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+<!DOCTYPE html>
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+<html lang="en">
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+ <head>
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+ <title>three.js webgl - read float pixels</title>
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+ <meta charset="utf-8">
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+ <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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+ <style>
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+ body {
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+ color: #ffffff;
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+ font-family:Monospace;
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+ font-size:13px;
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+ text-align:center;
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+ font-weight: bold;
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+ background-color: #000000;
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+ margin: 0px;
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+ overflow: hidden;
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+ }
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+
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+ #info {
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+ position: absolute;
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+ top: 0px; width: 100%;
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+ padding: 5px;
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+ }
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+
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+ a {
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+ color: #ffffff;
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+ }
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+
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+ </style>
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+ </head>
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+ <body>
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+
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+ <div id="container"></div>
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+ <div id="info"><a href="http://threejs.org" target="_blank">three.js</a> read float pixels webgl example</div>
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+
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+ <script src="../build/three.min.js"></script>
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+
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+ <script src="js/Detector.js"></script>
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+ <script src="js/libs/stats.min.js"></script>
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+
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+ <script id="fragment_shader_screen" type="x-shader/x-fragment">
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+
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+ varying vec2 vUv;
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+ uniform sampler2D tDiffuse;
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+
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+ void main() {
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+
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+ gl_FragColor = texture2D( tDiffuse, vUv );
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+
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+ }
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+
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+ </script>
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+
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+ <script id="fragment_shader_pass_1" type="x-shader/x-fragment">
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+
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+ varying vec2 vUv;
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+ uniform float time;
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+
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+ void main() {
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+
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+ float r = vUv.x;
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+ if( vUv.y < 0.5 ) r = 0.0;
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+ float g = vUv.y;
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+ if( vUv.x < 0.5 ) g = 0.0;
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+
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+ gl_FragColor = vec4( r, g, time, 1.0 );
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+
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+ }
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+
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+ </script>
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+
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+ <script id="vertexShader" type="x-shader/x-vertex">
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+
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+ varying vec2 vUv;
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+
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+ void main() {
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+
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+ vUv = uv;
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+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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+
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+ }
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+
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+ </script>
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+
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+
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+ <script>
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+
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+ if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
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+
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+ var container, stats;
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+
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+ var cameraRTT, camera, sceneRTT, sceneScreen, scene, renderer, zmesh1, zmesh2;
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+
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+ var mouseX = 0, mouseY = 0;
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+
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+ var windowHalfX = window.innerWidth / 2;
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+ var windowHalfY = window.innerHeight / 2;
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+
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+ var rtTexture, material, quad;
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+
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+ var delta = 0.01;
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+ var valueNode;
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+
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+ init();
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+ animate();
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+
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+ function init() {
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+
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+ container = document.getElementById( 'container' );
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+
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+ camera = new THREE.PerspectiveCamera( 30, window.innerWidth / window.innerHeight, 1, 10000 );
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+ camera.position.z = 100;
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+
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+ cameraRTT = new THREE.OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, -10000, 10000 );
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+ cameraRTT.position.z = 100;
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+
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+ //
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+
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+ scene = new THREE.Scene();
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+ sceneRTT = new THREE.Scene();
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+ sceneScreen = new THREE.Scene();
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+
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+ var light = new THREE.DirectionalLight( 0xffffff );
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+ light.position.set( 0, 0, 1 ).normalize();
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+ sceneRTT.add( light );
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+
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+ light = new THREE.DirectionalLight( 0xffaaaa, 1.5 );
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+ light.position.set( 0, 0, -1 ).normalize();
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+ sceneRTT.add( light );
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+
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+ rtTexture = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, { minFilter: THREE.LinearFilter, magFilter: THREE.NearestFilter, format: THREE.RGBAFormat, type:THREE.FloatType } );
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+
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+ material = new THREE.ShaderMaterial( {
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+
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+ uniforms: { time: { type: "f", value: 0.0 } },
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+ vertexShader: document.getElementById( 'vertexShader' ).textContent,
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+ fragmentShader: document.getElementById( 'fragment_shader_pass_1' ).textContent
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+
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+ } );
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+
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+ var materialScreen = new THREE.ShaderMaterial( {
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+
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+ uniforms: { tDiffuse: { type: "t", value: rtTexture } },
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+ vertexShader: document.getElementById( 'vertexShader' ).textContent,
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+ fragmentShader: document.getElementById( 'fragment_shader_screen' ).textContent,
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+
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+ depthWrite: false
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+
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+ } );
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+
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+ var plane = new THREE.PlaneBufferGeometry( window.innerWidth, window.innerHeight );
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+
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+ quad = new THREE.Mesh( plane, material );
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+ quad.position.z = -100;
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+ sceneRTT.add( quad );
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+
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+ var geometry = new THREE.TorusGeometry( 100, 25, 15, 30 );
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+
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+ var mat1 = new THREE.MeshPhongMaterial( { color: 0x555555, specular: 0xffaa00, shininess: 5 } );
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+ var mat2 = new THREE.MeshPhongMaterial( { color: 0x550000, specular: 0xff2200, shininess: 5 } );
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+
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+ zmesh1 = new THREE.Mesh( geometry, mat1 );
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+ zmesh1.position.set( 0, 0, 100 );
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+ zmesh1.scale.set( 1.5, 1.5, 1.5 );
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+ sceneRTT.add( zmesh1 );
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+
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+ zmesh2 = new THREE.Mesh( geometry, mat2 );
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+ zmesh2.position.set( 0, 150, 100 );
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+ zmesh2.scale.set( 0.75, 0.75, 0.75 );
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+ sceneRTT.add( zmesh2 );
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+
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+ quad = new THREE.Mesh( plane, materialScreen );
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+ quad.position.z = -100;
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+ sceneScreen.add( quad );
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+
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+ var n = 5,
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+ geometry = new THREE.SphereGeometry( 10, 64, 32 ),
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+ material2 = new THREE.MeshBasicMaterial( { color: 0xffffff, map: rtTexture } );
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+
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+ for( var j = 0; j < n; j ++ ) {
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+
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+ for( var i = 0; i < n; i ++ ) {
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+
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+ mesh = new THREE.Mesh( geometry, material2 );
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+
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+ mesh.position.x = ( i - ( n - 1 ) / 2 ) * 20;
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+ mesh.position.y = ( j - ( n - 1 ) / 2 ) * 20;
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+ mesh.position.z = 0;
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+
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+ mesh.rotation.y = - Math.PI / 2;
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+
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+ scene.add( mesh );
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+
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+ }
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+
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+ }
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+
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+ renderer = new THREE.WebGLRenderer();
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+ renderer.setPixelRatio( window.devicePixelRatio );
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+ renderer.setSize( window.innerWidth, window.innerHeight );
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+ renderer.autoClear = false;
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+
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+ container.appendChild( renderer.domElement );
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+
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+ stats = new Stats();
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+ stats.domElement.style.position = 'absolute';
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+ stats.domElement.style.top = '0px';
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+ container.appendChild( stats.domElement );
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+
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+ var valueDiv = document.createElement('div');
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+ valueDiv.style.position = 'absolute';
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+ valueDiv.style.top = '0px';
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+ valueDiv.style.right = '0px';
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+ valueDiv.style.width = '500px';
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+ valueDiv.style.height = '300px';
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+ valueDiv.style.fontSize = '60px';
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+ container.appendChild( valueDiv );
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+ valueNode = document.createTextNode('');
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+ valueDiv.appendChild(valueNode);
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+
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+
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+ document.addEventListener( 'mousemove', onDocumentMouseMove, false );
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+
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+ }
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+
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+ function onDocumentMouseMove( event ) {
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+
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+ mouseX = ( event.clientX - windowHalfX );
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+ mouseY = ( event.clientY - windowHalfY );
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+
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+ }
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+
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+ //
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+
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+ function animate() {
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+
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+ requestAnimationFrame( animate );
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+
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+ render();
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+ stats.update();
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+
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+ }
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+
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+ function render() {
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+
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+ var time = Date.now() * 0.0015;
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+
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+ camera.position.x += ( mouseX - camera.position.x ) * .05;
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+ camera.position.y += ( - mouseY - camera.position.y ) * .05;
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+
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+ camera.lookAt( scene.position );
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+
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+ if ( zmesh1 && zmesh2 ) {
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+
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+ zmesh1.rotation.y = - time;
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+ zmesh2.rotation.y = - time + Math.PI / 2;
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+
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+ }
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+
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+ if ( material.uniforms.time.value > 1 || material.uniforms.time.value < 0 ) {
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+
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+ delta *= -1;
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+
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+ }
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+
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+ material.uniforms.time.value += delta;
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+
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+ renderer.clear();
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+
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+ // Render first scene into texture
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+
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+ renderer.render( sceneRTT, cameraRTT, rtTexture, true );
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+
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+ // Render full screen quad with generated texture
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+
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+ renderer.render( sceneScreen, cameraRTT );
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+
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+ // Render second scene to screen
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+ // (using first scene as regular texture)
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+
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+ renderer.render( scene, camera );
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+
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+
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+ var read = new Float32Array(4);
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+ renderer.readRenderTargetPixels(rtTexture, windowHalfX + mouseX, windowHalfY - mouseY, 1, 1, read);
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+
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+ valueNode.nodeValue ='r:' + read[0] +' g:' + read[1] + ' b:' + read[2];
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+
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+ }
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+
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+ </script>
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+ </body>
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+</html>
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