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@@ -19,6 +19,7 @@
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<script src="../build/Three.js"></script>
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<script src="../src/extras/core/Curve.js"></script>
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<script src="../src/extras/geometries/TubeGeometry.js"></script>
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+ <script src="../src/extras/helpers/CameraHelper.js"></script>
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<script src="js/Stats.js"></script>
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@@ -348,7 +349,7 @@
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var container, stats;
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- var camera, scene, renderer;
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+ var camera, scene, renderer, splineCamera, cameraHelper, cameraPos;
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var text, plane;
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@@ -412,7 +413,7 @@
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var debug = true;
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var parent;
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var tube, tubeMesh;
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- var animation = false;
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+ var animation = false, lookAhead = false;
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var scale;
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function addTube() {
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@@ -471,6 +472,7 @@
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function animateCamera() {
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animation = document.getElementById('animation').checked;
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+ lookAhead = document.getElementById('lookAhead').checked;
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}
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@@ -495,19 +497,24 @@
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info.innerHTML += '<br/>Extrusion Segments: <select onchange="addTube()" id="segments"><option>50</option><option selected>100</option><option>200</option><option>400</option></select>';
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info.innerHTML += '<br/>Debug: <input id="debug" type="checkbox" onchange="addTube()" checked /> Closed:<input id="closed" onchange="addTube()" type="checkbox" checked />';
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- info.innerHTML += '<br/>Radius Segments: <select id="radiusSegments" onchange="addTube()"><option>1</option><option>2</option><option selected>3</option><option>4</option><option>5</option></select>';
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+ info.innerHTML += '<br/>Radius Segments: <select id="radiusSegments" onchange="addTube()"><option>1</option><option>2</option><option selected>3</option><option>4</option><option>5</option><option>6</option><option>8</option><option>12</option></select>';
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- info.innerHTML += '<br/>Camera Spline Animation: <input id="animation" type="checkbox" onchange="animateCamera()" />';
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+ info.innerHTML += '<br/>Camera Spline Animation: <input id="animation" type="checkbox" onchange="animateCamera()" /> Look Ahead <input id="lookAhead" type="checkbox" onchange="animateCamera()" />'; //checkbox button
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container.appendChild(info);
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scene = new THREE.Scene();
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- // 50
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- camera = new THREE.PerspectiveCamera(79, window.innerWidth / window.innerHeight, 0.01, 1000);
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+ //
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+ camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 0.01, 1000);
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+ splineCamera = new THREE.PerspectiveCamera(84, window.innerWidth / window.innerHeight, 0.01, 1000);
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+ cameraHelper = new THREE.CameraHelper(splineCamera);
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+
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camera.position.set(0, 50, 500);
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+
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scene.add(camera);
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+
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var light = new THREE.DirectionalLight(0xffffff);
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light.position.set(0, 0, 1);
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scene.add(light);
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@@ -518,6 +525,17 @@
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addTube();
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+ // Debug point
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+ cameraPos = new THREE.Mesh(new THREE.SphereGeometry(5), new THREE.MeshBasicMaterial({
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+ color: 0xdddddd
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+ }));
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+
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+ parent.add(cameraPos);
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+
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+ cameraHelper.scale.multiplyScalar(0.1);
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+ splineCamera.add(cameraHelper);
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+ parent.add(splineCamera);
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+
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//
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renderer = new THREE.WebGLRenderer({
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antialias: true
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@@ -615,55 +633,68 @@
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function render() {
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- if (animation) {
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- // Try Animate Camera Along Spline
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- var time = Date.now();
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- var looptime = 20 * 1000;
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- var t = (time % looptime) / looptime;
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-
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- var pos = tube.path.getPointAt(t);
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- pos.multiplyScalar(scale);
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-
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-
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-
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- // interpolation
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- var segments = tube.tangents.length;
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- var pickt = t * segments;
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- var pick = Math.floor(pickt);
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- var pickNext = (pick + 1) % segments;
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-
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- var binormal = new THREE.Vector3();
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- binormal.sub(tube.binormals[pickNext], tube.binormals[pick]);
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- binormal.multiplyScalar(pickt-pick).addSelf(tube.binormals[pick]);
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-
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-
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- var dir = tube.path.getTangentAt(t);
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-
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- var offset = 50;
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+ // Try Animate Camera Along Spline
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+ var time = Date.now();
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+ var looptime = 20 * 1000;
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+ var t = (time % looptime) / looptime;
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- // pos.addSelf(binormal.clone().multiplyScalar(offset));
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- // console.log(t, pos);
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- camera.position = pos;
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+ var pos = tube.path.getPointAt(t);
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+ pos.multiplyScalar(scale);
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- var lookAt = tube.path.getPointAt(t + 0.001);
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- // lookAt.multiplyScalar(scale);
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- // camera.lookAt(lookAt);
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- camera.matrix.lookAt( camera.position, lookAt, binormal ); //camera.position.clone().addSelf(dir)
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- camera.rotation.getRotationFromMatrix( camera.matrix );
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-
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- // var axis = new THREE.Vector3( 0, 1, 0 ).crossSelf( dir );
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- // var radians = Math.acos( new THREE.Vector3( 0, 1, 0 ).dot( dir.clone().normalize() ) );
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- // var matrix = new THREE.Matrix4().setRotationAxis( axis.normalize(), radians );
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- // camera.rotation.getRotationFromMatrix( matrix, camera.scale );
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+ // interpolation
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+ var segments = tube.tangents.length;
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+ var pickt = t * segments;
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+ var pick = Math.floor(pickt);
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+ var pickNext = (pick + 1) % segments;
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- }
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+ var binormal = new THREE.Vector3();
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+ binormal.sub(tube.binormals[pickNext], tube.binormals[pick]);
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+ binormal.multiplyScalar(pickt - pick).addSelf(tube.binormals[pick]);
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+
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+
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+ var dir = tube.path.getTangentAt(t);
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+
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+ var offset = 15;
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+
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+ var normal = new THREE.Vector3();
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+ normal.copy(binormal).crossSelf(dir);
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+
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+ // We move on a offset on its binormal
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+ pos.addSelf(normal.clone().multiplyScalar(offset));
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+ // console.log(t, pos);
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+ splineCamera.position = pos;
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+ cameraPos.position = pos;
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+
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+
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+ // Camera Orientation 1 - default look at
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+ var lookAt = tube.path.getPointAt((t + 0.101) % 1).multiplyScalar(scale);
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+ // splineCamera.lookAt(lookAt);
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+
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+ // Camera Orientation 2 - up orientation via normal
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+ if (!lookAhead)
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+ lookAt.copy(pos).addSelf(dir);
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+ splineCamera.matrix.lookAt(splineCamera.position, lookAt, normal);
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+ splineCamera.rotation.getRotationFromMatrix(splineCamera.matrix);
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+
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+ cameraHelper.update();
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parent.rotation.y += (targetRotation - parent.rotation.y) * 0.05;
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- renderer.render(scene, camera);
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+ if (animation) {
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+
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+ renderer.render(scene, splineCamera);
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+
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+ } else {
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+
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+ renderer.render(scene, camera);
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+
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+ }
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+
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+
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+
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}
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</script>
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