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@@ -6,7 +6,7 @@
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<style>
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body {
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margin: 0px;
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- background-color: #000000;
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+ background-color: #ffffff;
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overflow: hidden;
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}
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@@ -30,10 +30,9 @@
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<script src="../build/three.min.js"></script>
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<script src="js/shaders/CopyShader.js"></script>
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+ <script src="js/shaders/SSAOShader.js"></script>
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<script src="js/shaders/DotScreenShader.js"></script>
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<script src="js/shaders/RGBShiftShader.js"></script>
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- <script src="js/shaders/EdgeShader.js"></script>
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- <script src="js/shaders/EdgeShader2.js"></script>
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<script src="js/postprocessing/EffectComposer.js"></script>
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<script src="js/postprocessing/RenderPass.js"></script>
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@@ -41,11 +40,9 @@
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<script src="js/postprocessing/ShaderPass.js"></script>
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<div>
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+ <label for="ssao">Ambient Occlusion:</label><input id="ssao" checked type="checkbox" onchange="updateOptions()"/><br />
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<label for="dotScreen">Dot Screen:</label><input id="dotScreen" type="checkbox" onchange="updateOptions()"/><br />
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<label for="rgbShift">RGB Shift:</label><input id="rgbShift" type="checkbox" onchange="updateOptions()" /><br />
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- <label for="edge">Edge Detection (Frei-Chen Filter):</label><input id="edge" type="checkbox" checked onchange="updateOptions()" /><br />
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- <label for="edge2">Edge Detection (Sobel Filter):</label><input id="edge2" type="checkbox" onchange="updateOptions()" /><br />
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-
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</div>
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<script>
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@@ -53,27 +50,24 @@
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var camera, scene, renderer, composer;
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var object, light;
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- var dotScreenEffect, rgbShiftEffect, edgeEffect, edgeEffect2;
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+ var depthPassPlugin, depthTarget;
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+ var ssaoEffect, dotScreenEffect, rgbShiftEffect;
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init();
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animate();
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function updateOptions() {
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- var dotScreen = document.getElementById('dotScreen');
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- var rgbShift = document.getElementById('rgbShift');
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- var edge = document.getElementById('edge');
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- var edge2 = document.getElementById('edge2');
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- dotScreenEffect.enabled = dotScreen.checked;
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- rgbShiftEffect.enabled = rgbShift.checked;
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- edgeEffect.enabled = edge.checked;
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- edgeEffect2.enabled = edge2.checked;
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+ ssaoEffect.enabled = document.getElementById('ssao').checked;
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+ dotScreenEffect.enabled = document.getElementById('dotScreen').checked;
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+ rgbShiftEffect.enabled = document.getElementById('rgbShift').checked;
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}
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function init() {
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renderer = new THREE.WebGLRenderer();
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+ renderer.setClearColor( 0xf0f0f0 );
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renderer.setSize( window.innerWidth, window.innerHeight );
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document.body.appendChild( renderer.domElement );
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@@ -83,7 +77,6 @@
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camera.position.z = 400;
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scene = new THREE.Scene();
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- scene.fog = new THREE.Fog( 0x000000, 1, 1000 );
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object = new THREE.Object3D();
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scene.add( object );
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@@ -92,7 +85,7 @@
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var material = new THREE.MeshPhongMaterial( { color: 0xffffff, shading: THREE.FlatShading } );
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for ( var i = 0; i < 100; i ++ ) {
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- material = new THREE.MeshPhongMaterial( { color: 0xffffff * Math.random(), shading: THREE.FlatShading } );
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+ // material = new THREE.MeshPhongMaterial( { color: 0xffffff * Math.random(), shading: THREE.FlatShading } );
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var mesh = new THREE.Mesh( geometry, material );
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mesh.position.set( Math.random() - 0.5, Math.random() - 0.5, Math.random() - 0.5 ).normalize();
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@@ -103,9 +96,11 @@
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}
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- scene.add( new THREE.AmbientLight( 0x222222 ) );
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+ light = new THREE.DirectionalLight( 0xffffff, 0.5 );
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+ light.position.set( - 1, - 1, - 1 );
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+ scene.add( light );
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- light = new THREE.DirectionalLight( 0xffffff );
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+ light = new THREE.DirectionalLight( 0xffffff, 1.5 );
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light.position.set( 1, 1, 1 );
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scene.add( light );
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@@ -114,6 +109,15 @@
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composer = new THREE.EffectComposer( renderer );
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composer.addPass( new THREE.RenderPass( scene, camera ) );
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+ depthTarget = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBAFormat } );
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+
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+ ssaoEffect = new THREE.ShaderPass( THREE.SSAOShader );
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+ ssaoEffect.uniforms[ 'tDepth' ].value = depthTarget;
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+ ssaoEffect.uniforms[ 'size' ].value.set( 0.5 * window.innerWidth, 0.5 * window.innerHeight );
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+ ssaoEffect.uniforms[ 'cameraNear' ].value = camera.near;
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+ ssaoEffect.uniforms[ 'cameraFar' ].value = camera.far;
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+ composer.addPass( ssaoEffect );
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+
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dotScreenEffect = new THREE.ShaderPass( THREE.DotScreenShader );
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dotScreenEffect.uniforms[ 'scale' ].value = 4;
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composer.addPass( dotScreenEffect );
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@@ -122,22 +126,21 @@
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rgbShiftEffect.uniforms[ 'amount' ].value = 0.0015;
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composer.addPass( rgbShiftEffect );
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- edgeEffect = new THREE.ShaderPass( THREE.EdgeShader );
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- edgeEffect.uniforms[ 'aspect' ].value.x = window.innerWidth;
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- edgeEffect.uniforms[ 'aspect' ].value.y = window.innerHeight;
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- composer.addPass( edgeEffect );
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-
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- edgeEffect2 = new THREE.ShaderPass( THREE.EdgeShader2 );
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- edgeEffect2.uniforms[ 'aspect' ].value.x = window.innerWidth;
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- edgeEffect2.uniforms[ 'aspect' ].value.y = window.innerHeight;
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- composer.addPass( edgeEffect2 );
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-
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var effect = new THREE.ShaderPass( THREE.CopyShader);
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effect.renderToScreen = true;
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composer.addPass( effect );
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//
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+ // depth pass
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+
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+ depthPassPlugin = new THREE.DepthPassPlugin();
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+ depthPassPlugin.renderTarget = depthTarget;
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+
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+ renderer.addPrePlugin( depthPassPlugin );
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+
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+ //
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+
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window.addEventListener( 'resize', onWindowResize, false );
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updateOptions();
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@@ -151,10 +154,12 @@
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renderer.setSize( window.innerWidth, window.innerHeight );
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- edgeEffect.uniforms[ 'aspect' ].value.x = window.innerWidth;
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- edgeEffect.uniforms[ 'aspect' ].value.y = window.innerHeight;
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- edgeEffect2.uniforms[ 'aspect' ].value.x = window.innerWidth;
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- edgeEffect2.uniforms[ 'aspect' ].value.y = window.innerHeight;
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+ depthTarget = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBAFormat } );
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+
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+ depthPassPlugin.renderTarget = depthTarget;
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+
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+ ssaoEffect.uniforms[ 'size' ].value.set( window.innerWidth, window.innerHeight );
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+ ssaoEffect.uniforms[ 'tDepth' ].value = depthTarget;
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}
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@@ -164,11 +169,29 @@
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var time = Date.now();
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- object.rotation.x += 0.005;
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- object.rotation.y += 0.01;
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+ object.rotation.x = time * 0.0002;
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+ object.rotation.y = time * 0.0001;
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+
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+ for ( var i = 0, l = object.children.length; i < l; i ++ ) {
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+
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+ var child = object.children[ i ];
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+ var scale = Math.sin( child.position.x + time * 0.0005 ) * 50 + 50;
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+ child.scale.set( scale, scale, scale );
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+
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+ }
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+
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+ depthPassPlugin.enabled = true;
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+
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+ renderer.autoClear = false;
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+ renderer.render( scene, camera );
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+
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+ // renderer.render( scene, camera, depthTarget, true );
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+
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+ depthPassPlugin.enabled = false;
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+
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+ //
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composer.render();
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- // renderer.render(scene, camera);
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}
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