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Unflipped UVs for PolyhedronGeometry.

This fixes IcosahedronGeometry and OctahedronGeometry (IcosahedronGeometry does have messed up UVs at the seam though this was broken even before, in r49).

Also made object rotation frame-rate independent in geometries example.
alteredq 13 years ago
parent
commit
de87de4f7a

+ 1 - 1
build/Three.js

@@ -691,7 +691,7 @@ l,c,255));this.debug.add(new THREE.ArrowHelper(g,l,c,16711680));this.debug.add(n
 a=this.grid[b][d];c=this.grid[f][d];f=this.grid[f][m];m=this.grid[b][m];n=new THREE.UV(b/this.segments,d/this.segmentsRadius);p=new THREE.UV((b+1)/this.segments,d/this.segmentsRadius);r=new THREE.UV((b+1)/this.segments,(d+1)/this.segmentsRadius);g=new THREE.UV(b/this.segments,(d+1)/this.segmentsRadius);this.faces.push(new THREE.Face4(a,c,f,m));this.faceVertexUvs[0].push([n,p,r,g])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.TubeGeometry.prototype=Object.create(THREE.Geometry.prototype);
 THREE.TubeGeometry.FrenetFrames=function(a,b,c){new THREE.Vector3;var d=new THREE.Vector3;new THREE.Vector3;var e=[],f=[],g=[],h=new THREE.Vector3,i=new THREE.Matrix4,b=b+1,j,l,m;this.tangents=e;this.normals=f;this.binormals=g;for(j=0;j<b;j++){l=j/(b-1);e[j]=a.getTangentAt(l);e[j].normalize()}f[0]=new THREE.Vector3;g[0]=new THREE.Vector3;a=Number.MAX_VALUE;j=Math.abs(e[0].x);l=Math.abs(e[0].y);m=Math.abs(e[0].z);if(j<=a){a=j;d.set(1,0,0)}if(l<=a){a=l;d.set(0,1,0)}m<=a&&d.set(0,0,1);h.cross(e[0],d).normalize();
 f[0].cross(e[0],h);g[0].cross(e[0],f[0]);for(j=1;j<b;j++){f[j]=f[j-1].clone();g[j]=g[j-1].clone();h.cross(e[j-1],e[j]);if(h.length()>1.0E-4){h.normalize();d=Math.acos(e[j-1].dot(e[j]));i.makeRotationAxis(h,d).multiplyVector3(f[j])}g[j].cross(e[j],f[j])}if(c){d=Math.acos(f[0].dot(f[b-1]));d=d/(b-1);e[0].dot(h.cross(f[0],f[b-1]))>0&&(d=-d);for(j=1;j<b;j++){i.makeRotationAxis(e[j],d*j).multiplyVector3(f[j]);g[j].cross(e[j],f[j])}}};
-THREE.PolyhedronGeometry=function(a,b,c,d){function e(a){var b=a.normalize().clone();b.index=i.vertices.push(b)-1;var c=Math.atan2(a.z,-a.x)/2/Math.PI+0.5,a=Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+0.5;b.uv=new THREE.UV(c,a);return b}function f(a,b,c,d){if(d<1){d=new THREE.Face3(a.index,b.index,c.index,[a.clone(),b.clone(),c.clone()]);d.centroid.addSelf(a).addSelf(b).addSelf(c).divideScalar(3);d.normal=d.centroid.clone().normalize();i.faces.push(d);d=Math.atan2(d.centroid.z,-d.centroid.x);
+THREE.PolyhedronGeometry=function(a,b,c,d){function e(a){var b=a.normalize().clone();b.index=i.vertices.push(b)-1;var c=Math.atan2(a.z,-a.x)/2/Math.PI+0.5,a=Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+0.5;b.uv=new THREE.UV(c,1-a);return b}function f(a,b,c,d){if(d<1){d=new THREE.Face3(a.index,b.index,c.index,[a.clone(),b.clone(),c.clone()]);d.centroid.addSelf(a).addSelf(b).addSelf(c).divideScalar(3);d.normal=d.centroid.clone().normalize();i.faces.push(d);d=Math.atan2(d.centroid.z,-d.centroid.x);
 i.faceVertexUvs[0].push([h(a.uv,a,d),h(b.uv,b,d),h(c.uv,c,d)])}else{d=d-1;f(a,g(a,b),g(a,c),d);f(g(a,b),b,g(b,c),d);f(g(a,c),g(b,c),c,d);f(g(a,b),g(b,c),g(a,c),d)}}function g(a,b){m[a.index]||(m[a.index]=[]);m[b.index]||(m[b.index]=[]);var c=m[a.index][b.index];c===void 0&&(m[a.index][b.index]=m[b.index][a.index]=c=e((new THREE.Vector3).add(a,b).divideScalar(2)));return c}function h(a,b,c){c<0&&a.u===1&&(a=new THREE.UV(a.u-1,a.v));b.x===0&&b.z===0&&(a=new THREE.UV(c/2/Math.PI+0.5,a.v));return a}THREE.Geometry.call(this);
 for(var c=c||1,d=d||0,i=this,j=0,l=a.length;j<l;j++)e(new THREE.Vector3(a[j][0],a[j][1],a[j][2]));for(var m=[],a=this.vertices,j=0,l=b.length;j<l;j++)f(a[b[j][0]],a[b[j][1]],a[b[j][2]],d);this.mergeVertices();j=0;for(l=this.vertices.length;j<l;j++)this.vertices[j].multiplyScalar(c);this.computeCentroids();this.boundingSphere={radius:c}};THREE.PolyhedronGeometry.prototype=Object.create(THREE.Geometry.prototype);
 THREE.IcosahedronGeometry=function(a,b){var c=(1+Math.sqrt(5))/2;THREE.PolyhedronGeometry.call(this,[[-1,c,0],[1,c,0],[-1,-c,0],[1,-c,0],[0,-1,c],[0,1,c],[0,-1,-c],[0,1,-c],[c,0,-1],[c,0,1],[-c,0,-1],[-c,0,1]],[[0,11,5],[0,5,1],[0,1,7],[0,7,10],[0,10,11],[1,5,9],[5,11,4],[11,10,2],[10,7,6],[7,1,8],[3,9,4],[3,4,2],[3,2,6],[3,6,8],[3,8,9],[4,9,5],[2,4,11],[6,2,10],[8,6,7],[9,8,1]],a,b)};THREE.IcosahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);

+ 1 - 1
build/custom/ThreeExtras.js

@@ -228,7 +228,7 @@ l,c,255));this.debug.add(new THREE.ArrowHelper(g,l,c,16711680));this.debug.add(n
 b=this.grid[a][d];c=this.grid[f][d];f=this.grid[f][m];m=this.grid[a][m];n=new THREE.UV(a/this.segments,d/this.segmentsRadius);k=new THREE.UV((a+1)/this.segments,d/this.segmentsRadius);o=new THREE.UV((a+1)/this.segments,(d+1)/this.segmentsRadius);g=new THREE.UV(a/this.segments,(d+1)/this.segmentsRadius);this.faces.push(new THREE.Face4(b,c,f,m));this.faceVertexUvs[0].push([n,k,o,g])}this.computeCentroids();this.computeFaceNormals();this.computeVertexNormals()};THREE.TubeGeometry.prototype=Object.create(THREE.Geometry.prototype);
 THREE.TubeGeometry.FrenetFrames=function(b,a,c){new THREE.Vector3;var d=new THREE.Vector3;new THREE.Vector3;var e=[],f=[],g=[],h=new THREE.Vector3,i=new THREE.Matrix4,a=a+1,j,l,m;this.tangents=e;this.normals=f;this.binormals=g;for(j=0;j<a;j++){l=j/(a-1);e[j]=b.getTangentAt(l);e[j].normalize()}f[0]=new THREE.Vector3;g[0]=new THREE.Vector3;b=Number.MAX_VALUE;j=Math.abs(e[0].x);l=Math.abs(e[0].y);m=Math.abs(e[0].z);if(j<=b){b=j;d.set(1,0,0)}if(l<=b){b=l;d.set(0,1,0)}m<=b&&d.set(0,0,1);h.cross(e[0],d).normalize();
 f[0].cross(e[0],h);g[0].cross(e[0],f[0]);for(j=1;j<a;j++){f[j]=f[j-1].clone();g[j]=g[j-1].clone();h.cross(e[j-1],e[j]);if(h.length()>1.0E-4){h.normalize();d=Math.acos(e[j-1].dot(e[j]));i.makeRotationAxis(h,d).multiplyVector3(f[j])}g[j].cross(e[j],f[j])}if(c){d=Math.acos(f[0].dot(f[a-1]));d=d/(a-1);e[0].dot(h.cross(f[0],f[a-1]))>0&&(d=-d);for(j=1;j<a;j++){i.makeRotationAxis(e[j],d*j).multiplyVector3(f[j]);g[j].cross(e[j],f[j])}}};
-THREE.PolyhedronGeometry=function(b,a,c,d){function e(a){var b=a.normalize().clone();b.index=i.vertices.push(b)-1;var c=Math.atan2(a.z,-a.x)/2/Math.PI+0.5,a=Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+0.5;b.uv=new THREE.UV(c,a);return b}function f(a,b,c,d){if(d<1){d=new THREE.Face3(a.index,b.index,c.index,[a.clone(),b.clone(),c.clone()]);d.centroid.addSelf(a).addSelf(b).addSelf(c).divideScalar(3);d.normal=d.centroid.clone().normalize();i.faces.push(d);d=Math.atan2(d.centroid.z,-d.centroid.x);
+THREE.PolyhedronGeometry=function(b,a,c,d){function e(a){var b=a.normalize().clone();b.index=i.vertices.push(b)-1;var c=Math.atan2(a.z,-a.x)/2/Math.PI+0.5,a=Math.atan2(-a.y,Math.sqrt(a.x*a.x+a.z*a.z))/Math.PI+0.5;b.uv=new THREE.UV(c,1-a);return b}function f(a,b,c,d){if(d<1){d=new THREE.Face3(a.index,b.index,c.index,[a.clone(),b.clone(),c.clone()]);d.centroid.addSelf(a).addSelf(b).addSelf(c).divideScalar(3);d.normal=d.centroid.clone().normalize();i.faces.push(d);d=Math.atan2(d.centroid.z,-d.centroid.x);
 i.faceVertexUvs[0].push([h(a.uv,a,d),h(b.uv,b,d),h(c.uv,c,d)])}else{d=d-1;f(a,g(a,b),g(a,c),d);f(g(a,b),b,g(b,c),d);f(g(a,c),g(b,c),c,d);f(g(a,b),g(b,c),g(a,c),d)}}function g(a,b){m[a.index]||(m[a.index]=[]);m[b.index]||(m[b.index]=[]);var c=m[a.index][b.index];c===void 0&&(m[a.index][b.index]=m[b.index][a.index]=c=e((new THREE.Vector3).add(a,b).divideScalar(2)));return c}function h(a,b,c){c<0&&a.u===1&&(a=new THREE.UV(a.u-1,a.v));b.x===0&&b.z===0&&(a=new THREE.UV(c/2/Math.PI+0.5,a.v));return a}THREE.Geometry.call(this);
 for(var c=c||1,d=d||0,i=this,j=0,l=b.length;j<l;j++)e(new THREE.Vector3(b[j][0],b[j][1],b[j][2]));for(var m=[],b=this.vertices,j=0,l=a.length;j<l;j++)f(b[a[j][0]],b[a[j][1]],b[a[j][2]],d);this.mergeVertices();j=0;for(l=this.vertices.length;j<l;j++)this.vertices[j].multiplyScalar(c);this.computeCentroids();this.boundingSphere={radius:c}};THREE.PolyhedronGeometry.prototype=Object.create(THREE.Geometry.prototype);
 THREE.IcosahedronGeometry=function(b,a){var c=(1+Math.sqrt(5))/2;THREE.PolyhedronGeometry.call(this,[[-1,c,0],[1,c,0],[-1,-c,0],[1,-c,0],[0,-1,c],[0,1,c],[0,-1,-c],[0,1,-c],[c,0,-1],[c,0,1],[-c,0,-1],[-c,0,1]],[[0,11,5],[0,5,1],[0,1,7],[0,7,10],[0,10,11],[1,5,9],[5,11,4],[11,10,2],[10,7,6],[7,1,8],[3,9,4],[3,4,2],[3,2,6],[3,6,8],[3,8,9],[4,9,5],[2,4,11],[6,2,10],[8,6,7],[9,8,1]],b,a)};THREE.IcosahedronGeometry.prototype=Object.create(THREE.Geometry.prototype);

+ 2 - 2
examples/webgl_geometries.html

@@ -167,8 +167,8 @@
 
 					var object = scene.children[ i ];
 
-					object.rotation.x += 0.01;
-					object.rotation.y += 0.005;
+					object.rotation.x = timer * 5;
+					object.rotation.y = timer * 2.5;
 
 				}
 

+ 29 - 22
src/extras/geometries/PolyhedronGeometry.js

@@ -36,26 +36,27 @@ THREE.PolyhedronGeometry = function ( vertices, faces, radius, detail ) {
 
 	}
 
-	/**
-	 * Project vector onto sphere's surface
-	 */
+
+	// Project vector onto sphere's surface
+
 	function prepare( vector ) {
 
 		var vertex = vector.normalize().clone();
 		vertex.index = that.vertices.push( vertex ) - 1;
 
 		// Texture coords are equivalent to map coords, calculate angle and convert to fraction of a circle.
+
 		var u = azimuth( vector ) / 2 / Math.PI + 0.5;
 		var v = inclination( vector ) / Math.PI + 0.5;
-		vertex.uv = new THREE.UV( u, v );
+		vertex.uv = new THREE.UV( u, 1 - v );
 
 		return vertex;
 
 	}
 
-	/**
-	 * Approximate a curved face with recursively sub-divided triangles.
-	 */
+
+	// Approximate a curved face with recursively sub-divided triangles.
+
 	function make( v1, v2, v3, detail ) {
 
 		if ( detail < 1 ) {
@@ -66,17 +67,18 @@ THREE.PolyhedronGeometry = function ( vertices, faces, radius, detail ) {
 			that.faces.push( face );
 
 			var azi = azimuth( face.centroid );
-			that.faceVertexUvs[ 0 ].push( [ 
+			that.faceVertexUvs[ 0 ].push( [
 				correctUV( v1.uv, v1, azi ),
 				correctUV( v2.uv, v2, azi ),
 				correctUV( v3.uv, v3, azi )
 			] );
 
-		}
-		else {
+		} else {
 
 			detail -= 1;
+
 			// split triangle into 4 smaller triangles
+
 			make( v1, midpoint( v1, v2 ), midpoint( v1, v3 ), detail ); // top quadrant
 			make( midpoint( v1, v2 ), v2, midpoint( v2, v3 ), detail ); // left quadrant
 			make( midpoint( v1, v3 ), midpoint( v2, v3 ), v3, detail ); // right quadrant
@@ -90,42 +92,47 @@ THREE.PolyhedronGeometry = function ( vertices, faces, radius, detail ) {
 
 		if ( !midpoints[ v1.index ] ) midpoints[ v1.index ] = [];
 		if ( !midpoints[ v2.index ] ) midpoints[ v2.index ] = [];
+
 		var mid = midpoints[ v1.index ][ v2.index ];
+
 		if ( mid === undefined ) {
+
 			// generate mean point and project to surface with prepare()
-			midpoints[ v1.index ][ v2.index ] = midpoints[ v2.index ][ v1.index ] = mid = prepare( 
+
+			midpoints[ v1.index ][ v2.index ] = midpoints[ v2.index ][ v1.index ] = mid = prepare(
 				new THREE.Vector3().add( v1, v2 ).divideScalar( 2 )
 			);
 		}
+
 		return mid;
 
 	}
 
-	/**
-	 * Angle around the Y axis, counter-clockwise when looking from above.
-	 */
+
+	// Angle around the Y axis, counter-clockwise when looking from above.
+
 	function azimuth( vector ) {
 
 		return Math.atan2( vector.z, -vector.x );
 
 	}
 
-	/**
-	 * Angle above the XZ plane.
-	 */
+
+	// Angle above the XZ plane.
+
 	function inclination( vector ) {
 
 		return Math.atan2( -vector.y, Math.sqrt( ( vector.x * vector.x ) + ( vector.z * vector.z ) ) );
 
 	}
 
-	/**
-	 * Texture fixing helper. Spheres have some odd behaviours.
-	 */
+
+	// Texture fixing helper. Spheres have some odd behaviours.
+
 	function correctUV( uv, vector, azimuth ) {
 
-		if ( (azimuth < 0) && (uv.u === 1) ) uv = new THREE.UV( uv.u - 1, uv.v );
-		if ( (vector.x === 0) && (vector.z === 0) ) uv = new THREE.UV( azimuth / 2 / Math.PI + 0.5, uv.v );
+		if ( ( azimuth < 0 ) && ( uv.u === 1 ) ) uv = new THREE.UV( uv.u - 1, uv.v );
+		if ( ( vector.x === 0 ) && ( vector.z === 0 ) ) uv = new THREE.UV( azimuth / 2 / Math.PI + 0.5, uv.v );
 		return uv;
 
 	}