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@@ -14,50 +14,60 @@
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<div class="desc">The default material used by [page:Points].</div>
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-
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- <h2>Constructor</h2>
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+ <h2>Examples</h2>
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+ <div>
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+ [example:misc_controls_fly misc / controls / fly]<br />
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+ [example:webgl_buffergeometry_drawcalls WebGL / BufferGeometry / drawcalls]<br />
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+ [example:webgl_buffergeometry_points WebGL / BufferGeometry / points]<br />
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+ [example:webgl_buffergeometry_points_interleaved WebGL / BufferGeometry / points / interleaved]<br />
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+ [example:webgl_camera WebGL / camera ]<br />
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+ [example:webgl_geometry_convex WebGL / geometry / convex]<br />
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+ [example:webgl_geometry_shapes WebGL / geometry / shapes]<br />
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+ [example:webgl_interactive_raycasting_points WebGL / interactive / raycasting / points]<br />
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+ [example:webgl_multiple_elements_text WebGL / multiple / elements / text]<br />
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+ [example:webgl_points_billboards WebGL / points / billboards]<br />
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+ [example:webgl_points_billboards_colors WebGL / points / billboards / colors]<br />
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+ [example:webgl_points_dynamic WebGL / points / dynamic]<br />
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+ [example:webgl_points_random WebGL / points / random]<br />
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+ [example:webgl_points_sprites WebGL / points / sprites]<br />
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+ [example:webgl_trails WebGL / trails]
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+ </div>
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<h3>[name]( [page:Object parameters] )</h3>
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-
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- <div>parameters is an object with one or more properties defining the material's appearance.</div>
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-
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<div>
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- color — Points color in hexadecimal. Default is 0xffffff.<br />
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- map — a [page:Texture texture].If defined, then a point has the data from texture as colors. Default is null.<br />
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- size — Define size of points. Default is 1.0.<br />
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- sizeAttenuation — Enable/disable size attenuation with distance.<br />
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- vertexColors — Define whether the material uses vertex colors, or not. Default is false.<br />
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- fog — Define whether the material color is affected by global fog settings. Default is true.
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+ [page:Object parameters] - (optional) an object with one or more properties defining the material's appearance.
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+ Any property of the material (including any property inherited from [page:Material]) can be passed in here.<br /><br />
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+
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+ The exception is the property [page:Hexadecimal color], which can be passed in as a hexadecimal
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+ string and is *0xffffff* (white) by default. [page:Color.set]( color ) is called internally.
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</div>
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<h2>Properties</h2>
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<div>See the base [page:Material] class for common properties.</div>
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- <h3>[property:Number color]</h3>
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+ <h3>[property:Color color]</h3>
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+ <div>[page:Color] of the material, by default set to white (0xffffff).</div>
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- <div>Sets the color of the points. Default is 0xffffff.</div>
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+ <h3>[property:Boolean isPointsMaterial]</h3>
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+ <div>
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+ Used to check whether this or derived classes are points materials. Default is *true*.<br /><br />
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+
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+ You should not change this, as it used internally for optimisation.
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+ </div>
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+
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+ <h3>[property:Boolean lights]</h3>
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+ <div>Whether the material is affected by lights. Default is *false*.</div>
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<h3>[property:Texture map]</h3>
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- <div>Sets the color of the points using data from a texture.</div>
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+ <div>Sets the color of the points using data from a [page:Texture].</div>
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<h3>[property:Number size]</h3>
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-
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<div>Sets the size of the points. Default is 1.0.</div>
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<h3>[property:Boolean sizeAttenuation]</h3>
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-
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<div>Specify whether points' size will get smaller with the distance. Default is true.</div>
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- <h3>[property:Boolean vertexColors]</h3>
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- <div>Define how the vertices gets colored. Possible values are THREE.NoColors, THREE.FaceColors and THREE.VertexColors. Default is THREE.NoColors.</div>
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- <div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:CanvasRenderer Canvas] renderer, but does work with the [page:WebGLRenderer WebGL] renderer.</div>
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-
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- <h3>[property:Boolean fog]</h3>
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- <div>Define whether the material color is affected by global fog settings.</div>
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- <div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:CanvasRenderer Canvas] renderer, but does work with the [page:WebGLRenderer WebGL] renderer.</div>
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-
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-
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<h2>Methods</h2>
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<h2>Source</h2>
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