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+ object.onBeforeRender( _this , _gl , camera, fog, geometry, material, object, group );
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_this.renderBufferDirect( camera, fog, geometry, material, object, group );
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_this.renderBufferDirect( camera, fog, geometry, material, object, group );
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+ object.onAfterRender( _this , _gl , camera, fog, geometry, material, object, group );
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