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add read float buffer example

the example reads the background texture point under the mouse and
displays the value on the window.
Nicolas Raynaud 9 rokov pred
rodič
commit
e0209c066d
2 zmenil súbory, kde vykonal 302 pridanie a 8 odobranie
  1. 9 8
      build/three.min.js
  2. 293 0
      examples/webgl_read_float_buffer.html

+ 9 - 8
build/three.min.js

@@ -604,14 +604,15 @@ c.__webglTexture)};this.setRenderTarget=function(a){var b=a instanceof THREE.Web
 [];J.bindTexture(r.TEXTURE_CUBE_MAP,d.__webglTexture);w(r.TEXTURE_CUBE_MAP,a.texture,e);for(d=0;6>d;d++)c.__webglFramebuffer[d]=r.createFramebuffer(),c.__webglRenderbuffer[d]=r.createRenderbuffer(),J.texImage2D(r.TEXTURE_CUBE_MAP_POSITIVE_X+d,0,g,a.width,a.height,0,g,h,null),D(c.__webglFramebuffer[d],a,r.TEXTURE_CUBE_MAP_POSITIVE_X+d),G(c.__webglRenderbuffer[d],a);a.texture.generateMipmaps&&e&&r.generateMipmap(r.TEXTURE_CUBE_MAP)}else c.__webglFramebuffer=r.createFramebuffer(),c.__webglRenderbuffer=
 a.shareDepthFrom?a.shareDepthFrom.__webglRenderbuffer:r.createRenderbuffer(),J.bindTexture(r.TEXTURE_2D,d.__webglTexture),w(r.TEXTURE_2D,a.texture,e),J.texImage2D(r.TEXTURE_2D,0,g,a.width,a.height,0,g,h,null),D(c.__webglFramebuffer,a,r.TEXTURE_2D),a.shareDepthFrom?a.depthBuffer&&!a.stencilBuffer?r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_ATTACHMENT,r.RENDERBUFFER,c.__webglRenderbuffer):a.depthBuffer&&a.stencilBuffer&&r.framebufferRenderbuffer(r.FRAMEBUFFER,r.DEPTH_STENCIL_ATTACHMENT,r.RENDERBUFFER,
 c.__webglRenderbuffer):G(c.__webglRenderbuffer,a),a.texture.generateMipmaps&&e&&r.generateMipmap(r.TEXTURE_2D);b?J.bindTexture(r.TEXTURE_CUBE_MAP,null):J.bindTexture(r.TEXTURE_2D,null);r.bindRenderbuffer(r.RENDERBUFFER,null);r.bindFramebuffer(r.FRAMEBUFFER,null)}a?(c=V.get(a),d=b?c.__webglFramebuffer[a.activeCubeFace]:c.__webglFramebuffer,c=a.width,e=a.height,h=g=0):(d=null,c=pa,e=qa,g=na,h=oa);d!==ia&&(r.bindFramebuffer(r.FRAMEBUFFER,d),r.viewport(g,h,c,e),ia=d);b&&(d=V.get(a.texture),r.framebufferTexture2D(r.FRAMEBUFFER,
-r.COLOR_ATTACHMENT0,r.TEXTURE_CUBE_MAP_POSITIVE_X+a.activeCubeFace,d.__webglTexture,0));Ca=c;Da=e};this.readRenderTargetPixels=function(a,b,c,d,e,f){if(!(a instanceof THREE.WebGLRenderTarget))console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");else if(V.get(a).__webglFramebuffer){var g=!1;V.get(a).__webglFramebuffer!==ia&&(r.bindFramebuffer(r.FRAMEBUFFER,V.get(a).__webglFramebuffer),g=!0);a.texture.format!==THREE.RGBAFormat&&A(a.texture.format)!==
-r.getParameter(r.IMPLEMENTATION_COLOR_READ_FORMAT)?console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."):a.texture.type!==THREE.UnsignedByteType&&A(a.texture.type)!==r.getParameter(r.IMPLEMENTATION_COLOR_READ_TYPE)?console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type."):(r.checkFramebufferStatus(r.FRAMEBUFFER)===r.FRAMEBUFFER_COMPLETE?r.readPixels(b,c,d,
-e,A(a.texture.format),A(a.texture.type),f):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete."),g&&r.bindFramebuffer(r.FRAMEBUFFER,ia))}};this.supportsFloatTextures=function(){console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' ).");return S.get("OES_texture_float")};this.supportsHalfFloatTextures=function(){console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' ).");
-return S.get("OES_texture_half_float")};this.supportsStandardDerivatives=function(){console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' ).");return S.get("OES_standard_derivatives")};this.supportsCompressedTextureS3TC=function(){console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' ).");return S.get("WEBGL_compressed_texture_s3tc")};this.supportsCompressedTexturePVRTC=
-function(){console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' ).");return S.get("WEBGL_compressed_texture_pvrtc")};this.supportsBlendMinMax=function(){console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' ).");return S.get("EXT_blend_minmax")};this.supportsVertexTextures=function(){return ga.vertexTextures};this.supportsInstancedArrays=function(){console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' ).");
-return S.get("ANGLE_instanced_arrays")};this.initMaterial=function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")};this.addPrePlugin=function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")};this.addPostPlugin=function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")};this.updateShadowMap=function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")};Object.defineProperties(this,{shadowMapEnabled:{get:function(){return ha.enabled},
-set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.");ha.enabled=a}},shadowMapType:{get:function(){return ha.type},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.");ha.type=a}},shadowMapCullFace:{get:function(){return ha.cullFace},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapCullFace is now .shadowMap.cullFace.");ha.cullFace=a}},shadowMapDebug:{get:function(){return ha.debug},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapDebug is now .shadowMap.debug.");
-ha.debug=a}}})};THREE.WebGLRenderTarget=function(a,b,c){this.uuid=THREE.Math.generateUUID();this.width=a;this.height=b;c=c||{};void 0===c.minFilter&&(c.minFilter=THREE.LinearFilter);this.texture=new THREE.Texture(void 0,void 0,c.wrapS,c.wrapT,c.magFilter,c.minFilter,c.format,c.type,c.anisotropy);this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.shareDepthFrom=void 0!==c.shareDepthFrom?c.shareDepthFrom:null};
+r.COLOR_ATTACHMENT0,r.TEXTURE_CUBE_MAP_POSITIVE_X+a.activeCubeFace,d.__webglTexture,0));Ca=c;Da=e};this.readRenderTargetPixels=function(a,b,c,d,e,f){if(!(a instanceof THREE.WebGLRenderTarget))console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not THREE.WebGLRenderTarget.");else if(V.get(a).__webglFramebuffer){var g=!1;V.get(a).__webglFramebuffer!==ia&&(r.bindFramebuffer(r.FRAMEBUFFER,V.get(a).__webglFramebuffer),g=!0);try{a.texture.format!==THREE.RGBAFormat&&A(a.texture.format)!==
+r.getParameter(r.IMPLEMENTATION_COLOR_READ_FORMAT)?console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in RGBA or implementation defined format."):a.texture.type===THREE.UnsignedByteType||A(a.texture.type)===r.getParameter(r.IMPLEMENTATION_COLOR_READ_TYPE)||a.texture.type===THREE.FloatType&&S.get("WEBGL_color_buffer_float")||a.texture.type===THREE.HalfFloatType&&S.get("EXT_color_buffer_half_float")?r.checkFramebufferStatus(r.FRAMEBUFFER)===r.FRAMEBUFFER_COMPLETE?r.readPixels(b,
+c,d,e,A(a.texture.format),A(a.texture.type),f):console.error("THREE.WebGLRenderer.readRenderTargetPixels: readPixels from renderTarget failed. Framebuffer not complete."):console.error("THREE.WebGLRenderer.readRenderTargetPixels: renderTarget is not in UnsignedByteType or implementation defined type.")}finally{g&&r.bindFramebuffer(r.FRAMEBUFFER,ia)}}};this.supportsFloatTextures=function(){console.warn("THREE.WebGLRenderer: .supportsFloatTextures() is now .extensions.get( 'OES_texture_float' ).");
+return S.get("OES_texture_float")};this.supportsHalfFloatTextures=function(){console.warn("THREE.WebGLRenderer: .supportsHalfFloatTextures() is now .extensions.get( 'OES_texture_half_float' ).");return S.get("OES_texture_half_float")};this.supportsStandardDerivatives=function(){console.warn("THREE.WebGLRenderer: .supportsStandardDerivatives() is now .extensions.get( 'OES_standard_derivatives' ).");return S.get("OES_standard_derivatives")};this.supportsCompressedTextureS3TC=function(){console.warn("THREE.WebGLRenderer: .supportsCompressedTextureS3TC() is now .extensions.get( 'WEBGL_compressed_texture_s3tc' ).");
+return S.get("WEBGL_compressed_texture_s3tc")};this.supportsCompressedTexturePVRTC=function(){console.warn("THREE.WebGLRenderer: .supportsCompressedTexturePVRTC() is now .extensions.get( 'WEBGL_compressed_texture_pvrtc' ).");return S.get("WEBGL_compressed_texture_pvrtc")};this.supportsBlendMinMax=function(){console.warn("THREE.WebGLRenderer: .supportsBlendMinMax() is now .extensions.get( 'EXT_blend_minmax' ).");return S.get("EXT_blend_minmax")};this.supportsVertexTextures=function(){return ga.vertexTextures};
+this.supportsInstancedArrays=function(){console.warn("THREE.WebGLRenderer: .supportsInstancedArrays() is now .extensions.get( 'ANGLE_instanced_arrays' ).");return S.get("ANGLE_instanced_arrays")};this.initMaterial=function(){console.warn("THREE.WebGLRenderer: .initMaterial() has been removed.")};this.addPrePlugin=function(){console.warn("THREE.WebGLRenderer: .addPrePlugin() has been removed.")};this.addPostPlugin=function(){console.warn("THREE.WebGLRenderer: .addPostPlugin() has been removed.")};
+this.updateShadowMap=function(){console.warn("THREE.WebGLRenderer: .updateShadowMap() has been removed.")};Object.defineProperties(this,{shadowMapEnabled:{get:function(){return ha.enabled},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapEnabled is now .shadowMap.enabled.");ha.enabled=a}},shadowMapType:{get:function(){return ha.type},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapType is now .shadowMap.type.");ha.type=a}},shadowMapCullFace:{get:function(){return ha.cullFace},
+set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapCullFace is now .shadowMap.cullFace.");ha.cullFace=a}},shadowMapDebug:{get:function(){return ha.debug},set:function(a){console.warn("THREE.WebGLRenderer: .shadowMapDebug is now .shadowMap.debug.");ha.debug=a}}})};
+THREE.WebGLRenderTarget=function(a,b,c){this.uuid=THREE.Math.generateUUID();this.width=a;this.height=b;c=c||{};void 0===c.minFilter&&(c.minFilter=THREE.LinearFilter);this.texture=new THREE.Texture(void 0,void 0,c.wrapS,c.wrapT,c.magFilter,c.minFilter,c.format,c.type,c.anisotropy);this.depthBuffer=void 0!==c.depthBuffer?c.depthBuffer:!0;this.stencilBuffer=void 0!==c.stencilBuffer?c.stencilBuffer:!0;this.shareDepthFrom=void 0!==c.shareDepthFrom?c.shareDepthFrom:null};
 THREE.WebGLRenderTarget.prototype={constructor:THREE.WebGLRenderTarget,get wrapS(){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.");return this.texture.wrapS},set wrapS(a){console.warn("THREE.WebGLRenderTarget: .wrapS is now .texture.wrapS.");this.texture.wrapS=a},get wrapT(){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.");return this.texture.wrapT},set wrapT(a){console.warn("THREE.WebGLRenderTarget: .wrapT is now .texture.wrapT.");this.texture.wrapT=a},
 get magFilter(){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.");return this.texture.magFilter},set magFilter(a){console.warn("THREE.WebGLRenderTarget: .magFilter is now .texture.magFilter.");this.texture.magFilter=a},get minFilter(){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.");return this.texture.minFilter},set minFilter(a){console.warn("THREE.WebGLRenderTarget: .minFilter is now .texture.minFilter.");this.texture.minFilter=a},get anisotropy(){console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.");
 return this.texture.anisotropy},set anisotropy(a){console.warn("THREE.WebGLRenderTarget: .anisotropy is now .texture.anisotropy.");this.texture.anisotropy=a},get offset(){console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset.");return this.texture.offset},set offset(a){console.warn("THREE.WebGLRenderTarget: .offset is now .texture.offset.");this.texture.offset=a},get repeat(){console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat.");return this.texture.repeat},set repeat(a){console.warn("THREE.WebGLRenderTarget: .repeat is now .texture.repeat.");

+ 293 - 0
examples/webgl_read_float_buffer.html

@@ -0,0 +1,293 @@
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<title>three.js webgl - read float pixels</title>
+		<meta charset="utf-8">
+		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
+		<style>
+			body {
+				color: #ffffff;
+				font-family:Monospace;
+				font-size:13px;
+				text-align:center;
+				font-weight: bold;
+				background-color: #000000;
+				margin: 0px;
+				overflow: hidden;
+			}
+
+			#info {
+				position: absolute;
+				top: 0px; width: 100%;
+				padding: 5px;
+			}
+
+			a {
+				color: #ffffff;
+			}
+
+		</style>
+	</head>
+	<body>
+
+		<div id="container"></div>
+		<div id="info"><a href="http://threejs.org" target="_blank">three.js</a> read float pixels webgl example</div>
+
+		<script src="../build/three.min.js"></script>
+
+		<script src="js/Detector.js"></script>
+		<script src="js/libs/stats.min.js"></script>
+
+		<script id="fragment_shader_screen" type="x-shader/x-fragment">
+
+			varying vec2 vUv;
+			uniform sampler2D tDiffuse;
+
+			void main() {
+
+				gl_FragColor = texture2D( tDiffuse, vUv );
+
+			}
+
+		</script>
+
+		<script id="fragment_shader_pass_1" type="x-shader/x-fragment">
+
+			varying vec2 vUv;
+			uniform float time;
+
+			void main() {
+
+				float r = vUv.x;
+				if( vUv.y < 0.5 ) r = 0.0;
+				float g = vUv.y;
+				if( vUv.x < 0.5 ) g = 0.0;
+
+				gl_FragColor = vec4( r, g, time, 1.0 );
+
+			}
+
+		</script>
+
+		<script id="vertexShader" type="x-shader/x-vertex">
+
+			varying vec2 vUv;
+
+			void main() {
+
+				vUv = uv;
+				gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
+
+			}
+
+		</script>
+
+
+		<script>
+
+			if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
+
+			var container, stats;
+
+			var cameraRTT, camera, sceneRTT, sceneScreen, scene, renderer, zmesh1, zmesh2;
+
+			var mouseX = 0, mouseY = 0;
+
+			var windowHalfX = window.innerWidth / 2;
+			var windowHalfY = window.innerHeight / 2;
+
+			var rtTexture, material, quad;
+
+			var delta = 0.01;
+            var valueNode;
+            
+			init();
+			animate();
+
+			function init() {
+
+				container = document.getElementById( 'container' );
+
+				camera = new THREE.PerspectiveCamera( 30, window.innerWidth / window.innerHeight, 1, 10000 );
+				camera.position.z = 100;
+
+				cameraRTT = new THREE.OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, -10000, 10000 );
+				cameraRTT.position.z = 100;
+
+				//
+
+				scene = new THREE.Scene();
+				sceneRTT = new THREE.Scene();
+				sceneScreen = new THREE.Scene();
+
+				var light = new THREE.DirectionalLight( 0xffffff );
+				light.position.set( 0, 0, 1 ).normalize();
+				sceneRTT.add( light );
+
+				light = new THREE.DirectionalLight( 0xffaaaa, 1.5 );
+				light.position.set( 0, 0, -1 ).normalize();
+				sceneRTT.add( light );
+
+                rtTexture = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, { minFilter: THREE.LinearFilter, magFilter: THREE.NearestFilter, format: THREE.RGBAFormat, type:THREE.FloatType } );
+
+				material = new THREE.ShaderMaterial( {
+
+					uniforms: { time: { type: "f", value: 0.0 } },
+					vertexShader: document.getElementById( 'vertexShader' ).textContent,
+					fragmentShader: document.getElementById( 'fragment_shader_pass_1' ).textContent
+
+				} );
+
+				var materialScreen = new THREE.ShaderMaterial( {
+
+					uniforms: { tDiffuse: { type: "t", value: rtTexture } },
+					vertexShader: document.getElementById( 'vertexShader' ).textContent,
+					fragmentShader: document.getElementById( 'fragment_shader_screen' ).textContent,
+
+					depthWrite: false
+
+				} );
+
+				var plane = new THREE.PlaneBufferGeometry( window.innerWidth, window.innerHeight );
+
+				quad = new THREE.Mesh( plane, material );
+				quad.position.z = -100;
+				sceneRTT.add( quad );
+
+				var geometry = new THREE.TorusGeometry( 100, 25, 15, 30 );
+
+				var mat1 = new THREE.MeshPhongMaterial( { color: 0x555555, specular: 0xffaa00, shininess: 5 } );
+				var mat2 = new THREE.MeshPhongMaterial( { color: 0x550000, specular: 0xff2200, shininess: 5 } );
+
+				zmesh1 = new THREE.Mesh( geometry, mat1 );
+				zmesh1.position.set( 0, 0, 100 );
+				zmesh1.scale.set( 1.5, 1.5, 1.5 );
+				sceneRTT.add( zmesh1 );
+
+				zmesh2 = new THREE.Mesh( geometry, mat2 );
+				zmesh2.position.set( 0, 150, 100 );
+				zmesh2.scale.set( 0.75, 0.75, 0.75 );
+				sceneRTT.add( zmesh2 );
+
+				quad = new THREE.Mesh( plane, materialScreen );
+				quad.position.z = -100;
+				sceneScreen.add( quad );
+
+				var n = 5,
+					geometry = new THREE.SphereGeometry( 10, 64, 32 ),
+					material2 = new THREE.MeshBasicMaterial( { color: 0xffffff, map: rtTexture } );
+
+				for( var j = 0; j < n; j ++ ) {
+
+					for( var i = 0; i < n; i ++ ) {
+
+						mesh = new THREE.Mesh( geometry, material2 );
+
+						mesh.position.x = ( i - ( n - 1 ) / 2 ) * 20;
+						mesh.position.y = ( j - ( n - 1 ) / 2 ) * 20;
+						mesh.position.z = 0;
+
+						mesh.rotation.y = - Math.PI / 2;
+
+						scene.add( mesh );
+
+					}
+
+				}
+
+				renderer = new THREE.WebGLRenderer();
+				renderer.setPixelRatio( window.devicePixelRatio );
+				renderer.setSize( window.innerWidth, window.innerHeight );
+				renderer.autoClear = false;
+
+				container.appendChild( renderer.domElement );
+
+				stats = new Stats();
+				stats.domElement.style.position = 'absolute';
+				stats.domElement.style.top = '0px';
+				container.appendChild( stats.domElement );
+                
+                var valueDiv = document.createElement('div');
+                valueDiv.style.position = 'absolute';
+                valueDiv.style.top = '0px';
+                valueDiv.style.right = '0px';
+                valueDiv.style.width = '500px';
+                valueDiv.style.height = '300px';
+                valueDiv.style.fontSize = '60px';
+                container.appendChild( valueDiv );
+                valueNode = document.createTextNode('');
+                valueDiv.appendChild(valueNode);
+                
+
+				document.addEventListener( 'mousemove', onDocumentMouseMove, false );
+
+			}
+
+			function onDocumentMouseMove( event ) {
+
+				mouseX = ( event.clientX - windowHalfX );
+				mouseY = ( event.clientY - windowHalfY );
+
+			}
+
+			//
+
+			function animate() {
+
+				requestAnimationFrame( animate );
+
+				render();
+				stats.update();
+
+			}
+
+			function render() {
+
+				var time = Date.now() * 0.0015;
+
+				camera.position.x += ( mouseX - camera.position.x ) * .05;
+				camera.position.y += ( - mouseY - camera.position.y ) * .05;
+
+				camera.lookAt( scene.position );
+
+				if ( zmesh1 && zmesh2 ) {
+
+					zmesh1.rotation.y = - time;
+					zmesh2.rotation.y = - time + Math.PI / 2;
+
+				}
+
+				if ( material.uniforms.time.value > 1 || material.uniforms.time.value < 0 ) {
+
+					delta *= -1;
+
+				}
+
+				material.uniforms.time.value += delta;
+
+				renderer.clear();
+
+				// Render first scene into texture
+
+				renderer.render( sceneRTT, cameraRTT, rtTexture, true );
+
+				// Render full screen quad with generated texture
+
+				renderer.render( sceneScreen, cameraRTT );
+
+				// Render second scene to screen
+				// (using first scene as regular texture)
+
+				renderer.render( scene, camera );
+                
+                
+                var read = new Float32Array(4);
+                renderer.readRenderTargetPixels(rtTexture, windowHalfX + mouseX, windowHalfY - mouseY, 1, 1, read);
+                
+                valueNode.nodeValue ='r:' + read[0] +' g:' + read[1] + ' b:' + read[2];
+
+			}
+
+		</script>
+	</body>
+</html>