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fix materials initialization

Filipp Keks 5 years ago
parent
commit
de5143943c
1 changed files with 1 additions and 1 deletions
  1. 1 1
      src/renderers/WebGLRenderer.js

+ 1 - 1
src/renderers/WebGLRenderer.js

@@ -282,7 +282,7 @@ function WebGLRenderer( parameters ) {
 		objects = new WebGLObjects( _gl, geometries, attributes, info );
 		objects = new WebGLObjects( _gl, geometries, attributes, info );
 		morphtargets = new WebGLMorphtargets( _gl );
 		morphtargets = new WebGLMorphtargets( _gl );
 		programCache = new WebGLPrograms( _this, extensions, capabilities );
 		programCache = new WebGLPrograms( _this, extensions, capabilities );
-		materials = new WebGLMaterials();
+		materials = new WebGLMaterials( properties );
 		renderLists = new WebGLRenderLists();
 		renderLists = new WebGLRenderLists();
 		renderStates = new WebGLRenderStates();
 		renderStates = new WebGLRenderStates();