|
@@ -184,7 +184,7 @@ system. `RawShaderMaterial` is for making entirely custom shaders with
|
|
no help from three.js. Both of these topics are large and will be
|
|
no help from three.js. Both of these topics are large and will be
|
|
covered later.
|
|
covered later.
|
|
|
|
|
|
-The last 2 materials we'll metion here are the `MeshStandardMaterial`
|
|
|
|
|
|
+The last 2 materials we'll mention here are the `MeshStandardMaterial`
|
|
and the `MeshPhysicsMaterial`. Both implement what's called *physically
|
|
and the `MeshPhysicsMaterial`. Both implement what's called *physically
|
|
based rendering* or often PBR for short. This is a way of computing
|
|
based rendering* or often PBR for short. This is a way of computing
|
|
material properties and lights that comes close to the way
|
|
material properties and lights that comes close to the way
|