looeee 8 роки тому
батько
коміт
e0a5294ddd
1 змінених файлів з 35 додано та 25 видалено
  1. 35 25
      docs/api/materials/PointsMaterial.html

+ 35 - 25
docs/api/materials/PointsMaterial.html

@@ -14,50 +14,60 @@
 
 		<div class="desc">The default material used by [page:Points].</div>
 
-
-		<h2>Constructor</h2>
+		<h2>Examples</h2>
+		<div>
+			[example:misc_controls_fly misc / controls / fly]<br />
+			[example:webgl_buffergeometry_drawcalls WebGL / BufferGeometry / drawcalls]<br />
+			[example:webgl_buffergeometry_points WebGL / BufferGeometry / points]<br />
+			[example:webgl_buffergeometry_points_interleaved WebGL / BufferGeometry / points / interleaved]<br />
+			[example:webgl_camera WebGL / camera ]<br />
+			[example:webgl_geometry_convex WebGL / geometry / convex]<br />
+			[example:webgl_geometry_shapes WebGL / geometry / shapes]<br />
+			[example:webgl_interactive_raycasting_points WebGL / interactive / raycasting / points]<br />
+			[example:webgl_multiple_elements_text WebGL / multiple / elements / text]<br />
+			[example:webgl_points_billboards WebGL / points / billboards]<br />
+			[example:webgl_points_billboards_colors WebGL / points / billboards / colors]<br />
+			[example:webgl_points_dynamic WebGL / points / dynamic]<br />
+			[example:webgl_points_random WebGL / points / random]<br />
+			[example:webgl_points_sprites WebGL / points / sprites]<br />
+			[example:webgl_trails WebGL / trails]
+		</div>
 
 		<h3>[name]( [page:Object parameters] )</h3>
-
-		<div>parameters is an object with one or more properties defining the material's appearance.</div>
-
 		<div>
-		color — Points color in hexadecimal. Default is 0xffffff.<br />
-		map — a [page:Texture texture].If defined, then a point has the data from texture as colors. Default is null.<br />
-		size — Define size of points. Default is 1.0.<br />
-		sizeAttenuation — Enable/disable size attenuation with distance.<br />
-		vertexColors — Define whether the material uses vertex colors, or not. Default is false.<br />
-		fog — Define whether the material color is affected by global fog settings. Default is true.
+			[page:Object parameters] - (optional) an object with one or more properties defining the material's appearance.
+			Any property of the material (including any property inherited from [page:Material]) can be passed in here.<br /><br />
+
+			The exception is the property [page:Hexadecimal color], which can be passed in as a hexadecimal
+			string and is *0xffffff* (white) by default. [page:Color.set]( color ) is called internally.
 		</div>
 
 		<h2>Properties</h2>
 		<div>See the base [page:Material] class for common properties.</div>
 
-		<h3>[property:Number color]</h3>
+		<h3>[property:Color color]</h3>
+		<div>[page:Color] of the material, by default set to white (0xffffff).</div>
 
-		<div>Sets the color of the points. Default is 0xffffff.</div>
+		<h3>[property:Boolean isPointsMaterial]</h3>
+		<div>
+			Used to check whether this or derived classes are points materials. Default is *true*.<br /><br />
+
+			You should not change this, as it used internally for optimisation.
+		</div>
+
+		<h3>[property:Boolean lights]</h3>
+		<div>Whether the material is affected by lights. Default is *false*.</div>
 
 		<h3>[property:Texture map]</h3>
 
-		<div>Sets the color of the points using data from a texture.</div>
+		<div>Sets the color of the points using data from a [page:Texture].</div>
 
 		<h3>[property:Number size]</h3>
-
 		<div>Sets the size of the points. Default is 1.0.</div>
 
 		<h3>[property:Boolean sizeAttenuation]</h3>
-
 		<div>Specify whether points' size will get smaller with the distance. Default is true.</div>
 
-		<h3>[property:Boolean vertexColors]</h3>
-		<div>Define how the vertices gets colored. Possible values are THREE.NoColors, THREE.FaceColors and THREE.VertexColors. Default is THREE.NoColors.</div>
-		<div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:CanvasRenderer Canvas] renderer, but does work with the [page:WebGLRenderer WebGL] renderer.</div>
-
-		<h3>[property:Boolean fog]</h3>
-		<div>Define whether the material color is affected by global fog settings.</div>
-		<div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:CanvasRenderer Canvas] renderer, but does work with the [page:WebGLRenderer WebGL] renderer.</div>
-
-
 		<h2>Methods</h2>
 
 		<h2>Source</h2>