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Updated builds.

Mr.doob 11 years ago
parent
commit
df78a1571a
2 changed files with 184 additions and 123 deletions
  1. 83 24
      build/three.js
  2. 101 99
      build/three.min.js

+ 83 - 24
build/three.js

@@ -4240,6 +4240,37 @@ THREE.Matrix3.prototype = {
 
 	},
 
+	flattenToArray: function ( array ) {
+
+		var te = this.elements;
+		array[ 0 ] = te[0]; array[ 1 ] = te[1]; array[ 2 ] = te[2];
+		array[ 3 ] = te[3]; array[ 4 ] = te[4]; array[ 5 ] = te[5]; 
+		array[ 6 ] = te[6]; array[ 7 ] = te[7]; array[ 8 ] = te[8];
+
+		return array;
+
+	},
+
+	flattenToArrayOffset: function( array, offset ) {
+
+		var te = this.elements;
+
+		array[ offset     ] = te[0];
+		array[ offset + 1 ] = te[1];
+		array[ offset + 2 ] = te[2];
+		
+		array[ offset + 3 ] = te[3];
+		array[ offset + 4 ] = te[4];
+		array[ offset + 5 ] = te[5];
+		
+		array[ offset + 6 ] = te[6];
+		array[ offset + 7 ] = te[7];
+		array[ offset + 8 ]  = te[8];
+
+		return array;
+
+	},
+
 	getNormalMatrix: function ( m ) {
 
 		// input: THREE.Matrix4
@@ -4848,42 +4879,43 @@ THREE.Matrix4.prototype = {
 
 	},
 
-	flattenToArray: function ( flat ) {
+	flattenToArray: function ( array ) {
 
 		var te = this.elements;
-		flat[ 0 ] = te[0]; flat[ 1 ] = te[1]; flat[ 2 ] = te[2]; flat[ 3 ] = te[3];
-		flat[ 4 ] = te[4]; flat[ 5 ] = te[5]; flat[ 6 ] = te[6]; flat[ 7 ] = te[7];
-		flat[ 8 ] = te[8]; flat[ 9 ] = te[9]; flat[ 10 ] = te[10]; flat[ 11 ] = te[11];
-		flat[ 12 ] = te[12]; flat[ 13 ] = te[13]; flat[ 14 ] = te[14]; flat[ 15 ] = te[15];
+		array[ 0 ] = te[0]; array[ 1 ] = te[1]; array[ 2 ] = te[2]; array[ 3 ] = te[3];
+		array[ 4 ] = te[4]; array[ 5 ] = te[5]; array[ 6 ] = te[6]; array[ 7 ] = te[7];
+		array[ 8 ] = te[8]; array[ 9 ] = te[9]; array[ 10 ] = te[10]; array[ 11 ] = te[11];
+		array[ 12 ] = te[12]; array[ 13 ] = te[13]; array[ 14 ] = te[14]; array[ 15 ] = te[15];
 
-		return flat;
+		return array;
 
 	},
 
-	flattenToArrayOffset: function( flat, offset ) {
+	flattenToArrayOffset: function( array, offset ) {
 
 		var te = this.elements;
-		flat[ offset ] = te[0];
-		flat[ offset + 1 ] = te[1];
-		flat[ offset + 2 ] = te[2];
-		flat[ offset + 3 ] = te[3];
 
-		flat[ offset + 4 ] = te[4];
-		flat[ offset + 5 ] = te[5];
-		flat[ offset + 6 ] = te[6];
-		flat[ offset + 7 ] = te[7];
+		array[ offset     ] = te[0];
+		array[ offset + 1 ] = te[1];
+		array[ offset + 2 ] = te[2];
+		array[ offset + 3 ] = te[3];
 
-		flat[ offset + 8 ]  = te[8];
-		flat[ offset + 9 ]  = te[9];
-		flat[ offset + 10 ] = te[10];
-		flat[ offset + 11 ] = te[11];
+		array[ offset + 4 ] = te[4];
+		array[ offset + 5 ] = te[5];
+		array[ offset + 6 ] = te[6];
+		array[ offset + 7 ] = te[7];
 
-		flat[ offset + 12 ] = te[12];
-		flat[ offset + 13 ] = te[13];
-		flat[ offset + 14 ] = te[14];
-		flat[ offset + 15 ] = te[15];
+		array[ offset + 8 ]  = te[8];
+		array[ offset + 9 ]  = te[9];
+		array[ offset + 10 ] = te[10];
+		array[ offset + 11 ] = te[11];
 
-		return flat;
+		array[ offset + 12 ] = te[12];
+		array[ offset + 13 ] = te[13];
+		array[ offset + 14 ] = te[14];
+		array[ offset + 15 ] = te[15];
+
+		return array;
 
 	},
 
@@ -25853,6 +25885,33 @@ THREE.WebGLRenderer = function ( parameters ) {
 
 				_gl.uniform4fv( location, uniform._array );
 
+			} else if ( type === "m3") { // single THREE.Matrix3
+
+				if ( uniform._array === undefined ) {
+
+					uniform._array = new Float32Array( 9 );
+
+				}
+
+				value.flattenToArray( uniform._array );
+				_gl.uniformMatrix3fv( location, false, uniform._array );
+
+			} else if ( type === "m3v" ) { // array of THREE.Matrix3
+
+				if ( uniform._array === undefined ) {
+
+					uniform._array = new Float32Array( 9 * value.length );
+
+				}
+
+				for ( i = 0, il = value.length; i < il; i ++ ) {
+
+					value[ i ].flattenToArrayOffset( uniform._array, i * 9 );
+
+				}
+
+				_gl.uniformMatrix3fv( location, false, uniform._array );
+
 			} else if ( type === "m4") { // single THREE.Matrix4
 
 				if ( uniform._array === undefined ) {

+ 101 - 99
build/three.min.js

@@ -87,8 +87,9 @@ this.max.add(a);return this},equals:function(a){return a.min.equals(this.min)&&a
 THREE.Matrix3.prototype={constructor:THREE.Matrix3,set:function(a,b,c,d,e,f,g,h,k){var l=this.elements;l[0]=a;l[3]=b;l[6]=c;l[1]=d;l[4]=e;l[7]=f;l[2]=g;l[5]=h;l[8]=k;return this},identity:function(){this.set(1,0,0,0,1,0,0,0,1);return this},copy:function(a){a=a.elements;this.set(a[0],a[3],a[6],a[1],a[4],a[7],a[2],a[5],a[8]);return this},multiplyVector3:function(a){console.warn("DEPRECATED: Matrix3's .multiplyVector3() has been removed. Use vector.applyMatrix3( matrix ) instead.");return a.applyMatrix3(this)},
 multiplyVector3Array:function(a){console.warn("DEPRECATED: Matrix3's .multiplyVector3Array() has been renamed. Use matrix.applyToVector3Array( array ) instead.");return this.applyToVector3Array(a)},applyToVector3Array:function(){var a=new THREE.Vector3;return function(b){for(var c=0,d=b.length;c<d;c+=3)a.x=b[c],a.y=b[c+1],a.z=b[c+2],a.applyMatrix3(this),b[c]=a.x,b[c+1]=a.y,b[c+2]=a.z;return b}}(),multiplyScalar:function(a){var b=this.elements;b[0]*=a;b[3]*=a;b[6]*=a;b[1]*=a;b[4]*=a;b[7]*=a;b[2]*=
 a;b[5]*=a;b[8]*=a;return this},determinant:function(){var a=this.elements,b=a[0],c=a[1],d=a[2],e=a[3],f=a[4],g=a[5],h=a[6],k=a[7],a=a[8];return b*f*a-b*g*k-c*e*a+c*g*h+d*e*k-d*f*h},getInverse:function(a,b){var c=a.elements,d=this.elements;d[0]=c[10]*c[5]-c[6]*c[9];d[1]=-c[10]*c[1]+c[2]*c[9];d[2]=c[6]*c[1]-c[2]*c[5];d[3]=-c[10]*c[4]+c[6]*c[8];d[4]=c[10]*c[0]-c[2]*c[8];d[5]=-c[6]*c[0]+c[2]*c[4];d[6]=c[9]*c[4]-c[5]*c[8];d[7]=-c[9]*c[0]+c[1]*c[8];d[8]=c[5]*c[0]-c[1]*c[4];c=c[0]*d[0]+c[1]*d[3]+c[2]*d[6];
-if(0===c){if(b)throw Error("Matrix3.getInverse(): can't invert matrix, determinant is 0");console.warn("Matrix3.getInverse(): can't invert matrix, determinant is 0");this.identity();return this}this.multiplyScalar(1/c);return this},transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},getNormalMatrix:function(a){this.getInverse(a).transpose();return this},transposeIntoArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[3];
-a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this},fromArray:function(a){this.elements.set(a);return this},toArray:function(){var a=this.elements;return[a[0],a[1],a[2],a[3],a[4],a[5],a[6],a[7],a[8]]},clone:function(){var a=this.elements;return new THREE.Matrix3(a[0],a[3],a[6],a[1],a[4],a[7],a[2],a[5],a[8])}};THREE.Matrix4=function(a,b,c,d,e,f,g,h,k,l,n,q,p,r,u,s){var v=this.elements=new Float32Array(16);v[0]=void 0!==a?a:1;v[4]=b||0;v[8]=c||0;v[12]=d||0;v[1]=e||0;v[5]=void 0!==f?f:1;v[9]=g||0;v[13]=h||0;v[2]=k||0;v[6]=l||0;v[10]=void 0!==n?n:1;v[14]=q||0;v[3]=p||0;v[7]=r||0;v[11]=u||0;v[15]=void 0!==s?s:1};
+if(0===c){if(b)throw Error("Matrix3.getInverse(): can't invert matrix, determinant is 0");console.warn("Matrix3.getInverse(): can't invert matrix, determinant is 0");this.identity();return this}this.multiplyScalar(1/c);return this},transpose:function(){var a,b=this.elements;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},flattenToArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[1];a[2]=b[2];a[3]=b[3];a[4]=b[4];a[5]=b[5];a[6]=b[6];a[7]=b[7];a[8]=b[8];return a},
+flattenToArrayOffset:function(a,b){var c=this.elements;a[b]=c[0];a[b+1]=c[1];a[b+2]=c[2];a[b+3]=c[3];a[b+4]=c[4];a[b+5]=c[5];a[b+6]=c[6];a[b+7]=c[7];a[b+8]=c[8];return a},getNormalMatrix:function(a){this.getInverse(a).transpose();return this},transposeIntoArray:function(a){var b=this.elements;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this},fromArray:function(a){this.elements.set(a);return this},toArray:function(){var a=this.elements;return[a[0],
+a[1],a[2],a[3],a[4],a[5],a[6],a[7],a[8]]},clone:function(){var a=this.elements;return new THREE.Matrix3(a[0],a[3],a[6],a[1],a[4],a[7],a[2],a[5],a[8])}};THREE.Matrix4=function(a,b,c,d,e,f,g,h,k,l,n,q,p,r,u,s){var v=this.elements=new Float32Array(16);v[0]=void 0!==a?a:1;v[4]=b||0;v[8]=c||0;v[12]=d||0;v[1]=e||0;v[5]=void 0!==f?f:1;v[9]=g||0;v[13]=h||0;v[2]=k||0;v[6]=l||0;v[10]=void 0!==n?n:1;v[14]=q||0;v[3]=p||0;v[7]=r||0;v[11]=u||0;v[15]=void 0!==s?s:1};
 THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,d,e,f,g,h,k,l,n,q,p,r,u,s){var v=this.elements;v[0]=a;v[4]=b;v[8]=c;v[12]=d;v[1]=e;v[5]=f;v[9]=g;v[13]=h;v[2]=k;v[6]=l;v[10]=n;v[14]=q;v[3]=p;v[7]=r;v[11]=u;v[15]=s;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.elements.set(a.elements);return this},extractPosition:function(a){console.warn("DEPRECATED: Matrix4's .extractPosition() has been renamed to .copyPosition().");
 return this.copyPosition(a)},copyPosition:function(a){var b=this.elements;a=a.elements;b[12]=a[12];b[13]=a[13];b[14]=a[14];return this},extractRotation:function(){var a=new THREE.Vector3;return function(b){var c=this.elements;b=b.elements;var d=1/a.set(b[0],b[1],b[2]).length(),e=1/a.set(b[4],b[5],b[6]).length(),f=1/a.set(b[8],b[9],b[10]).length();c[0]=b[0]*d;c[1]=b[1]*d;c[2]=b[2]*d;c[4]=b[4]*e;c[5]=b[5]*e;c[6]=b[6]*e;c[8]=b[8]*f;c[9]=b[9]*f;c[10]=b[10]*f;return this}}(),makeRotationFromEuler:function(a){!1===
 a instanceof THREE.Euler&&console.error("ERROR: Matrix's .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.  Please update your code.");var b=this.elements,c=a.x,d=a.y,e=a.z,f=Math.cos(c),c=Math.sin(c),g=Math.cos(d),d=Math.sin(d),h=Math.cos(e),e=Math.sin(e);if("XYZ"===a.order){a=f*h;var k=f*e,l=c*h,n=c*e;b[0]=g*h;b[4]=-g*e;b[8]=d;b[1]=k+l*d;b[5]=a-n*d;b[9]=-c*g;b[2]=n-a*d;b[6]=l+k*d;b[10]=f*g}else"YXZ"===a.order?(a=g*h,k=g*e,l=d*h,n=d*e,b[0]=a+n*c,b[4]=l*c-k,b[8]=
@@ -434,103 +435,104 @@ k.emissive.value.copyGammaToLinear(d.emissive),k.specular.value.copyGammaToLinea
 (k.mNear.value=a.near,k.mFar.value=a.far,k.opacity.value=d.opacity):d instanceof THREE.MeshNormalMaterial&&(k.opacity.value=d.opacity);if(e.receiveShadow&&!d._shadowPass&&k.shadowMatrix)for(c=V=0,f=b.length;c<f;c++)l=b[c],l.castShadow&&(l instanceof THREE.SpotLight||l instanceof THREE.DirectionalLight&&!l.shadowCascade)&&(k.shadowMap.value[V]=l.shadowMap,k.shadowMapSize.value[V]=l.shadowMapSize,k.shadowMatrix.value[V]=l.shadowMatrix,k.shadowDarkness.value[V]=l.shadowDarkness,k.shadowBias.value[V]=
 l.shadowBias,V++);b=d.uniformsList;k=0;for(V=b.length;k<V;k++)if(f=g.uniforms[b[k][1]])if(c=b[k][0],p=c.type,l=c.value,"i"===p)m.uniform1i(f,l);else if("f"===p)m.uniform1f(f,l);else if("v2"===p)m.uniform2f(f,l.x,l.y);else if("v3"===p)m.uniform3f(f,l.x,l.y,l.z);else if("v4"===p)m.uniform4f(f,l.x,l.y,l.z,l.w);else if("c"===p)m.uniform3f(f,l.r,l.g,l.b);else if("iv1"===p)m.uniform1iv(f,l);else if("iv"===p)m.uniform3iv(f,l);else if("fv1"===p)m.uniform1fv(f,l);else if("fv"===p)m.uniform3fv(f,l);else if("v2v"===
 p){void 0===c._array&&(c._array=new Float32Array(2*l.length));p=0;for(q=l.length;p<q;p++)t=2*p,c._array[t]=l[p].x,c._array[t+1]=l[p].y;m.uniform2fv(f,c._array)}else if("v3v"===p){void 0===c._array&&(c._array=new Float32Array(3*l.length));p=0;for(q=l.length;p<q;p++)t=3*p,c._array[t]=l[p].x,c._array[t+1]=l[p].y,c._array[t+2]=l[p].z;m.uniform3fv(f,c._array)}else if("v4v"===p){void 0===c._array&&(c._array=new Float32Array(4*l.length));p=0;for(q=l.length;p<q;p++)t=4*p,c._array[t]=l[p].x,c._array[t+1]=
-l[p].y,c._array[t+2]=l[p].z,c._array[t+3]=l[p].w;m.uniform4fv(f,c._array)}else if("m4"===p)void 0===c._array&&(c._array=new Float32Array(16)),l.flattenToArray(c._array),m.uniformMatrix4fv(f,!1,c._array);else if("m4v"===p){void 0===c._array&&(c._array=new Float32Array(16*l.length));p=0;for(q=l.length;p<q;p++)l[p].flattenToArrayOffset(c._array,16*p);m.uniformMatrix4fv(f,!1,c._array)}else if("t"===p){if(t=l,l=K(),m.uniform1i(f,l),t)if(t.image instanceof Array&&6===t.image.length){if(c=t,f=l,6===c.image.length)if(c.needsUpdate){c.image.__webglTextureCube||
-(c.addEventListener("dispose",Hb),c.image.__webglTextureCube=m.createTexture(),P.info.memory.textures++);m.activeTexture(m.TEXTURE0+f);m.bindTexture(m.TEXTURE_CUBE_MAP,c.image.__webglTextureCube);m.pixelStorei(m.UNPACK_FLIP_Y_WEBGL,c.flipY);f=c instanceof THREE.CompressedTexture;l=[];for(p=0;6>p;p++)P.autoScaleCubemaps&&!f?(q=l,t=p,w=c.image[p],x=dc,w.width<=x&&w.height<=x||(F=Math.max(w.width,w.height),v=Math.floor(w.width*x/F),x=Math.floor(w.height*x/F),F=document.createElement("canvas"),F.width=
-v,F.height=x,F.getContext("2d").drawImage(w,0,0,w.width,w.height,0,0,v,x),w=F),q[t]=w):l[p]=c.image[p];p=l[0];q=THREE.Math.isPowerOfTwo(p.width)&&THREE.Math.isPowerOfTwo(p.height);t=y(c.format);w=y(c.type);B(m.TEXTURE_CUBE_MAP,c,q);for(p=0;6>p;p++)if(f)for(x=l[p].mipmaps,F=0,C=x.length;F<C;F++)v=x[F],c.format!==THREE.RGBAFormat?m.compressedTexImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+p,F,t,v.width,v.height,0,v.data):m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+p,F,t,v.width,v.height,0,t,w,v.data);else m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+
-p,0,t,t,w,l[p]);c.generateMipmaps&&q&&m.generateMipmap(m.TEXTURE_CUBE_MAP);c.needsUpdate=!1;if(c.onUpdate)c.onUpdate()}else m.activeTexture(m.TEXTURE0+f),m.bindTexture(m.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}else t instanceof THREE.WebGLRenderTargetCube?(c=t,m.activeTexture(m.TEXTURE0+l),m.bindTexture(m.TEXTURE_CUBE_MAP,c.__webglTexture)):P.setTexture(t,l)}else if("tv"===p){void 0===c._array&&(c._array=[]);p=0;for(q=c.value.length;p<q;p++)c._array[p]=K();m.uniform1iv(f,c._array);p=0;for(q=
-c.value.length;p<q;p++)t=c.value[p],l=c._array[p],t&&P.setTexture(t,l)}else console.warn("THREE.WebGLRenderer: Unknown uniform type: "+p);(d instanceof THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==h.cameraPosition&&(xa.setFromMatrixPosition(a.matrixWorld),m.uniform3f(h.cameraPosition,xa.x,xa.y,xa.z));(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==h.viewMatrix&&m.uniformMatrix4fv(h.viewMatrix,
-!1,a.matrixWorldInverse.elements)}m.uniformMatrix4fv(h.modelViewMatrix,!1,e._modelViewMatrix.elements);h.normalMatrix&&m.uniformMatrix3fv(h.normalMatrix,!1,e._normalMatrix.elements);null!==h.modelMatrix&&m.uniformMatrix4fv(h.modelMatrix,!1,e.matrixWorld.elements);return g}function K(){var a=Ea;a>=Cb&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+Cb);Ea+=1;return a}function E(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function L(a,b,c,
-d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function C(a){a!==ua&&(m.lineWidth(a),ua=a)}function D(a,b,c){ya!==a&&(a?m.enable(m.POLYGON_OFFSET_FILL):m.disable(m.POLYGON_OFFSET_FILL),ya=a);!a||Z===b&&qa===c||(m.polygonOffset(b,c),Z=b,qa=c)}function B(a,b,c){c?(m.texParameteri(a,m.TEXTURE_WRAP_S,y(b.wrapS)),m.texParameteri(a,m.TEXTURE_WRAP_T,y(b.wrapT)),m.texParameteri(a,m.TEXTURE_MAG_FILTER,y(b.magFilter)),m.texParameteri(a,m.TEXTURE_MIN_FILTER,y(b.minFilter))):(m.texParameteri(a,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE),
-m.texParameteri(a,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE),m.texParameteri(a,m.TEXTURE_MAG_FILTER,H(b.magFilter)),m.texParameteri(a,m.TEXTURE_MIN_FILTER,H(b.minFilter)));db&&b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy)&&(m.texParameterf(a,db.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,Ib)),b.__oldAnisotropy=b.anisotropy)}function A(a,b){m.bindRenderbuffer(m.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(m.renderbufferStorage(m.RENDERBUFFER,m.DEPTH_COMPONENT16,b.width,b.height),m.framebufferRenderbuffer(m.FRAMEBUFFER,
-m.DEPTH_ATTACHMENT,m.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(m.renderbufferStorage(m.RENDERBUFFER,m.DEPTH_STENCIL,b.width,b.height),m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_STENCIL_ATTACHMENT,m.RENDERBUFFER,a)):m.renderbufferStorage(m.RENDERBUFFER,m.RGBA4,b.width,b.height)}function H(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?m.NEAREST:m.LINEAR}function y(a){if(a===THREE.RepeatWrapping)return m.REPEAT;if(a===THREE.ClampToEdgeWrapping)return m.CLAMP_TO_EDGE;
-if(a===THREE.MirroredRepeatWrapping)return m.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return m.NEAREST;if(a===THREE.NearestMipMapNearestFilter)return m.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return m.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return m.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return m.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return m.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return m.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return m.UNSIGNED_SHORT_4_4_4_4;
-if(a===THREE.UnsignedShort5551Type)return m.UNSIGNED_SHORT_5_5_5_1;if(a===THREE.UnsignedShort565Type)return m.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return m.BYTE;if(a===THREE.ShortType)return m.SHORT;if(a===THREE.UnsignedShortType)return m.UNSIGNED_SHORT;if(a===THREE.IntType)return m.INT;if(a===THREE.UnsignedIntType)return m.UNSIGNED_INT;if(a===THREE.FloatType)return m.FLOAT;if(a===THREE.AlphaFormat)return m.ALPHA;if(a===THREE.RGBFormat)return m.RGB;if(a===THREE.RGBAFormat)return m.RGBA;if(a===
-THREE.LuminanceFormat)return m.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return m.LUMINANCE_ALPHA;if(a===THREE.AddEquation)return m.FUNC_ADD;if(a===THREE.SubtractEquation)return m.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return m.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return m.ZERO;if(a===THREE.OneFactor)return m.ONE;if(a===THREE.SrcColorFactor)return m.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return m.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return m.SRC_ALPHA;if(a===
-THREE.OneMinusSrcAlphaFactor)return m.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return m.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return m.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return m.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return m.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return m.SRC_ALPHA_SATURATE;if(void 0!==Pa){if(a===THREE.RGB_S3TC_DXT1_Format)return Pa.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return Pa.COMPRESSED_RGBA_S3TC_DXT1_EXT;
-if(a===THREE.RGBA_S3TC_DXT3_Format)return Pa.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return Pa.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var I=void 0!==a.canvas?a.canvas:document.createElement("canvas"),G=void 0!==a.context?a.context:null,Q=void 0!==a.precision?a.precision:"highp",Y=void 0!==a.alpha?a.alpha:!1,U=void 0!==a.depth?a.depth:!0,la=void 0!==a.stencil?a.stencil:!0,W=void 0!==a.antialias?a.antialias:!1,R=void 0!==
-a.premultipliedAlpha?a.premultipliedAlpha:!0,J=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,da=void 0!==a.logarithmicDepthBuffer?a.logarithmicDepthBuffer:!1,V=new THREE.Color(0),X=0;this.domElement=I;this.context=null;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==self.devicePixelRatio?self.devicePixelRatio:1;this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.gammaOutput=
-this.gammaInput=!1;this.shadowMapAutoUpdate=!0;this.shadowMapType=THREE.PCFShadowMap;this.shadowMapCullFace=THREE.CullFaceFront;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var P=this,ga=[],wa=null,Ha=null,fa=-1,za=null,Ia=null,Ea=0,Ga=-1,ha=-1,Oa=-1,Ra=-1,Sa=-1,Fa=-1,ia=-1,ma=
--1,ya=null,Z=null,qa=null,ua=null,Ca=0,va=0,Da=I.width,Ja=I.height,ja=0,ra=0,Ka=new Uint8Array(16),ob=new Uint8Array(16),Ab=new THREE.Frustum,Pb=new THREE.Matrix4,cc=new THREE.Matrix4,xa=new THREE.Vector3,oa=new THREE.Vector3,cb=!0,Bb={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},
-m,sb,xb,db,Pa,pb;(function(){try{var a={alpha:Y,depth:U,stencil:la,antialias:W,premultipliedAlpha:R,preserveDrawingBuffer:J};m=G||I.getContext("webgl",a)||I.getContext("experimental-webgl",a);if(null===m)throw"Error creating WebGL context.";}catch(b){console.error(b)}sb=m.getExtension("OES_texture_float");m.getExtension("OES_texture_float_linear");xb=m.getExtension("OES_standard_derivatives");db=m.getExtension("EXT_texture_filter_anisotropic")||m.getExtension("MOZ_EXT_texture_filter_anisotropic")||
-m.getExtension("WEBKIT_EXT_texture_filter_anisotropic");Pa=m.getExtension("WEBGL_compressed_texture_s3tc")||m.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||m.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");pb=m.getExtension("OES_element_index_uint");null===sb&&console.log("THREE.WebGLRenderer: Float textures not supported.");null===xb&&console.log("THREE.WebGLRenderer: Standard derivatives not supported.");null===db&&console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");
-null===Pa&&console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");null===pb&&console.log("THREE.WebGLRenderer: elementindex as unsigned integer not supported.");void 0===m.getShaderPrecisionFormat&&(m.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}});da&&m.getExtension("EXT_frag_depth")})();m.clearColor(0,0,0,1);m.clearDepth(1);m.clearStencil(0);m.enable(m.DEPTH_TEST);m.depthFunc(m.LEQUAL);m.frontFace(m.CCW);m.cullFace(m.BACK);m.enable(m.CULL_FACE);
-m.enable(m.BLEND);m.blendEquation(m.FUNC_ADD);m.blendFunc(m.SRC_ALPHA,m.ONE_MINUS_SRC_ALPHA);m.viewport(Ca,va,Da,Ja);m.clearColor(V.r,V.g,V.b,X);this.context=m;var Cb=m.getParameter(m.MAX_TEXTURE_IMAGE_UNITS),Db=m.getParameter(m.MAX_VERTEX_TEXTURE_IMAGE_UNITS);m.getParameter(m.MAX_TEXTURE_SIZE);var dc=m.getParameter(m.MAX_CUBE_MAP_TEXTURE_SIZE),Ib=db?m.getParameter(db.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,Jb=0<Db,Gb=Jb&&sb;Pa&&m.getParameter(m.COMPRESSED_TEXTURE_FORMATS);var ec=m.getShaderPrecisionFormat(m.VERTEX_SHADER,
-m.HIGH_FLOAT),qc=m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.MEDIUM_FLOAT);m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.LOW_FLOAT);var rc=m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.HIGH_FLOAT),sc=m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.MEDIUM_FLOAT);m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.LOW_FLOAT);m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.HIGH_INT);m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.MEDIUM_INT);m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.LOW_INT);m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,
-m.HIGH_INT);m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.MEDIUM_INT);m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.LOW_INT);var tc=0<ec.precision&&0<rc.precision,Kb=0<qc.precision&&0<sc.precision;"highp"!==Q||tc||(Kb?(Q="mediump",console.warn("WebGLRenderer: highp not supported, using mediump")):(Q="lowp",console.warn("WebGLRenderer: highp and mediump not supported, using lowp")));"mediump"!==Q||Kb||(Q="lowp",console.warn("WebGLRenderer: mediump not supported, using lowp"));this.getContext=function(){return m};
-this.supportsVertexTextures=function(){return Jb};this.supportsFloatTextures=function(){return sb};this.supportsStandardDerivatives=function(){return xb};this.supportsCompressedTextureS3TC=function(){return Pa};this.getMaxAnisotropy=function(){return Ib};this.getPrecision=function(){return Q};this.setSize=function(a,b,c){I.width=a*this.devicePixelRatio;I.height=b*this.devicePixelRatio;1!==this.devicePixelRatio&&!1!==c&&(I.style.width=a+"px",I.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=
-function(a,b,c,d){Ca=a*this.devicePixelRatio;va=b*this.devicePixelRatio;Da=c*this.devicePixelRatio;Ja=d*this.devicePixelRatio;m.viewport(Ca,va,Da,Ja)};this.setScissor=function(a,b,c,d){m.scissor(a*this.devicePixelRatio,b*this.devicePixelRatio,c*this.devicePixelRatio,d*this.devicePixelRatio)};this.enableScissorTest=function(a){a?m.enable(m.SCISSOR_TEST):m.disable(m.SCISSOR_TEST)};this.setClearColor=function(a,b){V.set(a);X=void 0!==b?b:1;m.clearColor(V.r,V.g,V.b,X)};this.setClearColorHex=function(a,
-b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getClearColor=function(){return V};this.getClearAlpha=function(){return X};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=m.COLOR_BUFFER_BIT;if(void 0===b||b)d|=m.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=m.STENCIL_BUFFER_BIT;m.clear(d)};this.clearColor=function(){m.clear(m.COLOR_BUFFER_BIT)};this.clearDepth=function(){m.clear(m.DEPTH_BUFFER_BIT)};this.clearStencil=function(){m.clear(m.STENCIL_BUFFER_BIT)};
-this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.updateShadowMap=function(a,b){wa=null;fa=za=ma=ia=Oa=-1;cb=!0;ha=Ga=-1;this.shadowMapPlugin.update(a,b)};var Eb=function(a){a=a.target;a.removeEventListener("dispose",Eb);a.__webglInit=void 0;if(a instanceof THREE.BufferGeometry){var b=a.attributes,c;for(c in b)void 0!==
-b[c].buffer&&m.deleteBuffer(b[c].buffer);P.info.memory.geometries--}else if(void 0!==a.geometryGroups)for(b in a.geometryGroups){c=a.geometryGroups[b];if(void 0!==c.numMorphTargets)for(var d=0,e=c.numMorphTargets;d<e;d++)m.deleteBuffer(c.__webglMorphTargetsBuffers[d]);if(void 0!==c.numMorphNormals)for(d=0,e=c.numMorphNormals;d<e;d++)m.deleteBuffer(c.__webglMorphNormalsBuffers[d]);Qb(c)}else Qb(a)},Hb=function(a){a=a.target;a.removeEventListener("dispose",Hb);a.image&&a.image.__webglTextureCube?m.deleteTexture(a.image.__webglTextureCube):
-a.__webglInit&&(a.__webglInit=!1,m.deleteTexture(a.__webglTexture));P.info.memory.textures--},Rb=function(a){a=a.target;a.removeEventListener("dispose",Rb);if(a&&a.__webglTexture)if(m.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)m.deleteFramebuffer(a.__webglFramebuffer[b]),m.deleteRenderbuffer(a.__webglRenderbuffer[b]);else m.deleteFramebuffer(a.__webglFramebuffer),m.deleteRenderbuffer(a.__webglRenderbuffer);P.info.memory.textures--},Sb=function(a){a=
-a.target;a.removeEventListener("dispose",Sb);Fb(a)},Qb=function(a){void 0!==a.__webglVertexBuffer&&m.deleteBuffer(a.__webglVertexBuffer);void 0!==a.__webglNormalBuffer&&m.deleteBuffer(a.__webglNormalBuffer);void 0!==a.__webglTangentBuffer&&m.deleteBuffer(a.__webglTangentBuffer);void 0!==a.__webglColorBuffer&&m.deleteBuffer(a.__webglColorBuffer);void 0!==a.__webglUVBuffer&&m.deleteBuffer(a.__webglUVBuffer);void 0!==a.__webglUV2Buffer&&m.deleteBuffer(a.__webglUV2Buffer);void 0!==a.__webglSkinIndicesBuffer&&
-m.deleteBuffer(a.__webglSkinIndicesBuffer);void 0!==a.__webglSkinWeightsBuffer&&m.deleteBuffer(a.__webglSkinWeightsBuffer);void 0!==a.__webglFaceBuffer&&m.deleteBuffer(a.__webglFaceBuffer);void 0!==a.__webglLineBuffer&&m.deleteBuffer(a.__webglLineBuffer);void 0!==a.__webglLineDistanceBuffer&&m.deleteBuffer(a.__webglLineDistanceBuffer);if(void 0!==a.__webglCustomAttributesList)for(var b in a.__webglCustomAttributesList)m.deleteBuffer(a.__webglCustomAttributesList[b].buffer);P.info.memory.geometries--},
-Fb=function(a){var b=a.program;if(void 0!==b){a.program=void 0;var c,d,e=!1;a=0;for(c=ga.length;a<c;a++)if(d=ga[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===e){e=[];a=0;for(c=ga.length;a<c;a++)d=ga[a],d.program!==b&&e.push(d);ga=e;m.deleteProgram(b);P.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){h();a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=m.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=m.createBuffer());
-a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=m.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=m.createBuffer());a.hasPositions&&(m.bindBuffer(m.ARRAY_BUFFER,a.__webglVertexBuffer),m.bufferData(m.ARRAY_BUFFER,a.positionArray,m.DYNAMIC_DRAW),k(b.attributes.position),m.vertexAttribPointer(b.attributes.position,3,m.FLOAT,!1,0,0));if(a.hasNormals){m.bindBuffer(m.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,f,g,p,n,q,r,s,t,u,w=3*a.count;for(u=
-0;u<w;u+=9)t=a.normalArray,d=t[u],e=t[u+1],f=t[u+2],g=t[u+3],n=t[u+4],r=t[u+5],p=t[u+6],q=t[u+7],s=t[u+8],d=(d+g+p)/3,e=(e+n+q)/3,f=(f+r+s)/3,t[u]=d,t[u+1]=e,t[u+2]=f,t[u+3]=d,t[u+4]=e,t[u+5]=f,t[u+6]=d,t[u+7]=e,t[u+8]=f}m.bufferData(m.ARRAY_BUFFER,a.normalArray,m.DYNAMIC_DRAW);k(b.attributes.normal);m.vertexAttribPointer(b.attributes.normal,3,m.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(m.bindBuffer(m.ARRAY_BUFFER,a.__webglUvBuffer),m.bufferData(m.ARRAY_BUFFER,a.uvArray,m.DYNAMIC_DRAW),k(b.attributes.uv),m.vertexAttribPointer(b.attributes.uv,
-2,m.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(m.bindBuffer(m.ARRAY_BUFFER,a.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,a.colorArray,m.DYNAMIC_DRAW),k(b.attributes.color),m.vertexAttribPointer(b.attributes.color,3,m.FLOAT,!1,0,0));l();m.drawArrays(m.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(!1!==d.visible){var k=N(a,b,c,d,f);a=k.attributes;b=e.attributes;c=!1;k=16777215*e.id+2*k.id+(d.wireframe?1:0);k!==za&&(za=k,c=!0);c&&h();if(f instanceof
-THREE.Mesh)if(f=b.index){var l;f.array instanceof Uint32Array?(k=m.UNSIGNED_INT,l=4):(k=m.UNSIGNED_SHORT,l=2);e=e.offsets;if(0===e.length)c&&(g(d,a,b,0),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer)),m.drawElements(m.TRIANGLES,f.array.length,k,0),P.info.render.calls++,P.info.render.vertices+=f.array.length,P.info.render.faces+=f.array.length/3;else{c=!0;for(var p=0,n=e.length;p<n;p++){var q=e[p].index;c&&(g(d,a,b,q),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer));m.drawElements(m.TRIANGLES,e[p].count,
-k,e[p].start*l);P.info.render.calls++;P.info.render.vertices+=e[p].count;P.info.render.faces+=e[p].count/3}}}else c&&g(d,a,b,0),d=e.attributes.position,m.drawArrays(m.TRIANGLES,0,d.array.length/3),P.info.render.calls++,P.info.render.vertices+=d.array.length/3,P.info.render.faces+=d.array.length/9;else if(f instanceof THREE.ParticleSystem)c&&g(d,a,b,0),d=b.position,m.drawArrays(m.POINTS,0,d.array.length/3),P.info.render.calls++,P.info.render.points+=d.array.length/3;else if(f instanceof THREE.Line)if(k=
-f.type===THREE.LineStrip?m.LINE_STRIP:m.LINES,C(d.linewidth),f=b.index)if(f.array instanceof Uint32Array?(k=m.UNSIGNED_INT,l=4):(k=m.UNSIGNED_SHORT,l=2),e=e.offsets,0===e.length)c&&(g(d,a,b,0),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer)),m.drawElements(m.LINES,f.array.length,k,0),P.info.render.calls++,P.info.render.vertices+=f.array.length;else for(1<e.length&&(c=!0),p=0,n=e.length;p<n;p++)q=e[p].index,c&&(g(d,a,b,q),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer)),m.drawElements(m.LINES,e[p].count,
-k,e[p].start*l),P.info.render.calls++,P.info.render.vertices+=e[p].count;else c&&g(d,a,b,0),d=b.position,m.drawArrays(k,0,d.array.length/3),P.info.render.calls++,P.info.render.points+=d.array.length/3}};this.renderBuffer=function(a,b,c,d,e,f){if(!1!==d.visible){var g,p;c=N(a,b,c,d,f);b=c.attributes;a=!1;c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==za&&(za=c,a=!0);a&&h();if(!d.morphTargets&&0<=b.position)a&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglVertexBuffer),k(b.position),m.vertexAttribPointer(b.position,
-3,m.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;-1!==f.morphTargetBase&&0<=c.position?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),k(c.position),m.vertexAttribPointer(c.position,3,m.FLOAT,!1,0,0)):0<=c.position&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglVertexBuffer),k(c.position),m.vertexAttribPointer(c.position,3,m.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){var n=0;p=f.morphTargetForcedOrder;for(g=f.morphTargetInfluences;n<d.numSupportedMorphTargets&&
-n<p.length;)0<=c["morphTarget"+n]&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[p[n]]),k(c["morphTarget"+n]),m.vertexAttribPointer(c["morphTarget"+n],3,m.FLOAT,!1,0,0)),0<=c["morphNormal"+n]&&d.morphNormals&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[p[n]]),k(c["morphNormal"+n]),m.vertexAttribPointer(c["morphNormal"+n],3,m.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[n]=g[p[n]],n++}else{p=[];g=f.morphTargetInfluences;var r,s=g.length;for(r=0;r<s;r++)n=g[r],0<n&&p.push([n,
-r]);p.length>d.numSupportedMorphTargets?(p.sort(q),p.length=d.numSupportedMorphTargets):p.length>d.numSupportedMorphNormals?p.sort(q):0===p.length&&p.push([0,0]);for(n=0;n<d.numSupportedMorphTargets;)p[n]?(r=p[n][1],0<=c["morphTarget"+n]&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[r]),k(c["morphTarget"+n]),m.vertexAttribPointer(c["morphTarget"+n],3,m.FLOAT,!1,0,0)),0<=c["morphNormal"+n]&&d.morphNormals&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[r]),k(c["morphNormal"+
-n]),m.vertexAttribPointer(c["morphNormal"+n],3,m.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[n]=g[r]):f.__webglMorphTargetInfluences[n]=0,n++}null!==d.program.uniforms.morphTargetInfluences&&m.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList)for(g=0,p=e.__webglCustomAttributesList.length;g<p;g++)c=e.__webglCustomAttributesList[g],0<=b[c.buffer.belongsToAttribute]&&(m.bindBuffer(m.ARRAY_BUFFER,c.buffer),k(b[c.buffer.belongsToAttribute]),
-m.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,m.FLOAT,!1,0,0));0<=b.color&&(0<f.geometry.colors.length||0<f.geometry.faces.length?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglColorBuffer),k(b.color),m.vertexAttribPointer(b.color,3,m.FLOAT,!1,0,0)):d.defaultAttributeValues&&m.vertexAttrib3fv(b.color,d.defaultAttributeValues.color));0<=b.normal&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglNormalBuffer),k(b.normal),m.vertexAttribPointer(b.normal,3,m.FLOAT,!1,0,0));0<=b.tangent&&(m.bindBuffer(m.ARRAY_BUFFER,
-e.__webglTangentBuffer),k(b.tangent),m.vertexAttribPointer(b.tangent,4,m.FLOAT,!1,0,0));0<=b.uv&&(f.geometry.faceVertexUvs[0]?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglUVBuffer),k(b.uv),m.vertexAttribPointer(b.uv,2,m.FLOAT,!1,0,0)):d.defaultAttributeValues&&m.vertexAttrib2fv(b.uv,d.defaultAttributeValues.uv));0<=b.uv2&&(f.geometry.faceVertexUvs[1]?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglUV2Buffer),k(b.uv2),m.vertexAttribPointer(b.uv2,2,m.FLOAT,!1,0,0)):d.defaultAttributeValues&&m.vertexAttrib2fv(b.uv2,
-d.defaultAttributeValues.uv2));d.skinning&&0<=b.skinIndex&&0<=b.skinWeight&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),k(b.skinIndex),m.vertexAttribPointer(b.skinIndex,4,m.FLOAT,!1,0,0),m.bindBuffer(m.ARRAY_BUFFER,e.__webglSkinWeightsBuffer),k(b.skinWeight),m.vertexAttribPointer(b.skinWeight,4,m.FLOAT,!1,0,0));0<=b.lineDistance&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglLineDistanceBuffer),k(b.lineDistance),m.vertexAttribPointer(b.lineDistance,1,m.FLOAT,!1,0,0))}l();f instanceof THREE.Mesh?
-(f=e.__typeArray===Uint32Array?m.UNSIGNED_INT:m.UNSIGNED_SHORT,d.wireframe?(C(d.wireframeLinewidth),a&&m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),m.drawElements(m.LINES,e.__webglLineCount,f,0)):(a&&m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,e.__webglFaceBuffer),m.drawElements(m.TRIANGLES,e.__webglFaceCount,f,0)),P.info.render.calls++,P.info.render.vertices+=e.__webglFaceCount,P.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?m.LINE_STRIP:m.LINES,
-C(d.linewidth),m.drawArrays(f,0,e.__webglLineCount),P.info.render.calls++):f instanceof THREE.ParticleSystem&&(m.drawArrays(m.POINTS,0,e.__webglParticleCount),P.info.render.calls++,P.info.render.points+=e.__webglParticleCount)}};this.render=function(a,b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,h,k=a.__lights,l=a.fog;fa=-1;cb=!0;!0===a.autoUpdate&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();
-b.matrixWorldInverse.getInverse(b.matrixWorld);Pb.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);Ab.setFromMatrix(Pb);this.autoUpdateObjects&&this.initWebGLObjects(a);p(this.renderPluginsPre,a,b);P.info.render.calls=0;P.info.render.vertices=0;P.info.render.faces=0;P.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);h=a.__webglObjects;d=0;for(e=h.length;d<e;d++)if(f=h[d],g=f.object,f.id=d,f.render=
-!1,g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||Ab.intersectsObject(g))){var q=g;q._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,q.matrixWorld);q._normalMatrix.getNormalMatrix(q._modelViewMatrix);var q=f,s=q.object,t=q.buffer,w=s.geometry,s=s.material;s instanceof THREE.MeshFaceMaterial?(s=s.materials[w instanceof THREE.BufferGeometry?0:t.materialIndex],s.transparent?(q.transparent=s,q.opaque=null):(q.opaque=s,q.transparent=null)):s&&(s.transparent?
-(q.transparent=s,q.opaque=null):(q.opaque=s,q.transparent=null));f.render=!0;!0===this.sortObjects&&(null!==g.renderDepth?f.z=g.renderDepth:(xa.setFromMatrixPosition(g.matrixWorld),xa.applyProjection(Pb),f.z=xa.z))}this.sortObjects&&h.sort(n);h=a.__webglObjectsImmediate;d=0;for(e=h.length;d<e;d++)f=h[d],g=f.object,g.visible&&(g._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,g.matrixWorld),g._normalMatrix.getNormalMatrix(g._modelViewMatrix),g=f.object.material,g.transparent?(f.transparent=
-g,f.opaque=null):(f.opaque=g,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),D(d.polygonOffset,d.polygonOffsetFactor,d.polygonOffsetUnits),r(a.__webglObjects,!1,"",b,k,l,!0,d),u(a.__webglObjectsImmediate,"",b,k,l,!1,d)):(d=null,this.setBlending(THREE.NoBlending),r(a.__webglObjects,!0,"opaque",b,k,l,!1,d),u(a.__webglObjectsImmediate,"opaque",b,k,l,!1,d),r(a.__webglObjects,
-!1,"transparent",b,k,l,!0,d),u(a.__webglObjectsImmediate,"transparent",b,k,l,!0,d));p(this.renderPluginsPost,a,b);c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&(c instanceof THREE.WebGLRenderTargetCube?(m.bindTexture(m.TEXTURE_CUBE_MAP,c.__webglTexture),m.generateMipmap(m.TEXTURE_CUBE_MAP),m.bindTexture(m.TEXTURE_CUBE_MAP,null)):(m.bindTexture(m.TEXTURE_2D,c.__webglTexture),m.generateMipmap(m.TEXTURE_2D),m.bindTexture(m.TEXTURE_2D,null)));this.setDepthTest(!0);
-this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=N(a,b,c,d,e);za=-1;P.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,m,Ab):e.render(function(a){P.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;)s(a.__objectsAdded[0],a),a.__objectsAdded.splice(0,1);for(;a.__objectsRemoved.length;)x(a.__objectsRemoved[0],
-a),a.__objectsRemoved.splice(0,1);for(var b=0,g=a.__webglObjects.length;b<g;b++){var h=a.__webglObjects[b].object;void 0===h.__webglInit&&(void 0!==h.__webglActive&&x(h,a),s(h,a));var k=h,l=k.geometry,p=void 0,n=void 0,r=void 0;if(l instanceof THREE.BufferGeometry){var u=m.DYNAMIC_DRAW,v=l.attributes,F=void 0,y=void 0;for(F in v)y=v[F],y.needsUpdate&&("index"===F?(m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,y.buffer),m.bufferData(m.ELEMENT_ARRAY_BUFFER,y.array,u)):(m.bindBuffer(m.ARRAY_BUFFER,y.buffer),m.bufferData(m.ARRAY_BUFFER,
-y.array,u)),y.needsUpdate=!1)}else if(k instanceof THREE.Mesh){for(var C=0,E=l.geometryGroupsList.length;C<E;C++)if(p=l.geometryGroupsList[C],r=d(k,p),l.buffersNeedUpdate&&c(p,k),n=r.attributes&&w(r),l.verticesNeedUpdate||l.morphTargetsNeedUpdate||l.elementsNeedUpdate||l.uvsNeedUpdate||l.normalsNeedUpdate||l.colorsNeedUpdate||l.tangentsNeedUpdate||n){var z=p,D=k,A=m.DYNAMIC_DRAW,G=!l.dynamic,K=r;if(z.__inittedArrays){var I=e(K),P=K.vertexColors?K.vertexColors:!1,N=f(K),L=I===THREE.SmoothShading,B=
-void 0,H=void 0,Q=void 0,J=void 0,U=void 0,fa=void 0,Y=void 0,ga=void 0,R=void 0,V=void 0,W=void 0,$=void 0,aa=void 0,ba=void 0,wa=void 0,X=void 0,Z=void 0,da=void 0,Ia=void 0,Ga=void 0,Ea=void 0,ia=void 0,za=void 0,ja=void 0,Ha=void 0,la=void 0,oa=void 0,qa=void 0,ra=void 0,ha=void 0,ya=void 0,Fa=void 0,Ca=void 0,Da=void 0,ma=void 0,Ka=void 0,ua=void 0,va=void 0,Oa=void 0,Ja=void 0,ab=0,bb=0,Ra=0,Sa=0,Pa=0,eb=0,Ta=0,qb=0,Ya=0,ta=0,Aa=0,O=0,Qa=void 0,fb=z.__vertexArray,cb=z.__uvArray,db=z.__uv2Array,
-tb=z.__normalArray,Ua=z.__tangentArray,gb=z.__colorArray,Va=z.__skinIndexArray,Wa=z.__skinWeightArray,ob=z.__morphTargetsArrays,sb=z.__morphNormalsArrays,pb=z.__webglCustomAttributesList,M=void 0,Tb=z.__faceArray,ub=z.__lineArray,La=D.geometry,Ab=La.elementsNeedUpdate,xb=La.uvsNeedUpdate,Db=La.normalsNeedUpdate,Gb=La.tangentsNeedUpdate,Hb=La.colorsNeedUpdate,Jb=La.morphTargetsNeedUpdate,fc=La.vertices,ea=z.faces3,hb=La.faces,Bb=La.faceVertexUvs[0],Cb=La.faceVertexUvs[1],gc=La.skinIndices,Ub=La.skinWeights,
-Vb=La.morphTargets,Eb=La.morphNormals;if(La.verticesNeedUpdate){B=0;for(H=ea.length;B<H;B++)J=hb[ea[B]],$=fc[J.a],aa=fc[J.b],ba=fc[J.c],fb[bb]=$.x,fb[bb+1]=$.y,fb[bb+2]=$.z,fb[bb+3]=aa.x,fb[bb+4]=aa.y,fb[bb+5]=aa.z,fb[bb+6]=ba.x,fb[bb+7]=ba.y,fb[bb+8]=ba.z,bb+=9;m.bindBuffer(m.ARRAY_BUFFER,z.__webglVertexBuffer);m.bufferData(m.ARRAY_BUFFER,fb,A)}if(Jb)for(ma=0,Ka=Vb.length;ma<Ka;ma++){B=Aa=0;for(H=ea.length;B<H;B++)Oa=ea[B],J=hb[Oa],$=Vb[ma].vertices[J.a],aa=Vb[ma].vertices[J.b],ba=Vb[ma].vertices[J.c],
-ua=ob[ma],ua[Aa]=$.x,ua[Aa+1]=$.y,ua[Aa+2]=$.z,ua[Aa+3]=aa.x,ua[Aa+4]=aa.y,ua[Aa+5]=aa.z,ua[Aa+6]=ba.x,ua[Aa+7]=ba.y,ua[Aa+8]=ba.z,K.morphNormals&&(L?(Ja=Eb[ma].vertexNormals[Oa],da=Ja.a,Ia=Ja.b,Ga=Ja.c):Ga=Ia=da=Eb[ma].faceNormals[Oa],va=sb[ma],va[Aa]=da.x,va[Aa+1]=da.y,va[Aa+2]=da.z,va[Aa+3]=Ia.x,va[Aa+4]=Ia.y,va[Aa+5]=Ia.z,va[Aa+6]=Ga.x,va[Aa+7]=Ga.y,va[Aa+8]=Ga.z),Aa+=9;m.bindBuffer(m.ARRAY_BUFFER,z.__webglMorphTargetsBuffers[ma]);m.bufferData(m.ARRAY_BUFFER,ob[ma],A);K.morphNormals&&(m.bindBuffer(m.ARRAY_BUFFER,
-z.__webglMorphNormalsBuffers[ma]),m.bufferData(m.ARRAY_BUFFER,sb[ma],A))}if(Ub.length){B=0;for(H=ea.length;B<H;B++)J=hb[ea[B]],ja=Ub[J.a],Ha=Ub[J.b],la=Ub[J.c],Wa[ta]=ja.x,Wa[ta+1]=ja.y,Wa[ta+2]=ja.z,Wa[ta+3]=ja.w,Wa[ta+4]=Ha.x,Wa[ta+5]=Ha.y,Wa[ta+6]=Ha.z,Wa[ta+7]=Ha.w,Wa[ta+8]=la.x,Wa[ta+9]=la.y,Wa[ta+10]=la.z,Wa[ta+11]=la.w,oa=gc[J.a],qa=gc[J.b],ra=gc[J.c],Va[ta]=oa.x,Va[ta+1]=oa.y,Va[ta+2]=oa.z,Va[ta+3]=oa.w,Va[ta+4]=qa.x,Va[ta+5]=qa.y,Va[ta+6]=qa.z,Va[ta+7]=qa.w,Va[ta+8]=ra.x,Va[ta+9]=ra.y,Va[ta+
-10]=ra.z,Va[ta+11]=ra.w,ta+=12;0<ta&&(m.bindBuffer(m.ARRAY_BUFFER,z.__webglSkinIndicesBuffer),m.bufferData(m.ARRAY_BUFFER,Va,A),m.bindBuffer(m.ARRAY_BUFFER,z.__webglSkinWeightsBuffer),m.bufferData(m.ARRAY_BUFFER,Wa,A))}if(Hb&&P){B=0;for(H=ea.length;B<H;B++)J=hb[ea[B]],Y=J.vertexColors,ga=J.color,3===Y.length&&P===THREE.VertexColors?(Ea=Y[0],ia=Y[1],za=Y[2]):za=ia=Ea=ga,gb[Ya]=Ea.r,gb[Ya+1]=Ea.g,gb[Ya+2]=Ea.b,gb[Ya+3]=ia.r,gb[Ya+4]=ia.g,gb[Ya+5]=ia.b,gb[Ya+6]=za.r,gb[Ya+7]=za.g,gb[Ya+8]=za.b,Ya+=9;
-0<Ya&&(m.bindBuffer(m.ARRAY_BUFFER,z.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,gb,A))}if(Gb&&La.hasTangents){B=0;for(H=ea.length;B<H;B++)J=hb[ea[B]],R=J.vertexTangents,wa=R[0],X=R[1],Z=R[2],Ua[Ta]=wa.x,Ua[Ta+1]=wa.y,Ua[Ta+2]=wa.z,Ua[Ta+3]=wa.w,Ua[Ta+4]=X.x,Ua[Ta+5]=X.y,Ua[Ta+6]=X.z,Ua[Ta+7]=X.w,Ua[Ta+8]=Z.x,Ua[Ta+9]=Z.y,Ua[Ta+10]=Z.z,Ua[Ta+11]=Z.w,Ta+=12;m.bindBuffer(m.ARRAY_BUFFER,z.__webglTangentBuffer);m.bufferData(m.ARRAY_BUFFER,Ua,A)}if(Db&&I){B=0;for(H=ea.length;B<H;B++)if(J=hb[ea[B]],
-U=J.vertexNormals,fa=J.normal,3===U.length&&L)for(ha=0;3>ha;ha++)Fa=U[ha],tb[eb]=Fa.x,tb[eb+1]=Fa.y,tb[eb+2]=Fa.z,eb+=3;else for(ha=0;3>ha;ha++)tb[eb]=fa.x,tb[eb+1]=fa.y,tb[eb+2]=fa.z,eb+=3;m.bindBuffer(m.ARRAY_BUFFER,z.__webglNormalBuffer);m.bufferData(m.ARRAY_BUFFER,tb,A)}if(xb&&Bb&&N){B=0;for(H=ea.length;B<H;B++)if(Q=ea[B],V=Bb[Q],void 0!==V)for(ha=0;3>ha;ha++)Ca=V[ha],cb[Ra]=Ca.x,cb[Ra+1]=Ca.y,Ra+=2;0<Ra&&(m.bindBuffer(m.ARRAY_BUFFER,z.__webglUVBuffer),m.bufferData(m.ARRAY_BUFFER,cb,A))}if(xb&&
-Cb&&N){B=0;for(H=ea.length;B<H;B++)if(Q=ea[B],W=Cb[Q],void 0!==W)for(ha=0;3>ha;ha++)Da=W[ha],db[Sa]=Da.x,db[Sa+1]=Da.y,Sa+=2;0<Sa&&(m.bindBuffer(m.ARRAY_BUFFER,z.__webglUV2Buffer),m.bufferData(m.ARRAY_BUFFER,db,A))}if(Ab){B=0;for(H=ea.length;B<H;B++)Tb[Pa]=ab,Tb[Pa+1]=ab+1,Tb[Pa+2]=ab+2,Pa+=3,ub[qb]=ab,ub[qb+1]=ab+1,ub[qb+2]=ab,ub[qb+3]=ab+2,ub[qb+4]=ab+1,ub[qb+5]=ab+2,qb+=6,ab+=3;m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,z.__webglFaceBuffer);m.bufferData(m.ELEMENT_ARRAY_BUFFER,Tb,A);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,
-z.__webglLineBuffer);m.bufferData(m.ELEMENT_ARRAY_BUFFER,ub,A)}if(pb)for(ha=0,ya=pb.length;ha<ya;ha++)if(M=pb[ha],M.__original.needsUpdate){O=0;if(1===M.size)if(void 0===M.boundTo||"vertices"===M.boundTo)for(B=0,H=ea.length;B<H;B++)J=hb[ea[B]],M.array[O]=M.value[J.a],M.array[O+1]=M.value[J.b],M.array[O+2]=M.value[J.c],O+=3;else{if("faces"===M.boundTo)for(B=0,H=ea.length;B<H;B++)Qa=M.value[ea[B]],M.array[O]=Qa,M.array[O+1]=Qa,M.array[O+2]=Qa,O+=3}else if(2===M.size)if(void 0===M.boundTo||"vertices"===
-M.boundTo)for(B=0,H=ea.length;B<H;B++)J=hb[ea[B]],$=M.value[J.a],aa=M.value[J.b],ba=M.value[J.c],M.array[O]=$.x,M.array[O+1]=$.y,M.array[O+2]=aa.x,M.array[O+3]=aa.y,M.array[O+4]=ba.x,M.array[O+5]=ba.y,O+=6;else{if("faces"===M.boundTo)for(B=0,H=ea.length;B<H;B++)ba=aa=$=Qa=M.value[ea[B]],M.array[O]=$.x,M.array[O+1]=$.y,M.array[O+2]=aa.x,M.array[O+3]=aa.y,M.array[O+4]=ba.x,M.array[O+5]=ba.y,O+=6}else if(3===M.size){var sa;sa="c"===M.type?["r","g","b"]:["x","y","z"];if(void 0===M.boundTo||"vertices"===
-M.boundTo)for(B=0,H=ea.length;B<H;B++)J=hb[ea[B]],$=M.value[J.a],aa=M.value[J.b],ba=M.value[J.c],M.array[O]=$[sa[0]],M.array[O+1]=$[sa[1]],M.array[O+2]=$[sa[2]],M.array[O+3]=aa[sa[0]],M.array[O+4]=aa[sa[1]],M.array[O+5]=aa[sa[2]],M.array[O+6]=ba[sa[0]],M.array[O+7]=ba[sa[1]],M.array[O+8]=ba[sa[2]],O+=9;else if("faces"===M.boundTo)for(B=0,H=ea.length;B<H;B++)ba=aa=$=Qa=M.value[ea[B]],M.array[O]=$[sa[0]],M.array[O+1]=$[sa[1]],M.array[O+2]=$[sa[2]],M.array[O+3]=aa[sa[0]],M.array[O+4]=aa[sa[1]],M.array[O+
-5]=aa[sa[2]],M.array[O+6]=ba[sa[0]],M.array[O+7]=ba[sa[1]],M.array[O+8]=ba[sa[2]],O+=9;else if("faceVertices"===M.boundTo)for(B=0,H=ea.length;B<H;B++)Qa=M.value[ea[B]],$=Qa[0],aa=Qa[1],ba=Qa[2],M.array[O]=$[sa[0]],M.array[O+1]=$[sa[1]],M.array[O+2]=$[sa[2]],M.array[O+3]=aa[sa[0]],M.array[O+4]=aa[sa[1]],M.array[O+5]=aa[sa[2]],M.array[O+6]=ba[sa[0]],M.array[O+7]=ba[sa[1]],M.array[O+8]=ba[sa[2]],O+=9}else if(4===M.size)if(void 0===M.boundTo||"vertices"===M.boundTo)for(B=0,H=ea.length;B<H;B++)J=hb[ea[B]],
-$=M.value[J.a],aa=M.value[J.b],ba=M.value[J.c],M.array[O]=$.x,M.array[O+1]=$.y,M.array[O+2]=$.z,M.array[O+3]=$.w,M.array[O+4]=aa.x,M.array[O+5]=aa.y,M.array[O+6]=aa.z,M.array[O+7]=aa.w,M.array[O+8]=ba.x,M.array[O+9]=ba.y,M.array[O+10]=ba.z,M.array[O+11]=ba.w,O+=12;else if("faces"===M.boundTo)for(B=0,H=ea.length;B<H;B++)ba=aa=$=Qa=M.value[ea[B]],M.array[O]=$.x,M.array[O+1]=$.y,M.array[O+2]=$.z,M.array[O+3]=$.w,M.array[O+4]=aa.x,M.array[O+5]=aa.y,M.array[O+6]=aa.z,M.array[O+7]=aa.w,M.array[O+8]=ba.x,
-M.array[O+9]=ba.y,M.array[O+10]=ba.z,M.array[O+11]=ba.w,O+=12;else if("faceVertices"===M.boundTo)for(B=0,H=ea.length;B<H;B++)Qa=M.value[ea[B]],$=Qa[0],aa=Qa[1],ba=Qa[2],M.array[O]=$.x,M.array[O+1]=$.y,M.array[O+2]=$.z,M.array[O+3]=$.w,M.array[O+4]=aa.x,M.array[O+5]=aa.y,M.array[O+6]=aa.z,M.array[O+7]=aa.w,M.array[O+8]=ba.x,M.array[O+9]=ba.y,M.array[O+10]=ba.z,M.array[O+11]=ba.w,O+=12;m.bindBuffer(m.ARRAY_BUFFER,M.buffer);m.bufferData(m.ARRAY_BUFFER,M.array,A)}G&&(delete z.__inittedArrays,delete z.__colorArray,
-delete z.__normalArray,delete z.__tangentArray,delete z.__uvArray,delete z.__uv2Array,delete z.__faceArray,delete z.__vertexArray,delete z.__lineArray,delete z.__skinIndexArray,delete z.__skinWeightArray)}}l.verticesNeedUpdate=!1;l.morphTargetsNeedUpdate=!1;l.elementsNeedUpdate=!1;l.uvsNeedUpdate=!1;l.normalsNeedUpdate=!1;l.colorsNeedUpdate=!1;l.tangentsNeedUpdate=!1;l.buffersNeedUpdate=!1;r.attributes&&t(r)}else if(k instanceof THREE.Line){r=d(k,l);n=r.attributes&&w(r);if(l.verticesNeedUpdate||l.colorsNeedUpdate||
-l.lineDistancesNeedUpdate||n){var Xa=l,Wb=m.DYNAMIC_DRAW,Lb=void 0,Mb=void 0,Nb=void 0,Xb=void 0,pa=void 0,Yb=void 0,Fb=Xa.vertices,Ib=Xa.colors,Kb=Xa.lineDistances,Qb=Fb.length,Rb=Ib.length,Sb=Kb.length,Zb=Xa.__vertexArray,$b=Xa.__colorArray,lc=Xa.__lineDistanceArray,dc=Xa.colorsNeedUpdate,ec=Xa.lineDistancesNeedUpdate,hc=Xa.__webglCustomAttributesList,ac=void 0,mc=void 0,Ba=void 0,yb=void 0,Ma=void 0,na=void 0;if(Xa.verticesNeedUpdate){for(Lb=0;Lb<Qb;Lb++)Xb=Fb[Lb],pa=3*Lb,Zb[pa]=Xb.x,Zb[pa+1]=
-Xb.y,Zb[pa+2]=Xb.z;m.bindBuffer(m.ARRAY_BUFFER,Xa.__webglVertexBuffer);m.bufferData(m.ARRAY_BUFFER,Zb,Wb)}if(dc){for(Mb=0;Mb<Rb;Mb++)Yb=Ib[Mb],pa=3*Mb,$b[pa]=Yb.r,$b[pa+1]=Yb.g,$b[pa+2]=Yb.b;m.bindBuffer(m.ARRAY_BUFFER,Xa.__webglColorBuffer);m.bufferData(m.ARRAY_BUFFER,$b,Wb)}if(ec){for(Nb=0;Nb<Sb;Nb++)lc[Nb]=Kb[Nb];m.bindBuffer(m.ARRAY_BUFFER,Xa.__webglLineDistanceBuffer);m.bufferData(m.ARRAY_BUFFER,lc,Wb)}if(hc)for(ac=0,mc=hc.length;ac<mc;ac++)if(na=hc[ac],na.needsUpdate&&(void 0===na.boundTo||
-"vertices"===na.boundTo)){pa=0;yb=na.value.length;if(1===na.size)for(Ba=0;Ba<yb;Ba++)na.array[Ba]=na.value[Ba];else if(2===na.size)for(Ba=0;Ba<yb;Ba++)Ma=na.value[Ba],na.array[pa]=Ma.x,na.array[pa+1]=Ma.y,pa+=2;else if(3===na.size)if("c"===na.type)for(Ba=0;Ba<yb;Ba++)Ma=na.value[Ba],na.array[pa]=Ma.r,na.array[pa+1]=Ma.g,na.array[pa+2]=Ma.b,pa+=3;else for(Ba=0;Ba<yb;Ba++)Ma=na.value[Ba],na.array[pa]=Ma.x,na.array[pa+1]=Ma.y,na.array[pa+2]=Ma.z,pa+=3;else if(4===na.size)for(Ba=0;Ba<yb;Ba++)Ma=na.value[Ba],
-na.array[pa]=Ma.x,na.array[pa+1]=Ma.y,na.array[pa+2]=Ma.z,na.array[pa+3]=Ma.w,pa+=4;m.bindBuffer(m.ARRAY_BUFFER,na.buffer);m.bufferData(m.ARRAY_BUFFER,na.array,Wb)}}l.verticesNeedUpdate=!1;l.colorsNeedUpdate=!1;l.lineDistancesNeedUpdate=!1;r.attributes&&t(r)}else if(k instanceof THREE.ParticleSystem){r=d(k,l);n=r.attributes&&w(r);if(l.verticesNeedUpdate||l.colorsNeedUpdate||k.sortParticles||n){var ib=l,ic=m.DYNAMIC_DRAW,Ob=k,Na=void 0,jb=void 0,kb=void 0,T=void 0,lb=void 0,rb=void 0,bc=ib.vertices,
-jc=bc.length,kc=ib.colors,nc=kc.length,vb=ib.__vertexArray,wb=ib.__colorArray,mb=ib.__sortArray,oc=ib.verticesNeedUpdate,pc=ib.colorsNeedUpdate,nb=ib.__webglCustomAttributesList,Za=void 0,zb=void 0,ca=void 0,$a=void 0,ka=void 0,S=void 0;if(Ob.sortParticles){cc.copy(Pb);cc.multiply(Ob.matrixWorld);for(Na=0;Na<jc;Na++)kb=bc[Na],xa.copy(kb),xa.applyProjection(cc),mb[Na]=[xa.z,Na];mb.sort(q);for(Na=0;Na<jc;Na++)kb=bc[mb[Na][1]],T=3*Na,vb[T]=kb.x,vb[T+1]=kb.y,vb[T+2]=kb.z;for(jb=0;jb<nc;jb++)T=3*jb,rb=
-kc[mb[jb][1]],wb[T]=rb.r,wb[T+1]=rb.g,wb[T+2]=rb.b;if(nb)for(Za=0,zb=nb.length;Za<zb;Za++)if(S=nb[Za],void 0===S.boundTo||"vertices"===S.boundTo)if(T=0,$a=S.value.length,1===S.size)for(ca=0;ca<$a;ca++)lb=mb[ca][1],S.array[ca]=S.value[lb];else if(2===S.size)for(ca=0;ca<$a;ca++)lb=mb[ca][1],ka=S.value[lb],S.array[T]=ka.x,S.array[T+1]=ka.y,T+=2;else if(3===S.size)if("c"===S.type)for(ca=0;ca<$a;ca++)lb=mb[ca][1],ka=S.value[lb],S.array[T]=ka.r,S.array[T+1]=ka.g,S.array[T+2]=ka.b,T+=3;else for(ca=0;ca<
-$a;ca++)lb=mb[ca][1],ka=S.value[lb],S.array[T]=ka.x,S.array[T+1]=ka.y,S.array[T+2]=ka.z,T+=3;else if(4===S.size)for(ca=0;ca<$a;ca++)lb=mb[ca][1],ka=S.value[lb],S.array[T]=ka.x,S.array[T+1]=ka.y,S.array[T+2]=ka.z,S.array[T+3]=ka.w,T+=4}else{if(oc)for(Na=0;Na<jc;Na++)kb=bc[Na],T=3*Na,vb[T]=kb.x,vb[T+1]=kb.y,vb[T+2]=kb.z;if(pc)for(jb=0;jb<nc;jb++)rb=kc[jb],T=3*jb,wb[T]=rb.r,wb[T+1]=rb.g,wb[T+2]=rb.b;if(nb)for(Za=0,zb=nb.length;Za<zb;Za++)if(S=nb[Za],S.needsUpdate&&(void 0===S.boundTo||"vertices"===S.boundTo))if($a=
-S.value.length,T=0,1===S.size)for(ca=0;ca<$a;ca++)S.array[ca]=S.value[ca];else if(2===S.size)for(ca=0;ca<$a;ca++)ka=S.value[ca],S.array[T]=ka.x,S.array[T+1]=ka.y,T+=2;else if(3===S.size)if("c"===S.type)for(ca=0;ca<$a;ca++)ka=S.value[ca],S.array[T]=ka.r,S.array[T+1]=ka.g,S.array[T+2]=ka.b,T+=3;else for(ca=0;ca<$a;ca++)ka=S.value[ca],S.array[T]=ka.x,S.array[T+1]=ka.y,S.array[T+2]=ka.z,T+=3;else if(4===S.size)for(ca=0;ca<$a;ca++)ka=S.value[ca],S.array[T]=ka.x,S.array[T+1]=ka.y,S.array[T+2]=ka.z,S.array[T+
-3]=ka.w,T+=4}if(oc||Ob.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,ib.__webglVertexBuffer),m.bufferData(m.ARRAY_BUFFER,vb,ic);if(pc||Ob.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,ib.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,wb,ic);if(nb)for(Za=0,zb=nb.length;Za<zb;Za++)if(S=nb[Za],S.needsUpdate||Ob.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,S.buffer),m.bufferData(m.ARRAY_BUFFER,S.array,ic)}l.verticesNeedUpdate=!1;l.colorsNeedUpdate=!1;r.attributes&&t(r)}}};this.initMaterial=function(a,b,c,d){var e,
-f,g,h;a.addEventListener("dispose",Sb);var k,l,p,n;a instanceof THREE.MeshDepthMaterial?n="depth":a instanceof THREE.MeshNormalMaterial?n="normal":a instanceof THREE.MeshBasicMaterial?n="basic":a instanceof THREE.MeshLambertMaterial?n="lambert":a instanceof THREE.MeshPhongMaterial?n="phong":a instanceof THREE.LineBasicMaterial?n="basic":a instanceof THREE.LineDashedMaterial?n="dashed":a instanceof THREE.ParticleSystemMaterial&&(n="particle_basic");n&&(e=THREE.ShaderLib[n],a.uniforms=THREE.UniformsUtils.clone(e.uniforms),
-a.vertexShader=e.vertexShader,a.fragmentShader=e.fragmentShader);p=h=g=f=e=0;for(var q=b.length;p<q;p++){var r=b[p];r.onlyShadow||!1===r.visible||(r instanceof THREE.DirectionalLight&&e++,r instanceof THREE.PointLight&&f++,r instanceof THREE.SpotLight&&g++,r instanceof THREE.HemisphereLight&&h++)}q=p=0;for(r=b.length;q<r;q++){var s=b[q];s.castShadow&&(s instanceof THREE.SpotLight&&p++,s instanceof THREE.DirectionalLight&&!s.shadowCascade&&p++)}b=p;Gb&&d&&d.useVertexTexture?p=1024:(p=m.getParameter(m.MAX_VERTEX_UNIFORM_VECTORS),
-p=Math.floor((p-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&(p=Math.min(d.bones.length,p),p<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+p+" (try OpenGL instead of ANGLE)")));c={precision:Q,supportsVertexTextures:Jb,map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:a.sizeAttenuation,
-logarithmicDepthBuffer:da,skinning:a.skinning,maxBones:p,useVertexTexture:Gb&&d&&d.useVertexTexture,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxHemiLights:h,maxShadows:b,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow&&0<b,shadowMapType:this.shadowMapType,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,
-wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide};d=[];n?d.push(n):(d.push(a.fragmentShader),d.push(a.vertexShader));for(var t in a.defines)d.push(t),d.push(a.defines[t]);for(l in c)d.push(l),d.push(c[l]);n=d.join();var u;l=0;for(t=ga.length;l<t;l++)if(d=ga[l],d.code===n){u=d;u.usedTimes++;break}void 0===u&&(u=new THREE.WebGLProgram(this,n,a,c),ga.push(u),P.info.memory.programs=ga.length);a.program=u;u=a.program.attributes;if(a.morphTargets)for(a.numSupportedMorphTargets=
-0,t="morphTarget",l=0;l<this.maxMorphTargets;l++)n=t+l,0<=u[n]&&a.numSupportedMorphTargets++;if(a.morphNormals)for(a.numSupportedMorphNormals=0,t="morphNormal",l=0;l<this.maxMorphNormals;l++)n=t+l,0<=u[n]&&a.numSupportedMorphNormals++;a.uniformsList=[];for(k in a.uniforms)a.uniformsList.push([a.uniforms[k],k])};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?m.disable(m.CULL_FACE):(b===THREE.FrontFaceDirectionCW?m.frontFace(m.CW):m.frontFace(m.CCW),a===THREE.CullFaceBack?m.cullFace(m.BACK):
-a===THREE.CullFaceFront?m.cullFace(m.FRONT):m.cullFace(m.FRONT_AND_BACK),m.enable(m.CULL_FACE))};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide;a=a.side===THREE.BackSide;Ga!==b&&(b?m.disable(m.CULL_FACE):m.enable(m.CULL_FACE),Ga=b);ha!==a&&(a?m.frontFace(m.CW):m.frontFace(m.CCW),ha=a)};this.setDepthTest=function(a){ia!==a&&(a?m.enable(m.DEPTH_TEST):m.disable(m.DEPTH_TEST),ia=a)};this.setDepthWrite=function(a){ma!==a&&(m.depthMask(a),ma=a)};this.setBlending=function(a,b,c,d){a!==
-Oa&&(a===THREE.NoBlending?m.disable(m.BLEND):a===THREE.AdditiveBlending?(m.enable(m.BLEND),m.blendEquation(m.FUNC_ADD),m.blendFunc(m.SRC_ALPHA,m.ONE)):a===THREE.SubtractiveBlending?(m.enable(m.BLEND),m.blendEquation(m.FUNC_ADD),m.blendFunc(m.ZERO,m.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(m.enable(m.BLEND),m.blendEquation(m.FUNC_ADD),m.blendFunc(m.ZERO,m.SRC_COLOR)):a===THREE.CustomBlending?m.enable(m.BLEND):(m.enable(m.BLEND),m.blendEquationSeparate(m.FUNC_ADD,m.FUNC_ADD),m.blendFuncSeparate(m.SRC_ALPHA,
-m.ONE_MINUS_SRC_ALPHA,m.ONE,m.ONE_MINUS_SRC_ALPHA)),Oa=a);if(a===THREE.CustomBlending){if(b!==Ra&&(m.blendEquation(y(b)),Ra=b),c!==Sa||d!==Fa)m.blendFunc(y(c),y(d)),Sa=c,Fa=d}else Fa=Sa=Ra=null};this.setTexture=function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.addEventListener("dispose",Hb),a.__webglTexture=m.createTexture(),P.info.memory.textures++);m.activeTexture(m.TEXTURE0+b);m.bindTexture(m.TEXTURE_2D,a.__webglTexture);m.pixelStorei(m.UNPACK_FLIP_Y_WEBGL,a.flipY);m.pixelStorei(m.UNPACK_PREMULTIPLY_ALPHA_WEBGL,
-a.premultiplyAlpha);m.pixelStorei(m.UNPACK_ALIGNMENT,a.unpackAlignment);var c=a.image,d=THREE.Math.isPowerOfTwo(c.width)&&THREE.Math.isPowerOfTwo(c.height),e=y(a.format),f=y(a.type);B(m.TEXTURE_2D,a,d);var g=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<g.length&&d){for(var h=0,k=g.length;h<k;h++)c=g[h],m.texImage2D(m.TEXTURE_2D,h,e,c.width,c.height,0,e,f,c.data);a.generateMipmaps=!1}else m.texImage2D(m.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data);else if(a instanceof THREE.CompressedTexture)for(h=
-0,k=g.length;h<k;h++)c=g[h],a.format!==THREE.RGBAFormat?m.compressedTexImage2D(m.TEXTURE_2D,h,e,c.width,c.height,0,c.data):m.texImage2D(m.TEXTURE_2D,h,e,c.width,c.height,0,e,f,c.data);else if(0<g.length&&d){h=0;for(k=g.length;h<k;h++)c=g[h],m.texImage2D(m.TEXTURE_2D,h,e,e,f,c);a.generateMipmaps=!1}else m.texImage2D(m.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&m.generateMipmap(m.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()}else m.activeTexture(m.TEXTURE0+b),m.bindTexture(m.TEXTURE_2D,
-a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===a.depthBuffer&&(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",Rb);a.__webglTexture=m.createTexture();P.info.memory.textures++;var c=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height),d=y(a.format),e=y(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];m.bindTexture(m.TEXTURE_CUBE_MAP,a.__webglTexture);
-B(m.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=m.createFramebuffer();a.__webglRenderbuffer[f]=m.createRenderbuffer();m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=m.TEXTURE_CUBE_MAP_POSITIVE_X+f;m.bindFramebuffer(m.FRAMEBUFFER,a.__webglFramebuffer[f]);m.framebufferTexture2D(m.FRAMEBUFFER,m.COLOR_ATTACHMENT0,h,g.__webglTexture,0);A(a.__webglRenderbuffer[f],a)}c&&m.generateMipmap(m.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=m.createFramebuffer(),
-a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:m.createRenderbuffer(),m.bindTexture(m.TEXTURE_2D,a.__webglTexture),B(m.TEXTURE_2D,a,c),m.texImage2D(m.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=m.TEXTURE_2D,m.bindFramebuffer(m.FRAMEBUFFER,a.__webglFramebuffer),m.framebufferTexture2D(m.FRAMEBUFFER,m.COLOR_ATTACHMENT0,d,a.__webglTexture,0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_ATTACHMENT,m.RENDERBUFFER,a.__webglRenderbuffer):
-a.depthBuffer&&a.stencilBuffer&&m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_STENCIL_ATTACHMENT,m.RENDERBUFFER,a.__webglRenderbuffer):A(a.__webglRenderbuffer,a),c&&m.generateMipmap(m.TEXTURE_2D);b?m.bindTexture(m.TEXTURE_CUBE_MAP,null):m.bindTexture(m.TEXTURE_2D,null);m.bindRenderbuffer(m.RENDERBUFFER,null);m.bindFramebuffer(m.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=Da,a=Ja,d=Ca,e=va);b!==Ha&&(m.bindFramebuffer(m.FRAMEBUFFER,
-b),m.viewport(d,e,c,a),Ha=b);ja=c;ra=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format:
+l[p].y,c._array[t+2]=l[p].z,c._array[t+3]=l[p].w;m.uniform4fv(f,c._array)}else if("m3"===p)void 0===c._array&&(c._array=new Float32Array(9)),l.flattenToArray(c._array),m.uniformMatrix3fv(f,!1,c._array);else if("m3v"===p){void 0===c._array&&(c._array=new Float32Array(9*l.length));p=0;for(q=l.length;p<q;p++)l[p].flattenToArrayOffset(c._array,9*p);m.uniformMatrix3fv(f,!1,c._array)}else if("m4"===p)void 0===c._array&&(c._array=new Float32Array(16)),l.flattenToArray(c._array),m.uniformMatrix4fv(f,!1,c._array);
+else if("m4v"===p){void 0===c._array&&(c._array=new Float32Array(16*l.length));p=0;for(q=l.length;p<q;p++)l[p].flattenToArrayOffset(c._array,16*p);m.uniformMatrix4fv(f,!1,c._array)}else if("t"===p){if(t=l,l=K(),m.uniform1i(f,l),t)if(t.image instanceof Array&&6===t.image.length){if(c=t,f=l,6===c.image.length)if(c.needsUpdate){c.image.__webglTextureCube||(c.addEventListener("dispose",Hb),c.image.__webglTextureCube=m.createTexture(),P.info.memory.textures++);m.activeTexture(m.TEXTURE0+f);m.bindTexture(m.TEXTURE_CUBE_MAP,
+c.image.__webglTextureCube);m.pixelStorei(m.UNPACK_FLIP_Y_WEBGL,c.flipY);f=c instanceof THREE.CompressedTexture;l=[];for(p=0;6>p;p++)P.autoScaleCubemaps&&!f?(q=l,t=p,w=c.image[p],x=dc,w.width<=x&&w.height<=x||(F=Math.max(w.width,w.height),v=Math.floor(w.width*x/F),x=Math.floor(w.height*x/F),F=document.createElement("canvas"),F.width=v,F.height=x,F.getContext("2d").drawImage(w,0,0,w.width,w.height,0,0,v,x),w=F),q[t]=w):l[p]=c.image[p];p=l[0];q=THREE.Math.isPowerOfTwo(p.width)&&THREE.Math.isPowerOfTwo(p.height);
+t=y(c.format);w=y(c.type);B(m.TEXTURE_CUBE_MAP,c,q);for(p=0;6>p;p++)if(f)for(x=l[p].mipmaps,F=0,C=x.length;F<C;F++)v=x[F],c.format!==THREE.RGBAFormat?m.compressedTexImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+p,F,t,v.width,v.height,0,v.data):m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+p,F,t,v.width,v.height,0,t,w,v.data);else m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+p,0,t,t,w,l[p]);c.generateMipmaps&&q&&m.generateMipmap(m.TEXTURE_CUBE_MAP);c.needsUpdate=!1;if(c.onUpdate)c.onUpdate()}else m.activeTexture(m.TEXTURE0+
+f),m.bindTexture(m.TEXTURE_CUBE_MAP,c.image.__webglTextureCube)}else t instanceof THREE.WebGLRenderTargetCube?(c=t,m.activeTexture(m.TEXTURE0+l),m.bindTexture(m.TEXTURE_CUBE_MAP,c.__webglTexture)):P.setTexture(t,l)}else if("tv"===p){void 0===c._array&&(c._array=[]);p=0;for(q=c.value.length;p<q;p++)c._array[p]=K();m.uniform1iv(f,c._array);p=0;for(q=c.value.length;p<q;p++)t=c.value[p],l=c._array[p],t&&P.setTexture(t,l)}else console.warn("THREE.WebGLRenderer: Unknown uniform type: "+p);(d instanceof
+THREE.ShaderMaterial||d instanceof THREE.MeshPhongMaterial||d.envMap)&&null!==h.cameraPosition&&(xa.setFromMatrixPosition(a.matrixWorld),m.uniform3f(h.cameraPosition,xa.x,xa.y,xa.z));(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.ShaderMaterial||d.skinning)&&null!==h.viewMatrix&&m.uniformMatrix4fv(h.viewMatrix,!1,a.matrixWorldInverse.elements)}m.uniformMatrix4fv(h.modelViewMatrix,!1,e._modelViewMatrix.elements);h.normalMatrix&&m.uniformMatrix3fv(h.normalMatrix,
+!1,e._normalMatrix.elements);null!==h.modelMatrix&&m.uniformMatrix4fv(h.modelMatrix,!1,e.matrixWorld.elements);return g}function K(){var a=Ea;a>=Cb&&console.warn("WebGLRenderer: trying to use "+a+" texture units while this GPU supports only "+Cb);Ea+=1;return a}function E(a,b,c,d){a[b]=c.r*c.r*d;a[b+1]=c.g*c.g*d;a[b+2]=c.b*c.b*d}function L(a,b,c,d){a[b]=c.r*d;a[b+1]=c.g*d;a[b+2]=c.b*d}function C(a){a!==ua&&(m.lineWidth(a),ua=a)}function D(a,b,c){ya!==a&&(a?m.enable(m.POLYGON_OFFSET_FILL):m.disable(m.POLYGON_OFFSET_FILL),
+ya=a);!a||Z===b&&qa===c||(m.polygonOffset(b,c),Z=b,qa=c)}function B(a,b,c){c?(m.texParameteri(a,m.TEXTURE_WRAP_S,y(b.wrapS)),m.texParameteri(a,m.TEXTURE_WRAP_T,y(b.wrapT)),m.texParameteri(a,m.TEXTURE_MAG_FILTER,y(b.magFilter)),m.texParameteri(a,m.TEXTURE_MIN_FILTER,y(b.minFilter))):(m.texParameteri(a,m.TEXTURE_WRAP_S,m.CLAMP_TO_EDGE),m.texParameteri(a,m.TEXTURE_WRAP_T,m.CLAMP_TO_EDGE),m.texParameteri(a,m.TEXTURE_MAG_FILTER,H(b.magFilter)),m.texParameteri(a,m.TEXTURE_MIN_FILTER,H(b.minFilter)));db&&
+b.type!==THREE.FloatType&&(1<b.anisotropy||b.__oldAnisotropy)&&(m.texParameterf(a,db.TEXTURE_MAX_ANISOTROPY_EXT,Math.min(b.anisotropy,Ib)),b.__oldAnisotropy=b.anisotropy)}function A(a,b){m.bindRenderbuffer(m.RENDERBUFFER,a);b.depthBuffer&&!b.stencilBuffer?(m.renderbufferStorage(m.RENDERBUFFER,m.DEPTH_COMPONENT16,b.width,b.height),m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_ATTACHMENT,m.RENDERBUFFER,a)):b.depthBuffer&&b.stencilBuffer?(m.renderbufferStorage(m.RENDERBUFFER,m.DEPTH_STENCIL,b.width,
+b.height),m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_STENCIL_ATTACHMENT,m.RENDERBUFFER,a)):m.renderbufferStorage(m.RENDERBUFFER,m.RGBA4,b.width,b.height)}function H(a){return a===THREE.NearestFilter||a===THREE.NearestMipMapNearestFilter||a===THREE.NearestMipMapLinearFilter?m.NEAREST:m.LINEAR}function y(a){if(a===THREE.RepeatWrapping)return m.REPEAT;if(a===THREE.ClampToEdgeWrapping)return m.CLAMP_TO_EDGE;if(a===THREE.MirroredRepeatWrapping)return m.MIRRORED_REPEAT;if(a===THREE.NearestFilter)return m.NEAREST;
+if(a===THREE.NearestMipMapNearestFilter)return m.NEAREST_MIPMAP_NEAREST;if(a===THREE.NearestMipMapLinearFilter)return m.NEAREST_MIPMAP_LINEAR;if(a===THREE.LinearFilter)return m.LINEAR;if(a===THREE.LinearMipMapNearestFilter)return m.LINEAR_MIPMAP_NEAREST;if(a===THREE.LinearMipMapLinearFilter)return m.LINEAR_MIPMAP_LINEAR;if(a===THREE.UnsignedByteType)return m.UNSIGNED_BYTE;if(a===THREE.UnsignedShort4444Type)return m.UNSIGNED_SHORT_4_4_4_4;if(a===THREE.UnsignedShort5551Type)return m.UNSIGNED_SHORT_5_5_5_1;
+if(a===THREE.UnsignedShort565Type)return m.UNSIGNED_SHORT_5_6_5;if(a===THREE.ByteType)return m.BYTE;if(a===THREE.ShortType)return m.SHORT;if(a===THREE.UnsignedShortType)return m.UNSIGNED_SHORT;if(a===THREE.IntType)return m.INT;if(a===THREE.UnsignedIntType)return m.UNSIGNED_INT;if(a===THREE.FloatType)return m.FLOAT;if(a===THREE.AlphaFormat)return m.ALPHA;if(a===THREE.RGBFormat)return m.RGB;if(a===THREE.RGBAFormat)return m.RGBA;if(a===THREE.LuminanceFormat)return m.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)return m.LUMINANCE_ALPHA;
+if(a===THREE.AddEquation)return m.FUNC_ADD;if(a===THREE.SubtractEquation)return m.FUNC_SUBTRACT;if(a===THREE.ReverseSubtractEquation)return m.FUNC_REVERSE_SUBTRACT;if(a===THREE.ZeroFactor)return m.ZERO;if(a===THREE.OneFactor)return m.ONE;if(a===THREE.SrcColorFactor)return m.SRC_COLOR;if(a===THREE.OneMinusSrcColorFactor)return m.ONE_MINUS_SRC_COLOR;if(a===THREE.SrcAlphaFactor)return m.SRC_ALPHA;if(a===THREE.OneMinusSrcAlphaFactor)return m.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return m.DST_ALPHA;
+if(a===THREE.OneMinusDstAlphaFactor)return m.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return m.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return m.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return m.SRC_ALPHA_SATURATE;if(void 0!==Pa){if(a===THREE.RGB_S3TC_DXT1_Format)return Pa.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return Pa.COMPRESSED_RGBA_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT3_Format)return Pa.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return Pa.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}
+console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var I=void 0!==a.canvas?a.canvas:document.createElement("canvas"),G=void 0!==a.context?a.context:null,Q=void 0!==a.precision?a.precision:"highp",Y=void 0!==a.alpha?a.alpha:!1,U=void 0!==a.depth?a.depth:!0,la=void 0!==a.stencil?a.stencil:!0,W=void 0!==a.antialias?a.antialias:!1,R=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,J=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,da=void 0!==a.logarithmicDepthBuffer?a.logarithmicDepthBuffer:
+!1,V=new THREE.Color(0),X=0;this.domElement=I;this.context=null;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==self.devicePixelRatio?self.devicePixelRatio:1;this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.gammaOutput=this.gammaInput=!1;this.shadowMapAutoUpdate=!0;this.shadowMapType=THREE.PCFShadowMap;this.shadowMapCullFace=THREE.CullFaceFront;this.shadowMapCascade=this.shadowMapDebug=
+!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var P=this,ga=[],wa=null,Ha=null,fa=-1,za=null,Ia=null,Ea=0,Ga=-1,ha=-1,Oa=-1,Ra=-1,Sa=-1,Fa=-1,ia=-1,ma=-1,ya=null,Z=null,qa=null,ua=null,Ca=0,va=0,Da=I.width,Ja=I.height,ja=0,ra=0,Ka=new Uint8Array(16),ob=new Uint8Array(16),Ab=new THREE.Frustum,Pb=new THREE.Matrix4,cc=new THREE.Matrix4,
+xa=new THREE.Vector3,oa=new THREE.Vector3,cb=!0,Bb={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},m,sb,xb,db,Pa,pb;(function(){try{var a={alpha:Y,depth:U,stencil:la,antialias:W,premultipliedAlpha:R,preserveDrawingBuffer:J};m=G||I.getContext("webgl",a)||I.getContext("experimental-webgl",
+a);if(null===m)throw"Error creating WebGL context.";}catch(b){console.error(b)}sb=m.getExtension("OES_texture_float");m.getExtension("OES_texture_float_linear");xb=m.getExtension("OES_standard_derivatives");db=m.getExtension("EXT_texture_filter_anisotropic")||m.getExtension("MOZ_EXT_texture_filter_anisotropic")||m.getExtension("WEBKIT_EXT_texture_filter_anisotropic");Pa=m.getExtension("WEBGL_compressed_texture_s3tc")||m.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||m.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");
+pb=m.getExtension("OES_element_index_uint");null===sb&&console.log("THREE.WebGLRenderer: Float textures not supported.");null===xb&&console.log("THREE.WebGLRenderer: Standard derivatives not supported.");null===db&&console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");null===Pa&&console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");null===pb&&console.log("THREE.WebGLRenderer: elementindex as unsigned integer not supported.");void 0===m.getShaderPrecisionFormat&&
+(m.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}});da&&m.getExtension("EXT_frag_depth")})();m.clearColor(0,0,0,1);m.clearDepth(1);m.clearStencil(0);m.enable(m.DEPTH_TEST);m.depthFunc(m.LEQUAL);m.frontFace(m.CCW);m.cullFace(m.BACK);m.enable(m.CULL_FACE);m.enable(m.BLEND);m.blendEquation(m.FUNC_ADD);m.blendFunc(m.SRC_ALPHA,m.ONE_MINUS_SRC_ALPHA);m.viewport(Ca,va,Da,Ja);m.clearColor(V.r,V.g,V.b,X);this.context=m;var Cb=m.getParameter(m.MAX_TEXTURE_IMAGE_UNITS),Db=m.getParameter(m.MAX_VERTEX_TEXTURE_IMAGE_UNITS);
+m.getParameter(m.MAX_TEXTURE_SIZE);var dc=m.getParameter(m.MAX_CUBE_MAP_TEXTURE_SIZE),Ib=db?m.getParameter(db.MAX_TEXTURE_MAX_ANISOTROPY_EXT):0,Jb=0<Db,Gb=Jb&&sb;Pa&&m.getParameter(m.COMPRESSED_TEXTURE_FORMATS);var ec=m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.HIGH_FLOAT),qc=m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.MEDIUM_FLOAT);m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.LOW_FLOAT);var rc=m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.HIGH_FLOAT),sc=m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,
+m.MEDIUM_FLOAT);m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.LOW_FLOAT);m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.HIGH_INT);m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.MEDIUM_INT);m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.LOW_INT);m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.HIGH_INT);m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.MEDIUM_INT);m.getShaderPrecisionFormat(m.FRAGMENT_SHADER,m.LOW_INT);var tc=0<ec.precision&&0<rc.precision,Kb=0<qc.precision&&0<sc.precision;"highp"!==Q||tc||
+(Kb?(Q="mediump",console.warn("WebGLRenderer: highp not supported, using mediump")):(Q="lowp",console.warn("WebGLRenderer: highp and mediump not supported, using lowp")));"mediump"!==Q||Kb||(Q="lowp",console.warn("WebGLRenderer: mediump not supported, using lowp"));this.getContext=function(){return m};this.supportsVertexTextures=function(){return Jb};this.supportsFloatTextures=function(){return sb};this.supportsStandardDerivatives=function(){return xb};this.supportsCompressedTextureS3TC=function(){return Pa};
+this.getMaxAnisotropy=function(){return Ib};this.getPrecision=function(){return Q};this.setSize=function(a,b,c){I.width=a*this.devicePixelRatio;I.height=b*this.devicePixelRatio;1!==this.devicePixelRatio&&!1!==c&&(I.style.width=a+"px",I.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){Ca=a*this.devicePixelRatio;va=b*this.devicePixelRatio;Da=c*this.devicePixelRatio;Ja=d*this.devicePixelRatio;m.viewport(Ca,va,Da,Ja)};this.setScissor=function(a,b,c,d){m.scissor(a*this.devicePixelRatio,
+b*this.devicePixelRatio,c*this.devicePixelRatio,d*this.devicePixelRatio)};this.enableScissorTest=function(a){a?m.enable(m.SCISSOR_TEST):m.disable(m.SCISSOR_TEST)};this.setClearColor=function(a,b){V.set(a);X=void 0!==b?b:1;m.clearColor(V.r,V.g,V.b,X)};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getClearColor=function(){return V};this.getClearAlpha=function(){return X};this.clear=function(a,
+b,c){var d=0;if(void 0===a||a)d|=m.COLOR_BUFFER_BIT;if(void 0===b||b)d|=m.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=m.STENCIL_BUFFER_BIT;m.clear(d)};this.clearColor=function(){m.clear(m.COLOR_BUFFER_BIT)};this.clearDepth=function(){m.clear(m.DEPTH_BUFFER_BIT)};this.clearStencil=function(){m.clear(m.STENCIL_BUFFER_BIT)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);
+this.renderPluginsPre.push(a)};this.updateShadowMap=function(a,b){wa=null;fa=za=ma=ia=Oa=-1;cb=!0;ha=Ga=-1;this.shadowMapPlugin.update(a,b)};var Eb=function(a){a=a.target;a.removeEventListener("dispose",Eb);a.__webglInit=void 0;if(a instanceof THREE.BufferGeometry){var b=a.attributes,c;for(c in b)void 0!==b[c].buffer&&m.deleteBuffer(b[c].buffer);P.info.memory.geometries--}else if(void 0!==a.geometryGroups)for(b in a.geometryGroups){c=a.geometryGroups[b];if(void 0!==c.numMorphTargets)for(var d=0,e=
+c.numMorphTargets;d<e;d++)m.deleteBuffer(c.__webglMorphTargetsBuffers[d]);if(void 0!==c.numMorphNormals)for(d=0,e=c.numMorphNormals;d<e;d++)m.deleteBuffer(c.__webglMorphNormalsBuffers[d]);Qb(c)}else Qb(a)},Hb=function(a){a=a.target;a.removeEventListener("dispose",Hb);a.image&&a.image.__webglTextureCube?m.deleteTexture(a.image.__webglTextureCube):a.__webglInit&&(a.__webglInit=!1,m.deleteTexture(a.__webglTexture));P.info.memory.textures--},Rb=function(a){a=a.target;a.removeEventListener("dispose",Rb);
+if(a&&a.__webglTexture)if(m.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)m.deleteFramebuffer(a.__webglFramebuffer[b]),m.deleteRenderbuffer(a.__webglRenderbuffer[b]);else m.deleteFramebuffer(a.__webglFramebuffer),m.deleteRenderbuffer(a.__webglRenderbuffer);P.info.memory.textures--},Sb=function(a){a=a.target;a.removeEventListener("dispose",Sb);Fb(a)},Qb=function(a){void 0!==a.__webglVertexBuffer&&m.deleteBuffer(a.__webglVertexBuffer);void 0!==a.__webglNormalBuffer&&
+m.deleteBuffer(a.__webglNormalBuffer);void 0!==a.__webglTangentBuffer&&m.deleteBuffer(a.__webglTangentBuffer);void 0!==a.__webglColorBuffer&&m.deleteBuffer(a.__webglColorBuffer);void 0!==a.__webglUVBuffer&&m.deleteBuffer(a.__webglUVBuffer);void 0!==a.__webglUV2Buffer&&m.deleteBuffer(a.__webglUV2Buffer);void 0!==a.__webglSkinIndicesBuffer&&m.deleteBuffer(a.__webglSkinIndicesBuffer);void 0!==a.__webglSkinWeightsBuffer&&m.deleteBuffer(a.__webglSkinWeightsBuffer);void 0!==a.__webglFaceBuffer&&m.deleteBuffer(a.__webglFaceBuffer);
+void 0!==a.__webglLineBuffer&&m.deleteBuffer(a.__webglLineBuffer);void 0!==a.__webglLineDistanceBuffer&&m.deleteBuffer(a.__webglLineDistanceBuffer);if(void 0!==a.__webglCustomAttributesList)for(var b in a.__webglCustomAttributesList)m.deleteBuffer(a.__webglCustomAttributesList[b].buffer);P.info.memory.geometries--},Fb=function(a){var b=a.program;if(void 0!==b){a.program=void 0;var c,d,e=!1;a=0;for(c=ga.length;a<c;a++)if(d=ga[a],d.program===b){d.usedTimes--;0===d.usedTimes&&(e=!0);break}if(!0===e){e=
+[];a=0;for(c=ga.length;a<c;a++)d=ga[a],d.program!==b&&e.push(d);ga=e;m.deleteProgram(b);P.info.memory.programs--}}};this.renderBufferImmediate=function(a,b,c){h();a.hasPositions&&!a.__webglVertexBuffer&&(a.__webglVertexBuffer=m.createBuffer());a.hasNormals&&!a.__webglNormalBuffer&&(a.__webglNormalBuffer=m.createBuffer());a.hasUvs&&!a.__webglUvBuffer&&(a.__webglUvBuffer=m.createBuffer());a.hasColors&&!a.__webglColorBuffer&&(a.__webglColorBuffer=m.createBuffer());a.hasPositions&&(m.bindBuffer(m.ARRAY_BUFFER,
+a.__webglVertexBuffer),m.bufferData(m.ARRAY_BUFFER,a.positionArray,m.DYNAMIC_DRAW),k(b.attributes.position),m.vertexAttribPointer(b.attributes.position,3,m.FLOAT,!1,0,0));if(a.hasNormals){m.bindBuffer(m.ARRAY_BUFFER,a.__webglNormalBuffer);if(c.shading===THREE.FlatShading){var d,e,f,g,p,n,q,r,s,t,u,w=3*a.count;for(u=0;u<w;u+=9)t=a.normalArray,d=t[u],e=t[u+1],f=t[u+2],g=t[u+3],n=t[u+4],r=t[u+5],p=t[u+6],q=t[u+7],s=t[u+8],d=(d+g+p)/3,e=(e+n+q)/3,f=(f+r+s)/3,t[u]=d,t[u+1]=e,t[u+2]=f,t[u+3]=d,t[u+4]=e,
+t[u+5]=f,t[u+6]=d,t[u+7]=e,t[u+8]=f}m.bufferData(m.ARRAY_BUFFER,a.normalArray,m.DYNAMIC_DRAW);k(b.attributes.normal);m.vertexAttribPointer(b.attributes.normal,3,m.FLOAT,!1,0,0)}a.hasUvs&&c.map&&(m.bindBuffer(m.ARRAY_BUFFER,a.__webglUvBuffer),m.bufferData(m.ARRAY_BUFFER,a.uvArray,m.DYNAMIC_DRAW),k(b.attributes.uv),m.vertexAttribPointer(b.attributes.uv,2,m.FLOAT,!1,0,0));a.hasColors&&c.vertexColors!==THREE.NoColors&&(m.bindBuffer(m.ARRAY_BUFFER,a.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,a.colorArray,
+m.DYNAMIC_DRAW),k(b.attributes.color),m.vertexAttribPointer(b.attributes.color,3,m.FLOAT,!1,0,0));l();m.drawArrays(m.TRIANGLES,0,a.count);a.count=0};this.renderBufferDirect=function(a,b,c,d,e,f){if(!1!==d.visible){var k=N(a,b,c,d,f);a=k.attributes;b=e.attributes;c=!1;k=16777215*e.id+2*k.id+(d.wireframe?1:0);k!==za&&(za=k,c=!0);c&&h();if(f instanceof THREE.Mesh)if(f=b.index){var l;f.array instanceof Uint32Array?(k=m.UNSIGNED_INT,l=4):(k=m.UNSIGNED_SHORT,l=2);e=e.offsets;if(0===e.length)c&&(g(d,a,b,
+0),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer)),m.drawElements(m.TRIANGLES,f.array.length,k,0),P.info.render.calls++,P.info.render.vertices+=f.array.length,P.info.render.faces+=f.array.length/3;else{c=!0;for(var p=0,n=e.length;p<n;p++){var q=e[p].index;c&&(g(d,a,b,q),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer));m.drawElements(m.TRIANGLES,e[p].count,k,e[p].start*l);P.info.render.calls++;P.info.render.vertices+=e[p].count;P.info.render.faces+=e[p].count/3}}}else c&&g(d,a,b,0),d=e.attributes.position,
+m.drawArrays(m.TRIANGLES,0,d.array.length/3),P.info.render.calls++,P.info.render.vertices+=d.array.length/3,P.info.render.faces+=d.array.length/9;else if(f instanceof THREE.ParticleSystem)c&&g(d,a,b,0),d=b.position,m.drawArrays(m.POINTS,0,d.array.length/3),P.info.render.calls++,P.info.render.points+=d.array.length/3;else if(f instanceof THREE.Line)if(k=f.type===THREE.LineStrip?m.LINE_STRIP:m.LINES,C(d.linewidth),f=b.index)if(f.array instanceof Uint32Array?(k=m.UNSIGNED_INT,l=4):(k=m.UNSIGNED_SHORT,
+l=2),e=e.offsets,0===e.length)c&&(g(d,a,b,0),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer)),m.drawElements(m.LINES,f.array.length,k,0),P.info.render.calls++,P.info.render.vertices+=f.array.length;else for(1<e.length&&(c=!0),p=0,n=e.length;p<n;p++)q=e[p].index,c&&(g(d,a,b,q),m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,f.buffer)),m.drawElements(m.LINES,e[p].count,k,e[p].start*l),P.info.render.calls++,P.info.render.vertices+=e[p].count;else c&&g(d,a,b,0),d=b.position,m.drawArrays(k,0,d.array.length/3),P.info.render.calls++,
+P.info.render.points+=d.array.length/3}};this.renderBuffer=function(a,b,c,d,e,f){if(!1!==d.visible){var g,p;c=N(a,b,c,d,f);b=c.attributes;a=!1;c=16777215*e.id+2*c.id+(d.wireframe?1:0);c!==za&&(za=c,a=!0);a&&h();if(!d.morphTargets&&0<=b.position)a&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglVertexBuffer),k(b.position),m.vertexAttribPointer(b.position,3,m.FLOAT,!1,0,0));else if(f.morphTargetBase){c=d.program.attributes;-1!==f.morphTargetBase&&0<=c.position?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[f.morphTargetBase]),
+k(c.position),m.vertexAttribPointer(c.position,3,m.FLOAT,!1,0,0)):0<=c.position&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglVertexBuffer),k(c.position),m.vertexAttribPointer(c.position,3,m.FLOAT,!1,0,0));if(f.morphTargetForcedOrder.length){var n=0;p=f.morphTargetForcedOrder;for(g=f.morphTargetInfluences;n<d.numSupportedMorphTargets&&n<p.length;)0<=c["morphTarget"+n]&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[p[n]]),k(c["morphTarget"+n]),m.vertexAttribPointer(c["morphTarget"+n],3,m.FLOAT,
+!1,0,0)),0<=c["morphNormal"+n]&&d.morphNormals&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[p[n]]),k(c["morphNormal"+n]),m.vertexAttribPointer(c["morphNormal"+n],3,m.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[n]=g[p[n]],n++}else{p=[];g=f.morphTargetInfluences;var r,s=g.length;for(r=0;r<s;r++)n=g[r],0<n&&p.push([n,r]);p.length>d.numSupportedMorphTargets?(p.sort(q),p.length=d.numSupportedMorphTargets):p.length>d.numSupportedMorphNormals?p.sort(q):0===p.length&&p.push([0,0]);for(n=0;n<
+d.numSupportedMorphTargets;)p[n]?(r=p[n][1],0<=c["morphTarget"+n]&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphTargetsBuffers[r]),k(c["morphTarget"+n]),m.vertexAttribPointer(c["morphTarget"+n],3,m.FLOAT,!1,0,0)),0<=c["morphNormal"+n]&&d.morphNormals&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglMorphNormalsBuffers[r]),k(c["morphNormal"+n]),m.vertexAttribPointer(c["morphNormal"+n],3,m.FLOAT,!1,0,0)),f.__webglMorphTargetInfluences[n]=g[r]):f.__webglMorphTargetInfluences[n]=0,n++}null!==d.program.uniforms.morphTargetInfluences&&
+m.uniform1fv(d.program.uniforms.morphTargetInfluences,f.__webglMorphTargetInfluences)}if(a){if(e.__webglCustomAttributesList)for(g=0,p=e.__webglCustomAttributesList.length;g<p;g++)c=e.__webglCustomAttributesList[g],0<=b[c.buffer.belongsToAttribute]&&(m.bindBuffer(m.ARRAY_BUFFER,c.buffer),k(b[c.buffer.belongsToAttribute]),m.vertexAttribPointer(b[c.buffer.belongsToAttribute],c.size,m.FLOAT,!1,0,0));0<=b.color&&(0<f.geometry.colors.length||0<f.geometry.faces.length?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglColorBuffer),
+k(b.color),m.vertexAttribPointer(b.color,3,m.FLOAT,!1,0,0)):d.defaultAttributeValues&&m.vertexAttrib3fv(b.color,d.defaultAttributeValues.color));0<=b.normal&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglNormalBuffer),k(b.normal),m.vertexAttribPointer(b.normal,3,m.FLOAT,!1,0,0));0<=b.tangent&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglTangentBuffer),k(b.tangent),m.vertexAttribPointer(b.tangent,4,m.FLOAT,!1,0,0));0<=b.uv&&(f.geometry.faceVertexUvs[0]?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglUVBuffer),k(b.uv),m.vertexAttribPointer(b.uv,
+2,m.FLOAT,!1,0,0)):d.defaultAttributeValues&&m.vertexAttrib2fv(b.uv,d.defaultAttributeValues.uv));0<=b.uv2&&(f.geometry.faceVertexUvs[1]?(m.bindBuffer(m.ARRAY_BUFFER,e.__webglUV2Buffer),k(b.uv2),m.vertexAttribPointer(b.uv2,2,m.FLOAT,!1,0,0)):d.defaultAttributeValues&&m.vertexAttrib2fv(b.uv2,d.defaultAttributeValues.uv2));d.skinning&&0<=b.skinIndex&&0<=b.skinWeight&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglSkinIndicesBuffer),k(b.skinIndex),m.vertexAttribPointer(b.skinIndex,4,m.FLOAT,!1,0,0),m.bindBuffer(m.ARRAY_BUFFER,
+e.__webglSkinWeightsBuffer),k(b.skinWeight),m.vertexAttribPointer(b.skinWeight,4,m.FLOAT,!1,0,0));0<=b.lineDistance&&(m.bindBuffer(m.ARRAY_BUFFER,e.__webglLineDistanceBuffer),k(b.lineDistance),m.vertexAttribPointer(b.lineDistance,1,m.FLOAT,!1,0,0))}l();f instanceof THREE.Mesh?(f=e.__typeArray===Uint32Array?m.UNSIGNED_INT:m.UNSIGNED_SHORT,d.wireframe?(C(d.wireframeLinewidth),a&&m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,e.__webglLineBuffer),m.drawElements(m.LINES,e.__webglLineCount,f,0)):(a&&m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,
+e.__webglFaceBuffer),m.drawElements(m.TRIANGLES,e.__webglFaceCount,f,0)),P.info.render.calls++,P.info.render.vertices+=e.__webglFaceCount,P.info.render.faces+=e.__webglFaceCount/3):f instanceof THREE.Line?(f=f.type===THREE.LineStrip?m.LINE_STRIP:m.LINES,C(d.linewidth),m.drawArrays(f,0,e.__webglLineCount),P.info.render.calls++):f instanceof THREE.ParticleSystem&&(m.drawArrays(m.POINTS,0,e.__webglParticleCount),P.info.render.calls++,P.info.render.points+=e.__webglParticleCount)}};this.render=function(a,
+b,c,d){if(!1===b instanceof THREE.Camera)console.error("THREE.WebGLRenderer.render: camera is not an instance of THREE.Camera.");else{var e,f,g,h,k=a.__lights,l=a.fog;fa=-1;cb=!0;!0===a.autoUpdate&&a.updateMatrixWorld();void 0===b.parent&&b.updateMatrixWorld();b.matrixWorldInverse.getInverse(b.matrixWorld);Pb.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);Ab.setFromMatrix(Pb);this.autoUpdateObjects&&this.initWebGLObjects(a);p(this.renderPluginsPre,a,b);P.info.render.calls=0;P.info.render.vertices=
+0;P.info.render.faces=0;P.info.render.points=0;this.setRenderTarget(c);(this.autoClear||d)&&this.clear(this.autoClearColor,this.autoClearDepth,this.autoClearStencil);h=a.__webglObjects;d=0;for(e=h.length;d<e;d++)if(f=h[d],g=f.object,f.id=d,f.render=!1,g.visible&&(!(g instanceof THREE.Mesh||g instanceof THREE.ParticleSystem)||!g.frustumCulled||Ab.intersectsObject(g))){var q=g;q._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,q.matrixWorld);q._normalMatrix.getNormalMatrix(q._modelViewMatrix);
+var q=f,s=q.object,t=q.buffer,w=s.geometry,s=s.material;s instanceof THREE.MeshFaceMaterial?(s=s.materials[w instanceof THREE.BufferGeometry?0:t.materialIndex],s.transparent?(q.transparent=s,q.opaque=null):(q.opaque=s,q.transparent=null)):s&&(s.transparent?(q.transparent=s,q.opaque=null):(q.opaque=s,q.transparent=null));f.render=!0;!0===this.sortObjects&&(null!==g.renderDepth?f.z=g.renderDepth:(xa.setFromMatrixPosition(g.matrixWorld),xa.applyProjection(Pb),f.z=xa.z))}this.sortObjects&&h.sort(n);h=
+a.__webglObjectsImmediate;d=0;for(e=h.length;d<e;d++)f=h[d],g=f.object,g.visible&&(g._modelViewMatrix.multiplyMatrices(b.matrixWorldInverse,g.matrixWorld),g._normalMatrix.getNormalMatrix(g._modelViewMatrix),g=f.object.material,g.transparent?(f.transparent=g,f.opaque=null):(f.opaque=g,f.transparent=null));a.overrideMaterial?(d=a.overrideMaterial,this.setBlending(d.blending,d.blendEquation,d.blendSrc,d.blendDst),this.setDepthTest(d.depthTest),this.setDepthWrite(d.depthWrite),D(d.polygonOffset,d.polygonOffsetFactor,
+d.polygonOffsetUnits),r(a.__webglObjects,!1,"",b,k,l,!0,d),u(a.__webglObjectsImmediate,"",b,k,l,!1,d)):(d=null,this.setBlending(THREE.NoBlending),r(a.__webglObjects,!0,"opaque",b,k,l,!1,d),u(a.__webglObjectsImmediate,"opaque",b,k,l,!1,d),r(a.__webglObjects,!1,"transparent",b,k,l,!0,d),u(a.__webglObjectsImmediate,"transparent",b,k,l,!0,d));p(this.renderPluginsPost,a,b);c&&c.generateMipmaps&&c.minFilter!==THREE.NearestFilter&&c.minFilter!==THREE.LinearFilter&&(c instanceof THREE.WebGLRenderTargetCube?
+(m.bindTexture(m.TEXTURE_CUBE_MAP,c.__webglTexture),m.generateMipmap(m.TEXTURE_CUBE_MAP),m.bindTexture(m.TEXTURE_CUBE_MAP,null)):(m.bindTexture(m.TEXTURE_2D,c.__webglTexture),m.generateMipmap(m.TEXTURE_2D),m.bindTexture(m.TEXTURE_2D,null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=N(a,b,c,d,e);za=-1;P.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,m,Ab):e.render(function(a){P.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=
+function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;)s(a.__objectsAdded[0],a),a.__objectsAdded.splice(0,1);for(;a.__objectsRemoved.length;)x(a.__objectsRemoved[0],a),a.__objectsRemoved.splice(0,1);for(var b=0,g=a.__webglObjects.length;b<g;b++){var h=a.__webglObjects[b].object;void 0===h.__webglInit&&(void 0!==h.__webglActive&&x(h,a),s(h,a));var k=h,l=k.geometry,p=void 0,n=void 0,r=void 0;if(l instanceof
+THREE.BufferGeometry){var u=m.DYNAMIC_DRAW,v=l.attributes,F=void 0,y=void 0;for(F in v)y=v[F],y.needsUpdate&&("index"===F?(m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,y.buffer),m.bufferData(m.ELEMENT_ARRAY_BUFFER,y.array,u)):(m.bindBuffer(m.ARRAY_BUFFER,y.buffer),m.bufferData(m.ARRAY_BUFFER,y.array,u)),y.needsUpdate=!1)}else if(k instanceof THREE.Mesh){for(var C=0,E=l.geometryGroupsList.length;C<E;C++)if(p=l.geometryGroupsList[C],r=d(k,p),l.buffersNeedUpdate&&c(p,k),n=r.attributes&&w(r),l.verticesNeedUpdate||
+l.morphTargetsNeedUpdate||l.elementsNeedUpdate||l.uvsNeedUpdate||l.normalsNeedUpdate||l.colorsNeedUpdate||l.tangentsNeedUpdate||n){var z=p,D=k,A=m.DYNAMIC_DRAW,G=!l.dynamic,K=r;if(z.__inittedArrays){var I=e(K),P=K.vertexColors?K.vertexColors:!1,N=f(K),L=I===THREE.SmoothShading,B=void 0,H=void 0,Q=void 0,J=void 0,U=void 0,fa=void 0,Y=void 0,ga=void 0,R=void 0,V=void 0,W=void 0,$=void 0,aa=void 0,ba=void 0,wa=void 0,X=void 0,Z=void 0,da=void 0,Ia=void 0,Ga=void 0,Ea=void 0,ia=void 0,za=void 0,ja=void 0,
+Ha=void 0,la=void 0,oa=void 0,qa=void 0,ra=void 0,ha=void 0,ya=void 0,Fa=void 0,Ca=void 0,Da=void 0,ma=void 0,Ka=void 0,ua=void 0,va=void 0,Oa=void 0,Ja=void 0,ab=0,bb=0,Ra=0,Sa=0,Pa=0,eb=0,Ta=0,qb=0,Ya=0,ta=0,Aa=0,O=0,Qa=void 0,fb=z.__vertexArray,cb=z.__uvArray,db=z.__uv2Array,tb=z.__normalArray,Ua=z.__tangentArray,gb=z.__colorArray,Va=z.__skinIndexArray,Wa=z.__skinWeightArray,ob=z.__morphTargetsArrays,sb=z.__morphNormalsArrays,pb=z.__webglCustomAttributesList,M=void 0,Tb=z.__faceArray,ub=z.__lineArray,
+La=D.geometry,Ab=La.elementsNeedUpdate,xb=La.uvsNeedUpdate,Db=La.normalsNeedUpdate,Gb=La.tangentsNeedUpdate,Hb=La.colorsNeedUpdate,Jb=La.morphTargetsNeedUpdate,fc=La.vertices,ea=z.faces3,hb=La.faces,Bb=La.faceVertexUvs[0],Cb=La.faceVertexUvs[1],gc=La.skinIndices,Ub=La.skinWeights,Vb=La.morphTargets,Eb=La.morphNormals;if(La.verticesNeedUpdate){B=0;for(H=ea.length;B<H;B++)J=hb[ea[B]],$=fc[J.a],aa=fc[J.b],ba=fc[J.c],fb[bb]=$.x,fb[bb+1]=$.y,fb[bb+2]=$.z,fb[bb+3]=aa.x,fb[bb+4]=aa.y,fb[bb+5]=aa.z,fb[bb+
+6]=ba.x,fb[bb+7]=ba.y,fb[bb+8]=ba.z,bb+=9;m.bindBuffer(m.ARRAY_BUFFER,z.__webglVertexBuffer);m.bufferData(m.ARRAY_BUFFER,fb,A)}if(Jb)for(ma=0,Ka=Vb.length;ma<Ka;ma++){B=Aa=0;for(H=ea.length;B<H;B++)Oa=ea[B],J=hb[Oa],$=Vb[ma].vertices[J.a],aa=Vb[ma].vertices[J.b],ba=Vb[ma].vertices[J.c],ua=ob[ma],ua[Aa]=$.x,ua[Aa+1]=$.y,ua[Aa+2]=$.z,ua[Aa+3]=aa.x,ua[Aa+4]=aa.y,ua[Aa+5]=aa.z,ua[Aa+6]=ba.x,ua[Aa+7]=ba.y,ua[Aa+8]=ba.z,K.morphNormals&&(L?(Ja=Eb[ma].vertexNormals[Oa],da=Ja.a,Ia=Ja.b,Ga=Ja.c):Ga=Ia=da=Eb[ma].faceNormals[Oa],
+va=sb[ma],va[Aa]=da.x,va[Aa+1]=da.y,va[Aa+2]=da.z,va[Aa+3]=Ia.x,va[Aa+4]=Ia.y,va[Aa+5]=Ia.z,va[Aa+6]=Ga.x,va[Aa+7]=Ga.y,va[Aa+8]=Ga.z),Aa+=9;m.bindBuffer(m.ARRAY_BUFFER,z.__webglMorphTargetsBuffers[ma]);m.bufferData(m.ARRAY_BUFFER,ob[ma],A);K.morphNormals&&(m.bindBuffer(m.ARRAY_BUFFER,z.__webglMorphNormalsBuffers[ma]),m.bufferData(m.ARRAY_BUFFER,sb[ma],A))}if(Ub.length){B=0;for(H=ea.length;B<H;B++)J=hb[ea[B]],ja=Ub[J.a],Ha=Ub[J.b],la=Ub[J.c],Wa[ta]=ja.x,Wa[ta+1]=ja.y,Wa[ta+2]=ja.z,Wa[ta+3]=ja.w,Wa[ta+
+4]=Ha.x,Wa[ta+5]=Ha.y,Wa[ta+6]=Ha.z,Wa[ta+7]=Ha.w,Wa[ta+8]=la.x,Wa[ta+9]=la.y,Wa[ta+10]=la.z,Wa[ta+11]=la.w,oa=gc[J.a],qa=gc[J.b],ra=gc[J.c],Va[ta]=oa.x,Va[ta+1]=oa.y,Va[ta+2]=oa.z,Va[ta+3]=oa.w,Va[ta+4]=qa.x,Va[ta+5]=qa.y,Va[ta+6]=qa.z,Va[ta+7]=qa.w,Va[ta+8]=ra.x,Va[ta+9]=ra.y,Va[ta+10]=ra.z,Va[ta+11]=ra.w,ta+=12;0<ta&&(m.bindBuffer(m.ARRAY_BUFFER,z.__webglSkinIndicesBuffer),m.bufferData(m.ARRAY_BUFFER,Va,A),m.bindBuffer(m.ARRAY_BUFFER,z.__webglSkinWeightsBuffer),m.bufferData(m.ARRAY_BUFFER,Wa,A))}if(Hb&&
+P){B=0;for(H=ea.length;B<H;B++)J=hb[ea[B]],Y=J.vertexColors,ga=J.color,3===Y.length&&P===THREE.VertexColors?(Ea=Y[0],ia=Y[1],za=Y[2]):za=ia=Ea=ga,gb[Ya]=Ea.r,gb[Ya+1]=Ea.g,gb[Ya+2]=Ea.b,gb[Ya+3]=ia.r,gb[Ya+4]=ia.g,gb[Ya+5]=ia.b,gb[Ya+6]=za.r,gb[Ya+7]=za.g,gb[Ya+8]=za.b,Ya+=9;0<Ya&&(m.bindBuffer(m.ARRAY_BUFFER,z.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,gb,A))}if(Gb&&La.hasTangents){B=0;for(H=ea.length;B<H;B++)J=hb[ea[B]],R=J.vertexTangents,wa=R[0],X=R[1],Z=R[2],Ua[Ta]=wa.x,Ua[Ta+1]=wa.y,Ua[Ta+
+2]=wa.z,Ua[Ta+3]=wa.w,Ua[Ta+4]=X.x,Ua[Ta+5]=X.y,Ua[Ta+6]=X.z,Ua[Ta+7]=X.w,Ua[Ta+8]=Z.x,Ua[Ta+9]=Z.y,Ua[Ta+10]=Z.z,Ua[Ta+11]=Z.w,Ta+=12;m.bindBuffer(m.ARRAY_BUFFER,z.__webglTangentBuffer);m.bufferData(m.ARRAY_BUFFER,Ua,A)}if(Db&&I){B=0;for(H=ea.length;B<H;B++)if(J=hb[ea[B]],U=J.vertexNormals,fa=J.normal,3===U.length&&L)for(ha=0;3>ha;ha++)Fa=U[ha],tb[eb]=Fa.x,tb[eb+1]=Fa.y,tb[eb+2]=Fa.z,eb+=3;else for(ha=0;3>ha;ha++)tb[eb]=fa.x,tb[eb+1]=fa.y,tb[eb+2]=fa.z,eb+=3;m.bindBuffer(m.ARRAY_BUFFER,z.__webglNormalBuffer);
+m.bufferData(m.ARRAY_BUFFER,tb,A)}if(xb&&Bb&&N){B=0;for(H=ea.length;B<H;B++)if(Q=ea[B],V=Bb[Q],void 0!==V)for(ha=0;3>ha;ha++)Ca=V[ha],cb[Ra]=Ca.x,cb[Ra+1]=Ca.y,Ra+=2;0<Ra&&(m.bindBuffer(m.ARRAY_BUFFER,z.__webglUVBuffer),m.bufferData(m.ARRAY_BUFFER,cb,A))}if(xb&&Cb&&N){B=0;for(H=ea.length;B<H;B++)if(Q=ea[B],W=Cb[Q],void 0!==W)for(ha=0;3>ha;ha++)Da=W[ha],db[Sa]=Da.x,db[Sa+1]=Da.y,Sa+=2;0<Sa&&(m.bindBuffer(m.ARRAY_BUFFER,z.__webglUV2Buffer),m.bufferData(m.ARRAY_BUFFER,db,A))}if(Ab){B=0;for(H=ea.length;B<
+H;B++)Tb[Pa]=ab,Tb[Pa+1]=ab+1,Tb[Pa+2]=ab+2,Pa+=3,ub[qb]=ab,ub[qb+1]=ab+1,ub[qb+2]=ab,ub[qb+3]=ab+2,ub[qb+4]=ab+1,ub[qb+5]=ab+2,qb+=6,ab+=3;m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,z.__webglFaceBuffer);m.bufferData(m.ELEMENT_ARRAY_BUFFER,Tb,A);m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,z.__webglLineBuffer);m.bufferData(m.ELEMENT_ARRAY_BUFFER,ub,A)}if(pb)for(ha=0,ya=pb.length;ha<ya;ha++)if(M=pb[ha],M.__original.needsUpdate){O=0;if(1===M.size)if(void 0===M.boundTo||"vertices"===M.boundTo)for(B=0,H=ea.length;B<
+H;B++)J=hb[ea[B]],M.array[O]=M.value[J.a],M.array[O+1]=M.value[J.b],M.array[O+2]=M.value[J.c],O+=3;else{if("faces"===M.boundTo)for(B=0,H=ea.length;B<H;B++)Qa=M.value[ea[B]],M.array[O]=Qa,M.array[O+1]=Qa,M.array[O+2]=Qa,O+=3}else if(2===M.size)if(void 0===M.boundTo||"vertices"===M.boundTo)for(B=0,H=ea.length;B<H;B++)J=hb[ea[B]],$=M.value[J.a],aa=M.value[J.b],ba=M.value[J.c],M.array[O]=$.x,M.array[O+1]=$.y,M.array[O+2]=aa.x,M.array[O+3]=aa.y,M.array[O+4]=ba.x,M.array[O+5]=ba.y,O+=6;else{if("faces"===
+M.boundTo)for(B=0,H=ea.length;B<H;B++)ba=aa=$=Qa=M.value[ea[B]],M.array[O]=$.x,M.array[O+1]=$.y,M.array[O+2]=aa.x,M.array[O+3]=aa.y,M.array[O+4]=ba.x,M.array[O+5]=ba.y,O+=6}else if(3===M.size){var sa;sa="c"===M.type?["r","g","b"]:["x","y","z"];if(void 0===M.boundTo||"vertices"===M.boundTo)for(B=0,H=ea.length;B<H;B++)J=hb[ea[B]],$=M.value[J.a],aa=M.value[J.b],ba=M.value[J.c],M.array[O]=$[sa[0]],M.array[O+1]=$[sa[1]],M.array[O+2]=$[sa[2]],M.array[O+3]=aa[sa[0]],M.array[O+4]=aa[sa[1]],M.array[O+5]=aa[sa[2]],
+M.array[O+6]=ba[sa[0]],M.array[O+7]=ba[sa[1]],M.array[O+8]=ba[sa[2]],O+=9;else if("faces"===M.boundTo)for(B=0,H=ea.length;B<H;B++)ba=aa=$=Qa=M.value[ea[B]],M.array[O]=$[sa[0]],M.array[O+1]=$[sa[1]],M.array[O+2]=$[sa[2]],M.array[O+3]=aa[sa[0]],M.array[O+4]=aa[sa[1]],M.array[O+5]=aa[sa[2]],M.array[O+6]=ba[sa[0]],M.array[O+7]=ba[sa[1]],M.array[O+8]=ba[sa[2]],O+=9;else if("faceVertices"===M.boundTo)for(B=0,H=ea.length;B<H;B++)Qa=M.value[ea[B]],$=Qa[0],aa=Qa[1],ba=Qa[2],M.array[O]=$[sa[0]],M.array[O+1]=
+$[sa[1]],M.array[O+2]=$[sa[2]],M.array[O+3]=aa[sa[0]],M.array[O+4]=aa[sa[1]],M.array[O+5]=aa[sa[2]],M.array[O+6]=ba[sa[0]],M.array[O+7]=ba[sa[1]],M.array[O+8]=ba[sa[2]],O+=9}else if(4===M.size)if(void 0===M.boundTo||"vertices"===M.boundTo)for(B=0,H=ea.length;B<H;B++)J=hb[ea[B]],$=M.value[J.a],aa=M.value[J.b],ba=M.value[J.c],M.array[O]=$.x,M.array[O+1]=$.y,M.array[O+2]=$.z,M.array[O+3]=$.w,M.array[O+4]=aa.x,M.array[O+5]=aa.y,M.array[O+6]=aa.z,M.array[O+7]=aa.w,M.array[O+8]=ba.x,M.array[O+9]=ba.y,M.array[O+
+10]=ba.z,M.array[O+11]=ba.w,O+=12;else if("faces"===M.boundTo)for(B=0,H=ea.length;B<H;B++)ba=aa=$=Qa=M.value[ea[B]],M.array[O]=$.x,M.array[O+1]=$.y,M.array[O+2]=$.z,M.array[O+3]=$.w,M.array[O+4]=aa.x,M.array[O+5]=aa.y,M.array[O+6]=aa.z,M.array[O+7]=aa.w,M.array[O+8]=ba.x,M.array[O+9]=ba.y,M.array[O+10]=ba.z,M.array[O+11]=ba.w,O+=12;else if("faceVertices"===M.boundTo)for(B=0,H=ea.length;B<H;B++)Qa=M.value[ea[B]],$=Qa[0],aa=Qa[1],ba=Qa[2],M.array[O]=$.x,M.array[O+1]=$.y,M.array[O+2]=$.z,M.array[O+3]=
+$.w,M.array[O+4]=aa.x,M.array[O+5]=aa.y,M.array[O+6]=aa.z,M.array[O+7]=aa.w,M.array[O+8]=ba.x,M.array[O+9]=ba.y,M.array[O+10]=ba.z,M.array[O+11]=ba.w,O+=12;m.bindBuffer(m.ARRAY_BUFFER,M.buffer);m.bufferData(m.ARRAY_BUFFER,M.array,A)}G&&(delete z.__inittedArrays,delete z.__colorArray,delete z.__normalArray,delete z.__tangentArray,delete z.__uvArray,delete z.__uv2Array,delete z.__faceArray,delete z.__vertexArray,delete z.__lineArray,delete z.__skinIndexArray,delete z.__skinWeightArray)}}l.verticesNeedUpdate=
+!1;l.morphTargetsNeedUpdate=!1;l.elementsNeedUpdate=!1;l.uvsNeedUpdate=!1;l.normalsNeedUpdate=!1;l.colorsNeedUpdate=!1;l.tangentsNeedUpdate=!1;l.buffersNeedUpdate=!1;r.attributes&&t(r)}else if(k instanceof THREE.Line){r=d(k,l);n=r.attributes&&w(r);if(l.verticesNeedUpdate||l.colorsNeedUpdate||l.lineDistancesNeedUpdate||n){var Xa=l,Wb=m.DYNAMIC_DRAW,Lb=void 0,Mb=void 0,Nb=void 0,Xb=void 0,pa=void 0,Yb=void 0,Fb=Xa.vertices,Ib=Xa.colors,Kb=Xa.lineDistances,Qb=Fb.length,Rb=Ib.length,Sb=Kb.length,Zb=Xa.__vertexArray,
+$b=Xa.__colorArray,lc=Xa.__lineDistanceArray,dc=Xa.colorsNeedUpdate,ec=Xa.lineDistancesNeedUpdate,hc=Xa.__webglCustomAttributesList,ac=void 0,mc=void 0,Ba=void 0,yb=void 0,Ma=void 0,na=void 0;if(Xa.verticesNeedUpdate){for(Lb=0;Lb<Qb;Lb++)Xb=Fb[Lb],pa=3*Lb,Zb[pa]=Xb.x,Zb[pa+1]=Xb.y,Zb[pa+2]=Xb.z;m.bindBuffer(m.ARRAY_BUFFER,Xa.__webglVertexBuffer);m.bufferData(m.ARRAY_BUFFER,Zb,Wb)}if(dc){for(Mb=0;Mb<Rb;Mb++)Yb=Ib[Mb],pa=3*Mb,$b[pa]=Yb.r,$b[pa+1]=Yb.g,$b[pa+2]=Yb.b;m.bindBuffer(m.ARRAY_BUFFER,Xa.__webglColorBuffer);
+m.bufferData(m.ARRAY_BUFFER,$b,Wb)}if(ec){for(Nb=0;Nb<Sb;Nb++)lc[Nb]=Kb[Nb];m.bindBuffer(m.ARRAY_BUFFER,Xa.__webglLineDistanceBuffer);m.bufferData(m.ARRAY_BUFFER,lc,Wb)}if(hc)for(ac=0,mc=hc.length;ac<mc;ac++)if(na=hc[ac],na.needsUpdate&&(void 0===na.boundTo||"vertices"===na.boundTo)){pa=0;yb=na.value.length;if(1===na.size)for(Ba=0;Ba<yb;Ba++)na.array[Ba]=na.value[Ba];else if(2===na.size)for(Ba=0;Ba<yb;Ba++)Ma=na.value[Ba],na.array[pa]=Ma.x,na.array[pa+1]=Ma.y,pa+=2;else if(3===na.size)if("c"===na.type)for(Ba=
+0;Ba<yb;Ba++)Ma=na.value[Ba],na.array[pa]=Ma.r,na.array[pa+1]=Ma.g,na.array[pa+2]=Ma.b,pa+=3;else for(Ba=0;Ba<yb;Ba++)Ma=na.value[Ba],na.array[pa]=Ma.x,na.array[pa+1]=Ma.y,na.array[pa+2]=Ma.z,pa+=3;else if(4===na.size)for(Ba=0;Ba<yb;Ba++)Ma=na.value[Ba],na.array[pa]=Ma.x,na.array[pa+1]=Ma.y,na.array[pa+2]=Ma.z,na.array[pa+3]=Ma.w,pa+=4;m.bindBuffer(m.ARRAY_BUFFER,na.buffer);m.bufferData(m.ARRAY_BUFFER,na.array,Wb)}}l.verticesNeedUpdate=!1;l.colorsNeedUpdate=!1;l.lineDistancesNeedUpdate=!1;r.attributes&&
+t(r)}else if(k instanceof THREE.ParticleSystem){r=d(k,l);n=r.attributes&&w(r);if(l.verticesNeedUpdate||l.colorsNeedUpdate||k.sortParticles||n){var ib=l,ic=m.DYNAMIC_DRAW,Ob=k,Na=void 0,jb=void 0,kb=void 0,T=void 0,lb=void 0,rb=void 0,bc=ib.vertices,jc=bc.length,kc=ib.colors,nc=kc.length,vb=ib.__vertexArray,wb=ib.__colorArray,mb=ib.__sortArray,oc=ib.verticesNeedUpdate,pc=ib.colorsNeedUpdate,nb=ib.__webglCustomAttributesList,Za=void 0,zb=void 0,ca=void 0,$a=void 0,ka=void 0,S=void 0;if(Ob.sortParticles){cc.copy(Pb);
+cc.multiply(Ob.matrixWorld);for(Na=0;Na<jc;Na++)kb=bc[Na],xa.copy(kb),xa.applyProjection(cc),mb[Na]=[xa.z,Na];mb.sort(q);for(Na=0;Na<jc;Na++)kb=bc[mb[Na][1]],T=3*Na,vb[T]=kb.x,vb[T+1]=kb.y,vb[T+2]=kb.z;for(jb=0;jb<nc;jb++)T=3*jb,rb=kc[mb[jb][1]],wb[T]=rb.r,wb[T+1]=rb.g,wb[T+2]=rb.b;if(nb)for(Za=0,zb=nb.length;Za<zb;Za++)if(S=nb[Za],void 0===S.boundTo||"vertices"===S.boundTo)if(T=0,$a=S.value.length,1===S.size)for(ca=0;ca<$a;ca++)lb=mb[ca][1],S.array[ca]=S.value[lb];else if(2===S.size)for(ca=0;ca<
+$a;ca++)lb=mb[ca][1],ka=S.value[lb],S.array[T]=ka.x,S.array[T+1]=ka.y,T+=2;else if(3===S.size)if("c"===S.type)for(ca=0;ca<$a;ca++)lb=mb[ca][1],ka=S.value[lb],S.array[T]=ka.r,S.array[T+1]=ka.g,S.array[T+2]=ka.b,T+=3;else for(ca=0;ca<$a;ca++)lb=mb[ca][1],ka=S.value[lb],S.array[T]=ka.x,S.array[T+1]=ka.y,S.array[T+2]=ka.z,T+=3;else if(4===S.size)for(ca=0;ca<$a;ca++)lb=mb[ca][1],ka=S.value[lb],S.array[T]=ka.x,S.array[T+1]=ka.y,S.array[T+2]=ka.z,S.array[T+3]=ka.w,T+=4}else{if(oc)for(Na=0;Na<jc;Na++)kb=
+bc[Na],T=3*Na,vb[T]=kb.x,vb[T+1]=kb.y,vb[T+2]=kb.z;if(pc)for(jb=0;jb<nc;jb++)rb=kc[jb],T=3*jb,wb[T]=rb.r,wb[T+1]=rb.g,wb[T+2]=rb.b;if(nb)for(Za=0,zb=nb.length;Za<zb;Za++)if(S=nb[Za],S.needsUpdate&&(void 0===S.boundTo||"vertices"===S.boundTo))if($a=S.value.length,T=0,1===S.size)for(ca=0;ca<$a;ca++)S.array[ca]=S.value[ca];else if(2===S.size)for(ca=0;ca<$a;ca++)ka=S.value[ca],S.array[T]=ka.x,S.array[T+1]=ka.y,T+=2;else if(3===S.size)if("c"===S.type)for(ca=0;ca<$a;ca++)ka=S.value[ca],S.array[T]=ka.r,
+S.array[T+1]=ka.g,S.array[T+2]=ka.b,T+=3;else for(ca=0;ca<$a;ca++)ka=S.value[ca],S.array[T]=ka.x,S.array[T+1]=ka.y,S.array[T+2]=ka.z,T+=3;else if(4===S.size)for(ca=0;ca<$a;ca++)ka=S.value[ca],S.array[T]=ka.x,S.array[T+1]=ka.y,S.array[T+2]=ka.z,S.array[T+3]=ka.w,T+=4}if(oc||Ob.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,ib.__webglVertexBuffer),m.bufferData(m.ARRAY_BUFFER,vb,ic);if(pc||Ob.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,ib.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,wb,ic);if(nb)for(Za=
+0,zb=nb.length;Za<zb;Za++)if(S=nb[Za],S.needsUpdate||Ob.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,S.buffer),m.bufferData(m.ARRAY_BUFFER,S.array,ic)}l.verticesNeedUpdate=!1;l.colorsNeedUpdate=!1;r.attributes&&t(r)}}};this.initMaterial=function(a,b,c,d){var e,f,g,h;a.addEventListener("dispose",Sb);var k,l,p,n;a instanceof THREE.MeshDepthMaterial?n="depth":a instanceof THREE.MeshNormalMaterial?n="normal":a instanceof THREE.MeshBasicMaterial?n="basic":a instanceof THREE.MeshLambertMaterial?n="lambert":
+a instanceof THREE.MeshPhongMaterial?n="phong":a instanceof THREE.LineBasicMaterial?n="basic":a instanceof THREE.LineDashedMaterial?n="dashed":a instanceof THREE.ParticleSystemMaterial&&(n="particle_basic");n&&(e=THREE.ShaderLib[n],a.uniforms=THREE.UniformsUtils.clone(e.uniforms),a.vertexShader=e.vertexShader,a.fragmentShader=e.fragmentShader);p=h=g=f=e=0;for(var q=b.length;p<q;p++){var r=b[p];r.onlyShadow||!1===r.visible||(r instanceof THREE.DirectionalLight&&e++,r instanceof THREE.PointLight&&f++,
+r instanceof THREE.SpotLight&&g++,r instanceof THREE.HemisphereLight&&h++)}q=p=0;for(r=b.length;q<r;q++){var s=b[q];s.castShadow&&(s instanceof THREE.SpotLight&&p++,s instanceof THREE.DirectionalLight&&!s.shadowCascade&&p++)}b=p;Gb&&d&&d.useVertexTexture?p=1024:(p=m.getParameter(m.MAX_VERTEX_UNIFORM_VECTORS),p=Math.floor((p-20)/4),void 0!==d&&d instanceof THREE.SkinnedMesh&&(p=Math.min(d.bones.length,p),p<d.bones.length&&console.warn("WebGLRenderer: too many bones - "+d.bones.length+", this GPU supports just "+
+p+" (try OpenGL instead of ANGLE)")));c={precision:Q,supportsVertexTextures:Jb,map:!!a.map,envMap:!!a.envMap,lightMap:!!a.lightMap,bumpMap:!!a.bumpMap,normalMap:!!a.normalMap,specularMap:!!a.specularMap,vertexColors:a.vertexColors,fog:c,useFog:a.fog,fogExp:c instanceof THREE.FogExp2,sizeAttenuation:a.sizeAttenuation,logarithmicDepthBuffer:da,skinning:a.skinning,maxBones:p,useVertexTexture:Gb&&d&&d.useVertexTexture,morphTargets:a.morphTargets,morphNormals:a.morphNormals,maxMorphTargets:this.maxMorphTargets,
+maxMorphNormals:this.maxMorphNormals,maxDirLights:e,maxPointLights:f,maxSpotLights:g,maxHemiLights:h,maxShadows:b,shadowMapEnabled:this.shadowMapEnabled&&d.receiveShadow&&0<b,shadowMapType:this.shadowMapType,shadowMapDebug:this.shadowMapDebug,shadowMapCascade:this.shadowMapCascade,alphaTest:a.alphaTest,metal:a.metal,wrapAround:a.wrapAround,doubleSided:a.side===THREE.DoubleSide,flipSided:a.side===THREE.BackSide};d=[];n?d.push(n):(d.push(a.fragmentShader),d.push(a.vertexShader));for(var t in a.defines)d.push(t),
+d.push(a.defines[t]);for(l in c)d.push(l),d.push(c[l]);n=d.join();var u;l=0;for(t=ga.length;l<t;l++)if(d=ga[l],d.code===n){u=d;u.usedTimes++;break}void 0===u&&(u=new THREE.WebGLProgram(this,n,a,c),ga.push(u),P.info.memory.programs=ga.length);a.program=u;u=a.program.attributes;if(a.morphTargets)for(a.numSupportedMorphTargets=0,t="morphTarget",l=0;l<this.maxMorphTargets;l++)n=t+l,0<=u[n]&&a.numSupportedMorphTargets++;if(a.morphNormals)for(a.numSupportedMorphNormals=0,t="morphNormal",l=0;l<this.maxMorphNormals;l++)n=
+t+l,0<=u[n]&&a.numSupportedMorphNormals++;a.uniformsList=[];for(k in a.uniforms)a.uniformsList.push([a.uniforms[k],k])};this.setFaceCulling=function(a,b){a===THREE.CullFaceNone?m.disable(m.CULL_FACE):(b===THREE.FrontFaceDirectionCW?m.frontFace(m.CW):m.frontFace(m.CCW),a===THREE.CullFaceBack?m.cullFace(m.BACK):a===THREE.CullFaceFront?m.cullFace(m.FRONT):m.cullFace(m.FRONT_AND_BACK),m.enable(m.CULL_FACE))};this.setMaterialFaces=function(a){var b=a.side===THREE.DoubleSide;a=a.side===THREE.BackSide;Ga!==
+b&&(b?m.disable(m.CULL_FACE):m.enable(m.CULL_FACE),Ga=b);ha!==a&&(a?m.frontFace(m.CW):m.frontFace(m.CCW),ha=a)};this.setDepthTest=function(a){ia!==a&&(a?m.enable(m.DEPTH_TEST):m.disable(m.DEPTH_TEST),ia=a)};this.setDepthWrite=function(a){ma!==a&&(m.depthMask(a),ma=a)};this.setBlending=function(a,b,c,d){a!==Oa&&(a===THREE.NoBlending?m.disable(m.BLEND):a===THREE.AdditiveBlending?(m.enable(m.BLEND),m.blendEquation(m.FUNC_ADD),m.blendFunc(m.SRC_ALPHA,m.ONE)):a===THREE.SubtractiveBlending?(m.enable(m.BLEND),
+m.blendEquation(m.FUNC_ADD),m.blendFunc(m.ZERO,m.ONE_MINUS_SRC_COLOR)):a===THREE.MultiplyBlending?(m.enable(m.BLEND),m.blendEquation(m.FUNC_ADD),m.blendFunc(m.ZERO,m.SRC_COLOR)):a===THREE.CustomBlending?m.enable(m.BLEND):(m.enable(m.BLEND),m.blendEquationSeparate(m.FUNC_ADD,m.FUNC_ADD),m.blendFuncSeparate(m.SRC_ALPHA,m.ONE_MINUS_SRC_ALPHA,m.ONE,m.ONE_MINUS_SRC_ALPHA)),Oa=a);if(a===THREE.CustomBlending){if(b!==Ra&&(m.blendEquation(y(b)),Ra=b),c!==Sa||d!==Fa)m.blendFunc(y(c),y(d)),Sa=c,Fa=d}else Fa=
+Sa=Ra=null};this.setTexture=function(a,b){if(a.needsUpdate){a.__webglInit||(a.__webglInit=!0,a.addEventListener("dispose",Hb),a.__webglTexture=m.createTexture(),P.info.memory.textures++);m.activeTexture(m.TEXTURE0+b);m.bindTexture(m.TEXTURE_2D,a.__webglTexture);m.pixelStorei(m.UNPACK_FLIP_Y_WEBGL,a.flipY);m.pixelStorei(m.UNPACK_PREMULTIPLY_ALPHA_WEBGL,a.premultiplyAlpha);m.pixelStorei(m.UNPACK_ALIGNMENT,a.unpackAlignment);var c=a.image,d=THREE.Math.isPowerOfTwo(c.width)&&THREE.Math.isPowerOfTwo(c.height),
+e=y(a.format),f=y(a.type);B(m.TEXTURE_2D,a,d);var g=a.mipmaps;if(a instanceof THREE.DataTexture)if(0<g.length&&d){for(var h=0,k=g.length;h<k;h++)c=g[h],m.texImage2D(m.TEXTURE_2D,h,e,c.width,c.height,0,e,f,c.data);a.generateMipmaps=!1}else m.texImage2D(m.TEXTURE_2D,0,e,c.width,c.height,0,e,f,c.data);else if(a instanceof THREE.CompressedTexture)for(h=0,k=g.length;h<k;h++)c=g[h],a.format!==THREE.RGBAFormat?m.compressedTexImage2D(m.TEXTURE_2D,h,e,c.width,c.height,0,c.data):m.texImage2D(m.TEXTURE_2D,h,
+e,c.width,c.height,0,e,f,c.data);else if(0<g.length&&d){h=0;for(k=g.length;h<k;h++)c=g[h],m.texImage2D(m.TEXTURE_2D,h,e,e,f,c);a.generateMipmaps=!1}else m.texImage2D(m.TEXTURE_2D,0,e,e,f,a.image);a.generateMipmaps&&d&&m.generateMipmap(m.TEXTURE_2D);a.needsUpdate=!1;if(a.onUpdate)a.onUpdate()}else m.activeTexture(m.TEXTURE0+b),m.bindTexture(m.TEXTURE_2D,a.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.WebGLRenderTargetCube;if(a&&!a.__webglFramebuffer){void 0===a.depthBuffer&&
+(a.depthBuffer=!0);void 0===a.stencilBuffer&&(a.stencilBuffer=!0);a.addEventListener("dispose",Rb);a.__webglTexture=m.createTexture();P.info.memory.textures++;var c=THREE.Math.isPowerOfTwo(a.width)&&THREE.Math.isPowerOfTwo(a.height),d=y(a.format),e=y(a.type);if(b){a.__webglFramebuffer=[];a.__webglRenderbuffer=[];m.bindTexture(m.TEXTURE_CUBE_MAP,a.__webglTexture);B(m.TEXTURE_CUBE_MAP,a,c);for(var f=0;6>f;f++){a.__webglFramebuffer[f]=m.createFramebuffer();a.__webglRenderbuffer[f]=m.createRenderbuffer();
+m.texImage2D(m.TEXTURE_CUBE_MAP_POSITIVE_X+f,0,d,a.width,a.height,0,d,e,null);var g=a,h=m.TEXTURE_CUBE_MAP_POSITIVE_X+f;m.bindFramebuffer(m.FRAMEBUFFER,a.__webglFramebuffer[f]);m.framebufferTexture2D(m.FRAMEBUFFER,m.COLOR_ATTACHMENT0,h,g.__webglTexture,0);A(a.__webglRenderbuffer[f],a)}c&&m.generateMipmap(m.TEXTURE_CUBE_MAP)}else a.__webglFramebuffer=m.createFramebuffer(),a.__webglRenderbuffer=a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:m.createRenderbuffer(),m.bindTexture(m.TEXTURE_2D,a.__webglTexture),
+B(m.TEXTURE_2D,a,c),m.texImage2D(m.TEXTURE_2D,0,d,a.width,a.height,0,d,e,null),d=m.TEXTURE_2D,m.bindFramebuffer(m.FRAMEBUFFER,a.__webglFramebuffer),m.framebufferTexture2D(m.FRAMEBUFFER,m.COLOR_ATTACHMENT0,d,a.__webglTexture,0),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_ATTACHMENT,m.RENDERBUFFER,a.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&m.framebufferRenderbuffer(m.FRAMEBUFFER,m.DEPTH_STENCIL_ATTACHMENT,m.RENDERBUFFER,a.__webglRenderbuffer):
+A(a.__webglRenderbuffer,a),c&&m.generateMipmap(m.TEXTURE_2D);b?m.bindTexture(m.TEXTURE_CUBE_MAP,null):m.bindTexture(m.TEXTURE_2D,null);m.bindRenderbuffer(m.RENDERBUFFER,null);m.bindFramebuffer(m.FRAMEBUFFER,null)}a?(b=b?a.__webglFramebuffer[a.activeCubeFace]:a.__webglFramebuffer,c=a.width,a=a.height,e=d=0):(b=null,c=Da,a=Ja,d=Ca,e=va);b!==Ha&&(m.bindFramebuffer(m.FRAMEBUFFER,b),m.viewport(d,e,c,a),Ha=b);ja=c;ra=a};this.shadowMapPlugin=new THREE.ShadowMapPlugin;this.addPrePlugin(this.shadowMapPlugin);
+this.addPostPlugin(new THREE.SpritePlugin);this.addPostPlugin(new THREE.LensFlarePlugin)};THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=void 0!==c.wrapS?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=void 0!==c.wrapT?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=void 0!==c.magFilter?c.magFilter:THREE.LinearFilter;this.minFilter=void 0!==c.minFilter?c.minFilter:THREE.LinearMipMapLinearFilter;this.anisotropy=void 0!==c.anisotropy?c.anisotropy:1;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=void 0!==c.format?c.format:
 THREE.RGBAFormat;this.type=void 0!==c.type?c.type:THREE.UnsignedByteType;this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.generateMipmaps=!0;this.shareDepthFrom=null};
 THREE.WebGLRenderTarget.prototype={constructor:THREE.WebGLRenderTarget,setSize:function(a,b){this.width=a;this.height=b},clone:function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.anisotropy=this.anisotropy;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;a.generateMipmaps=this.generateMipmaps;
 a.shareDepthFrom=this.shareDepthFrom;return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.WebGLRenderTarget.prototype);THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};THREE.WebGLRenderTargetCube.prototype=Object.create(THREE.WebGLRenderTarget.prototype);THREE.WebGLProgram=function(){var a=0;return function(b,c,d,e){var f=b.context,g=d.fragmentShader,h=d.vertexShader,k=d.uniforms,l=d.attributes,n=d.defines,q=d.index0AttributeName;void 0===q&&!0===e.morphTargets&&(q="position");var p="SHADOWMAP_TYPE_BASIC";e.shadowMapType===THREE.PCFShadowMap?p="SHADOWMAP_TYPE_PCF":e.shadowMapType===THREE.PCFSoftShadowMap&&(p="SHADOWMAP_TYPE_PCF_SOFT");var r,u;r=[];for(var s in n)u=n[s],!1!==u&&(u="#define "+s+" "+u,r.push(u));r=r.join("\n");n=f.createProgram();d instanceof