Takahiro 7 ani în urmă
părinte
comite
ddc3538aff

+ 1 - 1
src/renderers/shaders/ShaderChunk/lights_fragment_maps.glsl

@@ -28,7 +28,7 @@
 	radiance += getLightProbeIndirectRadiance( /*specularLightProbe,*/ geometry, Material_BlinnShininessExponent( material ), maxMipLevel );
 
 	#ifndef STANDARD
-		clearCoatRadiance += getLightProbeIndirectRadiance( /*specularLightProbe,*/ geometry, Material_ClearCoat_BlinnShininessExponent( material ), maxMipLeven );
+		clearCoatRadiance += getLightProbeIndirectRadiance( /*specularLightProbe,*/ geometry, Material_ClearCoat_BlinnShininessExponent( material ), maxMipLevel );
 	#endif
 
 #endif