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@@ -55,8 +55,7 @@ THREE.Reflector = function ( geometry, options ) {
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var material = new THREE.ShaderMaterial( {
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uniforms: THREE.UniformsUtils.clone( shader.uniforms ),
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fragmentShader: shader.fragmentShader,
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- vertexShader: shader.vertexShader,
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-
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+ vertexShader: shader.vertexShader
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} );
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material.uniforms.tDiffuse.value = renderTarget.texture;
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@@ -64,6 +63,7 @@ THREE.Reflector = function ( geometry, options ) {
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material.uniforms.textureMatrix.value = textureMatrix;
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this.material = material;
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+ this.renderOrder = - Infinity; // render first
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this.onBeforeRender = function ( renderer, scene, camera ) {
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