浏览代码

Merge pull request #20000 from fernandojsg/hapt

Examples: Added vr haptics example
Mr.doob 5 年之前
父节点
当前提交
e04cb23a1b
共有 3 个文件被更改,包括 291 次插入0 次删除
  1. 1 0
      examples/files.js
  2. 二进制
      examples/screenshots/webxr_vr_haptics.jpg
  3. 290 0
      examples/webxr_vr_haptics.html

+ 1 - 0
examples/files.js

@@ -336,6 +336,7 @@ var files = {
 		"webxr_vr_handinput",
 		"webxr_vr_handinput_cubes",
 		"webxr_vr_handinput_profiles",
+		"webxr_vr_haptics",
 		"webxr_vr_lorenzattractor",
 		"webxr_vr_panorama",
 		"webxr_vr_panorama_depth",

二进制
examples/screenshots/webxr_vr_haptics.jpg


+ 290 - 0
examples/webxr_vr_haptics.html

@@ -0,0 +1,290 @@
+<!DOCTYPE html>
+<html lang="en">
+	<head>
+		<title>three.js vr - dragging</title>
+		<meta charset="utf-8">
+		<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
+		<link type="text/css" rel="stylesheet" href="main.css">
+	</head>
+	<body>
+
+		<div id="info">
+			<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> vr - haptics
+		</div>
+
+		<script type="module">
+
+			import * as THREE from '../build/three.module.js';
+			import { OrbitControls } from './jsm/controls/OrbitControls.js';
+			import { VRButton } from './jsm/webxr/VRButton.js';
+			import { XRControllerModelFactory } from './jsm/webxr/XRControllerModelFactory.js';
+
+			var container;
+			var camera, scene, renderer;
+			var controller1, controller2;
+			var controllerGrip1, controllerGrip2;
+			var box = new THREE.Box3();
+
+			var controllers = [];
+			var oscillators = [];
+			var controls, group;
+			var audioCtx = null;
+
+			init();
+			animate();
+
+			function initAudio() {
+
+				if ( audioCtx !== null ) {
+
+					return;
+
+				}
+
+				audioCtx = new ( window.AudioContext || window.webkitAudioContext )();
+				function createOscillator() {
+
+					let oscillator = audioCtx.createOscillator();
+					const real = Array.from( { length: 8192 }, ( _, n ) => (
+						n === 0 ?
+							0 :
+							4 / ( n * Math.PI ) * Math.sin( Math.PI * n * 0.18 )
+					) );
+					const imag = real.map( () => 0 );
+					oscillator.setPeriodicWave( audioCtx.createPeriodicWave( Float32Array.from( real ), Float32Array.from( imag ) ) );
+					oscillator.start();
+					return oscillator;
+
+				}
+
+				oscillators.push( createOscillator() );
+				oscillators.push( createOscillator() );
+				window.oscillators = oscillators;
+			}
+
+			function init() {
+
+				container = document.createElement( 'div' );
+				document.body.appendChild( container );
+
+				scene = new THREE.Scene();
+				scene.background = new THREE.Color( 0x808080 );
+
+				camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
+				camera.position.set( 0, 1.6, 3 );
+
+				controls = new OrbitControls( camera, container );
+				controls.target.set( 0, 1.6, 0 );
+				controls.update();
+
+				var geometry = new THREE.PlaneBufferGeometry( 4, 4 );
+				var material = new THREE.MeshStandardMaterial( {
+					color: 0xeeeeee,
+					roughness: 1.0,
+					metalness: 0.0
+				} );
+				var floor = new THREE.Mesh( geometry, material );
+				floor.rotation.x = - Math.PI / 2;
+				floor.receiveShadow = true;
+				scene.add( floor );
+
+				scene.add( new THREE.HemisphereLight( 0x808080, 0x606060 ) );
+
+				var light = new THREE.DirectionalLight( 0xffffff );
+				light.position.set( 0, 6, 0 );
+				light.castShadow = true;
+				light.shadow.camera.top = 2;
+				light.shadow.camera.bottom = - 2;
+				light.shadow.camera.right = 2;
+				light.shadow.camera.left = - 2;
+				light.shadow.mapSize.set( 4096, 4096 );
+				scene.add( light );
+
+				group = new THREE.Group();
+				group.position.z = - 0.5;
+				scene.add( group );
+
+				for ( var i = 0; i < 10; i ++ ) {
+
+					const intensity = ( i + 1 ) / 10;
+					const w = 0.1;
+					const h = 0.1;
+					const minH = 1;
+					var geometry = new THREE.BoxBufferGeometry( w, h * i + minH, w );
+					var material = new THREE.MeshStandardMaterial( {
+						color: new THREE.Color( intensity, 0.1, 0.1 ),
+						roughness: 0.7,
+						metalness: 0.0
+					} );
+
+					var object = new THREE.Mesh( geometry, material );
+					object.position.x = ( i - 5 ) * ( w + 0.05 );
+					object.castShadow = true;
+					object.receiveShadow = true;
+					object.userData = {
+						index: i + 1,
+						intensity: intensity
+					};
+
+					group.add( object );
+
+				}
+
+				//
+
+				renderer = new THREE.WebGLRenderer( { antialias: true } );
+				renderer.setPixelRatio( window.devicePixelRatio );
+				renderer.setSize( window.innerWidth, window.innerHeight );
+				renderer.outputEncoding = THREE.sRGBEncoding;
+				renderer.shadowMap.enabled = true;
+				renderer.xr.enabled = true;
+				container.appendChild( renderer.domElement );
+
+				document.body.appendChild( VRButton.createButton( renderer ) );
+
+				document.getElementById( "VRButton" ).addEventListener( "click", () => {
+
+					initAudio();
+
+				} );
+
+				// controllers
+
+				controller1 = renderer.xr.getController( 0 );
+				scene.add( controller1 );
+
+				controller2 = renderer.xr.getController( 1 );
+				scene.add( controller2 );
+
+				var controllerModelFactory = new XRControllerModelFactory();
+
+				controllerGrip1 = renderer.xr.getControllerGrip( 0 );
+				controllerGrip1.addEventListener( "connected", controllerConnected );
+				controllerGrip1.addEventListener( "disconnected", controllerDisconnected );
+				controllerGrip1.add( controllerModelFactory.createControllerModel( controllerGrip1 ) );
+				scene.add( controllerGrip1 );
+
+				controllerGrip2 = renderer.xr.getControllerGrip( 1 );
+				controllerGrip2.addEventListener( "connected", controllerConnected );
+				controllerGrip2.addEventListener( "disconnected", controllerDisconnected );
+				controllerGrip2.add( controllerModelFactory.createControllerModel( controllerGrip2 ) );
+				scene.add( controllerGrip2 );
+
+				//
+
+				window.addEventListener( 'resize', onWindowResize, false );
+
+			}
+
+			function controllerConnected( evt ) {
+
+				controllers.push( {
+					gamepad: evt.data.gamepad,
+					grip: evt.target,
+					colliding: false,
+					playing: false
+				} );
+
+			}
+
+			function controllerDisconnected( evt ) {
+
+				const index = controllers.findIndex( o => o.controller === evt.target );
+				if ( index !== - 1 ) {
+
+					controllers.splice( index, 1 );
+
+				}
+
+			}
+
+			function onWindowResize() {
+
+				camera.aspect = window.innerWidth / window.innerHeight;
+				camera.updateProjectionMatrix();
+
+				renderer.setSize( window.innerWidth, window.innerHeight );
+
+			}
+
+			//
+
+			function animate() {
+
+				renderer.setAnimationLoop( render );
+
+			}
+
+			function handleCollisions() {
+
+				for ( var g = 0; g < controllers.length; g ++ ) {
+
+					controllers[ g ].colliding = false;
+
+					const { grip, gamepad } = controllers[ g ];
+					var sphere = {
+						radius: 0.03,
+						center: grip.position
+					};
+
+					if ( "hapticActuators" in gamepad && gamepad.hapticActuators != null && gamepad.hapticActuators.length > 0 ) {
+
+						for ( var i = 0; i < group.children.length; i ++ ) {
+
+							const child = group.children[ i ];
+							box.setFromObject( child );
+							if ( box.intersectsSphere( sphere ) ) {
+
+								child.material.emissive.b = 1;
+								const intensity = child.userData.index / group.children.length;
+								child.scale.setScalar( 1 + Math.random() * 0.1 * intensity );
+								gamepad.hapticActuators[ 0 ].pulse( intensity, 100 );
+								oscillators[ g ].frequency.value = 100 + intensity * 60;
+								controllers[ g ].colliding = true;
+
+							} else {
+
+								child.material.emissive.b = 0;
+								child.scale.setScalar( 1 );
+
+							}
+
+						}
+
+					}
+
+					if ( controllers[ g ].colliding ) {
+
+						if ( ! controllers[ g ].playing ) {
+
+							controllers[ g ].playing = true;
+							oscillators[ g ].connect( audioCtx.destination );
+
+						}
+
+					} else {
+
+						if ( controllers[ g ].playing ) {
+
+							controllers[ g ].playing = false;
+							oscillators[ g ].disconnect( audioCtx.destination );
+
+						}
+
+					}
+
+				}
+
+			}
+
+			function render() {
+
+				handleCollisions();
+
+				renderer.render( scene, camera );
+
+			}
+
+		</script>
+	</body>
+</html>