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@@ -7,7 +7,11 @@
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<link type="text/css" rel="stylesheet" href="main.css">
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</head>
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<body>
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- <div id="info">Octree threejs demo - basic collisions with static triangle mesh<br />WASD to move, space to jump, use mouse to throw balls and move the camera.</div>
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+ <div id="info">
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+ Octree threejs demo - basic collisions with static triangle mesh<br />
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+ MOUSE to look around and to throw balls<br/>
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+ WASD to move and SPACE to jump
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+ </div>
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<div id="container"></div>
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<!-- Import maps polyfill -->
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@@ -31,29 +35,26 @@
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import { GLTFLoader } from './jsm/loaders/GLTFLoader.js';
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import { Octree } from './jsm/math/Octree.js';
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+ import { OctreeHelper } from './jsm/helpers/OctreeHelper.js';
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+
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import { Capsule } from './jsm/math/Capsule.js';
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+ import { GUI } from './jsm/libs/lil-gui.module.min.js';
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const clock = new THREE.Clock();
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const scene = new THREE.Scene();
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- scene.background = new THREE.Color( 0x88ccff );
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+ scene.background = new THREE.Color( 0x88ccee );
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+ scene.fog = new THREE.Fog( 0x88ccee, 0, 50 );
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- const camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
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+ const camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 1000 );
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camera.rotation.order = 'YXZ';
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- const ambientlight = new THREE.AmbientLight( 0x6688cc );
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- scene.add( ambientlight );
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-
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- const fillLight1 = new THREE.DirectionalLight( 0xff9999, 0.5 );
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- fillLight1.position.set( - 1, 1, 2 );
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+ const fillLight1 = new THREE.HemisphereLight( 0x4488bb, 0x002244, 0.5 );
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+ fillLight1.position.set( 2, 1, 1 );
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scene.add( fillLight1 );
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- const fillLight2 = new THREE.DirectionalLight( 0x8888ff, 0.2 );
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- fillLight2.position.set( 0, - 1, 0 );
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- scene.add( fillLight2 );
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-
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- const directionalLight = new THREE.DirectionalLight( 0xffffaa, 1.2 );
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+ const directionalLight = new THREE.DirectionalLight( 0xffffff, 0.8 );
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directionalLight.position.set( - 5, 25, - 1 );
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directionalLight.castShadow = true;
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directionalLight.shadow.camera.near = 0.01;
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@@ -68,20 +69,20 @@
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directionalLight.shadow.bias = - 0.00006;
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scene.add( directionalLight );
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+ const container = document.getElementById( 'container' );
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+
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const renderer = new THREE.WebGLRenderer( { antialias: true } );
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renderer.setPixelRatio( window.devicePixelRatio );
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renderer.setSize( window.innerWidth, window.innerHeight );
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renderer.shadowMap.enabled = true;
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renderer.shadowMap.type = THREE.VSMShadowMap;
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-
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- const container = document.getElementById( 'container' );
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-
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+ renderer.outputEncoding = THREE.sRGBEncoding;
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+ renderer.toneMapping = THREE.ACESFilmicToneMapping;
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container.appendChild( renderer.domElement );
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const stats = new Stats();
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stats.domElement.style.position = 'absolute';
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stats.domElement.style.top = '0px';
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-
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container.appendChild( stats.domElement );
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const GRAVITY = 30;
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@@ -91,8 +92,8 @@
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const STEPS_PER_FRAME = 5;
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- const sphereGeometry = new THREE.SphereGeometry( SPHERE_RADIUS, 32, 32 );
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- const sphereMaterial = new THREE.MeshStandardMaterial( { color: 0x888855, roughness: 0.8, metalness: 0.5 } );
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+ const sphereGeometry = new THREE.IcosahedronGeometry( SPHERE_RADIUS, 5 );
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+ const sphereMaterial = new THREE.MeshLambertMaterial( { color: 0xbbbb44 } );
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const spheres = [];
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let sphereIdx = 0;
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@@ -105,7 +106,11 @@
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scene.add( sphere );
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- spheres.push( { mesh: sphere, collider: new THREE.Sphere( new THREE.Vector3( 0, - 100, 0 ), SPHERE_RADIUS ), velocity: new THREE.Vector3() } );
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+ spheres.push( {
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+ mesh: sphere,
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+ collider: new THREE.Sphere( new THREE.Vector3( 0, - 100, 0 ), SPHERE_RADIUS ),
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+ velocity: new THREE.Vector3()
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+ } );
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}
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@@ -137,7 +142,7 @@
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} );
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- document.addEventListener( 'mousedown', () => {
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+ container.addEventListener( 'mousedown', () => {
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document.body.requestPointerLock();
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@@ -147,7 +152,7 @@
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document.addEventListener( 'mouseup', () => {
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- throwBall();
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+ if ( document.pointerLockElement !== null ) throwBall();
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} );
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@@ -422,7 +427,7 @@
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if ( child.material.map ) {
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- child.material.map.anisotropy = 8;
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+ child.material.map.anisotropy = 4;
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}
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@@ -430,6 +435,18 @@
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} );
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+ const helper = new OctreeHelper( worldOctree );
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+ helper.visible = false;
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+ scene.add( helper );
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+
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+ const gui = new GUI( { width: 200 } );
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+ gui.add( { debug: false }, 'debug' )
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+ .onChange( function ( value ) {
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+
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+ helper.visible = value;
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+
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+ } );
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+
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animate();
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} );
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