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@@ -529,6 +529,7 @@ THREE.GLTFLoader = ( function () {
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'vec3 specularFactor = specular;',
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'#ifdef USE_SPECULARMAP',
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' vec4 texelSpecular = texture2D( specularMap, vUv );',
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+ ' texelSpecular = sRGBToLinear( texelSpecular );',
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' // reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture',
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' specularFactor *= texelSpecular.rgb;',
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'#endif'
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