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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <title>three.js webgpu - materials - clearcoat</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <link type="text/css" rel="stylesheet" href="main.css">
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+ </head>
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+ <body>
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+ <div id="info">
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+ <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgpu - clearcoat
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+ </div>
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+
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+ <!-- Import maps polyfill -->
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+ <!-- Remove this when import maps will be widely supported -->
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+ <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
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+
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+ <script type="importmap">
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+ {
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+ "imports": {
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+ "three": "../build/three.module.js",
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+ "three/addons/": "./jsm/"
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+ }
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+ }
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+ </script>
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+
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+ <script type="module">
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+
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+ import * as THREE from 'three';
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+
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+ import WebGPU from 'three/addons/capabilities/WebGPU.js';
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+ import WebGPURenderer from 'three/addons/renderers/webgpu/WebGPURenderer.js';
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+
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+ import Stats from 'three/addons/libs/stats.module.js';
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+
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+ import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
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+ import { HDRCubeTextureLoader } from 'three/addons/loaders/HDRCubeTextureLoader.js';
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+
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+ import { FlakesTexture } from 'three/addons/textures/FlakesTexture.js';
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+
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+ let container, stats;
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+
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+ let camera, scene, renderer;
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+
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+ let particleLight;
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+ let group;
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+
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+ init();
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+ animate();
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+
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+ function init() {
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+
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+ if ( WebGPU.isAvailable() === false ) {
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+
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+ document.body.appendChild( WebGPU.getErrorMessage() );
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+
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+ throw new Error( 'No WebGPU support' );
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+
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+ }
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+
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+ container = document.createElement( 'div' );
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+ document.body.appendChild( container );
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+
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+ camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 0.25, 50 );
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+ camera.position.z = 10;
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+
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+ scene = new THREE.Scene();
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+
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+ group = new THREE.Group();
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+ scene.add( group );
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+
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+ new HDRCubeTextureLoader()
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+ .setPath( 'textures/cube/pisaHDR/' )
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+ .load( [ 'px.hdr', 'nx.hdr', 'py.hdr', 'ny.hdr', 'pz.hdr', 'nz.hdr' ],
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+ function ( texture ) {
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+
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+ const geometry = new THREE.SphereGeometry( .8, 64, 32 );
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+
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+ const textureLoader = new THREE.TextureLoader();
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+
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+ const diffuse = textureLoader.load( 'textures/carbon/Carbon.png' );
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+ diffuse.colorSpace = THREE.SRGBColorSpace;
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+ diffuse.wrapS = THREE.RepeatWrapping;
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+ diffuse.wrapT = THREE.RepeatWrapping;
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+ diffuse.repeat.x = 10;
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+ diffuse.repeat.y = 10;
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+
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+ const normalMap = textureLoader.load( 'textures/carbon/Carbon_Normal.png' );
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+ normalMap.wrapS = THREE.RepeatWrapping;
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+ normalMap.wrapT = THREE.RepeatWrapping;
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+ normalMap.repeat.x = 10;
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+ normalMap.repeat.y = 10;
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+
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+ const normalMap2 = textureLoader.load( 'textures/water/Water_1_M_Normal.jpg' );
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+
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+ const normalMap3 = new THREE.CanvasTexture( new FlakesTexture() );
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+ normalMap3.wrapS = THREE.RepeatWrapping;
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+ normalMap3.wrapT = THREE.RepeatWrapping;
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+ normalMap3.repeat.x = 10;
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+ normalMap3.repeat.y = 6;
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+ normalMap3.anisotropy = 16;
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+
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+ const normalMap4 = textureLoader.load( 'textures/golfball.jpg' );
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+
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+ const clearcoatNormalMap = textureLoader.load( 'textures/pbr/Scratched_gold/Scratched_gold_01_1K_Normal.png' );
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+
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+ // car paint
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+
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+ let material = new THREE.MeshPhysicalMaterial( {
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+ clearcoat: 1.0,
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+ clearcoatRoughness: 0.1,
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+ metalness: 0.9,
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+ roughness: 0.5,
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+ color: 0x0000ff,
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+ normalMap: normalMap3,
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+ normalScale: new THREE.Vector2( 0.15, 0.15 )
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+ } );
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+ let mesh = new THREE.Mesh( geometry, material );
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+ mesh.position.x = - 1;
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+ mesh.position.y = 1;
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+ group.add( mesh );
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+
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+ // fibers
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+
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+ material = new THREE.MeshPhysicalMaterial( {
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+ roughness: 0.5,
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+ clearcoat: 1.0,
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+ clearcoatRoughness: 0.1,
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+ map: diffuse,
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+ normalMap: normalMap
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+ } );
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+ mesh = new THREE.Mesh( geometry, material );
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+ mesh.position.x = 1;
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+ mesh.position.y = 1;
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+ group.add( mesh );
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+
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+ // golf
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+
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+ material = new THREE.MeshPhysicalMaterial( {
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+ metalness: 0.0,
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+ roughness: 0.1,
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+ clearcoat: 1.0,
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+ normalMap: normalMap4,
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+ clearcoatNormalMap: clearcoatNormalMap,
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+
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+ // y scale is negated to compensate for normal map handedness.
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+ clearcoatNormalScale: new THREE.Vector2( 2.0, - 2.0 )
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+ } );
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+ mesh = new THREE.Mesh( geometry, material );
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+ mesh.position.x = - 1;
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+ mesh.position.y = - 1;
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+ group.add( mesh );
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+
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+ // clearcoat + normalmap
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+
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+ material = new THREE.MeshPhysicalMaterial( {
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+ clearcoat: 1.0,
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+ metalness: 1.0,
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+ color: 0xff0000,
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+ normalMap: normalMap2,
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+ normalScale: new THREE.Vector2( 0.15, 0.15 ),
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+ clearcoatNormalMap: clearcoatNormalMap,
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+
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+ // y scale is negated to compensate for normal map handedness.
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+ clearcoatNormalScale: new THREE.Vector2( 2.0, - 2.0 )
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+ } );
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+ mesh = new THREE.Mesh( geometry, material );
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+ mesh.position.x = 1;
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+ mesh.position.y = - 1;
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+ group.add( mesh );
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+
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+ //
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+
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+ scene.background = texture;
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+ scene.environment = texture;
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+
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+ }
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+
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+ );
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+
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+ // LIGHTS
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+
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+ particleLight = new THREE.Mesh(
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+ new THREE.SphereGeometry( .05, 8, 8 ),
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+ new THREE.MeshBasicMaterial( { color: 0xffffff } )
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+ );
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+ scene.add( particleLight );
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+
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+ particleLight.add( new THREE.PointLight( 0xffffff, 30 ) );
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+
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+ renderer = new WebGPURenderer();
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+ renderer.setPixelRatio( window.devicePixelRatio );
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ container.appendChild( renderer.domElement );
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+
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+ //
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+
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+ renderer.toneMapping = THREE.ACESFilmicToneMapping;
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+ renderer.toneMappingExposure = 1.25;
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+
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+ //
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+
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+ stats = new Stats();
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+ container.appendChild( stats.dom );
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+
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+ // EVENTS
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+
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+ const controls = new OrbitControls( camera, renderer.domElement );
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+ controls.minDistance = 3;
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+ controls.maxDistance = 30;
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+
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+ window.addEventListener( 'resize', onWindowResize );
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+
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+ }
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+
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+ //
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+
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+ function onWindowResize() {
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+
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+ const width = window.innerWidth;
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+ const height = window.innerHeight;
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+
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+ camera.aspect = width / height;
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+ camera.updateProjectionMatrix();
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+
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+ renderer.setSize( width, height );
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+
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+ }
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+
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+ //
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+
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+ function animate() {
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+
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+ requestAnimationFrame( animate );
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+
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+ render();
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+
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+ stats.update();
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+
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+ }
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+
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+ function render() {
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+
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+ const timer = Date.now() * 0.00025;
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+
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+ particleLight.position.x = Math.sin( timer * 7 ) * 3;
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+ particleLight.position.y = Math.cos( timer * 5 ) * 4;
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+ particleLight.position.z = Math.cos( timer * 3 ) * 3;
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+
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+ for ( let i = 0; i < group.children.length; i ++ ) {
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+
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+ const child = group.children[ i ];
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+ child.rotation.y += 0.005;
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+
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+ }
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+
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+ renderer.render( scene, camera );
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+
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+ }
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+
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+ </script>
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+ </body>
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+</html>
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