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@@ -165,18 +165,18 @@ if(!0===b)for(var c=0;c<this.children.length;c++)a.add(this.children[c].clone())
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0>h)return!1;0>e?c=Math.max(c,e/(e-f)):0>f&&(d=Math.min(d,e/(e-f)));0>g?c=Math.max(c,g/(g-h)):0>h&&(d=Math.min(d,g/(g-h)));if(d<c)return!1;a.lerp(b,c);b.lerp(a,1-d);return!0}var f,g,h=[],k=0,l,n,q=[],s=0,u,t,p=[],v=0,w,r,x=[],A=0,F,P,I=[],z=0,B={objects:[],sprites:[],lights:[],elements:[]},L=new THREE.Vector3,H=new THREE.Vector3,J=new THREE.Vector3,y=new THREE.Vector3,N=new THREE.Vector4,E=new THREE.Box3(new THREE.Vector3(-1,-1,-1),new THREE.Vector3(1,1,1)),C=new THREE.Box3,D=Array(3),G=new THREE.Matrix4,
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X=new THREE.Matrix4,S,fa=new THREE.Matrix4,Y=new THREE.Matrix3,la=new THREE.Matrix3,Q=new THREE.Vector3,ha=new THREE.Frustum,U=new THREE.Vector4,M=new THREE.Vector4;this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);X.multiplyMatrices(b.projectionMatrix,b.matrixWorldInverse);return a.applyProjection(X)};this.unprojectVector=function(){var a=new THREE.Matrix4;return function(b,c){a.getInverse(c.projectionMatrix);X.multiplyMatrices(c.matrixWorld,a);return b.applyProjection(X)}}();
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this.pickingRay=function(a,b){a.z=-1;var c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.sub(a).normalize();return new THREE.Raycaster(a,c)};var R=function(a){if(g===k){var b=new THREE.RenderableObject;h.push(b);k++;g++;f=b}else f=h[g++];f.id=a.id;f.object=a;null!==a.renderDepth?f.z=a.renderDepth:(y.setFromMatrixPosition(a.matrixWorld),y.applyProjection(X),f.z=y.z);return f},ma=function(a){if(!1!==a.visible){a instanceof THREE.Light?B.lights.push(a):a instanceof
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-THREE.Mesh||a instanceof THREE.Line?!1!==a.frustumCulled&&!0!==ha.intersectsObject(a)||B.objects.push(R(a)):a instanceof THREE.Sprite&&B.sprites.push(R(a));for(var b=0,c=a.children.length;b<c;b++)ma(a.children[b])}},da=new function(){var d=null,e=function(a){var b=a.positionWorld,c=a.positionScreen;b.copy(a.position).applyMatrix4(S);c.copy(b).applyMatrix4(X);b=1/c.w;c.x*=b;c.y*=b;c.z*=b;a.visible=-1<=c.x&&1>=c.x&&-1<=c.y&&1>=c.y&&-1<=c.z&&1>=c.z},f=function(a,b,c){D[0]=a.positionScreen;D[1]=b.positionScreen;
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+THREE.Mesh||a instanceof THREE.Line?!1!==a.frustumCulled&&!0!==ha.intersectsObject(a)||B.objects.push(R(a)):a instanceof THREE.Sprite&&B.sprites.push(R(a));for(var b=0,c=a.children.length;b<c;b++)ma(a.children[b])}},ba=new function(){var d=null,e=function(a){var b=a.positionWorld,c=a.positionScreen;b.copy(a.position).applyMatrix4(S);c.copy(b).applyMatrix4(X);b=1/c.w;c.x*=b;c.y*=b;c.z*=b;a.visible=-1<=c.x&&1>=c.x&&-1<=c.y&&1>=c.y&&-1<=c.z&&1>=c.z},f=function(a,b,c){D[0]=a.positionScreen;D[1]=b.positionScreen;
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D[2]=c.positionScreen;return!0===a.visible||!0===b.visible||!0===c.visible||E.isIntersectionBox(C.setFromPoints(D))?0>(c.positionScreen.x-a.positionScreen.x)*(b.positionScreen.y-a.positionScreen.y)-(c.positionScreen.y-a.positionScreen.y)*(b.positionScreen.x-a.positionScreen.x):!1};return{setObject:function(a){d=a},projectVertex:e,checkTriangleVisibility:f,pushVertex:function(b,c,d){l=a();l.position.set(b,c,d);e(l)},pushLine:function(a,b){var e=q[a],f=q[b];w=c();w.id=d.id;w.v1.copy(e);w.v2.copy(f);
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u.z=(e.positionScreen.z+f.positionScreen.z)/2;w.material=d.material;B.elements.push(w)},pushTriangle:function(a,c,e){a=q[a];c=q[c];e=q[e];!0===f(a,c,e)&&(u=b(),u.id=d.id,u.v1.copy(a),u.v2.copy(c),u.v3.copy(e),u.z=(a.positionScreen.z+c.positionScreen.z+e.positionScreen.z)/3,u.material=d.material,B.elements.push(u))}}};this.projectScene=function(f,h,k,l){var p,s,v,x,y,A,E,D,R;P=r=t=0;B.elements.length=0;!0===f.autoUpdate&&f.updateMatrixWorld();void 0===h.parent&&h.updateMatrixWorld();G.copy(h.matrixWorldInverse.getInverse(h.matrixWorld));
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-X.multiplyMatrices(h.projectionMatrix,G);la.getNormalMatrix(G);ha.setFromMatrix(X);g=0;B.objects.length=0;B.sprites.length=0;B.lights.length=0;ma(f);!0===k&&B.objects.sort(d);f=0;for(k=B.objects.length;f<k;f++)if(p=B.objects[f].object,s=p.geometry,da.setObject(p),S=p.matrixWorld,n=0,p instanceof THREE.Mesh)if(s instanceof THREE.BufferGeometry){if(x=s.attributes,void 0!==x.position){A=x.position.array;p=0;for(s=A.length;p<s;p+=3)da.pushVertex(A[p],A[p+1],A[p+2]);if(void 0!==x.index)for(x=x.index.array,
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-p=0,s=x.length;p<s;p+=3)da.pushTriangle(x[p],x[p+1],x[p+2]);else for(p=0,s=A.length/3;p<s;p+=3)da.pushTriangle(p,p+1,p+2)}}else if(s instanceof THREE.Geometry2){v=s.vertices;p=0;for(s=v.length;p<s;p+=3)da.pushVertex(v[p],v[p+1],v[p+2]);p=0;for(s=v.length/3;p<s;p+=3)da.pushTriangle(p,p+1,p+2)}else{if(s instanceof THREE.Geometry){v=s.vertices;x=s.faces;A=s.faceVertexUvs;Y.getNormalMatrix(S);D=p.material instanceof THREE.MeshFaceMaterial;R=!0===D?p.material:null;for(var C=0,ya=v.length;C<ya;C++){var za=
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-v[C];da.pushVertex(za.x,za.y,za.z)}C=0;for(ya=x.length;C<ya;C++)if(v=x[C],za=!0===D?R.materials[v.materialIndex]:p.material,void 0!==za){E=za.side;y=q[v.a];var ja=q[v.b],Ea=q[v.c];if(!0===za.morphTargets){var Fa=s.morphTargets,pa=p.morphTargetInfluences,Aa=y.position,Ba=ja.position,$a=Ea.position;L.set(0,0,0);H.set(0,0,0);J.set(0,0,0);for(var Na=0,ga=Fa.length;Na<ga;Na++){var ia=pa[Na];if(0!==ia){var Ga=Fa[Na].vertices;L.x+=(Ga[v.a].x-Aa.x)*ia;L.y+=(Ga[v.a].y-Aa.y)*ia;L.z+=(Ga[v.a].z-Aa.z)*ia;H.x+=
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-(Ga[v.b].x-Ba.x)*ia;H.y+=(Ga[v.b].y-Ba.y)*ia;H.z+=(Ga[v.b].z-Ba.z)*ia;J.x+=(Ga[v.c].x-$a.x)*ia;J.y+=(Ga[v.c].y-$a.y)*ia;J.z+=(Ga[v.c].z-$a.z)*ia}}y.position.add(L);ja.position.add(H);Ea.position.add(J);da.projectVertex(y);da.projectVertex(ja);da.projectVertex(Ea)}Fa=da.checkTriangleVisibility(y,ja,Ea);if(Fa!==(E===THREE.BackSide)){u=b();u.id=p.id;u.v1.copy(y);u.v2.copy(ja);u.v3.copy(Ea);u.normalModel.copy(v.normal);!1!==Fa||E!==THREE.BackSide&&E!==THREE.DoubleSide||u.normalModel.negate();u.normalModel.applyMatrix3(Y).normalize();
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-u.normalModelView.copy(u.normalModel).applyMatrix3(la);u.centroidModel.copy(v.centroid).applyMatrix4(S);y=v.vertexNormals;ja=0;for(Ea=Math.min(y.length,3);ja<Ea;ja++)pa=u.vertexNormalsModel[ja],pa.copy(y[ja]),!1!==Fa||E!==THREE.BackSide&&E!==THREE.DoubleSide||pa.negate(),pa.applyMatrix3(Y).normalize(),u.vertexNormalsModelView[ja].copy(pa).applyMatrix3(la);u.vertexNormalsLength=y.length;y=0;for(ja=Math.min(A.length,3);y<ja;y++)if(E=A[y][C],void 0!==E)for(Ea=0,Fa=E.length;Ea<Fa;Ea++)u.uvs[y][Ea]=E[Ea];
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-u.color=v.color;u.material=za;Q.copy(u.centroidModel).applyProjection(X);u.z=Q.z;B.elements.push(u)}}}}else if(p instanceof THREE.Line)if(s instanceof THREE.BufferGeometry){if(x=s.attributes,void 0!==x.position){A=x.position.array;p=0;for(s=A.length;p<s;p+=3)da.pushVertex(A[p],A[p+1],A[p+2]);if(void 0!==x.index)for(x=x.index.array,p=0,s=x.length;p<s;p+=2)da.pushLine(x[p],x[p+1]);else for(p=0,s=A.length/3-1;p<s;p++)da.pushLine(p,p+1)}}else if(s instanceof THREE.Geometry)for(fa.multiplyMatrices(X,S),
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-v=p.geometry.vertices,y=a(),y.positionScreen.copy(v[0]).applyMatrix4(fa),s=p.type===THREE.LinePieces?2:1,C=1,ya=v.length;C<ya;C++)y=a(),y.positionScreen.copy(v[C]).applyMatrix4(fa),0<(C+1)%s||(ja=q[n-2],U.copy(y.positionScreen),M.copy(ja.positionScreen),!0===e(U,M)&&(U.multiplyScalar(1/U.w),M.multiplyScalar(1/M.w),w=c(),w.id=p.id,w.v1.positionScreen.copy(U),w.v2.positionScreen.copy(M),w.z=Math.max(U.z,M.z),w.material=p.material,p.material.vertexColors===THREE.VertexColors&&(w.vertexColors[0].copy(p.geometry.colors[C]),
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-w.vertexColors[1].copy(p.geometry.colors[C-1])),B.elements.push(w)));f=0;for(k=B.sprites.length;f<k;f++)p=B.sprites[f].object,S=p.matrixWorld,N.set(S.elements[12],S.elements[13],S.elements[14],1),N.applyMatrix4(X),s=1/N.w,N.z*=s,-1<=N.z&&1>=N.z&&(P===z?(x=new THREE.RenderableSprite,I.push(x),z++,P++,F=x):F=I[P++],F.id=p.id,F.x=N.x*s,F.y=N.y*s,F.z=N.z,F.object=p,F.rotation=p.rotation,F.scale.x=p.scale.x*Math.abs(F.x-(N.x+h.projectionMatrix.elements[0])/(N.w+h.projectionMatrix.elements[12])),F.scale.y=
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-p.scale.y*Math.abs(F.y-(N.y+h.projectionMatrix.elements[5])/(N.w+h.projectionMatrix.elements[13])),F.material=p.material,B.elements.push(F));!0===l&&B.elements.sort(d);return B}};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=void 0!==f?f:0;this.centroid=new THREE.Vector3};
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+X.multiplyMatrices(h.projectionMatrix,G);la.getNormalMatrix(G);ha.setFromMatrix(X);g=0;B.objects.length=0;B.sprites.length=0;B.lights.length=0;ma(f);!0===k&&B.objects.sort(d);f=0;for(k=B.objects.length;f<k;f++)if(p=B.objects[f].object,s=p.geometry,ba.setObject(p),S=p.matrixWorld,n=0,p instanceof THREE.Mesh)if(s instanceof THREE.BufferGeometry){if(x=s.attributes,void 0!==x.position){A=x.position.array;p=0;for(s=A.length;p<s;p+=3)ba.pushVertex(A[p],A[p+1],A[p+2]);if(void 0!==x.index)for(x=x.index.array,
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+p=0,s=x.length;p<s;p+=3)ba.pushTriangle(x[p],x[p+1],x[p+2]);else for(p=0,s=A.length/3;p<s;p+=3)ba.pushTriangle(p,p+1,p+2)}}else if(s instanceof THREE.Geometry2)for(v=s.vertices,x=p=0,s=v.length;p<s;p+=9,x+=3)ba.pushVertex(v[p+0],v[p+1],v[p+2]),ba.pushVertex(v[p+3],v[p+4],v[p+5]),ba.pushVertex(v[p+6],v[p+7],v[p+8]),ba.pushTriangle(x+0,x+1,x+2);else{if(s instanceof THREE.Geometry){v=s.vertices;x=s.faces;A=s.faceVertexUvs;Y.getNormalMatrix(S);D=p.material instanceof THREE.MeshFaceMaterial;R=!0===D?p.material:
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+null;for(var C=0,ya=v.length;C<ya;C++){var za=v[C];ba.pushVertex(za.x,za.y,za.z)}C=0;for(ya=x.length;C<ya;C++)if(v=x[C],za=!0===D?R.materials[v.materialIndex]:p.material,void 0!==za){E=za.side;y=q[v.a];var ja=q[v.b],Ea=q[v.c];if(!0===za.morphTargets){var Fa=s.morphTargets,pa=p.morphTargetInfluences,Aa=y.position,Ba=ja.position,$a=Ea.position;L.set(0,0,0);H.set(0,0,0);J.set(0,0,0);for(var Na=0,ga=Fa.length;Na<ga;Na++){var ia=pa[Na];if(0!==ia){var Ga=Fa[Na].vertices;L.x+=(Ga[v.a].x-Aa.x)*ia;L.y+=(Ga[v.a].y-
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+Aa.y)*ia;L.z+=(Ga[v.a].z-Aa.z)*ia;H.x+=(Ga[v.b].x-Ba.x)*ia;H.y+=(Ga[v.b].y-Ba.y)*ia;H.z+=(Ga[v.b].z-Ba.z)*ia;J.x+=(Ga[v.c].x-$a.x)*ia;J.y+=(Ga[v.c].y-$a.y)*ia;J.z+=(Ga[v.c].z-$a.z)*ia}}y.position.add(L);ja.position.add(H);Ea.position.add(J);ba.projectVertex(y);ba.projectVertex(ja);ba.projectVertex(Ea)}Fa=ba.checkTriangleVisibility(y,ja,Ea);if(Fa!==(E===THREE.BackSide)){u=b();u.id=p.id;u.v1.copy(y);u.v2.copy(ja);u.v3.copy(Ea);u.normalModel.copy(v.normal);!1!==Fa||E!==THREE.BackSide&&E!==THREE.DoubleSide||
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+u.normalModel.negate();u.normalModel.applyMatrix3(Y).normalize();u.normalModelView.copy(u.normalModel).applyMatrix3(la);u.centroidModel.copy(v.centroid).applyMatrix4(S);y=v.vertexNormals;ja=0;for(Ea=Math.min(y.length,3);ja<Ea;ja++)pa=u.vertexNormalsModel[ja],pa.copy(y[ja]),!1!==Fa||E!==THREE.BackSide&&E!==THREE.DoubleSide||pa.negate(),pa.applyMatrix3(Y).normalize(),u.vertexNormalsModelView[ja].copy(pa).applyMatrix3(la);u.vertexNormalsLength=y.length;y=0;for(ja=Math.min(A.length,3);y<ja;y++)if(E=A[y][C],
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+void 0!==E)for(Ea=0,Fa=E.length;Ea<Fa;Ea++)u.uvs[y][Ea]=E[Ea];u.color=v.color;u.material=za;Q.copy(u.centroidModel).applyProjection(X);u.z=Q.z;B.elements.push(u)}}}}else if(p instanceof THREE.Line)if(s instanceof THREE.BufferGeometry){if(x=s.attributes,void 0!==x.position){A=x.position.array;p=0;for(s=A.length;p<s;p+=3)ba.pushVertex(A[p],A[p+1],A[p+2]);if(void 0!==x.index)for(x=x.index.array,p=0,s=x.length;p<s;p+=2)ba.pushLine(x[p],x[p+1]);else for(p=0,s=A.length/3-1;p<s;p++)ba.pushLine(p,p+1)}}else if(s instanceof
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+THREE.Geometry)for(fa.multiplyMatrices(X,S),v=p.geometry.vertices,y=a(),y.positionScreen.copy(v[0]).applyMatrix4(fa),s=p.type===THREE.LinePieces?2:1,C=1,ya=v.length;C<ya;C++)y=a(),y.positionScreen.copy(v[C]).applyMatrix4(fa),0<(C+1)%s||(ja=q[n-2],U.copy(y.positionScreen),M.copy(ja.positionScreen),!0===e(U,M)&&(U.multiplyScalar(1/U.w),M.multiplyScalar(1/M.w),w=c(),w.id=p.id,w.v1.positionScreen.copy(U),w.v2.positionScreen.copy(M),w.z=Math.max(U.z,M.z),w.material=p.material,p.material.vertexColors===
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+THREE.VertexColors&&(w.vertexColors[0].copy(p.geometry.colors[C]),w.vertexColors[1].copy(p.geometry.colors[C-1])),B.elements.push(w)));f=0;for(k=B.sprites.length;f<k;f++)p=B.sprites[f].object,S=p.matrixWorld,N.set(S.elements[12],S.elements[13],S.elements[14],1),N.applyMatrix4(X),s=1/N.w,N.z*=s,-1<=N.z&&1>=N.z&&(P===z?(x=new THREE.RenderableSprite,I.push(x),z++,P++,F=x):F=I[P++],F.id=p.id,F.x=N.x*s,F.y=N.y*s,F.z=N.z,F.object=p,F.rotation=p.rotation,F.scale.x=p.scale.x*Math.abs(F.x-(N.x+h.projectionMatrix.elements[0])/
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+(N.w+h.projectionMatrix.elements[12])),F.scale.y=p.scale.y*Math.abs(F.y-(N.y+h.projectionMatrix.elements[5])/(N.w+h.projectionMatrix.elements[13])),F.material=p.material,B.elements.push(F));!0===l&&B.elements.sort(d);return B}};THREE.Face3=function(a,b,c,d,e,f){this.a=a;this.b=b;this.c=c;this.normal=d instanceof THREE.Vector3?d:new THREE.Vector3;this.vertexNormals=d instanceof Array?d:[];this.color=e instanceof THREE.Color?e:new THREE.Color;this.vertexColors=e instanceof Array?e:[];this.vertexTangents=[];this.materialIndex=void 0!==f?f:0;this.centroid=new THREE.Vector3};
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THREE.Face3.prototype={constructor:THREE.Face3,clone:function(){var a=new THREE.Face3(this.a,this.b,this.c);a.normal.copy(this.normal);a.color.copy(this.color);a.centroid.copy(this.centroid);a.materialIndex=this.materialIndex;var b,c;b=0;for(c=this.vertexNormals.length;b<c;b++)a.vertexNormals[b]=this.vertexNormals[b].clone();b=0;for(c=this.vertexColors.length;b<c;b++)a.vertexColors[b]=this.vertexColors[b].clone();b=0;for(c=this.vertexTangents.length;b<c;b++)a.vertexTangents[b]=this.vertexTangents[b].clone();
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return a}};THREE.Face4=function(a,b,c,d,e,f,g){console.warn("THREE.Face4 has been removed. A THREE.Face3 will be created instead.");return new THREE.Face3(a,b,c,e,f,g)};THREE.Geometry=function(){this.id=THREE.GeometryIdCount++;this.uuid=THREE.Math.generateUUID();this.name="";this.vertices=[];this.colors=[];this.faces=[];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.morphNormals=[];this.skinWeights=[];this.skinIndices=[];this.lineDistances=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1;this.dynamic=!0;this.buffersNeedUpdate=this.lineDistancesNeedUpdate=this.colorsNeedUpdate=this.tangentsNeedUpdate=this.normalsNeedUpdate=this.uvsNeedUpdate=
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this.elementsNeedUpdate=this.verticesNeedUpdate=!1};
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@@ -200,9 +200,9 @@ new THREE.Box3,b=new THREE.Vector3;return function(){null===this.boundingSphere&
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b,c,d;a=this.attributes.position.array.length;if(void 0===this.attributes.normal)this.attributes.normal={itemSize:3,array:new Float32Array(a)};else for(a=0,b=this.attributes.normal.array.length;a<b;a++)this.attributes.normal.array[a]=0;var e=this.attributes.position.array,f=this.attributes.normal.array,g,h,k,l,n,q,s=new THREE.Vector3,u=new THREE.Vector3,t=new THREE.Vector3,p=new THREE.Vector3,v=new THREE.Vector3;if(this.attributes.index){var w=this.attributes.index.array,r=this.offsets;c=0;for(d=
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r.length;c<d;++c){b=r[c].start;g=r[c].count;var x=r[c].index;a=b;for(b+=g;a<b;a+=3)g=x+w[a],h=x+w[a+1],k=x+w[a+2],l=e[3*g],n=e[3*g+1],q=e[3*g+2],s.set(l,n,q),l=e[3*h],n=e[3*h+1],q=e[3*h+2],u.set(l,n,q),l=e[3*k],n=e[3*k+1],q=e[3*k+2],t.set(l,n,q),p.subVectors(t,u),v.subVectors(s,u),p.cross(v),f[3*g]+=p.x,f[3*g+1]+=p.y,f[3*g+2]+=p.z,f[3*h]+=p.x,f[3*h+1]+=p.y,f[3*h+2]+=p.z,f[3*k]+=p.x,f[3*k+1]+=p.y,f[3*k+2]+=p.z}}else for(a=0,b=e.length;a<b;a+=9)l=e[a],n=e[a+1],q=e[a+2],s.set(l,n,q),l=e[a+3],n=e[a+4],
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q=e[a+5],u.set(l,n,q),l=e[a+6],n=e[a+7],q=e[a+8],t.set(l,n,q),p.subVectors(t,u),v.subVectors(s,u),p.cross(v),f[a]=p.x,f[a+1]=p.y,f[a+2]=p.z,f[a+3]=p.x,f[a+4]=p.y,f[a+5]=p.z,f[a+6]=p.x,f[a+7]=p.y,f[a+8]=p.z;this.normalizeNormals();this.normalsNeedUpdate=!0}},normalizeNormals:function(){for(var a=this.attributes.normal.array,b,c,d,e=0,f=a.length;e<f;e+=3)b=a[e],c=a[e+1],d=a[e+2],b=1/Math.sqrt(b*b+c*c+d*d),a[e]*=b,a[e+1]*=b,a[e+2]*=b},computeTangents:function(){function a(a,b,c){q=d[3*a];s=d[3*a+1];
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-u=d[3*a+2];t=d[3*b];p=d[3*b+1];v=d[3*b+2];w=d[3*c];r=d[3*c+1];x=d[3*c+2];A=f[2*a];F=f[2*a+1];P=f[2*b];I=f[2*b+1];z=f[2*c];B=f[2*c+1];L=t-q;H=w-q;J=p-s;y=r-s;N=v-u;E=x-u;C=P-A;D=z-A;G=I-F;X=B-F;S=1/(C*X-D*G);fa.set((X*L-G*H)*S,(X*J-G*y)*S,(X*N-G*E)*S);Y.set((C*H-D*L)*S,(C*y-D*J)*S,(C*E-D*N)*S);k[a].add(fa);k[b].add(fa);k[c].add(fa);l[a].add(Y);l[b].add(Y);l[c].add(Y)}function b(a){T.x=e[3*a];T.y=e[3*a+1];T.z=e[3*a+2];aa.copy(T);oa=k[a];da.copy(oa);da.sub(T.multiplyScalar(T.dot(oa))).normalize();Ka.crossVectors(aa,
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-oa);xa=Ka.dot(l[a]);Ca=0>xa?-1:1;h[4*a]=da.x;h[4*a+1]=da.y;h[4*a+2]=da.z;h[4*a+3]=Ca}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var c=this.attributes.index.array,d=this.attributes.position.array,e=this.attributes.normal.array,f=this.attributes.uv.array,g=d.length/3;void 0===this.attributes.tangent&&
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-(this.attributes.tangent={itemSize:4,array:new Float32Array(4*g)});for(var h=this.attributes.tangent.array,k=[],l=[],n=0;n<g;n++)k[n]=new THREE.Vector3,l[n]=new THREE.Vector3;var q,s,u,t,p,v,w,r,x,A,F,P,I,z,B,L,H,J,y,N,E,C,D,G,X,S,fa=new THREE.Vector3,Y=new THREE.Vector3,la,Q,ha,U,M,R=this.offsets,n=0;for(Q=R.length;n<Q;++n){la=R[n].start;ha=R[n].count;var ma=R[n].index,g=la;for(la+=ha;g<la;g+=3)ha=ma+c[g],U=ma+c[g+1],M=ma+c[g+2],a(ha,U,M)}var da=new THREE.Vector3,Ka=new THREE.Vector3,T=new THREE.Vector3,
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+u=d[3*a+2];t=d[3*b];p=d[3*b+1];v=d[3*b+2];w=d[3*c];r=d[3*c+1];x=d[3*c+2];A=f[2*a];F=f[2*a+1];P=f[2*b];I=f[2*b+1];z=f[2*c];B=f[2*c+1];L=t-q;H=w-q;J=p-s;y=r-s;N=v-u;E=x-u;C=P-A;D=z-A;G=I-F;X=B-F;S=1/(C*X-D*G);fa.set((X*L-G*H)*S,(X*J-G*y)*S,(X*N-G*E)*S);Y.set((C*H-D*L)*S,(C*y-D*J)*S,(C*E-D*N)*S);k[a].add(fa);k[b].add(fa);k[c].add(fa);l[a].add(Y);l[b].add(Y);l[c].add(Y)}function b(a){T.x=e[3*a];T.y=e[3*a+1];T.z=e[3*a+2];aa.copy(T);oa=k[a];ba.copy(oa);ba.sub(T.multiplyScalar(T.dot(oa))).normalize();Ka.crossVectors(aa,
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+oa);xa=Ka.dot(l[a]);Ca=0>xa?-1:1;h[4*a]=ba.x;h[4*a+1]=ba.y;h[4*a+2]=ba.z;h[4*a+3]=Ca}if(void 0===this.attributes.index||void 0===this.attributes.position||void 0===this.attributes.normal||void 0===this.attributes.uv)console.warn("Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()");else{var c=this.attributes.index.array,d=this.attributes.position.array,e=this.attributes.normal.array,f=this.attributes.uv.array,g=d.length/3;void 0===this.attributes.tangent&&
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+(this.attributes.tangent={itemSize:4,array:new Float32Array(4*g)});for(var h=this.attributes.tangent.array,k=[],l=[],n=0;n<g;n++)k[n]=new THREE.Vector3,l[n]=new THREE.Vector3;var q,s,u,t,p,v,w,r,x,A,F,P,I,z,B,L,H,J,y,N,E,C,D,G,X,S,fa=new THREE.Vector3,Y=new THREE.Vector3,la,Q,ha,U,M,R=this.offsets,n=0;for(Q=R.length;n<Q;++n){la=R[n].start;ha=R[n].count;var ma=R[n].index,g=la;for(la+=ha;g<la;g+=3)ha=ma+c[g],U=ma+c[g+1],M=ma+c[g+2],a(ha,U,M)}var ba=new THREE.Vector3,Ka=new THREE.Vector3,T=new THREE.Vector3,
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aa=new THREE.Vector3,Ca,oa,xa,n=0;for(Q=R.length;n<Q;++n)for(la=R[n].start,ha=R[n].count,ma=R[n].index,g=la,la+=ha;g<la;g+=3)ha=ma+c[g],U=ma+c[g+1],M=ma+c[g+2],b(ha),b(U),b(M);this.tangentsNeedUpdate=this.hasTangents=!0}},clone:function(){var a=new THREE.BufferGeometry,b=[Int8Array,Uint8Array,Uint8ClampedArray,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array],c;for(c in this.attributes){for(var d=this.attributes[c],e=d.array,f={itemSize:d.itemSize,array:null},d=0,g=b.length;d<
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g;d++){var h=b[d];if(e instanceof h){f.array=new h(e);break}}a.attributes[c]=f}d=0;for(g=this.offsets.length;d<g;d++)b=this.offsets[d],a.offsets.push({start:b.start,index:b.index,count:b.count});return a},dispose:function(){this.dispatchEvent({type:"dispose"})}};THREE.EventDispatcher.prototype.apply(THREE.BufferGeometry.prototype);THREE.Camera=function(){THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4};THREE.Camera.prototype=Object.create(THREE.Object3D.prototype);THREE.Camera.prototype.lookAt=function(){var a=new THREE.Matrix4;return function(b){a.lookAt(this.position,b,this.up);this.quaternion.setFromRotationMatrix(a)}}();
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THREE.Camera.prototype.clone=function(a){void 0===a&&(a=new THREE.Camera);THREE.Object3D.prototype.clone.call(this,a);a.matrixWorldInverse.copy(this.matrixWorldInverse);a.projectionMatrix.copy(this.projectionMatrix);return a};THREE.OrthographicCamera=function(a,b,c,d,e,f){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=d;this.near=void 0!==e?e:0.1;this.far=void 0!==f?f:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=Object.create(THREE.Camera.prototype);THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix.makeOrthographic(this.left,this.right,this.top,this.bottom,this.near,this.far)};
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@@ -306,14 +306,14 @@ THREE.LOD.prototype.update=function(){var a=new THREE.Vector3,b=new THREE.Vector
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THREE.LOD.prototype.clone=function(a){void 0===a&&(a=new THREE.LOD);THREE.Object3D.prototype.clone.call(this,a);for(var b=0,c=this.objects.length;b<c;b++){var d=this.objects[b].object.clone();d.visible=0===b;a.addLevel(d,this.objects[b].distance)}return a};THREE.Sprite=function(a){THREE.Object3D.call(this);this.material=void 0!==a?a:new THREE.SpriteMaterial};THREE.Sprite.prototype=Object.create(THREE.Object3D.prototype);THREE.Sprite.prototype.updateMatrix=function(){this.matrix.compose(this.position,this.quaternion,this.scale);this.matrixWorldNeedsUpdate=!0};THREE.Sprite.prototype.clone=function(a){void 0===a&&(a=new THREE.Sprite(this.material));THREE.Object3D.prototype.clone.call(this,a);return a};THREE.Particle=THREE.Sprite;THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog=null;this.autoUpdate=!0;this.matrixAutoUpdate=!1;this.__lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=Object.create(THREE.Object3D.prototype);
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THREE.Scene.prototype.__addObject=function(a){if(a instanceof THREE.Light)-1===this.__lights.indexOf(a)&&this.__lights.push(a),a.target&&void 0===a.target.parent&&this.add(a.target);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)){this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);-1!==b&&this.__objectsRemoved.splice(b,1)}this.dispatchEvent({type:"objectAdded",object:a});a.dispatchEvent({type:"addedToScene",scene:this});for(b=0;b<a.children.length;b++)this.__addObject(a.children[b])};
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THREE.Scene.prototype.__removeObject=function(a){if(a instanceof THREE.Light){var b=this.__lights.indexOf(a);-1!==b&&this.__lights.splice(b,1);if(a.shadowCascadeArray)for(b=0;b<a.shadowCascadeArray.length;b++)this.__removeObject(a.shadowCascadeArray[b])}else a instanceof THREE.Camera||(this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),-1!==b&&this.__objectsAdded.splice(b,1));this.dispatchEvent({type:"objectRemoved",object:a});a.dispatchEvent({type:"removedFromScene",scene:this});for(b=
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-0;b<a.children.length;b++)this.__removeObject(a.children[b])};THREE.Scene.prototype.clone=function(a){void 0===a&&(a=new THREE.Scene);THREE.Object3D.prototype.clone.call(this,a);null!==this.fog&&(a.fog=this.fog.clone());null!==this.overrideMaterial&&(a.overrideMaterial=this.overrideMaterial.clone());a.autoUpdate=this.autoUpdate;a.matrixAutoUpdate=this.matrixAutoUpdate;return a};THREE.Fog=function(a,b,c){this.name="";this.color=new THREE.Color(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3};THREE.Fog.prototype.clone=function(){return new THREE.Fog(this.color.getHex(),this.near,this.far)};THREE.FogExp2=function(a,b){this.name="";this.color=new THREE.Color(a);this.density=void 0!==b?b:2.5E-4};THREE.FogExp2.prototype.clone=function(){return new THREE.FogExp2(this.color.getHex(),this.density)};THREE.CanvasRenderer=function(a){function b(a,b,c){for(var d=0,e=P.length;d<e;d++){var f=P[d];Za.copy(f.color);if(f instanceof THREE.DirectionalLight){var g=ba.setFromMatrixPosition(f.matrixWorld).normalize(),h=b.dot(g);0>=h||(h*=f.intensity,c.add(Za.multiplyScalar(h)))}else f instanceof THREE.PointLight&&(g=ba.setFromMatrixPosition(f.matrixWorld),h=b.dot(ba.subVectors(g,a).normalize()),0>=h||(h*=0==f.distance?1:1-Math.min(a.distanceTo(g)/f.distance,1),0!=h&&(h*=f.intensity,c.add(Za.multiplyScalar(h)))))}}
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+0;b<a.children.length;b++)this.__removeObject(a.children[b])};THREE.Scene.prototype.clone=function(a){void 0===a&&(a=new THREE.Scene);THREE.Object3D.prototype.clone.call(this,a);null!==this.fog&&(a.fog=this.fog.clone());null!==this.overrideMaterial&&(a.overrideMaterial=this.overrideMaterial.clone());a.autoUpdate=this.autoUpdate;a.matrixAutoUpdate=this.matrixAutoUpdate;return a};THREE.Fog=function(a,b,c){this.name="";this.color=new THREE.Color(a);this.near=void 0!==b?b:1;this.far=void 0!==c?c:1E3};THREE.Fog.prototype.clone=function(){return new THREE.Fog(this.color.getHex(),this.near,this.far)};THREE.FogExp2=function(a,b){this.name="";this.color=new THREE.Color(a);this.density=void 0!==b?b:2.5E-4};THREE.FogExp2.prototype.clone=function(){return new THREE.FogExp2(this.color.getHex(),this.density)};THREE.CanvasRenderer=function(a){function b(a,b,c){for(var d=0,e=P.length;d<e;d++){var f=P[d];Za.copy(f.color);if(f instanceof THREE.DirectionalLight){var g=ca.setFromMatrixPosition(f.matrixWorld).normalize(),h=b.dot(g);0>=h||(h*=f.intensity,c.add(Za.multiplyScalar(h)))}else f instanceof THREE.PointLight&&(g=ca.setFromMatrixPosition(f.matrixWorld),h=b.dot(ca.subVectors(g,a).normalize()),0>=h||(h*=0==f.distance?1:1-Math.min(a.distanceTo(g)/f.distance,1),0!=h&&(h*=f.intensity,c.add(Za.multiplyScalar(h)))))}}
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function c(a,b,c,d){s(b);u(c);t(d);p(a.getStyle());y.stroke();ia.expandByScalar(2*b)}function d(a){v(a.getStyle());y.fill()}function e(a){f(a.target)}function f(a){var b=a.wrapS===THREE.RepeatWrapping,c=a.wrapT===THREE.RepeatWrapping,d=a.image,e=document.createElement("canvas");e.width=d.width;e.height=d.height;var f=e.getContext("2d");f.setTransform(1,0,0,-1,0,d.height);f.drawImage(d,0,0);Ma[a.id]=y.createPattern(e,!0===b&&!0===c?"repeat":!0===b&&!1===c?"repeat-x":!1===b&&!0===c?"repeat-y":"no-repeat")}
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function g(a,b,c,d,g,h,m,k,l,p,n,r,q){if(!(q instanceof THREE.DataTexture)){!1===q.hasEventListener("update",e)&&(void 0!==q.image&&0<q.image.width&&f(q),q.addEventListener("update",e));var s=Ma[q.id];if(void 0!==s){v(s);var s=q.offset.x/q.repeat.x,u=q.offset.y/q.repeat.y,t=q.image.width*q.repeat.x;q=q.image.height*q.repeat.y;m=(m+s)*t;k=(k+u)*q;c-=a;d-=b;g-=a;h-=b;l=(l+s)*t-m;p=(p+u)*q-k;n=(n+s)*t-m;r=(r+u)*q-k;q=l*r-n*p;0!==q&&(s=1/q,q=(r*c-p*g)*s,p=(r*d-p*h)*s,c=(l*g-n*c)*s,d=(l*h-n*d)*s,a=a-q*
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m-c*k,b=b-p*m-d*k,y.save(),y.transform(q,p,c,d,a,b),y.fill(),y.restore())}else v("rgba(0,0,0,1)"),y.fill()}}function h(a,b,c,d,e,f,g,h,m,k,l,p,n){var q,r;q=n.width-1;r=n.height-1;g*=q;h*=r;c-=a;d-=b;e-=a;f-=b;m=m*q-g;k=k*r-h;l=l*q-g;p=p*r-h;r=1/(m*p-l*k);q=(p*c-k*e)*r;k=(p*d-k*f)*r;c=(m*e-l*c)*r;d=(m*f-l*d)*r;a=a-q*g-c*h;b=b-k*g-d*h;y.save();y.transform(q,k,c,d,a,b);y.clip();y.drawImage(n,0,0);y.restore()}function k(a,b,c,d){ta[0]=255*a.r|0;ta[1]=255*a.g|0;ta[2]=255*a.b|0;ta[4]=255*b.r|0;ta[5]=255*
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b.g|0;ta[6]=255*b.b|0;ta[8]=255*c.r|0;ta[9]=255*c.g|0;ta[10]=255*c.b|0;ta[12]=255*d.r|0;ta[13]=255*d.g|0;ta[14]=255*d.b|0;Sa.putImageData(m,0,0);Oa.drawImage(Pa,0,0);return ab}function l(a,b,c){var d=b.x-a.x,e=b.y-a.y,f=d*d+e*e;0!==f&&(c/=Math.sqrt(f),d*=c,e*=c,b.x+=d,b.y+=e,a.x-=d,a.y-=e)}function n(a){C!==a&&(C=y.globalAlpha=a)}function q(a){D!==a&&(a===THREE.NormalBlending?y.globalCompositeOperation="source-over":a===THREE.AdditiveBlending?y.globalCompositeOperation="lighter":a===THREE.SubtractiveBlending&&
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(y.globalCompositeOperation="darker"),D=a)}function s(a){S!==a&&(S=y.lineWidth=a)}function u(a){fa!==a&&(fa=y.lineCap=a)}function t(a){Y!==a&&(Y=y.lineJoin=a)}function p(a){G!==a&&(G=y.strokeStyle=a)}function v(a){X!==a&&(X=y.fillStyle=a)}function w(a,b){if(la!==a||Q!==b)y.setLineDash([a,b]),la=a,Q=b}console.log("THREE.CanvasRenderer",THREE.REVISION);var r=THREE.Math.smoothstep;a=a||{};var x=this,A,F,P,I=new THREE.Projector,z=void 0!==a.canvas?a.canvas:document.createElement("canvas"),B=z.width,L=
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-z.height,H=Math.floor(B/2),J=Math.floor(L/2),y=z.getContext("2d"),N=new THREE.Color(0),E=0,C=1,D=0,G=null,X=null,S=null,fa=null,Y=null,la=null,Q=0,ha,U,M,R;new THREE.RenderableVertex;new THREE.RenderableVertex;var ma,da,Ka,T,aa,Ca,oa=new THREE.Color,xa=new THREE.Color,va=new THREE.Color,wa=new THREE.Color,Qa=new THREE.Color,Da=new THREE.Color,Xa=new THREE.Color,Za=new THREE.Color,Ma={},Ra,ya,za,ja,Ea,Fa,pa,Aa,Ba,$a,Na=new THREE.Box2,ga=new THREE.Box2,ia=new THREE.Box2,Ga=new THREE.Color,zb=new THREE.Color,
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-ua=new THREE.Color,ba=new THREE.Vector3,Pa,Sa,m,ta,ab,Oa,Ja=16;Pa=document.createElement("canvas");Pa.width=Pa.height=2;Sa=Pa.getContext("2d");Sa.fillStyle="rgba(0,0,0,1)";Sa.fillRect(0,0,2,2);m=Sa.getImageData(0,0,2,2);ta=m.data;ab=document.createElement("canvas");ab.width=ab.height=Ja;Oa=ab.getContext("2d");Oa.translate(-Ja/2,-Ja/2);Oa.scale(Ja,Ja);Ja--;void 0===y.setLineDash&&(y.setLineDash=void 0!==y.mozDash?function(a){y.mozDash=null!==a[0]?a:null}:function(){});this.domElement=z;this.devicePixelRatio=
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+z.height,H=Math.floor(B/2),J=Math.floor(L/2),y=z.getContext("2d"),N=new THREE.Color(0),E=0,C=1,D=0,G=null,X=null,S=null,fa=null,Y=null,la=null,Q=0,ha,U,M,R;new THREE.RenderableVertex;new THREE.RenderableVertex;var ma,ba,Ka,T,aa,Ca,oa=new THREE.Color,xa=new THREE.Color,va=new THREE.Color,wa=new THREE.Color,Qa=new THREE.Color,Da=new THREE.Color,Xa=new THREE.Color,Za=new THREE.Color,Ma={},Ra,ya,za,ja,Ea,Fa,pa,Aa,Ba,$a,Na=new THREE.Box2,ga=new THREE.Box2,ia=new THREE.Box2,Ga=new THREE.Color,zb=new THREE.Color,
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+ua=new THREE.Color,ca=new THREE.Vector3,Pa,Sa,m,ta,ab,Oa,Ja=16;Pa=document.createElement("canvas");Pa.width=Pa.height=2;Sa=Pa.getContext("2d");Sa.fillStyle="rgba(0,0,0,1)";Sa.fillRect(0,0,2,2);m=Sa.getImageData(0,0,2,2);ta=m.data;ab=document.createElement("canvas");ab.width=ab.height=Ja;Oa=ab.getContext("2d");Oa.translate(-Ja/2,-Ja/2);Oa.scale(Ja,Ja);Ja--;void 0===y.setLineDash&&(y.setLineDash=void 0!==y.mozDash?function(a){y.mozDash=null!==a[0]?a:null}:function(){});this.domElement=z;this.devicePixelRatio=
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void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==self.devicePixelRatio?self.devicePixelRatio:1;this.sortElements=this.sortObjects=this.autoClear=!0;this.info={render:{vertices:0,faces:0}};this.supportsVertexTextures=function(){};this.setFaceCulling=function(){};this.setSize=function(a,b,c){B=a*this.devicePixelRatio;L=b*this.devicePixelRatio;H=Math.floor(B/2);J=Math.floor(L/2);z.width=B;z.height=L;1!==this.devicePixelRatio&&!1!==c&&(z.style.width=a+"px",z.style.height=b+"px");Na.min.set(-H,
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-J);Na.max.set(H,J);ga.min.set(-H,-J);ga.max.set(H,J);C=1;D=0;Y=fa=S=X=G=null};this.setClearColor=function(a,b){N.set(a);E=void 0!==b?b:1;ga.min.set(-H,-J);ga.max.set(H,J)};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getMaxAnisotropy=function(){return 0};this.clear=function(){y.setTransform(1,0,0,-1,H,J);!1===ga.empty()&&(ga.intersect(Na),ga.expandByScalar(2),1>E&&y.clearRect(ga.min.x|
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0,ga.min.y|0,ga.max.x-ga.min.x|0,ga.max.y-ga.min.y|0),0<E&&(q(THREE.NormalBlending),n(1),v("rgba("+Math.floor(255*N.r)+","+Math.floor(255*N.g)+","+Math.floor(255*N.b)+","+E+")"),y.fillRect(ga.min.x|0,ga.min.y|0,ga.max.x-ga.min.x|0,ga.max.y-ga.min.y|0)),ga.makeEmpty())};this.clearColor=function(){};this.clearDepth=function(){};this.clearStencil=function(){};this.render=function(a,m){if(!1===m instanceof THREE.Camera)console.error("THREE.CanvasRenderer.render: camera is not an instance of THREE.Camera.");
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@@ -323,13 +323,13 @@ void 0!==C?v(C):v("rgba( 0, 0, 0, 1 )");var Q=G.image,C=Q.width*G.offset.x,S=Q.h
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v(E.color.getStyle()),y.save(),y.translate(B.x,B.y),0!==E.rotation&&y.rotate(E.rotation),y.scale(N,D),E.program(y),y.restore())}else if(D instanceof THREE.RenderableLine){if(U=D.v1,M=D.v2,U.positionScreen.x*=H,U.positionScreen.y*=J,M.positionScreen.x*=H,M.positionScreen.y*=J,ia.setFromPoints([U.positionScreen,M.positionScreen]),!0===Na.isIntersectionBox(ia))if(B=U,E=M,N=D,D=C,n(D.opacity),q(D.blending),y.beginPath(),y.moveTo(B.positionScreen.x,B.positionScreen.y),y.lineTo(E.positionScreen.x,E.positionScreen.y),
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D instanceof THREE.LineBasicMaterial){s(D.linewidth);u(D.linecap);t(D.linejoin);if(D.vertexColors!==THREE.VertexColors)p(D.color.getStyle());else if(C=N.vertexColors[0].getStyle(),N=N.vertexColors[1].getStyle(),C===N)p(C);else{try{var fa=y.createLinearGradient(B.positionScreen.x,B.positionScreen.y,E.positionScreen.x,E.positionScreen.y);fa.addColorStop(0,C);fa.addColorStop(1,N)}catch(la){fa=C}p(fa)}y.stroke();ia.expandByScalar(2*D.linewidth)}else D instanceof THREE.LineDashedMaterial&&(s(D.linewidth),
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u(D.linecap),t(D.linejoin),p(D.color.getStyle()),w(D.dashSize,D.gapSize),y.stroke(),ia.expandByScalar(2*D.linewidth),w(null,null))}else if(D instanceof THREE.RenderableFace3){U=D.v1;M=D.v2;R=D.v3;if(-1>U.positionScreen.z||1<U.positionScreen.z)continue;if(-1>M.positionScreen.z||1<M.positionScreen.z)continue;if(-1>R.positionScreen.z||1<R.positionScreen.z)continue;U.positionScreen.x*=H;U.positionScreen.y*=J;M.positionScreen.x*=H;M.positionScreen.y*=J;R.positionScreen.x*=H;R.positionScreen.y*=J;0<C.overdraw&&
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|
-(l(U.positionScreen,M.positionScreen,C.overdraw),l(M.positionScreen,R.positionScreen,C.overdraw),l(R.positionScreen,U.positionScreen,C.overdraw));ia.setFromPoints([U.positionScreen,M.positionScreen,R.positionScreen]);if(!0===Na.isIntersectionBox(ia)){B=U;E=M;N=R;x.info.render.vertices+=3;x.info.render.faces++;n(C.opacity);q(C.blending);ma=B.positionScreen.x;da=B.positionScreen.y;Ka=E.positionScreen.x;T=E.positionScreen.y;aa=N.positionScreen.x;Ca=N.positionScreen.y;var S=ma,X=da,G=Ka,Q=T,Y=aa,ta=Ca;
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|
+(l(U.positionScreen,M.positionScreen,C.overdraw),l(M.positionScreen,R.positionScreen,C.overdraw),l(R.positionScreen,U.positionScreen,C.overdraw));ia.setFromPoints([U.positionScreen,M.positionScreen,R.positionScreen]);if(!0===Na.isIntersectionBox(ia)){B=U;E=M;N=R;x.info.render.vertices+=3;x.info.render.faces++;n(C.opacity);q(C.blending);ma=B.positionScreen.x;ba=B.positionScreen.y;Ka=E.positionScreen.x;T=E.positionScreen.y;aa=N.positionScreen.x;Ca=N.positionScreen.y;var S=ma,X=ba,G=Ka,Q=T,Y=aa,ta=Ca;
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y.beginPath();y.moveTo(S,X);y.lineTo(G,Q);y.lineTo(Y,ta);y.closePath();(C instanceof THREE.MeshLambertMaterial||C instanceof THREE.MeshPhongMaterial)&&null===C.map?(Da.copy(C.color),Xa.copy(C.emissive),C.vertexColors===THREE.FaceColors&&Da.multiply(D.color),!1===C.wireframe&&C.shading===THREE.SmoothShading&&3===D.vertexNormalsLength?(xa.copy(Ga),va.copy(Ga),wa.copy(Ga),b(D.v1.positionWorld,D.vertexNormalsModel[0],xa),b(D.v2.positionWorld,D.vertexNormalsModel[1],va),b(D.v3.positionWorld,D.vertexNormalsModel[2],
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-wa),xa.multiply(Da).add(Xa),va.multiply(Da).add(Xa),wa.multiply(Da).add(Xa),Qa.addColors(va,wa).multiplyScalar(0.5),za=k(xa,va,wa,Qa),h(ma,da,Ka,T,aa,Ca,0,0,1,0,0,1,za)):(oa.copy(Ga),b(D.centroidModel,D.normalModel,oa),oa.multiply(Da).add(Xa),!0===C.wireframe?c(oa,C.wireframeLinewidth,C.wireframeLinecap,C.wireframeLinejoin):d(oa))):C instanceof THREE.MeshBasicMaterial||C instanceof THREE.MeshLambertMaterial||C instanceof THREE.MeshPhongMaterial?null!==C.map?C.map.mapping instanceof THREE.UVMapping&&
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-(ja=D.uvs[0],g(ma,da,Ka,T,aa,Ca,ja[0].x,ja[0].y,ja[1].x,ja[1].y,ja[2].x,ja[2].y,C.map)):null!==C.envMap?C.envMap.mapping instanceof THREE.SphericalReflectionMapping&&(ba.copy(D.vertexNormalsModelView[0]),Ea=0.5*ba.x+0.5,Fa=0.5*ba.y+0.5,ba.copy(D.vertexNormalsModelView[1]),pa=0.5*ba.x+0.5,Aa=0.5*ba.y+0.5,ba.copy(D.vertexNormalsModelView[2]),Ba=0.5*ba.x+0.5,$a=0.5*ba.y+0.5,g(ma,da,Ka,T,aa,Ca,Ea,Fa,pa,Aa,Ba,$a,C.envMap)):(oa.copy(C.color),C.vertexColors===THREE.FaceColors&&oa.multiply(D.color),!0===
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-C.wireframe?c(oa,C.wireframeLinewidth,C.wireframeLinecap,C.wireframeLinejoin):d(oa)):C instanceof THREE.MeshDepthMaterial?(Ra=ha.near,ya=ha.far,xa.r=xa.g=xa.b=1-r(B.positionScreen.z*B.positionScreen.w,Ra,ya),va.r=va.g=va.b=1-r(E.positionScreen.z*E.positionScreen.w,Ra,ya),wa.r=wa.g=wa.b=1-r(N.positionScreen.z*N.positionScreen.w,Ra,ya),Qa.addColors(va,wa).multiplyScalar(0.5),za=k(xa,va,wa,Qa),h(ma,da,Ka,T,aa,Ca,0,0,1,0,0,1,za)):C instanceof THREE.MeshNormalMaterial&&(B=void 0,C.shading===THREE.FlatShading?
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+wa),xa.multiply(Da).add(Xa),va.multiply(Da).add(Xa),wa.multiply(Da).add(Xa),Qa.addColors(va,wa).multiplyScalar(0.5),za=k(xa,va,wa,Qa),h(ma,ba,Ka,T,aa,Ca,0,0,1,0,0,1,za)):(oa.copy(Ga),b(D.centroidModel,D.normalModel,oa),oa.multiply(Da).add(Xa),!0===C.wireframe?c(oa,C.wireframeLinewidth,C.wireframeLinecap,C.wireframeLinejoin):d(oa))):C instanceof THREE.MeshBasicMaterial||C instanceof THREE.MeshLambertMaterial||C instanceof THREE.MeshPhongMaterial?null!==C.map?C.map.mapping instanceof THREE.UVMapping&&
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|
+(ja=D.uvs[0],g(ma,ba,Ka,T,aa,Ca,ja[0].x,ja[0].y,ja[1].x,ja[1].y,ja[2].x,ja[2].y,C.map)):null!==C.envMap?C.envMap.mapping instanceof THREE.SphericalReflectionMapping&&(ca.copy(D.vertexNormalsModelView[0]),Ea=0.5*ca.x+0.5,Fa=0.5*ca.y+0.5,ca.copy(D.vertexNormalsModelView[1]),pa=0.5*ca.x+0.5,Aa=0.5*ca.y+0.5,ca.copy(D.vertexNormalsModelView[2]),Ba=0.5*ca.x+0.5,$a=0.5*ca.y+0.5,g(ma,ba,Ka,T,aa,Ca,Ea,Fa,pa,Aa,Ba,$a,C.envMap)):(oa.copy(C.color),C.vertexColors===THREE.FaceColors&&oa.multiply(D.color),!0===
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|
+C.wireframe?c(oa,C.wireframeLinewidth,C.wireframeLinecap,C.wireframeLinejoin):d(oa)):C instanceof THREE.MeshDepthMaterial?(Ra=ha.near,ya=ha.far,xa.r=xa.g=xa.b=1-r(B.positionScreen.z*B.positionScreen.w,Ra,ya),va.r=va.g=va.b=1-r(E.positionScreen.z*E.positionScreen.w,Ra,ya),wa.r=wa.g=wa.b=1-r(N.positionScreen.z*N.positionScreen.w,Ra,ya),Qa.addColors(va,wa).multiplyScalar(0.5),za=k(xa,va,wa,Qa),h(ma,ba,Ka,T,aa,Ca,0,0,1,0,0,1,za)):C instanceof THREE.MeshNormalMaterial&&(B=void 0,C.shading===THREE.FlatShading?
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|
(B=D.normalModelView,oa.setRGB(B.x,B.y,B.z).multiplyScalar(0.5).addScalar(0.5),!0===C.wireframe?c(oa,C.wireframeLinewidth,C.wireframeLinecap,C.wireframeLinejoin):d(oa)):C.shading===THREE.SmoothShading&&(B=D.vertexNormalsModelView[0],xa.setRGB(B.x,B.y,B.z).multiplyScalar(0.5).addScalar(0.5),B=D.vertexNormalsModelView[1],va.setRGB(B.x,B.y,B.z).multiplyScalar(0.5).addScalar(0.5),B=D.vertexNormalsModelView[2],wa.setRGB(B.x,B.y,B.z).multiplyScalar(0.5).addScalar(0.5),Qa.addColors(va,wa).multiplyScalar(0.5),
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-za=k(xa,va,wa,Qa),h(ma,da,Ka,T,aa,Ca,0,0,1,0,0,1,za)))}}ga.union(ia)}}y.setTransform(1,0,0,1,0,0)}}};THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
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|
+za=k(xa,va,wa,Qa),h(ma,ba,Ka,T,aa,Ca,0,0,1,0,0,1,za)))}}ga.union(ia)}}y.setTransform(1,0,0,1,0,0)}}};THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",
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envmap_pars_fragment:"#ifdef USE_ENVMAP\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nuniform bool useRefract;\nuniform float refractionRatio;\n#else\nvarying vec3 vReflect;\n#endif\n#endif",envmap_fragment:"#ifdef USE_ENVMAP\nvec3 reflectVec;\n#if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP )\nvec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\nif ( useRefract ) {\nreflectVec = refract( cameraToVertex, normal, refractionRatio );\n} else { \nreflectVec = reflect( cameraToVertex, normal );\n}\n#else\nreflectVec = vReflect;\n#endif\n#ifdef DOUBLE_SIDED\nfloat flipNormal = ( -1.0 + 2.0 * float( gl_FrontFacing ) );\nvec4 cubeColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#else\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n#endif\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, specularStrength * reflectivity );\n} else if ( combine == 2 ) {\ngl_FragColor.xyz += cubeColor.xyz * specularStrength * reflectivity;\n} else {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, gl_FragColor.xyz * cubeColor.xyz, specularStrength * reflectivity );\n}\n#endif",
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envmap_pars_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",worldpos_vertex:"#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n#ifdef USE_SKINNING\nvec4 worldPosition = modelMatrix * skinned;\n#endif\n#if defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( morphed, 1.0 );\n#endif\n#if ! defined( USE_MORPHTARGETS ) && ! defined( USE_SKINNING )\nvec4 worldPosition = modelMatrix * vec4( position, 1.0 );\n#endif\n#endif",
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envmap_vertex:"#if defined( USE_ENVMAP ) && ! defined( USE_BUMPMAP ) && ! defined( USE_NORMALMAP )\nvec3 worldNormal = mat3( modelMatrix[ 0 ].xyz, modelMatrix[ 1 ].xyz, modelMatrix[ 2 ].xyz ) * objectNormal;\nworldNormal = normalize( worldNormal );\nvec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\nif ( useRefract ) {\nvReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n} else {\nvReflect = reflect( cameraToVertex, worldNormal );\n}\n#endif",map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",
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|
@@ -380,7 +380,7 @@ function c(a,b){var c=b.geometry,g=a.faces3,h=3*g.length,k=1*g.length,l=3*g.leng
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|
(a.__webglCustomAttributesList=[]);for(var r in g.attributes){var k=g.attributes[r],l={},s;for(s in k)l[s]=k[s];if(!l.__webglInitialized||l.createUniqueBuffers)l.__webglInitialized=!0,c=1,"v2"===l.type?c=2:"v3"===l.type?c=3:"v4"===l.type?c=4:"c"===l.type&&(c=3),l.size=c,l.array=new Float32Array(h*c),l.buffer=m.createBuffer(),l.buffer.belongsToAttribute=r,k.needsUpdate=!0,l.__original=k;a.__webglCustomAttributesList.push(l)}}a.__inittedArrays=!0}function d(a,b){return a.material instanceof THREE.MeshFaceMaterial?
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|
a.material.materials[b.materialIndex]:a.material}function e(a){return a instanceof THREE.MeshBasicMaterial&&!a.envMap||a instanceof THREE.MeshDepthMaterial?!1:a&&void 0!==a.shading&&a.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading}function f(a){return a.map||a.lightMap||a.bumpMap||a.normalMap||a.specularMap||a instanceof THREE.ShaderMaterial?!0:!1}function g(a,b,c,d){var e,f,g,k;for(f in b)g=b[f],e=c[f],0<=g&&(e?(k=e.itemSize,m.bindBuffer(m.ARRAY_BUFFER,e.buffer),h(g),m.vertexAttribPointer(g,
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|
k,m.FLOAT,!1,0,d*k*4)):a.defaultAttributeValues&&(2===a.defaultAttributeValues[f].length?m.vertexAttrib2fv(g,a.defaultAttributeValues[f]):3===a.defaultAttributeValues[f].length&&m.vertexAttrib3fv(g,a.defaultAttributeValues[f])))}function h(a){ga[a]||(m.enableVertexAttribArray(a),ga[a]=!0)}function k(){for(var a in ga)ga[a]&&(m.disableVertexAttribArray(a),ga[a]=!1)}function l(a,b){return a.z!==b.z?b.z-a.z:a.id-b.id}function n(a,b){return b[0]-a[0]}function q(a,b,c){if(a.length)for(var d=0,e=a.length;d<
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-e;d++)Ca=da=null,T=aa=wa=va=Ra=Ma=Qa=-1,Pa=!0,a[d].render(b,c,$a,Na),Ca=da=null,T=aa=wa=va=Ra=Ma=Qa=-1,Pa=!0}function s(a,b,c,d,e,f,g,h){var m,k,l,p;b?(k=a.length-1,p=b=-1):(k=0,b=a.length,p=1);for(var n=k;n!==b;n+=p)if(m=a[n],m.render){k=m.object;l=m.buffer;if(h)m=h;else{m=m[c];if(!m)continue;g&&M.setBlending(m.blending,m.blendEquation,m.blendSrc,m.blendDst);M.setDepthTest(m.depthTest);M.setDepthWrite(m.depthWrite);L(m.polygonOffset,m.polygonOffsetFactor,m.polygonOffsetUnits)}M.setMaterialFaces(m);
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|
+e;d++)Ca=ba=null,T=aa=wa=va=Ra=Ma=Qa=-1,Pa=!0,a[d].render(b,c,$a,Na),Ca=ba=null,T=aa=wa=va=Ra=Ma=Qa=-1,Pa=!0}function s(a,b,c,d,e,f,g,h){var m,k,l,p;b?(k=a.length-1,p=b=-1):(k=0,b=a.length,p=1);for(var n=k;n!==b;n+=p)if(m=a[n],m.render){k=m.object;l=m.buffer;if(h)m=h;else{m=m[c];if(!m)continue;g&&M.setBlending(m.blending,m.blendEquation,m.blendSrc,m.blendDst);M.setDepthTest(m.depthTest);M.setDepthWrite(m.depthWrite);L(m.polygonOffset,m.polygonOffsetFactor,m.polygonOffsetUnits)}M.setMaterialFaces(m);
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l instanceof THREE.BufferGeometry?M.renderBufferDirect(d,e,f,m,l,k):M.renderBuffer(d,e,f,m,l,k)}}function u(a,b,c,d,e,f,g){for(var h,m,k=0,l=a.length;k<l;k++)if(h=a[k],m=h.object,m.visible){if(g)h=g;else{h=h[b];if(!h)continue;f&&M.setBlending(h.blending,h.blendEquation,h.blendSrc,h.blendDst);M.setDepthTest(h.depthTest);M.setDepthWrite(h.depthWrite);L(h.polygonOffset,h.polygonOffsetFactor,h.polygonOffsetUnits)}M.renderImmediateObject(c,d,e,h,m)}}function t(a,d){var e,f,g,h;if(void 0===a.__webglInit&&
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|
(a.__webglInit=!0,a._modelViewMatrix=new THREE.Matrix4,a._normalMatrix=new THREE.Matrix3,void 0!==a.geometry&&void 0===a.geometry.__webglInit&&(a.geometry.__webglInit=!0,a.geometry.addEventListener("dispose",Lb)),f=a.geometry,void 0!==f))if(f instanceof THREE.BufferGeometry){var k,l;for(k in f.attributes)l="index"===k?m.ELEMENT_ARRAY_BUFFER:m.ARRAY_BUFFER,h=f.attributes[k],h.buffer=m.createBuffer(),m.bindBuffer(l,h.buffer),m.bufferData(l,h.array,m.STATIC_DRAW)}else if(a instanceof THREE.Mesh){g=a.material;
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|
if(void 0===f.geometryGroups){k=f;var n,q,r;l={};var s=k.morphTargets.length,u=k.morphNormals.length,t=g instanceof THREE.MeshFaceMaterial;k.geometryGroups={};g=0;for(n=k.faces.length;g<n;g++)q=k.faces[g],q=t?q.materialIndex:0,void 0===l[q]&&(l[q]={hash:q,counter:0}),r=l[q].hash+"_"+l[q].counter,void 0===k.geometryGroups[r]&&(k.geometryGroups[r]={faces3:[],materialIndex:q,vertices:0,numMorphTargets:s,numMorphNormals:u}),65535<k.geometryGroups[r].vertices+3&&(l[q].counter+=1,r=l[q].hash+"_"+l[q].counter,
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@@ -391,11 +391,11 @@ new Float32Array(3*k),h.__colorArray=new Float32Array(3*k),h.__lineDistanceArray
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k,b(h,a),f.verticesNeedUpdate=!0,f.colorsNeedUpdate=!0);if(void 0===a.__webglActive){if(a instanceof THREE.Mesh)if(f=a.geometry,f instanceof THREE.BufferGeometry)p(d.__webglObjects,f,a);else{if(f instanceof THREE.Geometry)for(e in f.geometryGroups)h=f.geometryGroups[e],p(d.__webglObjects,h,a)}else a instanceof THREE.Line||a instanceof THREE.ParticleSystem?(f=a.geometry,p(d.__webglObjects,f,a)):a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback?d.__webglObjectsImmediate.push({id:null,
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|
object:a,opaque:null,transparent:null,z:0}):a instanceof THREE.Sprite?d.__webglSprites.push(a):a instanceof THREE.LensFlare&&d.__webglFlares.push(a);a.__webglActive=!0}}function p(a,b,c){a.push({id:null,buffer:b,object:c,opaque:null,transparent:null,z:0})}function v(a){for(var b in a.attributes)if(a.attributes[b].needsUpdate)return!0;return!1}function w(a){for(var b in a.attributes)a.attributes[b].needsUpdate=!1}function r(a,b){a instanceof THREE.Mesh||a instanceof THREE.ParticleSystem||a instanceof
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|
THREE.Line?x(b.__webglObjects,a):a instanceof THREE.Sprite?A(b.__webglSprites,a):a instanceof THREE.LensFlare?A(b.__webglFlares,a):(a instanceof THREE.ImmediateRenderObject||a.immediateRenderCallback)&&x(b.__webglObjectsImmediate,a);delete a.__webglActive}function x(a,b){for(var c=a.length-1;0<=c;c--)a[c].object===b&&a.splice(c,1)}function A(a,b){for(var c=a.length-1;0<=c;c--)a[c]===b&&a.splice(c,1)}function F(a,b,c,d,e){xa=0;d.needsUpdate&&(d.program&&Eb(d),M.initMaterial(d,b,c,e),d.needsUpdate=
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|
-!1);d.morphTargets&&!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=new Float32Array(M.maxMorphTargets));var f=!1,g=d.program,h=g.uniforms,k=d.uniforms;g!==da&&(m.useProgram(g),da=g,f=!0);d.id!==T&&(T=d.id,f=!0);if(f||a!==Ca)m.uniformMatrix4fv(h.projectionMatrix,!1,a.projectionMatrix.elements),a!==Ca&&(Ca=a);if(d.skinning)if(yb&&e.useVertexTexture){if(null!==h.boneTexture){var l=P();m.uniform1i(h.boneTexture,l);M.setTexture(e.boneTexture,l)}null!==h.boneTextureWidth&&m.uniform1i(h.boneTextureWidth,
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|
+!1);d.morphTargets&&!e.__webglMorphTargetInfluences&&(e.__webglMorphTargetInfluences=new Float32Array(M.maxMorphTargets));var f=!1,g=d.program,h=g.uniforms,k=d.uniforms;g!==ba&&(m.useProgram(g),ba=g,f=!0);d.id!==T&&(T=d.id,f=!0);if(f||a!==Ca)m.uniformMatrix4fv(h.projectionMatrix,!1,a.projectionMatrix.elements),a!==Ca&&(Ca=a);if(d.skinning)if(yb&&e.useVertexTexture){if(null!==h.boneTexture){var l=P();m.uniform1i(h.boneTexture,l);M.setTexture(e.boneTexture,l)}null!==h.boneTextureWidth&&m.uniform1i(h.boneTextureWidth,
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|
e.boneTextureWidth);null!==h.boneTextureHeight&&m.uniform1i(h.boneTextureHeight,e.boneTextureHeight)}else null!==h.boneGlobalMatrices&&m.uniformMatrix4fv(h.boneGlobalMatrices,!1,e.boneMatrices);if(f){c&&d.fog&&(k.fogColor.value=c.color,c instanceof THREE.Fog?(k.fogNear.value=c.near,k.fogFar.value=c.far):c instanceof THREE.FogExp2&&(k.fogDensity.value=c.density));if(d instanceof THREE.MeshPhongMaterial||d instanceof THREE.MeshLambertMaterial||d.lights){if(Pa){var p,n=l=0,q=0,r,s,u,t=Sa,v=t.directional.colors,
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|
w=t.directional.positions,x=t.point.colors,A=t.point.positions,B=t.point.distances,E=t.spot.colors,F=t.spot.positions,L=t.spot.distances,H=t.spot.directions,N=t.spot.anglesCos,G=t.spot.exponents,R=t.hemi.skyColors,Q=t.hemi.groundColors,J=t.hemi.positions,S=0,X=0,U=0,ma=0,oa=0,cc=0,$=0,Z=0,Y=p=0;c=u=Y=0;for(f=b.length;c<f;c++)if(p=b[c],!p.onlyShadow)if(r=p.color,s=p.intensity,u=p.distance,p instanceof THREE.AmbientLight)p.visible&&(M.gammaInput?(l+=r.r*r.r,n+=r.g*r.g,q+=r.b*r.b):(l+=r.r,n+=r.g,q+=
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|
-r.b));else if(p instanceof THREE.DirectionalLight){if(oa+=1,p.visible&&(ba.setFromMatrixPosition(p.matrixWorld),ua.setFromMatrixPosition(p.target.matrixWorld),ba.sub(ua),ba.normalize(),0!==ba.x||0!==ba.y||0!==ba.z))p=3*S,w[p]=ba.x,w[p+1]=ba.y,w[p+2]=ba.z,M.gammaInput?I(v,p,r,s*s):z(v,p,r,s),S+=1}else p instanceof THREE.PointLight?(cc+=1,p.visible&&(Y=3*X,M.gammaInput?I(x,Y,r,s*s):z(x,Y,r,s),ua.setFromMatrixPosition(p.matrixWorld),A[Y]=ua.x,A[Y+1]=ua.y,A[Y+2]=ua.z,B[X]=u,X+=1)):p instanceof THREE.SpotLight?
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|
-($+=1,p.visible&&(Y=3*U,M.gammaInput?I(E,Y,r,s*s):z(E,Y,r,s),ua.setFromMatrixPosition(p.matrixWorld),F[Y]=ua.x,F[Y+1]=ua.y,F[Y+2]=ua.z,L[U]=u,ba.copy(ua),ua.setFromMatrixPosition(p.target.matrixWorld),ba.sub(ua),ba.normalize(),H[Y]=ba.x,H[Y+1]=ba.y,H[Y+2]=ba.z,N[U]=Math.cos(p.angle),G[U]=p.exponent,U+=1)):p instanceof THREE.HemisphereLight&&(Z+=1,p.visible&&(ba.setFromMatrixPosition(p.matrixWorld),ba.normalize(),0!==ba.x||0!==ba.y||0!==ba.z))&&(u=3*ma,J[u]=ba.x,J[u+1]=ba.y,J[u+2]=ba.z,r=p.color,p=
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|
+r.b));else if(p instanceof THREE.DirectionalLight){if(oa+=1,p.visible&&(ca.setFromMatrixPosition(p.matrixWorld),ua.setFromMatrixPosition(p.target.matrixWorld),ca.sub(ua),ca.normalize(),0!==ca.x||0!==ca.y||0!==ca.z))p=3*S,w[p]=ca.x,w[p+1]=ca.y,w[p+2]=ca.z,M.gammaInput?I(v,p,r,s*s):z(v,p,r,s),S+=1}else p instanceof THREE.PointLight?(cc+=1,p.visible&&(Y=3*X,M.gammaInput?I(x,Y,r,s*s):z(x,Y,r,s),ua.setFromMatrixPosition(p.matrixWorld),A[Y]=ua.x,A[Y+1]=ua.y,A[Y+2]=ua.z,B[X]=u,X+=1)):p instanceof THREE.SpotLight?
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|
+($+=1,p.visible&&(Y=3*U,M.gammaInput?I(E,Y,r,s*s):z(E,Y,r,s),ua.setFromMatrixPosition(p.matrixWorld),F[Y]=ua.x,F[Y+1]=ua.y,F[Y+2]=ua.z,L[U]=u,ca.copy(ua),ua.setFromMatrixPosition(p.target.matrixWorld),ca.sub(ua),ca.normalize(),H[Y]=ca.x,H[Y+1]=ca.y,H[Y+2]=ca.z,N[U]=Math.cos(p.angle),G[U]=p.exponent,U+=1)):p instanceof THREE.HemisphereLight&&(Z+=1,p.visible&&(ca.setFromMatrixPosition(p.matrixWorld),ca.normalize(),0!==ca.x||0!==ca.y||0!==ca.z))&&(u=3*ma,J[u]=ca.x,J[u+1]=ca.y,J[u+2]=ca.z,r=p.color,p=
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|
p.groundColor,M.gammaInput?(s*=s,I(R,u,r,s),I(Q,u,p,s)):(z(R,u,r,s),z(Q,u,p,s)),ma+=1);c=3*S;for(f=Math.max(v.length,3*oa);c<f;c++)v[c]=0;c=3*X;for(f=Math.max(x.length,3*cc);c<f;c++)x[c]=0;c=3*U;for(f=Math.max(E.length,3*$);c<f;c++)E[c]=0;c=3*ma;for(f=Math.max(R.length,3*Z);c<f;c++)R[c]=0;c=3*ma;for(f=Math.max(Q.length,3*Z);c<f;c++)Q[c]=0;t.directional.length=S;t.point.length=X;t.spot.length=U;t.hemi.length=ma;t.ambient[0]=l;t.ambient[1]=n;t.ambient[2]=q;Pa=!1}c=Sa;k.ambientLightColor.value=c.ambient;
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k.directionalLightColor.value=c.directional.colors;k.directionalLightDirection.value=c.directional.positions;k.pointLightColor.value=c.point.colors;k.pointLightPosition.value=c.point.positions;k.pointLightDistance.value=c.point.distances;k.spotLightColor.value=c.spot.colors;k.spotLightPosition.value=c.spot.positions;k.spotLightDistance.value=c.spot.distances;k.spotLightDirection.value=c.spot.directions;k.spotLightAngleCos.value=c.spot.anglesCos;k.spotLightExponent.value=c.spot.exponents;k.hemisphereLightSkyColor.value=
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c.hemi.skyColors;k.hemisphereLightGroundColor.value=c.hemi.groundColors;k.hemisphereLightDirection.value=c.hemi.positions}if(d instanceof THREE.MeshBasicMaterial||d instanceof THREE.MeshLambertMaterial||d instanceof THREE.MeshPhongMaterial){k.opacity.value=d.opacity;M.gammaInput?k.diffuse.value.copyGammaToLinear(d.color):k.diffuse.value=d.color;k.map.value=d.map;k.lightMap.value=d.lightMap;k.specularMap.value=d.specularMap;d.bumpMap&&(k.bumpMap.value=d.bumpMap,k.bumpScale.value=d.bumpScale);d.normalMap&&
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|
@@ -421,8 +421,8 @@ THREE.LuminanceFormat)return m.LUMINANCE;if(a===THREE.LuminanceAlphaFormat)retur
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THREE.OneMinusSrcAlphaFactor)return m.ONE_MINUS_SRC_ALPHA;if(a===THREE.DstAlphaFactor)return m.DST_ALPHA;if(a===THREE.OneMinusDstAlphaFactor)return m.ONE_MINUS_DST_ALPHA;if(a===THREE.DstColorFactor)return m.DST_COLOR;if(a===THREE.OneMinusDstColorFactor)return m.ONE_MINUS_DST_COLOR;if(a===THREE.SrcAlphaSaturateFactor)return m.SRC_ALPHA_SATURATE;if(void 0!==Ja){if(a===THREE.RGB_S3TC_DXT1_Format)return Ja.COMPRESSED_RGB_S3TC_DXT1_EXT;if(a===THREE.RGBA_S3TC_DXT1_Format)return Ja.COMPRESSED_RGBA_S3TC_DXT1_EXT;
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if(a===THREE.RGBA_S3TC_DXT3_Format)return Ja.COMPRESSED_RGBA_S3TC_DXT3_EXT;if(a===THREE.RGBA_S3TC_DXT5_Format)return Ja.COMPRESSED_RGBA_S3TC_DXT5_EXT}return 0}console.log("THREE.WebGLRenderer",THREE.REVISION);a=a||{};var D=void 0!==a.canvas?a.canvas:document.createElement("canvas"),G=void 0!==a.context?a.context:null,X=void 0!==a.precision?a.precision:"highp",S=void 0!==a.alpha?a.alpha:!1,fa=void 0!==a.premultipliedAlpha?a.premultipliedAlpha:!0,Y=void 0!==a.antialias?a.antialias:!1,la=void 0!==a.stencil?
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a.stencil:!0,Q=void 0!==a.preserveDrawingBuffer?a.preserveDrawingBuffer:!1,ha=new THREE.Color(0),U=0;this.domElement=D;this.context=null;this.devicePixelRatio=void 0!==a.devicePixelRatio?a.devicePixelRatio:void 0!==self.devicePixelRatio?self.devicePixelRatio:1;this.autoUpdateObjects=this.sortObjects=this.autoClearStencil=this.autoClearDepth=this.autoClearColor=this.autoClear=!0;this.shadowMapEnabled=this.gammaOutput=this.gammaInput=!1;this.shadowMapAutoUpdate=!0;this.shadowMapType=THREE.PCFShadowMap;
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-this.shadowMapCullFace=THREE.CullFaceFront;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var M=this,R=[],ma=0,da=null,Ka=null,T=-1,aa=null,Ca=null,oa=0,xa=0,va=-1,wa=-1,Qa=-1,Da=-1,Xa=-1,Za=-1,Ma=-1,Ra=-1,ya=null,za=null,ja=null,Ea=null,Fa=0,pa=0,Aa=D.width,Ba=D.height,$a=0,Na=
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-0,ga={},ia=new THREE.Frustum,Ga=new THREE.Matrix4,zb=new THREE.Matrix4,ua=new THREE.Vector3,ba=new THREE.Vector3,Pa=!0,Sa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},m,ta,ab,Oa,Ja;(function(){try{var a={alpha:S,premultipliedAlpha:fa,antialias:Y,stencil:la,preserveDrawingBuffer:Q};
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+this.shadowMapCullFace=THREE.CullFaceFront;this.shadowMapCascade=this.shadowMapDebug=!1;this.maxMorphTargets=8;this.maxMorphNormals=4;this.autoScaleCubemaps=!0;this.renderPluginsPre=[];this.renderPluginsPost=[];this.info={memory:{programs:0,geometries:0,textures:0},render:{calls:0,vertices:0,faces:0,points:0}};var M=this,R=[],ma=0,ba=null,Ka=null,T=-1,aa=null,Ca=null,oa=0,xa=0,va=-1,wa=-1,Qa=-1,Da=-1,Xa=-1,Za=-1,Ma=-1,Ra=-1,ya=null,za=null,ja=null,Ea=null,Fa=0,pa=0,Aa=D.width,Ba=D.height,$a=0,Na=
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|
+0,ga={},ia=new THREE.Frustum,Ga=new THREE.Matrix4,zb=new THREE.Matrix4,ua=new THREE.Vector3,ca=new THREE.Vector3,Pa=!0,Sa={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]},spot:{length:0,colors:[],positions:[],distances:[],directions:[],anglesCos:[],exponents:[]},hemi:{length:0,skyColors:[],groundColors:[],positions:[]}},m,ta,ab,Oa,Ja;(function(){try{var a={alpha:S,premultipliedAlpha:fa,antialias:Y,stencil:la,preserveDrawingBuffer:Q};
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m=G||D.getContext("webgl",a)||D.getContext("experimental-webgl",a);if(null===m)throw"Error creating WebGL context.";}catch(b){console.error(b)}ta=m.getExtension("OES_texture_float");m.getExtension("OES_texture_float_linear");ab=m.getExtension("OES_standard_derivatives");Oa=m.getExtension("EXT_texture_filter_anisotropic")||m.getExtension("MOZ_EXT_texture_filter_anisotropic")||m.getExtension("WEBKIT_EXT_texture_filter_anisotropic");Ja=m.getExtension("WEBGL_compressed_texture_s3tc")||m.getExtension("MOZ_WEBGL_compressed_texture_s3tc")||
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|
m.getExtension("WEBKIT_WEBGL_compressed_texture_s3tc");ta||console.log("THREE.WebGLRenderer: Float textures not supported.");ab||console.log("THREE.WebGLRenderer: Standard derivatives not supported.");Oa||console.log("THREE.WebGLRenderer: Anisotropic texture filtering not supported.");Ja||console.log("THREE.WebGLRenderer: S3TC compressed textures not supported.");void 0===m.getShaderPrecisionFormat&&(m.getShaderPrecisionFormat=function(){return{rangeMin:1,rangeMax:1,precision:1}})})();m.clearColor(0,
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|
0,0,1);m.clearDepth(1);m.clearStencil(0);m.enable(m.DEPTH_TEST);m.depthFunc(m.LEQUAL);m.frontFace(m.CCW);m.cullFace(m.BACK);m.enable(m.CULL_FACE);m.enable(m.BLEND);m.blendEquation(m.FUNC_ADD);m.blendFunc(m.SRC_ALPHA,m.ONE_MINUS_SRC_ALPHA);m.viewport(Fa,pa,Aa,Ba);m.clearColor(ha.r,ha.g,ha.b,U);this.context=m;var Jb=m.getParameter(m.MAX_TEXTURE_IMAGE_UNITS),Yb=m.getParameter(m.MAX_VERTEX_TEXTURE_IMAGE_UNITS);m.getParameter(m.MAX_TEXTURE_SIZE);var Zb=m.getParameter(m.MAX_CUBE_MAP_TEXTURE_SIZE),Cb=Oa?
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|
@@ -431,7 +431,7 @@ m.HIGH_INT);m.getShaderPrecisionFormat(m.VERTEX_SHADER,m.MEDIUM_INT);m.getShader
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|
"mediump"!==X||Kb||(X="lowp",console.warn("WebGLRenderer: mediump not supported, using lowp"));this.getContext=function(){return m};this.supportsVertexTextures=function(){return xb};this.supportsFloatTextures=function(){return ta};this.supportsStandardDerivatives=function(){return ab};this.supportsCompressedTextureS3TC=function(){return Ja};this.getMaxAnisotropy=function(){return Cb};this.getPrecision=function(){return X};this.setSize=function(a,b,c){D.width=a*this.devicePixelRatio;D.height=b*this.devicePixelRatio;
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1!==this.devicePixelRatio&&!1!==c&&(D.style.width=a+"px",D.style.height=b+"px");this.setViewport(0,0,a,b)};this.setViewport=function(a,b,c,d){Fa=a*this.devicePixelRatio;pa=b*this.devicePixelRatio;Aa=c*this.devicePixelRatio;Ba=d*this.devicePixelRatio;m.viewport(Fa,pa,Aa,Ba)};this.setScissor=function(a,b,c,d){m.scissor(a*this.devicePixelRatio,b*this.devicePixelRatio,c*this.devicePixelRatio,d*this.devicePixelRatio)};this.enableScissorTest=function(a){a?m.enable(m.SCISSOR_TEST):m.disable(m.SCISSOR_TEST)};
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|
this.setClearColor=function(a,b){ha.set(a);U=void 0!==b?b:1;m.clearColor(ha.r,ha.g,ha.b,U)};this.setClearColorHex=function(a,b){console.warn("DEPRECATED: .setClearColorHex() is being removed. Use .setClearColor() instead.");this.setClearColor(a,b)};this.getClearColor=function(){return ha};this.getClearAlpha=function(){return U};this.clear=function(a,b,c){var d=0;if(void 0===a||a)d|=m.COLOR_BUFFER_BIT;if(void 0===b||b)d|=m.DEPTH_BUFFER_BIT;if(void 0===c||c)d|=m.STENCIL_BUFFER_BIT;m.clear(d)};this.clearColor=
|
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|
-function(){m.clear(m.COLOR_BUFFER_BIT)};this.clearDepth=function(){m.clear(m.DEPTH_BUFFER_BIT)};this.clearStencil=function(){m.clear(m.STENCIL_BUFFER_BIT)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.updateShadowMap=function(a,b){da=null;T=aa=Ra=Ma=Qa=-1;Pa=!0;wa=va=-1;this.shadowMapPlugin.update(a,b)};var Lb=function(a){a=
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|
+function(){m.clear(m.COLOR_BUFFER_BIT)};this.clearDepth=function(){m.clear(m.DEPTH_BUFFER_BIT)};this.clearStencil=function(){m.clear(m.STENCIL_BUFFER_BIT)};this.clearTarget=function(a,b,c,d){this.setRenderTarget(a);this.clear(b,c,d)};this.addPostPlugin=function(a){a.init(this);this.renderPluginsPost.push(a)};this.addPrePlugin=function(a){a.init(this);this.renderPluginsPre.push(a)};this.updateShadowMap=function(a,b){ba=null;T=aa=Ra=Ma=Qa=-1;Pa=!0;wa=va=-1;this.shadowMapPlugin.update(a,b)};var Lb=function(a){a=
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|
a.target;a.removeEventListener("dispose",Lb);a.__webglInit=void 0;if(a instanceof THREE.BufferGeometry){var b=a.attributes,c;for(c in b)void 0!==b[c].buffer&&m.deleteBuffer(b[c].buffer);M.info.memory.geometries--}else if(void 0!==a.geometryGroups)for(b in a.geometryGroups){c=a.geometryGroups[b];if(void 0!==c.numMorphTargets)for(var d=0,e=c.numMorphTargets;d<e;d++)m.deleteBuffer(c.__webglMorphTargetsBuffers[d]);if(void 0!==c.numMorphNormals)for(d=0,e=c.numMorphNormals;d<e;d++)m.deleteBuffer(c.__webglMorphNormalsBuffers[d]);
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|
Db(c)}else Db(a)},tb=function(a){a=a.target;a.removeEventListener("dispose",tb);a.image&&a.image.__webglTextureCube?m.deleteTexture(a.image.__webglTextureCube):a.__webglInit&&(a.__webglInit=!1,m.deleteTexture(a.__webglTexture));M.info.memory.textures--},Mb=function(a){a=a.target;a.removeEventListener("dispose",Mb);if(a&&a.__webglTexture)if(m.deleteTexture(a.__webglTexture),a instanceof THREE.WebGLRenderTargetCube)for(var b=0;6>b;b++)m.deleteFramebuffer(a.__webglFramebuffer[b]),m.deleteRenderbuffer(a.__webglRenderbuffer[b]);
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|
else m.deleteFramebuffer(a.__webglFramebuffer),m.deleteRenderbuffer(a.__webglRenderbuffer);M.info.memory.textures--},Nb=function(a){a=a.target;a.removeEventListener("dispose",Nb);Eb(a)},Db=function(a){void 0!==a.__webglVertexBuffer&&m.deleteBuffer(a.__webglVertexBuffer);void 0!==a.__webglNormalBuffer&&m.deleteBuffer(a.__webglNormalBuffer);void 0!==a.__webglTangentBuffer&&m.deleteBuffer(a.__webglTangentBuffer);void 0!==a.__webglColorBuffer&&m.deleteBuffer(a.__webglColorBuffer);void 0!==a.__webglUVBuffer&&
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|
@@ -462,12 +462,12 @@ g=f.object.material,g.transparent?(f.transparent=g,f.opaque=null):(f.opaque=g,f.
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null)));this.setDepthTest(!0);this.setDepthWrite(!0)}};this.renderImmediateObject=function(a,b,c,d,e){var f=F(a,b,c,d,e);aa=-1;M.setMaterialFaces(d);e.immediateRenderCallback?e.immediateRenderCallback(f,m,ia):e.render(function(a){M.renderBufferImmediate(a,f,d)})};this.initWebGLObjects=function(a){a.__webglObjects||(a.__webglObjects=[],a.__webglObjectsImmediate=[],a.__webglSprites=[],a.__webglFlares=[]);for(;a.__objectsAdded.length;)t(a.__objectsAdded[0],a),a.__objectsAdded.splice(0,1);for(;a.__objectsRemoved.length;)r(a.__objectsRemoved[0],
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a),a.__objectsRemoved.splice(0,1);for(var b=0,g=a.__webglObjects.length;b<g;b++){var h=a.__webglObjects[b].object;void 0===h.__webglInit&&(void 0!==h.__webglActive&&r(h,a),t(h,a));var k=h,l=k.geometry,p=void 0,q=void 0,s=void 0;if(l instanceof THREE.BufferGeometry){var u=m.DYNAMIC_DRAW,x=!l.dynamic,A=l.attributes,y=void 0,B=void 0;for(y in A)B=A[y],B.needsUpdate&&("index"===y?(m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,B.buffer),m.bufferData(m.ELEMENT_ARRAY_BUFFER,B.array,u)):(m.bindBuffer(m.ARRAY_BUFFER,
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|
B.buffer),m.bufferData(m.ARRAY_BUFFER,B.array,u)),B.needsUpdate=!1),x&&!B.dynamic&&(B.array=null)}else if(k instanceof THREE.Mesh){for(var D=0,C=l.geometryGroupsList.length;D<C;D++)if(p=l.geometryGroupsList[D],s=d(k,p),l.buffersNeedUpdate&&c(p,k),q=s.attributes&&v(s),l.verticesNeedUpdate||l.morphTargetsNeedUpdate||l.elementsNeedUpdate||l.uvsNeedUpdate||l.normalsNeedUpdate||l.colorsNeedUpdate||l.tangentsNeedUpdate||q){var z=p,E=k,F=m.DYNAMIC_DRAW,L=!l.dynamic,H=s;if(z.__inittedArrays){var I=e(H),P=
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|
-H.vertexColors?H.vertexColors:!1,M=f(H),N=I===THREE.SmoothShading,G=void 0,R=void 0,Q=void 0,J=void 0,X=void 0,S=void 0,da=void 0,U=void 0,aa=void 0,Y=void 0,ma=void 0,T=void 0,$=void 0,Z=void 0,oa=void 0,Ca=void 0,xa=void 0,ba=void 0,fa=void 0,ga=void 0,Ka=void 0,ha=void 0,ia=void 0,va=void 0,ja=void 0,la=void 0,wa=void 0,ta=void 0,za=void 0,La=void 0,Ea=void 0,Fa=void 0,Ja=void 0,Qa=void 0,pa=void 0,Na=void 0,ya=void 0,Da=void 0,Pa=void 0,Xa=void 0,Aa=0,Ba=0,Oa=0,Ra=0,Za=0,ib=0,Ya=0,Ma=0,fb=0,sa=
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|
+H.vertexColors?H.vertexColors:!1,M=f(H),N=I===THREE.SmoothShading,G=void 0,R=void 0,Q=void 0,J=void 0,X=void 0,S=void 0,ba=void 0,U=void 0,aa=void 0,Y=void 0,ma=void 0,T=void 0,$=void 0,Z=void 0,oa=void 0,Ca=void 0,xa=void 0,ca=void 0,fa=void 0,ga=void 0,Ka=void 0,ha=void 0,ia=void 0,va=void 0,ja=void 0,la=void 0,wa=void 0,ta=void 0,za=void 0,La=void 0,Ea=void 0,Fa=void 0,Ja=void 0,Qa=void 0,pa=void 0,Na=void 0,ya=void 0,Da=void 0,Pa=void 0,Xa=void 0,Aa=0,Ba=0,Oa=0,Ra=0,Za=0,ib=0,Ya=0,Ma=0,fb=0,sa=
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|
|
0,Ha=0,O=0,Wa=void 0,jb=z.__vertexArray,$a=z.__uvArray,ab=z.__uv2Array,Sa=z.__normalArray,bb=z.__tangentArray,kb=z.__colorArray,cb=z.__skinIndexArray,db=z.__skinWeightArray,xb=z.__morphTargetsArrays,yb=z.__morphNormalsArrays,tb=z.__webglCustomAttributesList,K=void 0,Ob=z.__faceArray,ub=z.__lineArray,Ta=E.geometry,Jb=Ta.elementsNeedUpdate,Cb=Ta.uvsNeedUpdate,Kb=Ta.normalsNeedUpdate,Lb=Ta.tangentsNeedUpdate,Mb=Ta.colorsNeedUpdate,Nb=Ta.morphTargetsNeedUpdate,dc=Ta.vertices,ea=z.faces3,lb=Ta.faces,Db=
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|
Ta.faceVertexUvs[0],Eb=Ta.faceVertexUvs[1],ec=Ta.skinIndices,Pb=Ta.skinWeights,Qb=Ta.morphTargets,jc=Ta.morphNormals;if(Ta.verticesNeedUpdate){G=0;for(R=ea.length;G<R;G++)J=lb[ea[G]],T=dc[J.a],$=dc[J.b],Z=dc[J.c],jb[Ba]=T.x,jb[Ba+1]=T.y,jb[Ba+2]=T.z,jb[Ba+3]=$.x,jb[Ba+4]=$.y,jb[Ba+5]=$.z,jb[Ba+6]=Z.x,jb[Ba+7]=Z.y,jb[Ba+8]=Z.z,Ba+=9;m.bindBuffer(m.ARRAY_BUFFER,z.__webglVertexBuffer);m.bufferData(m.ARRAY_BUFFER,jb,F)}if(Nb)for(pa=0,Na=Qb.length;pa<Na;pa++){G=Ha=0;for(R=ea.length;G<R;G++)Pa=ea[G],J=
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|
-lb[Pa],T=Qb[pa].vertices[J.a],$=Qb[pa].vertices[J.b],Z=Qb[pa].vertices[J.c],ya=xb[pa],ya[Ha]=T.x,ya[Ha+1]=T.y,ya[Ha+2]=T.z,ya[Ha+3]=$.x,ya[Ha+4]=$.y,ya[Ha+5]=$.z,ya[Ha+6]=Z.x,ya[Ha+7]=Z.y,ya[Ha+8]=Z.z,H.morphNormals&&(N?(Xa=jc[pa].vertexNormals[Pa],ba=Xa.a,fa=Xa.b,ga=Xa.c):ga=fa=ba=jc[pa].faceNormals[Pa],Da=yb[pa],Da[Ha]=ba.x,Da[Ha+1]=ba.y,Da[Ha+2]=ba.z,Da[Ha+3]=fa.x,Da[Ha+4]=fa.y,Da[Ha+5]=fa.z,Da[Ha+6]=ga.x,Da[Ha+7]=ga.y,Da[Ha+8]=ga.z),Ha+=9;m.bindBuffer(m.ARRAY_BUFFER,z.__webglMorphTargetsBuffers[pa]);
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+lb[Pa],T=Qb[pa].vertices[J.a],$=Qb[pa].vertices[J.b],Z=Qb[pa].vertices[J.c],ya=xb[pa],ya[Ha]=T.x,ya[Ha+1]=T.y,ya[Ha+2]=T.z,ya[Ha+3]=$.x,ya[Ha+4]=$.y,ya[Ha+5]=$.z,ya[Ha+6]=Z.x,ya[Ha+7]=Z.y,ya[Ha+8]=Z.z,H.morphNormals&&(N?(Xa=jc[pa].vertexNormals[Pa],ca=Xa.a,fa=Xa.b,ga=Xa.c):ga=fa=ca=jc[pa].faceNormals[Pa],Da=yb[pa],Da[Ha]=ca.x,Da[Ha+1]=ca.y,Da[Ha+2]=ca.z,Da[Ha+3]=fa.x,Da[Ha+4]=fa.y,Da[Ha+5]=fa.z,Da[Ha+6]=ga.x,Da[Ha+7]=ga.y,Da[Ha+8]=ga.z),Ha+=9;m.bindBuffer(m.ARRAY_BUFFER,z.__webglMorphTargetsBuffers[pa]);
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m.bufferData(m.ARRAY_BUFFER,xb[pa],F);H.morphNormals&&(m.bindBuffer(m.ARRAY_BUFFER,z.__webglMorphNormalsBuffers[pa]),m.bufferData(m.ARRAY_BUFFER,yb[pa],F))}if(Pb.length){G=0;for(R=ea.length;G<R;G++)J=lb[ea[G]],va=Pb[J.a],ja=Pb[J.b],la=Pb[J.c],db[sa]=va.x,db[sa+1]=va.y,db[sa+2]=va.z,db[sa+3]=va.w,db[sa+4]=ja.x,db[sa+5]=ja.y,db[sa+6]=ja.z,db[sa+7]=ja.w,db[sa+8]=la.x,db[sa+9]=la.y,db[sa+10]=la.z,db[sa+11]=la.w,wa=ec[J.a],ta=ec[J.b],za=ec[J.c],cb[sa]=wa.x,cb[sa+1]=wa.y,cb[sa+2]=wa.z,cb[sa+3]=wa.w,cb[sa+
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-4]=ta.x,cb[sa+5]=ta.y,cb[sa+6]=ta.z,cb[sa+7]=ta.w,cb[sa+8]=za.x,cb[sa+9]=za.y,cb[sa+10]=za.z,cb[sa+11]=za.w,sa+=12;0<sa&&(m.bindBuffer(m.ARRAY_BUFFER,z.__webglSkinIndicesBuffer),m.bufferData(m.ARRAY_BUFFER,cb,F),m.bindBuffer(m.ARRAY_BUFFER,z.__webglSkinWeightsBuffer),m.bufferData(m.ARRAY_BUFFER,db,F))}if(Mb&&P){G=0;for(R=ea.length;G<R;G++)J=lb[ea[G]],da=J.vertexColors,U=J.color,3===da.length&&P===THREE.VertexColors?(Ka=da[0],ha=da[1],ia=da[2]):ia=ha=Ka=U,kb[fb]=Ka.r,kb[fb+1]=Ka.g,kb[fb+2]=Ka.b,kb[fb+
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+4]=ta.x,cb[sa+5]=ta.y,cb[sa+6]=ta.z,cb[sa+7]=ta.w,cb[sa+8]=za.x,cb[sa+9]=za.y,cb[sa+10]=za.z,cb[sa+11]=za.w,sa+=12;0<sa&&(m.bindBuffer(m.ARRAY_BUFFER,z.__webglSkinIndicesBuffer),m.bufferData(m.ARRAY_BUFFER,cb,F),m.bindBuffer(m.ARRAY_BUFFER,z.__webglSkinWeightsBuffer),m.bufferData(m.ARRAY_BUFFER,db,F))}if(Mb&&P){G=0;for(R=ea.length;G<R;G++)J=lb[ea[G]],ba=J.vertexColors,U=J.color,3===ba.length&&P===THREE.VertexColors?(Ka=ba[0],ha=ba[1],ia=ba[2]):ia=ha=Ka=U,kb[fb]=Ka.r,kb[fb+1]=Ka.g,kb[fb+2]=Ka.b,kb[fb+
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3]=ha.r,kb[fb+4]=ha.g,kb[fb+5]=ha.b,kb[fb+6]=ia.r,kb[fb+7]=ia.g,kb[fb+8]=ia.b,fb+=9;0<fb&&(m.bindBuffer(m.ARRAY_BUFFER,z.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,kb,F))}if(Lb&&Ta.hasTangents){G=0;for(R=ea.length;G<R;G++)J=lb[ea[G]],aa=J.vertexTangents,oa=aa[0],Ca=aa[1],xa=aa[2],bb[Ya]=oa.x,bb[Ya+1]=oa.y,bb[Ya+2]=oa.z,bb[Ya+3]=oa.w,bb[Ya+4]=Ca.x,bb[Ya+5]=Ca.y,bb[Ya+6]=Ca.z,bb[Ya+7]=Ca.w,bb[Ya+8]=xa.x,bb[Ya+9]=xa.y,bb[Ya+10]=xa.z,bb[Ya+11]=xa.w,Ya+=12;m.bindBuffer(m.ARRAY_BUFFER,z.__webglTangentBuffer);
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m.bufferData(m.ARRAY_BUFFER,bb,F)}if(Kb&&I){G=0;for(R=ea.length;G<R;G++)if(J=lb[ea[G]],X=J.vertexNormals,S=J.normal,3===X.length&&N)for(La=0;3>La;La++)Fa=X[La],Sa[ib]=Fa.x,Sa[ib+1]=Fa.y,Sa[ib+2]=Fa.z,ib+=3;else for(La=0;3>La;La++)Sa[ib]=S.x,Sa[ib+1]=S.y,Sa[ib+2]=S.z,ib+=3;m.bindBuffer(m.ARRAY_BUFFER,z.__webglNormalBuffer);m.bufferData(m.ARRAY_BUFFER,Sa,F)}if(Cb&&Db&&M){G=0;for(R=ea.length;G<R;G++)if(Q=ea[G],Y=Db[Q],void 0!==Y)for(La=0;3>La;La++)Ja=Y[La],$a[Oa]=Ja.x,$a[Oa+1]=Ja.y,Oa+=2;0<Oa&&(m.bindBuffer(m.ARRAY_BUFFER,
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z.__webglUVBuffer),m.bufferData(m.ARRAY_BUFFER,$a,F))}if(Cb&&Eb&&M){G=0;for(R=ea.length;G<R;G++)if(Q=ea[G],ma=Eb[Q],void 0!==ma)for(La=0;3>La;La++)Qa=ma[La],ab[Ra]=Qa.x,ab[Ra+1]=Qa.y,Ra+=2;0<Ra&&(m.bindBuffer(m.ARRAY_BUFFER,z.__webglUV2Buffer),m.bufferData(m.ARRAY_BUFFER,ab,F))}if(Jb){G=0;for(R=ea.length;G<R;G++)Ob[Za]=Aa,Ob[Za+1]=Aa+1,Ob[Za+2]=Aa+2,Za+=3,ub[Ma]=Aa,ub[Ma+1]=Aa+1,ub[Ma+2]=Aa,ub[Ma+3]=Aa+2,ub[Ma+4]=Aa+1,ub[Ma+5]=Aa+2,Ma+=6,Aa+=3;m.bindBuffer(m.ELEMENT_ARRAY_BUFFER,z.__webglFaceBuffer);
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@@ -482,10 +482,10 @@ l.colorsNeedUpdate||l.lineDistancesNeedUpdate||q){var eb=l,Rb=m.DYNAMIC_DRAW,Fb=
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Sb.x,Ub[qa+1]=Sb.y,Ub[qa+2]=Sb.z;m.bindBuffer(m.ARRAY_BUFFER,eb.__webglVertexBuffer);m.bufferData(m.ARRAY_BUFFER,Ub,Rb)}if(ac){for(Gb=0;Gb<Zb;Gb++)Tb=lc[Gb],qa=3*Gb,Vb[qa]=Tb.r,Vb[qa+1]=Tb.g,Vb[qa+2]=Tb.b;m.bindBuffer(m.ARRAY_BUFFER,eb.__webglColorBuffer);m.bufferData(m.ARRAY_BUFFER,Vb,Rb)}if(bc){for(Hb=0;Hb<$b;Hb++)nc[Hb]=mc[Hb];m.bindBuffer(m.ARRAY_BUFFER,eb.__webglLineDistanceBuffer);m.bufferData(m.ARRAY_BUFFER,nc,Rb)}if(fc)for(Wb=0,oc=fc.length;Wb<oc;Wb++)if(na=fc[Wb],na.needsUpdate&&(void 0===
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na.boundTo||"vertices"===na.boundTo)){qa=0;Ab=na.value.length;if(1===na.size)for(Ia=0;Ia<Ab;Ia++)na.array[Ia]=na.value[Ia];else if(2===na.size)for(Ia=0;Ia<Ab;Ia++)Ua=na.value[Ia],na.array[qa]=Ua.x,na.array[qa+1]=Ua.y,qa+=2;else if(3===na.size)if("c"===na.type)for(Ia=0;Ia<Ab;Ia++)Ua=na.value[Ia],na.array[qa]=Ua.r,na.array[qa+1]=Ua.g,na.array[qa+2]=Ua.b,qa+=3;else for(Ia=0;Ia<Ab;Ia++)Ua=na.value[Ia],na.array[qa]=Ua.x,na.array[qa+1]=Ua.y,na.array[qa+2]=Ua.z,qa+=3;else if(4===na.size)for(Ia=0;Ia<Ab;Ia++)Ua=
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na.value[Ia],na.array[qa]=Ua.x,na.array[qa+1]=Ua.y,na.array[qa+2]=Ua.z,na.array[qa+3]=Ua.w,qa+=4;m.bindBuffer(m.ARRAY_BUFFER,na.buffer);m.bufferData(m.ARRAY_BUFFER,na.array,Rb)}}l.verticesNeedUpdate=!1;l.colorsNeedUpdate=!1;l.lineDistancesNeedUpdate=!1;s.attributes&&w(s)}else if(k instanceof THREE.ParticleSystem){s=d(k,l);q=s.attributes&&v(s);if(l.verticesNeedUpdate||l.colorsNeedUpdate||k.sortParticles||q){var mb=l,gc=m.DYNAMIC_DRAW,Ib=k,Va=void 0,nb=void 0,ob=void 0,W=void 0,pb=void 0,sb=void 0,
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-Xb=mb.vertices,hc=Xb.length,ic=mb.colors,pc=ic.length,vb=mb.__vertexArray,wb=mb.__colorArray,qb=mb.__sortArray,qc=mb.verticesNeedUpdate,rc=mb.colorsNeedUpdate,rb=mb.__webglCustomAttributesList,gb=void 0,Bb=void 0,ca=void 0,hb=void 0,ka=void 0,V=void 0;if(Ib.sortParticles){zb.copy(Ga);zb.multiply(Ib.matrixWorld);for(Va=0;Va<hc;Va++)ob=Xb[Va],ua.copy(ob),ua.applyProjection(zb),qb[Va]=[ua.z,Va];qb.sort(n);for(Va=0;Va<hc;Va++)ob=Xb[qb[Va][1]],W=3*Va,vb[W]=ob.x,vb[W+1]=ob.y,vb[W+2]=ob.z;for(nb=0;nb<pc;nb++)W=
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-3*nb,sb=ic[qb[nb][1]],wb[W]=sb.r,wb[W+1]=sb.g,wb[W+2]=sb.b;if(rb)for(gb=0,Bb=rb.length;gb<Bb;gb++)if(V=rb[gb],void 0===V.boundTo||"vertices"===V.boundTo)if(W=0,hb=V.value.length,1===V.size)for(ca=0;ca<hb;ca++)pb=qb[ca][1],V.array[ca]=V.value[pb];else if(2===V.size)for(ca=0;ca<hb;ca++)pb=qb[ca][1],ka=V.value[pb],V.array[W]=ka.x,V.array[W+1]=ka.y,W+=2;else if(3===V.size)if("c"===V.type)for(ca=0;ca<hb;ca++)pb=qb[ca][1],ka=V.value[pb],V.array[W]=ka.r,V.array[W+1]=ka.g,V.array[W+2]=ka.b,W+=3;else for(ca=
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-0;ca<hb;ca++)pb=qb[ca][1],ka=V.value[pb],V.array[W]=ka.x,V.array[W+1]=ka.y,V.array[W+2]=ka.z,W+=3;else if(4===V.size)for(ca=0;ca<hb;ca++)pb=qb[ca][1],ka=V.value[pb],V.array[W]=ka.x,V.array[W+1]=ka.y,V.array[W+2]=ka.z,V.array[W+3]=ka.w,W+=4}else{if(qc)for(Va=0;Va<hc;Va++)ob=Xb[Va],W=3*Va,vb[W]=ob.x,vb[W+1]=ob.y,vb[W+2]=ob.z;if(rc)for(nb=0;nb<pc;nb++)sb=ic[nb],W=3*nb,wb[W]=sb.r,wb[W+1]=sb.g,wb[W+2]=sb.b;if(rb)for(gb=0,Bb=rb.length;gb<Bb;gb++)if(V=rb[gb],V.needsUpdate&&(void 0===V.boundTo||"vertices"===
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-V.boundTo))if(hb=V.value.length,W=0,1===V.size)for(ca=0;ca<hb;ca++)V.array[ca]=V.value[ca];else if(2===V.size)for(ca=0;ca<hb;ca++)ka=V.value[ca],V.array[W]=ka.x,V.array[W+1]=ka.y,W+=2;else if(3===V.size)if("c"===V.type)for(ca=0;ca<hb;ca++)ka=V.value[ca],V.array[W]=ka.r,V.array[W+1]=ka.g,V.array[W+2]=ka.b,W+=3;else for(ca=0;ca<hb;ca++)ka=V.value[ca],V.array[W]=ka.x,V.array[W+1]=ka.y,V.array[W+2]=ka.z,W+=3;else if(4===V.size)for(ca=0;ca<hb;ca++)ka=V.value[ca],V.array[W]=ka.x,V.array[W+1]=ka.y,V.array[W+
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+Xb=mb.vertices,hc=Xb.length,ic=mb.colors,pc=ic.length,vb=mb.__vertexArray,wb=mb.__colorArray,qb=mb.__sortArray,qc=mb.verticesNeedUpdate,rc=mb.colorsNeedUpdate,rb=mb.__webglCustomAttributesList,gb=void 0,Bb=void 0,da=void 0,hb=void 0,ka=void 0,V=void 0;if(Ib.sortParticles){zb.copy(Ga);zb.multiply(Ib.matrixWorld);for(Va=0;Va<hc;Va++)ob=Xb[Va],ua.copy(ob),ua.applyProjection(zb),qb[Va]=[ua.z,Va];qb.sort(n);for(Va=0;Va<hc;Va++)ob=Xb[qb[Va][1]],W=3*Va,vb[W]=ob.x,vb[W+1]=ob.y,vb[W+2]=ob.z;for(nb=0;nb<pc;nb++)W=
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+3*nb,sb=ic[qb[nb][1]],wb[W]=sb.r,wb[W+1]=sb.g,wb[W+2]=sb.b;if(rb)for(gb=0,Bb=rb.length;gb<Bb;gb++)if(V=rb[gb],void 0===V.boundTo||"vertices"===V.boundTo)if(W=0,hb=V.value.length,1===V.size)for(da=0;da<hb;da++)pb=qb[da][1],V.array[da]=V.value[pb];else if(2===V.size)for(da=0;da<hb;da++)pb=qb[da][1],ka=V.value[pb],V.array[W]=ka.x,V.array[W+1]=ka.y,W+=2;else if(3===V.size)if("c"===V.type)for(da=0;da<hb;da++)pb=qb[da][1],ka=V.value[pb],V.array[W]=ka.r,V.array[W+1]=ka.g,V.array[W+2]=ka.b,W+=3;else for(da=
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+0;da<hb;da++)pb=qb[da][1],ka=V.value[pb],V.array[W]=ka.x,V.array[W+1]=ka.y,V.array[W+2]=ka.z,W+=3;else if(4===V.size)for(da=0;da<hb;da++)pb=qb[da][1],ka=V.value[pb],V.array[W]=ka.x,V.array[W+1]=ka.y,V.array[W+2]=ka.z,V.array[W+3]=ka.w,W+=4}else{if(qc)for(Va=0;Va<hc;Va++)ob=Xb[Va],W=3*Va,vb[W]=ob.x,vb[W+1]=ob.y,vb[W+2]=ob.z;if(rc)for(nb=0;nb<pc;nb++)sb=ic[nb],W=3*nb,wb[W]=sb.r,wb[W+1]=sb.g,wb[W+2]=sb.b;if(rb)for(gb=0,Bb=rb.length;gb<Bb;gb++)if(V=rb[gb],V.needsUpdate&&(void 0===V.boundTo||"vertices"===
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+V.boundTo))if(hb=V.value.length,W=0,1===V.size)for(da=0;da<hb;da++)V.array[da]=V.value[da];else if(2===V.size)for(da=0;da<hb;da++)ka=V.value[da],V.array[W]=ka.x,V.array[W+1]=ka.y,W+=2;else if(3===V.size)if("c"===V.type)for(da=0;da<hb;da++)ka=V.value[da],V.array[W]=ka.r,V.array[W+1]=ka.g,V.array[W+2]=ka.b,W+=3;else for(da=0;da<hb;da++)ka=V.value[da],V.array[W]=ka.x,V.array[W+1]=ka.y,V.array[W+2]=ka.z,W+=3;else if(4===V.size)for(da=0;da<hb;da++)ka=V.value[da],V.array[W]=ka.x,V.array[W+1]=ka.y,V.array[W+
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2]=ka.z,V.array[W+3]=ka.w,W+=4}if(qc||Ib.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,mb.__webglVertexBuffer),m.bufferData(m.ARRAY_BUFFER,vb,gc);if(rc||Ib.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,mb.__webglColorBuffer),m.bufferData(m.ARRAY_BUFFER,wb,gc);if(rb)for(gb=0,Bb=rb.length;gb<Bb;gb++)if(V=rb[gb],V.needsUpdate||Ib.sortParticles)m.bindBuffer(m.ARRAY_BUFFER,V.buffer),m.bufferData(m.ARRAY_BUFFER,V.array,gc)}l.verticesNeedUpdate=!1;l.colorsNeedUpdate=!1;s.attributes&&w(s)}}};this.initMaterial=function(a,
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b,c,d){var e,f,g,h;a.addEventListener("dispose",Nb);var k,l,p,n,q;a instanceof THREE.MeshDepthMaterial?q="depth":a instanceof THREE.MeshNormalMaterial?q="normal":a instanceof THREE.MeshBasicMaterial?q="basic":a instanceof THREE.MeshLambertMaterial?q="lambert":a instanceof THREE.MeshPhongMaterial?q="phong":a instanceof THREE.LineBasicMaterial?q="basic":a instanceof THREE.LineDashedMaterial?q="dashed":a instanceof THREE.ParticleSystemMaterial&&(q="particle_basic");if(q){var r=THREE.ShaderLib[q];a.uniforms=
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THREE.UniformsUtils.clone(r.uniforms);a.vertexShader=r.vertexShader;a.fragmentShader=r.fragmentShader}var s=e=0,t=0,u=r=0;for(f=b.length;u<f;u++)g=b[u],g.onlyShadow||(g instanceof THREE.DirectionalLight&&e++,g instanceof THREE.PointLight&&s++,g instanceof THREE.SpotLight&&t++,g instanceof THREE.HemisphereLight&&r++);f=s;g=t;h=r;t=r=0;for(s=b.length;t<s;t++)u=b[t],u.castShadow&&(u instanceof THREE.SpotLight&&r++,u instanceof THREE.DirectionalLight&&!u.shadowCascade&&r++);n=r;yb&&d&&d.useVertexTexture?
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