrack );
+
+					continue;
+
+				}
+
+				var mergedKeyframeIndex = 0;
+				var sourceKeyframeIndex = 0;
+				var sourceInterpolant = sourceTrack.createInterpolant( new sourceTrack.ValueBufferType( 1 ) );
+
+				mergedTrack = mergedTracks[ sourceTrackNode.uuid ];
+
+				// For every existing keyframe of the merged track, write a (possibly
+				// interpolated) value from the source track.
+				for ( var j = 0; j < mergedTrack.times.length; j ++ ) {
+
+					mergedTrack.values[ j * targetCount + targetIndex ] = sourceInterpolant.evaluate( mergedTrack.times[ j ] );
+
+				}
+
+				// For every existing keyframe of the source track, write a (possibly
+				// new) keyframe to the merged track. Values from the previous loop may
+				// be written again, but keyframes are de-duplicated.
+				for ( var j = 0; j < sourceTrack.times.length; j ++ ) {
+
+					var keyframeIndex = this.insertKeyframe( mergedTrack, sourceTrack.times[ j ] );
+					mergedTrack.values[ keyframeIndex * targetCount + targetIndex ] = sourceTrack.values[ j ];
+
+				}
+
+			}
+
+			clip.tracks = tracks;
+
+			return clip;
+
+		}
+
+	};
+	return GLTFExporter;
+} )();
+
+export { GLTFExporter };