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Using PCFSoftShadowMap in shadowmap viewer example.

Mr.doob 9 年之前
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共有 1 个文件被更改,包括 1 次插入1 次删除
  1. 1 1
      examples/webgl_shadowmap_viewer.html

+ 1 - 1
examples/webgl_shadowmap_viewer.html

@@ -159,7 +159,7 @@
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setPixelRatio( window.devicePixelRatio );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.setSize( window.innerWidth, window.innerHeight );
 				renderer.shadowMap.enabled = true;
 				renderer.shadowMap.enabled = true;
-				renderer.shadowMap.type = THREE.BasicShadowMap;
+				renderer.shadowMap.type = THREE.PCFSoftShadowMap;
 
 
 				// Mouse control
 				// Mouse control
 				controls = new THREE.OrbitControls( camera, renderer.domElement );
 				controls = new THREE.OrbitControls( camera, renderer.domElement );