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Mesh.raycast clean up.

Mr.doob 10 年之前
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de58fe5df0
共有 1 個文件被更改,包括 17 次插入20 次删除
  1. 17 20
      src/objects/Mesh.js

+ 17 - 20
src/objects/Mesh.js

@@ -69,6 +69,9 @@ THREE.Mesh.prototype.raycast = ( function () {
 	return function ( raycaster, intersects ) {
 
 		var geometry = this.geometry;
+		var material = this.material;
+
+		if ( material === undefined ) return;
 
 		// Checking boundingSphere distance to ray
 
@@ -98,16 +101,12 @@ THREE.Mesh.prototype.raycast = ( function () {
 
 		}
 
-		if ( geometry instanceof THREE.BufferGeometry ) {
-
-			var material = this.material;
+		var a, b, c;
 
-			if ( material === undefined ) return;
+		if ( geometry instanceof THREE.BufferGeometry ) {
 
 			var attributes = geometry.attributes;
 
-			var a, b, c;
-
 			if ( attributes.index !== undefined ) {
 
 				var indices = attributes.index.array;
@@ -159,9 +158,9 @@ THREE.Mesh.prototype.raycast = ( function () {
 							distance: distance,
 							point: intersectionPoint,
 							face: new THREE.Face3( a, b, c, THREE.Triangle.normal( vA, vB, vC ) ),
-							faceIndex: Math.floor(i/3), // triangle number in indices buffer semantics
+							faceIndex: Math.floor( i / 3 ), // triangle number in indices buffer semantics
 							object: this
-							
+
 						} );
 
 					}
@@ -216,26 +215,24 @@ THREE.Mesh.prototype.raycast = ( function () {
 
 		} else if ( geometry instanceof THREE.Geometry ) {
 
-			var isFaceMaterial = this.material instanceof THREE.MeshFaceMaterial;
-			var objectMaterials = isFaceMaterial === true ? this.material.materials : null;
-
-			var a, b, c;
+			var isFaceMaterial = material instanceof THREE.MeshFaceMaterial;
+			var materials = isFaceMaterial === true ? material.materials : null;
 
 			var vertices = geometry.vertices;
+			var faces = geometry.faces;
 
-			for ( var f = 0, fl = geometry.faces.length; f < fl; f ++ ) {
-
-				var face = geometry.faces[ f ];
+			for ( var f = 0, fl = faces.length; f < fl; f ++ ) {
 
-				var material = isFaceMaterial === true ? objectMaterials[ face.materialIndex ] : this.material;
+				var face = faces[ f ];
+				var faceMaterial = isFaceMaterial === true ? materials[ face.materialIndex ] : material;
 
-				if ( material === undefined ) continue;
+				if ( faceMaterial === undefined ) continue;
 
 				a = vertices[ face.a ];
 				b = vertices[ face.b ];
 				c = vertices[ face.c ];
 
-				if ( material.morphTargets === true ) {
+				if ( faceMaterial.morphTargets === true ) {
 
 					var morphTargets = geometry.morphTargets;
 					var morphInfluences = this.morphTargetInfluences;
@@ -276,13 +273,13 @@ THREE.Mesh.prototype.raycast = ( function () {
 
 				}
 
-				if ( material.side === THREE.BackSide ) {
+				if ( faceMaterial.side === THREE.BackSide ) {
 
 					var intersectionPoint = ray.intersectTriangle( c, b, a, true );
 
 				} else {
 
-					var intersectionPoint = ray.intersectTriangle( a, b, c, material.side !== THREE.DoubleSide );
+					var intersectionPoint = ray.intersectTriangle( a, b, c, faceMaterial.side !== THREE.DoubleSide );
 
 				}