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@@ -69,6 +69,9 @@ THREE.Mesh.prototype.raycast = ( function () {
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return function ( raycaster, intersects ) {
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var geometry = this.geometry;
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+ var material = this.material;
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+
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+ if ( material === undefined ) return;
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// Checking boundingSphere distance to ray
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@@ -98,16 +101,12 @@ THREE.Mesh.prototype.raycast = ( function () {
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}
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- if ( geometry instanceof THREE.BufferGeometry ) {
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-
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- var material = this.material;
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+ var a, b, c;
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- if ( material === undefined ) return;
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+ if ( geometry instanceof THREE.BufferGeometry ) {
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var attributes = geometry.attributes;
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- var a, b, c;
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-
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if ( attributes.index !== undefined ) {
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var indices = attributes.index.array;
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@@ -159,9 +158,9 @@ THREE.Mesh.prototype.raycast = ( function () {
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distance: distance,
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point: intersectionPoint,
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face: new THREE.Face3( a, b, c, THREE.Triangle.normal( vA, vB, vC ) ),
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- faceIndex: Math.floor(i/3), // triangle number in indices buffer semantics
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+ faceIndex: Math.floor( i / 3 ), // triangle number in indices buffer semantics
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object: this
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-
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+
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} );
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}
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@@ -216,26 +215,24 @@ THREE.Mesh.prototype.raycast = ( function () {
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} else if ( geometry instanceof THREE.Geometry ) {
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- var isFaceMaterial = this.material instanceof THREE.MeshFaceMaterial;
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- var objectMaterials = isFaceMaterial === true ? this.material.materials : null;
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-
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- var a, b, c;
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+ var isFaceMaterial = material instanceof THREE.MeshFaceMaterial;
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+ var materials = isFaceMaterial === true ? material.materials : null;
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var vertices = geometry.vertices;
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+ var faces = geometry.faces;
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- for ( var f = 0, fl = geometry.faces.length; f < fl; f ++ ) {
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-
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- var face = geometry.faces[ f ];
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+ for ( var f = 0, fl = faces.length; f < fl; f ++ ) {
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- var material = isFaceMaterial === true ? objectMaterials[ face.materialIndex ] : this.material;
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+ var face = faces[ f ];
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+ var faceMaterial = isFaceMaterial === true ? materials[ face.materialIndex ] : material;
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- if ( material === undefined ) continue;
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+ if ( faceMaterial === undefined ) continue;
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a = vertices[ face.a ];
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b = vertices[ face.b ];
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c = vertices[ face.c ];
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- if ( material.morphTargets === true ) {
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+ if ( faceMaterial.morphTargets === true ) {
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var morphTargets = geometry.morphTargets;
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var morphInfluences = this.morphTargetInfluences;
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@@ -276,13 +273,13 @@ THREE.Mesh.prototype.raycast = ( function () {
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}
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- if ( material.side === THREE.BackSide ) {
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+ if ( faceMaterial.side === THREE.BackSide ) {
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var intersectionPoint = ray.intersectTriangle( c, b, a, true );
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} else {
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- var intersectionPoint = ray.intersectTriangle( a, b, c, material.side !== THREE.DoubleSide );
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+ var intersectionPoint = ray.intersectTriangle( a, b, c, faceMaterial.side !== THREE.DoubleSide );
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}
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