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@@ -74,11 +74,13 @@
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scene.add( mesh );
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var matrix = new THREE.Matrix4();
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+ var color = new THREE.Color();
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for ( var i = 0; i < mesh.count; i ++ ) {
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matrix.setPosition( Math.random() - 0.5, Math.random() * 2, Math.random() - 0.5 );
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mesh.setMatrixAt( i, matrix );
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+ mesh.setColorAt( i, color.setHex( 0xffffff * Math.random() ) );
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}
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