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@@ -100,7 +100,7 @@
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// Ground plane and fog: examples for applying additional children and new property values to the loaded scene
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var geometry = new THREE.PlaneBufferGeometry( 20000, 20000 );
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- var material = new THREE.MeshStandardMaterial( { roughness: 1 } );
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+ var material = new THREE.MeshPhongMaterial( { shininess: 0.1 } );
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var ground = new THREE.Mesh( geometry, material );
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ground.position.set( 0, - 250, 0 );
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