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+<!DOCTYPE HTML>
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+<html lang="en">
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+ <head>
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+ <title>three.js - multi-materials test</title>
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+ <meta charset="utf-8">
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+ <style type="text/css">
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+ body {
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+ background:#fff;
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+ padding:0;
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+ margin:0;
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+ overflow:hidden;
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+ font-family:georgia;
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+ text-align:center;
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+ }
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+ h1 { }
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+ a { color:skyblue }
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+ canvas { pointer-events:none; z-index:10; position:relative; }
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+ #log { position:absolute; top:50px; text-align:left; display:block; z-index:100 }
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+ #d { text-align:center; margin:1em 0 -15.7em 0; z-index:0; position:relative; display:block }
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+ .button { background:#000; color:#fff; padding:0.2em 0.5em; cursor:pointer }
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+ .inactive { background:#999; color:#eee }
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+ </style>
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+ </head>
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+
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+ <body>
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+ <div id="d">
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+ <h1>Multi-materials test</h1>
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+
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+ <span id="rcanvas" class="button inactive">2d canvas renderer</span>
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+ <span id="rwebgl" class="button">WebGL renderer</span>
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+ <br/>
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+
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+ <p>Model by <a href="http://sketchup.google.com/3dwarehouse/details?mid=2c6fd128fca34052adc5f5b98d513da1">Reallusion iClone</a>
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+
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+ <p>Using a modified version of <a href="http://github.com/alteredq/three.js">Three.js</a> by mrdoob.
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+
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+ <br/>
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+ <p>Best viewed in Chrome 7/8 or Firefox 4 using WebGL renderer.
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+ <p>Canvas renderer is very slow on anything other than Chrome.
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+ <p>Multi-materials currently work only in canvas renderer.
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+ </div>
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+
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+ <div id="log"></div>
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+
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+ <!--
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+ <script type="text/javascript" src="../build/Three.js"></script>
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+ -->
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+
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+ <script type="text/javascript" src="../src/Three.js"></script>
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+ <script type="text/javascript" src="../src/core/Color.js"></script>
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+ <script type="text/javascript" src="../src/core/Vector2.js"></script>
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+ <script type="text/javascript" src="../src/core/Vector3.js"></script>
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+ <script type="text/javascript" src="../src/core/Vector4.js"></script>
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+ <script type="text/javascript" src="../src/core/Rectangle.js"></script>
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+ <script type="text/javascript" src="../src/core/Matrix4.js"></script>
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+ <script type="text/javascript" src="../src/core/Vertex.js"></script>
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+ <script type="text/javascript" src="../src/core/Face3.js"></script>
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+ <script type="text/javascript" src="../src/core/Face4.js"></script>
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+ <script type="text/javascript" src="../src/core/UV.js"></script>
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+ <script type="text/javascript" src="../src/core/Geometry.js"></script>
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+ <script type="text/javascript" src="../src/cameras/Camera.js"></script>
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+ <script type="text/javascript" src="../src/lights/Light.js"></script>
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+ <script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
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+ <script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
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+ <script type="text/javascript" src="../src/lights/PointLight.js"></script>
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+ <script type="text/javascript" src="../src/objects/Object3D.js"></script>
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+ <script type="text/javascript" src="../src/objects/Mesh.js"></script>
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+ <script type="text/javascript" src="../src/objects/Particle.js"></script>
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+ <script type="text/javascript" src="../src/objects/Line.js"></script>
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+ <script type="text/javascript" src="../src/materials/LineColorMaterial.js"></script>
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+ <script type="text/javascript" src="../src/materials/MeshBitmapUVMappingMaterial.js"></script>
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+ <script type="text/javascript" src="../src/materials/MeshColorFillMaterial.js"></script>
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+ <script type="text/javascript" src="../src/materials/MeshColorStrokeMaterial.js"></script>
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+ <script type="text/javascript" src="../src/materials/MeshFaceColorFillMaterial.js"></script>
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+ <script type="text/javascript" src="../src/materials/MeshFaceColorStrokeMaterial.js"></script>
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+ <script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
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+ <script type="text/javascript" src="../src/materials/ParticleBitmapMaterial.js"></script>
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+ <script type="text/javascript" src="../src/scenes/Scene.js"></script>
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+ <script type="text/javascript" src="../src/renderers/Projector.js"></script>
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+ <script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
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+ <script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
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+ <script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
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+ <script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
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+ <script type="text/javascript" src="../src/renderers/renderables/RenderableFace4.js"></script>
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+ <script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
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+ <script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
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+ <!--
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+ -->
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+
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+ <script type="text/javascript" src="geometry/primitives/Sphere.js"></script>
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+ <script type="text/javascript" src="geometry/primitives/Plane.js"></script>
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+
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+ <script type="text/javascript" src="js/Stats.js"></script>
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+
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+ <script type="text/javascript">
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+
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+ var SCREEN_WIDTH = window.innerWidth/2;
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+ var SCREEN_HEIGHT = window.innerHeight;
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+ var FLOOR = -250;
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+
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+ var container;
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+ var stats;
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+
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+ var camera;
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+ var scene;
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+ var canvasRenderer, webglRenderer;
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+
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+ var mesh, zmesh, geometry;
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+
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+ var directionalLight, pointLight;
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+
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+ var mouseX = 0;
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+ var mouseY = 0;
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+
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+ var windowHalfX = window.innerWidth >> 1;
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+ var windowHalfY = window.innerHeight >> 1;
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+
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+ var render_canvas = 1, render_gl = 1;
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+ var has_gl = 0;
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+
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+ var bcanvas = document.getElementById("rcanvas");
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+ var bwebgl = document.getElementById("rwebgl");
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+
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+ document.addEventListener('mousemove', onDocumentMouseMove, false);
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+
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+ init();
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+
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+ loop();
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+
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+ //render_canvas = !has_gl;
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+ bwebgl.style.display = has_gl ? "inline" : "none";
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+ bcanvas.className = render_canvas ? "button" : "button inactive";
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+
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+ setInterval(loop, 1000/60);
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+
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+ function init() {
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+
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+ container = document.createElement('div');
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+ document.body.appendChild(container);
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+
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+ camera = new THREE.Camera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
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+ camera.position.z = 500;
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+ camera.updateMatrix();
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+
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+ scene = new THREE.Scene();
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+
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+ // SPHERES
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+
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+ sphere = new Sphere( 100, 16, 8, 1 );
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+ for (var i=0; i<10; i++) {
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+ mesh = new THREE.Mesh( sphere, [new THREE.MeshColorFillMaterial( 0xffffff ), new THREE.MeshColorStrokeMaterial(0x000000, 1, 1.5)] );
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+ mesh.position.x = 500 * (Math.random() - 0.5);
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+ mesh.position.y = 500 * (Math.random() - 0.5);
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+ mesh.position.z = 500 * (Math.random() - 0.5);
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+ mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.25 * (Math.random() + 0.5);
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+ //mesh.doubleSided = true;
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+ mesh.overdraw = true;
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+ mesh.updateMatrix();
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+ scene.add(mesh);
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+ }
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+
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+
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+ // LIGHTS
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+
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+ var ambient = new THREE.AmbientLight( 0x101010 );
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+ scene.addLight( ambient );
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+
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+ directionalLight = new THREE.DirectionalLight( 0xffffff );
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+ directionalLight.position.y = -70;
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+ directionalLight.position.z = 100;
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+ directionalLight.position.normalize();
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+ scene.addLight( directionalLight );
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+
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+ pointLight = new THREE.PointLight( 0xffaa00 );
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+ pointLight.position.x = 0;
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+ pointLight.position.y = 0;
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+ pointLight.position.z = 120;
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+ //scene.addLight( pointLight );
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+
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+
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+ mesh = new THREE.Mesh( sphere, new THREE.MeshColorFillMaterial( 0xff0000 ) );
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+ mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.1;
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+ mesh.position = pointLight.position;
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+ mesh.updateMatrix();
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+ scene.add(mesh);
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+
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+
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+ if( render_canvas ) {
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+ canvasRenderer = new THREE.CanvasRenderer();
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+ canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
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+ container.appendChild( canvasRenderer.domElement );
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+ }
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+
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+ if ( render_gl ) {
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+ try {
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+ webglRenderer = new THREE.WebGLRenderer();
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+ webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
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+ container.appendChild( webglRenderer.domElement );
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+ has_gl = 1;
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+ }
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+ catch (e) {
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+ }
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+ }
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+
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+ stats = new Stats();
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+ stats.domElement.style.position = 'absolute';
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+ stats.domElement.style.top = '0px';
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+ stats.domElement.style.zIndex = 100;
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+ container.appendChild( stats.domElement );
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+
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+ bcanvas.addEventListener("click", toggleCanvas, false);
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+ bwebgl.addEventListener("click", toggleWebGL, false);
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+
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+ function createModel2() {
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+
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+ // MESH
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+
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+ geometry = new Female02( "obj/female02" );
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+
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+ // full-mesh wireframe overlay
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+ //geometry.materials.push ( new THREE.MeshColorStrokeMaterial(0xff0000, 1, 1.5) );
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+
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+ // full-mesh color overlay
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+ //geometry.materials.push ( new THREE.MeshColorFillMaterial(0xff00ff, 0.5) );
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+
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+ // PROCEDURAL TEXTURES (decals)
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+
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+ var x1 = document.createElement( "canvas" );
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+ var xc1 = x1.getContext("2d");
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+ x1.width = x1.height = 256;
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+
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+ xc1.shadowBlur = 3;
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+ xc1.shadowColor = "#000";
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+ xc1.font = "7pt arial";
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+ xc1.fillStyle = "hsla("+0+",90%,50%,1);"
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+ xc1.fillText("Three", 57, 29);
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+
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+ xc1.fillStyle = "hsla("+0+",90%,50%,0.15);"
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+ xc1.fillRect(40, 70, 60, 50);
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+
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+ for(var i=0;i<500;i++) {
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+ xc1.fillStyle = "hsla("+60*Math.random()+",90%,50%,0.5);"
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+ xc1.fillRect(40+60*Math.random(), 118+10*Math.random(), 2, 10);
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+ }
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+
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+ var x2 = document.createElement( "canvas" );
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+ var xc2 = x2.getContext("2d");
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+ x2.width = x2.height = 128;
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+ xc2.fillStyle = "rgba(0,0,0,0.5)";
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+ for(var i=0;i<14;i++) {
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+ xc2.fillRect(0, 5+i*4, 54, 2);
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+ xc2.fillRect(i*4, 5, 2, 54);
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+ }
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+
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+ var xm1 = new THREE.MeshBitmapUVMappingMaterial( x1 );
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+ xm1.loaded = 1;
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+ xm1.decalIndex = 0; // index of the original UV mapped material
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+
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+ var xm2 = new THREE.MeshBitmapUVMappingMaterial( x2 );
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+ xm2.loaded = 1;
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+ xm2.decalIndex = 1; // index of the original UV mapped material
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+
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+ geometry.materials.push ( xm1 );
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+ geometry.materials.push ( xm2 );
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+
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+ zmesh = new THREE.Mesh( geometry, geometry.materials, 1 );
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+ zmesh.position.x = -80;
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+ zmesh.position.z = 50;
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+ zmesh.position.y = FLOOR;
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+ zmesh.scale.x = zmesh.scale.y = zmesh.scale.z = 3;
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+ zmesh.overdraw = true;
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+ zmesh.updateMatrix();
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+ scene.add(zmesh);
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+
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+ // PLANES with all materials from the model
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+
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+ createMaterialsPalette( geometry.materials, 100, 0 );
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+ }
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+
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+ loadAsync( "obj/female02/female02.js", createModel2);
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+
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+ }
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+
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+ function loadAsync( url, callback ) {
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+
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+ var el = document.createElement( 'script' );
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+ el.type = 'text/javascript';
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+ el.onload = callback;
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+ el.src = url;
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+ document.getElementsByTagName("head")[0].appendChild(el);
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+
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+ }
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+
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+ function createMaterialsPalette( materials, size, bottom ) {
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+
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+ for ( var i=0; i<materials.length; ++i ) {
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+
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+ // material
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+ mesh = new THREE.Mesh( new Plane( size, size ), materials[i] );
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+ mesh.position.x = i * (size + 5) - ( ( materials.length - 1 )* ( size + 5 )/2);
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+ mesh.position.y = FLOOR + size/2 + bottom;
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+ mesh.position.z = -100;
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+ mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
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+ mesh.doubleSided = true;
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+ mesh.updateMatrix();
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+ scene.add(mesh);
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+
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+ // number
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+ var x = document.createElement( "canvas" );
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+ var xc = x.getContext("2d");
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+ x.width = x.height = 128;
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+ xc.shadowColor = "#000";
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+ xc.shadowBlur = 7;
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+ xc.fillStyle = "orange";
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+ xc.font = "50pt arial bold";
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+ xc.fillText(i, 10, 64);
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+
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+ var xm = new THREE.MeshBitmapUVMappingMaterial( x );
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+ xm.loaded = 1;
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+
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+ mesh = new THREE.Mesh( new Plane( size, size ), xm );
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+ mesh.position.x = i * (size + 5) - ( ( materials.length - 1 )* ( size + 5 )/2);
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+ mesh.position.y = FLOOR + size/2 + bottom;
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+ mesh.position.z = -99;
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+ mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
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+ mesh.doubleSided = true;
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+ mesh.updateMatrix();
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+ scene.add(mesh);
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+ }
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+
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+ }
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+
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+ function onDocumentMouseMove(event) {
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+
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+ mouseX = ( event.clientX - windowHalfX );
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+ mouseY = ( event.clientY - windowHalfY );
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+
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+ }
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+
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+ function loop() {
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+
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+ camera.position.x += ( mouseX - camera.position.x ) * .05;
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+ camera.position.y += ( - mouseY - camera.position.y ) * .05;
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+ camera.updateMatrix();
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+
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+ if ( render_canvas ) canvasRenderer.render( scene, camera );
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+ if ( render_gl && has_gl ) webglRenderer.render( scene, camera );
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+
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+ stats.update();
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+
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+ }
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+
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+ function log(text) {
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+
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+ var e = document.getElementById("log");
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+ e.innerHTML = text + "<br/>" + e.innerHTML;
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+
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+ }
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+
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+ function toggleCanvas() {
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+
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+ render_canvas = !render_canvas;
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+ bcanvas.className = render_canvas ? "button" : "button inactive";
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+
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+ render_gl = !render_canvas;
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+ bwebgl.className = render_gl ? "button" : "button inactive";
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+
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+ if( has_gl )
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+ webglRenderer.domElement.style.display = render_gl ? "block" : "none";
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+
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+ canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
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+
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+ }
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+
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+ function toggleWebGL() {
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+
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+ render_gl = !render_gl;
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+ bwebgl.className = render_gl ? "button" : "button inactive";
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+
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|
|
+ render_canvas = !render_gl;
|
|
|
+ bcanvas.className = render_canvas ? "button" : "button inactive";
|
|
|
+
|
|
|
+ if( has_gl )
|
|
|
+ webglRenderer.domElement.style.display = render_gl ? "block" : "none";
|
|
|
+
|
|
|
+ canvasRenderer.domElement.style.display = render_canvas ? "block" : "none";
|
|
|
+
|
|
|
+ }
|
|
|
+ </script>
|
|
|
+
|
|
|
+ </body>
|
|
|
+</html>
|