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@@ -12,7 +12,53 @@
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<h1>[name]</h1>
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- <div class="desc">Creates extruded geometry from a path shape</div>
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+ <div class="desc">Creates extruded geometry from a path shape.</div>
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+
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+ <iframe id="scene" src="scenes/geometry-browser.html#ExtrudeGeometry"></iframe>
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+
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+ <script>
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+
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+ // iOS iframe auto-resize workaround
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+
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+ if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) {
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+
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+ var scene = document.getElementById( 'scene' );
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+
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+ scene.style.width = getComputedStyle( scene ).width;
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+ scene.style.height = getComputedStyle( scene ).height;
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+ scene.setAttribute( 'scrolling', 'no' );
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+
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+ }
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+
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+ </script>
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+
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+ <h2>Example</h2>
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+
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+
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+ <code>
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+ var length = 12, width = 8;
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+
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+ var shape = new THREE.Shape();
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+ shape.moveTo( 0,0 );
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+ shape.lineTo( 0, width );
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+ shape.lineTo( length, width );
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+ shape.lineTo( length, 0 );
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+ shape.lineTo( 0, 0 );
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+
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+ var extrudeSettings = {
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+ steps: 2,
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+ amount: 16,
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+ bevelEnabled: true,
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+ bevelThickness: 1,
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+ bevelSize: 1,
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+ bevelSegments: 1
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+ };
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+
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+ var geometry = new THREE.ExtrudeGeometry( shape, data );
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+ var material = new THREE.MeshBasicMaterial( { color: 0x00ff00 } );
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+ var mesh = new THREE.Mesh( geometry, material ) ;
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+ scene.add( mesh );
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+ </code>
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<h2>Constructor</h2>
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@@ -23,20 +69,20 @@
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shapes — Shape or an array of shapes. <br />
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options — Object that can contain the following parameters.
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- <ul>
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-<li>curveSegments — int. number of points on the curves</li>
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-<li>steps — int. number of points used for subdividing segements of extrude spline</li>
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-<li>amount — int. Depth to extrude the shape</li>
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-<li>bevelEnabled — bool. turn on bevel</li>
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-<li>bevelThickness — float. how deep into the original shape bevel goes</li>
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-<li>bevelSize — float. how far from shape outline is bevel</li>
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-<li>bevelSegments — int. number of bevel layers</li>
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-<li>extrudePath — THREE.CurvePath. 3d spline path to extrude shape along. (creates Frames if (frames aren't defined)</li>
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-<li>frames — THREE.TubeGeometry.FrenetFrames. containing arrays of tangents, normals, binormals</li>
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-<li>material — int. material index for front and back faces</li>
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-<li>extrudeMaterial — int. material index for extrusion and beveled faces</li>
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-<li>UVGenerator — Object. object that provides UV generator functions</li>
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- </ul>
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+ <ul>
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+ <li>curveSegments — int. number of points on the curves</li>
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+ <li>steps — int. number of points used for subdividing segements of extrude spline</li>
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+ <li>amount — int. Depth to extrude the shape</li>
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+ <li>bevelEnabled — bool. turn on bevel</li>
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+ <li>bevelThickness — float. how deep into the original shape bevel goes</li>
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+ <li>bevelSize — float. how far from shape outline is bevel</li>
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+ <li>bevelSegments — int. number of bevel layers</li>
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+ <li>extrudePath — THREE.CurvePath. 3d spline path to extrude shape along. (creates Frames if frames aren't defined)</li>
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+ <li>frames — THREE.TubeGeometry.FrenetFrames. containing arrays of tangents, normals, binormals</li>
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+ <li>material — int. material index for front and back faces</li>
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+ <li>extrudeMaterial — int. material index for extrusion and beveled faces</li>
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+ <li>UVGenerator — Object. object that provides UV generator functions</li>
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+ </ul>
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</div>
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<div>
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@@ -53,42 +99,42 @@
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<div>
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shapes — An Array of shapes to add. <br />
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options — Object that can contain the following parameters.
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- <ul>
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-<li>curveSegments — int. number of points on the curves</li>
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-<li>steps — int. number of points used for subdividing segements of extrude spline</li>
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-<li>amount — int. Depth to extrude the shape</li>
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-<li>bevelEnabled — bool. turn on bevel</li>
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-<li>bevelThickness — float. how deep into the original shape bevel goes</li>
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-<li>bevelSize — float. how far from shape outline is bevel</li>
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-<li>bevelSegments — int. number of bevel layers</li>
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-<li>extrudePath — THREE.CurvePath. 3d spline path to extrude shape along. (creates Frames if (frames aren't defined)</li>
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-<li>frames — THREE.TubeGeometry.FrenetFrames. containing arrays of tangents, normals, binormals</li>
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-<li>material — int. material index for front and back faces</li>
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-<li>extrudeMaterial — int. material index for extrusion and beveled faces</li>
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-<li>UVGenerator — Object. object that provides UV generator functions</li>
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- </ul>
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- </div>
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+ <ul>
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+ <li>curveSegments — int. number of points on the curves</li>
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+ <li>steps — int. number of points used for subdividing segements of extrude spline</li>
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+ <li>amount — int. Depth to extrude the shape</li>
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+ <li>bevelEnabled — bool. turn on bevel</li>
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+ <li>bevelThickness — float. how deep into the original shape bevel goes</li>
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+ <li>bevelSize — float. how far from shape outline is bevel</li>
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+ <li>bevelSegments — int. number of bevel layers</li>
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+ <li>extrudePath — THREE.CurvePath. 3d spline path to extrude shape along. (creates Frames if (frames aren't defined)</li>
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+ <li>frames — THREE.TubeGeometry.FrenetFrames. containing arrays of tangents, normals, binormals</li>
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+ <li>material — int. material index for front and back faces</li>
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+ <li>extrudeMaterial — int. material index for extrusion and beveled faces</li>
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+ <li>UVGenerator — Object. object that provides UV generator functions</li>
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+ </ul>
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+ </div>
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<div>Adds the shapes to the list to extrude.</div>
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<h3>[method:null addShape]([page:Shape shape], [page:Object options])</h3>
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<div>
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shape — A shape to add. <br />
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options — Object that can contain the following parameters.
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- <ul>
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-<li>curveSegments — int. number of points on the curves</li>
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-<li>steps — int. number of points used for subdividing segements of extrude spline</li>
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-<li>amount — int. Depth to extrude the shape</li>
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-<li>bevelEnabled — bool. turn on bevel</li>
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-<li>bevelThickness — float. how deep into the original shape bevel goes</li>
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-<li>bevelSize — float. how far from shape outline is bevel</li>
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-<li>bevelSegments — int. number of bevel layers</li>
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-<li>extrudePath — THREE.CurvePath. 3d spline path to extrude shape along. (creates Frames if (frames aren't defined)</li>
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-<li>frames — THREE.TubeGeometry.FrenetFrames. containing arrays of tangents, normals, binormals</li>
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-<li>material — int. material index for front and back faces</li>
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-<li>extrudeMaterial — int. material index for extrusion and beveled faces</li>
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-<li>UVGenerator — Object. object that provides UV generator functions</li>
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- </ul>
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- </div>
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+ <ul>
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+ <li>curveSegments — int. number of points on the curves</li>
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+ <li>steps — int. number of points used for subdividing segements of extrude spline</li>
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+ <li>amount — int. Depth to extrude the shape</li>
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+ <li>bevelEnabled — bool. turn on bevel</li>
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+ <li>bevelThickness — float. how deep into the original shape bevel goes</li>
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+ <li>bevelSize — float. how far from shape outline is bevel</li>
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+ <li>bevelSegments — int. number of bevel layers</li>
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+ <li>extrudePath — THREE.CurvePath. 3d spline path to extrude shape along. (creates Frames if (frames aren't defined)</li>
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+ <li>frames — THREE.TubeGeometry.FrenetFrames. containing arrays of tangents, normals, binormals</li>
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+ <li>material — int. material index for front and back faces</li>
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+ <li>extrudeMaterial — int. material index for extrusion and beveled faces</li>
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+ <li>UVGenerator — Object. object that provides UV generator functions</li>
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+ </ul>
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+ </div>
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<div>Add the shape to the list to extrude.</div>
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