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@@ -76,7 +76,7 @@ b,c){function d(a,b){if(a)a.isTexture?c=a.encoding:a.isWebGLRenderTarget&&(conso
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MeshPhysicalMaterial:"physical",MeshMatcapMaterial:"matcap",LineBasicMaterial:"basic",LineDashedMaterial:"dashed",PointsMaterial:"points",ShadowMaterial:"shadow",SpriteMaterial:"sprite"},g="precision supportsVertexTextures map mapEncoding matcap matcapEncoding envMap envMapMode envMapEncoding lightMap aoMap emissiveMap emissiveMapEncoding bumpMap normalMap objectSpaceNormalMap displacementMap specularMap roughnessMap metalnessMap gradientMap alphaMap combine vertexColors vertexTangents fog useFog fogExp flatShading sizeAttenuation logarithmicDepthBuffer skinning maxBones useVertexTexture morphTargets morphNormals maxMorphTargets maxMorphNormals premultipliedAlpha numDirLights numPointLights numSpotLights numHemiLights numRectAreaLights shadowMapEnabled shadowMapType toneMapping physicallyCorrectLights alphaTest doubleSided flipSided numClippingPlanes numClipIntersection depthPacking dithering".split(" ");
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this.getParameters=function(b,e,g,q,p,v,k){var h=f[b.type];if(k.isSkinnedMesh){var l=k.skeleton.bones;if(c.floatVertexTextures)l=1024;else{var m=Math.min(Math.floor((c.maxVertexUniforms-20)/4),l.length);m<l.length?(console.warn("THREE.WebGLRenderer: Skeleton has "+l.length+" bones. This GPU supports "+m+"."),l=0):l=m}}else l=0;m=c.precision;null!==b.precision&&(m=c.getMaxPrecision(b.precision),m!==b.precision&&console.warn("THREE.WebGLProgram.getParameters:",b.precision,"not supported, using",m,"instead."));
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var t=a.getRenderTarget();return{shaderID:h,precision:m,supportsVertexTextures:c.vertexTextures,outputEncoding:d(t?t.texture:null,a.gammaOutput),map:!!b.map,mapEncoding:d(b.map,a.gammaInput),matcap:!!b.matcap,matcapEncoding:d(b.matcap,a.gammaInput),envMap:!!b.envMap,envMapMode:b.envMap&&b.envMap.mapping,envMapEncoding:d(b.envMap,a.gammaInput),envMapCubeUV:!!b.envMap&&(306===b.envMap.mapping||307===b.envMap.mapping),lightMap:!!b.lightMap,aoMap:!!b.aoMap,emissiveMap:!!b.emissiveMap,emissiveMapEncoding:d(b.emissiveMap,
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-a.gammaInput),bumpMap:!!b.bumpMap,normalMap:!!b.normalMap,objectSpaceNormalMap:1===b.normalMapType,displacementMap:!!b.displacementMap,roughnessMap:!!b.roughnessMap,metalnessMap:!!b.metalnessMap,specularMap:!!b.specularMap,alphaMap:!!b.alphaMap,gradientMap:!!b.gradientMap,combine:b.combine,vertexTangents:b.vertexTangents,vertexColors:b.vertexColors,fog:!!q,useFog:b.fog,fogExp:q&&q.isFogExp2,flatShading:b.flatShading,sizeAttenuation:b.sizeAttenuation,logarithmicDepthBuffer:c.logarithmicDepthBuffer,
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+a.gammaInput),bumpMap:!!b.bumpMap,normalMap:!!b.normalMap,objectSpaceNormalMap:1===b.normalMapType,displacementMap:!!b.displacementMap,roughnessMap:!!b.roughnessMap,metalnessMap:!!b.metalnessMap,specularMap:!!b.specularMap,alphaMap:!!b.alphaMap,gradientMap:!!b.gradientMap,combine:b.combine,vertexTangents:b.normalMap&&b.vertexTangents,vertexColors:b.vertexColors,fog:!!q,useFog:b.fog,fogExp:q&&q.isFogExp2,flatShading:b.flatShading,sizeAttenuation:b.sizeAttenuation,logarithmicDepthBuffer:c.logarithmicDepthBuffer,
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skinning:b.skinning&&0<l,maxBones:l,useVertexTexture:c.floatVertexTextures,morphTargets:b.morphTargets,morphNormals:b.morphNormals,maxMorphTargets:a.maxMorphTargets,maxMorphNormals:a.maxMorphNormals,numDirLights:e.directional.length,numPointLights:e.point.length,numSpotLights:e.spot.length,numRectAreaLights:e.rectArea.length,numHemiLights:e.hemi.length,numClippingPlanes:p,numClipIntersection:v,dithering:b.dithering,shadowMapEnabled:a.shadowMap.enabled&&k.receiveShadow&&0<g.length,shadowMapType:a.shadowMap.type,
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toneMapping:a.toneMapping,physicallyCorrectLights:a.physicallyCorrectLights,premultipliedAlpha:b.premultipliedAlpha,alphaTest:b.alphaTest,doubleSided:2===b.side,flipSided:1===b.side,depthPacking:void 0!==b.depthPacking?b.depthPacking:!1}};this.getProgramCode=function(b,c){var d=[];c.shaderID?d.push(c.shaderID):(d.push(b.fragmentShader),d.push(b.vertexShader));if(void 0!==b.defines)for(var e in b.defines)d.push(e),d.push(b.defines[e]);for(e=0;e<g.length;e++)d.push(c[g[e]]);d.push(b.onBeforeCompile.toString());
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d.push(a.gammaOutput);d.push(a.gammaFactor);return d.join()};this.acquireProgram=function(d,f,g,q){for(var h,l=0,m=e.length;l<m;l++){var k=e[l];if(k.code===q){h=k;++h.usedTimes;break}}void 0===h&&(h=new Ng(a,b,q,d,f,g,c),e.push(h));return h};this.releaseProgram=function(a){if(0===--a.usedTimes){var b=e.indexOf(a);e[b]=e[e.length-1];e.pop();a.destroy()}};this.programs=e}function Qg(){var a=new WeakMap;return{get:function(b){var c=a.get(b);void 0===c&&(c={},a.set(b,c));return c},remove:function(b){a.delete(b)},
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@@ -188,7 +188,7 @@ a=new B);return a.set(S*T,N*T)};this.setDrawingBufferSize=function(a,b,c){S=a;N=
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this.setScissor=function(a,b,c,d){a.isVector4?aa.set(a.x,a.y,a.z,a.w):aa.set(a,b,c,d);Z.scissor(W.copy(aa).multiplyScalar(T))};this.getScissorTest=function(){return pa};this.setScissorTest=function(a){Z.setScissorTest(pa=a)};this.getClearColor=function(){return na.getClearColor()};this.setClearColor=function(){na.setClearColor.apply(na,arguments)};this.getClearAlpha=function(){return na.getClearAlpha()};this.setClearAlpha=function(){na.setClearAlpha.apply(na,arguments)};this.clear=function(a,b,c){var d=
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0;if(void 0===a||a)d|=16384;if(void 0===b||b)d|=256;if(void 0===c||c)d|=1024;O.clear(d)};this.clearColor=function(){this.clear(!0,!1,!1)};this.clearDepth=function(){this.clear(!1,!0,!1)};this.clearStencil=function(){this.clear(!1,!1,!0)};this.dispose=function(){w.removeEventListener("webglcontextlost",d,!1);w.removeEventListener("webglcontextrestored",e,!1);va.dispose();qa.dispose();Da.dispose();oa.dispose();ka.dispose();wa.stop()};this.renderBufferImmediate=function(a,b){Z.initAttributes();var c=
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Da.get(a);a.hasPositions&&!c.position&&(c.position=O.createBuffer());a.hasNormals&&!c.normal&&(c.normal=O.createBuffer());a.hasUvs&&!c.uv&&(c.uv=O.createBuffer());a.hasColors&&!c.color&&(c.color=O.createBuffer());b=b.getAttributes();a.hasPositions&&(O.bindBuffer(34962,c.position),O.bufferData(34962,a.positionArray,35048),Z.enableAttribute(b.position),O.vertexAttribPointer(b.position,3,5126,!1,0,0));a.hasNormals&&(O.bindBuffer(34962,c.normal),O.bufferData(34962,a.normalArray,35048),Z.enableAttribute(b.normal),
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-O.vertexAttribPointer(b.normal,3,5126,!1,0,0));a.hasUvs&&(O.bindBuffer(34962,c.uv),O.bufferData(34962,a.uvArray,35048),Z.enableAttribute(b.uv),O.vertexAttribPointer(b.uv,2,5126,!1,0,0));a.hasColors&&(O.bindBuffer(34962,c.color),O.bufferData(34962,a.colorArray,35048),Z.enableAttribute(b.color),O.vertexAttribPointer(b.color,3,5126,!1,0,0));Z.disableUnusedAttributes();O.drawArrays(4,0,a.count);a.count=0};this.renderBufferDirect=function(a,c,d,e,f,g){var h=f.isMesh&&0>f.normalMatrix.determinant();Z.setMaterial(e,
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+O.vertexAttribPointer(b.normal,3,5126,!1,0,0));a.hasUvs&&(O.bindBuffer(34962,c.uv),O.bufferData(34962,a.uvArray,35048),Z.enableAttribute(b.uv),O.vertexAttribPointer(b.uv,2,5126,!1,0,0));a.hasColors&&(O.bindBuffer(34962,c.color),O.bufferData(34962,a.colorArray,35048),Z.enableAttribute(b.color),O.vertexAttribPointer(b.color,3,5126,!1,0,0));Z.disableUnusedAttributes();O.drawArrays(4,0,a.count);a.count=0};this.renderBufferDirect=function(a,c,d,e,f,g){var h=f.isMesh&&0>f.matrixWorld.determinant();Z.setMaterial(e,
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h);var l=k(a,c,e,f),m=!1;if(b!==d.id||U!==l.id||ta!==(!0===e.wireframe))b=d.id,U=l.id,ta=!0===e.wireframe,m=!0;f.morphTargetInfluences&&(xa.update(f,d,e,l),m=!0);h=d.index;var q=d.attributes.position;c=1;!0===e.wireframe&&(h=ua.getWireframeAttribute(d),c=2);a=Aa;if(null!==h){var p=ra.get(h);a=Ba;a.setIndex(p)}if(m){if(d&&d.isInstancedBufferGeometry&&!za.isWebGL2&&null===la.get("ANGLE_instanced_arrays"))console.error("THREE.WebGLRenderer.setupVertexAttributes: using THREE.InstancedBufferGeometry but hardware does not support extension ANGLE_instanced_arrays.");
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else{Z.initAttributes();m=d.attributes;l=l.getAttributes();var v=e.defaultAttributeValues;for(A in l){var r=l[A];if(0<=r){var t=m[A];if(void 0!==t){var u=t.normalized,n=t.itemSize,w=ra.get(t);if(void 0!==w){var x=w.buffer,z=w.type;w=w.bytesPerElement;if(t.isInterleavedBufferAttribute){var y=t.data,F=y.stride;t=t.offset;y&&y.isInstancedInterleavedBuffer?(Z.enableAttributeAndDivisor(r,y.meshPerAttribute),void 0===d.maxInstancedCount&&(d.maxInstancedCount=y.meshPerAttribute*y.count)):Z.enableAttribute(r);
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O.bindBuffer(34962,x);O.vertexAttribPointer(r,n,z,u,F*w,t*w)}else t.isInstancedBufferAttribute?(Z.enableAttributeAndDivisor(r,t.meshPerAttribute),void 0===d.maxInstancedCount&&(d.maxInstancedCount=t.meshPerAttribute*t.count)):Z.enableAttribute(r),O.bindBuffer(34962,x),O.vertexAttribPointer(r,n,z,u,0,0)}}else if(void 0!==v&&(u=v[A],void 0!==u))switch(u.length){case 2:O.vertexAttrib2fv(r,u);break;case 3:O.vertexAttrib3fv(r,u);break;case 4:O.vertexAttrib4fv(r,u);break;default:O.vertexAttrib1fv(r,u)}}}Z.disableUnusedAttributes()}null!==
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