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Merge pull request #18499 from OndrejSpanel/lightstate-remove-numXXX

Remove unused numXxxx members of WebGLLights
Mr.doob 5 years ago
parent
commit
e0dbc779da
2 changed files with 0 additions and 8 deletions
  1. 0 4
      src/renderers/webgl/WebGLLights.d.ts
  2. 0 4
      src/renderers/webgl/WebGLLights.js

+ 0 - 4
src/renderers/webgl/WebGLLights.d.ts

@@ -30,10 +30,6 @@ export class WebGLLights {
 		pointShadowMap: Array<any>;
 		pointShadowMap: Array<any>;
 		pointShadowMatrix: Array<any>;
 		pointShadowMatrix: Array<any>;
 		hemi: Array<any>;
 		hemi: Array<any>;
-
-		numDirectionalShadows: number;
-		numPointShadows: number;
-		numSpotShadows: number;
 	};
 	};
 
 
 	get( light: any ): any;
 	get( light: any ): any;

+ 0 - 4
src/renderers/webgl/WebGLLights.js

@@ -142,10 +142,6 @@ function WebGLLights() {
 		pointShadowMatrix: [],
 		pointShadowMatrix: [],
 		hemi: [],
 		hemi: [],
 
 
-		numDirectionalShadows: - 1,
-		numPointShadows: - 1,
-		numSpotShadows: - 1
-
 	};
 	};
 
 
 	for ( var i = 0; i < 9; i ++ ) state.probe.push( new Vector3() );
 	for ( var i = 0; i < 9; i ++ ) state.probe.push( new Vector3() );