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@@ -489,14 +489,16 @@ THREE.Quaternion.prototype = {
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if ( offset === undefined ) offset = 0;
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- array[ offset ] = this.x;
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- array[ offset + 1 ] = this.y;
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- array[ offset + 2 ] = this.z;
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- array[ offset + 3 ] = this.w;
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+ array[ offset ] = this._x;
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+ array[ offset + 1 ] = this._y;
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+ array[ offset + 2 ] = this._z;
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+ array[ offset + 3 ] = this._w;
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+
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+ return array;
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} else {
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- return [ this.x, this.y, this.z, this.w ];
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+ return [ this._x, this._y, this._z, this._w ];
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}
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